Ender IO
Ender IO is a full-featured tech mod. It has armor, tools, weapons, machines, conduits, inventory management, mobs, etc.
Main Features
- Machines
- Conduits
- Armor
- Weapons
- Tools
- Enchantments
- Decorative Blocks
Conduit Types
- Item
- Fluid
- Energy
- Redstone
- Applied Energistics 2 ME
- Refined Storage Conduit
- Mekanism Chemicals
Missing Features?
Ender IO is being rewritten from the ground up for the latest version of Minecraft, as such some features will not yet have been ported. Please check our GitHub to see if we are tracking the missing feature, if not please report it!
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Mod Spotlights
Looking for Legacy 1.12.2?
Note This is the monolithic installation of Ender IO, meaning that all core parts of Ender IO are all in one jar file. If you'd prefer certain modules, you can install individual modules instead.
Included Modules
Modules included in this mod:
- Base
- Machines
- Conduits
- Inventory Panel
- Applied Energistics 2 (ME Conduits)
- Open Computers (OC Conduits)
- Refined Storage (RS Conduits)
- Forestry
- Tinkers Construct
Not included:
Ender IO is a full-sized tech-mod. I could compile a complete list of features and hit you with a 2 mile long wall of text, or you could jump to YouTube and watch one of the "About 274,000" videos there. Just be aware that things change over time and Minecraft versions.
For more info, see the wiki or the website.
Here are some let's plays and spotlights of EnderIO 5.0 to help getting started and progressing through the mod.
The following mods are known to crash (that means that the OTHER mod crashes, not that Ender IO crashes. Really, why do we need to explain this?) or cause malfunctions when Ender IO is installed. This is not Ender IO's fault.
- Moar Tinkers
- LiteLoader
- Laggoggles
The following mods can cause recipe conflicts in Ender IO, however we have implemented workarounds to avoid issues in survival play. This is not Ender IO's fault.
- Unidict
- AE2
EnderIO requires a reasonably current Forge version and EnderCore.
All Versions
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Quick 1.21.1 parity release.
### Features
#### From 1.21.1
- Added tooltips to item, fluid and redstone filter slots
- Travel anchors render full-block icons as blocks instead of items
- Crowdin translation updates
### Bug Fixes
- Missing textures/models for dark steel ladder, end/dark steel bars and soul chain
#### From 1.21.1
- Coldfire not going out or generating grains
- Prevent powered spawner putting too many items in the output
- Avoid crashes when checking for valid souls
- ~~ME conduit not listening for capability invalidation~~
- Conduit inventories not dropping if the last conduit in a bundle is broken
- Farming station GUI background width incorrect
- Prevent self-feeding energy conduits
- Farming station blocks when out of seeds, even when there are other tasks to perform
- ~~Machines can dupe items under specific conditions~~
### Experiments
Experiments are new features locked behind feature flags, these are work-in-progress and shouldn't be enabled on your primary world.
- The Ender IO
- Early work in progress
### Features
- Added tooltips to item, fluid and redstone filter slots
- Travel anchors render full-block icons as blocks instead of items
- Crowdin translation updates
### Bug Fixes
- Coldfire not going out or generating grains
- Prevent powered spawner putting too many items in the output
- Avoid crashes when checking for valid souls
- ME conduit not listening for capability invalidation
- Conduit inventories not dropping if the last conduit in a bundle is broken
- Farming station GUI background width incorrect
- Prevent self-feeding energy conduits
- Farming station blocks when out of seeds, even when there are other tasks to perform
- Machines can dupe items under specific conditions
### Experiments
Experiments are new features locked behind feature flags, these are work-in-progress and shouldn't be enabled on your primary world.
- The Ender IO
- Early work in progress
### Features
- Increase vacuum pickup range
#### From 1.21.1
- Improved fire crafting handling
- Fire water can now properly be used for fire crafting
- New translations
### Bug Fixes
#### From 1.21.1
- ~~Discard networks corrupted by the update from 8.0.7 to 8.2.9~~ **Not relevant to 26.1.2.**
- Coordinate selector causing crash on server
### Experiments
Experiments are new features locked behind feature flags, these are work-in-progress and shouldn't be enabled on your primary world.
- The Ender IO
- Early work in progress
### Features
- Improved fire crafting handling
- Fire water can now properly be used for fire crafting
- New translations
### Bug Fixes
- Discard networks corrupted by the update from 8.0.7 to 8.2.9
- Coordinate selector causing crash on server
### Experiments
Experiments are new features locked behind feature flags, these are work-in-progress and shouldn't be enabled on your primary world.
- The Ender IO
- Early work in progress
- geore recipe crash
- ghost slot logic
- farming station tool usage
- travel anchor renderer
A quick bugfix release.
### Bug Fixes
- Fixed loading conduit data from saved data
- Increase the pickup range for vacuum blocks.
This is a *proper* release of 9.0.3, previously released but was built from the 1.21.1 codebase. If you updated to that in 1.21.1, just drop back down to 8.2.8 or 8.2.9.
### Features
- Reworked inventory handling
#### From 1.21.1
- Improved filter tooltips
- Shows filter settings and slot contents in the tooltip like the bundle
- Added connected textures for glass
- Changed the behaviour and texture of the 'vial of the void'
- Re-added the experience rod
- Added soul bound tooltips to Jade for machines and solar panels
- Reworked conduit break logic to help compatibility with other mods (like JDT's Paxels)
- Tweaks to Soul saving/loading to ensure compatibility with older versions
- New Crowdin updates
### Bug Fixes
- Fixed wireless charger recipe
- Fixed item conduits voiding items if destination is nearly full
- The stirling generator will no longer push full lava buckets to neighbors
- Fixed a crash that can occur with the crafter when a recipe has no displays
- Fix soul data not reloading
#### From 1.21.1
- Fixed conduits not having enough information to expose reasonable capabilities on the client. Resolves crash with Powah.
- Fixed conduit network loading issue coming from 8.0.x to 8.1.x.
- Fixed missing jade translation
- Add a potential fix for both energy conduit poor performance and crashes.
### Experiments
Experiments are new features locked behind feature flags, these are work-in-progress and shouldn't be enabled on your primary world.
- The Ender IO
- Early work in progress
A quick bugfix release.
### Bug Fixes
- Fixed missing jade translation
- Add a potential fix for both energy conduit poor performance and crashes.
### Experiments
Experiments are new features locked behind feature flags, these are work-in-progress and shouldn't be enabled on your primary world.
- The Ender IO
- Early work in progress
Another release focussing on polishing content and fixing bugs.
### Features
- Improved filter tooltips
- Shows filter settings and slot contents in the tooltip like the bundle
- Added connected textures for glass
- Changed the behaviour and texture of the 'vial of the void'
- Re-added the experience rod
- Added soul bound tooltips to Jade for machines and solar panels
- Reworked conduit break logic to help compatibility with other mods (like JDT's Paxels)
- Tweaks to Soul saving/loading to ensure compatibility with older versions
- New Crowdin updates
### Bug Fixes
- Fixed conduits not having enough information to expose reasonable capabilities on the client. Resolves crash with Powah.
- Fixed conduit network loading issue coming from 8.0.x to 8.1.x.
### Experiments
Experiments are new features locked behind feature flags, these are work-in-progress and shouldn't be enabled on your primary world.
- The Ender IO
- Early work in progress
This is a new release for Minecraft 26.1.2 which brings it back in line with 1.21.1 changes.
We'll continue to make porting changes, fix bugs and otherwise address both porting changes -and- design changes until we reach beta. Until we hit beta, expect stuff to explode at any time.
There are no 26.1-specific changes in this release.
This release is in line with
8.2.7-beta on Minecraft 1.21.1.
### Features
- Added XyCraft and Mekanism SAG Mill recipes
- Added some particle and sound effects to machines
- Some recipe changes
- Buffed some alloy recipes to return more metal depending on the number of input ingots
- Buffed photovoltaic recipe
- Added powered spawner config for missing mobs
- Added a texture for suspicious seeds (thanks Gigaherz)
- Added a config flag to enable setting spawner mobs using a soul vial (disabled by default)
- Added missing copper ingot -> powder recipe
- Enable conduits to opt out of neighbor change events (technical feature, not player-facing)
- Backwards compatible API changes, will default to old behaviour if nothing is changed
### Bug Fixes
- Removed a compiler plugin occasionally causing 'called on server' errors
- Energy conduits not respecting redstone signals
- Solar panels with liquid sunshine/darkness not working when it isn't day/night
- Capacitor data/energy bar not loading when a broken block is placed back down
- Burn widget was misaligned in the stirling generator
- Recipes not using the silicon tag properly
- Capacitors not respecting registry nullability
- Fixed totemic capacitor (and other custom-behaviour capacitors) not being insertable
### Known Issues
- Stirling generator now accepts bucketed fuel, but currently has the side-effect of fuel being extractable with conduits or by setting machine to push, we're working on this.
### Experiments
Experiments are new features locked behind feature flags, these are work-in-progress and shouldn't be enabled on your primary world.
- The Ender IO
- Early work in progress
A small feature release, centered around polishing the mod.
### Features
- Added XyCraft and Mekanism SAG Mill recipes
- Added some particle and sound effects to machines
- Some recipe changes
- Buffed some alloy recipes to return more metal depending on the number of input ingots
- Buffed photovoltaic recipe
- Added powered spawner config for missing mobs
- Added a texture for suspicious seeds (thanks Gigaherz)
- Added a config flag to enable setting spawner mobs using a soul vial (disabled by default)
- Added missing copper ingot -> powder recipe
- Enable conduits to opt out of neighbor change events (technical feature, not player-facing)
- Backwards compatible API changes, will default to old behaviour if nothing is changed
### Bug Fixes
- Removed a compiler plugin occasionally causing 'called on server' errors
- Energy conduits not respecting redstone signals
- Solar panels with liquid sunshine/darkness not working when it isn't day/night
- Capacitor data/energy bar not loading when a broken block is placed back down
- Burn widget was misaligned in the stirling generator
- Recipes not using the silicon tag properly
- Capacitors not respecting registry nullability
- Fixed totemic capacitor (and other custom-behaviour capacitors) not being insertable
### Experiments
Experiments are new features locked behind feature flags, these are work-in-progress and shouldn't be enabled on your primary world.
- The Ender IO
- Early work in progress
This is a new release for Minecraft 26.1.2 with important bugfixes and a handful of features that will arrive in 1.21.1 soon.
Now requires NeoForge
26.1.2.21-beta or greater.We'll continue to make porting changes, fix bugs and otherwise address both porting changes -and- design changes until we reach beta. Until we hit beta, expect stuff to explode at any time.
### Features
- Added some modded ores to the SAG mill
- Conduits can now opt-out of neighbor-changed events - unlikely to have any notable impact to players
- Added powered spawner visuals/animation
- Support for curios in the wireless charger
- Add missing config for farming station range overlay
### Bug Fixes
- Wireless charger crashing while looking for items to charge
- Removed a compiler plugin that was causing a number of crashes
- Ensure max stack sizes are properly respected by inventories and the fluid tank
- Mind killer not working on slimes
- Range particle
- Farming station collection logic
- Soul binder soul data recipes not working
- Travel anchor not working
### Known Issues
- Stirling generator now accepts bucketed fuel, but currently has the side-effect of fuel being extractable with conduits or by setting machine to push, we're working on this.
### Experiments
Experiments are new features locked behind feature flags, these are work-in-progress and shouldn't be enabled on your primary world.
- The Ender IO
- Early work in progress
:tada: This is the initial release for Minecraft 26.1.2! This is currently inline with the latest 1.21.1 build (barring a single feature change) however with a lot of changes under the hood for the new Minecraft version.
We'll continue to make porting changes, fix bugs and otherwise address both porting changes -and- design changes until we reach beta. Until we hit beta, expect stuff to explode at any time.
### Features
- Allow using bucketed fuel in stirling generator
- Currently has the side-effect of fuel being extractable with conduits or by setting machine to push, we're working on this.
### Experiments
Experiments are new features locked behind feature flags, these are work-in-progress and shouldn't be enabled on your primary world.
- The Ender IO
- Early work in progress
A small feature release with improvements made during the 26.1 porting process.
### Features
- Do not auto-focus on the travel anchor text box
- Removed logs to sticks recipe
- Rewrote solar panels
- Added support for capability invalidation listeners for conduits
- Efforts have been made to keep existing conduit addons binary compatible, please reach out if we broke your addon.
- Changed how tasks are found by machines, should reduce 'activity' flickering
### Bug Fixes
- Fixed an issue with heat conduits
### Experiments
Experiments are new features locked behind feature flags, these are work-in-progress and shouldn't be enabled on your primary world.
- The Ender IO
- Early work in progress
### Features
- Added keybinds and curio support to the staff of travelling and the electrromagnet (thanks @TheUnderTaker11!)
- Updated translations from Crowdin
### Bug Fixes
- Prevent machine state tooltips from overlapping other UI elements
- Fixed energy conduits broken by last update (and added tests to prevent it happening again)
### Experiments
Experiments are new features locked behind feature flags, these are work-in-progress and shouldn't be enabled on your primary world.
- The Ender IO
- Early work in progress
### Bug Fixes
- ConcurrentModificationException crash occasionally when ticking conduit networks
- All facades in a chunk disappear when breaking one conduit in that chunk
- Cannot remove filters from refined storage grid
### Experiments
Experiments are new features locked behind feature flags, these are work-in-progress and shouldn't be enabled on your primary world.
- The Ender IO
- Early work in progress
This is a small bugfix release and moves the 8.2 branch of Ender IO into the main 'slot'.
### Bug Fixes
- Painted blocks not copying data to the placed block correctly.
### Experiments
Experiments are new features locked behind feature flags, these are work-in-progress and shouldn't be enabled on your primary world.
- The Ender IO
- Early work in progress
This is a small bugfix release.
- Release Base**: This release contains all changes from v8.1.3-beta.
### Bug Fixes
- Disconnecting two conduits of differing tiers causes a crash
### Experiments
Experiments are new features locked behind feature flags, these are work-in-progress and shouldn't be enabled on your primary world.
- The Ender IO
- Early work in progress
This is a community-supported release.
### Bug Fixes
- Item conduit stack size bug (#1312)
This is a quick hotfix release to deal with an issue when disconnecting conduit graphs
- Release Base**: This release contains all changes from v8.1.3-beta.
### Bug Fixes
- Conduit networks not recomputing correctly after graph splitting
### Experiments
Experiments are new features locked behind feature flags, these are work-in-progress and shouldn't be enabled on your primary world.
- The Ender IO
- Early work in progress
### Features
- Improvements to travel anchor rendering
- Uncapped machine fluid push/pull speed
- New translation updates
### Bug Fixes
- Sponges can be duplicated using the fluid tank
### Experiments
Experiments are new features locked behind feature flags, these are work-in-progress and shouldn't be enabled on your primary world.
- The Ender IO
- Early work in progress
This is the first release for a new way of delivering improvements to Ender IO.
8.2 builds will be kept in alpha until we're satisfied with the changes, however we'll still continue to deliver bugfixes to Ender IO 8.1. As such, each 8.2 alpha release will mention what 8.1 version it is based on.
In this release we're introducing the ability to connect different tiers of conduit together in the same network - this is configurable by modpack developers.
Note due to this change, it will not be possible to downgrade to Ender IO 8.1.x after loading a world. Doing so will result in loss of data.
We'll also be releasing an early official port of Endergy compatible with Ender IO 8.2+.
- Release Base**: This release contains all changes from v8.1.2-beta.
### Features
- Energy, Item, Fluid and Chemical conduits of different tiers can now connect to one-another. Transfer speeds will be reduced when travelling through a lower tier of conduit.
- Conduits will always use the shortest path to a destination, even if a faster path exists but is a larger distance to travel
- Distance is now calculated in conduit blocks, rather than comparing coordinates of the start and endpoints of a path
- To support this change, Energy conduits are peer-to-peer again. As such they no longer have an energy buffer (and any previously stored energy will unfortunately be voided - sorry!)
- This can be enabled/disabled per-conduit type in the config for the mod.
- Removed fluid/chemical locking, all fluid and chemical conduits support any number of fluids/chemicals at a time
- All tiers of fluid and chemical conduit support priority, just like their item and energy counterparts
- Added the limited item filter
- Moved grinding ball data from components to a NeoForge data map
- Add-on's like Ender IO Kube JS will need time to update and support this change.
### Experiments
Experiments are new features locked behind feature flags, these are work-in-progress and shouldn't be enabled on your primary world.
- The Ender IO
- Early work in progress
### Features
- Added recipes for big item filters
- Enable pumping fluids out of the weather obelisk
- Removed Yeta Wrench block rotations due to issues with some mod blocks
- Avoid potentially adding the same modifier to a loot capacitor while generating loot
- New translation updates
### Bug Fixes
- Soul Filter logic issue
- Fixed issue with Norwegian language files
- Ensure facade visibility checks only run for the local user
- Capacitor tooltip not displaying correctly
- Crash when destroying a conduit bundle block
- Crash when quickly loading/unloading a chunk with energy conduits
- SAG Mill could duplicate cobblestone using the mossy cobblestone recipe
### Experiments
Experiments are new features locked behind feature flags, these are work-in-progress and shouldn't be enabled on your primary world.
- The Ender IO
- Early work in progress
This is a small feature + bug fix release, enjoy!
### Features
- Remove energy throttling and ensure machines that send energy distribute it evenly.
- Add a whitelist tag for capturing and spawning mobs
### Bug Fixes
- When Iris shaders are in use, hide facades instead of trying to make them transparent (#1062)
- Unable to in-place upgrade item conduits
- Logic problem with travel anchors (#1175)
### Experiments
Experiments are new features locked behind feature flags, these are work-in-progress and shouldn't be enabled on your primary world.
- The Ender IO
- Early work in progress
For this release, we have focussed on Ender IO's internals in preparation for newer versions of Minecraft. With that said, we have added a number of new features and squashed a bunch of bugs.
As we've changed a lot in the backgronud, please let us know about any new issues discovered during play.
Note that this probably won't drop in and play nicely immediately with some modpacks - you'll need to give modpacks time to update any custom recipes or questlines to match.
We've still got more features that we would've liked to get into this release, but we don't want to sit on all these bug fixes. Of note is the Killer Joe which should be following shortly after this release.
### Addon Developers
This release marks an API freeze, its now safe for you to update your integrations - we won't break anything again on 1.21.1. Some APIs are still marked as experimental, but we don't see any reason to change these at this time.
### Features
- Recipe rebalance and alloy reshuffle
- Removed Copper Alloy
- Changed recipes for other alloys, most notably pulsating alloy is now cheaper.
- Sag mill no longer requires dark steel.
- Conduits are now all named similarly to cap banks etc. (normal, energetic and vibrant) and recipes are adjusted to match
- Removed a number of unused items.
- Farming Station has been moved out of experimental
- Capacitors can now be fed into machines from automation (they cannot be removed, this would be irritating).
- Added tooltip to explain how to configure filters (#1067)
- Addressed some performance issues (#1185)
- Added config options for ME Conduit energy consumption rates (and changed defaults to 0)
- Updated translations from Crowdin
- Tank recipes now use SizedFluidIngredient - this will unfortunately break custom tank recipes, but is definitely a change for the better.
- Tags for outputs will prefer Ender IO resources first, then will pick the first valid match, we may improve on this in future.
- We've updated the XP bottle recipes to use the experience tag.
- Added a validator to ensure soul binding soul data properteis are mutually exclusive (#1163)
- Changed visibility of OutputItem codecs (#1159)
### Bug Fixes
- Powah Energizing Rod not connecting to energy conduits (#1184)
- Unintentional mutation of ItemStack in a recipe (#1174)
- Fluid tank duplicating fluids
- VAT duplicating outputs
- Problems with Redstone Filters (#1190)
- Crash when breaking Apothic Spawner via EvilCraft Broom (#1199)
- Heat Conduit crashes when reconnected using the wrench (#1214)
- VAT inputs should be order independent (#1212)
- ME Conduits couldn't be replaced with Dense ME Conduits
- Unable to craft Cloud Seed Concentrated
- Facades appearing in other dimensions that they shouldn't (#1226)
- Soul Binder allows XP Juice to be pushed out (#1013)
- Energy bars go above the maximum (#1106)
- Animated modded fluids render incorrectly in the fluid tank (#1180, #1081)
- Fluid tank voids buckets if a bucketed fluid does not exist for the stored fluid (#1181)
- Exception ticking level (conduits related, #1157)
- Block Detector Block Update leaves powered neighbours (#1171)
### Experiments
Experiments are new features locked behind feature flags, these are work-in-progress and shouldn't be enabled on your primary world.
8.1.0 removes the dark steel tools/armor experiment because it was in notably poor shape - these will return once again once we have rebuilt this part of Ender IO.
- The Ender IO
- Early work in progress
This is a community-supported release.
### Bug Fixes
- Handle missing BLOCK_ENTITY loot param in Broken Spawner loot modifier (#1047)
This is a hotfix release to address more issues in 8.0 as we work on 8.1.
### Addon Developers
There have been extensive API breaks in this release, and we're not finished.
We'd recommend waiting until the package reshuffle we have planned later in the v8 alpha phase before updating your addons.
This notice will be removed when this is no longer an issue. We're aiming for stability by the time we release the first 8.1 build.
### Bug Fixes
- Fixed a hang-on-load when using the attractor obelisk.
### Experiments
Experiments are new features locked behind feature flags, these are work-in-progress and shouldn't be enabled on your primary world.
- Dark steel tools + armor
- Very early start on this work, expect breaking changes
- The Ender IO
- Early work in progress
- Farming Machine
- Nearly there
This is a community-supported release, thanks to the efforts of @DoctorNefario
### Bug Fixes
- Unified conduit placement logic. Fixes fluid conduit placement bugs (#986). @DoctorNefario
This is a hotfix release to address more issues in 8.0 as we work on 8.1.
### Addon Developers
There have been extensive API breaks in this release, and we're not finished.
We'd recommend waiting until the package reshuffle we have planned later in the v8 alpha phase before updating your addons.
This notice will be removed when this is no longer an issue. We're aiming for stability by the time we release the first 8.1 build.
### Bug Fixes
- Fixed a crash-on-load issue with conduits (#1177)
- Fixed a crash when the attractor obelisk next to a flux point (or other block that reacts to neighbors) (#1179)
### Experiments
Experiments are new features locked behind feature flags, these are work-in-progress and shouldn't be enabled on your primary world.
- Dark steel tools + armor
- Very early start on this work, expect breaking changes
- The Ender IO
- Early work in progress
- Farming Machine
- Nearly there
This is a small update with a couple of new features and a bugfix.
### General Info
This is a minor hotfix release containing a range of bugfixes made for Ender IO 8.1 (which is still work in progress) that shouldn't wait until that work is completed.
### Addon Developers
There have been extensive API breaks in this release, and we're not finished.
We'd recommend waiting until the package reshuffle we have planned later in the v8 alpha phase before updating your addons.
This notice will be removed when this is no longer an issue. We're aiming for stability by the time we release the first 8.1 build.
### Features
- Allow resulting vials to stack in the powered spawner using capture mode
- Improved filtering of souls and stacking of soul vials by filtering the stored NBT.
### Bug Fixes
- Fixed issues with dense and normal ME conduits connecting
- Significant conduit network slowdown due to a cache not being cleared
- Breaking conduit facade painted as an ME controller causes a crash (and a Jade error)
- Fixed an issue with item filters
- Change tracking on StoredEntityDataSyncSlot not working properly
### Experiments
Experiments are new features locked behind feature flags, these are work-in-progress and shouldn't be enabled on your primary world.
- Dark steel tools + armor
- Very early start on this work, expect breaking changes
- The Ender IO
- Early work in progress
- Farming Machine
- Nearly there
