

*** ShetiPhianCore Required! ***
Store items in another dimension.
Click for Recipes+



Networks
Chests are linked only if both color and ownership match.
Change each bands color by shift-right-click with a dye.
Change ownership by shift-right-click with a diamond or a emerald on a global tank.
Remove ownership by picking up while holding shift.
Global (golden)
Anyone can use this network.
Private (diamond)
Personal colors. No need to worry about who's using what colors.
Teams (emerald)
Allows people in the same team to share. Tank colors are unique to your team.
See spc-teams page for help setting one up.
Upgrades
Apply by shift-right-click with upgrade in hand.
Starts with a 9 slots capacity.
Ender Pearl adds 3 and Ender Eye adds 9, up to 27 slots.
Capacity upgrades are permanent and apply to the current owner/color configuration.
See mod configs to change values.

Ender Chests
All chest of the same color are connected, always.
Global, Personal, and Team available.
shift-right-click on a chest with dye to change band colors.


Ender Bags
[right] Opens vanilla ender chest.
[left] Link to a chest for handy access to stored items.
shift-right-click on a chest to link.


Submit localization files on github.
Found a bug?, use the Issue Tracker.
All Versions
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- Fixed client crash when opening an EnderBag linked to an upgraded chest without first opening the chest once after logging into the server (or if it has been upgraded since)
- Added Curios Support: Bags & Pouches can now be placed in the Belt slot
- Added two keybinds to open the first found bag/pouch. Scan Order: Curios > Inventory (bottom-right to top-left) > Hotbar (right to left)
- Fixed client crash when opening an EnderBag linked to an upgraded chest without first opening the chest once after logging into the server (or if it has been upgraded since)
- Added Trinkets Support: Bags & Pouches can now be placed in the Belt slot
- Added two keybinds to open the first found bag/pouch. Scan Order: Trinkets > Inventory (bottom-right to top-left) > Hotbar (right to left)
- Fixed client crash when opening an EnderBag linked to an upgraded chest without first opening the chest once after logging into the server (or if it has been upgraded since)
- Added Curios Support: Bags & Pouches can now be placed in the Belt slot
- Added two keybinds to open the first found bag/pouch. Scan Order: Curios > Inventory (bottom-right to top-left) > Hotbar (right to left)
- Added Curios Support: Bags & Pouches can now be placed in the Belt slot
- Added two keybinds to open the first found bag/pouch. Scan Order: Curios > Inventory (bottom-right to top-left) > Hotbar (right to left)
- Added Trinkets Support: Bags & Pouches can now be placed in the Belt slot
- Added two keybinds to open the first found bag/pouch. Scan Order: Trinkets > Inventory (bottom-right to top-left) > Hotbar (right to left)
- Added Curios Support: Bags & Pouches can now be placed in the Belt slot
- Added two keybinds to open the first found bag/pouch. Scan Order: Curios > Inventory (bottom-right to top-left) > Hotbar (right to left)
- Added Trinkets Support: Bags & Pouches can now be placed in the Belt slot
- Added two keybinds to open the first found bag/pouch. Scan Order: Trinkets > Inventory (bottom-right to top-left) > Hotbar (right to left)
- Added Curios Support: Bags & Pouches can now be placed in the Belt slot
- Added two keybinds to open the first found bag/pouch. Scan Order: Curios > Inventory (bottom-right to top-left) > Hotbar (right to left)
- Added Trinkets Support: Bags & Pouches can now be placed in the Belt slot
- Added two keybinds to open the first found bag/pouch. Scan Order: Trinkets > Inventory (bottom-right to top-left) > Hotbar (right to left)
- Added Curios Support: Bags & Pouches can now be placed in the Belt slot
- Added two keybinds to open the first found bag/pouch. Scan Order: Curios > Inventory (bottom-right to top-left) > Hotbar (right to left)
- Added Trinkets Support: Bags & Pouches can now be placed in the Belt slot
- Added two keybinds to open the first found bag/pouch. Scan Order: Trinkets > Inventory (bottom-right to top-left) > Hotbar (right to left)
- Added Curios Support: Bags & Pouches can now be placed in the Belt slot
- Added two keybinds to open the first found bag/pouch. Scan Order: Curios > Inventory (bottom-right to top-left) > Hotbar (right to left)
- Added Curios Support: Bags & Pouches can now be placed in the Belt slot
- Added two keybinds to open the first found bag/pouch. Scan Order: Curios > Inventory (bottom-right to top-left) > Hotbar (right to left)
- Added Curios Support: Bags & Pouches can now be placed in the Belt slot
- Added two keybinds to open the first found bag/pouch. Scan Order: Curios > Inventory (bottom-right to top-left) > Hotbar (right to left)
- 1.21.1 Port
/!\ -BETA BUILD- /!\
Backup your worlds before upgrading
If you find any bugs please report them to my issue tracker:
[https://github.com/ShetiPhian/Localizations-and-Issues/issues](url)
- 1.21.1 Port
/!\ -BETA BUILD- /!\
Backup your worlds before upgrading
If you find any bugs please report them to my issue tracker:
[https://github.com/ShetiPhian/Localizations-and-Issues/issues](url)
- 1.21.1 Port
/!\ -BETA BUILD- /!\
Backup your worlds before upgrading
If you find any bugs please report them to my issue tracker:
[https://github.com/ShetiPhian/Localizations-and-Issues/issues](url)
- Localization: Add{Japanese, Turkish}, Update{German, Simplified Chinese}
- Fixed stack size lost after linking
- Fixed error message displaying when looking at a non-editable container with a HUD mod
- Allow for upgrade lists to be empty, only applying the default if all items fail to resolve
- Localization: Add{Japanese, Turkish}, Update{German, Simplified Chinese}
- Fixed stack size lost after linking
- Fixed error message displaying when looking at a non-editable container with a HUD mod
- Allow for upgrade lists to be empty, only applying the default if all items fail to resolve
- Localization: Add{Japanese, Turkish}, Update{German, Simplified Chinese}
- Fixed stack size lost after linking
- Fixed error message displaying when looking at a non-editable container with a HUD mod
- Allow for upgrade lists to be empty, only applying the default if all items fail to resolve
- Localization: Add{Japanese, Turkish}, Update{German, Simplified Chinese}
- Fixed stack size lost after linking
- Fixed error message displaying when looking at a non-editable container with a HUD mod
- Allow for upgrade lists to be empty, only applying the default if all items fail to resolve
- Localization: Add{Japanese, Turkish}, Update{German, Simplified Chinese}
- Fixed stack size lost after linking
- Fixed error message displaying when looking at a non-editable container with a HUD mod
- Allow for upgrade lists to be empty, only applying the default if all items fail to resolve
- Localization: Add{Japanese, Turkish}, Update{German, Simplified Chinese}
- Fixed stack size lost after linking
- Fixed error message displaying when looking at a non-editable container with a HUD mod
- Allow for upgrade lists to be empty, only applying the default if all items fail to resolve
- Localization: Add{Japanese, Turkish}, Update{German, Simplified Chinese}
- Fixed stack size lost after linking
- Fixed error message displaying when looking at a non-editable container with a HUD mod
- Allow for upgrade lists to be empty, only applying the default if all items fail to resolve
- Localization: Add{Japanese, Turkish}, Update{German, Simplified Chinese}
- Fixed stack size lost after linking
- Fixed error message displaying when looking at a non-editable container with a HUD mod
- Allow for upgrade lists to be empty, only applying the default if all items fail to resolve
- Localization: Add{Japanese, Turkish}, Update{German, Simplified Chinese}
- Fixed stack size lost after linking
- Fixed error message displaying when looking at a non-editable container with a HUD mod
- Allow for upgrade lists to be empty, only applying the default if all items fail to resolve
- Localization: Add{Japanese, Turkish}, Update{German, Simplified Chinese}
- Fixed stack size lost after linking
- Fixed error message displaying when looking at a non-editable container with a HUD mod
- Allow for upgrade lists to be empty, only applying the default if all items fail to resolve
- Localization: Add{Japanese, Turkish}, Update{German, Simplified Chinese}
- Fixed stack size lost after linking
- Fixed error message displaying when looking at a non-editable container with a HUD mod
- Allow for upgrade lists to be empty, only applying the default if all items fail to resolve