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Endercon

Endercon

by Walls • Downloads: 0 • Followers: 0
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An end generation datapack with an emphasis on level designAn end generation datapack with an emphasis on level design

Looking for an end dimension which feels interesting and fun to walk and traverse, and doesnt use blocks which feel out of place

The terrain has been shaped with traversal at its goal, expecting players to use enderpearls to be able to get across all islands safely and without needing to use execessive amounts of blocks just to continue

All the end biomes have been reimagined to fit to the terrain types along with 2 new biomes

End midlands and End highlands:

Both have become massive islands separated from the rest of the islands, here is where all end cities are located, you can find small caves filled with glow lichen, after all lichen in real life has proven to survive even in outer space

End barrens:

The most common biome, it features multiple layers of islands stacked together and a lot of chorus fruit

Small end islands:

Very desolated areas between the big islands, they are empty with no terrain at all, due to vanilla using this biome for the space between big islands it was kept as such for this, even if it no longer has the small islands

The end:

It is still just the biome at the center where the dragon resides

End hallows:

A new biome from endercon, this is where the very tall islands that tower over all are found, they reach far up into the end borders, and feature ruins as well as mysterious obsidian totems that appear to try to mimic the enderman

End Skies:

A new biome from endercon, at the highest altitudes you will find this biome were phantoms can spawn

End Depths:

A new biome from endercon, at the lowest altitudes you will find this biome were endermites spawn, you can find here what the small end islands were reworked into

End Sky Islands:

A new biome from endercon, high above the empty space isolated from the rest of the terrain there will be floating islands with very unique broken down terrain and steep cliffs

Along with the biomes, the end has received big visual changes in its ambiance and slight gameplay effects (1.21.10+)

Changes to fog

The end fog has been adjusted for improved visuals, with different biomes affecting the fog, the Skies and Depths biomes feature a dark and dense fog

Added a subtle "day"/"night" cycle of 14 minutes (7min of "day" and 7min of "night")

During the "night" the end will be very slightly darker, the end flashes get dimmer, creakings will wake up (if brought to the end) and bees will go to their hive/nest (if brought to the end), during the "day" the opposite will be true

All Versions

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Name Game version Platforms Published Downloads Actions
26.3
Fabric Forge Neoforge Quilt
23h ago 1
26.3
Datapack
23h ago 1
26.2 26.1.x 24w46a +18
Fabric Forge Neoforge Quilt
23h ago 1
26.2 26.1.x 24w46a +18
Datapack
23h ago 1
26.3
Fabric Forge Neoforge Quilt
23h ago 1
26.3
Datapack
23h ago 1
26.2.x 26.1.x 24w46a +18
Fabric Forge Neoforge Quilt
23h ago 1
26.2.x 26.1.x 24w46a +18
Datapack
23h ago 1
26.1 24w46a 24w45a +17
Fabric Forge Neoforge Quilt
23h ago 1
26.1 24w46a 24w45a +17
Datapack
23h ago 1
1.21.x 1.20.x
Fabric Forge Neoforge Quilt
23h ago 1
1.21.x 1.20.x
Datapack
23h ago 1
1.21.x 1.20.x
Fabric Forge Neoforge Quilt
23h ago 1
1.21.x 1.20.x
Datapack
23h ago 1
1.21.x 1.20.6
Fabric Forge Neoforge Quilt
23h ago 1
1.21.x 1.20.6
Datapack
23h ago 1
1.21.x 1.20.x
Fabric Forge Neoforge Quilt
23h ago 1
1.21.x 1.20.x
Datapack
23h ago 1
1.21.x 1.20.x
Fabric Forge Neoforge Quilt
23h ago 1
1.21.x 1.20.x
Datapack
23h ago 1
1.21.x 1.20.x
Datapack
23h ago 1
1.21.x 1.20.x
Fabric Forge Neoforge Quilt
23h ago 1
1.21.x 1.20.x
Datapack
23h ago 1
1.20.x 1.19.4
Fabric Quilt
23h ago 1
1.20.x 1.19.4
Forge Neoforge
23h ago 1
1.20.x 1.19.4
Datapack
23h ago 1
1.21.x 1.20.x
Fabric Quilt
23h ago 1
1.21.x 1.20.x
Forge Neoforge
23h ago 1
1.21.x 1.20.x
Datapack
23h ago 1
1.21.x 1.20.x
Fabric Quilt
23h ago 1
1.21.x 1.20.x
Forge Neoforge
23h ago 1
1.21.x 1.20.x
Datapack
23h ago 1
1.20.x 1.19.4
Forge Neoforge
23h ago 1
1.20.x 1.19.4
Fabric Quilt
23h ago 1
1.20.x 1.19.4
Datapack
23h ago 1
1.21.x 1.20.x
Forge Neoforge
23h ago 1
1.21.x 1.20.x
Fabric Quilt
23h ago 1
1.21.x 1.20.x
Datapack
23h ago 1
[4.1+mod] Endercon 4.1 by Walls on Oct 13, 2026
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Fixed end cities not generating
[4.1] Endercon 4.1 by Walls on Oct 13, 2026
Download
Fixed end cities not generating
[3.3+mod] Endercon 3.3 by Walls on Oct 13, 2026
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Fixed end cities not generating
[3.3] Endercon 3.3 by Walls on Oct 13, 2026
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Fixed end cities not generating
[4.0+mod] Endercon 4.0 by Walls on Oct 13, 2026
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## Updated to 26.3

Due to 26.3 implementing the new density function type minecraft:distance_to_point the center of the end has been slightly improved
  • The center island will be slightly wider
  • The big empty space around it will be properly circular and will ensure that taking the end gateways will always lead to traversable terrain

Downside is new endercon versions won't be backported to prior versions, this shouldn't affect much considering the datapack was mostly complete

I may consider checking back on prior versions to implement compatibilities like the enderscape one, although the project doesn't receive much of my time nowadays

[4.0] Endercon 4.0 by Walls on Oct 13, 2026
Download
## Updated to 26.3

Due to 26.3 implementing the new density function type minecraft:distance_to_point the center of the end has been slightly improved
  • The center island will be slightly wider
  • The big empty space around it will be properly circular and will ensure that taking the end gateways will always lead to traversable terrain

Downside is new endercon versions won't be backported to prior versions, this shouldn't affect much considering the datapack was mostly complete

I may consider checking back on prior versions to implement compatibilities like the enderscape one, although the project doesn't receive much of my time nowadays

[3.2+mod] Endercon 3.2 by Walls on Oct 13, 2026
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## ENDERSCAPE COMPATIBILITY!!

Added compatibility with [enderscape](https://modrinth.com/mod/enderscape), it needs [lithostitched](https://modrinth.com/mod/lithostitched) to work

available for 1.21.1 forward
[3.2] Endercon 3.2 by Walls on Oct 13, 2026
Download
## ENDERSCAPE COMPATIBILITY!!

Added compatibility with [enderscape](https://modrinth.com/mod/enderscape), it needs [lithostitched](https://modrinth.com/mod/lithostitched) to work

available for 1.21.1 forward
[3.1+mod] Endercon 3.1 by Walls on Oct 13, 2026
Download
Cooler looking fog and light for 26.1
[3.1] Endercon 3.1 by Walls on Oct 13, 2026
Download
Cooler looking fog and light for 26.1
[3.0+mod] Endercon 3.0 by Walls on Oct 13, 2026
Download
  • Updated for 1.21.10/11
  • Entire rework of the end visuals with attributes (only 1.21.10+)
  • The fog gets very close and dark when approaching the depths or heights
  • There is a very subtle day/night cycle of 14 minutes, this day/night cycle makes the end look slightly darker at times, with the flashes being noticeable dimmer, and affects creakings and bees
[3.0] Endercon 3.0 by Walls on Oct 13, 2026
Download
  • Updated for 1.21.10/11
  • Entire rework of the end visuals with attributes (only 1.21.10+)
  • The fog gets very close and dark when approaching the depths or heights
  • There is a very subtle day/night cycle of 14 minutes, this day/night cycle makes the end look slightly darker at times, with the flashes being noticeable dimmer, and affects creakings and bees
Updated format and adjusted the end lighting based on feedback
Updated format and adjusted the end lighting based on feedback
Better defined the shape of the "pancakes" islands used in end barrens to be flatter from the top and have thinner edges as well as not cut eachother as much

Adjusted the size of the big islands of end highlands and end midlands to not take over so much space in the end


<details>
<summary>Spoiler</summary>

Have fun :3

</details>


Better defined the shape of the "pancakes" islands used in end barrens to be flatter from the top and have thinner edges as well as not cut eachother as much

Adjusted the size of the big islands of end highlands and end midlands to not take over so much space in the end


<details>
<summary>Spoiler</summary>

Have fun :3

</details>


Fixed end midlands not generating
Fixed end midlands not generating
Adjusted the biome placement of the end skies and end depths

Increased the build height from -32 - 288, to -48 - 320
Adjusted the biome placement of the end skies and end depths

Increased the build height from -32 - 288, to -48 - 320
Ported all the progress I made for enderscape to endercon

  • Support for biome placement using vegetation and humidity for mods to place their biomes
  • The terrain shapes have been adjusted, they are generally bigger now
  • The center island has been improved
  • New island type: Sky islands
  • Sky islands with a very fragmented apperance which generate high over the vast void
  • They have nothing going for them but they are an impressive place to explore
  • End border has been split into 2 biomes: End skies and End depths
  • Each refers to either being above or bellow

Prior worlds made with endercon will have ugly chunk borders, I recommend resetting your end by deleting the
DIM1 folder on your save (make sure to make a backup)
now works I think
now works I think
fixed issue with lava generating bellow end midlands due to problems with carvers
fixed issue with lava generating bellow end midlands due to problems with carvers
fixed issue with lava generating bellow end midlands due to problems with carvers
fixed issue with lava generating bellow end midlands due to problems with carvers
fixed issue with lava generating bellow end midlands due to problems with carvers
fixed issue with lava generating bellow end midlands due to problems with carvers
FIXED VALIDATION ERROR FOR *everything bellow 1.21.2*

Go me !!
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