This mod is a universal library for mods created by MegaDarkness, providing common code to avoid unnecessary duplication and reimplementation.
Additionally, it ports certain features from newer versions of Minecraft (>1.20.1)(such as Item Components),and introduces additional commands.
All Versions
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- Improved entity update handling during time stop.
### Additions
- Added support for smoother rendering of custom time-stop entities.
- Added optional scene-depth sampling for post-processing effects, with vanilla and Oculus shader support. Depth is captured only when an active effect requests it, excludes the player's hand, and is shared between effects each frame.
- Fixed time stop occasionally getting stuck.
- Fixed players becoming unable to move when time stop is active in dimensions other than the Overworld.
- Fixed FantasyEnding's time-stop spell being unable to force-cast while time is stopped.
- Fixed an issue that could prevent dynamic key mappings from registering on dedicated servers.
- Improved dedicated-server memory efficiency.
- Fixed a possible crash when saved disabled permission pack data was not available.
- Fixed a possible crash when EndingLibrary entity capability data was not available.
- MegaGuiGraphics blit methods now support RGBA color values.
- Fixed an issue where EventItf could be incompatible with abstract event classes.
- Added a new interface that lets custom entity capabilities run their own tick logic during
Level#guardEntityTick.
- Fixed an issue with
executewhen storingStringdata in a formatted way.
### Additions
- Key mapping now supports key modifiers.
- Improved item component compatibility with loot tables that modify item NBT data.
- Improved item component compatibility with loot tables that modify item NBT data.
- Fixed a compatibility issue with Hexerei that could cause crashes from client-only particle code.
### Additions
- Added a new item component for handling repeated item-use ticks.
- Fixed an issue where cached rendering matrices could miss the player position, which could cause visual problems in some cases.
- Fixed an issue that could prevent certain creature status effects from being applied correctly in some cases.
- Improved saved data handling so null map entries are now ignored during loading and saving.
- Improved the method used to determine whether the current runtime is a development environment.
- Fixed a critical issue in CompoundTagUtils when reading map-type data from NBT.
- Enhanced the stability of entity capability retrieval.
- Centered ChatFormatting is now compatible with the Legendary Tooltips mod.
- Attempted to remove the read-write lock in synched entity capabilities (might introduce unforeseen issues).
- Improved the core structure of synched entity capabilities, greatly boosting client/server performance.
- Fixed a crash caused by forcibly casting a non-display entity to a display entity.
- Optimized the server-side lag issues.
- Made minor improvements to the TimStop system.
- Optimized the speed of getting entity capabilities.
- added ReenderShadowEvent
- RenderAPI now supports using custom shaders when rendering textures.
- fixed the NPE problem when invoking CameraUtils#canChangeCameraType
- Added compatibility with TacZ mod's mouse sensitivity adjustment.
2. compat with Supplementaries