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Enhanced Darkness

Enhanced Darkness

by EntonioDMI1 • Downloads: 0 • Followers: 0
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True darkness for Minecraft. Built for horror.

Minecraft's night isn't dark — it's a dim grey you can read by. Enhanced Darkness fixes that. Caves fall to true black, the night sky stops glowing, and you actually need a torch to move after dark. No new blocks, no new items, no server install — just honest, oppressive darkness, made for horror modpacks.

Features

  • True black — rewrites the lightmap so unlit areas reach real black instead of vanilla's grey floor.
  • Dark skies — the night sky, horizon fog and clouds are darkened too, so you can't read the terrain by silhouette.
  • No cheating the dark — the video brightness slider is overridden; cranking it won't save you.
  • Plays fair — Night Vision, the Warden's Darkness effect and Conduit Power all still work.
  • Live config — every slider changes the world under your cursor. No restart, no reload.
  • Per-dimension — the Overworld, Nether and End each have their own numbers, all editable in game.
  • Client-side — install it locally and play on any server, vanilla or modded.

Optional, off by default

The mod ships as pure darkness. This changes how a night feels, so it is yours to turn on:

  • Moonlight — a full moon lights the ground; a new moon is the darkest night of the month. All eight phases are honoured in proportion to the game's own table, so a crescent gives exactly a quarter of a full moon. Rain dims it, a thunderstorm kills it, and caves stay black either way.

And one thing that is on by default, because it is a fix rather than a flavour:

  • Lightning flashes — a strike lights up the world again. Without it the mod swallowed the flash whole and a thunderstorm looked like any other night.

Presets

Preset Feel
Soft Darker than vanilla, still comfortable to play.
Realistic Night and caves are genuinely dark.
Nightmare Default. No light source, no vision. For horror.

Dim light sources stay dim. The darkness curve is applied on top of vanilla's own falloff, so a weak source loses much more than a bright one. In vanilla a redstone torch reads at roughly a quarter of a torch; under Nightmare it is closer to a fiftieth — which means a redstone torch lights essentially nothing. That is the preset doing its job, not a bug. If you build with redstone in the dark, drop the gamma or switch to Realistic.

Settings

ModMenu → gear. Three tabs — Darkness, Night & weather, Dimensions — and every slider applies while you drag it, so you can tune the dark while standing in it. Save writes config/enhanceddarkness.json; Cancel puts everything back.

How it works

Minecraft 26.1 moved lightmap generation onto the GPU. Enhanced Darkness ships its own lightmap shader that keeps vanilla's colours — the Nether's warm glow, the blue of night — and multiplies each of the 256 light levels by a custom darkness curve. Sky, fog and clouds are dimmed separately, since they aren't part of the lightmap. Nothing is a flat black overlay: the darkness is computed per light level, so it looks right.

Inspired by True Darkness

Enhanced Darkness owes its idea to True Darkness by Grondag — the mod that first made Minecraft nights genuinely dark. This one takes that idea further: built natively for 26.1's GPU lighting, it darkens the sky rather than just the ground, and stays lean and focused on one job. Full credit to Grondag for the original.

Installation

  1. Install Fabric Loader for Minecraft 26.1.2 or 26.2.
  2. Install Fabric API.
  3. Run Java 25 — Minecraft 26.1 requires it.
  4. (optional) ModMenu for the settings button.
  5. Drop the jar into mods — take the one matching your game version.

Compatibility

  • Client-side — works on any server, nothing to install server-side. Nothing in the world emits light and nothing is sent anywhere: other players see the darkness they always did.
  • Shader packs (Iris / OptiFine) replace the lighting pipeline and will override the effect.
  • Performance mods (Sodium and friends) hook the vanilla lightmap — test them in your pack.

License

MIT — source on GitHub.

How to Install Enhanced Darkness (Mod)

Enhanced Darkness by EntonioDMI1 is verified for Fabric across Minecraft versions 26.1, 26.1.1, 26.1.2, 26.2 (latest release: 1.1.0+26.1.2, file size: 1.2 MB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (26.1, 26.1.1, 26.1.2, 26.2) and platform (Fabric).
  2. Make sure you have the compatible loader or environment installed for Fabric.
  3. Move the downloaded Enhanced Darkness file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.1.x
Fabric
3mo ago 1
26.2
Fabric
3mo ago 1
26.2
Fabric
4mo ago 1
26.1.x
Fabric
4mo ago 1
26.1.2
Fabric
4mo ago 1
  • The default preset is unchanged.** Everything new is off by default, except the lightning fix — that one restores vanilla behaviour the mod was swallowing.

### Added
  • Moonlight** (optional, off by default) — a full moon lights open ground, a new moon is the darkest night of the month. All eight phases in proportion, so a crescent gives exactly a quarter of a full moon. Caves stay black either way; rain dims it, a thunderstorm kills it.
  • Per-dimension settings** in the config — the Overworld, Nether, End and anything else each get their own numbers.

### Changed
  • Config screen reworked** — three tabs, sliders apply live so you can tune the dark while standing in it, and options that depend on a switch grey out.

### Fixed
  • Lightning flashes light the world again.** The mod's night multiplier was zeroing them, so a thunderstorm looked like any other night.
  • Stepping out from under a block no longer shifts the sky tone.
### Fixed
  • Cave fog no longer reveals cavern outlines.** Fog is now darkened by sky access at the camera (not by time of day), so caves stay pitch black even in daytime and even with a torch in hand — you only see what a light source directly reveals.

See [v1.0.0](https://github.com/EntonioDMI/enhanced-darkness/releases/tag/v1.0.0) for the full feature list.
### Fixed
  • Cave fog no longer reveals cavern outlines.** Fog is now darkened by sky access at the camera (not by time of day), so caves stay pitch black even in daytime and even with a torch in hand — you only see what a light source directly reveals.

See [v1.0.0](https://github.com/EntonioDMI/enhanced-darkness/releases/tag/v1.0.0) for the full feature list.
[1.0.0] Enhanced Darkness 1.0.0 by EntonioDMI1 on Jul 12, 2026
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First release of **Enhanced Darkness** — true, oppressive darkness for Minecraft **26.1.2** (Fabric). Client-side, built for horror packs.

### Highlights
  • True black** nights and caves via a custom GPU lightmap shader
  • Dark skies** — the night sky, horizon fog and clouds are darkened too, so you can't navigate by silhouette
  • Brightness-slider override** — no cheating the dark
  • Respects **Night Vision**, the Warden's **Darkness**, and **Conduit Power**
  • In-game config** (ModMenu) with live sliders and **Soft / Realistic / Nightmare** presets

### Requirements
  • Minecraft **26.1.2** · Fabric Loader · **Fabric API** · **Java 25**
  • Optional: **ModMenu** (for the in-game config button)

Inspired by True Darkness by Grondag, rebuilt for 26.1's GPU pipeline.
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