This mod adds two blocks.
The first block emits a redstone signal while players are near; the other block emits a redstone signal while mobs are near.
The detection range of either block can be set to a 2-, 4-, 8-, or 16- block spherical radius; this range can by cycled by activating the blocks.
The mob detector can also be set to only detect one type of entity. This can be done by using a slimeball on an entity (either shift-right-clicking the mob or attacking it with the slimeball) to obtain an Imprinted Slimeball, then using the imprint on the mob detector. A filtered mob detector can be reset to detect all entities by using a regular slimeball on it, or breaking the block.
The blocks check for entities at a default rate of once every 10 ticks; this can be changed in the server config.
See images for recipes
How to Install Entity Detectors (Mod)
Entity Detectors by Commoble is verified for Forge, Neoforge across Minecraft versions 1.20.1 (latest release: 3.0.0.0, file size: 142 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.20.1) and platform (Forge, Neoforge).
- Make sure you have the compatible loader or environment installed for Forge, Neoforge.
- Move the downloaded Entity Detectors file into your Minecraft
.minecraft/modsfolder and launch the game.
- Updated to Minecraft 1.20.1. Requires forge 47.1.0 or higher.
# 1.19.2-2.0.0.0
- Slimeballs will now only imprint when used on mobs if the player is crouching.
- Any item in the "entitydetectors:imprintable" item tag can now be used to make mob imprints. By default this includes all items in the "forge:slimeballs" item tag.
- Player detector and mob detector recipes now support the item tags "forge:dusts/redstone", "forge:cobblestone", "forge:slimeballs", and "forge:gems/quartz" for their ingredients
- Moved items into their own creative tab