
To summarize: this mod allows you to transmute tons of materials into other materials. It adds a lot of what is classified by many as "endgame content", to make you feel more godlike in your sandbox world. If this offends your Minecrafting sensibilities, this may not be the mod for you.
These items are psychotically expensive, so before you bash them, try acquiring the items legitimately. You'll find it's not exactly a cakewalk.
Dependencies
- v1.15, v2.08b: Risugami's ModLoader and AudioMod
- NOTE: v1.15 is a jarmod, install directly into the minecraft.jar, not in the /mods/ folder
- v3.53 (ItemSprite API): Risugami's ModLoader, AudioMod, ItemSprite API v1.2 by scokeev9
- v3.53+ (Forge): Risugami's ModLoader, ModLoader MP, AudioMod, Forge
Troubleshooting
My Klein Star doesn't provide fuel for ANYTHING / My Gem of Eternal Density doesn't condense stuff / I get pieces of the Klein Star when crafting the mod items!
Charge it up, turn it on.
When my [collector/condenser] finishes, the product disappears.
Look in the chest next to it.
Block/Item ID Conflicts
Note that this mod uses a properties file, [mod_EE.props] located in your .minecraft directory. This file contains all the IDs for everything in the mod, as well as your keyboard configuration. Your minecraft error log (modloader.txt) will tell you what is causing the conflict.
If you are upgrading from 1.7.3, but are starting new worlds only, you MUST delete your mod_EE.props file. If you are trying to use the old worlds from 1.7.3 with all your awesome stuff, you MUST follow the instructions above the Download links for 1.8.1 or you will bork your props file and your items will be wonky until you fix it.
My keyboard keys conflict between two of my favorite mods!
The keyboard keys are now back to be configurable in the mod_EE.props file.
In order to configure your keys, you will need to figure out what the number representing the key you want to use is, and to do that, you must go here.
BuildCraft Autocrafting Tables won't do recipes that use the Philosopher's Stone!
Make sure you have a chest beside your autocrafting table which also contains a Philosopher's Stone. If you're using a different recipe, such as one that uses the Evertide to make slimeballs, you will need to have the appropriate item in the chest.
Specific errors/FAQ -
java.lang.NoClassDefFoundError: IItemTexture
This means you either
- Don't have ItemSprite API or
- Have the wrong version. It also may mean you can't read.
How do I charge items? How do I [control item "x"]?
The default keys are as follows: Charge tools/items: V Release charge/use superpower: R Toggle the active effects of an item: G Open the Philosopher's Stone Crafting/Transmutation: C [Use it while charged to max to open the Transmutation Grid]
Does the Philosopher's Stone get used up in recipes?
No.
The "Groundstomp" ability of the Gravity Greaves isn't working.
Provided you have turned the movement abilities on there is something in Smart Moving and Player API which conflicts with the greave's sneaking-in-midair effect.
Archival notice
This mod is abandoned and has been uploaded for archival purposes. It was originally created Jun 6, 2011 by x3n0ph0b3. It has been uploaded to Modrinth under the ModrinthArchives account with permission from the original author.
How to Install Equivalent Exchange (Mod)
Equivalent Exchange by ModrinthArchives is verified for Forge, Modloader across Minecraft versions 1.0, 1.1, b1.6.6, b1.7.3, b1.8.1 (latest release: 6.22, file size: 882 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.0, 1.1, b1.6.6, b1.7.3, b1.8.1) and platform (Forge, Modloader).
- Make sure you have the compatible loader or environment installed for Forge, Modloader.
- Move the downloaded Equivalent Exchange file into your Minecraft
.minecraft/modsfolder and launch the game.
6.21 - Fixed metadata not showing up in Trans Grid.. fixed target slot not showing up on top [guaranteed].
6.2 - Fixed IC2 repair of treetaps, fixed sticky piston evaluation.
6.19 - Fixed gold dust value, removed debug recipes [derp], added charge levels to divining rod, which scales up fuel use: level 1 divining always 3x3x3, so don't bother charging it (but it won't consume more fuel if you do), level 2 ranges from 4-16 [0-3 charge levels, each gives 4 distance], level 3 ranges from 16-64 [0-3 charge levels, each gives 16 distance].
6.17 - New mode in Mercurial Eye "Pillar Extension", works like extension except for a 3x3 column (vertical or horizontal) will extend in the direction you click (face-sensitive) and stop when it hits an obstruction. Range goes up to 64, minimum of 28 or so. Cut off and reset DM/RM furnace energy and scaled it properly (no more infinite furnace from being hooked up for a minute). EMC should now stay preserved in Klein stars when you break a machine holding one. Klein Star level now drastically effects how fast a Relay can charge/uncharge it. Fixed Nova values. Added all blocks EMC ratings so that you can transmute Alch. chests, collectors, etc once you learn the transmutation. Removed Chest of WOFT function because it sucks. WOFT Function was debuffing around players instead of pedestals, this is fixed. Added more metadata sensitive handling for the mod, vanilla items and addons. Other Trans-grid metadata wonks involving targets not showing up should be fixed. Nether brick, ghast tears and mycelium now have EMC ratings. Netherrack can be transmuted via Philosopher's Stone [to cobblestone]. Cobblestone in the Nether will always transmute directly to Netherrack.
Added IC2 Values for iron and gold dust, and lava cells. <_<
6.16 - Mended the issue with the new fuel mapping meta-data sensitivity that causes old fuel mappings to return false! Should make fuel appear as fuel again in the trans grid.
6.15 - Added "panel mode" to the Philosopher's Stone, letting it transmute flat planes of space. Also decreased the minimum effected area of the Mercurial Eye to 0, allowing you to transmute/build a single block at a time. Increased the charge maximum to compensate. Fixed Void Ring's eating stuff and not returning it.. really nasty, that one.
6.14 - Added a few more mini-API hooks for future possible uses, removed some debug recipes I forgot, corrected my Fuel Registry to be metadata sensitive so I could add Nikolite to the list in the RP2 addon.. also swapped Greaves dead-drop ability to being classified as offensive, allowing you to turn off dead-drop but still "fly". Also stopped the Mercurial Eye from being "repaired" by a Talisman, purely cosmetic, but still annoying.
6.13 - Fixed localization for the armor power activation methods/deactivation methods. Added getters and setters for the alchemical value bank for Inficraft's mDiyo, experimental.
6.12 - I had no idea mooshrooms could be sheared. O_o DM/RM Shears and RM Katar now shear mooshrooms, and also give their low-% clone chance to clone a mooshroom.
6.10 - Derp. Forgot to increase the Talisman of Repair's array when adding bow to the repair options list. Sorry about that guys.
6.09 - Several fuel consumption bugs were fixed, the Divining rod now uses fuel (about 4 EMC per Divining level, so level 3 uses 12), fixed the learning of damaged items to only give you the undamaged knowledge, and enabled damaged items to be used in the transmutation grid for input. Also finished the guide!
6.08 - I fail at making things toggle, derp. Corrected conditionals for toggling gemmed armor powers. Sorry.
6.07 - Alchemy Chest + Gem of Eternal Density fixed. Philosopher's stone transmute-a-tree crash fixed. Strange ModLoaderMp issue when loading in multiplayer (NO EE IS NOT SMP) fixed. Added toggle-keys to disable RM Gemmed armor powers - Pressing G with boots/greaves disables movement functions (flight, fast fall), pressing V with helm, armor or greaves disables offensive powers (creeper-blast, lightning, gravity-launch).
6.06 - Repackaged with the new BC 3.1 Alpha API - I checked it to make sure it was backwards compatible, should fix a problem with people using BC 3.
6.05 - NPE Crash in the Collectors was fixed, caused by 6.04 update. Sorry. >_<
6.04 - Annoying behavior in the collectors not pushing single stacks back into queue fixed.
6.03 - Fixed the annoying lack of cooldown on the philosopher's stone, causing it to double/triple transmute.
6.02 - Fixed a very sneaky trans grid exploit. I'm sure there will be more to follow. :P
6.01 - Minor recipe derp. Update if you don't feel like cheating.
6.0 - I couldn't even begin to describe the number of changes in this mod. You'll just have to see it for yourself.
Anyone experiencing crashes as a result of pipes delivering items to the condenser, relay, collector, or dm furnace will be pleased to note that this resolves said crashes immediately on world load. (but your machine still may not be putting stuff in the right place. just play with the orientations, it's pretty self explanatory.)
5.7.1 - Fixed Eternal Density not working in inventory.
5.7 (skipped 5.6.9) - Fixed Nova Catalyst Recipe to match value. (mobius fuel is what changed) Fixed Charcoal to work in the Transmutation Grid. Added Reflection methods, allowing me to merge IC2 and RP2 patches within the main mod. There is no longer a need for the addons, everything is handled by the main mod, it will still work without the presence of those mods. This is good news for any RP2/IC2 fans, there's only one file. Current RP2 features only include: Pickaxe works on ores Axe works on leaves/wood All of the previous IC2 functionality is still in there (but the uranium recipe was removed, I think.. the one that makes mobius fuel is a waste now) DM/RM swords fixed again for what seems like the thousandth time.
5.6.8 - Fixed the errors in the new ratios of the dye/wool recipes. Again, I'm prone to errors in the recipes, if you find anymore report them right away!
5.6.7 - Fixed the "Kill All" mode for both swords, you should be able to go on sheep killing sprees like you've always wanted.
5.6.6 - Fixed huge exploity problems with Klein Star in the trans grid, and changed the way trans grid rejects items (it puts them back into your inventory first, before it attempts to spit them on the ground) Klein Star can no longer be used alongside other items in Trans Grid.
5.6.5 - Further reduced the pull force of the black hole band, as it was still pulling much too hard, it should be good now. It wasn't as fixed in 5.6.2 as I thought it was. Fixed sheep shearing functions of the shears, it is now left-click (strike the sheep) - sheep will now never be killed by shears (it heals them for 1 point after damaging them for 1 point).
5.6.4 - Fixed Nova catalysts dropping themselves after detonation. :P
5.6.3 - Fixed a herp-level derp involving the trans grid target slot.
5.6.2 - fixed the black hole band not pulling. Also, more about 5.6 changelog: black hole band psycho-powerful pull is fixed, should be back to what people were used to. fixed multiple items being activated DEVOURING your fuel supply instantly.
5.6.1 - quick fix for the pedestal machine gun not properly resetting.
5.6 - Big update, lots of fixes: Redstone detonates Novas like it should. Pedestal + Smite = Auto turret, once activated, instead of that stupid volley-from-player. Red Matter Armor recipes finally added. Klein Star can be used in Trans Grid directly.
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4.15 [10/02/11] Changes to the deobfuscation tables caused one of my methods to be completely passed over, resulting in an infinite loop when shift clicking chests stacks. This has been fixed (not just for chests, by the way, all my container-type-classes had this issue) While doing the Forge port, for reasons unknown, my darkmatterarmor.png icons decided they would all add ".2" to their names, without any cause or reason, resulting in the Forge version hanging at the Mojang screen. This has been fixed.
4.14F [10/02/11] Forge port's done.
4.14 [10/02/11] Fixed exploit recipe for stonebricks. Fixed lack of properties ID for Ender Matter. Fixed internal code to match the (now named) Searge MCP function/field names. [That's what took me so long]
4.13 [10/02/11] Fixed a game breaking bug with the Eternal Density. Removed an exploit in the GoEDs effect on a full stack of dirt, thanks a LOT for those who reported it (just kidding, I found it myself, you cheating turds) Fixed, and further nerfed, the Klein Star recipe, adding red "Ender Matter" in the process. It's ridiculous! Removed some other exploit I can't remember.
4.12 [10/01/11] Made DM Shears normal swing/charge up power drop vines, webs and leaves again. Sorry that the leaves always drop oak leaves, I can't get that harvest hook just yet, but I'm working on it. Made the DM Sword block like the other swords do. Also made it cut/harvest webs as it should. Made everything above DM Furnace/Loci super expensive, and then undid all that. (So I didn't change it, trollol) Made the Alchemy Bags completely over again. They now have their own inventories. You can make one of each of the 16 colors, and each color has a unique inventory. Two white bags means two bags that share the same inventory. So don't use the same colored bag unless you intended to. :P Changed stuff about block updating some more. Tried to fix the alchemy chest pull effect again.. also tried to fix the alchemy chest's condensing effect so that it does what it's supposed to. Fixed Pstone, it now correctly opens the crafting grid with 0-2 charge.
4.11 [9/30/11] Fixed null-pointer crash of recipes in the Transmutation Table having only a single output.
4.1 [9/30/11] Changed the way Obsidian Aggregators and DM Loci update, hopefully removing their associated lag. Added Alchemy Bags, which can be linked to an Alchemy Chest by right clicking, allowing you
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3.54 (unreleased) - began fixing recipes and doing work to improve pickaxe and axe against non-vanilla blocks, the proposed strength of the tools was far too overpowered.
3.52 - Interdiction torches not working immediately on world load fixed (initialization bound to the particle effect) DM Hammer recipe whitespace fixed, now properly centered.
3.51 - ID issue with alchemical chest (glowing) fixed, ignition ring firewall made into a properly centered wall.
3.5 - Ignition Ring "upgraded"/changed. Alchemical Chest interdiction added (throw a torch in). DM Hammer and Catalytic Lens added. Many recipes added. Several bugs in the Obsidian Aggregator and Locus fixed. Many tools given higher fuel efficiency and the ability to consume more than just glowstone dust (mobius fuel, glowstone blocks, gunpowder, redstone dust). Mobius fuel given a special conversion rate in tools, making it impossibly superior for tools as a fuel.
3.42 - Cap of 56 on glowstone aggregator input removed. The theory was that this would allow aggregators to NOT spill their contents when they hit stack max.
3.41 - the reprogramming of the Eternal Density a couple of versions back caused it to "skip steps" if it had enough materials - it would jump a tier when it had a stack bigger than a certain amount. It has been corrected to stop at the appropriate charge level, for both the player's inventory and alchemical chests.
3.4 - glowstone aggregator now registers how much light is being received and uses it to apply a bonus or penalty. The maximum amount of light it can receive is "90 points" - 45 points is the amount required to operate at what current users consider "normal operations" - thus, at a maximum, aggregation times have been cut in half! alchemical chests given the power to draw from black hole band, talismans of repair and eternal density! use alchemical chests to suck in items, condense them to their most valuable form, and repair items within automatically. finally, destruction catalyst and hyperkinetic lens no longer destroy chests and other GUI type blocks when right clicking. hyperkinesis will *refuse* to fire anywhere near point-blank range, and will attempt to fizzle if the player is too close to the point of impact (consuming no glowstone dust in the process).
3.33 - fixed the infinite material bug in glowstone aggs. added sugar to redstone recipes (1 to 1), more cactus to wood recipes (2 to 1) and netherrack to redstone ore (8 to 1).
3.3+ Added many slots to all my tile entities (blocks with a GUI), made them interact with adjacent chests, implemented buildcraft API so pipes function intelligently on them.
3.3 - Explosion nova now gives items dire
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2.08a - fixes the dirt+seeds=grass recipe to require the Philosopher's Stone. It also adds a cobblestone -> iron ore recipe to remove a step from the diamond process.
2.08 - Rending Gale bugs/control system reworked a bit, particles restored to the Mod Explosives, also fixed bugs concerning wood, sapling, wool and lapis ore block drops with explosives. I believe I have fixed a bug causing shift-click to crash the game when trying to move stacks of aggregator product to your inventory using shift-click. Also added new ability sounds, Fudgy's activation sprites for the active-items, and tweaked a few mechanical issues. 1.6.6 is no longer being maintained. It's time to update!
2.07/1.25-1.26 - Reworked the Rending Gale controls: to fly up, hold space, to land quicly, hold shift - to go fast, any direction except backwards. Rate of descent set to ALMOST zero. Lagless explosives added for Hyperkinetic Lens and Nova Catalyst (it's beautiful), tons of bugfixes (lava immunity for ignition ring/volcanite fixed, fall damage bug fixed), Harvest Ring given a MASSIVE upgrade, some Dark Matter Pickaxe bugs with ineffective block-breaking fixed, Obsidian Aggregator block Ids cut in half (4 to 2), TileEntities in 1.7.x finally fixed.. all I have left to do is projectiles.
2.06/1.24 - Mostly a massive amount of 2.06 bugfixes, revolving around 1.7.x Blocks/TileEntities. More tweaks than I could begin to count.. A few new recipes, but no new content. Just a lot of adjusting. Bugs in 1.7.x with renderers and tile entities should be fixed. Lava-fall-damage bug should be fixed. Evertide crazy-jump thing MIGHT be fixed.
2.05/1.23 - fixed Pyrokinesis (ignition ring) having a messed up impact spread, and also added another speed recipe.
1.20-1.22 & 2.0-2.04 - Updated to 1.7.2 (and kept the old file up to date for anyone who can't/won't update) - The 2.0 iterations include various bugfixes to TileEntities (Thanks a heaping helping Notch! -_-) - The Harvest Goddess Band, SwiftWolf's Rending Gale (ring of flight) and improved Lava-Walking mobility were added, as well as Water, Lava, and Philosopher's Essences, allowing players to use stackable transmutation items with BuildCraft. All subsequent recipes using the Philosopher's Stone, Evertide/Water Buckets, Volcanite/Lava Buckets in this mod have been duplicated to use these "Essence" items as an alternative, for BuildCraft's autocrafting feature. The Obsidian Aggregator has had it's slots reworked. I don't know if this will fix BuildCraft pipe placement, but it was worth a shot. Lava-Walking no longer persistently sets you on fire for being "close to lava". Several speed recipes added.
1.19 - Alchemy Chests and Obsidian Aggregator, Lens fixed, Walls upgraded, Water & Lava Walking, several recipe changes/tweaks.
1.18 - Reversal recipes added, Explosives more effective vs. stone-type blocks, new mob/slime recipes, walls can use sandstone
1.17 - Ignition Ring, Nova Catalyst and Hyperki
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1.14 - Repair nerfed/changed one last time. Walls upgraded to do ceiling/floors as well as their original walls.
1.13b - Out of material message removed, walls able to use a few more types of material.
1.13a- Wall inventory bug fixed.
1.13 - Furnace bugs fixed, functions made smarter. Walls ability changed to hopefully be more useful for building.
1.12a - Destruction Catalyst was able to break bedrock. This has been fixed. New formless recipe for Nova Catalysts.
1.12 - Destruction Catalyst: ability to break 3x3 panels, consuming 1 gunpowder per use.
1.11 - Dark Matter Armor: Unbreakable 96% damage resistance armor. Almost perfect.
- Nova Catalyst: A 6-block radius explosive that will not damage entities.
1.10 - Dark Matter Furnace with 9x the smelting/holding capacity! And it loads/unloads automatically.
1.09 - Reusable healing items that consume redstone and glowstone and never break.
1.08 - Philosopher's Stone also right-clicks a block to raise a 3x3 wall.
1.07 - Unbreakable dark matter tools.
1.06 - Covalence dust, used to repair tools and armor.
v1+ - Philosopher's Stone that transmutes materials into other materials - the stone never gets used up.
