Every Compat: Wood Good
📖About 📖
Tired of incomplete wood sets? Well you came to the right place!
This Mod serves as an addon to many popular mods and is meant to fill in the gaps by adding all the blocks that such mods add in all wood types currently installed.
Every block type added is available in ALL wood types.
With this mod you won't need extra compatibility addons and instead only rely on a single universal one! It's all automatic!
Additionally the mod will try to convert any block from other uninstalled compat mods into its equivalent ones.
🪑 Supported Blocks🪑
LAsT UPDATE: March 12, 2025
- 1.18.2 - 🟫
- 1.19.2 - 🟦
- 1.20.1 - 🟩
- 1.21.1 - 🟨
- Only available in FORGE or FABRIC or BOTH - ⬜
- Built-In - 🟢|🟡
- Not available - ❌
- Will it update to 1.21.1 or not - ❔
❓ F. A. Q. ❓
Q: How the heck does this work?
A: Magic.
Q: Is this compatible with other compat mods?
A: Yes, I've included a list of many popular compat mods. The mod will do its best not to register stuff that's already in them when they are installed
Q: I'm a mod author, could I use this mod to add support to my blocks?
A: Yes! The mod includes a very simple and easy to use API with which modders can register an entire block definition in only 10 lines! The mod will automatically generate all assets automatically
Q: Can you add support for "x" wood type?
A: Go try the mod
Q: A block type isnt supported, can I add it myself?
A: Not directly as registration cant be conditional and cant depend on config files. If you are a modder and know code you can make a pull request to the mod or use the EveryCompatAPI class directly in your mods (check their javadocs & mod modules for info)
❤️Support Me❤️
Modding is taking a lot of my time, so if you like what I do, and you would like to support me, you can do so here. If you do, you'll receive a custom Globe and or Statue just for you! This also applies if you purchase a server from Akliz using "supplementaries" code.
Use code "supplementaries" to get 20% off and also support me in the process!
🦉 Our Mods🦉
All Versions
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|-----------------------------------------------------------------------------------------------------------------------------------|
| \- **(C)**: FORGE & FABRIC |
| - **(FB)**: FABRIC |
| - **(NF)**: NEOFORGE |
| - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture |
| - **(TEX)**: hand-made textures to improve the way a block looks |
| - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod |
| - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated |
| - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason |
| - **(UDBT)**: Undetected BlockTypes will be manually added |
| - **(LIMITED)**: The mod will be only limited to specific version so it is still supported but newer version won't be supported |
| |
## v2.11.53
### CHANGES:
- Every Compat** (C): Improved the outdated method in UtilityRecipe to generate recipes for **Gems Realm** with **Create**
- Luminous Nether** (IT): Removed
withered&mushroom's ResourceLocation. They no longer need (IT) - [#1335](https://github.com/MehVahdJukaar/WoodGood/issues/1335) - Antarchy** (EXCLUDED): blacklisted antarchy:truffalo with Quark:hollow_log because the texture is not a normal 16x16 - [#1332](https://github.com/MehVahdJukaar/WoodGood/issues/1332)
### FIXES:
- More Chest Variant** (C): Corrected the chest's texture location - [#1327](https://github.com/MehVahdJukaar/WoodGood/issues/1327)
- Resonant End** (IT): Added ResourceLocation for
Yellow Chorus LeavesandBlossom Chorus Leavesto useyellow_chorus_vinesandblossom_chorus_vinesfor texturing - [#1328](https://github.com/MehVahdJukaar/WoodGood/issues/1328) - Woodworks** (INCLUDED): leaf_pile with **Quark**'s leavesType - [#1333](https://github.com/MehVahdJukaar/WoodGood/issues/1333)
## v2.11.52
### FIXES:
- Woodworks** (C): Added missing LANG & Missing BlockItem for
closet&trapped_closet- [#1326](https://github.com/MehVahdJukaar/WoodGood/issues/1326) - Every Compat** (C):
- Improved Chest texture generation so it will re-generate textures when "F3 + T" is used
- Fixed some issues with bamboo like blocks causing missing models
## v2.11.51
### FIXED:
- Twigs** (FB): Updated ID for Creative_mode_tab - [#1318](https://github.com/MehVahdJukaar/WoodGood/issues/1318)
- NOTE: Fabric do not have the same ID regarding Creative_mode_tab as Neoforge's
### CHANGES:
- Every Compat** (C):
- en_us (LANG) for **Rechiseled**, **Macaw's Windows**' CURTAIN_ROD, **Twilight Forest**'s dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1
- Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - [#1313](https://github.com/MehVahdJukaar/WoodGood/issues/1313)
- Chipped** (C): Improved
POLISHED_OAK_PLANKS' texture generation to have a better looks - [#1120](https://github.com/MehVahdJukaar/WoodGood/issues/1120) - Architect's Palette** (C): Added the tag,
#architects_palette:boardsto boards - Oh Biomes We've Gone** (TEX): Moved textures from
bygtobiomeswevegone
### ADDED:
- Woodworks** (FG): Added
CLOSET&TRAPPED_CLOSETfor BambooLike WoodTypes. - NOTE: These WoodType that aren't BambooType will use
CHEST&TRAPPED_CHEST
## v2.11.50
### CHANGES:
- Timber Frame** (LIMITED): WIll be no longer supported from v3.0.0 onward because it has an internal code that handle all of WoodTypes
- Every Compat** (C):
- Updated its code for new config screen
- Added a new method for Chests' texture where it can copy textures that is already shipped via mod that add
CHESTS- [#1312](https://github.com/MehVahdJukaar/WoodGood/issues/1312) - NOTE: this mean Every Compat will not generate a new texture for CHESTS if a texture for it already exist via **Quark**'s ASSET or **Woodworks**' ASSET
- Regions Unexplored** (TEX): Further improvement for mask texture via custom texture generation using
brimwood_plankto fit with animated textures - [#1310](https://github.com/MehVahdJukaar/WoodGood/issues/1310) - Quark** (NF): Fixed where the config that disable blocks like
HOLLOW_LOGbut **Every Compat** still generateHOLLOW_LOG
## v2.11.49
### CHANGES:
- Quark** (NF): Implemented AXE_STRIP for
POSTto be stripped intoSTRIPPED_POST - Every Compat (INCLUDED)**: **Architect's Palette**'s BOARDS with **Windswept** - Requested by @derp_gamer22
- MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304)
- Regions Unexplored** (TEX): Improved the custom texture generation using
brimwood_planks- this is related to above, please see **Refurbished Furniture**'s issue for more detail
### REMOVED:
- Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use
everycomp-hazardous.tomlas an alternative
### ADDED:
- Macaw's Windows** (C): new block,
curtain_rod- [#1307](https://github.com/MehVahdJukaar/WoodGood/issues/1307) - Bibliocraft Legacy** (Compat): Added exceptions for **bibliobiomes** & **bibliowoods**
### NEW:
- Rechiseled** (C)
## v2.11.48
### CHANGES:
- Every Compat** (C): Fixed a crash with **Quark** + **Environment** or Other Wood Mods - [#1300](https://github.com/MehVahdJukaar/WoodGood/issues/1300)
- Lightman's Currency** (NF): Updated the outdated CreativeTab - [#1301](https://github.com/MehVahdJukaar/WoodGood/issues/1301)
## v2.11.47
### CHANGES:
- Every Compat** (C):
- Moved USE_EXTERNAL_RESOURCE_PACK to
everycomp-client.tomlinstead ofeverycomp-common.toml - Removed Screen Config class for FABRIC & NEOFORGE
### FIXES:
- Woodworks** (NF):
- Corrected the chests' mask textures - [#1295](https://github.com/MehVahdJukaar/WoodGood/issues/1295)
- Improved Sawmill Recipe generation because there was missing recipes with some Wood mods like **Quark** - Reported by @derp_gamer22
- EveryCompat** (C): Fixed the loot_table generation not working correctly with **Quark**'s BOOKSHELF - [#1291](https://github.com/MehVahdJukaar/WoodGood/issues/1291)
### OTHERS:
- Moonlight Lib v3.1.3** (C) - NOTE that issues from Every Compat are fixed below
- Fixed the Environmental's LeavesType for variant Wisteria's missing Associated WoodType - [#1294](https://github.com/MehVahdJukaar/WoodGood/issues/1294)
- HardcodedBlockTypes:
- Set the following WoodTypes to be treated as BambooType - [#1250](https://github.com/MehVahdJukaar/WoodGood/issues/1250)
- garden_of_the_dead:whistlecane
- mynethersdelight:powdery
- dungeonsdelight:wormwood
- Added Shroomcraft's 4 undetected Mushroom - [#1286](https://github.com/MehVahdJukaar/WoodGood/issues/1286)
- Added Associated WoodType to 5 LeavesType from No Man's Land - [#1243](https://github.com/MehVahdJukaar/WoodGood/issues/1243)
## v2.11.46
### ADDED:
- Farmer's Delight** (COMPAT): **Windswept Delights**
### CHANGES:
- Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar
- More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285)
### FIXES:
- Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277)
- Farmer's Delight** (C):
- Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children
- Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
- Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
- Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
## v2.11.45
### CHANGES:
- Every Compat** (C):
- Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files
- Replaced a few classes from the deprecated,
isVanilla()toisKnownVanillaWood(WoodType) CompatChestBlockEntityno longer havegetDefaultName()so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233)
### ADDED:
- Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload**
- Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat
- Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed
- NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS
### LANG:
- JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230
## v2.11.44
### FIXES:
- Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities
- Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS
- [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209)
- [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266)
- [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241)
- The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector**
- What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab
### CHANGES:
- <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span>
- Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported
- Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2
- Furnish** (FB): Updated to support
v29+ - BoatLoad** (NF): Improved the texture generation for boats
### NOTE:
- Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck
it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC)
This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side:
- Blockus**
- Stylish Stiles**
- Excessive Building**
- Furnish**
## v2.11.43
### CHANGES:
- Every Compat** (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded - Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for **Quark** as supported-mod
## v2.11.43
### CHANGES:
- Every Compat** (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded - Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for **Quark** as supported-mod
## v2.11.42
### CHANGES:
- Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262)
- Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259)
- Farmer's Delight** (C):
- Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257)
- Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord
### FIXES:
- Every Compat** (FB):
- Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261)
- Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265)
- Nature's Spirit** (IT): Using
joshua_bundleandstripped_joshua_bundleinstead ofjoshua_logandstripped_joshua_logfor texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258)
### ADDED:
- Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260)
### LANG:
- EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion**
## v2.11.41
### FIXES:
- Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244)
- Farmer's Delight** (C): Updated Cabinets' tags to have
#farmersdelight:cabinetsand#farmersdelight:cabinets/wooden- [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970)
- NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception
### ADDED:
- Every Compat** (C): Added tag,
#c:laddersto all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238)
- Curiosities** (NF): Made an exception for built-in supported Wood Mods:
- atmospheric
- autumnity
- environmental
- gardens_of_the_dead
- mynethersdelight
- upgrade_aquatic
- Beautiful Campfires** (C): Added tags,
#toughasnails:heating_blocksor#toughasnails:cooling_blocksto campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253)
## v2.11.40
### FIXES:
- Every Compat** (C):
- Fixed a SERVER Crash when
onItemTooltip()is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233)
- Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in
everycomp-entries.toml- [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237)
## v2.11.39
### CHANGES:
- Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar
### FIXES:
- Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236)
- Every Comp** (c): Fixed an issue that would prevent block models gen for certain models
## v2.11.38
### CHANGS:
- The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation
### ADDS:
- Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20)
### DISABLED:
- Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat**
## v2.11.37
### FIXES:
- The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226)
- MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world
- Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block
## v2.11.36
### FIXES:
- Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab.
- NEOFORGE is fine as is.
- The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223)
- Abnormal's Woodworks** (NF): Fixed the missing LANG for
chest&trapped_cheston SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222)
### ADDS
- Every Compat** (C): Added a new config in
everycomp-hazardous.tomlwith ENABLE_FRAMED_BLOCKS_BLACKLIST
## v2.11.35
### ADDS:
- More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219)
### FIXES:
- Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220)
## v2.11.34
### CHANGES:
- Tech Reborn** (IT): Corrected the wrong texture used for
techreborn:rubber_log- [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine)
### FIXES
- Every Compat** (C): Fixed the crash in the
CYCLE_ITEM_RENDERwith "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216)
- Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation.
## v2.11.33
### CHANGES:
- Every Compat** (C):
- Fixed **Chipped** or **Macaw** for
doorandtrapdoornot being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag,
#create:chest_mounted_storageto all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the
CYCLE_ITEM_RENDERclass where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
### FIXES:
- Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab
### NEW SUPPORTED MODS:
- Curiosities!** (NF)
## v2.11.32
### CHANGES:
- Every Compat** (C): Removed 2 configs due to a misunderstood request
## v2.11.31
### CHANGES:
- Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too.
- NOTE: if you want to disable either EC's or Mod's. You can use
everycomp-common.tomland findcreative_tabfor EC orno_mod_creative_tabfor Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54)
- Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
DISABLE_CYCLE_ITEM_RENDERER- disable creative-tab from showing the iteration of every item from Wood-GoodCREATIVE_TAB_ICON- Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good
|-----------------------------------------------------------------------------------------------------------------------------------|
| \- **(C)**: FORGE & FABRIC |
| - **(FB)**: FABRIC |
| - **(NF)**: NEOFORGE |
| - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture |
| - **(TEX)**: hand-made textures to improve the way a block looks |
| - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod |
| - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated |
| - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason |
| - **(UDBT)**: Undetected BlockTypes will be manually added |
| - **(LIMITED)**: The mod will be only limited to specific version so it is still supported but newer version won't be supported |
| |
## v2.11.53
### CHANGES:
- Every Compat** (C): Improved the outdated method in UtilityRecipe to generate recipes for **Gems Realm** with **Create**
- Luminous Nether** (IT): Removed
withered&mushroom's ResourceLocation. They no longer need (IT) - [#1335](https://github.com/MehVahdJukaar/WoodGood/issues/1335) - Antarchy** (EXCLUDED): blacklisted antarchy:truffalo with Quark:hollow_log because the texture is not a normal 16x16 - [#1332](https://github.com/MehVahdJukaar/WoodGood/issues/1332)
### FIXES:
- More Chest Variant** (C): Corrected the chest's texture location - [#1327](https://github.com/MehVahdJukaar/WoodGood/issues/1327)
- Resonant End** (IT): Added ResourceLocation for
Yellow Chorus LeavesandBlossom Chorus Leavesto useyellow_chorus_vinesandblossom_chorus_vinesfor texturing - [#1328](https://github.com/MehVahdJukaar/WoodGood/issues/1328) - Woodworks** (INCLUDED): leaf_pile with **Quark**'s leavesType - [#1333](https://github.com/MehVahdJukaar/WoodGood/issues/1333)
## v2.11.52
### FIXES:
- Woodworks** (C): Added missing LANG & Missing BlockItem for
closet&trapped_closet- [#1326](https://github.com/MehVahdJukaar/WoodGood/issues/1326) - Every Compat** (C):
- Improved Chest texture generation so it will re-generate textures when "F3 + T" is used
- Fixed some issues with bamboo like blocks causing missing models
## v2.11.51
### FIXED:
- Twigs** (FB): Updated ID for Creative_mode_tab - [#1318](https://github.com/MehVahdJukaar/WoodGood/issues/1318)
- NOTE: Fabric do not have the same ID regarding Creative_mode_tab as Neoforge's
### CHANGES:
- Every Compat** (C):
- en_us (LANG) for **Rechiseled**, **Macaw's Windows**' CURTAIN_ROD, **Twilight Forest**'s dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1
- Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - [#1313](https://github.com/MehVahdJukaar/WoodGood/issues/1313)
- Chipped** (C): Improved
POLISHED_OAK_PLANKS' texture generation to have a better looks - [#1120](https://github.com/MehVahdJukaar/WoodGood/issues/1120) - Architect's Palette** (C): Added the tag,
#architects_palette:boardsto boards - Oh Biomes We've Gone** (TEX): Moved textures from
bygtobiomeswevegone
### ADDED:
- Woodworks** (FG): Added
CLOSET&TRAPPED_CLOSETfor BambooLike WoodTypes. - NOTE: These WoodType that aren't BambooType will use
CHEST&TRAPPED_CHEST
## v2.11.50
### CHANGES:
- Timber Frame** (LIMITED): WIll be no longer supported from v3.0.0 onward because it has an internal code that handle all of WoodTypes
- Every Compat** (C):
- Updated its code for new config screen
- Added a new method for Chests' texture where it can copy textures that is already shipped via mod that add
CHESTS- [#1312](https://github.com/MehVahdJukaar/WoodGood/issues/1312) - NOTE: this mean Every Compat will not generate a new texture for CHESTS if a texture for it already exist via **Quark**'s ASSET or **Woodworks**' ASSET
- Regions Unexplored** (TEX): Further improvement for mask texture via custom texture generation using
brimwood_plankto fit with animated textures - [#1310](https://github.com/MehVahdJukaar/WoodGood/issues/1310) - Quark** (NF): Fixed where the config that disable blocks like
HOLLOW_LOGbut **Every Compat** still generateHOLLOW_LOG
## v2.11.49
### CHANGES:
- Quark** (NF): Implemented AXE_STRIP for
POSTto be stripped intoSTRIPPED_POST - Every Compat (INCLUDED)**: **Architect's Palette**'s BOARDS with **Windswept** - Requested by @derp_gamer22
- MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304)
- Regions Unexplored** (TEX): Improved the custom texture generation using
brimwood_planks- this is related to above, please see **Refurbished Furniture**'s issue for more detail
### REMOVED:
- Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use
everycomp-hazardous.tomlas an alternative
### ADDED:
- Macaw's Windows** (C): new block,
curtain_rod- [#1307](https://github.com/MehVahdJukaar/WoodGood/issues/1307) - Bibliocraft Legacy** (Compat): Added exceptions for **bibliobiomes** & **bibliowoods**
### NEW:
- Rechiseled** (C)
## v2.11.48
### CHANGES:
- Every Compat** (C): Fixed a crash with **Quark** + **Environment** or Other Wood Mods - [#1300](https://github.com/MehVahdJukaar/WoodGood/issues/1300)
- Lightman's Currency** (NF): Updated the outdated CreativeTab - [#1301](https://github.com/MehVahdJukaar/WoodGood/issues/1301)
## v2.11.47
### CHANGES:
- Every Compat** (C):
- Moved USE_EXTERNAL_RESOURCE_PACK to
everycomp-client.tomlinstead ofeverycomp-common.toml - Removed Screen Config class for FABRIC & NEOFORGE
### FIXES:
- Woodworks** (NF):
- Corrected the chests' mask textures - [#1295](https://github.com/MehVahdJukaar/WoodGood/issues/1295)
- Improved Sawmill Recipe generation because there was missing recipes with some Wood mods like **Quark** - Reported by @derp_gamer22
- EveryCompat** (C): Fixed the loot_table generation not working correctly with **Quark**'s BOOKSHELF - [#1291](https://github.com/MehVahdJukaar/WoodGood/issues/1291)
### OTHERS:
- Moonlight Lib v3.1.3** (C) - NOTE that issues from Every Compat are fixed below
- Fixed the Environmental's LeavesType for variant Wisteria's missing Associated WoodType - [#1294](https://github.com/MehVahdJukaar/WoodGood/issues/1294)
- HardcodedBlockTypes:
- Set the following WoodTypes to be treated as BambooType - [#1250](https://github.com/MehVahdJukaar/WoodGood/issues/1250)
- garden_of_the_dead:whistlecane
- mynethersdelight:powdery
- dungeonsdelight:wormwood
- Added Shroomcraft's 4 undetected Mushroom - [#1286](https://github.com/MehVahdJukaar/WoodGood/issues/1286)
- Added Associated WoodType to 5 LeavesType from No Man's Land - [#1243](https://github.com/MehVahdJukaar/WoodGood/issues/1243)
## v2.11.46
### ADDED:
- Farmer's Delight** (COMPAT): **Windswept Delights**
### CHANGES:
- Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar
- More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285)
### FIXES:
- Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277)
- Farmer's Delight** (C):
- Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children
- Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
- Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
- Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
## v2.11.45
### CHANGES:
- Every Compat** (C):
- Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files
- Replaced a few classes from the deprecated,
isVanilla()toisKnownVanillaWood(WoodType) CompatChestBlockEntityno longer havegetDefaultName()so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233)
### ADDED:
- Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload**
- Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat
- Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed
- NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS
### LANG:
- JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230
## v2.11.44
### FIXES:
- Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities
- Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS
- [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209)
- [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266)
- [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241)
- The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector**
- What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab
### CHANGES:
- <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span>
- Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported
- Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2
- Furnish** (FB): Updated to support
v29+ - BoatLoad** (NF): Improved the texture generation for boats
### NOTE:
- Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck
it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC)
This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side:
- Blockus**
- Stylish Stiles**
- Excessive Building**
- Furnish**
## v2.11.43
### CHANGES:
- Every Compat** (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded - Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for **Quark** as supported-mod
## v2.11.43
### CHANGES:
- Every Compat** (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded - Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for **Quark** as supported-mod
## v2.11.42
### CHANGES:
- Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262)
- Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259)
- Farmer's Delight** (C):
- Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257)
- Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord
### FIXES:
- Every Compat** (FB):
- Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261)
- Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265)
- Nature's Spirit** (IT): Using
joshua_bundleandstripped_joshua_bundleinstead ofjoshua_logandstripped_joshua_logfor texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258)
### ADDED:
- Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260)
### LANG:
- EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion**
## v2.11.41
### FIXES:
- Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244)
- Farmer's Delight** (C): Updated Cabinets' tags to have
#farmersdelight:cabinetsand#farmersdelight:cabinets/wooden- [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970)
- NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception
### ADDED:
- Every Compat** (C): Added tag,
#c:laddersto all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238)
- Curiosities** (NF): Made an exception for built-in supported Wood Mods:
- atmospheric
- autumnity
- environmental
- gardens_of_the_dead
- mynethersdelight
- upgrade_aquatic
- Beautiful Campfires** (C): Added tags,
#toughasnails:heating_blocksor#toughasnails:cooling_blocksto campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253)
## v2.11.40
### FIXES:
- Every Compat** (C):
- Fixed a SERVER Crash when
onItemTooltip()is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233)
- Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in
everycomp-entries.toml- [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237)
## v2.11.39
### CHANGES:
- Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar
### FIXES:
- Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236)
- Every Comp** (c): Fixed an issue that would prevent block models gen for certain models
## v2.11.38
### CHANGS:
- The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation
### ADDS:
- Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20)
### DISABLED:
- Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat**
## v2.11.37
### FIXES:
- The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226)
- MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world
- Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block
## v2.11.36
### FIXES:
- Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab.
- NEOFORGE is fine as is.
- The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223)
- Abnormal's Woodworks** (NF): Fixed the missing LANG for
chest&trapped_cheston SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222)
### ADDS
- Every Compat** (C): Added a new config in
everycomp-hazardous.tomlwith ENABLE_FRAMED_BLOCKS_BLACKLIST
## v2.11.35
### ADDS:
- More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219)
### FIXES:
- Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220)
## v2.11.34
### CHANGES:
- Tech Reborn** (IT): Corrected the wrong texture used for
techreborn:rubber_log- [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine)
### FIXES
- Every Compat** (C): Fixed the crash in the
CYCLE_ITEM_RENDERwith "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216)
- Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation.
## v2.11.33
### CHANGES:
- Every Compat** (C):
- Fixed **Chipped** or **Macaw** for
doorandtrapdoornot being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag,
#create:chest_mounted_storageto all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the
CYCLE_ITEM_RENDERclass where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
### FIXES:
- Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab
### NEW SUPPORTED MODS:
- Curiosities!** (NF)
## v2.11.32
### CHANGES:
- Every Compat** (C): Removed 2 configs due to a misunderstood request
## v2.11.31
### CHANGES:
- Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too.
- NOTE: if you want to disable either EC's or Mod's. You can use
everycomp-common.tomland findcreative_tabfor EC orno_mod_creative_tabfor Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54)
- Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
DISABLE_CYCLE_ITEM_RENDERER- disable creative-tab from showing the iteration of every item from Wood-GoodCREATIVE_TAB_ICON- Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good
|-----------------------------------------------------------------------------------------------------------------------------------|
| - **(C)**: FORGE & FABRIC |
| - **(FB)**: FABRIC |
| - **(FG)**: FORGE |
| - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture |
| - **(TEX)**: hand-made textures to improve the way a block looks |
| - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod |
| - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated |
| - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason |
| - **(UDBT)**: Undetected BlockTypes will be manually added |
| |
### CHANGES:
- MrCrayFish's Furniture (CFM)** & **Nopsiphus' Furniture (NFM)** - [#1324](https://github.com/MehVahdJukaar/WoodGood/issues/1324)
- CFM**: will be only supported if the version is 7.0.0-pre36
- NFM**: will be only supported if the version is 2026.01.30 or older
- REASON: newer version of **NFM** included **CFM**. You can think this as 2 mod into 1 mod (**NFM**).
- EveryCompat's **module for CFM & NFM** is nwo built-in via **NFM**
- Luminous Nether** (IT): Removed
withered&mushroom's ResourceLocation. They no longer need (IT) - [#1335](https://github.com/MehVahdJukaar/WoodGood/issues/1335)
## v2.9.26
### FIXED:
- Every Compat** (C): Cleaned some codes in few modules
- Macaw's Bridges** (C): Crash on startup - [#1321](https://github.com/MehVahdJukaar/WoodGood/issues/1321)
## v2.9.25
### CHANGES:
- Every Compat** (C):
- en_us (LANG) for **Rechiseled**, **Macaw's Windows**' CURTAIN_ROD, **Twilight Forest**'s dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1
- Architect's Palette** (INCLUDED): BOARDS with **Windswept** - Requested by @derp_gamer22
- Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - [#1313](https://github.com/MehVahdJukaar/WoodGood/issues/1313)
- MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304)
- Regions Unexplored** (TEX): Improved the custom texture generation using
brimwood_planks- this is related to above, please see **Refurbished Furniture**'s issue for more detail - Timber Frames** (C): Is disabled from v3.0.0 onward and only support older version from v2.0.0 to v2.9.9 - [#1317](https://github.com/MehVahdJukaar/WoodGood/issues/1317)
- Chipped** (C): Improved
POLISHED_OAK_PLANKS' texture generation to have a better looks - [#1120](https://github.com/MehVahdJukaar/WoodGood/issues/1120)
### ADDED:
- Macaw's Windows** (C): Added new block
CURTAIN_ROD - Woodworks** (FG): Added
CLOSET&TRAPPED_CLOSETfor BambooLike WoodTypes. - NOTE: These WoodType that aren't BambooType will use
CHEST&TRAPPED_CHEST
### REMOVED:
- Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use
everycomp-hazardous.tomlas an alternative
### NEW:
- Rechiseled** (C)
## v2.9.24
### FIXES:
- Every Compat** (C): Improved/Tweaked the texture generation for **Chipped** (Backported from 1.21) - [#1270](https://github.com/MehVahdJukaar/WoodGood/issues/1270)
### CHANGES:
- Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
## v2.9.23
### CHANGES:
- Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2
### FIXES:
- Boatload** (NF): Fixed the placed LARGE_BOAT's missing textures - [#1269](https://github.com/MehVahdJukaar/WoodGood/issues/1269)
## v2.9.22
### CHANGES:
- Every Compat** (C): Clean out some old codes that are no longer needed - Due to Boatloads' new texture generation from
v2.9.21 - Farmer's Delight** (C): Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257)
## v2.9.21
### CHANGES:
- Farmer's Delight**
- (TEX): Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord
- Every Compat** (C):
- Improved the Duplication System & Added a few exception for blocks that should be included or excluded (Backported from 1.21.1)
- Improved Logging in latest.log for how many Only-Items are registered along with how many blocks are registered
- BoatLoad** (NF): Improved the texture generation for boats
- Woodworks** (NF): Added a missing tag to CHISELED_BOOKSHELVES
### ADDED:
- Every Compat** - Backported from 1.21.1
- (C): Added tag,
#c:laddersto all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - (IT): Corrected the ResourceLocation for the following WoodTypes from:
- Alex's Caves** - thornwood_log & stripped_thornwood_log
- More Sniffer Flowers** - vivicus_log
- Tech Reborn** - rubber_log
- \[Let's Do] Meadow** - alpine_birch_leaves
- Nature's Spirit** - joshua_log & stripped_joshua_log
## v2.9.20
### CHANGES:
- Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block
- Building But Better** (C): Updated to support
v2.0pre4- [BBB#76](https://github.com/starfish-studios/Building-But-Better/issues/78)
### DISABLED:
- Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat**
## v2.9.19
### FIXES:
- Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab.
- NEOFORGE is fine as is.
### ADDS:
- Every Compat** (C): Added a new config in
everycomp-hazardous.tomlwith ENABLE_FRAMED_BLOCKS_BLACKLIST - The Twilight Forest** (F): Added the missing tags to all blocks
## v2.9.18
### CHANGES:
- Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed
- Every Compat**
- (EXCLUDED): Excluded some blocks from supported mods if **Framed Blocks** is installed
- (OTHERS): Backported some codes from 1.21.1
### FIXES
- Chipped** (C): Fixed the manual texture generation from failing to generate textures for blocks with **Productive Trees** - [#1995](https://github.com/MehVahdJukaar/WoodGood/issues/1995)
## v2.9.17
### UPDATED:
- Every Compat** (C): Backported a feature from 1.21 that ensure the Blockstate files get modified and pointing at the correct model files for the blocks - [#1177](https://github.com/MehVahdJukaar/WoodGood/issues/1177)
- Related to **Copper Age Backport**
## v2.9.16
### UPDATED:
- Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord
- LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1169](https://github.com/MehVahdJukaar/WoodGood/pull/1169)
- Every Compat** (C): Improved error loggings further
- _previous changelog (v2.9.15):_ Improved some error loggings to make the debugging a unique crash much easier and clearer
- Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to **Building But Better** - [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103)
### NEW:
- Copper Age Backport** (C)
## v2.9.15
### UPDATED:
- Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1)
- Chipped** (C): Fixed crash with **Productive Trees**
- Every Compat** (C):
- Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1)
- Improved some error loggings to make the debugging a unique crash much easier and clearer
## v2.9.14
### UPDATED:
- Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155)
- Mosaic Carpentry** (F): Updated to support v1.3+
## v2.9.13
Merry Christmas! - Xel'Bayria
### UPDATED:
- Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in
everycomp-common.toml - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders
- it's on by default
- Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150)
- LANG** (ja_jp):
- Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134)
- Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138)
- Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde
- Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when
bbb:balustradeis blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142)
- NOTE: **Moonlight lib v2.16.17** - Added
powdery's missing stripped_log from **My Nether's Delight** - Chipped** (INCLUDED):
- Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136)
- Supported 11 new Blocks for LeavesType
## v2.9.12
### UPDATED:
- Macaw's Furniture** (C): Corrected the LANG for
kitchen_sink&stripped_kitchen_sink - Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in
everycomp-common.toml- [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to
true - Macaw's Furniture** (C): Added
oak_kitchen_sink - Quark** (C): Fixed the missing recipe,
vertical_slab_revertas it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks
## v2.9.11
### UPDATED:
- Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115)
## v2.9.10
### UPDATED:
- Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor
- <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span>
- Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1)
- <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span>
- Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114)
- Unusual Furniture** (NF): (Ported from 1.21.1)
- Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107)
- Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108)
- Every Compat** (C):
- Added a new config in
everycomp-hazardous.toml, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed
- NOTE: v3.2.0 or newer have been tested and found to break recipe system
- Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType,
legendarymonuments:distortionis blacklisted because its texture is a 32x32 - Macaw's Furniture** (C): Added 6 new cabinet blocks
- <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span>
- Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100)
- LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096)
## v2.9.9
### UPDATED:
- Boatload** (F): Fixed the missing textures for large_boat & furnace_boat
- Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075)
- NOTE: older than 2.0pre1 to 2.0pre2 won't be supported
- NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2
- but it will be removed in the future when v2.0 is officially out of "Release Candidate"
- Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated
- Builder's Delight** (F): Finished the unfinished recipes
- Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084)
- Create** & **Chipped** (C): glasses/windows with The tags,
#forge:glassor#c:glasshave been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have
#forge:glass_paneor#c:glass_paneremoved for the same reason
### ADDED:
- Farmer's Delight** (COMPAT): **Windswept's Delight**
### DEV:
- Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
TextureUtilityare renamed toUtilityTextureTagUtilityare renamed toUtilityTagRecipeUtilityare renamed toUtilityRecipeUtilityare renamed toUtilityMisc
## vv2.9.8
### UPDATED:
- Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078)
## v2.9.7
### UPDATED:
- Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077)
## v2.9.6
### UPDATED:
- Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped
- Quark** (F): Fixed crash with Hedge's recipe in the SERVER
- Chipped** (C): Improved textures & Corrected a few incorrect textures for logs
## v2.9.5
### UPDATED:
- Every Compat** (C): Fixed a rare bug where
everycomp-hazardous.tomlblacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - Variant Vanilla Blocks** & **Friends & Foes**
## v2.9.4
### UPDATED:
- Every Compat** (C):
- Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture)
- Improved the error loggings for some rare cases
- Chipped** (C):
- one missed outdated method
- Fixed the missing recipes
- Fixed missing textures for
tile_windowed_>TYPE<_door - Added mask textures for the remaining logs and stripped_logs. & also improved the textures
- Storage Drawers** (C): Updated to support
v12.14.3& Fixed the drawer's tooltip showing8 stacks per drawer, it's corrected to 32 like vanilla drawers - Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE
## v2.9.3
### UPDATED:
- Every Compat** (C):
- Improved the logging in case of crash for some unique cases
- Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details
- Added a new feature in
everycomp-hazardous.tomlto disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes
- Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858
- Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan
- Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048)
- Storage Drawers** (C): Added the missing tag,
#storagedrawers:trimto trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029)
## v2.9.2
### UPDATED:
- Every Compat** (C):
- Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31)
- Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients
- Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord)
## v2.9.1
### ADDED:
- Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023)
- Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028)
- LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028)
- Quark** (F): Updated the hedges' condition - required log from LeavesType
- NOTE: this fixed the hedges not being generated for LeavesType with logs
- \[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024)
- NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE
- Chipped** (C): Fixed a texture not being texture for bared_glass
## v2.9.0
### UPDATED:
- EveryCompat** (COMMON):
- Palette generation is now cached and a lot faster
- Improved API
- Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
|-----------------------------------------------------------------------------------------------------------------------------------|
| - **(C)**: FORGE & FABRIC |
| - **(FB)**: FABRIC |
| - **(FG)**: FORGE |
| - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture |
| - **(TEX)**: hand-made textures to improve the way a block looks |
| - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod |
| - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated |
| - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason |
| - **(UDBT)**: Undetected BlockTypes will be manually added |
| |
### CHANGES:
- MrCrayFish's Furniture (CFM)** & **Nopsiphus' Furniture (NFM)** - [#1324](https://github.com/MehVahdJukaar/WoodGood/issues/1324)
- CFM**: will be only supported if the version is 7.0.0-pre36
- NFM**: will be only supported if the version is 2026.01.30 or older
- REASON: newer version of **NFM** included **CFM**. You can think this as 2 mod into 1 mod (**NFM**).
- EveryCompat's **module for CFM & NFM** is nwo built-in via **NFM**
- Luminous Nether** (IT): Removed
withered&mushroom's ResourceLocation. They no longer need (IT) - [#1335](https://github.com/MehVahdJukaar/WoodGood/issues/1335)
## v2.9.26
### FIXED:
- Every Compat** (C): Cleaned some codes in few modules
- Macaw's Bridges** (C): Crash on startup - [#1321](https://github.com/MehVahdJukaar/WoodGood/issues/1321)
## v2.9.25
### CHANGES:
- Every Compat** (C):
- en_us (LANG) for **Rechiseled**, **Macaw's Windows**' CURTAIN_ROD, **Twilight Forest**'s dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1
- Architect's Palette** (INCLUDED): BOARDS with **Windswept** - Requested by @derp_gamer22
- Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - [#1313](https://github.com/MehVahdJukaar/WoodGood/issues/1313)
- MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304)
- Regions Unexplored** (TEX): Improved the custom texture generation using
brimwood_planks- this is related to above, please see **Refurbished Furniture**'s issue for more detail - Timber Frames** (C): Is disabled from v3.0.0 onward and only support older version from v2.0.0 to v2.9.9 - [#1317](https://github.com/MehVahdJukaar/WoodGood/issues/1317)
- Chipped** (C): Improved
POLISHED_OAK_PLANKS' texture generation to have a better looks - [#1120](https://github.com/MehVahdJukaar/WoodGood/issues/1120)
### ADDED:
- Macaw's Windows** (C): Added new block
CURTAIN_ROD - Woodworks** (FG): Added
CLOSET&TRAPPED_CLOSETfor BambooLike WoodTypes. - NOTE: These WoodType that aren't BambooType will use
CHEST&TRAPPED_CHEST
### REMOVED:
- Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use
everycomp-hazardous.tomlas an alternative
### NEW:
- Rechiseled** (C)
## v2.9.24
### FIXES:
- Every Compat** (C): Improved/Tweaked the texture generation for **Chipped** (Backported from 1.21) - [#1270](https://github.com/MehVahdJukaar/WoodGood/issues/1270)
### CHANGES:
- Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
## v2.9.23
### CHANGES:
- Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2
### FIXES:
- Boatload** (NF): Fixed the placed LARGE_BOAT's missing textures - [#1269](https://github.com/MehVahdJukaar/WoodGood/issues/1269)
## v2.9.22
### CHANGES:
- Every Compat** (C): Clean out some old codes that are no longer needed - Due to Boatloads' new texture generation from
v2.9.21 - Farmer's Delight** (C): Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257)
## v2.9.21
### CHANGES:
- Farmer's Delight**
- (TEX): Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord
- Every Compat** (C):
- Improved the Duplication System & Added a few exception for blocks that should be included or excluded (Backported from 1.21.1)
- Improved Logging in latest.log for how many Only-Items are registered along with how many blocks are registered
- BoatLoad** (NF): Improved the texture generation for boats
- Woodworks** (NF): Added a missing tag to CHISELED_BOOKSHELVES
### ADDED:
- Every Compat** - Backported from 1.21.1
- (C): Added tag,
#c:laddersto all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - (IT): Corrected the ResourceLocation for the following WoodTypes from:
- Alex's Caves** - thornwood_log & stripped_thornwood_log
- More Sniffer Flowers** - vivicus_log
- Tech Reborn** - rubber_log
- \[Let's Do] Meadow** - alpine_birch_leaves
- Nature's Spirit** - joshua_log & stripped_joshua_log
## v2.9.20
### CHANGES:
- Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block
- Building But Better** (C): Updated to support
v2.0pre4- [BBB#76](https://github.com/starfish-studios/Building-But-Better/issues/78)
### DISABLED:
- Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat**
## v2.9.19
### FIXES:
- Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab.
- NEOFORGE is fine as is.
### ADDS:
- Every Compat** (C): Added a new config in
everycomp-hazardous.tomlwith ENABLE_FRAMED_BLOCKS_BLACKLIST - The Twilight Forest** (F): Added the missing tags to all blocks
## v2.9.18
### CHANGES:
- Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed
- Every Compat**
- (EXCLUDED): Excluded some blocks from supported mods if **Framed Blocks** is installed
- (OTHERS): Backported some codes from 1.21.1
### FIXES
- Chipped** (C): Fixed the manual texture generation from failing to generate textures for blocks with **Productive Trees** - [#1995](https://github.com/MehVahdJukaar/WoodGood/issues/1995)
## v2.9.17
### UPDATED:
- Every Compat** (C): Backported a feature from 1.21 that ensure the Blockstate files get modified and pointing at the correct model files for the blocks - [#1177](https://github.com/MehVahdJukaar/WoodGood/issues/1177)
- Related to **Copper Age Backport**
## v2.9.16
### UPDATED:
- Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord
- LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1169](https://github.com/MehVahdJukaar/WoodGood/pull/1169)
- Every Compat** (C): Improved error loggings further
- _previous changelog (v2.9.15):_ Improved some error loggings to make the debugging a unique crash much easier and clearer
- Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to **Building But Better** - [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103)
### NEW:
- Copper Age Backport** (C)
## v2.9.15
### UPDATED:
- Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1)
- Chipped** (C): Fixed crash with **Productive Trees**
- Every Compat** (C):
- Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1)
- Improved some error loggings to make the debugging a unique crash much easier and clearer
## v2.9.14
### UPDATED:
- Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155)
- Mosaic Carpentry** (F): Updated to support v1.3+
## v2.9.13
Merry Christmas! - Xel'Bayria
### UPDATED:
- Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in
everycomp-common.toml - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders
- it's on by default
- Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150)
- LANG** (ja_jp):
- Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134)
- Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138)
- Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde
- Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when
bbb:balustradeis blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142)
- NOTE: **Moonlight lib v2.16.17** - Added
powdery's missing stripped_log from **My Nether's Delight** - Chipped** (INCLUDED):
- Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136)
- Supported 11 new Blocks for LeavesType
## v2.9.12
### UPDATED:
- Macaw's Furniture** (C): Corrected the LANG for
kitchen_sink&stripped_kitchen_sink - Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in
everycomp-common.toml- [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to
true - Macaw's Furniture** (C): Added
oak_kitchen_sink - Quark** (C): Fixed the missing recipe,
vertical_slab_revertas it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks
## v2.9.11
### UPDATED:
- Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115)
## v2.9.10
### UPDATED:
- Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor
- <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span>
- Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1)
- <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span>
- Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114)
- Unusual Furniture** (NF): (Ported from 1.21.1)
- Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107)
- Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108)
- Every Compat** (C):
- Added a new config in
everycomp-hazardous.toml, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed
- NOTE: v3.2.0 or newer have been tested and found to break recipe system
- Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType,
legendarymonuments:distortionis blacklisted because its texture is a 32x32 - Macaw's Furniture** (C): Added 6 new cabinet blocks
- <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span>
- Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100)
- LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096)
## v2.9.9
### UPDATED:
- Boatload** (F): Fixed the missing textures for large_boat & furnace_boat
- Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075)
- NOTE: older than 2.0pre1 to 2.0pre2 won't be supported
- NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2
- but it will be removed in the future when v2.0 is officially out of "Release Candidate"
- Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated
- Builder's Delight** (F): Finished the unfinished recipes
- Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084)
- Create** & **Chipped** (C): glasses/windows with The tags,
#forge:glassor#c:glasshave been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have
#forge:glass_paneor#c:glass_paneremoved for the same reason
### ADDED:
- Farmer's Delight** (COMPAT): **Windswept's Delight**
### DEV:
- Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
TextureUtilityare renamed toUtilityTextureTagUtilityare renamed toUtilityTagRecipeUtilityare renamed toUtilityRecipeUtilityare renamed toUtilityMisc
## vv2.9.8
### UPDATED:
- Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078)
## v2.9.7
### UPDATED:
- Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077)
## v2.9.6
### UPDATED:
- Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped
- Quark** (F): Fixed crash with Hedge's recipe in the SERVER
- Chipped** (C): Improved textures & Corrected a few incorrect textures for logs
## v2.9.5
### UPDATED:
- Every Compat** (C): Fixed a rare bug where
everycomp-hazardous.tomlblacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - Variant Vanilla Blocks** & **Friends & Foes**
## v2.9.4
### UPDATED:
- Every Compat** (C):
- Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture)
- Improved the error loggings for some rare cases
- Chipped** (C):
- one missed outdated method
- Fixed the missing recipes
- Fixed missing textures for
tile_windowed_>TYPE<_door - Added mask textures for the remaining logs and stripped_logs. & also improved the textures
- Storage Drawers** (C): Updated to support
v12.14.3& Fixed the drawer's tooltip showing8 stacks per drawer, it's corrected to 32 like vanilla drawers - Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE
## v2.9.3
### UPDATED:
- Every Compat** (C):
- Improved the logging in case of crash for some unique cases
- Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details
- Added a new feature in
everycomp-hazardous.tomlto disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes
- Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858
- Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan
- Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048)
- Storage Drawers** (C): Added the missing tag,
#storagedrawers:trimto trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029)
## v2.9.2
### UPDATED:
- Every Compat** (C):
- Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31)
- Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients
- Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord)
## v2.9.1
### ADDED:
- Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023)
- Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028)
- LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028)
- Quark** (F): Updated the hedges' condition - required log from LeavesType
- NOTE: this fixed the hedges not being generated for LeavesType with logs
- \[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024)
- NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE
- Chipped** (C): Fixed a texture not being texture for bared_glass
## v2.9.0
### UPDATED:
- EveryCompat** (COMMON):
- Palette generation is now cached and a lot faster
- Improved API
- Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
|-----------------------------------------------------------------------------------------------------------------------------------|
| \- **(C)**: FORGE & FABRIC |
| - **(FB)**: FABRIC |
| - **(NF)**: NEOFORGE |
| - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture |
| - **(TEX)**: hand-made textures to improve the way a block looks |
| - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod |
| - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated |
| - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason |
| - **(UDBT)**: Undetected BlockTypes will be manually added |
| - **(LIMITED)**: The mod will be only limited to specific version so it is still supported but newer version won't be supported |
| |
### FIXES:
- Woodworks** (C): Added missing LANG & Missing BlockItem for
closet&trapped_closet- [#1326](https://github.com/MehVahdJukaar/WoodGood/issues/1326) - Every Compat** (C):
- Improved Chest texture generation so it will re-generate textures when "F3 + T" is used
- Fixed some issues with bamboo like blocks causing missing models
## v2.11.51
### FIXED:
- Twigs** (FB): Updated ID for Creative_mode_tab - [#1318](https://github.com/MehVahdJukaar/WoodGood/issues/1318)
- NOTE: Fabric do not have the same ID regarding Creative_mode_tab as Neoforge's
### CHANGES:
- Every Compat** (C):
- en_us (LANG) for **Rechiseled**, **Macaw's Windows**' CURTAIN_ROD, **Twilight Forest**'s dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1
- Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - [#1313](https://github.com/MehVahdJukaar/WoodGood/issues/1313)
- Chipped** (C): Improved
POLISHED_OAK_PLANKS' texture generation to have a better looks - [#1120](https://github.com/MehVahdJukaar/WoodGood/issues/1120) - Architect's Palette** (C): Added the tag,
#architects_palette:boardsto boards - Oh Biomes We've Gone** (TEX): Moved textures from
bygtobiomeswevegone
### ADDED:
- Woodworks** (FG): Added
CLOSET&TRAPPED_CLOSETfor BambooLike WoodTypes. - NOTE: These WoodType that aren't BambooType will use
CHEST&TRAPPED_CHEST
## v2.11.50
### CHANGES:
- Timber Frame** (LIMITED): WIll be no longer supported from v3.0.0 onward because it has an internal code that handle all of WoodTypes
- Every Compat** (C):
- Updated its code for new config screen
- Added a new method for Chests' texture where it can copy textures that is already shipped via mod that add
CHESTS- [#1312](https://github.com/MehVahdJukaar/WoodGood/issues/1312) - NOTE: this mean Every Compat will not generate a new texture for CHESTS if a texture for it already exist via **Quark**'s ASSET or **Woodworks**' ASSET
- Regions Unexplored** (TEX): Further improvement for mask texture via custom texture generation using
brimwood_plankto fit with animated textures - [#1310](https://github.com/MehVahdJukaar/WoodGood/issues/1310) - Quark** (NF): Fixed where the config that disable blocks like
HOLLOW_LOGbut **Every Compat** still generateHOLLOW_LOG
## v2.11.49
### CHANGES:
- Quark** (NF): Implemented AXE_STRIP for
POSTto be stripped intoSTRIPPED_POST - Every Compat (INCLUDED)**: **Architect's Palette**'s BOARDS with **Windswept** - Requested by @derp_gamer22
- MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304)
- Regions Unexplored** (TEX): Improved the custom texture generation using
brimwood_planks- this is related to above, please see **Refurbished Furniture**'s issue for more detail
### REMOVED:
- Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use
everycomp-hazardous.tomlas an alternative
### ADDED:
- Macaw's Windows** (C): new block,
curtain_rod- [#1307](https://github.com/MehVahdJukaar/WoodGood/issues/1307) - Bibliocraft Legacy** (Compat): Added exceptions for **bibliobiomes** & **bibliowoods**
### NEW:
- Rechiseled** (C)
## v2.11.48
### CHANGES:
- Every Compat** (C): Fixed a crash with **Quark** + **Environment** or Other Wood Mods - [#1300](https://github.com/MehVahdJukaar/WoodGood/issues/1300)
- Lightman's Currency** (NF): Updated the outdated CreativeTab - [#1301](https://github.com/MehVahdJukaar/WoodGood/issues/1301)
## v2.11.47
### CHANGES:
- Every Compat** (C):
- Moved USE_EXTERNAL_RESOURCE_PACK to
everycomp-client.tomlinstead ofeverycomp-common.toml - Removed Screen Config class for FABRIC & NEOFORGE
### FIXES:
- Woodworks** (NF):
- Corrected the chests' mask textures - [#1295](https://github.com/MehVahdJukaar/WoodGood/issues/1295)
- Improved Sawmill Recipe generation because there was missing recipes with some Wood mods like **Quark** - Reported by @derp_gamer22
- EveryCompat** (C): Fixed the loot_table generation not working correctly with **Quark**'s BOOKSHELF - [#1291](https://github.com/MehVahdJukaar/WoodGood/issues/1291)
### OTHERS:
- Moonlight Lib v3.1.3** (C) - NOTE that issues from Every Compat are fixed below
- Fixed the Environmental's LeavesType for variant Wisteria's missing Associated WoodType - [#1294](https://github.com/MehVahdJukaar/WoodGood/issues/1294)
- HardcodedBlockTypes:
- Set the following WoodTypes to be treated as BambooType - [#1250](https://github.com/MehVahdJukaar/WoodGood/issues/1250)
- garden_of_the_dead:whistlecane
- mynethersdelight:powdery
- dungeonsdelight:wormwood
- Added Shroomcraft's 4 undetected Mushroom - [#1286](https://github.com/MehVahdJukaar/WoodGood/issues/1286)
- Added Associated WoodType to 5 LeavesType from No Man's Land - [#1243](https://github.com/MehVahdJukaar/WoodGood/issues/1243)
## v2.11.46
### ADDED:
- Farmer's Delight** (COMPAT): **Windswept Delights**
### CHANGES:
- Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar
- More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285)
### FIXES:
- Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277)
- Farmer's Delight** (C):
- Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children
- Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
- Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
- Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
## v2.11.45
### CHANGES:
- Every Compat** (C):
- Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files
- Replaced a few classes from the deprecated,
isVanilla()toisKnownVanillaWood(WoodType) CompatChestBlockEntityno longer havegetDefaultName()so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233)
### ADDED:
- Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload**
- Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat
- Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed
- NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS
### LANG:
- JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230
## v2.11.44
### FIXES:
- Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities
- Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS
- [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209)
- [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266)
- [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241)
- The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector**
- What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab
### CHANGES:
- <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span>
- Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported
- Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2
- Furnish** (FB): Updated to support
v29+ - BoatLoad** (NF): Improved the texture generation for boats
### NOTE:
- Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck
it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC)
This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side:
- Blockus**
- Stylish Stiles**
- Excessive Building**
- Furnish**
## v2.11.43
### CHANGES:
- Every Compat** (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded - Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for **Quark** as supported-mod
## v2.11.43
### CHANGES:
- Every Compat** (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded - Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for **Quark** as supported-mod
## v2.11.42
### CHANGES:
- Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262)
- Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259)
- Farmer's Delight** (C):
- Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257)
- Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord
### FIXES:
- Every Compat** (FB):
- Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261)
- Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265)
- Nature's Spirit** (IT): Using
joshua_bundleandstripped_joshua_bundleinstead ofjoshua_logandstripped_joshua_logfor texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258)
### ADDED:
- Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260)
### LANG:
- EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion**
## v2.11.41
### FIXES:
- Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244)
- Farmer's Delight** (C): Updated Cabinets' tags to have
#farmersdelight:cabinetsand#farmersdelight:cabinets/wooden- [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970)
- NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception
### ADDED:
- Every Compat** (C): Added tag,
#c:laddersto all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238)
- Curiosities** (NF): Made an exception for built-in supported Wood Mods:
- atmospheric
- autumnity
- environmental
- gardens_of_the_dead
- mynethersdelight
- upgrade_aquatic
- Beautiful Campfires** (C): Added tags,
#toughasnails:heating_blocksor#toughasnails:cooling_blocksto campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253)
## v2.11.40
### FIXES:
- Every Compat** (C):
- Fixed a SERVER Crash when
onItemTooltip()is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233)
- Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in
everycomp-entries.toml- [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237)
## v2.11.39
### CHANGES:
- Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar
### FIXES:
- Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236)
- Every Comp** (c): Fixed an issue that would prevent block models gen for certain models
## v2.11.38
### CHANGS:
- The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation
### ADDS:
- Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20)
### DISABLED:
- Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat**
## v2.11.37
### FIXES:
- The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226)
- MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world
- Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block
## v2.11.36
### FIXES:
- Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab.
- NEOFORGE is fine as is.
- The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223)
- Abnormal's Woodworks** (NF): Fixed the missing LANG for
chest&trapped_cheston SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222)
### ADDS
- Every Compat** (C): Added a new config in
everycomp-hazardous.tomlwith ENABLE_FRAMED_BLOCKS_BLACKLIST
## v2.11.35
### ADDS:
- More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219)
### FIXES:
- Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220)
## v2.11.34
### CHANGES:
- Tech Reborn** (IT): Corrected the wrong texture used for
techreborn:rubber_log- [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine)
### FIXES
- Every Compat** (C): Fixed the crash in the
CYCLE_ITEM_RENDERwith "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216)
- Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation.
## v2.11.33
### CHANGES:
- Every Compat** (C):
- Fixed **Chipped** or **Macaw** for
doorandtrapdoornot being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag,
#create:chest_mounted_storageto all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the
CYCLE_ITEM_RENDERclass where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
### FIXES:
- Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab
### NEW SUPPORTED MODS:
- Curiosities!** (NF)
## v2.11.32
### CHANGES:
- Every Compat** (C): Removed 2 configs due to a misunderstood request
## v2.11.31
### CHANGES:
- Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too.
- NOTE: if you want to disable either EC's or Mod's. You can use
everycomp-common.tomland findcreative_tabfor EC orno_mod_creative_tabfor Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54)
- Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
DISABLE_CYCLE_ITEM_RENDERER- disable creative-tab from showing the iteration of every item from Wood-GoodCREATIVE_TAB_ICON- Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good
## v2.11.30
### CHANGES:
- Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed
- Every Compat** (C):
- Corrected the wrong logic for
everycomp-hazardous.toml's module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded.
- Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause
- Enderscape** (INCLUDED): WoodType-
murublightwith Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199)
## v2.11.29
### UPDATED:
- Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm**
- \[Let's Do] Meadow** (IT): Added
meadow:alpine_birch_leaves's ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves
- Macaw's Furniture** (C): Added the missing BlockEntity to
counterand its base block isoak_counter - NOTE: this fix the crash when you place
counterof any WoodType (this was reported via discord)
## v2.11.28
### UPDATED:
- Macaw's Furniture** (C): Added the missing BlockEntity to
strippedCounterand its base block isstripped_oak_counter - NOTE: this fix the crash when you place
strippedCounterof any WoodType (this was reported via discord) - Excessive Building** (FB):
v4.0.0or newer will be no longer supported. onlyv3.3.10is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge
- EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation
## v2.11.27
### UPDATED:
- LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179)
- Quark** (NF): Fixed chests' texture not using the custom textures
## v2.11.26
### UPDATED:
- Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed**
- NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC
- Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module
## v2.11.25
### UPDATED:
- Every Compat** (C): Improved classes & Made a few changes in API classes
- Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164)
- MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165)
- Older than v3.0.0 will be no longer supported. That included the BETA version, too.
### NEW:
- Copper Age Backport** (C)
#### DEV:
if your mod has a built-in module for Every Compat, change the superparent class from
SimpleModule to EveryCompatModule## v2.11.24
### UPDATED:
- Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1)
- Every Compat** (C):
- Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155)
- Improved some error loggings to make the debugging a unique crash much easier and clearer
- Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160)
## v2.11.23
### UPDATED:
- Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150)
- Chipped** (INCLUDED):
- Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136)
- Supported 11 new Blocks for LeavesType
- Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde
### ADDED:
- Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation
## v2.11.22
### UPDATED:
- Every Compat** (C): Fixed the
#c:chests/wooden's tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143)
## v2.11.21
### UPDATED:
- Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table
- Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures
- Every Compat** (C):
- Fixed the tag with namespace "c:" like
#c:chestsnot loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via
GENERATE_BLOCKTYPE_TAGSnot being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's
- Chipped** (C): Cleanup & removed extra codes that aren't needed
- Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up
## v2.11.20
### UPDATED:
- Every Compat** (C): Fixed an crash related to the config,
GENERATE_BLOCKTYPE_TAGSineverycomp-common.toml- [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags
## v2.11.19
### UPDATED:
- Every Compat** (C): Added a new config,
GENERATE_BLOCKTYPE_TAGSineverycomp-common.toml - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders
- it's on by default
## v2.11.18
### UPDATED:
- Macaw's Furniture** (C): Supporting 2 new blocks,
oak_kitchen_sink&stripped_oak_kitchen_sink - Every Compat** (C): Added a new config,
NO_MOD_CREATIVE_TABineverycomp-common.toml- [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to
true
## v2.11.17
### UPDATED:
- Create** (C): Corrected the tab where EC's items are being added into
- Quark** (NF): Updated to support v4.1-467.3568 or newer
- <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span>
- Macaw's Furniture** (C): Added 6 new cabinet blocks
- <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span>
- Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType,
legendarymonuments:distortionis blacklisted because its texture is a 32x32
## v2.11.16
### UPDATED:
- Unusual Furniture** (NF): Forgot to mark one method to be
OnlyIn(Dist.CLIENT)- FIXED issue with SERVER not working properly
## v2.11.15
### UPDATED:
- Unusual Furniture** (NF):
- Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107)
- Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108)
- Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102)
- Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_
- Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106)
### ADDED:
- Unusual Furniture** (NF): Supporting new block: shelf - @axtrough
## v2.11.14
### UPDATED:
- Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped
- Every Compat** (C): New feature in
everycomp-hazardous.tomlwhere you can blacklist a specific WoodType block or leavesType block - Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094)
- Blockus** (FB):
- Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090)
- Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093)
- hedges' tag,
#blockus:small_hedgesis now#blockus:hedges- [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093)
### ADDED:
- Unusual Furniture** (NF): Supporting v1.1.1+
- Every Compat** (C): Added tag,
#minecraft:non_flammable_wood&#minecraft:strider_warm_blocksto all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood
- regions_unexplored:cobalt
- regions_unexplored:dead
- regions_unexplored:yellow_bioshroom
## v2.11.13
### UPDATED:
- Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086)
- NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported.
- REASON: the ResourceLocation for some blocks' textures has changed
- Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088)
## v2.11.12
### UPDATED:
- Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083)
## v2.11.11
### UPDATED:
- Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082)
- Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080)
- Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED
### ADDED:
- LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082)
## v2.11.10
### UPDATED:
- Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038)
- Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code.
- Chipped** (C): Improved textures & Corrected a few incorrect textures for logs
### DEV:
- Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
TextureUtilityare renamed toUtilityTextureTagUtilityare renamed toUtilityTagRecipeUtilityare renamed toUtilityRecipeUtilityare renamed toUtilityMisc
## v2.11.9
### UPDATED:
- Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158)
- LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest**
## v2.11.8
### UPDATED:
- Every Compat** (C): Fixed a rare bug where
everycomp-hazardous.tomlblacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - Variant Vanilla Blocks** & **Friends & Foes**
- Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073)
- Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea
### ADDED:
- TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log
- Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures
## v2.11.7
### UPDATED:
- Quark** (NF): Updated deprecated method to use new method, just texture stuff
- Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to
bookshelf - EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental)
- Related to: **Marioverse**
- Updated again to improved some codes related to above
## v2.11.6
### UPDATED:
- Every Compat** (C): Updated a few API for **Stone Zone**
## v2.11.5
### UPDATED:
- Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest
- Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest
- Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057)
- Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar
- Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900)
- EveryCompat** (C): Improved the error loggings for some rare cases
- Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060)
- Chipped** (C):
- one missed outdated method
- Fixed the missing recipes
- Fixed missing textures for
tile_windowed_>TYPE<_door - Added mask textures for the remaining logs and stripped_logs. & also improved the textures
## v2.11.4
### UPDATED:
- Every Compat** (C):
- Improved the comments in configs,
everycomp-common.tomlandeverycomp-client.toml - Added a new feature in
everycomp-hazardous.tomlto disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes
- Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood
- Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic**
## v2.11.3
### UPDATED:
- Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040)
- Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts
- Storage Drawers** (C): Added the missing tag,
#storagedrawers:trimto trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - Macaw's Doors** (C): Added a new block: whispering_door
- Macaw's Trapdoors** (C):
- Added a new block: whispering_trapdoor
- Added a mask texture for barrel_trapdoor
- EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146)
## v2.11.2
### UPDATED:
- EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143)
- Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042)
- Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord)
## v2.11.1
### UPDATED:
- Fixed an issue with config
- Added back a constructor that was recently modified hopefully restoring backward compat
## v2.11.0
### ADDED:
- Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change
- Requires newest **Moonlight Lib v2.23.0** or above
### UPDATED:
- Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992)
- Farmer's Delight** (COMPAT): Added **Undergarden Delight**
|-----------------------------------------------------------------------------------------------------------------------------------|
| \- **(C)**: FORGE & FABRIC |
| - **(FB)**: FABRIC |
| - **(NF)**: NEOFORGE |
| - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture |
| - **(TEX)**: hand-made textures to improve the way a block looks |
| - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod |
| - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated |
| - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason |
| - **(UDBT)**: Undetected BlockTypes will be manually added |
| - **(LIMITED)**: The mod will be only limited to specific version so it is still supported but newer version won't be supported |
| |
### FIXES:
- Woodworks** (C): Added missing LANG & Missing BlockItem for
closet&trapped_closet- [#1326](https://github.com/MehVahdJukaar/WoodGood/issues/1326) - Every Compat** (C):
- Improved Chest texture generation so it will re-generate textures when "F3 + T" is used
- Fixed some issues with bamboo like blocks causing missing models
## v2.11.51
### FIXED:
- Twigs** (FB): Updated ID for Creative_mode_tab - [#1318](https://github.com/MehVahdJukaar/WoodGood/issues/1318)
- NOTE: Fabric do not have the same ID regarding Creative_mode_tab as Neoforge's
### CHANGES:
- Every Compat** (C):
- en_us (LANG) for **Rechiseled**, **Macaw's Windows**' CURTAIN_ROD, **Twilight Forest**'s dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1
- Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - [#1313](https://github.com/MehVahdJukaar/WoodGood/issues/1313)
- Chipped** (C): Improved
POLISHED_OAK_PLANKS' texture generation to have a better looks - [#1120](https://github.com/MehVahdJukaar/WoodGood/issues/1120) - Architect's Palette** (C): Added the tag,
#architects_palette:boardsto boards - Oh Biomes We've Gone** (TEX): Moved textures from
bygtobiomeswevegone
### ADDED:
- Woodworks** (FG): Added
CLOSET&TRAPPED_CLOSETfor BambooLike WoodTypes. - NOTE: These WoodType that aren't BambooType will use
CHEST&TRAPPED_CHEST
## v2.11.50
### CHANGES:
- Timber Frame** (LIMITED): WIll be no longer supported from v3.0.0 onward because it has an internal code that handle all of WoodTypes
- Every Compat** (C):
- Updated its code for new config screen
- Added a new method for Chests' texture where it can copy textures that is already shipped via mod that add
CHESTS- [#1312](https://github.com/MehVahdJukaar/WoodGood/issues/1312) - NOTE: this mean Every Compat will not generate a new texture for CHESTS if a texture for it already exist via **Quark**'s ASSET or **Woodworks**' ASSET
- Regions Unexplored** (TEX): Further improvement for mask texture via custom texture generation using
brimwood_plankto fit with animated textures - [#1310](https://github.com/MehVahdJukaar/WoodGood/issues/1310) - Quark** (NF): Fixed where the config that disable blocks like
HOLLOW_LOGbut **Every Compat** still generateHOLLOW_LOG
## v2.11.49
### CHANGES:
- Quark** (NF): Implemented AXE_STRIP for
POSTto be stripped intoSTRIPPED_POST - Every Compat (INCLUDED)**: **Architect's Palette**'s BOARDS with **Windswept** - Requested by @derp_gamer22
- MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304)
- Regions Unexplored** (TEX): Improved the custom texture generation using
brimwood_planks- this is related to above, please see **Refurbished Furniture**'s issue for more detail
### REMOVED:
- Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use
everycomp-hazardous.tomlas an alternative
### ADDED:
- Macaw's Windows** (C): new block,
curtain_rod- [#1307](https://github.com/MehVahdJukaar/WoodGood/issues/1307) - Bibliocraft Legacy** (Compat): Added exceptions for **bibliobiomes** & **bibliowoods**
### NEW:
- Rechiseled** (C)
## v2.11.48
### CHANGES:
- Every Compat** (C): Fixed a crash with **Quark** + **Environment** or Other Wood Mods - [#1300](https://github.com/MehVahdJukaar/WoodGood/issues/1300)
- Lightman's Currency** (NF): Updated the outdated CreativeTab - [#1301](https://github.com/MehVahdJukaar/WoodGood/issues/1301)
## v2.11.47
### CHANGES:
- Every Compat** (C):
- Moved USE_EXTERNAL_RESOURCE_PACK to
everycomp-client.tomlinstead ofeverycomp-common.toml - Removed Screen Config class for FABRIC & NEOFORGE
### FIXES:
- Woodworks** (NF):
- Corrected the chests' mask textures - [#1295](https://github.com/MehVahdJukaar/WoodGood/issues/1295)
- Improved Sawmill Recipe generation because there was missing recipes with some Wood mods like **Quark** - Reported by @derp_gamer22
- EveryCompat** (C): Fixed the loot_table generation not working correctly with **Quark**'s BOOKSHELF - [#1291](https://github.com/MehVahdJukaar/WoodGood/issues/1291)
### OTHERS:
- Moonlight Lib v3.1.3** (C) - NOTE that issues from Every Compat are fixed below
- Fixed the Environmental's LeavesType for variant Wisteria's missing Associated WoodType - [#1294](https://github.com/MehVahdJukaar/WoodGood/issues/1294)
- HardcodedBlockTypes:
- Set the following WoodTypes to be treated as BambooType - [#1250](https://github.com/MehVahdJukaar/WoodGood/issues/1250)
- garden_of_the_dead:whistlecane
- mynethersdelight:powdery
- dungeonsdelight:wormwood
- Added Shroomcraft's 4 undetected Mushroom - [#1286](https://github.com/MehVahdJukaar/WoodGood/issues/1286)
- Added Associated WoodType to 5 LeavesType from No Man's Land - [#1243](https://github.com/MehVahdJukaar/WoodGood/issues/1243)
## v2.11.46
### ADDED:
- Farmer's Delight** (COMPAT): **Windswept Delights**
### CHANGES:
- Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar
- More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285)
### FIXES:
- Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277)
- Farmer's Delight** (C):
- Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children
- Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
- Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
- Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
## v2.11.45
### CHANGES:
- Every Compat** (C):
- Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files
- Replaced a few classes from the deprecated,
isVanilla()toisKnownVanillaWood(WoodType) CompatChestBlockEntityno longer havegetDefaultName()so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233)
### ADDED:
- Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload**
- Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat
- Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed
- NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS
### LANG:
- JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230
## v2.11.44
### FIXES:
- Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities
- Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS
- [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209)
- [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266)
- [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241)
- The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector**
- What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab
### CHANGES:
- <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span>
- Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported
- Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2
- Furnish** (FB): Updated to support
v29+ - BoatLoad** (NF): Improved the texture generation for boats
### NOTE:
- Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck
it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC)
This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side:
- Blockus**
- Stylish Stiles**
- Excessive Building**
- Furnish**
## v2.11.43
### CHANGES:
- Every Compat** (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded - Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for **Quark** as supported-mod
## v2.11.43
### CHANGES:
- Every Compat** (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded - Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for **Quark** as supported-mod
## v2.11.42
### CHANGES:
- Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262)
- Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259)
- Farmer's Delight** (C):
- Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257)
- Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord
### FIXES:
- Every Compat** (FB):
- Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261)
- Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265)
- Nature's Spirit** (IT): Using
joshua_bundleandstripped_joshua_bundleinstead ofjoshua_logandstripped_joshua_logfor texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258)
### ADDED:
- Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260)
### LANG:
- EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion**
## v2.11.41
### FIXES:
- Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244)
- Farmer's Delight** (C): Updated Cabinets' tags to have
#farmersdelight:cabinetsand#farmersdelight:cabinets/wooden- [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970)
- NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception
### ADDED:
- Every Compat** (C): Added tag,
#c:laddersto all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238)
- Curiosities** (NF): Made an exception for built-in supported Wood Mods:
- atmospheric
- autumnity
- environmental
- gardens_of_the_dead
- mynethersdelight
- upgrade_aquatic
- Beautiful Campfires** (C): Added tags,
#toughasnails:heating_blocksor#toughasnails:cooling_blocksto campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253)
## v2.11.40
### FIXES:
- Every Compat** (C):
- Fixed a SERVER Crash when
onItemTooltip()is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233)
- Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in
everycomp-entries.toml- [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237)
## v2.11.39
### CHANGES:
- Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar
### FIXES:
- Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236)
- Every Comp** (c): Fixed an issue that would prevent block models gen for certain models
## v2.11.38
### CHANGS:
- The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation
### ADDS:
- Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20)
### DISABLED:
- Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat**
## v2.11.37
### FIXES:
- The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226)
- MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world
- Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block
## v2.11.36
### FIXES:
- Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab.
- NEOFORGE is fine as is.
- The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223)
- Abnormal's Woodworks** (NF): Fixed the missing LANG for
chest&trapped_cheston SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222)
### ADDS
- Every Compat** (C): Added a new config in
everycomp-hazardous.tomlwith ENABLE_FRAMED_BLOCKS_BLACKLIST
## v2.11.35
### ADDS:
- More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219)
### FIXES:
- Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220)
## v2.11.34
### CHANGES:
- Tech Reborn** (IT): Corrected the wrong texture used for
techreborn:rubber_log- [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine)
### FIXES
- Every Compat** (C): Fixed the crash in the
CYCLE_ITEM_RENDERwith "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216)
- Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation.
## v2.11.33
### CHANGES:
- Every Compat** (C):
- Fixed **Chipped** or **Macaw** for
doorandtrapdoornot being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag,
#create:chest_mounted_storageto all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the
CYCLE_ITEM_RENDERclass where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
### FIXES:
- Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab
### NEW SUPPORTED MODS:
- Curiosities!** (NF)
## v2.11.32
### CHANGES:
- Every Compat** (C): Removed 2 configs due to a misunderstood request
## v2.11.31
### CHANGES:
- Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too.
- NOTE: if you want to disable either EC's or Mod's. You can use
everycomp-common.tomland findcreative_tabfor EC orno_mod_creative_tabfor Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54)
- Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
DISABLE_CYCLE_ITEM_RENDERER- disable creative-tab from showing the iteration of every item from Wood-GoodCREATIVE_TAB_ICON- Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good
## v2.11.30
### CHANGES:
- Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed
- Every Compat** (C):
- Corrected the wrong logic for
everycomp-hazardous.toml's module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded.
- Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause
- Enderscape** (INCLUDED): WoodType-
murublightwith Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199)
## v2.11.29
### UPDATED:
- Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm**
- \[Let's Do] Meadow** (IT): Added
meadow:alpine_birch_leaves's ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves
- Macaw's Furniture** (C): Added the missing BlockEntity to
counterand its base block isoak_counter - NOTE: this fix the crash when you place
counterof any WoodType (this was reported via discord)
## v2.11.28
### UPDATED:
- Macaw's Furniture** (C): Added the missing BlockEntity to
strippedCounterand its base block isstripped_oak_counter - NOTE: this fix the crash when you place
strippedCounterof any WoodType (this was reported via discord) - Excessive Building** (FB):
v4.0.0or newer will be no longer supported. onlyv3.3.10is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge
- EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation
## v2.11.27
### UPDATED:
- LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179)
- Quark** (NF): Fixed chests' texture not using the custom textures
## v2.11.26
### UPDATED:
- Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed**
- NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC
- Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module
## v2.11.25
### UPDATED:
- Every Compat** (C): Improved classes & Made a few changes in API classes
- Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164)
- MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165)
- Older than v3.0.0 will be no longer supported. That included the BETA version, too.
### NEW:
- Copper Age Backport** (C)
#### DEV:
if your mod has a built-in module for Every Compat, change the superparent class from
SimpleModule to EveryCompatModule## v2.11.24
### UPDATED:
- Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1)
- Every Compat** (C):
- Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155)
- Improved some error loggings to make the debugging a unique crash much easier and clearer
- Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160)
## v2.11.23
### UPDATED:
- Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150)
- Chipped** (INCLUDED):
- Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136)
- Supported 11 new Blocks for LeavesType
- Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde
### ADDED:
- Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation
## v2.11.22
### UPDATED:
- Every Compat** (C): Fixed the
#c:chests/wooden's tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143)
## v2.11.21
### UPDATED:
- Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table
- Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures
- Every Compat** (C):
- Fixed the tag with namespace "c:" like
#c:chestsnot loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via
GENERATE_BLOCKTYPE_TAGSnot being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's
- Chipped** (C): Cleanup & removed extra codes that aren't needed
- Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up
## v2.11.20
### UPDATED:
- Every Compat** (C): Fixed an crash related to the config,
GENERATE_BLOCKTYPE_TAGSineverycomp-common.toml- [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags
## v2.11.19
### UPDATED:
- Every Compat** (C): Added a new config,
GENERATE_BLOCKTYPE_TAGSineverycomp-common.toml - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders
- it's on by default
## v2.11.18
### UPDATED:
- Macaw's Furniture** (C): Supporting 2 new blocks,
oak_kitchen_sink&stripped_oak_kitchen_sink - Every Compat** (C): Added a new config,
NO_MOD_CREATIVE_TABineverycomp-common.toml- [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to
true
## v2.11.17
### UPDATED:
- Create** (C): Corrected the tab where EC's items are being added into
- Quark** (NF): Updated to support v4.1-467.3568 or newer
- <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span>
- Macaw's Furniture** (C): Added 6 new cabinet blocks
- <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span>
- Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType,
legendarymonuments:distortionis blacklisted because its texture is a 32x32
## v2.11.16
### UPDATED:
- Unusual Furniture** (NF): Forgot to mark one method to be
OnlyIn(Dist.CLIENT)- FIXED issue with SERVER not working properly
## v2.11.15
### UPDATED:
- Unusual Furniture** (NF):
- Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107)
- Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108)
- Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102)
- Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_
- Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106)
### ADDED:
- Unusual Furniture** (NF): Supporting new block: shelf - @axtrough
## v2.11.14
### UPDATED:
- Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped
- Every Compat** (C): New feature in
everycomp-hazardous.tomlwhere you can blacklist a specific WoodType block or leavesType block - Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094)
- Blockus** (FB):
- Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090)
- Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093)
- hedges' tag,
#blockus:small_hedgesis now#blockus:hedges- [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093)
### ADDED:
- Unusual Furniture** (NF): Supporting v1.1.1+
- Every Compat** (C): Added tag,
#minecraft:non_flammable_wood&#minecraft:strider_warm_blocksto all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood
- regions_unexplored:cobalt
- regions_unexplored:dead
- regions_unexplored:yellow_bioshroom
## v2.11.13
### UPDATED:
- Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086)
- NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported.
- REASON: the ResourceLocation for some blocks' textures has changed
- Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088)
## v2.11.12
### UPDATED:
- Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083)
## v2.11.11
### UPDATED:
- Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082)
- Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080)
- Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED
### ADDED:
- LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082)
## v2.11.10
### UPDATED:
- Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038)
- Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code.
- Chipped** (C): Improved textures & Corrected a few incorrect textures for logs
### DEV:
- Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
TextureUtilityare renamed toUtilityTextureTagUtilityare renamed toUtilityTagRecipeUtilityare renamed toUtilityRecipeUtilityare renamed toUtilityMisc
## v2.11.9
### UPDATED:
- Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158)
- LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest**
## v2.11.8
### UPDATED:
- Every Compat** (C): Fixed a rare bug where
everycomp-hazardous.tomlblacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - Variant Vanilla Blocks** & **Friends & Foes**
- Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073)
- Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea
### ADDED:
- TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log
- Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures
## v2.11.7
### UPDATED:
- Quark** (NF): Updated deprecated method to use new method, just texture stuff
- Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to
bookshelf - EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental)
- Related to: **Marioverse**
- Updated again to improved some codes related to above
## v2.11.6
### UPDATED:
- Every Compat** (C): Updated a few API for **Stone Zone**
## v2.11.5
### UPDATED:
- Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest
- Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest
- Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057)
- Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar
- Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900)
- EveryCompat** (C): Improved the error loggings for some rare cases
- Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060)
- Chipped** (C):
- one missed outdated method
- Fixed the missing recipes
- Fixed missing textures for
tile_windowed_>TYPE<_door - Added mask textures for the remaining logs and stripped_logs. & also improved the textures
## v2.11.4
### UPDATED:
- Every Compat** (C):
- Improved the comments in configs,
everycomp-common.tomlandeverycomp-client.toml - Added a new feature in
everycomp-hazardous.tomlto disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes
- Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood
- Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic**
## v2.11.3
### UPDATED:
- Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040)
- Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts
- Storage Drawers** (C): Added the missing tag,
#storagedrawers:trimto trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - Macaw's Doors** (C): Added a new block: whispering_door
- Macaw's Trapdoors** (C):
- Added a new block: whispering_trapdoor
- Added a mask texture for barrel_trapdoor
- EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146)
## v2.11.2
### UPDATED:
- EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143)
- Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042)
- Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord)
## v2.11.1
### UPDATED:
- Fixed an issue with config
- Added back a constructor that was recently modified hopefully restoring backward compat
## v2.11.0
### ADDED:
- Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change
- Requires newest **Moonlight Lib v2.23.0** or above
### UPDATED:
- Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992)
- Farmer's Delight** (COMPAT): Added **Undergarden Delight**
|-----------------------------------------------------------------------------------------------------------------------------------|
| \- **(C)**: FORGE & FABRIC |
| - **(FB)**: FABRIC |
| - **(NF)**: NEOFORGE |
| - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture |
| - **(TEX)**: hand-made textures to improve the way a block looks |
| - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod |
| - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated |
| - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason |
| - **(UDBT)**: Undetected BlockTypes will be manually added |
| - **(LIMITED)**: The mod will be only limited to specific version so it is still supported but newer version won't be supported |
| |
### FIXED:
- Twigs** (FB): Updated ID for Creative_mode_tab - [#1318](https://github.com/MehVahdJukaar/WoodGood/issues/1318)
- NOTE: Fabric do not have the same ID regarding Creative_mode_tab as Neoforge's
### CHANGES:
- Every Compat** (C):
- en_us (LANG) for **Rechiseled**, **Macaw's Windows**' CURTAIN_ROD, **Twilight Forest**'s dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1
- Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - [#1313](https://github.com/MehVahdJukaar/WoodGood/issues/1313)
- Chipped** (C): Improved
POLISHED_OAK_PLANKS' texture generation to have a better looks - [#1120](https://github.com/MehVahdJukaar/WoodGood/issues/1120) - Architect's Palette** (C): Added the tag,
#architects_palette:boardsto boards - Oh Biomes We've Gone** (TEX): Moved textures from
bygtobiomeswevegone
### ADDED:
- Woodworks** (FG): Added
CLOSET&TRAPPED_CLOSETfor BambooLike WoodTypes. - NOTE: These WoodType that aren't BambooType will use
CHEST&TRAPPED_CHEST
## v2.11.50
### CHANGES:
- Timber Frame** (LIMITED): WIll be no longer supported from v3.0.0 onward because it has an internal code that handle all of WoodTypes
- Every Compat** (C):
- Updated its code for new config screen
- Added a new method for Chests' texture where it can copy textures that is already shipped via mod that add
CHESTS- [#1312](https://github.com/MehVahdJukaar/WoodGood/issues/1312) - NOTE: this mean Every Compat will not generate a new texture for CHESTS if a texture for it already exist via **Quark**'s ASSET or **Woodworks**' ASSET
- Regions Unexplored** (TEX): Further improvement for mask texture via custom texture generation using
brimwood_plankto fit with animated textures - [#1310](https://github.com/MehVahdJukaar/WoodGood/issues/1310) - Quark** (NF): Fixed where the config that disable blocks like
HOLLOW_LOGbut **Every Compat** still generateHOLLOW_LOG
## v2.11.49
### CHANGES:
- Quark** (NF): Implemented AXE_STRIP for
POSTto be stripped intoSTRIPPED_POST - Every Compat (INCLUDED)**: **Architect's Palette**'s BOARDS with **Windswept** - Requested by @derp_gamer22
- MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304)
- Regions Unexplored** (TEX): Improved the custom texture generation using
brimwood_planks- this is related to above, please see **Refurbished Furniture**'s issue for more detail
### REMOVED:
- Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use
everycomp-hazardous.tomlas an alternative
### ADDED:
- Macaw's Windows** (C): new block,
curtain_rod- [#1307](https://github.com/MehVahdJukaar/WoodGood/issues/1307) - Bibliocraft Legacy** (Compat): Added exceptions for **bibliobiomes** & **bibliowoods**
### NEW:
- Rechiseled** (C)
## v2.11.48
### CHANGES:
- Every Compat** (C): Fixed a crash with **Quark** + **Environment** or Other Wood Mods - [#1300](https://github.com/MehVahdJukaar/WoodGood/issues/1300)
- Lightman's Currency** (NF): Updated the outdated CreativeTab - [#1301](https://github.com/MehVahdJukaar/WoodGood/issues/1301)
## v2.11.47
### CHANGES:
- Every Compat** (C):
- Moved USE_EXTERNAL_RESOURCE_PACK to
everycomp-client.tomlinstead ofeverycomp-common.toml - Removed Screen Config class for FABRIC & NEOFORGE
### FIXES:
- Woodworks** (NF):
- Corrected the chests' mask textures - [#1295](https://github.com/MehVahdJukaar/WoodGood/issues/1295)
- Improved Sawmill Recipe generation because there was missing recipes with some Wood mods like **Quark** - Reported by @derp_gamer22
- EveryCompat** (C): Fixed the loot_table generation not working correctly with **Quark**'s BOOKSHELF - [#1291](https://github.com/MehVahdJukaar/WoodGood/issues/1291)
### OTHERS:
- Moonlight Lib v3.1.3** (C) - NOTE that issues from Every Compat are fixed below
- Fixed the Environmental's LeavesType for variant Wisteria's missing Associated WoodType - [#1294](https://github.com/MehVahdJukaar/WoodGood/issues/1294)
- HardcodedBlockTypes:
- Set the following WoodTypes to be treated as BambooType - [#1250](https://github.com/MehVahdJukaar/WoodGood/issues/1250)
- garden_of_the_dead:whistlecane
- mynethersdelight:powdery
- dungeonsdelight:wormwood
- Added Shroomcraft's 4 undetected Mushroom - [#1286](https://github.com/MehVahdJukaar/WoodGood/issues/1286)
- Added Associated WoodType to 5 LeavesType from No Man's Land - [#1243](https://github.com/MehVahdJukaar/WoodGood/issues/1243)
## v2.11.46
### ADDED:
- Farmer's Delight** (COMPAT): **Windswept Delights**
### CHANGES:
- Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar
- More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285)
### FIXES:
- Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277)
- Farmer's Delight** (C):
- Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children
- Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
- Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
- Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
## v2.11.45
### CHANGES:
- Every Compat** (C):
- Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files
- Replaced a few classes from the deprecated,
isVanilla()toisKnownVanillaWood(WoodType) CompatChestBlockEntityno longer havegetDefaultName()so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233)
### ADDED:
- Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload**
- Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat
- Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed
- NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS
### LANG:
- JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230
## v2.11.44
### FIXES:
- Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities
- Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS
- [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209)
- [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266)
- [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241)
- The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector**
- What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab
### CHANGES:
- <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span>
- Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported
- Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2
- Furnish** (FB): Updated to support
v29+ - BoatLoad** (NF): Improved the texture generation for boats
### NOTE:
- Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck
it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC)
This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side:
- Blockus**
- Stylish Stiles**
- Excessive Building**
- Furnish**
## v2.11.43
### CHANGES:
- Every Compat** (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded - Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for **Quark** as supported-mod
## v2.11.43
### CHANGES:
- Every Compat** (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded - Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for **Quark** as supported-mod
## v2.11.42
### CHANGES:
- Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262)
- Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259)
- Farmer's Delight** (C):
- Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257)
- Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord
### FIXES:
- Every Compat** (FB):
- Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261)
- Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265)
- Nature's Spirit** (IT): Using
joshua_bundleandstripped_joshua_bundleinstead ofjoshua_logandstripped_joshua_logfor texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258)
### ADDED:
- Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260)
### LANG:
- EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion**
## v2.11.41
### FIXES:
- Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244)
- Farmer's Delight** (C): Updated Cabinets' tags to have
#farmersdelight:cabinetsand#farmersdelight:cabinets/wooden- [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970)
- NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception
### ADDED:
- Every Compat** (C): Added tag,
#c:laddersto all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238)
- Curiosities** (NF): Made an exception for built-in supported Wood Mods:
- atmospheric
- autumnity
- environmental
- gardens_of_the_dead
- mynethersdelight
- upgrade_aquatic
- Beautiful Campfires** (C): Added tags,
#toughasnails:heating_blocksor#toughasnails:cooling_blocksto campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253)
## v2.11.40
### FIXES:
- Every Compat** (C):
- Fixed a SERVER Crash when
onItemTooltip()is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233)
- Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in
everycomp-entries.toml- [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237)
## v2.11.39
### CHANGES:
- Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar
### FIXES:
- Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236)
- Every Comp** (c): Fixed an issue that would prevent block models gen for certain models
## v2.11.38
### CHANGS:
- The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation
### ADDS:
- Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20)
### DISABLED:
- Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat**
## v2.11.37
### FIXES:
- The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226)
- MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world
- Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block
## v2.11.36
### FIXES:
- Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab.
- NEOFORGE is fine as is.
- The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223)
- Abnormal's Woodworks** (NF): Fixed the missing LANG for
chest&trapped_cheston SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222)
### ADDS
- Every Compat** (C): Added a new config in
everycomp-hazardous.tomlwith ENABLE_FRAMED_BLOCKS_BLACKLIST
## v2.11.35
### ADDS:
- More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219)
### FIXES:
- Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220)
## v2.11.34
### CHANGES:
- Tech Reborn** (IT): Corrected the wrong texture used for
techreborn:rubber_log- [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine)
### FIXES
- Every Compat** (C): Fixed the crash in the
CYCLE_ITEM_RENDERwith "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216)
- Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation.
## v2.11.33
### CHANGES:
- Every Compat** (C):
- Fixed **Chipped** or **Macaw** for
doorandtrapdoornot being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag,
#create:chest_mounted_storageto all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the
CYCLE_ITEM_RENDERclass where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
### FIXES:
- Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab
### NEW SUPPORTED MODS:
- Curiosities!** (NF)
## v2.11.32
### CHANGES:
- Every Compat** (C): Removed 2 configs due to a misunderstood request
## v2.11.31
### CHANGES:
- Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too.
- NOTE: if you want to disable either EC's or Mod's. You can use
everycomp-common.tomland findcreative_tabfor EC orno_mod_creative_tabfor Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54)
- Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
DISABLE_CYCLE_ITEM_RENDERER- disable creative-tab from showing the iteration of every item from Wood-GoodCREATIVE_TAB_ICON- Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good
## v2.11.30
### CHANGES:
- Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed
- Every Compat** (C):
- Corrected the wrong logic for
everycomp-hazardous.toml's module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded.
- Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause
- Enderscape** (INCLUDED): WoodType-
murublightwith Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199)
## v2.11.29
### UPDATED:
- Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm**
- \[Let's Do] Meadow** (IT): Added
meadow:alpine_birch_leaves's ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves
- Macaw's Furniture** (C): Added the missing BlockEntity to
counterand its base block isoak_counter - NOTE: this fix the crash when you place
counterof any WoodType (this was reported via discord)
## v2.11.28
### UPDATED:
- Macaw's Furniture** (C): Added the missing BlockEntity to
strippedCounterand its base block isstripped_oak_counter - NOTE: this fix the crash when you place
strippedCounterof any WoodType (this was reported via discord) - Excessive Building** (FB):
v4.0.0or newer will be no longer supported. onlyv3.3.10is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge
- EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation
## v2.11.27
### UPDATED:
- LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179)
- Quark** (NF): Fixed chests' texture not using the custom textures
## v2.11.26
### UPDATED:
- Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed**
- NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC
- Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module
## v2.11.25
### UPDATED:
- Every Compat** (C): Improved classes & Made a few changes in API classes
- Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164)
- MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165)
- Older than v3.0.0 will be no longer supported. That included the BETA version, too.
### NEW:
- Copper Age Backport** (C)
#### DEV:
if your mod has a built-in module for Every Compat, change the superparent class from
SimpleModule to EveryCompatModule## v2.11.24
### UPDATED:
- Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1)
- Every Compat** (C):
- Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155)
- Improved some error loggings to make the debugging a unique crash much easier and clearer
- Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160)
## v2.11.23
### UPDATED:
- Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150)
- Chipped** (INCLUDED):
- Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136)
- Supported 11 new Blocks for LeavesType
- Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde
### ADDED:
- Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation
## v2.11.22
### UPDATED:
- Every Compat** (C): Fixed the
#c:chests/wooden's tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143)
## v2.11.21
### UPDATED:
- Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table
- Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures
- Every Compat** (C):
- Fixed the tag with namespace "c:" like
#c:chestsnot loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via
GENERATE_BLOCKTYPE_TAGSnot being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's
- Chipped** (C): Cleanup & removed extra codes that aren't needed
- Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up
## v2.11.20
### UPDATED:
- Every Compat** (C): Fixed an crash related to the config,
GENERATE_BLOCKTYPE_TAGSineverycomp-common.toml- [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags
## v2.11.19
### UPDATED:
- Every Compat** (C): Added a new config,
GENERATE_BLOCKTYPE_TAGSineverycomp-common.toml - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders
- it's on by default
## v2.11.18
### UPDATED:
- Macaw's Furniture** (C): Supporting 2 new blocks,
oak_kitchen_sink&stripped_oak_kitchen_sink - Every Compat** (C): Added a new config,
NO_MOD_CREATIVE_TABineverycomp-common.toml- [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to
true
## v2.11.17
### UPDATED:
- Create** (C): Corrected the tab where EC's items are being added into
- Quark** (NF): Updated to support v4.1-467.3568 or newer
- <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span>
- Macaw's Furniture** (C): Added 6 new cabinet blocks
- <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span>
- Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType,
legendarymonuments:distortionis blacklisted because its texture is a 32x32
## v2.11.16
### UPDATED:
- Unusual Furniture** (NF): Forgot to mark one method to be
OnlyIn(Dist.CLIENT)- FIXED issue with SERVER not working properly
## v2.11.15
### UPDATED:
- Unusual Furniture** (NF):
- Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107)
- Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108)
- Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102)
- Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_
- Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106)
### ADDED:
- Unusual Furniture** (NF): Supporting new block: shelf - @axtrough
## v2.11.14
### UPDATED:
- Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped
- Every Compat** (C): New feature in
everycomp-hazardous.tomlwhere you can blacklist a specific WoodType block or leavesType block - Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094)
- Blockus** (FB):
- Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090)
- Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093)
- hedges' tag,
#blockus:small_hedgesis now#blockus:hedges- [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093)
### ADDED:
- Unusual Furniture** (NF): Supporting v1.1.1+
- Every Compat** (C): Added tag,
#minecraft:non_flammable_wood&#minecraft:strider_warm_blocksto all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood
- regions_unexplored:cobalt
- regions_unexplored:dead
- regions_unexplored:yellow_bioshroom
## v2.11.13
### UPDATED:
- Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086)
- NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported.
- REASON: the ResourceLocation for some blocks' textures has changed
- Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088)
## v2.11.12
### UPDATED:
- Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083)
## v2.11.11
### UPDATED:
- Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082)
- Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080)
- Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED
### ADDED:
- LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082)
## v2.11.10
### UPDATED:
- Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038)
- Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code.
- Chipped** (C): Improved textures & Corrected a few incorrect textures for logs
### DEV:
- Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
TextureUtilityare renamed toUtilityTextureTagUtilityare renamed toUtilityTagRecipeUtilityare renamed toUtilityRecipeUtilityare renamed toUtilityMisc
## v2.11.9
### UPDATED:
- Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158)
- LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest**
## v2.11.8
### UPDATED:
- Every Compat** (C): Fixed a rare bug where
everycomp-hazardous.tomlblacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - Variant Vanilla Blocks** & **Friends & Foes**
- Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073)
- Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea
### ADDED:
- TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log
- Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures
## v2.11.7
### UPDATED:
- Quark** (NF): Updated deprecated method to use new method, just texture stuff
- Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to
bookshelf - EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental)
- Related to: **Marioverse**
- Updated again to improved some codes related to above
## v2.11.6
### UPDATED:
- Every Compat** (C): Updated a few API for **Stone Zone**
## v2.11.5
### UPDATED:
- Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest
- Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest
- Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057)
- Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar
- Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900)
- EveryCompat** (C): Improved the error loggings for some rare cases
- Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060)
- Chipped** (C):
- one missed outdated method
- Fixed the missing recipes
- Fixed missing textures for
tile_windowed_>TYPE<_door - Added mask textures for the remaining logs and stripped_logs. & also improved the textures
## v2.11.4
### UPDATED:
- Every Compat** (C):
- Improved the comments in configs,
everycomp-common.tomlandeverycomp-client.toml - Added a new feature in
everycomp-hazardous.tomlto disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes
- Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood
- Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic**
## v2.11.3
### UPDATED:
- Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040)
- Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts
- Storage Drawers** (C): Added the missing tag,
#storagedrawers:trimto trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - Macaw's Doors** (C): Added a new block: whispering_door
- Macaw's Trapdoors** (C):
- Added a new block: whispering_trapdoor
- Added a mask texture for barrel_trapdoor
- EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146)
## v2.11.2
### UPDATED:
- EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143)
- Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042)
- Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord)
## v2.11.1
### UPDATED:
- Fixed an issue with config
- Added back a constructor that was recently modified hopefully restoring backward compat
## v2.11.0
### ADDED:
- Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change
- Requires newest **Moonlight Lib v2.23.0** or above
### UPDATED:
- Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992)
- Farmer's Delight** (COMPAT): Added **Undergarden Delight**
|-----------------------------------------------------------------------------------------------------------------------------------|
| \- **(C)**: FORGE & FABRIC |
| - **(FB)**: FABRIC |
| - **(NF)**: NEOFORGE |
| - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture |
| - **(TEX)**: hand-made textures to improve the way a block looks |
| - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod |
| - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated |
| - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason |
| - **(UDBT)**: Undetected BlockTypes will be manually added |
| - **(LIMITED)**: The mod will be only limited to specific version so it is still supported but newer version won't be supported |
| |
### FIXED:
- Twigs** (FB): Updated ID for Creative_mode_tab - [#1318](https://github.com/MehVahdJukaar/WoodGood/issues/1318)
- NOTE: Fabric do not have the same ID regarding Creative_mode_tab as Neoforge's
### CHANGES:
- Every Compat** (C):
- en_us (LANG) for **Rechiseled**, **Macaw's Windows**' CURTAIN_ROD, **Twilight Forest**'s dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1
- Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - [#1313](https://github.com/MehVahdJukaar/WoodGood/issues/1313)
- Chipped** (C): Improved
POLISHED_OAK_PLANKS' texture generation to have a better looks - [#1120](https://github.com/MehVahdJukaar/WoodGood/issues/1120) - Architect's Palette** (C): Added the tag,
#architects_palette:boardsto boards - Oh Biomes We've Gone** (TEX): Moved textures from
bygtobiomeswevegone
### ADDED:
- Woodworks** (FG): Added
CLOSET&TRAPPED_CLOSETfor BambooLike WoodTypes. - NOTE: These WoodType that aren't BambooType will use
CHEST&TRAPPED_CHEST
## v2.11.50
### CHANGES:
- Timber Frame** (LIMITED): WIll be no longer supported from v3.0.0 onward because it has an internal code that handle all of WoodTypes
- Every Compat** (C):
- Updated its code for new config screen
- Added a new method for Chests' texture where it can copy textures that is already shipped via mod that add
CHESTS- [#1312](https://github.com/MehVahdJukaar/WoodGood/issues/1312) - NOTE: this mean Every Compat will not generate a new texture for CHESTS if a texture for it already exist via **Quark**'s ASSET or **Woodworks**' ASSET
- Regions Unexplored** (TEX): Further improvement for mask texture via custom texture generation using
brimwood_plankto fit with animated textures - [#1310](https://github.com/MehVahdJukaar/WoodGood/issues/1310) - Quark** (NF): Fixed where the config that disable blocks like
HOLLOW_LOGbut **Every Compat** still generateHOLLOW_LOG
## v2.11.49
### CHANGES:
- Quark** (NF): Implemented AXE_STRIP for
POSTto be stripped intoSTRIPPED_POST - Every Compat (INCLUDED)**: **Architect's Palette**'s BOARDS with **Windswept** - Requested by @derp_gamer22
- MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304)
- Regions Unexplored** (TEX): Improved the custom texture generation using
brimwood_planks- this is related to above, please see **Refurbished Furniture**'s issue for more detail
### REMOVED:
- Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use
everycomp-hazardous.tomlas an alternative
### ADDED:
- Macaw's Windows** (C): new block,
curtain_rod- [#1307](https://github.com/MehVahdJukaar/WoodGood/issues/1307) - Bibliocraft Legacy** (Compat): Added exceptions for **bibliobiomes** & **bibliowoods**
### NEW:
- Rechiseled** (C)
## v2.11.48
### CHANGES:
- Every Compat** (C): Fixed a crash with **Quark** + **Environment** or Other Wood Mods - [#1300](https://github.com/MehVahdJukaar/WoodGood/issues/1300)
- Lightman's Currency** (NF): Updated the outdated CreativeTab - [#1301](https://github.com/MehVahdJukaar/WoodGood/issues/1301)
## v2.11.47
### CHANGES:
- Every Compat** (C):
- Moved USE_EXTERNAL_RESOURCE_PACK to
everycomp-client.tomlinstead ofeverycomp-common.toml - Removed Screen Config class for FABRIC & NEOFORGE
### FIXES:
- Woodworks** (NF):
- Corrected the chests' mask textures - [#1295](https://github.com/MehVahdJukaar/WoodGood/issues/1295)
- Improved Sawmill Recipe generation because there was missing recipes with some Wood mods like **Quark** - Reported by @derp_gamer22
- EveryCompat** (C): Fixed the loot_table generation not working correctly with **Quark**'s BOOKSHELF - [#1291](https://github.com/MehVahdJukaar/WoodGood/issues/1291)
### OTHERS:
- Moonlight Lib v3.1.3** (C) - NOTE that issues from Every Compat are fixed below
- Fixed the Environmental's LeavesType for variant Wisteria's missing Associated WoodType - [#1294](https://github.com/MehVahdJukaar/WoodGood/issues/1294)
- HardcodedBlockTypes:
- Set the following WoodTypes to be treated as BambooType - [#1250](https://github.com/MehVahdJukaar/WoodGood/issues/1250)
- garden_of_the_dead:whistlecane
- mynethersdelight:powdery
- dungeonsdelight:wormwood
- Added Shroomcraft's 4 undetected Mushroom - [#1286](https://github.com/MehVahdJukaar/WoodGood/issues/1286)
- Added Associated WoodType to 5 LeavesType from No Man's Land - [#1243](https://github.com/MehVahdJukaar/WoodGood/issues/1243)
## v2.11.46
### ADDED:
- Farmer's Delight** (COMPAT): **Windswept Delights**
### CHANGES:
- Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar
- More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285)
### FIXES:
- Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277)
- Farmer's Delight** (C):
- Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children
- Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
- Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
- Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
## v2.11.45
### CHANGES:
- Every Compat** (C):
- Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files
- Replaced a few classes from the deprecated,
isVanilla()toisKnownVanillaWood(WoodType) CompatChestBlockEntityno longer havegetDefaultName()so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233)
### ADDED:
- Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload**
- Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat
- Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed
- NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS
### LANG:
- JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230
## v2.11.44
### FIXES:
- Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities
- Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS
- [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209)
- [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266)
- [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241)
- The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector**
- What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab
### CHANGES:
- <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span>
- Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported
- Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2
- Furnish** (FB): Updated to support
v29+ - BoatLoad** (NF): Improved the texture generation for boats
### NOTE:
- Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck
it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC)
This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side:
- Blockus**
- Stylish Stiles**
- Excessive Building**
- Furnish**
## v2.11.43
### CHANGES:
- Every Compat** (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded - Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for **Quark** as supported-mod
## v2.11.43
### CHANGES:
- Every Compat** (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded - Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for **Quark** as supported-mod
## v2.11.42
### CHANGES:
- Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262)
- Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259)
- Farmer's Delight** (C):
- Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257)
- Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord
### FIXES:
- Every Compat** (FB):
- Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261)
- Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265)
- Nature's Spirit** (IT): Using
joshua_bundleandstripped_joshua_bundleinstead ofjoshua_logandstripped_joshua_logfor texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258)
### ADDED:
- Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260)
### LANG:
- EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion**
## v2.11.41
### FIXES:
- Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244)
- Farmer's Delight** (C): Updated Cabinets' tags to have
#farmersdelight:cabinetsand#farmersdelight:cabinets/wooden- [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970)
- NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception
### ADDED:
- Every Compat** (C): Added tag,
#c:laddersto all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238)
- Curiosities** (NF): Made an exception for built-in supported Wood Mods:
- atmospheric
- autumnity
- environmental
- gardens_of_the_dead
- mynethersdelight
- upgrade_aquatic
- Beautiful Campfires** (C): Added tags,
#toughasnails:heating_blocksor#toughasnails:cooling_blocksto campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253)
## v2.11.40
### FIXES:
- Every Compat** (C):
- Fixed a SERVER Crash when
onItemTooltip()is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233)
- Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in
everycomp-entries.toml- [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237)
## v2.11.39
### CHANGES:
- Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar
### FIXES:
- Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236)
- Every Comp** (c): Fixed an issue that would prevent block models gen for certain models
## v2.11.38
### CHANGS:
- The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation
### ADDS:
- Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20)
### DISABLED:
- Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat**
## v2.11.37
### FIXES:
- The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226)
- MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world
- Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block
## v2.11.36
### FIXES:
- Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab.
- NEOFORGE is fine as is.
- The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223)
- Abnormal's Woodworks** (NF): Fixed the missing LANG for
chest&trapped_cheston SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222)
### ADDS
- Every Compat** (C): Added a new config in
everycomp-hazardous.tomlwith ENABLE_FRAMED_BLOCKS_BLACKLIST
## v2.11.35
### ADDS:
- More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219)
### FIXES:
- Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220)
## v2.11.34
### CHANGES:
- Tech Reborn** (IT): Corrected the wrong texture used for
techreborn:rubber_log- [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine)
### FIXES
- Every Compat** (C): Fixed the crash in the
CYCLE_ITEM_RENDERwith "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216)
- Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation.
## v2.11.33
### CHANGES:
- Every Compat** (C):
- Fixed **Chipped** or **Macaw** for
doorandtrapdoornot being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag,
#create:chest_mounted_storageto all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the
CYCLE_ITEM_RENDERclass where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
### FIXES:
- Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab
### NEW SUPPORTED MODS:
- Curiosities!** (NF)
## v2.11.32
### CHANGES:
- Every Compat** (C): Removed 2 configs due to a misunderstood request
## v2.11.31
### CHANGES:
- Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too.
- NOTE: if you want to disable either EC's or Mod's. You can use
everycomp-common.tomland findcreative_tabfor EC orno_mod_creative_tabfor Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54)
- Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
DISABLE_CYCLE_ITEM_RENDERER- disable creative-tab from showing the iteration of every item from Wood-GoodCREATIVE_TAB_ICON- Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good
## v2.11.30
### CHANGES:
- Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed
- Every Compat** (C):
- Corrected the wrong logic for
everycomp-hazardous.toml's module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded.
- Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause
- Enderscape** (INCLUDED): WoodType-
murublightwith Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199)
## v2.11.29
### UPDATED:
- Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm**
- \[Let's Do] Meadow** (IT): Added
meadow:alpine_birch_leaves's ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves
- Macaw's Furniture** (C): Added the missing BlockEntity to
counterand its base block isoak_counter - NOTE: this fix the crash when you place
counterof any WoodType (this was reported via discord)
## v2.11.28
### UPDATED:
- Macaw's Furniture** (C): Added the missing BlockEntity to
strippedCounterand its base block isstripped_oak_counter - NOTE: this fix the crash when you place
strippedCounterof any WoodType (this was reported via discord) - Excessive Building** (FB):
v4.0.0or newer will be no longer supported. onlyv3.3.10is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge
- EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation
## v2.11.27
### UPDATED:
- LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179)
- Quark** (NF): Fixed chests' texture not using the custom textures
## v2.11.26
### UPDATED:
- Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed**
- NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC
- Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module
## v2.11.25
### UPDATED:
- Every Compat** (C): Improved classes & Made a few changes in API classes
- Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164)
- MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165)
- Older than v3.0.0 will be no longer supported. That included the BETA version, too.
### NEW:
- Copper Age Backport** (C)
#### DEV:
if your mod has a built-in module for Every Compat, change the superparent class from
SimpleModule to EveryCompatModule## v2.11.24
### UPDATED:
- Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1)
- Every Compat** (C):
- Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155)
- Improved some error loggings to make the debugging a unique crash much easier and clearer
- Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160)
## v2.11.23
### UPDATED:
- Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150)
- Chipped** (INCLUDED):
- Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136)
- Supported 11 new Blocks for LeavesType
- Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde
### ADDED:
- Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation
## v2.11.22
### UPDATED:
- Every Compat** (C): Fixed the
#c:chests/wooden's tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143)
## v2.11.21
### UPDATED:
- Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table
- Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures
- Every Compat** (C):
- Fixed the tag with namespace "c:" like
#c:chestsnot loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via
GENERATE_BLOCKTYPE_TAGSnot being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's
- Chipped** (C): Cleanup & removed extra codes that aren't needed
- Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up
## v2.11.20
### UPDATED:
- Every Compat** (C): Fixed an crash related to the config,
GENERATE_BLOCKTYPE_TAGSineverycomp-common.toml- [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags
## v2.11.19
### UPDATED:
- Every Compat** (C): Added a new config,
GENERATE_BLOCKTYPE_TAGSineverycomp-common.toml - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders
- it's on by default
## v2.11.18
### UPDATED:
- Macaw's Furniture** (C): Supporting 2 new blocks,
oak_kitchen_sink&stripped_oak_kitchen_sink - Every Compat** (C): Added a new config,
NO_MOD_CREATIVE_TABineverycomp-common.toml- [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to
true
## v2.11.17
### UPDATED:
- Create** (C): Corrected the tab where EC's items are being added into
- Quark** (NF): Updated to support v4.1-467.3568 or newer
- <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span>
- Macaw's Furniture** (C): Added 6 new cabinet blocks
- <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span>
- Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType,
legendarymonuments:distortionis blacklisted because its texture is a 32x32
## v2.11.16
### UPDATED:
- Unusual Furniture** (NF): Forgot to mark one method to be
OnlyIn(Dist.CLIENT)- FIXED issue with SERVER not working properly
## v2.11.15
### UPDATED:
- Unusual Furniture** (NF):
- Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107)
- Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108)
- Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102)
- Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_
- Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106)
### ADDED:
- Unusual Furniture** (NF): Supporting new block: shelf - @axtrough
## v2.11.14
### UPDATED:
- Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped
- Every Compat** (C): New feature in
everycomp-hazardous.tomlwhere you can blacklist a specific WoodType block or leavesType block - Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094)
- Blockus** (FB):
- Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090)
- Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093)
- hedges' tag,
#blockus:small_hedgesis now#blockus:hedges- [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093)
### ADDED:
- Unusual Furniture** (NF): Supporting v1.1.1+
- Every Compat** (C): Added tag,
#minecraft:non_flammable_wood&#minecraft:strider_warm_blocksto all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood
- regions_unexplored:cobalt
- regions_unexplored:dead
- regions_unexplored:yellow_bioshroom
## v2.11.13
### UPDATED:
- Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086)
- NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported.
- REASON: the ResourceLocation for some blocks' textures has changed
- Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088)
## v2.11.12
### UPDATED:
- Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083)
## v2.11.11
### UPDATED:
- Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082)
- Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080)
- Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED
### ADDED:
- LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082)
## v2.11.10
### UPDATED:
- Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038)
- Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code.
- Chipped** (C): Improved textures & Corrected a few incorrect textures for logs
### DEV:
- Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
TextureUtilityare renamed toUtilityTextureTagUtilityare renamed toUtilityTagRecipeUtilityare renamed toUtilityRecipeUtilityare renamed toUtilityMisc
## v2.11.9
### UPDATED:
- Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158)
- LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest**
## v2.11.8
### UPDATED:
- Every Compat** (C): Fixed a rare bug where
everycomp-hazardous.tomlblacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - Variant Vanilla Blocks** & **Friends & Foes**
- Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073)
- Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea
### ADDED:
- TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log
- Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures
## v2.11.7
### UPDATED:
- Quark** (NF): Updated deprecated method to use new method, just texture stuff
- Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to
bookshelf - EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental)
- Related to: **Marioverse**
- Updated again to improved some codes related to above
## v2.11.6
### UPDATED:
- Every Compat** (C): Updated a few API for **Stone Zone**
## v2.11.5
### UPDATED:
- Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest
- Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest
- Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057)
- Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar
- Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900)
- EveryCompat** (C): Improved the error loggings for some rare cases
- Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060)
- Chipped** (C):
- one missed outdated method
- Fixed the missing recipes
- Fixed missing textures for
tile_windowed_>TYPE<_door - Added mask textures for the remaining logs and stripped_logs. & also improved the textures
## v2.11.4
### UPDATED:
- Every Compat** (C):
- Improved the comments in configs,
everycomp-common.tomlandeverycomp-client.toml - Added a new feature in
everycomp-hazardous.tomlto disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes
- Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood
- Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic**
## v2.11.3
### UPDATED:
- Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040)
- Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts
- Storage Drawers** (C): Added the missing tag,
#storagedrawers:trimto trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - Macaw's Doors** (C): Added a new block: whispering_door
- Macaw's Trapdoors** (C):
- Added a new block: whispering_trapdoor
- Added a mask texture for barrel_trapdoor
- EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146)
## v2.11.2
### UPDATED:
- EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143)
- Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042)
- Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord)
## v2.11.1
### UPDATED:
- Fixed an issue with config
- Added back a constructor that was recently modified hopefully restoring backward compat
## v2.11.0
### ADDED:
- Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change
- Requires newest **Moonlight Lib v2.23.0** or above
### UPDATED:
- Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992)
- Farmer's Delight** (COMPAT): Added **Undergarden Delight**
|-----------------------------------------------------------------------------------------------------------------------------------|
| - **(C)**: FORGE & FABRIC |
| - **(FB)**: FABRIC |
| - **(FG)**: FORGE |
| - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture |
| - **(TEX)**: hand-made textures to improve the way a block looks |
| - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod |
| - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated |
| - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason |
| - **(UDBT)**: Undetected BlockTypes will be manually added |
| |
## v2.9.26
### FIXED:
- Every Compat** (C): Cleaned some codes in few modules
- Macaw's Bridges** (C): Crash on startup - [#1321](https://github.com/MehVahdJukaar/WoodGood/issues/1321)
## v2.9.25
### CHANGES:
- Every Compat** (C):
- en_us (LANG) for **Rechiseled**, **Macaw's Windows**' CURTAIN_ROD, **Twilight Forest**'s dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1
- Architect's Palette** (INCLUDED): BOARDS with **Windswept** - Requested by @derp_gamer22
- Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - [#1313](https://github.com/MehVahdJukaar/WoodGood/issues/1313)
- MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304)
- Regions Unexplored** (TEX): Improved the custom texture generation using
brimwood_planks- this is related to above, please see **Refurbished Furniture**'s issue for more detail - Timber Frames** (C): Is disabled from v3.0.0 onward and only support older version from v2.0.0 to v2.9.9 - [#1317](https://github.com/MehVahdJukaar/WoodGood/issues/1317)
- Chipped** (C): Improved
POLISHED_OAK_PLANKS' texture generation to have a better looks - [#1120](https://github.com/MehVahdJukaar/WoodGood/issues/1120)
### ADDED:
- Macaw's Windows** (C): Added new block
CURTAIN_ROD - Woodworks** (FG): Added
CLOSET&TRAPPED_CLOSETfor BambooLike WoodTypes. - NOTE: These WoodType that aren't BambooType will use
CHEST&TRAPPED_CHEST
### REMOVED:
- Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use
everycomp-hazardous.tomlas an alternative
### NEW:
- Rechiseled** (C)
## v2.9.24
### FIXES:
- Every Compat** (C): Improved/Tweaked the texture generation for **Chipped** (Backported from 1.21) - [#1270](https://github.com/MehVahdJukaar/WoodGood/issues/1270)
### CHANGES:
- Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
## v2.9.23
### CHANGES:
- Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2
### FIXES:
- Boatload** (NF): Fixed the placed LARGE_BOAT's missing textures - [#1269](https://github.com/MehVahdJukaar/WoodGood/issues/1269)
## v2.9.22
### CHANGES:
- Every Compat** (C): Clean out some old codes that are no longer needed - Due to Boatloads' new texture generation from
v2.9.21 - Farmer's Delight** (C): Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257)
## v2.9.21
### CHANGES:
- Farmer's Delight**
- (TEX): Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord
- Every Compat** (C):
- Improved the Duplication System & Added a few exception for blocks that should be included or excluded (Backported from 1.21.1)
- Improved Logging in latest.log for how many Only-Items are registered along with how many blocks are registered
- BoatLoad** (NF): Improved the texture generation for boats
- Woodworks** (NF): Added a missing tag to CHISELED_BOOKSHELVES
### ADDED:
- Every Compat** - Backported from 1.21.1
- (C): Added tag,
#c:laddersto all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - (IT): Corrected the ResourceLocation for the following WoodTypes from:
- Alex's Caves** - thornwood_log & stripped_thornwood_log
- More Sniffer Flowers** - vivicus_log
- Tech Reborn** - rubber_log
- \[Let's Do] Meadow** - alpine_birch_leaves
- Nature's Spirit** - joshua_log & stripped_joshua_log
## v2.9.20
### CHANGES:
- Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block
- Building But Better** (C): Updated to support
v2.0pre4- [BBB#76](https://github.com/starfish-studios/Building-But-Better/issues/78)
### DISABLED:
- Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat**
## v2.9.19
### FIXES:
- Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab.
- NEOFORGE is fine as is.
### ADDS:
- Every Compat** (C): Added a new config in
everycomp-hazardous.tomlwith ENABLE_FRAMED_BLOCKS_BLACKLIST - The Twilight Forest** (F): Added the missing tags to all blocks
## v2.9.18
### CHANGES:
- Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed
- Every Compat**
- (EXCLUDED): Excluded some blocks from supported mods if **Framed Blocks** is installed
- (OTHERS): Backported some codes from 1.21.1
### FIXES
- Chipped** (C): Fixed the manual texture generation from failing to generate textures for blocks with **Productive Trees** - [#1995](https://github.com/MehVahdJukaar/WoodGood/issues/1995)
## v2.9.17
### UPDATED:
- Every Compat** (C): Backported a feature from 1.21 that ensure the Blockstate files get modified and pointing at the correct model files for the blocks - [#1177](https://github.com/MehVahdJukaar/WoodGood/issues/1177)
- Related to **Copper Age Backport**
## v2.9.16
### UPDATED:
- Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord
- LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1169](https://github.com/MehVahdJukaar/WoodGood/pull/1169)
- Every Compat** (C): Improved error loggings further
- _previous changelog (v2.9.15):_ Improved some error loggings to make the debugging a unique crash much easier and clearer
- Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to **Building But Better** - [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103)
### NEW:
- Copper Age Backport** (C)
## v2.9.15
### UPDATED:
- Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1)
- Chipped** (C): Fixed crash with **Productive Trees**
- Every Compat** (C):
- Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1)
- Improved some error loggings to make the debugging a unique crash much easier and clearer
## v2.9.14
### UPDATED:
- Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155)
- Mosaic Carpentry** (F): Updated to support v1.3+
## v2.9.13
Merry Christmas! - Xel'Bayria
### UPDATED:
- Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in
everycomp-common.toml - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders
- it's on by default
- Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150)
- LANG** (ja_jp):
- Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134)
- Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138)
- Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde
- Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when
bbb:balustradeis blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142)
- NOTE: **Moonlight lib v2.16.17** - Added
powdery's missing stripped_log from **My Nether's Delight** - Chipped** (INCLUDED):
- Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136)
- Supported 11 new Blocks for LeavesType
## v2.9.12
### UPDATED:
- Macaw's Furniture** (C): Corrected the LANG for
kitchen_sink&stripped_kitchen_sink - Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in
everycomp-common.toml- [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to
true - Macaw's Furniture** (C): Added
oak_kitchen_sink - Quark** (C): Fixed the missing recipe,
vertical_slab_revertas it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks
## v2.9.11
### UPDATED:
- Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115)
## v2.9.10
### UPDATED:
- Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor
- <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span>
- Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1)
- <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span>
- Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114)
- Unusual Furniture** (NF): (Ported from 1.21.1)
- Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107)
- Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108)
- Every Compat** (C):
- Added a new config in
everycomp-hazardous.toml, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed
- NOTE: v3.2.0 or newer have been tested and found to break recipe system
- Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType,
legendarymonuments:distortionis blacklisted because its texture is a 32x32 - Macaw's Furniture** (C): Added 6 new cabinet blocks
- <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span>
- Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100)
- LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096)
## v2.9.9
### UPDATED:
- Boatload** (F): Fixed the missing textures for large_boat & furnace_boat
- Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075)
- NOTE: older than 2.0pre1 to 2.0pre2 won't be supported
- NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2
- but it will be removed in the future when v2.0 is officially out of "Release Candidate"
- Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated
- Builder's Delight** (F): Finished the unfinished recipes
- Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084)
- Create** & **Chipped** (C): glasses/windows with The tags,
#forge:glassor#c:glasshave been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have
#forge:glass_paneor#c:glass_paneremoved for the same reason
### ADDED:
- Farmer's Delight** (COMPAT): **Windswept's Delight**
### DEV:
- Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
TextureUtilityare renamed toUtilityTextureTagUtilityare renamed toUtilityTagRecipeUtilityare renamed toUtilityRecipeUtilityare renamed toUtilityMisc
## vv2.9.8
### UPDATED:
- Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078)
## v2.9.7
### UPDATED:
- Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077)
## v2.9.6
### UPDATED:
- Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped
- Quark** (F): Fixed crash with Hedge's recipe in the SERVER
- Chipped** (C): Improved textures & Corrected a few incorrect textures for logs
## v2.9.5
### UPDATED:
- Every Compat** (C): Fixed a rare bug where
everycomp-hazardous.tomlblacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - Variant Vanilla Blocks** & **Friends & Foes**
## v2.9.4
### UPDATED:
- Every Compat** (C):
- Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture)
- Improved the error loggings for some rare cases
- Chipped** (C):
- one missed outdated method
- Fixed the missing recipes
- Fixed missing textures for
tile_windowed_>TYPE<_door - Added mask textures for the remaining logs and stripped_logs. & also improved the textures
- Storage Drawers** (C): Updated to support
v12.14.3& Fixed the drawer's tooltip showing8 stacks per drawer, it's corrected to 32 like vanilla drawers - Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE
## v2.9.3
### UPDATED:
- Every Compat** (C):
- Improved the logging in case of crash for some unique cases
- Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details
- Added a new feature in
everycomp-hazardous.tomlto disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes
- Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858
- Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan
- Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048)
- Storage Drawers** (C): Added the missing tag,
#storagedrawers:trimto trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029)
## v2.9.2
### UPDATED:
- Every Compat** (C):
- Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31)
- Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients
- Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord)
## v2.9.1
### ADDED:
- Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023)
- Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028)
- LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028)
- Quark** (F): Updated the hedges' condition - required log from LeavesType
- NOTE: this fixed the hedges not being generated for LeavesType with logs
- \[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024)
- NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE
- Chipped** (C): Fixed a texture not being texture for bared_glass
## v2.9.0
### UPDATED:
- EveryCompat** (COMMON):
- Palette generation is now cached and a lot faster
- Improved API
- Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
|-----------------------------------------------------------------------------------------------------------------------------------|
| - **(C)**: FORGE & FABRIC |
| - **(FB)**: FABRIC |
| - **(FG)**: FORGE |
| - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture |
| - **(TEX)**: hand-made textures to improve the way a block looks |
| - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod |
| - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated |
| - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason |
| - **(UDBT)**: Undetected BlockTypes will be manually added |
| |
## v2.9.26
### FIXED:
- Every Compat** (C): Cleaned some codes in few modules
- Macaw's Bridges** (C): Crash on startup - [#1321](https://github.com/MehVahdJukaar/WoodGood/issues/1321)
## v2.9.25
### CHANGES:
- Every Compat** (C):
- en_us (LANG) for **Rechiseled**, **Macaw's Windows**' CURTAIN_ROD, **Twilight Forest**'s dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1
- Architect's Palette** (INCLUDED): BOARDS with **Windswept** - Requested by @derp_gamer22
- Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - [#1313](https://github.com/MehVahdJukaar/WoodGood/issues/1313)
- MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304)
- Regions Unexplored** (TEX): Improved the custom texture generation using
brimwood_planks- this is related to above, please see **Refurbished Furniture**'s issue for more detail - Timber Frames** (C): Is disabled from v3.0.0 onward and only support older version from v2.0.0 to v2.9.9 - [#1317](https://github.com/MehVahdJukaar/WoodGood/issues/1317)
- Chipped** (C): Improved
POLISHED_OAK_PLANKS' texture generation to have a better looks - [#1120](https://github.com/MehVahdJukaar/WoodGood/issues/1120)
### ADDED:
- Macaw's Windows** (C): Added new block
CURTAIN_ROD - Woodworks** (FG): Added
CLOSET&TRAPPED_CLOSETfor BambooLike WoodTypes. - NOTE: These WoodType that aren't BambooType will use
CHEST&TRAPPED_CHEST
### REMOVED:
- Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use
everycomp-hazardous.tomlas an alternative
### NEW:
- Rechiseled** (C)
## v2.9.24
### FIXES:
- Every Compat** (C): Improved/Tweaked the texture generation for **Chipped** (Backported from 1.21) - [#1270](https://github.com/MehVahdJukaar/WoodGood/issues/1270)
### CHANGES:
- Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
## v2.9.23
### CHANGES:
- Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2
### FIXES:
- Boatload** (NF): Fixed the placed LARGE_BOAT's missing textures - [#1269](https://github.com/MehVahdJukaar/WoodGood/issues/1269)
## v2.9.22
### CHANGES:
- Every Compat** (C): Clean out some old codes that are no longer needed - Due to Boatloads' new texture generation from
v2.9.21 - Farmer's Delight** (C): Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257)
## v2.9.21
### CHANGES:
- Farmer's Delight**
- (TEX): Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord
- Every Compat** (C):
- Improved the Duplication System & Added a few exception for blocks that should be included or excluded (Backported from 1.21.1)
- Improved Logging in latest.log for how many Only-Items are registered along with how many blocks are registered
- BoatLoad** (NF): Improved the texture generation for boats
- Woodworks** (NF): Added a missing tag to CHISELED_BOOKSHELVES
### ADDED:
- Every Compat** - Backported from 1.21.1
- (C): Added tag,
#c:laddersto all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - (IT): Corrected the ResourceLocation for the following WoodTypes from:
- Alex's Caves** - thornwood_log & stripped_thornwood_log
- More Sniffer Flowers** - vivicus_log
- Tech Reborn** - rubber_log
- \[Let's Do] Meadow** - alpine_birch_leaves
- Nature's Spirit** - joshua_log & stripped_joshua_log
## v2.9.20
### CHANGES:
- Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block
- Building But Better** (C): Updated to support
v2.0pre4- [BBB#76](https://github.com/starfish-studios/Building-But-Better/issues/78)
### DISABLED:
- Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat**
## v2.9.19
### FIXES:
- Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab.
- NEOFORGE is fine as is.
### ADDS:
- Every Compat** (C): Added a new config in
everycomp-hazardous.tomlwith ENABLE_FRAMED_BLOCKS_BLACKLIST - The Twilight Forest** (F): Added the missing tags to all blocks
## v2.9.18
### CHANGES:
- Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed
- Every Compat**
- (EXCLUDED): Excluded some blocks from supported mods if **Framed Blocks** is installed
- (OTHERS): Backported some codes from 1.21.1
### FIXES
- Chipped** (C): Fixed the manual texture generation from failing to generate textures for blocks with **Productive Trees** - [#1995](https://github.com/MehVahdJukaar/WoodGood/issues/1995)
## v2.9.17
### UPDATED:
- Every Compat** (C): Backported a feature from 1.21 that ensure the Blockstate files get modified and pointing at the correct model files for the blocks - [#1177](https://github.com/MehVahdJukaar/WoodGood/issues/1177)
- Related to **Copper Age Backport**
## v2.9.16
### UPDATED:
- Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord
- LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1169](https://github.com/MehVahdJukaar/WoodGood/pull/1169)
- Every Compat** (C): Improved error loggings further
- _previous changelog (v2.9.15):_ Improved some error loggings to make the debugging a unique crash much easier and clearer
- Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to **Building But Better** - [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103)
### NEW:
- Copper Age Backport** (C)
## v2.9.15
### UPDATED:
- Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1)
- Chipped** (C): Fixed crash with **Productive Trees**
- Every Compat** (C):
- Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1)
- Improved some error loggings to make the debugging a unique crash much easier and clearer
## v2.9.14
### UPDATED:
- Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155)
- Mosaic Carpentry** (F): Updated to support v1.3+
## v2.9.13
Merry Christmas! - Xel'Bayria
### UPDATED:
- Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in
everycomp-common.toml - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders
- it's on by default
- Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150)
- LANG** (ja_jp):
- Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134)
- Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138)
- Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde
- Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when
bbb:balustradeis blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142)
- NOTE: **Moonlight lib v2.16.17** - Added
powdery's missing stripped_log from **My Nether's Delight** - Chipped** (INCLUDED):
- Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136)
- Supported 11 new Blocks for LeavesType
## v2.9.12
### UPDATED:
- Macaw's Furniture** (C): Corrected the LANG for
kitchen_sink&stripped_kitchen_sink - Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in
everycomp-common.toml- [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to
true - Macaw's Furniture** (C): Added
oak_kitchen_sink - Quark** (C): Fixed the missing recipe,
vertical_slab_revertas it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks
## v2.9.11
### UPDATED:
- Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115)
## v2.9.10
### UPDATED:
- Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor
- <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span>
- Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1)
- <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span>
- Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114)
- Unusual Furniture** (NF): (Ported from 1.21.1)
- Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107)
- Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108)
- Every Compat** (C):
- Added a new config in
everycomp-hazardous.toml, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed
- NOTE: v3.2.0 or newer have been tested and found to break recipe system
- Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType,
legendarymonuments:distortionis blacklisted because its texture is a 32x32 - Macaw's Furniture** (C): Added 6 new cabinet blocks
- <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span>
- Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100)
- LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096)
## v2.9.9
### UPDATED:
- Boatload** (F): Fixed the missing textures for large_boat & furnace_boat
- Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075)
- NOTE: older than 2.0pre1 to 2.0pre2 won't be supported
- NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2
- but it will be removed in the future when v2.0 is officially out of "Release Candidate"
- Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated
- Builder's Delight** (F): Finished the unfinished recipes
- Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084)
- Create** & **Chipped** (C): glasses/windows with The tags,
#forge:glassor#c:glasshave been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have
#forge:glass_paneor#c:glass_paneremoved for the same reason
### ADDED:
- Farmer's Delight** (COMPAT): **Windswept's Delight**
### DEV:
- Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
TextureUtilityare renamed toUtilityTextureTagUtilityare renamed toUtilityTagRecipeUtilityare renamed toUtilityRecipeUtilityare renamed toUtilityMisc
## vv2.9.8
### UPDATED:
- Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078)
## v2.9.7
### UPDATED:
- Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077)
## v2.9.6
### UPDATED:
- Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped
- Quark** (F): Fixed crash with Hedge's recipe in the SERVER
- Chipped** (C): Improved textures & Corrected a few incorrect textures for logs
## v2.9.5
### UPDATED:
- Every Compat** (C): Fixed a rare bug where
everycomp-hazardous.tomlblacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - Variant Vanilla Blocks** & **Friends & Foes**
## v2.9.4
### UPDATED:
- Every Compat** (C):
- Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture)
- Improved the error loggings for some rare cases
- Chipped** (C):
- one missed outdated method
- Fixed the missing recipes
- Fixed missing textures for
tile_windowed_>TYPE<_door - Added mask textures for the remaining logs and stripped_logs. & also improved the textures
- Storage Drawers** (C): Updated to support
v12.14.3& Fixed the drawer's tooltip showing8 stacks per drawer, it's corrected to 32 like vanilla drawers - Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE
## v2.9.3
### UPDATED:
- Every Compat** (C):
- Improved the logging in case of crash for some unique cases
- Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details
- Added a new feature in
everycomp-hazardous.tomlto disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes
- Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858
- Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan
- Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048)
- Storage Drawers** (C): Added the missing tag,
#storagedrawers:trimto trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029)
## v2.9.2
### UPDATED:
- Every Compat** (C):
- Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31)
- Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients
- Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord)
## v2.9.1
### ADDED:
- Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023)
- Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028)
- LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028)
- Quark** (F): Updated the hedges' condition - required log from LeavesType
- NOTE: this fixed the hedges not being generated for LeavesType with logs
- \[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024)
- NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE
- Chipped** (C): Fixed a texture not being texture for bared_glass
## v2.9.0
### UPDATED:
- EveryCompat** (COMMON):
- Palette generation is now cached and a lot faster
- Improved API
- Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
|-----------------------------------------------------------------------------------------------------------------------------------|
| - **(C)**: FORGE & FABRIC |
| - **(FB)**: FABRIC |
| - **(FG)**: FORGE |
| - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture |
| - **(TEX)**: hand-made textures to improve the way a block looks |
| - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod |
| - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated |
| - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason |
| - **(UDBT)**: Undetected BlockTypes will be manually added |
| |
## v2.9.25
### CHANGES:
- Every Compat** (C):
- en_us (LANG) for **Rechiseled**, **Macaw's Windows**' CURTAIN_ROD, **Twilight Forest**'s dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1
- Architect's Palette** (INCLUDED): BOARDS with **Windswept** - Requested by @derp_gamer22
- Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - [#1313](https://github.com/MehVahdJukaar/WoodGood/issues/1313)
- MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304)
- Regions Unexplored** (TEX): Improved the custom texture generation using
brimwood_planks- this is related to above, please see **Refurbished Furniture**'s issue for more detail - Timber Frames** (C): Is disabled from v3.0.0 onward and only support older version from v2.0.0 to v2.9.9 - [#1317](https://github.com/MehVahdJukaar/WoodGood/issues/1317)
- Chipped** (C): Improved
POLISHED_OAK_PLANKS' texture generation to have a better looks - [#1120](https://github.com/MehVahdJukaar/WoodGood/issues/1120)
### ADDED:
- Macaw's Windows** (C): Added new block
CURTAIN_ROD - Woodworks** (FG): Added
CLOSET&TRAPPED_CLOSETfor BambooLike WoodTypes. - NOTE: These WoodType that aren't BambooType will use
CHEST&TRAPPED_CHEST
### REMOVED:
- Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use
everycomp-hazardous.tomlas an alternative
### NEW:
- Rechiseled** (C)
## v2.9.24
### FIXES:
- Every Compat** (C): Improved/Tweaked the texture generation for **Chipped** (Backported from 1.21) - [#1270](https://github.com/MehVahdJukaar/WoodGood/issues/1270)
### CHANGES:
- Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
## v2.9.23
### CHANGES:
- Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2
### FIXES:
- Boatload** (NF): Fixed the placed LARGE_BOAT's missing textures - [#1269](https://github.com/MehVahdJukaar/WoodGood/issues/1269)
## v2.9.22
### CHANGES:
- Every Compat** (C): Clean out some old codes that are no longer needed - Due to Boatloads' new texture generation from
v2.9.21 - Farmer's Delight** (C): Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257)
## v2.9.21
### CHANGES:
- Farmer's Delight**
- (TEX): Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord
- Every Compat** (C):
- Improved the Duplication System & Added a few exception for blocks that should be included or excluded (Backported from 1.21.1)
- Improved Logging in latest.log for how many Only-Items are registered along with how many blocks are registered
- BoatLoad** (NF): Improved the texture generation for boats
- Woodworks** (NF): Added a missing tag to CHISELED_BOOKSHELVES
### ADDED:
- Every Compat** - Backported from 1.21.1
- (C): Added tag,
#c:laddersto all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - (IT): Corrected the ResourceLocation for the following WoodTypes from:
- Alex's Caves** - thornwood_log & stripped_thornwood_log
- More Sniffer Flowers** - vivicus_log
- Tech Reborn** - rubber_log
- \[Let's Do] Meadow** - alpine_birch_leaves
- Nature's Spirit** - joshua_log & stripped_joshua_log
## v2.9.20
### CHANGES:
- Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block
- Building But Better** (C): Updated to support
v2.0pre4- [BBB#76](https://github.com/starfish-studios/Building-But-Better/issues/78)
### DISABLED:
- Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat**
## v2.9.19
### FIXES:
- Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab.
- NEOFORGE is fine as is.
### ADDS:
- Every Compat** (C): Added a new config in
everycomp-hazardous.tomlwith ENABLE_FRAMED_BLOCKS_BLACKLIST - The Twilight Forest** (F): Added the missing tags to all blocks
## v2.9.18
### CHANGES:
- Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed
- Every Compat**
- (EXCLUDED): Excluded some blocks from supported mods if **Framed Blocks** is installed
- (OTHERS): Backported some codes from 1.21.1
### FIXES
- Chipped** (C): Fixed the manual texture generation from failing to generate textures for blocks with **Productive Trees** - [#1995](https://github.com/MehVahdJukaar/WoodGood/issues/1995)
## v2.9.17
### UPDATED:
- Every Compat** (C): Backported a feature from 1.21 that ensure the Blockstate files get modified and pointing at the correct model files for the blocks - [#1177](https://github.com/MehVahdJukaar/WoodGood/issues/1177)
- Related to **Copper Age Backport**
## v2.9.16
### UPDATED:
- Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord
- LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1169](https://github.com/MehVahdJukaar/WoodGood/pull/1169)
- Every Compat** (C): Improved error loggings further
- _previous changelog (v2.9.15):_ Improved some error loggings to make the debugging a unique crash much easier and clearer
- Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to **Building But Better** - [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103)
### NEW:
- Copper Age Backport** (C)
## v2.9.15
### UPDATED:
- Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1)
- Chipped** (C): Fixed crash with **Productive Trees**
- Every Compat** (C):
- Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1)
- Improved some error loggings to make the debugging a unique crash much easier and clearer
## v2.9.14
### UPDATED:
- Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155)
- Mosaic Carpentry** (F): Updated to support v1.3+
## v2.9.13
Merry Christmas! - Xel'Bayria
### UPDATED:
- Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in
everycomp-common.toml - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders
- it's on by default
- Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150)
- LANG** (ja_jp):
- Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134)
- Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138)
- Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde
- Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when
bbb:balustradeis blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142)
- NOTE: **Moonlight lib v2.16.17** - Added
powdery's missing stripped_log from **My Nether's Delight** - Chipped** (INCLUDED):
- Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136)
- Supported 11 new Blocks for LeavesType
## v2.9.12
### UPDATED:
- Macaw's Furniture** (C): Corrected the LANG for
kitchen_sink&stripped_kitchen_sink - Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in
everycomp-common.toml- [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to
true - Macaw's Furniture** (C): Added
oak_kitchen_sink - Quark** (C): Fixed the missing recipe,
vertical_slab_revertas it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks
## v2.9.11
### UPDATED:
- Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115)
## v2.9.10
### UPDATED:
- Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor
- <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span>
- Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1)
- <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span>
- Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114)
- Unusual Furniture** (NF): (Ported from 1.21.1)
- Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107)
- Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108)
- Every Compat** (C):
- Added a new config in
everycomp-hazardous.toml, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed
- NOTE: v3.2.0 or newer have been tested and found to break recipe system
- Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType,
legendarymonuments:distortionis blacklisted because its texture is a 32x32 - Macaw's Furniture** (C): Added 6 new cabinet blocks
- <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span>
- Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100)
- LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096)
## v2.9.9
### UPDATED:
- Boatload** (F): Fixed the missing textures for large_boat & furnace_boat
- Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075)
- NOTE: older than 2.0pre1 to 2.0pre2 won't be supported
- NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2
- but it will be removed in the future when v2.0 is officially out of "Release Candidate"
- Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated
- Builder's Delight** (F): Finished the unfinished recipes
- Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084)
- Create** & **Chipped** (C): glasses/windows with The tags,
#forge:glassor#c:glasshave been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have
#forge:glass_paneor#c:glass_paneremoved for the same reason
### ADDED:
- Farmer's Delight** (COMPAT): **Windswept's Delight**
### DEV:
- Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
TextureUtilityare renamed toUtilityTextureTagUtilityare renamed toUtilityTagRecipeUtilityare renamed toUtilityRecipeUtilityare renamed toUtilityMisc
## vv2.9.8
### UPDATED:
- Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078)
## v2.9.7
### UPDATED:
- Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077)
## v2.9.6
### UPDATED:
- Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped
- Quark** (F): Fixed crash with Hedge's recipe in the SERVER
- Chipped** (C): Improved textures & Corrected a few incorrect textures for logs
## v2.9.5
### UPDATED:
- Every Compat** (C): Fixed a rare bug where
everycomp-hazardous.tomlblacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - Variant Vanilla Blocks** & **Friends & Foes**
## v2.9.4
### UPDATED:
- Every Compat** (C):
- Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture)
- Improved the error loggings for some rare cases
- Chipped** (C):
- one missed outdated method
- Fixed the missing recipes
- Fixed missing textures for
tile_windowed_>TYPE<_door - Added mask textures for the remaining logs and stripped_logs. & also improved the textures
- Storage Drawers** (C): Updated to support
v12.14.3& Fixed the drawer's tooltip showing8 stacks per drawer, it's corrected to 32 like vanilla drawers - Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE
## v2.9.3
### UPDATED:
- Every Compat** (C):
- Improved the logging in case of crash for some unique cases
- Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details
- Added a new feature in
everycomp-hazardous.tomlto disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes
- Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858
- Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan
- Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048)
- Storage Drawers** (C): Added the missing tag,
#storagedrawers:trimto trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029)
## v2.9.2
### UPDATED:
- Every Compat** (C):
- Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31)
- Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients
- Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord)
## v2.9.1
### ADDED:
- Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023)
- Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028)
- LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028)
- Quark** (F): Updated the hedges' condition - required log from LeavesType
- NOTE: this fixed the hedges not being generated for LeavesType with logs
- \[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024)
- NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE
- Chipped** (C): Fixed a texture not being texture for bared_glass
## v2.9.0
### UPDATED:
- EveryCompat** (COMMON):
- Palette generation is now cached and a lot faster
- Improved API
- Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
|-----------------------------------------------------------------------------------------------------------------------------------|
| - **(C)**: FORGE & FABRIC |
| - **(FB)**: FABRIC |
| - **(FG)**: FORGE |
| - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture |
| - **(TEX)**: hand-made textures to improve the way a block looks |
| - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod |
| - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated |
| - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason |
| - **(UDBT)**: Undetected BlockTypes will be manually added |
| |
## v2.9.25
### CHANGES:
- Every Compat** (C):
- en_us (LANG) for **Rechiseled**, **Macaw's Windows**' CURTAIN_ROD, **Twilight Forest**'s dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1
- Architect's Palette** (INCLUDED): BOARDS with **Windswept** - Requested by @derp_gamer22
- Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - [#1313](https://github.com/MehVahdJukaar/WoodGood/issues/1313)
- MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304)
- Regions Unexplored** (TEX): Improved the custom texture generation using
brimwood_planks- this is related to above, please see **Refurbished Furniture**'s issue for more detail - Timber Frames** (C): Is disabled from v3.0.0 onward and only support older version from v2.0.0 to v2.9.9 - [#1317](https://github.com/MehVahdJukaar/WoodGood/issues/1317)
- Chipped** (C): Improved
POLISHED_OAK_PLANKS' texture generation to have a better looks - [#1120](https://github.com/MehVahdJukaar/WoodGood/issues/1120)
### ADDED:
- Macaw's Windows** (C): Added new block
CURTAIN_ROD - Woodworks** (FG): Added
CLOSET&TRAPPED_CLOSETfor BambooLike WoodTypes. - NOTE: These WoodType that aren't BambooType will use
CHEST&TRAPPED_CHEST
### REMOVED:
- Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use
everycomp-hazardous.tomlas an alternative
### NEW:
- Rechiseled** (C)
## v2.9.24
### FIXES:
- Every Compat** (C): Improved/Tweaked the texture generation for **Chipped** (Backported from 1.21) - [#1270](https://github.com/MehVahdJukaar/WoodGood/issues/1270)
### CHANGES:
- Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
## v2.9.23
### CHANGES:
- Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2
### FIXES:
- Boatload** (NF): Fixed the placed LARGE_BOAT's missing textures - [#1269](https://github.com/MehVahdJukaar/WoodGood/issues/1269)
## v2.9.22
### CHANGES:
- Every Compat** (C): Clean out some old codes that are no longer needed - Due to Boatloads' new texture generation from
v2.9.21 - Farmer's Delight** (C): Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257)
## v2.9.21
### CHANGES:
- Farmer's Delight**
- (TEX): Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord
- Every Compat** (C):
- Improved the Duplication System & Added a few exception for blocks that should be included or excluded (Backported from 1.21.1)
- Improved Logging in latest.log for how many Only-Items are registered along with how many blocks are registered
- BoatLoad** (NF): Improved the texture generation for boats
- Woodworks** (NF): Added a missing tag to CHISELED_BOOKSHELVES
### ADDED:
- Every Compat** - Backported from 1.21.1
- (C): Added tag,
#c:laddersto all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - (IT): Corrected the ResourceLocation for the following WoodTypes from:
- Alex's Caves** - thornwood_log & stripped_thornwood_log
- More Sniffer Flowers** - vivicus_log
- Tech Reborn** - rubber_log
- \[Let's Do] Meadow** - alpine_birch_leaves
- Nature's Spirit** - joshua_log & stripped_joshua_log
## v2.9.20
### CHANGES:
- Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block
- Building But Better** (C): Updated to support
v2.0pre4- [BBB#76](https://github.com/starfish-studios/Building-But-Better/issues/78)
### DISABLED:
- Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat**
## v2.9.19
### FIXES:
- Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab.
- NEOFORGE is fine as is.
### ADDS:
- Every Compat** (C): Added a new config in
everycomp-hazardous.tomlwith ENABLE_FRAMED_BLOCKS_BLACKLIST - The Twilight Forest** (F): Added the missing tags to all blocks
## v2.9.18
### CHANGES:
- Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed
- Every Compat**
- (EXCLUDED): Excluded some blocks from supported mods if **Framed Blocks** is installed
- (OTHERS): Backported some codes from 1.21.1
### FIXES
- Chipped** (C): Fixed the manual texture generation from failing to generate textures for blocks with **Productive Trees** - [#1995](https://github.com/MehVahdJukaar/WoodGood/issues/1995)
## v2.9.17
### UPDATED:
- Every Compat** (C): Backported a feature from 1.21 that ensure the Blockstate files get modified and pointing at the correct model files for the blocks - [#1177](https://github.com/MehVahdJukaar/WoodGood/issues/1177)
- Related to **Copper Age Backport**
## v2.9.16
### UPDATED:
- Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord
- LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1169](https://github.com/MehVahdJukaar/WoodGood/pull/1169)
- Every Compat** (C): Improved error loggings further
- _previous changelog (v2.9.15):_ Improved some error loggings to make the debugging a unique crash much easier and clearer
- Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to **Building But Better** - [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103)
### NEW:
- Copper Age Backport** (C)
## v2.9.15
### UPDATED:
- Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1)
- Chipped** (C): Fixed crash with **Productive Trees**
- Every Compat** (C):
- Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1)
- Improved some error loggings to make the debugging a unique crash much easier and clearer
## v2.9.14
### UPDATED:
- Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155)
- Mosaic Carpentry** (F): Updated to support v1.3+
## v2.9.13
Merry Christmas! - Xel'Bayria
### UPDATED:
- Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in
everycomp-common.toml - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders
- it's on by default
- Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150)
- LANG** (ja_jp):
- Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134)
- Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138)
- Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde
- Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when
bbb:balustradeis blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142)
- NOTE: **Moonlight lib v2.16.17** - Added
powdery's missing stripped_log from **My Nether's Delight** - Chipped** (INCLUDED):
- Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136)
- Supported 11 new Blocks for LeavesType
## v2.9.12
### UPDATED:
- Macaw's Furniture** (C): Corrected the LANG for
kitchen_sink&stripped_kitchen_sink - Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in
everycomp-common.toml- [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to
true - Macaw's Furniture** (C): Added
oak_kitchen_sink - Quark** (C): Fixed the missing recipe,
vertical_slab_revertas it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks
## v2.9.11
### UPDATED:
- Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115)
## v2.9.10
### UPDATED:
- Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor
- <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span>
- Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1)
- <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span>
- Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114)
- Unusual Furniture** (NF): (Ported from 1.21.1)
- Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107)
- Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108)
- Every Compat** (C):
- Added a new config in
everycomp-hazardous.toml, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed
- NOTE: v3.2.0 or newer have been tested and found to break recipe system
- Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType,
legendarymonuments:distortionis blacklisted because its texture is a 32x32 - Macaw's Furniture** (C): Added 6 new cabinet blocks
- <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span>
- Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100)
- LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096)
## v2.9.9
### UPDATED:
- Boatload** (F): Fixed the missing textures for large_boat & furnace_boat
- Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075)
- NOTE: older than 2.0pre1 to 2.0pre2 won't be supported
- NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2
- but it will be removed in the future when v2.0 is officially out of "Release Candidate"
- Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated
- Builder's Delight** (F): Finished the unfinished recipes
- Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084)
- Create** & **Chipped** (C): glasses/windows with The tags,
#forge:glassor#c:glasshave been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have
#forge:glass_paneor#c:glass_paneremoved for the same reason
### ADDED:
- Farmer's Delight** (COMPAT): **Windswept's Delight**
### DEV:
- Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
TextureUtilityare renamed toUtilityTextureTagUtilityare renamed toUtilityTagRecipeUtilityare renamed toUtilityRecipeUtilityare renamed toUtilityMisc
## vv2.9.8
### UPDATED:
- Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078)
## v2.9.7
### UPDATED:
- Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077)
## v2.9.6
### UPDATED:
- Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped
- Quark** (F): Fixed crash with Hedge's recipe in the SERVER
- Chipped** (C): Improved textures & Corrected a few incorrect textures for logs
## v2.9.5
### UPDATED:
- Every Compat** (C): Fixed a rare bug where
everycomp-hazardous.tomlblacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - Variant Vanilla Blocks** & **Friends & Foes**
## v2.9.4
### UPDATED:
- Every Compat** (C):
- Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture)
- Improved the error loggings for some rare cases
- Chipped** (C):
- one missed outdated method
- Fixed the missing recipes
- Fixed missing textures for
tile_windowed_>TYPE<_door - Added mask textures for the remaining logs and stripped_logs. & also improved the textures
- Storage Drawers** (C): Updated to support
v12.14.3& Fixed the drawer's tooltip showing8 stacks per drawer, it's corrected to 32 like vanilla drawers - Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE
## v2.9.3
### UPDATED:
- Every Compat** (C):
- Improved the logging in case of crash for some unique cases
- Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details
- Added a new feature in
everycomp-hazardous.tomlto disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes
- Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858
- Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan
- Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048)
- Storage Drawers** (C): Added the missing tag,
#storagedrawers:trimto trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029)
## v2.9.2
### UPDATED:
- Every Compat** (C):
- Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31)
- Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients
- Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord)
## v2.9.1
### ADDED:
- Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023)
- Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028)
- LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028)
- Quark** (F): Updated the hedges' condition - required log from LeavesType
- NOTE: this fixed the hedges not being generated for LeavesType with logs
- \[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024)
- NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE
- Chipped** (C): Fixed a texture not being texture for bared_glass
## v2.9.0
### UPDATED:
- EveryCompat** (COMMON):
- Palette generation is now cached and a lot faster
- Improved API
- Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
|-----------------------------------------------------------------------------------------------------------------------------------|
| \- **(C)**: FORGE & FABRIC |
| - **(FB)**: FABRIC |
| - **(NF)**: NEOFORGE |
| - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture |
| - **(TEX)**: hand-made textures to improve the way a block looks |
| - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod |
| - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated |
| - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason |
| - **(UDBT)**: Undetected BlockTypes will be manually added |
| - **(LIMITED)**: The mod will be only limited to specific version so it is still supported but newer version won't be supported |
| |
### CHANGES:
- Timber Frame** (LIMITED): WIll be no longer supported from v3.0.0 onward because it has an internal code that handle all of WoodTypes
- Every Compat** (C):
- Updated its code for new config screen
- Added a new method for Chests' texture where it can copy textures that is already shipped via mod that add
CHESTS- [#1312](https://github.com/MehVahdJukaar/WoodGood/issues/1312) - NOTE: this mean Every Compat will not generate a new texture for CHESTS if a texture for it already exist via **Quark**'s ASSET or **Woodworks**' ASSET
- Regions Unexplored** (TEX): Further improvement for mask texture via custom texture generation using
brimwood_plankto fit with animated textures - [#1310](https://github.com/MehVahdJukaar/WoodGood/issues/1310) - Quark** (NF): Fixed where the config that disable blocks like
HOLLOW_LOGbut **Every Compat** still generateHOLLOW_LOG
## v2.11.49
### CHANGES:
- Quark** (NF): Implemented AXE_STRIP for
POSTto be stripped intoSTRIPPED_POST - Every Compat (INCLUDED)**: **Architect's Palette**'s BOARDS with **Windswept** - Requested by @derp_gamer22
- MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304)
- Regions Unexplored** (TEX): Improved the custom texture generation using
brimwood_planks- this is related to above, please see **Refurbished Furniture**'s issue for more detail
### REMOVED:
- Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use
everycomp-hazardous.tomlas an alternative
### ADDED:
- Macaw's Windows** (C): new block,
curtain_rod- [#1307](https://github.com/MehVahdJukaar/WoodGood/issues/1307) - Bibliocraft Legacy** (Compat): Added exceptions for **bibliobiomes** & **bibliowoods**
### NEW:
- Rechiseled** (C)
## v2.11.48
### CHANGES:
- Every Compat** (C): Fixed a crash with **Quark** + **Environment** or Other Wood Mods - [#1300](https://github.com/MehVahdJukaar/WoodGood/issues/1300)
- Lightman's Currency** (NF): Updated the outdated CreativeTab - [#1301](https://github.com/MehVahdJukaar/WoodGood/issues/1301)
## v2.11.47
### CHANGES:
- Every Compat** (C):
- Moved USE_EXTERNAL_RESOURCE_PACK to
everycomp-client.tomlinstead ofeverycomp-common.toml - Removed Screen Config class for FABRIC & NEOFORGE
### FIXES:
- Woodworks** (NF):
- Corrected the chests' mask textures - [#1295](https://github.com/MehVahdJukaar/WoodGood/issues/1295)
- Improved Sawmill Recipe generation because there was missing recipes with some Wood mods like **Quark** - Reported by @derp_gamer22
- EveryCompat** (C): Fixed the loot_table generation not working correctly with **Quark**'s BOOKSHELF - [#1291](https://github.com/MehVahdJukaar/WoodGood/issues/1291)
### OTHERS:
- Moonlight Lib v3.1.3** (C) - NOTE that issues from Every Compat are fixed below
- Fixed the Environmental's LeavesType for variant Wisteria's missing Associated WoodType - [#1294](https://github.com/MehVahdJukaar/WoodGood/issues/1294)
- HardcodedBlockTypes:
- Set the following WoodTypes to be treated as BambooType - [#1250](https://github.com/MehVahdJukaar/WoodGood/issues/1250)
- garden_of_the_dead:whistlecane
- mynethersdelight:powdery
- dungeonsdelight:wormwood
- Added Shroomcraft's 4 undetected Mushroom - [#1286](https://github.com/MehVahdJukaar/WoodGood/issues/1286)
- Added Associated WoodType to 5 LeavesType from No Man's Land - [#1243](https://github.com/MehVahdJukaar/WoodGood/issues/1243)
## v2.11.46
### ADDED:
- Farmer's Delight** (COMPAT): **Windswept Delights**
### CHANGES:
- Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar
- More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285)
### FIXES:
- Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277)
- Farmer's Delight** (C):
- Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children
- Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
- Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
- Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
## v2.11.45
### CHANGES:
- Every Compat** (C):
- Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files
- Replaced a few classes from the deprecated,
isVanilla()toisKnownVanillaWood(WoodType) CompatChestBlockEntityno longer havegetDefaultName()so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233)
### ADDED:
- Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload**
- Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat
- Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed
- NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS
### LANG:
- JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230
## v2.11.44
### FIXES:
- Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities
- Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS
- [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209)
- [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266)
- [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241)
- The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector**
- What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab
### CHANGES:
- <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span>
- Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported
- Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2
- Furnish** (FB): Updated to support
v29+ - BoatLoad** (NF): Improved the texture generation for boats
### NOTE:
- Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck
it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC)
This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side:
- Blockus**
- Stylish Stiles**
- Excessive Building**
- Furnish**
## v2.11.43
### CHANGES:
- Every Compat** (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded - Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for **Quark** as supported-mod
## v2.11.43
### CHANGES:
- Every Compat** (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded - Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for **Quark** as supported-mod
## v2.11.42
### CHANGES:
- Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262)
- Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259)
- Farmer's Delight** (C):
- Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257)
- Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord
### FIXES:
- Every Compat** (FB):
- Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261)
- Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265)
- Nature's Spirit** (IT): Using
joshua_bundleandstripped_joshua_bundleinstead ofjoshua_logandstripped_joshua_logfor texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258)
### ADDED:
- Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260)
### LANG:
- EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion**
## v2.11.41
### FIXES:
- Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244)
- Farmer's Delight** (C): Updated Cabinets' tags to have
#farmersdelight:cabinetsand#farmersdelight:cabinets/wooden- [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970)
- NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception
### ADDED:
- Every Compat** (C): Added tag,
#c:laddersto all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238)
- Curiosities** (NF): Made an exception for built-in supported Wood Mods:
- atmospheric
- autumnity
- environmental
- gardens_of_the_dead
- mynethersdelight
- upgrade_aquatic
- Beautiful Campfires** (C): Added tags,
#toughasnails:heating_blocksor#toughasnails:cooling_blocksto campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253)
## v2.11.40
### FIXES:
- Every Compat** (C):
- Fixed a SERVER Crash when
onItemTooltip()is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233)
- Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in
everycomp-entries.toml- [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237)
## v2.11.39
### CHANGES:
- Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar
### FIXES:
- Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236)
- Every Comp** (c): Fixed an issue that would prevent block models gen for certain models
## v2.11.38
### CHANGS:
- The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation
### ADDS:
- Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20)
### DISABLED:
- Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat**
## v2.11.37
### FIXES:
- The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226)
- MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world
- Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block
## v2.11.36
### FIXES:
- Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab.
- NEOFORGE is fine as is.
- The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223)
- Abnormal's Woodworks** (NF): Fixed the missing LANG for
chest&trapped_cheston SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222)
### ADDS
- Every Compat** (C): Added a new config in
everycomp-hazardous.tomlwith ENABLE_FRAMED_BLOCKS_BLACKLIST
## v2.11.35
### ADDS:
- More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219)
### FIXES:
- Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220)
## v2.11.34
### CHANGES:
- Tech Reborn** (IT): Corrected the wrong texture used for
techreborn:rubber_log- [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine)
### FIXES
- Every Compat** (C): Fixed the crash in the
CYCLE_ITEM_RENDERwith "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216)
- Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation.
## v2.11.33
### CHANGES:
- Every Compat** (C):
- Fixed **Chipped** or **Macaw** for
doorandtrapdoornot being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag,
#create:chest_mounted_storageto all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the
CYCLE_ITEM_RENDERclass where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
### FIXES:
- Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab
### NEW SUPPORTED MODS:
- Curiosities!** (NF)
## v2.11.32
### CHANGES:
- Every Compat** (C): Removed 2 configs due to a misunderstood request
## v2.11.31
### CHANGES:
- Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too.
- NOTE: if you want to disable either EC's or Mod's. You can use
everycomp-common.tomland findcreative_tabfor EC orno_mod_creative_tabfor Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54)
- Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
DISABLE_CYCLE_ITEM_RENDERER- disable creative-tab from showing the iteration of every item from Wood-GoodCREATIVE_TAB_ICON- Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good
## v2.11.30
### CHANGES:
- Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed
- Every Compat** (C):
- Corrected the wrong logic for
everycomp-hazardous.toml's module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded.
- Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause
- Enderscape** (INCLUDED): WoodType-
murublightwith Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199)
## v2.11.29
### UPDATED:
- Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm**
- \[Let's Do] Meadow** (IT): Added
meadow:alpine_birch_leaves's ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves
- Macaw's Furniture** (C): Added the missing BlockEntity to
counterand its base block isoak_counter - NOTE: this fix the crash when you place
counterof any WoodType (this was reported via discord)
## v2.11.28
### UPDATED:
- Macaw's Furniture** (C): Added the missing BlockEntity to
strippedCounterand its base block isstripped_oak_counter - NOTE: this fix the crash when you place
strippedCounterof any WoodType (this was reported via discord) - Excessive Building** (FB):
v4.0.0or newer will be no longer supported. onlyv3.3.10is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge
- EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation
## v2.11.27
### UPDATED:
- LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179)
- Quark** (NF): Fixed chests' texture not using the custom textures
## v2.11.26
### UPDATED:
- Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed**
- NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC
- Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module
## v2.11.25
### UPDATED:
- Every Compat** (C): Improved classes & Made a few changes in API classes
- Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164)
- MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165)
- Older than v3.0.0 will be no longer supported. That included the BETA version, too.
### NEW:
- Copper Age Backport** (C)
#### DEV:
if your mod has a built-in module for Every Compat, change the superparent class from
SimpleModule to EveryCompatModule## v2.11.24
### UPDATED:
- Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1)
- Every Compat** (C):
- Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155)
- Improved some error loggings to make the debugging a unique crash much easier and clearer
- Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160)
## v2.11.23
### UPDATED:
- Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150)
- Chipped** (INCLUDED):
- Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136)
- Supported 11 new Blocks for LeavesType
- Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde
### ADDED:
- Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation
## v2.11.22
### UPDATED:
- Every Compat** (C): Fixed the
#c:chests/wooden's tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143)
## v2.11.21
### UPDATED:
- Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table
- Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures
- Every Compat** (C):
- Fixed the tag with namespace "c:" like
#c:chestsnot loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via
GENERATE_BLOCKTYPE_TAGSnot being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's
- Chipped** (C): Cleanup & removed extra codes that aren't needed
- Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up
## v2.11.20
### UPDATED:
- Every Compat** (C): Fixed an crash related to the config,
GENERATE_BLOCKTYPE_TAGSineverycomp-common.toml- [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags
## v2.11.19
### UPDATED:
- Every Compat** (C): Added a new config,
GENERATE_BLOCKTYPE_TAGSineverycomp-common.toml - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders
- it's on by default
## v2.11.18
### UPDATED:
- Macaw's Furniture** (C): Supporting 2 new blocks,
oak_kitchen_sink&stripped_oak_kitchen_sink - Every Compat** (C): Added a new config,
NO_MOD_CREATIVE_TABineverycomp-common.toml- [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to
true
## v2.11.17
### UPDATED:
- Create** (C): Corrected the tab where EC's items are being added into
- Quark** (NF): Updated to support v4.1-467.3568 or newer
- <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span>
- Macaw's Furniture** (C): Added 6 new cabinet blocks
- <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span>
- Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType,
legendarymonuments:distortionis blacklisted because its texture is a 32x32
## v2.11.16
### UPDATED:
- Unusual Furniture** (NF): Forgot to mark one method to be
OnlyIn(Dist.CLIENT)- FIXED issue with SERVER not working properly
## v2.11.15
### UPDATED:
- Unusual Furniture** (NF):
- Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107)
- Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108)
- Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102)
- Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_
- Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106)
### ADDED:
- Unusual Furniture** (NF): Supporting new block: shelf - @axtrough
## v2.11.14
### UPDATED:
- Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped
- Every Compat** (C): New feature in
everycomp-hazardous.tomlwhere you can blacklist a specific WoodType block or leavesType block - Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094)
- Blockus** (FB):
- Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090)
- Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093)
- hedges' tag,
#blockus:small_hedgesis now#blockus:hedges- [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093)
### ADDED:
- Unusual Furniture** (NF): Supporting v1.1.1+
- Every Compat** (C): Added tag,
#minecraft:non_flammable_wood&#minecraft:strider_warm_blocksto all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood
- regions_unexplored:cobalt
- regions_unexplored:dead
- regions_unexplored:yellow_bioshroom
## v2.11.13
### UPDATED:
- Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086)
- NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported.
- REASON: the ResourceLocation for some blocks' textures has changed
- Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088)
## v2.11.12
### UPDATED:
- Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083)
## v2.11.11
### UPDATED:
- Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082)
- Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080)
- Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED
### ADDED:
- LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082)
## v2.11.10
### UPDATED:
- Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038)
- Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code.
- Chipped** (C): Improved textures & Corrected a few incorrect textures for logs
### DEV:
- Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
TextureUtilityare renamed toUtilityTextureTagUtilityare renamed toUtilityTagRecipeUtilityare renamed toUtilityRecipeUtilityare renamed toUtilityMisc
## v2.11.9
### UPDATED:
- Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158)
- LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest**
## v2.11.8
### UPDATED:
- Every Compat** (C): Fixed a rare bug where
everycomp-hazardous.tomlblacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - Variant Vanilla Blocks** & **Friends & Foes**
- Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073)
- Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea
### ADDED:
- TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log
- Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures
## v2.11.7
### UPDATED:
- Quark** (NF): Updated deprecated method to use new method, just texture stuff
- Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to
bookshelf - EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental)
- Related to: **Marioverse**
- Updated again to improved some codes related to above
## v2.11.6
### UPDATED:
- Every Compat** (C): Updated a few API for **Stone Zone**
## v2.11.5
### UPDATED:
- Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest
- Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest
- Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057)
- Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar
- Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900)
- EveryCompat** (C): Improved the error loggings for some rare cases
- Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060)
- Chipped** (C):
- one missed outdated method
- Fixed the missing recipes
- Fixed missing textures for
tile_windowed_>TYPE<_door - Added mask textures for the remaining logs and stripped_logs. & also improved the textures
## v2.11.4
### UPDATED:
- Every Compat** (C):
- Improved the comments in configs,
everycomp-common.tomlandeverycomp-client.toml - Added a new feature in
everycomp-hazardous.tomlto disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes
- Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood
- Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic**
## v2.11.3
### UPDATED:
- Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040)
- Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts
- Storage Drawers** (C): Added the missing tag,
#storagedrawers:trimto trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - Macaw's Doors** (C): Added a new block: whispering_door
- Macaw's Trapdoors** (C):
- Added a new block: whispering_trapdoor
- Added a mask texture for barrel_trapdoor
- EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146)
## v2.11.2
### UPDATED:
- EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143)
- Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042)
- Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord)
## v2.11.1
### UPDATED:
- Fixed an issue with config
- Added back a constructor that was recently modified hopefully restoring backward compat
## v2.11.0
### ADDED:
- Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change
- Requires newest **Moonlight Lib v2.23.0** or above
### UPDATED:
- Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992)
- Farmer's Delight** (COMPAT): Added **Undergarden Delight**
|-----------------------------------------------------------------------------------------------------------------------------------|
| \- **(C)**: FORGE & FABRIC |
| - **(FB)**: FABRIC |
| - **(NF)**: NEOFORGE |
| - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture |
| - **(TEX)**: hand-made textures to improve the way a block looks |
| - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod |
| - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated |
| - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason |
| - **(UDBT)**: Undetected BlockTypes will be manually added |
| - **(LIMITED)**: The mod will be only limited to specific version so it is still supported but newer version won't be supported |
| |
### CHANGES:
- Timber Frame** (LIMITED): WIll be no longer supported from v3.0.0 onward because it has an internal code that handle all of WoodTypes
- Every Compat** (C):
- Updated its code for new config screen
- Added a new method for Chests' texture where it can copy textures that is already shipped via mod that add
CHESTS- [#1312](https://github.com/MehVahdJukaar/WoodGood/issues/1312) - NOTE: this mean Every Compat will not generate a new texture for CHESTS if a texture for it already exist via **Quark**'s ASSET or **Woodworks**' ASSET
- Regions Unexplored** (TEX): Further improvement for mask texture via custom texture generation using
brimwood_plankto fit with animated textures - [#1310](https://github.com/MehVahdJukaar/WoodGood/issues/1310) - Quark** (NF): Fixed where the config that disable blocks like
HOLLOW_LOGbut **Every Compat** still generateHOLLOW_LOG
## v2.11.49
### CHANGES:
- Quark** (NF): Implemented AXE_STRIP for
POSTto be stripped intoSTRIPPED_POST - Every Compat (INCLUDED)**: **Architect's Palette**'s BOARDS with **Windswept** - Requested by @derp_gamer22
- MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304)
- Regions Unexplored** (TEX): Improved the custom texture generation using
brimwood_planks- this is related to above, please see **Refurbished Furniture**'s issue for more detail
### REMOVED:
- Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use
everycomp-hazardous.tomlas an alternative
### ADDED:
- Macaw's Windows** (C): new block,
curtain_rod- [#1307](https://github.com/MehVahdJukaar/WoodGood/issues/1307) - Bibliocraft Legacy** (Compat): Added exceptions for **bibliobiomes** & **bibliowoods**
### NEW:
- Rechiseled** (C)
## v2.11.48
### CHANGES:
- Every Compat** (C): Fixed a crash with **Quark** + **Environment** or Other Wood Mods - [#1300](https://github.com/MehVahdJukaar/WoodGood/issues/1300)
- Lightman's Currency** (NF): Updated the outdated CreativeTab - [#1301](https://github.com/MehVahdJukaar/WoodGood/issues/1301)
## v2.11.47
### CHANGES:
- Every Compat** (C):
- Moved USE_EXTERNAL_RESOURCE_PACK to
everycomp-client.tomlinstead ofeverycomp-common.toml - Removed Screen Config class for FABRIC & NEOFORGE
### FIXES:
- Woodworks** (NF):
- Corrected the chests' mask textures - [#1295](https://github.com/MehVahdJukaar/WoodGood/issues/1295)
- Improved Sawmill Recipe generation because there was missing recipes with some Wood mods like **Quark** - Reported by @derp_gamer22
- EveryCompat** (C): Fixed the loot_table generation not working correctly with **Quark**'s BOOKSHELF - [#1291](https://github.com/MehVahdJukaar/WoodGood/issues/1291)
### OTHERS:
- Moonlight Lib v3.1.3** (C) - NOTE that issues from Every Compat are fixed below
- Fixed the Environmental's LeavesType for variant Wisteria's missing Associated WoodType - [#1294](https://github.com/MehVahdJukaar/WoodGood/issues/1294)
- HardcodedBlockTypes:
- Set the following WoodTypes to be treated as BambooType - [#1250](https://github.com/MehVahdJukaar/WoodGood/issues/1250)
- garden_of_the_dead:whistlecane
- mynethersdelight:powdery
- dungeonsdelight:wormwood
- Added Shroomcraft's 4 undetected Mushroom - [#1286](https://github.com/MehVahdJukaar/WoodGood/issues/1286)
- Added Associated WoodType to 5 LeavesType from No Man's Land - [#1243](https://github.com/MehVahdJukaar/WoodGood/issues/1243)
## v2.11.46
### ADDED:
- Farmer's Delight** (COMPAT): **Windswept Delights**
### CHANGES:
- Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar
- More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285)
### FIXES:
- Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277)
- Farmer's Delight** (C):
- Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children
- Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
- Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
- Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
## v2.11.45
### CHANGES:
- Every Compat** (C):
- Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files
- Replaced a few classes from the deprecated,
isVanilla()toisKnownVanillaWood(WoodType) CompatChestBlockEntityno longer havegetDefaultName()so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233)
### ADDED:
- Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload**
- Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat
- Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed
- NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS
### LANG:
- JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230
## v2.11.44
### FIXES:
- Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities
- Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS
- [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209)
- [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266)
- [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241)
- The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector**
- What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab
### CHANGES:
- <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span>
- Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported
- Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2
- Furnish** (FB): Updated to support
v29+ - BoatLoad** (NF): Improved the texture generation for boats
### NOTE:
- Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck
it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC)
This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side:
- Blockus**
- Stylish Stiles**
- Excessive Building**
- Furnish**
## v2.11.43
### CHANGES:
- Every Compat** (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded - Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for **Quark** as supported-mod
## v2.11.43
### CHANGES:
- Every Compat** (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded - Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for **Quark** as supported-mod
## v2.11.42
### CHANGES:
- Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262)
- Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259)
- Farmer's Delight** (C):
- Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257)
- Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord
### FIXES:
- Every Compat** (FB):
- Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261)
- Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265)
- Nature's Spirit** (IT): Using
joshua_bundleandstripped_joshua_bundleinstead ofjoshua_logandstripped_joshua_logfor texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258)
### ADDED:
- Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260)
### LANG:
- EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion**
## v2.11.41
### FIXES:
- Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244)
- Farmer's Delight** (C): Updated Cabinets' tags to have
#farmersdelight:cabinetsand#farmersdelight:cabinets/wooden- [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970)
- NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception
### ADDED:
- Every Compat** (C): Added tag,
#c:laddersto all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238)
- Curiosities** (NF): Made an exception for built-in supported Wood Mods:
- atmospheric
- autumnity
- environmental
- gardens_of_the_dead
- mynethersdelight
- upgrade_aquatic
- Beautiful Campfires** (C): Added tags,
#toughasnails:heating_blocksor#toughasnails:cooling_blocksto campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253)
## v2.11.40
### FIXES:
- Every Compat** (C):
- Fixed a SERVER Crash when
onItemTooltip()is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233)
- Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in
everycomp-entries.toml- [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237)
## v2.11.39
### CHANGES:
- Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar
### FIXES:
- Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236)
- Every Comp** (c): Fixed an issue that would prevent block models gen for certain models
## v2.11.38
### CHANGS:
- The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation
### ADDS:
- Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20)
### DISABLED:
- Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat**
## v2.11.37
### FIXES:
- The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226)
- MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world
- Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block
## v2.11.36
### FIXES:
- Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab.
- NEOFORGE is fine as is.
- The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223)
- Abnormal's Woodworks** (NF): Fixed the missing LANG for
chest&trapped_cheston SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222)
### ADDS
- Every Compat** (C): Added a new config in
everycomp-hazardous.tomlwith ENABLE_FRAMED_BLOCKS_BLACKLIST
## v2.11.35
### ADDS:
- More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219)
### FIXES:
- Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220)
## v2.11.34
### CHANGES:
- Tech Reborn** (IT): Corrected the wrong texture used for
techreborn:rubber_log- [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine)
### FIXES
- Every Compat** (C): Fixed the crash in the
CYCLE_ITEM_RENDERwith "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216)
- Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation.
## v2.11.33
### CHANGES:
- Every Compat** (C):
- Fixed **Chipped** or **Macaw** for
doorandtrapdoornot being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag,
#create:chest_mounted_storageto all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the
CYCLE_ITEM_RENDERclass where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
### FIXES:
- Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab
### NEW SUPPORTED MODS:
- Curiosities!** (NF)
## v2.11.32
### CHANGES:
- Every Compat** (C): Removed 2 configs due to a misunderstood request
## v2.11.31
### CHANGES:
- Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too.
- NOTE: if you want to disable either EC's or Mod's. You can use
everycomp-common.tomland findcreative_tabfor EC orno_mod_creative_tabfor Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54)
- Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
DISABLE_CYCLE_ITEM_RENDERER- disable creative-tab from showing the iteration of every item from Wood-GoodCREATIVE_TAB_ICON- Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good
## v2.11.30
### CHANGES:
- Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed
- Every Compat** (C):
- Corrected the wrong logic for
everycomp-hazardous.toml's module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded.
- Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause
- Enderscape** (INCLUDED): WoodType-
murublightwith Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199)
## v2.11.29
### UPDATED:
- Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm**
- \[Let's Do] Meadow** (IT): Added
meadow:alpine_birch_leaves's ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves
- Macaw's Furniture** (C): Added the missing BlockEntity to
counterand its base block isoak_counter - NOTE: this fix the crash when you place
counterof any WoodType (this was reported via discord)
## v2.11.28
### UPDATED:
- Macaw's Furniture** (C): Added the missing BlockEntity to
strippedCounterand its base block isstripped_oak_counter - NOTE: this fix the crash when you place
strippedCounterof any WoodType (this was reported via discord) - Excessive Building** (FB):
v4.0.0or newer will be no longer supported. onlyv3.3.10is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge
- EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation
## v2.11.27
### UPDATED:
- LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179)
- Quark** (NF): Fixed chests' texture not using the custom textures
## v2.11.26
### UPDATED:
- Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed**
- NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC
- Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module
## v2.11.25
### UPDATED:
- Every Compat** (C): Improved classes & Made a few changes in API classes
- Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164)
- MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165)
- Older than v3.0.0 will be no longer supported. That included the BETA version, too.
### NEW:
- Copper Age Backport** (C)
#### DEV:
if your mod has a built-in module for Every Compat, change the superparent class from
SimpleModule to EveryCompatModule## v2.11.24
### UPDATED:
- Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1)
- Every Compat** (C):
- Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155)
- Improved some error loggings to make the debugging a unique crash much easier and clearer
- Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160)
## v2.11.23
### UPDATED:
- Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150)
- Chipped** (INCLUDED):
- Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136)
- Supported 11 new Blocks for LeavesType
- Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde
### ADDED:
- Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation
## v2.11.22
### UPDATED:
- Every Compat** (C): Fixed the
#c:chests/wooden's tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143)
## v2.11.21
### UPDATED:
- Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table
- Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures
- Every Compat** (C):
- Fixed the tag with namespace "c:" like
#c:chestsnot loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via
GENERATE_BLOCKTYPE_TAGSnot being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's
- Chipped** (C): Cleanup & removed extra codes that aren't needed
- Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up
## v2.11.20
### UPDATED:
- Every Compat** (C): Fixed an crash related to the config,
GENERATE_BLOCKTYPE_TAGSineverycomp-common.toml- [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags
## v2.11.19
### UPDATED:
- Every Compat** (C): Added a new config,
GENERATE_BLOCKTYPE_TAGSineverycomp-common.toml - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders
- it's on by default
## v2.11.18
### UPDATED:
- Macaw's Furniture** (C): Supporting 2 new blocks,
oak_kitchen_sink&stripped_oak_kitchen_sink - Every Compat** (C): Added a new config,
NO_MOD_CREATIVE_TABineverycomp-common.toml- [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to
true
## v2.11.17
### UPDATED:
- Create** (C): Corrected the tab where EC's items are being added into
- Quark** (NF): Updated to support v4.1-467.3568 or newer
- <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span>
- Macaw's Furniture** (C): Added 6 new cabinet blocks
- <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span>
- Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType,
legendarymonuments:distortionis blacklisted because its texture is a 32x32
## v2.11.16
### UPDATED:
- Unusual Furniture** (NF): Forgot to mark one method to be
OnlyIn(Dist.CLIENT)- FIXED issue with SERVER not working properly
## v2.11.15
### UPDATED:
- Unusual Furniture** (NF):
- Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107)
- Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108)
- Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102)
- Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_
- Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106)
### ADDED:
- Unusual Furniture** (NF): Supporting new block: shelf - @axtrough
## v2.11.14
### UPDATED:
- Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped
- Every Compat** (C): New feature in
everycomp-hazardous.tomlwhere you can blacklist a specific WoodType block or leavesType block - Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094)
- Blockus** (FB):
- Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090)
- Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093)
- hedges' tag,
#blockus:small_hedgesis now#blockus:hedges- [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093)
### ADDED:
- Unusual Furniture** (NF): Supporting v1.1.1+
- Every Compat** (C): Added tag,
#minecraft:non_flammable_wood&#minecraft:strider_warm_blocksto all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood
- regions_unexplored:cobalt
- regions_unexplored:dead
- regions_unexplored:yellow_bioshroom
## v2.11.13
### UPDATED:
- Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086)
- NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported.
- REASON: the ResourceLocation for some blocks' textures has changed
- Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088)
## v2.11.12
### UPDATED:
- Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083)
## v2.11.11
### UPDATED:
- Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082)
- Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080)
- Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED
### ADDED:
- LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082)
## v2.11.10
### UPDATED:
- Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038)
- Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code.
- Chipped** (C): Improved textures & Corrected a few incorrect textures for logs
### DEV:
- Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
TextureUtilityare renamed toUtilityTextureTagUtilityare renamed toUtilityTagRecipeUtilityare renamed toUtilityRecipeUtilityare renamed toUtilityMisc
## v2.11.9
### UPDATED:
- Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158)
- LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest**
## v2.11.8
### UPDATED:
- Every Compat** (C): Fixed a rare bug where
everycomp-hazardous.tomlblacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - Variant Vanilla Blocks** & **Friends & Foes**
- Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073)
- Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea
### ADDED:
- TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log
- Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures
## v2.11.7
### UPDATED:
- Quark** (NF): Updated deprecated method to use new method, just texture stuff
- Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to
bookshelf - EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental)
- Related to: **Marioverse**
- Updated again to improved some codes related to above
## v2.11.6
### UPDATED:
- Every Compat** (C): Updated a few API for **Stone Zone**
## v2.11.5
### UPDATED:
- Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest
- Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest
- Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057)
- Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar
- Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900)
- EveryCompat** (C): Improved the error loggings for some rare cases
- Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060)
- Chipped** (C):
- one missed outdated method
- Fixed the missing recipes
- Fixed missing textures for
tile_windowed_>TYPE<_door - Added mask textures for the remaining logs and stripped_logs. & also improved the textures
## v2.11.4
### UPDATED:
- Every Compat** (C):
- Improved the comments in configs,
everycomp-common.tomlandeverycomp-client.toml - Added a new feature in
everycomp-hazardous.tomlto disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes
- Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood
- Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic**
## v2.11.3
### UPDATED:
- Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040)
- Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts
- Storage Drawers** (C): Added the missing tag,
#storagedrawers:trimto trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - Macaw's Doors** (C): Added a new block: whispering_door
- Macaw's Trapdoors** (C):
- Added a new block: whispering_trapdoor
- Added a mask texture for barrel_trapdoor
- EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146)
## v2.11.2
### UPDATED:
- EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143)
- Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042)
- Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord)
## v2.11.1
### UPDATED:
- Fixed an issue with config
- Added back a constructor that was recently modified hopefully restoring backward compat
## v2.11.0
### ADDED:
- Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change
- Requires newest **Moonlight Lib v2.23.0** or above
### UPDATED:
- Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992)
- Farmer's Delight** (COMPAT): Added **Undergarden Delight**
|-----------------------------------------------------------------------------------------------------------------------------------|
| \- **(C)**: FORGE & FABRIC |
| - **(FB)**: FABRIC |
| - **(NF)**: NEOFORGE |
| - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture |
| - **(TEX)**: hand-made textures to improve the way a block looks |
| - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod |
| - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated |
| - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason |
| - **(UDBT)**: Undetected BlockTypes will be manually added |
| |
### CHANGES:
- Quark** (NF): Implemented AXE_STRIP for
POSTto be stripped intoSTRIPPED_POST - Every Compat (INCLUDED)**: **Architect's Palette**'s BOARDS with **Windswept** - Requested by @derp_gamer22
- MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304)
- Regions Unexplored** (TEX): Improved the custom texture generation using
brimwood_planks- this is related to above, please see **Refurbished Furniture**'s issue for more detail
### REMOVED:
- Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use
everycomp-hazardous.tomlas an alternative
### ADDED:
- Macaw's Windows** (C): new block,
curtain_rod- [#1307](https://github.com/MehVahdJukaar/WoodGood/issues/1307) - Bibliocraft Legacy** (Compat): Added exceptions for **bibliobiomes** & **bibliowoods**
### NEW:
- Rechiseled** (C)
## v2.11.48
### CHANGES:
- Every Compat** (C): Fixed a crash with **Quark** + **Environment** or Other Wood Mods - [#1300](https://github.com/MehVahdJukaar/WoodGood/issues/1300)
- Lightman's Currency** (NF): Updated the outdated CreativeTab - [#1301](https://github.com/MehVahdJukaar/WoodGood/issues/1301)
## v2.11.47
### CHANGES:
- Every Compat** (C):
- Moved USE_EXTERNAL_RESOURCE_PACK to
everycomp-client.tomlinstead ofeverycomp-common.toml - Removed Screen Config class for FABRIC & NEOFORGE
### FIXES:
- Woodworks** (NF):
- Corrected the chests' mask textures - [#1295](https://github.com/MehVahdJukaar/WoodGood/issues/1295)
- Improved Sawmill Recipe generation because there was missing recipes with some Wood mods like **Quark** - Reported by @derp_gamer22
- EveryCompat** (C): Fixed the loot_table generation not working correctly with **Quark**'s BOOKSHELF - [#1291](https://github.com/MehVahdJukaar/WoodGood/issues/1291)
### OTHERS:
- Moonlight Lib v3.1.3** (C) - NOTE that issues from Every Compat are fixed below
- Fixed the Environmental's LeavesType for variant Wisteria's missing Associated WoodType - [#1294](https://github.com/MehVahdJukaar/WoodGood/issues/1294)
- HardcodedBlockTypes:
- Set the following WoodTypes to be treated as BambooType - [#1250](https://github.com/MehVahdJukaar/WoodGood/issues/1250)
- garden_of_the_dead:whistlecane
- mynethersdelight:powdery
- dungeonsdelight:wormwood
- Added Shroomcraft's 4 undetected Mushroom - [#1286](https://github.com/MehVahdJukaar/WoodGood/issues/1286)
- Added Associated WoodType to 5 LeavesType from No Man's Land - [#1243](https://github.com/MehVahdJukaar/WoodGood/issues/1243)
## v2.11.46
### ADDED:
- Farmer's Delight** (COMPAT): **Windswept Delights**
### CHANGES:
- Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar
- More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285)
### FIXES:
- Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277)
- Farmer's Delight** (C):
- Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children
- Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
- Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
- Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
## v2.11.45
### CHANGES:
- Every Compat** (C):
- Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files
- Replaced a few classes from the deprecated,
isVanilla()toisKnownVanillaWood(WoodType) CompatChestBlockEntityno longer havegetDefaultName()so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233)
### ADDED:
- Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload**
- Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat
- Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed
- NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS
### LANG:
- JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230
## v2.11.44
### FIXES:
- Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities
- Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS
- [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209)
- [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266)
- [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241)
- The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector**
- What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab
### CHANGES:
- <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span>
- Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported
- Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2
- Furnish** (FB): Updated to support
v29+ - BoatLoad** (NF): Improved the texture generation for boats
### NOTE:
- Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck
it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC)
This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side:
- Blockus**
- Stylish Stiles**
- Excessive Building**
- Furnish**
## v2.11.43
### CHANGES:
- Every Compat** (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded - Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for **Quark** as supported-mod
## v2.11.43
### CHANGES:
- Every Compat** (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded - Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for **Quark** as supported-mod
## v2.11.42
### CHANGES:
- Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262)
- Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259)
- Farmer's Delight** (C):
- Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257)
- Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord
### FIXES:
- Every Compat** (FB):
- Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261)
- Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265)
- Nature's Spirit** (IT): Using
joshua_bundleandstripped_joshua_bundleinstead ofjoshua_logandstripped_joshua_logfor texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258)
### ADDED:
- Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260)
### LANG:
- EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion**
## v2.11.41
### FIXES:
- Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244)
- Farmer's Delight** (C): Updated Cabinets' tags to have
#farmersdelight:cabinetsand#farmersdelight:cabinets/wooden- [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970)
- NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception
### ADDED:
- Every Compat** (C): Added tag,
#c:laddersto all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238)
- Curiosities** (NF): Made an exception for built-in supported Wood Mods:
- atmospheric
- autumnity
- environmental
- gardens_of_the_dead
- mynethersdelight
- upgrade_aquatic
- Beautiful Campfires** (C): Added tags,
#toughasnails:heating_blocksor#toughasnails:cooling_blocksto campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253)
## v2.11.40
### FIXES:
- Every Compat** (C):
- Fixed a SERVER Crash when
onItemTooltip()is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233)
- Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in
everycomp-entries.toml- [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237)
## v2.11.39
### CHANGES:
- Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar
### FIXES:
- Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236)
- Every Comp** (c): Fixed an issue that would prevent block models gen for certain models
## v2.11.38
### CHANGS:
- The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation
### ADDS:
- Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20)
### DISABLED:
- Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat**
## v2.11.37
### FIXES:
- The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226)
- MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world
- Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block
## v2.11.36
### FIXES:
- Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab.
- NEOFORGE is fine as is.
- The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223)
- Abnormal's Woodworks** (NF): Fixed the missing LANG for
chest&trapped_cheston SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222)
### ADDS
- Every Compat** (C): Added a new config in
everycomp-hazardous.tomlwith ENABLE_FRAMED_BLOCKS_BLACKLIST
## v2.11.35
### ADDS:
- More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219)
### FIXES:
- Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220)
## v2.11.34
### CHANGES:
- Tech Reborn** (IT): Corrected the wrong texture used for
techreborn:rubber_log- [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine)
### FIXES
- Every Compat** (C): Fixed the crash in the
CYCLE_ITEM_RENDERwith "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216)
- Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation.
## v2.11.33
### CHANGES:
- Every Compat** (C):
- Fixed **Chipped** or **Macaw** for
doorandtrapdoornot being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag,
#create:chest_mounted_storageto all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the
CYCLE_ITEM_RENDERclass where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
### FIXES:
- Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab
### NEW SUPPORTED MODS:
- Curiosities!** (NF)
## v2.11.32
### CHANGES:
- Every Compat** (C): Removed 2 configs due to a misunderstood request
## v2.11.31
### CHANGES:
- Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too.
- NOTE: if you want to disable either EC's or Mod's. You can use
everycomp-common.tomland findcreative_tabfor EC orno_mod_creative_tabfor Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54)
- Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
DISABLE_CYCLE_ITEM_RENDERER- disable creative-tab from showing the iteration of every item from Wood-GoodCREATIVE_TAB_ICON- Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good
## v2.11.30
### CHANGES:
- Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed
- Every Compat** (C):
- Corrected the wrong logic for
everycomp-hazardous.toml's module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded.
- Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause
- Enderscape** (INCLUDED): WoodType-
murublightwith Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199)
## v2.11.29
### UPDATED:
- Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm**
- \[Let's Do] Meadow** (IT): Added
meadow:alpine_birch_leaves's ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves
- Macaw's Furniture** (C): Added the missing BlockEntity to
counterand its base block isoak_counter - NOTE: this fix the crash when you place
counterof any WoodType (this was reported via discord)
## v2.11.28
### UPDATED:
- Macaw's Furniture** (C): Added the missing BlockEntity to
strippedCounterand its base block isstripped_oak_counter - NOTE: this fix the crash when you place
strippedCounterof any WoodType (this was reported via discord) - Excessive Building** (FB):
v4.0.0or newer will be no longer supported. onlyv3.3.10is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge
- EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation
## v2.11.27
### UPDATED:
- LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179)
- Quark** (NF): Fixed chests' texture not using the custom textures
## v2.11.26
### UPDATED:
- Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed**
- NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC
- Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module
## v2.11.25
### UPDATED:
- Every Compat** (C): Improved classes & Made a few changes in API classes
- Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164)
- MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165)
- Older than v3.0.0 will be no longer supported. That included the BETA version, too.
### NEW:
- Copper Age Backport** (C)
#### DEV:
if your mod has a built-in module for Every Compat, change the superparent class from
SimpleModule to EveryCompatModule## v2.11.24
### UPDATED:
- Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1)
- Every Compat** (C):
- Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155)
- Improved some error loggings to make the debugging a unique crash much easier and clearer
- Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160)
## v2.11.23
### UPDATED:
- Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150)
- Chipped** (INCLUDED):
- Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136)
- Supported 11 new Blocks for LeavesType
- Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde
### ADDED:
- Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation
## v2.11.22
### UPDATED:
- Every Compat** (C): Fixed the
#c:chests/wooden's tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143)
## v2.11.21
### UPDATED:
- Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table
- Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures
- Every Compat** (C):
- Fixed the tag with namespace "c:" like
#c:chestsnot loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via
GENERATE_BLOCKTYPE_TAGSnot being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's
- Chipped** (C): Cleanup & removed extra codes that aren't needed
- Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up
## v2.11.20
### UPDATED:
- Every Compat** (C): Fixed an crash related to the config,
GENERATE_BLOCKTYPE_TAGSineverycomp-common.toml- [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags
## v2.11.19
### UPDATED:
- Every Compat** (C): Added a new config,
GENERATE_BLOCKTYPE_TAGSineverycomp-common.toml - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders
- it's on by default
## v2.11.18
### UPDATED:
- Macaw's Furniture** (C): Supporting 2 new blocks,
oak_kitchen_sink&stripped_oak_kitchen_sink - Every Compat** (C): Added a new config,
NO_MOD_CREATIVE_TABineverycomp-common.toml- [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to
true
## v2.11.17
### UPDATED:
- Create** (C): Corrected the tab where EC's items are being added into
- Quark** (NF): Updated to support v4.1-467.3568 or newer
- <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span>
- Macaw's Furniture** (C): Added 6 new cabinet blocks
- <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span>
- Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType,
legendarymonuments:distortionis blacklisted because its texture is a 32x32
## v2.11.16
### UPDATED:
- Unusual Furniture** (NF): Forgot to mark one method to be
OnlyIn(Dist.CLIENT)- FIXED issue with SERVER not working properly
## v2.11.15
### UPDATED:
- Unusual Furniture** (NF):
- Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107)
- Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108)
- Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102)
- Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_
- Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106)
### ADDED:
- Unusual Furniture** (NF): Supporting new block: shelf - @axtrough
## v2.11.14
### UPDATED:
- Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped
- Every Compat** (C): New feature in
everycomp-hazardous.tomlwhere you can blacklist a specific WoodType block or leavesType block - Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094)
- Blockus** (FB):
- Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090)
- Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093)
- hedges' tag,
#blockus:small_hedgesis now#blockus:hedges- [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093)
### ADDED:
- Unusual Furniture** (NF): Supporting v1.1.1+
- Every Compat** (C): Added tag,
#minecraft:non_flammable_wood&#minecraft:strider_warm_blocksto all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood
- regions_unexplored:cobalt
- regions_unexplored:dead
- regions_unexplored:yellow_bioshroom
## v2.11.13
### UPDATED:
- Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086)
- NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported.
- REASON: the ResourceLocation for some blocks' textures has changed
- Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088)
## v2.11.12
### UPDATED:
- Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083)
## v2.11.11
### UPDATED:
- Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082)
- Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080)
- Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED
### ADDED:
- LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082)
## v2.11.10
### UPDATED:
- Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038)
- Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code.
- Chipped** (C): Improved textures & Corrected a few incorrect textures for logs
### DEV:
- Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
TextureUtilityare renamed toUtilityTextureTagUtilityare renamed toUtilityTagRecipeUtilityare renamed toUtilityRecipeUtilityare renamed toUtilityMisc
## v2.11.9
### UPDATED:
- Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158)
- LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest**
## v2.11.8
### UPDATED:
- Every Compat** (C): Fixed a rare bug where
everycomp-hazardous.tomlblacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - Variant Vanilla Blocks** & **Friends & Foes**
- Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073)
- Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea
### ADDED:
- TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log
- Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures
## v2.11.7
### UPDATED:
- Quark** (NF): Updated deprecated method to use new method, just texture stuff
- Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to
bookshelf - EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental)
- Related to: **Marioverse**
- Updated again to improved some codes related to above
## v2.11.6
### UPDATED:
- Every Compat** (C): Updated a few API for **Stone Zone**
## v2.11.5
### UPDATED:
- Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest
- Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest
- Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057)
- Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar
- Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900)
- EveryCompat** (C): Improved the error loggings for some rare cases
- Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060)
- Chipped** (C):
- one missed outdated method
- Fixed the missing recipes
- Fixed missing textures for
tile_windowed_>TYPE<_door - Added mask textures for the remaining logs and stripped_logs. & also improved the textures
## v2.11.4
### UPDATED:
- Every Compat** (C):
- Improved the comments in configs,
everycomp-common.tomlandeverycomp-client.toml - Added a new feature in
everycomp-hazardous.tomlto disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes
- Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood
- Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic**
## v2.11.3
### UPDATED:
- Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040)
- Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts
- Storage Drawers** (C): Added the missing tag,
#storagedrawers:trimto trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - Macaw's Doors** (C): Added a new block: whispering_door
- Macaw's Trapdoors** (C):
- Added a new block: whispering_trapdoor
- Added a mask texture for barrel_trapdoor
- EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146)
## v2.11.2
### UPDATED:
- EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143)
- Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042)
- Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord)
## v2.11.1
### UPDATED:
- Fixed an issue with config
- Added back a constructor that was recently modified hopefully restoring backward compat
## v2.11.0
### ADDED:
- Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change
- Requires newest **Moonlight Lib v2.23.0** or above
### UPDATED:
- Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992)
- Farmer's Delight** (COMPAT): Added **Undergarden Delight**
|-----------------------------------------------------------------------------------------------------------------------------------|
| \- **(C)**: FORGE & FABRIC |
| - **(FB)**: FABRIC |
| - **(NF)**: NEOFORGE |
| - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture |
| - **(TEX)**: hand-made textures to improve the way a block looks |
| - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod |
| - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated |
| - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason |
| - **(UDBT)**: Undetected BlockTypes will be manually added |
| |
### CHANGES:
- Quark** (NF): Implemented AXE_STRIP for
POSTto be stripped intoSTRIPPED_POST - Every Compat (INCLUDED)**: **Architect's Palette**'s BOARDS with **Windswept** - Requested by @derp_gamer22
- MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304)
- Regions Unexplored** (TEX): Improved the custom texture generation using
brimwood_planks- this is related to above, please see **Refurbished Furniture**'s issue for more detail
### REMOVED:
- Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use
everycomp-hazardous.tomlas an alternative
### ADDED:
- Macaw's Windows** (C): new block,
curtain_rod- [#1307](https://github.com/MehVahdJukaar/WoodGood/issues/1307) - Bibliocraft Legacy** (Compat): Added exceptions for **bibliobiomes** & **bibliowoods**
### NEW:
- Rechiseled** (C)
## v2.11.48
### CHANGES:
- Every Compat** (C): Fixed a crash with **Quark** + **Environment** or Other Wood Mods - [#1300](https://github.com/MehVahdJukaar/WoodGood/issues/1300)
- Lightman's Currency** (NF): Updated the outdated CreativeTab - [#1301](https://github.com/MehVahdJukaar/WoodGood/issues/1301)
## v2.11.47
### CHANGES:
- Every Compat** (C):
- Moved USE_EXTERNAL_RESOURCE_PACK to
everycomp-client.tomlinstead ofeverycomp-common.toml - Removed Screen Config class for FABRIC & NEOFORGE
### FIXES:
- Woodworks** (NF):
- Corrected the chests' mask textures - [#1295](https://github.com/MehVahdJukaar/WoodGood/issues/1295)
- Improved Sawmill Recipe generation because there was missing recipes with some Wood mods like **Quark** - Reported by @derp_gamer22
- EveryCompat** (C): Fixed the loot_table generation not working correctly with **Quark**'s BOOKSHELF - [#1291](https://github.com/MehVahdJukaar/WoodGood/issues/1291)
### OTHERS:
- Moonlight Lib v3.1.3** (C) - NOTE that issues from Every Compat are fixed below
- Fixed the Environmental's LeavesType for variant Wisteria's missing Associated WoodType - [#1294](https://github.com/MehVahdJukaar/WoodGood/issues/1294)
- HardcodedBlockTypes:
- Set the following WoodTypes to be treated as BambooType - [#1250](https://github.com/MehVahdJukaar/WoodGood/issues/1250)
- garden_of_the_dead:whistlecane
- mynethersdelight:powdery
- dungeonsdelight:wormwood
- Added Shroomcraft's 4 undetected Mushroom - [#1286](https://github.com/MehVahdJukaar/WoodGood/issues/1286)
- Added Associated WoodType to 5 LeavesType from No Man's Land - [#1243](https://github.com/MehVahdJukaar/WoodGood/issues/1243)
## v2.11.46
### ADDED:
- Farmer's Delight** (COMPAT): **Windswept Delights**
### CHANGES:
- Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar
- More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285)
### FIXES:
- Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277)
- Farmer's Delight** (C):
- Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children
- Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
- Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
- Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
## v2.11.45
### CHANGES:
- Every Compat** (C):
- Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files
- Replaced a few classes from the deprecated,
isVanilla()toisKnownVanillaWood(WoodType) CompatChestBlockEntityno longer havegetDefaultName()so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233)
### ADDED:
- Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload**
- Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat
- Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed
- NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS
### LANG:
- JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230
## v2.11.44
### FIXES:
- Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities
- Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS
- [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209)
- [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266)
- [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241)
- The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector**
- What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab
### CHANGES:
- <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span>
- Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported
- Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2
- Furnish** (FB): Updated to support
v29+ - BoatLoad** (NF): Improved the texture generation for boats
### NOTE:
- Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck
it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC)
This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side:
- Blockus**
- Stylish Stiles**
- Excessive Building**
- Furnish**
## v2.11.43
### CHANGES:
- Every Compat** (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded - Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for **Quark** as supported-mod
## v2.11.43
### CHANGES:
- Every Compat** (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded - Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for **Quark** as supported-mod
## v2.11.42
### CHANGES:
- Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262)
- Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259)
- Farmer's Delight** (C):
- Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257)
- Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord
### FIXES:
- Every Compat** (FB):
- Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261)
- Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265)
- Nature's Spirit** (IT): Using
joshua_bundleandstripped_joshua_bundleinstead ofjoshua_logandstripped_joshua_logfor texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258)
### ADDED:
- Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260)
### LANG:
- EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion**
## v2.11.41
### FIXES:
- Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244)
- Farmer's Delight** (C): Updated Cabinets' tags to have
#farmersdelight:cabinetsand#farmersdelight:cabinets/wooden- [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970)
- NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception
### ADDED:
- Every Compat** (C): Added tag,
#c:laddersto all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238)
- Curiosities** (NF): Made an exception for built-in supported Wood Mods:
- atmospheric
- autumnity
- environmental
- gardens_of_the_dead
- mynethersdelight
- upgrade_aquatic
- Beautiful Campfires** (C): Added tags,
#toughasnails:heating_blocksor#toughasnails:cooling_blocksto campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253)
## v2.11.40
### FIXES:
- Every Compat** (C):
- Fixed a SERVER Crash when
onItemTooltip()is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233)
- Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in
everycomp-entries.toml- [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237)
## v2.11.39
### CHANGES:
- Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar
### FIXES:
- Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236)
- Every Comp** (c): Fixed an issue that would prevent block models gen for certain models
## v2.11.38
### CHANGS:
- The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation
### ADDS:
- Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20)
### DISABLED:
- Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat**
## v2.11.37
### FIXES:
- The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226)
- MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world
- Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block
## v2.11.36
### FIXES:
- Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab.
- NEOFORGE is fine as is.
- The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223)
- Abnormal's Woodworks** (NF): Fixed the missing LANG for
chest&trapped_cheston SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222)
### ADDS
- Every Compat** (C): Added a new config in
everycomp-hazardous.tomlwith ENABLE_FRAMED_BLOCKS_BLACKLIST
## v2.11.35
### ADDS:
- More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219)
### FIXES:
- Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220)
## v2.11.34
### CHANGES:
- Tech Reborn** (IT): Corrected the wrong texture used for
techreborn:rubber_log- [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine)
### FIXES
- Every Compat** (C): Fixed the crash in the
CYCLE_ITEM_RENDERwith "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216)
- Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation.
## v2.11.33
### CHANGES:
- Every Compat** (C):
- Fixed **Chipped** or **Macaw** for
doorandtrapdoornot being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag,
#create:chest_mounted_storageto all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the
CYCLE_ITEM_RENDERclass where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
### FIXES:
- Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab
### NEW SUPPORTED MODS:
- Curiosities!** (NF)
## v2.11.32
### CHANGES:
- Every Compat** (C): Removed 2 configs due to a misunderstood request
## v2.11.31
### CHANGES:
- Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too.
- NOTE: if you want to disable either EC's or Mod's. You can use
everycomp-common.tomland findcreative_tabfor EC orno_mod_creative_tabfor Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54)
- Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
DISABLE_CYCLE_ITEM_RENDERER- disable creative-tab from showing the iteration of every item from Wood-GoodCREATIVE_TAB_ICON- Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good
## v2.11.30
### CHANGES:
- Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed
- Every Compat** (C):
- Corrected the wrong logic for
everycomp-hazardous.toml's module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded.
- Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause
- Enderscape** (INCLUDED): WoodType-
murublightwith Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199)
## v2.11.29
### UPDATED:
- Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm**
- \[Let's Do] Meadow** (IT): Added
meadow:alpine_birch_leaves's ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves
- Macaw's Furniture** (C): Added the missing BlockEntity to
counterand its base block isoak_counter - NOTE: this fix the crash when you place
counterof any WoodType (this was reported via discord)
## v2.11.28
### UPDATED:
- Macaw's Furniture** (C): Added the missing BlockEntity to
strippedCounterand its base block isstripped_oak_counter - NOTE: this fix the crash when you place
strippedCounterof any WoodType (this was reported via discord) - Excessive Building** (FB):
v4.0.0or newer will be no longer supported. onlyv3.3.10is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge
- EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation
## v2.11.27
### UPDATED:
- LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179)
- Quark** (NF): Fixed chests' texture not using the custom textures
## v2.11.26
### UPDATED:
- Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed**
- NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC
- Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module
## v2.11.25
### UPDATED:
- Every Compat** (C): Improved classes & Made a few changes in API classes
- Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164)
- MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165)
- Older than v3.0.0 will be no longer supported. That included the BETA version, too.
### NEW:
- Copper Age Backport** (C)
#### DEV:
if your mod has a built-in module for Every Compat, change the superparent class from
SimpleModule to EveryCompatModule## v2.11.24
### UPDATED:
- Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1)
- Every Compat** (C):
- Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155)
- Improved some error loggings to make the debugging a unique crash much easier and clearer
- Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160)
## v2.11.23
### UPDATED:
- Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150)
- Chipped** (INCLUDED):
- Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136)
- Supported 11 new Blocks for LeavesType
- Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde
### ADDED:
- Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation
## v2.11.22
### UPDATED:
- Every Compat** (C): Fixed the
#c:chests/wooden's tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143)
## v2.11.21
### UPDATED:
- Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table
- Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures
- Every Compat** (C):
- Fixed the tag with namespace "c:" like
#c:chestsnot loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via
GENERATE_BLOCKTYPE_TAGSnot being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's
- Chipped** (C): Cleanup & removed extra codes that aren't needed
- Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up
## v2.11.20
### UPDATED:
- Every Compat** (C): Fixed an crash related to the config,
GENERATE_BLOCKTYPE_TAGSineverycomp-common.toml- [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags
## v2.11.19
### UPDATED:
- Every Compat** (C): Added a new config,
GENERATE_BLOCKTYPE_TAGSineverycomp-common.toml - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders
- it's on by default
## v2.11.18
### UPDATED:
- Macaw's Furniture** (C): Supporting 2 new blocks,
oak_kitchen_sink&stripped_oak_kitchen_sink - Every Compat** (C): Added a new config,
NO_MOD_CREATIVE_TABineverycomp-common.toml- [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to
true
## v2.11.17
### UPDATED:
- Create** (C): Corrected the tab where EC's items are being added into
- Quark** (NF): Updated to support v4.1-467.3568 or newer
- <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span>
- Macaw's Furniture** (C): Added 6 new cabinet blocks
- <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span>
- Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType,
legendarymonuments:distortionis blacklisted because its texture is a 32x32
## v2.11.16
### UPDATED:
- Unusual Furniture** (NF): Forgot to mark one method to be
OnlyIn(Dist.CLIENT)- FIXED issue with SERVER not working properly
## v2.11.15
### UPDATED:
- Unusual Furniture** (NF):
- Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107)
- Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108)
- Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102)
- Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_
- Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106)
### ADDED:
- Unusual Furniture** (NF): Supporting new block: shelf - @axtrough
## v2.11.14
### UPDATED:
- Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped
- Every Compat** (C): New feature in
everycomp-hazardous.tomlwhere you can blacklist a specific WoodType block or leavesType block - Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094)
- Blockus** (FB):
- Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090)
- Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093)
- hedges' tag,
#blockus:small_hedgesis now#blockus:hedges- [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093)
### ADDED:
- Unusual Furniture** (NF): Supporting v1.1.1+
- Every Compat** (C): Added tag,
#minecraft:non_flammable_wood&#minecraft:strider_warm_blocksto all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood
- regions_unexplored:cobalt
- regions_unexplored:dead
- regions_unexplored:yellow_bioshroom
## v2.11.13
### UPDATED:
- Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086)
- NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported.
- REASON: the ResourceLocation for some blocks' textures has changed
- Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088)
## v2.11.12
### UPDATED:
- Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083)
## v2.11.11
### UPDATED:
- Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082)
- Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080)
- Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED
### ADDED:
- LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082)
## v2.11.10
### UPDATED:
- Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038)
- Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code.
- Chipped** (C): Improved textures & Corrected a few incorrect textures for logs
### DEV:
- Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
TextureUtilityare renamed toUtilityTextureTagUtilityare renamed toUtilityTagRecipeUtilityare renamed toUtilityRecipeUtilityare renamed toUtilityMisc
## v2.11.9
### UPDATED:
- Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158)
- LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest**
## v2.11.8
### UPDATED:
- Every Compat** (C): Fixed a rare bug where
everycomp-hazardous.tomlblacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - Variant Vanilla Blocks** & **Friends & Foes**
- Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073)
- Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea
### ADDED:
- TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log
- Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures
## v2.11.7
### UPDATED:
- Quark** (NF): Updated deprecated method to use new method, just texture stuff
- Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to
bookshelf - EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental)
- Related to: **Marioverse**
- Updated again to improved some codes related to above
## v2.11.6
### UPDATED:
- Every Compat** (C): Updated a few API for **Stone Zone**
## v2.11.5
### UPDATED:
- Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest
- Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest
- Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057)
- Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar
- Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900)
- EveryCompat** (C): Improved the error loggings for some rare cases
- Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060)
- Chipped** (C):
- one missed outdated method
- Fixed the missing recipes
- Fixed missing textures for
tile_windowed_>TYPE<_door - Added mask textures for the remaining logs and stripped_logs. & also improved the textures
## v2.11.4
### UPDATED:
- Every Compat** (C):
- Improved the comments in configs,
everycomp-common.tomlandeverycomp-client.toml - Added a new feature in
everycomp-hazardous.tomlto disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes
- Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood
- Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic**
## v2.11.3
### UPDATED:
- Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040)
- Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts
- Storage Drawers** (C): Added the missing tag,
#storagedrawers:trimto trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - Macaw's Doors** (C): Added a new block: whispering_door
- Macaw's Trapdoors** (C):
- Added a new block: whispering_trapdoor
- Added a mask texture for barrel_trapdoor
- EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146)
## v2.11.2
### UPDATED:
- EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143)
- Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042)
- Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord)
## v2.11.1
### UPDATED:
- Fixed an issue with config
- Added back a constructor that was recently modified hopefully restoring backward compat
## v2.11.0
### ADDED:
- Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change
- Requires newest **Moonlight Lib v2.23.0** or above
### UPDATED:
- Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992)
- Farmer's Delight** (COMPAT): Added **Undergarden Delight**
|-----------------------------------------------------------------------------------------------------------------------------------|
| \- **(C)**: FORGE & FABRIC |
| - **(FB)**: FABRIC |
| - **(NF)**: NEOFORGE |
| - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture |
| - **(TEX)**: hand-made textures to improve the way a block looks |
| - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod |
| - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated |
| - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason |
| - **(UDBT)**: Undetected BlockTypes will be manually added |
| |
### CHANGES:
- Every Compat** (C): Fixed a crash with **Quark** + **Environment** or Other Wood Mods - [#1300](https://github.com/MehVahdJukaar/WoodGood/issues/1300)
- Lightman's Currency** (NF): Updated the outdated CreativeTab - [#1301](https://github.com/MehVahdJukaar/WoodGood/issues/1301)
## v2.11.47
### CHANGES:
- Every Compat** (C):
- Moved USE_EXTERNAL_RESOURCE_PACK to
everycomp-client.tomlinstead ofeverycomp-common.toml - Removed Screen Config class for FABRIC & NEOFORGE
### FIXES:
- Woodworks** (NF):
- Corrected the chests' mask textures - [#1295](https://github.com/MehVahdJukaar/WoodGood/issues/1295)
- Improved Sawmill Recipe generation because there was missing recipes with some Wood mods like **Quark** - Reported by @derp_gamer22
- EveryCompat** (C): Fixed the loot_table generation not working correctly with **Quark**'s BOOKSHELF - [#1291](https://github.com/MehVahdJukaar/WoodGood/issues/1291)
### OTHERS:
- Moonlight Lib v3.1.3** (C) - NOTE that issues from Every Compat are fixed below
- Fixed the Environmental's LeavesType for variant Wisteria's missing Associated WoodType - [#1294](https://github.com/MehVahdJukaar/WoodGood/issues/1294)
- HardcodedBlockTypes:
- Set the following WoodTypes to be treated as BambooType - [#1250](https://github.com/MehVahdJukaar/WoodGood/issues/1250)
- garden_of_the_dead:wisteria
- mynethersdelight:powdery
- dungeonsdelight:wormwood
- Added Shroomcraft's 4 undetected Mushroom - [#1286](https://github.com/MehVahdJukaar/WoodGood/issues/1286)
- Added Associated WoodType to 5 LeavesType from No Man's Land - [#1243](https://github.com/MehVahdJukaar/WoodGood/issues/1243)
## v2.11.46
### ADDED:
- Farmer's Delight** (COMPAT): **Windswept Delights**
### CHANGES:
- Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar
- More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285)
### FIXES:
- Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277)
- Farmer's Delight** (C):
- Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children
- Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
- Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
- Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
## v2.11.45
### CHANGES:
- Every Compat** (C):
- Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files
- Replaced a few classes from the deprecated,
isVanilla()toisKnownVanillaWood(WoodType) CompatChestBlockEntityno longer havegetDefaultName()so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233)
### ADDED:
- Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload**
- Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat
- Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed
- NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS
### LANG:
- JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230
## v2.11.44
### FIXES:
- Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities
- Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS
- [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209)
- [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266)
- [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241)
- The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector**
- What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab
### CHANGES:
- <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span>
- Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported
- Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2
- Furnish** (FB): Updated to support
v29+ - BoatLoad** (NF): Improved the texture generation for boats
### NOTE:
- Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck
it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC)
This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side:
- Blockus**
- Stylish Stiles**
- Excessive Building**
- Furnish**
## v2.11.43
### CHANGES:
- Every Compat** (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded - Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for **Quark** as supported-mod
## v2.11.43
### CHANGES:
- Every Compat** (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded - Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for **Quark** as supported-mod
## v2.11.42
### CHANGES:
- Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262)
- Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259)
- Farmer's Delight** (C):
- Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257)
- Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord
### FIXES:
- Every Compat** (FB):
- Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261)
- Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265)
- Nature's Spirit** (IT): Using
joshua_bundleandstripped_joshua_bundleinstead ofjoshua_logandstripped_joshua_logfor texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258)
### ADDED:
- Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260)
### LANG:
- EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion**
## v2.11.41
### FIXES:
- Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244)
- Farmer's Delight** (C): Updated Cabinets' tags to have
#farmersdelight:cabinetsand#farmersdelight:cabinets/wooden- [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970)
- NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception
### ADDED:
- Every Compat** (C): Added tag,
#c:laddersto all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238)
- Curiosities** (NF): Made an exception for built-in supported Wood Mods:
- atmospheric
- autumnity
- environmental
- gardens_of_the_dead
- mynethersdelight
- upgrade_aquatic
- Beautiful Campfires** (C): Added tags,
#toughasnails:heating_blocksor#toughasnails:cooling_blocksto campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253)
## v2.11.40
### FIXES:
- Every Compat** (C):
- Fixed a SERVER Crash when
onItemTooltip()is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233)
- Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in
everycomp-entries.toml- [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237)
## v2.11.39
### CHANGES:
- Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar
### FIXES:
- Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236)
- Every Comp** (c): Fixed an issue that would prevent block models gen for certain models
## v2.11.38
### CHANGS:
- The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation
### ADDS:
- Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20)
### DISABLED:
- Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat**
## v2.11.37
### FIXES:
- The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226)
- MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world
- Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block
## v2.11.36
### FIXES:
- Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab.
- NEOFORGE is fine as is.
- The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223)
- Abnormal's Woodworks** (NF): Fixed the missing LANG for
chest&trapped_cheston SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222)
### ADDS
- Every Compat** (C): Added a new config in
everycomp-hazardous.tomlwith ENABLE_FRAMED_BLOCKS_BLACKLIST
## v2.11.35
### ADDS:
- More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219)
### FIXES:
- Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220)
## v2.11.34
### CHANGES:
- Tech Reborn** (IT): Corrected the wrong texture used for
techreborn:rubber_log- [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine)
### FIXES
- Every Compat** (C): Fixed the crash in the
CYCLE_ITEM_RENDERwith "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216)
- Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation.
## v2.11.33
### CHANGES:
- Every Compat** (C):
- Fixed **Chipped** or **Macaw** for
doorandtrapdoornot being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag,
#create:chest_mounted_storageto all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the
CYCLE_ITEM_RENDERclass where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
### FIXES:
- Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab
### NEW SUPPORTED MODS:
- Curiosities!** (NF)
## v2.11.32
### CHANGES:
- Every Compat** (C): Removed 2 configs due to a misunderstood request
## v2.11.31
### CHANGES:
- Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too.
- NOTE: if you want to disable either EC's or Mod's. You can use
everycomp-common.tomland findcreative_tabfor EC orno_mod_creative_tabfor Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54)
- Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
DISABLE_CYCLE_ITEM_RENDERER- disable creative-tab from showing the iteration of every item from Wood-GoodCREATIVE_TAB_ICON- Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good
## v2.11.30
### CHANGES:
- Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed
- Every Compat** (C):
- Corrected the wrong logic for
everycomp-hazardous.toml's module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded.
- Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause
- Enderscape** (INCLUDED): WoodType-
murublightwith Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199)
## v2.11.29
### UPDATED:
- Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm**
- \[Let's Do] Meadow** (IT): Added
meadow:alpine_birch_leaves's ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves
- Macaw's Furniture** (C): Added the missing BlockEntity to
counterand its base block isoak_counter - NOTE: this fix the crash when you place
counterof any WoodType (this was reported via discord)
## v2.11.28
### UPDATED:
- Macaw's Furniture** (C): Added the missing BlockEntity to
strippedCounterand its base block isstripped_oak_counter - NOTE: this fix the crash when you place
strippedCounterof any WoodType (this was reported via discord) - Excessive Building** (FB):
v4.0.0or newer will be no longer supported. onlyv3.3.10is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge
- EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation
## v2.11.27
### UPDATED:
- LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179)
- Quark** (NF): Fixed chests' texture not using the custom textures
## v2.11.26
### UPDATED:
- Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed**
- NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC
- Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module
## v2.11.25
### UPDATED:
- Every Compat** (C): Improved classes & Made a few changes in API classes
- Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164)
- MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165)
- Older than v3.0.0 will be no longer supported. That included the BETA version, too.
### NEW:
- Copper Age Backport** (C)
#### DEV:
if your mod has a built-in module for Every Compat, change the superparent class from
SimpleModule to EveryCompatModule## v2.11.24
### UPDATED:
- Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1)
- Every Compat** (C):
- Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155)
- Improved some error loggings to make the debugging a unique crash much easier and clearer
- Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160)
## v2.11.23
### UPDATED:
- Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150)
- Chipped** (INCLUDED):
- Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136)
- Supported 11 new Blocks for LeavesType
- Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde
### ADDED:
- Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation
## v2.11.22
### UPDATED:
- Every Compat** (C): Fixed the
#c:chests/wooden's tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143)
## v2.11.21
### UPDATED:
- Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table
- Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures
- Every Compat** (C):
- Fixed the tag with namespace "c:" like
#c:chestsnot loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via
GENERATE_BLOCKTYPE_TAGSnot being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's
- Chipped** (C): Cleanup & removed extra codes that aren't needed
- Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up
## v2.11.20
### UPDATED:
- Every Compat** (C): Fixed an crash related to the config,
GENERATE_BLOCKTYPE_TAGSineverycomp-common.toml- [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags
## v2.11.19
### UPDATED:
- Every Compat** (C): Added a new config,
GENERATE_BLOCKTYPE_TAGSineverycomp-common.toml - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders
- it's on by default
## v2.11.18
### UPDATED:
- Macaw's Furniture** (C): Supporting 2 new blocks,
oak_kitchen_sink&stripped_oak_kitchen_sink - Every Compat** (C): Added a new config,
NO_MOD_CREATIVE_TABineverycomp-common.toml- [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to
true
## v2.11.17
### UPDATED:
- Create** (C): Corrected the tab where EC's items are being added into
- Quark** (NF): Updated to support v4.1-467.3568 or newer
- <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span>
- Macaw's Furniture** (C): Added 6 new cabinet blocks
- <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span>
- Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType,
legendarymonuments:distortionis blacklisted because its texture is a 32x32
## v2.11.16
### UPDATED:
- Unusual Furniture** (NF): Forgot to mark one method to be
OnlyIn(Dist.CLIENT)- FIXED issue with SERVER not working properly
## v2.11.15
### UPDATED:
- Unusual Furniture** (NF):
- Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107)
- Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108)
- Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102)
- Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_
- Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106)
### ADDED:
- Unusual Furniture** (NF): Supporting new block: shelf - @axtrough
## v2.11.14
### UPDATED:
- Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped
- Every Compat** (C): New feature in
everycomp-hazardous.tomlwhere you can blacklist a specific WoodType block or leavesType block - Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094)
- Blockus** (FB):
- Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090)
- Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093)
- hedges' tag,
#blockus:small_hedgesis now#blockus:hedges- [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093)
### ADDED:
- Unusual Furniture** (NF): Supporting v1.1.1+
- Every Compat** (C): Added tag,
#minecraft:non_flammable_wood&#minecraft:strider_warm_blocksto all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood
- regions_unexplored:cobalt
- regions_unexplored:dead
- regions_unexplored:yellow_bioshroom
## v2.11.13
### UPDATED:
- Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086)
- NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported.
- REASON: the ResourceLocation for some blocks' textures has changed
- Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088)
## v2.11.12
### UPDATED:
- Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083)
## v2.11.11
### UPDATED:
- Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082)
- Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080)
- Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED
### ADDED:
- LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082)
## v2.11.10
### UPDATED:
- Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038)
- Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code.
- Chipped** (C): Improved textures & Corrected a few incorrect textures for logs
### DEV:
- Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
TextureUtilityare renamed toUtilityTextureTagUtilityare renamed toUtilityTagRecipeUtilityare renamed toUtilityRecipeUtilityare renamed toUtilityMisc
## v2.11.9
### UPDATED:
- Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158)
- LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest**
## v2.11.8
### UPDATED:
- Every Compat** (C): Fixed a rare bug where
everycomp-hazardous.tomlblacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - Variant Vanilla Blocks** & **Friends & Foes**
- Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073)
- Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea
### ADDED:
- TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log
- Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures
## v2.11.7
### UPDATED:
- Quark** (NF): Updated deprecated method to use new method, just texture stuff
- Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to
bookshelf - EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental)
- Related to: **Marioverse**
- Updated again to improved some codes related to above
## v2.11.6
### UPDATED:
- Every Compat** (C): Updated a few API for **Stone Zone**
## v2.11.5
### UPDATED:
- Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest
- Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest
- Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057)
- Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar
- Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900)
- EveryCompat** (C): Improved the error loggings for some rare cases
- Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060)
- Chipped** (C):
- one missed outdated method
- Fixed the missing recipes
- Fixed missing textures for
tile_windowed_>TYPE<_door - Added mask textures for the remaining logs and stripped_logs. & also improved the textures
## v2.11.4
### UPDATED:
- Every Compat** (C):
- Improved the comments in configs,
everycomp-common.tomlandeverycomp-client.toml - Added a new feature in
everycomp-hazardous.tomlto disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes
- Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood
- Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic**
## v2.11.3
### UPDATED:
- Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040)
- Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts
- Storage Drawers** (C): Added the missing tag,
#storagedrawers:trimto trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - Macaw's Doors** (C): Added a new block: whispering_door
- Macaw's Trapdoors** (C):
- Added a new block: whispering_trapdoor
- Added a mask texture for barrel_trapdoor
- EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146)
## v2.11.2
### UPDATED:
- EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143)
- Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042)
- Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord)
## v2.11.1
### UPDATED:
- Fixed an issue with config
- Added back a constructor that was recently modified hopefully restoring backward compat
## v2.11.0
### ADDED:
- Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change
- Requires newest **Moonlight Lib v2.23.0** or above
### UPDATED:
- Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992)
- Farmer's Delight** (COMPAT): Added **Undergarden Delight**
|-----------------------------------------------------------------------------------------------------------------------------------|
| \- **(C)**: FORGE & FABRIC |
| - **(FB)**: FABRIC |
| - **(NF)**: NEOFORGE |
| - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture |
| - **(TEX)**: hand-made textures to improve the way a block looks |
| - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod |
| - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated |
| - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason |
| - **(UDBT)**: Undetected BlockTypes will be manually added |
| |
### CHANGES:
- Every Compat** (C): Fixed a crash with **Quark** + **Environment** or Other Wood Mods - [#1300](https://github.com/MehVahdJukaar/WoodGood/issues/1300)
- Lightman's Currency** (NF): Updated the outdated CreativeTab - [#1301](https://github.com/MehVahdJukaar/WoodGood/issues/1301)
## v2.11.47
### CHANGES:
- Every Compat** (C):
- Moved USE_EXTERNAL_RESOURCE_PACK to
everycomp-client.tomlinstead ofeverycomp-common.toml - Removed Screen Config class for FABRIC & NEOFORGE
### FIXES:
- Woodworks** (NF):
- Corrected the chests' mask textures - [#1295](https://github.com/MehVahdJukaar/WoodGood/issues/1295)
- Improved Sawmill Recipe generation because there was missing recipes with some Wood mods like **Quark** - Reported by @derp_gamer22
- EveryCompat** (C): Fixed the loot_table generation not working correctly with **Quark**'s BOOKSHELF - [#1291](https://github.com/MehVahdJukaar/WoodGood/issues/1291)
### OTHERS:
- Moonlight Lib v3.1.3** (C) - NOTE that issues from Every Compat are fixed below
- Fixed the Environmental's LeavesType for variant Wisteria's missing Associated WoodType - [#1294](https://github.com/MehVahdJukaar/WoodGood/issues/1294)
- HardcodedBlockTypes:
- Set the following WoodTypes to be treated as BambooType - [#1250](https://github.com/MehVahdJukaar/WoodGood/issues/1250)
- garden_of_the_dead:wisteria
- mynethersdelight:powdery
- dungeonsdelight:wormwood
- Added Shroomcraft's 4 undetected Mushroom - [#1286](https://github.com/MehVahdJukaar/WoodGood/issues/1286)
- Added Associated WoodType to 5 LeavesType from No Man's Land - [#1243](https://github.com/MehVahdJukaar/WoodGood/issues/1243)
## v2.11.46
### ADDED:
- Farmer's Delight** (COMPAT): **Windswept Delights**
### CHANGES:
- Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar
- More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285)
### FIXES:
- Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277)
- Farmer's Delight** (C):
- Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children
- Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
- Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
- Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
## v2.11.45
### CHANGES:
- Every Compat** (C):
- Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files
- Replaced a few classes from the deprecated,
isVanilla()toisKnownVanillaWood(WoodType) CompatChestBlockEntityno longer havegetDefaultName()so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233)
### ADDED:
- Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload**
- Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat
- Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed
- NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS
### LANG:
- JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230
## v2.11.44
### FIXES:
- Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities
- Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS
- [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209)
- [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266)
- [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241)
- The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector**
- What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab
### CHANGES:
- <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span>
- Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported
- Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2
- Furnish** (FB): Updated to support
v29+ - BoatLoad** (NF): Improved the texture generation for boats
### NOTE:
- Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck
it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC)
This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side:
- Blockus**
- Stylish Stiles**
- Excessive Building**
- Furnish**
## v2.11.43
### CHANGES:
- Every Compat** (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded - Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for **Quark** as supported-mod
## v2.11.43
### CHANGES:
- Every Compat** (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded - Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for **Quark** as supported-mod
## v2.11.42
### CHANGES:
- Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262)
- Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259)
- Farmer's Delight** (C):
- Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257)
- Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord
### FIXES:
- Every Compat** (FB):
- Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261)
- Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265)
- Nature's Spirit** (IT): Using
joshua_bundleandstripped_joshua_bundleinstead ofjoshua_logandstripped_joshua_logfor texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258)
### ADDED:
- Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260)
### LANG:
- EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion**
## v2.11.41
### FIXES:
- Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244)
- Farmer's Delight** (C): Updated Cabinets' tags to have
#farmersdelight:cabinetsand#farmersdelight:cabinets/wooden- [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970)
- NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception
### ADDED:
- Every Compat** (C): Added tag,
#c:laddersto all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238)
- Curiosities** (NF): Made an exception for built-in supported Wood Mods:
- atmospheric
- autumnity
- environmental
- gardens_of_the_dead
- mynethersdelight
- upgrade_aquatic
- Beautiful Campfires** (C): Added tags,
#toughasnails:heating_blocksor#toughasnails:cooling_blocksto campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253)
## v2.11.40
### FIXES:
- Every Compat** (C):
- Fixed a SERVER Crash when
onItemTooltip()is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233)
- Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in
everycomp-entries.toml- [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237)
## v2.11.39
### CHANGES:
- Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar
### FIXES:
- Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236)
- Every Comp** (c): Fixed an issue that would prevent block models gen for certain models
## v2.11.38
### CHANGS:
- The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation
### ADDS:
- Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20)
### DISABLED:
- Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat**
## v2.11.37
### FIXES:
- The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226)
- MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world
- Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block
## v2.11.36
### FIXES:
- Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab.
- NEOFORGE is fine as is.
- The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223)
- Abnormal's Woodworks** (NF): Fixed the missing LANG for
chest&trapped_cheston SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222)
### ADDS
- Every Compat** (C): Added a new config in
everycomp-hazardous.tomlwith ENABLE_FRAMED_BLOCKS_BLACKLIST
## v2.11.35
### ADDS:
- More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219)
### FIXES:
- Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220)
## v2.11.34
### CHANGES:
- Tech Reborn** (IT): Corrected the wrong texture used for
techreborn:rubber_log- [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine)
### FIXES
- Every Compat** (C): Fixed the crash in the
CYCLE_ITEM_RENDERwith "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216)
- Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation.
## v2.11.33
### CHANGES:
- Every Compat** (C):
- Fixed **Chipped** or **Macaw** for
doorandtrapdoornot being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag,
#create:chest_mounted_storageto all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the
CYCLE_ITEM_RENDERclass where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
### FIXES:
- Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab
### NEW SUPPORTED MODS:
- Curiosities!** (NF)
## v2.11.32
### CHANGES:
- Every Compat** (C): Removed 2 configs due to a misunderstood request
## v2.11.31
### CHANGES:
- Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too.
- NOTE: if you want to disable either EC's or Mod's. You can use
everycomp-common.tomland findcreative_tabfor EC orno_mod_creative_tabfor Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54)
- Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
DISABLE_CYCLE_ITEM_RENDERER- disable creative-tab from showing the iteration of every item from Wood-GoodCREATIVE_TAB_ICON- Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good
## v2.11.30
### CHANGES:
- Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed
- Every Compat** (C):
- Corrected the wrong logic for
everycomp-hazardous.toml's module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded.
- Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause
- Enderscape** (INCLUDED): WoodType-
murublightwith Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199)
## v2.11.29
### UPDATED:
- Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm**
- \[Let's Do] Meadow** (IT): Added
meadow:alpine_birch_leaves's ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves
- Macaw's Furniture** (C): Added the missing BlockEntity to
counterand its base block isoak_counter - NOTE: this fix the crash when you place
counterof any WoodType (this was reported via discord)
## v2.11.28
### UPDATED:
- Macaw's Furniture** (C): Added the missing BlockEntity to
strippedCounterand its base block isstripped_oak_counter - NOTE: this fix the crash when you place
strippedCounterof any WoodType (this was reported via discord) - Excessive Building** (FB):
v4.0.0or newer will be no longer supported. onlyv3.3.10is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge
- EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation
## v2.11.27
### UPDATED:
- LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179)
- Quark** (NF): Fixed chests' texture not using the custom textures
## v2.11.26
### UPDATED:
- Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed**
- NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC
- Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module
## v2.11.25
### UPDATED:
- Every Compat** (C): Improved classes & Made a few changes in API classes
- Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164)
- MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165)
- Older than v3.0.0 will be no longer supported. That included the BETA version, too.
### NEW:
- Copper Age Backport** (C)
#### DEV:
if your mod has a built-in module for Every Compat, change the superparent class from
SimpleModule to EveryCompatModule## v2.11.24
### UPDATED:
- Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1)
- Every Compat** (C):
- Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155)
- Improved some error loggings to make the debugging a unique crash much easier and clearer
- Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160)
## v2.11.23
### UPDATED:
- Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150)
- Chipped** (INCLUDED):
- Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136)
- Supported 11 new Blocks for LeavesType
- Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde
### ADDED:
- Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation
## v2.11.22
### UPDATED:
- Every Compat** (C): Fixed the
#c:chests/wooden's tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143)
## v2.11.21
### UPDATED:
- Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table
- Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures
- Every Compat** (C):
- Fixed the tag with namespace "c:" like
#c:chestsnot loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via
GENERATE_BLOCKTYPE_TAGSnot being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's
- Chipped** (C): Cleanup & removed extra codes that aren't needed
- Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up
## v2.11.20
### UPDATED:
- Every Compat** (C): Fixed an crash related to the config,
GENERATE_BLOCKTYPE_TAGSineverycomp-common.toml- [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags
## v2.11.19
### UPDATED:
- Every Compat** (C): Added a new config,
GENERATE_BLOCKTYPE_TAGSineverycomp-common.toml - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders
- it's on by default
## v2.11.18
### UPDATED:
- Macaw's Furniture** (C): Supporting 2 new blocks,
oak_kitchen_sink&stripped_oak_kitchen_sink - Every Compat** (C): Added a new config,
NO_MOD_CREATIVE_TABineverycomp-common.toml- [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to
true
## v2.11.17
### UPDATED:
- Create** (C): Corrected the tab where EC's items are being added into
- Quark** (NF): Updated to support v4.1-467.3568 or newer
- <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span>
- Macaw's Furniture** (C): Added 6 new cabinet blocks
- <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span>
- Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType,
legendarymonuments:distortionis blacklisted because its texture is a 32x32
## v2.11.16
### UPDATED:
- Unusual Furniture** (NF): Forgot to mark one method to be
OnlyIn(Dist.CLIENT)- FIXED issue with SERVER not working properly
## v2.11.15
### UPDATED:
- Unusual Furniture** (NF):
- Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107)
- Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108)
- Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102)
- Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_
- Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106)
### ADDED:
- Unusual Furniture** (NF): Supporting new block: shelf - @axtrough
## v2.11.14
### UPDATED:
- Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped
- Every Compat** (C): New feature in
everycomp-hazardous.tomlwhere you can blacklist a specific WoodType block or leavesType block - Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094)
- Blockus** (FB):
- Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090)
- Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093)
- hedges' tag,
#blockus:small_hedgesis now#blockus:hedges- [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093)
### ADDED:
- Unusual Furniture** (NF): Supporting v1.1.1+
- Every Compat** (C): Added tag,
#minecraft:non_flammable_wood&#minecraft:strider_warm_blocksto all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood
- regions_unexplored:cobalt
- regions_unexplored:dead
- regions_unexplored:yellow_bioshroom
## v2.11.13
### UPDATED:
- Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086)
- NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported.
- REASON: the ResourceLocation for some blocks' textures has changed
- Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088)
## v2.11.12
### UPDATED:
- Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083)
## v2.11.11
### UPDATED:
- Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082)
- Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080)
- Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED
### ADDED:
- LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082)
## v2.11.10
### UPDATED:
- Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038)
- Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code.
- Chipped** (C): Improved textures & Corrected a few incorrect textures for logs
### DEV:
- Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
TextureUtilityare renamed toUtilityTextureTagUtilityare renamed toUtilityTagRecipeUtilityare renamed toUtilityRecipeUtilityare renamed toUtilityMisc
## v2.11.9
### UPDATED:
- Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158)
- LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest**
## v2.11.8
### UPDATED:
- Every Compat** (C): Fixed a rare bug where
everycomp-hazardous.tomlblacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - Variant Vanilla Blocks** & **Friends & Foes**
- Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073)
- Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea
### ADDED:
- TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log
- Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures
## v2.11.7
### UPDATED:
- Quark** (NF): Updated deprecated method to use new method, just texture stuff
- Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to
bookshelf - EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental)
- Related to: **Marioverse**
- Updated again to improved some codes related to above
## v2.11.6
### UPDATED:
- Every Compat** (C): Updated a few API for **Stone Zone**
## v2.11.5
### UPDATED:
- Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest
- Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest
- Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057)
- Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar
- Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900)
- EveryCompat** (C): Improved the error loggings for some rare cases
- Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060)
- Chipped** (C):
- one missed outdated method
- Fixed the missing recipes
- Fixed missing textures for
tile_windowed_>TYPE<_door - Added mask textures for the remaining logs and stripped_logs. & also improved the textures
## v2.11.4
### UPDATED:
- Every Compat** (C):
- Improved the comments in configs,
everycomp-common.tomlandeverycomp-client.toml - Added a new feature in
everycomp-hazardous.tomlto disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes
- Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood
- Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic**
## v2.11.3
### UPDATED:
- Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040)
- Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts
- Storage Drawers** (C): Added the missing tag,
#storagedrawers:trimto trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - Macaw's Doors** (C): Added a new block: whispering_door
- Macaw's Trapdoors** (C):
- Added a new block: whispering_trapdoor
- Added a mask texture for barrel_trapdoor
- EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146)
## v2.11.2
### UPDATED:
- EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143)
- Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042)
- Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord)
## v2.11.1
### UPDATED:
- Fixed an issue with config
- Added back a constructor that was recently modified hopefully restoring backward compat
## v2.11.0
### ADDED:
- Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change
- Requires newest **Moonlight Lib v2.23.0** or above
### UPDATED:
- Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992)
- Farmer's Delight** (COMPAT): Added **Undergarden Delight**
|-----------------------------------------------------------------------------------------------------------------------------------|
| \- **(C)**: FORGE & FABRIC |
| - **(FB)**: FABRIC |
| - **(NF)**: NEOFORGE |
| - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture |
| - **(TEX)**: hand-made textures to improve the way a block looks |
| - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod |
| - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated |
| - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason |
| - **(UDBT)**: Undetected BlockTypes will be manually added |
| |
### CHANGES:
- Every Compat** (C):
- Moved USE_EXTERNAL_RESOURCE_PACK to
everycomp-client.tomlinstead ofeverycomp-common.toml - Removed Screen Config class for FABRIC & NEOFORGE
### FIXES:
- Woodworks** (NF):
- Corrected the chests' mask textures - [#1295](https://github.com/MehVahdJukaar/WoodGood/issues/1295)
- Improved Sawmill Recipe generation because there was missing recipes with some Wood mods like **Quark** - Reported by @derp_gamer22
- EveryCompat** (C): Fixed the loot_table generation not working correctly with **Quark**'s BOOKSHELF - [#1291](https://github.com/MehVahdJukaar/WoodGood/issues/1291)
### OTHERS:
- Moonlight Lib v3.1.3** (C) - NOTE that issues from Every Compat are fixed below
- Fixed the Environmental's LeavesType for variant Wisteria's missing Associated WoodType - [#1294](https://github.com/MehVahdJukaar/WoodGood/issues/1294)
- HardcodedBlockTypes:
- Set the following WoodTypes to be treated as BambooType - [#1250](https://github.com/MehVahdJukaar/WoodGood/issues/1250)
- garden_of_the_dead:wisteria
- mynethersdelight:powdery
- dungeonsdelight:wormwood
- Added Shroomcraft's 4 undetected Mushroom - [#1286](https://github.com/MehVahdJukaar/WoodGood/issues/1286)
- Added Associated WoodType to 5 LeavesType from No Man's Land - [#1243](https://github.com/MehVahdJukaar/WoodGood/issues/1243)
## v2.11.46
### ADDED:
- Farmer's Delight** (COMPAT): **Windswept Delights**
### CHANGES:
- Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar
- More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285)
### FIXES:
- Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277)
- Farmer's Delight** (C):
- Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children
- Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
- Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
- Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
## v2.11.45
### CHANGES:
- Every Compat** (C):
- Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files
- Replaced a few classes from the deprecated,
isVanilla()toisKnownVanillaWood(WoodType) CompatChestBlockEntityno longer havegetDefaultName()so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233)
### ADDED:
- Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload**
- Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat
- Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed
- NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS
### LANG:
- JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230
## v2.11.44
### FIXES:
- Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities
- Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS
- [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209)
- [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266)
- [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241)
- The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector**
- What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab
### CHANGES:
- <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span>
- Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported
- Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2
- Furnish** (FB): Updated to support
v29+ - BoatLoad** (NF): Improved the texture generation for boats
### NOTE:
- Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck
it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC)
This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side:
- Blockus**
- Stylish Stiles**
- Excessive Building**
- Furnish**
## v2.11.43
### CHANGES:
- Every Compat** (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded - Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for **Quark** as supported-mod
## v2.11.43
### CHANGES:
- Every Compat** (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded - Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for **Quark** as supported-mod
## v2.11.42
### CHANGES:
- Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262)
- Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259)
- Farmer's Delight** (C):
- Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257)
- Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord
### FIXES:
- Every Compat** (FB):
- Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261)
- Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265)
- Nature's Spirit** (IT): Using
joshua_bundleandstripped_joshua_bundleinstead ofjoshua_logandstripped_joshua_logfor texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258)
### ADDED:
- Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260)
### LANG:
- EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion**
## v2.11.41
### FIXES:
- Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244)
- Farmer's Delight** (C): Updated Cabinets' tags to have
#farmersdelight:cabinetsand#farmersdelight:cabinets/wooden- [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970)
- NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception
### ADDED:
- Every Compat** (C): Added tag,
#c:laddersto all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238)
- Curiosities** (NF): Made an exception for built-in supported Wood Mods:
- atmospheric
- autumnity
- environmental
- gardens_of_the_dead
- mynethersdelight
- upgrade_aquatic
- Beautiful Campfires** (C): Added tags,
#toughasnails:heating_blocksor#toughasnails:cooling_blocksto campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253)
## v2.11.40
### FIXES:
- Every Compat** (C):
- Fixed a SERVER Crash when
onItemTooltip()is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233)
- Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in
everycomp-entries.toml- [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237)
## v2.11.39
### CHANGES:
- Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar
### FIXES:
- Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236)
- Every Comp** (c): Fixed an issue that would prevent block models gen for certain models
## v2.11.38
### CHANGS:
- The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation
### ADDS:
- Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20)
### DISABLED:
- Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat**
## v2.11.37
### FIXES:
- The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226)
- MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world
- Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block
## v2.11.36
### FIXES:
- Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab.
- NEOFORGE is fine as is.
- The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223)
- Abnormal's Woodworks** (NF): Fixed the missing LANG for
chest&trapped_cheston SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222)
### ADDS
- Every Compat** (C): Added a new config in
everycomp-hazardous.tomlwith ENABLE_FRAMED_BLOCKS_BLACKLIST
## v2.11.35
### ADDS:
- More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219)
### FIXES:
- Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220)
## v2.11.34
### CHANGES:
- Tech Reborn** (IT): Corrected the wrong texture used for
techreborn:rubber_log- [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine)
### FIXES
- Every Compat** (C): Fixed the crash in the
CYCLE_ITEM_RENDERwith "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216)
- Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation.
## v2.11.33
### CHANGES:
- Every Compat** (C):
- Fixed **Chipped** or **Macaw** for
doorandtrapdoornot being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag,
#create:chest_mounted_storageto all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the
CYCLE_ITEM_RENDERclass where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
### FIXES:
- Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab
### NEW SUPPORTED MODS:
- Curiosities!** (NF)
## v2.11.32
### CHANGES:
- Every Compat** (C): Removed 2 configs due to a misunderstood request
## v2.11.31
### CHANGES:
- Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too.
- NOTE: if you want to disable either EC's or Mod's. You can use
everycomp-common.tomland findcreative_tabfor EC orno_mod_creative_tabfor Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54)
- Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
DISABLE_CYCLE_ITEM_RENDERER- disable creative-tab from showing the iteration of every item from Wood-GoodCREATIVE_TAB_ICON- Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good
## v2.11.30
### CHANGES:
- Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed
- Every Compat** (C):
- Corrected the wrong logic for
everycomp-hazardous.toml's module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded.
- Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause
- Enderscape** (INCLUDED): WoodType-
murublightwith Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199)
## v2.11.29
### UPDATED:
- Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm**
- \[Let's Do] Meadow** (IT): Added
meadow:alpine_birch_leaves's ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves
- Macaw's Furniture** (C): Added the missing BlockEntity to
counterand its base block isoak_counter - NOTE: this fix the crash when you place
counterof any WoodType (this was reported via discord)
## v2.11.28
### UPDATED:
- Macaw's Furniture** (C): Added the missing BlockEntity to
strippedCounterand its base block isstripped_oak_counter - NOTE: this fix the crash when you place
strippedCounterof any WoodType (this was reported via discord) - Excessive Building** (FB):
v4.0.0or newer will be no longer supported. onlyv3.3.10is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge
- EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation
## v2.11.27
### UPDATED:
- LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179)
- Quark** (NF): Fixed chests' texture not using the custom textures
## v2.11.26
### UPDATED:
- Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed**
- NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC
- Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module
## v2.11.25
### UPDATED:
- Every Compat** (C): Improved classes & Made a few changes in API classes
- Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164)
- MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165)
- Older than v3.0.0 will be no longer supported. That included the BETA version, too.
### NEW:
- Copper Age Backport** (C)
#### DEV:
if your mod has a built-in module for Every Compat, change the superparent class from
SimpleModule to EveryCompatModule## v2.11.24
### UPDATED:
- Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1)
- Every Compat** (C):
- Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155)
- Improved some error loggings to make the debugging a unique crash much easier and clearer
- Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160)
## v2.11.23
### UPDATED:
- Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150)
- Chipped** (INCLUDED):
- Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136)
- Supported 11 new Blocks for LeavesType
- Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde
### ADDED:
- Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation
## v2.11.22
### UPDATED:
- Every Compat** (C): Fixed the
#c:chests/wooden's tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143)
## v2.11.21
### UPDATED:
- Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table
- Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures
- Every Compat** (C):
- Fixed the tag with namespace "c:" like
#c:chestsnot loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via
GENERATE_BLOCKTYPE_TAGSnot being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's
- Chipped** (C): Cleanup & removed extra codes that aren't needed
- Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up
## v2.11.20
### UPDATED:
- Every Compat** (C): Fixed an crash related to the config,
GENERATE_BLOCKTYPE_TAGSineverycomp-common.toml- [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags
## v2.11.19
### UPDATED:
- Every Compat** (C): Added a new config,
GENERATE_BLOCKTYPE_TAGSineverycomp-common.toml - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders
- it's on by default
## v2.11.18
### UPDATED:
- Macaw's Furniture** (C): Supporting 2 new blocks,
oak_kitchen_sink&stripped_oak_kitchen_sink - Every Compat** (C): Added a new config,
NO_MOD_CREATIVE_TABineverycomp-common.toml- [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to
true
## v2.11.17
### UPDATED:
- Create** (C): Corrected the tab where EC's items are being added into
- Quark** (NF): Updated to support v4.1-467.3568 or newer
- <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span>
- Macaw's Furniture** (C): Added 6 new cabinet blocks
- <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span>
- Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType,
legendarymonuments:distortionis blacklisted because its texture is a 32x32
## v2.11.16
### UPDATED:
- Unusual Furniture** (NF): Forgot to mark one method to be
OnlyIn(Dist.CLIENT)- FIXED issue with SERVER not working properly
## v2.11.15
### UPDATED:
- Unusual Furniture** (NF):
- Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107)
- Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108)
- Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102)
- Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_
- Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106)
### ADDED:
- Unusual Furniture** (NF): Supporting new block: shelf - @axtrough
## v2.11.14
### UPDATED:
- Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped
- Every Compat** (C): New feature in
everycomp-hazardous.tomlwhere you can blacklist a specific WoodType block or leavesType block - Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094)
- Blockus** (FB):
- Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090)
- Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093)
- hedges' tag,
#blockus:small_hedgesis now#blockus:hedges- [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093)
### ADDED:
- Unusual Furniture** (NF): Supporting v1.1.1+
- Every Compat** (C): Added tag,
#minecraft:non_flammable_wood&#minecraft:strider_warm_blocksto all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood
- regions_unexplored:cobalt
- regions_unexplored:dead
- regions_unexplored:yellow_bioshroom
## v2.11.13
### UPDATED:
- Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086)
- NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported.
- REASON: the ResourceLocation for some blocks' textures has changed
- Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088)
## v2.11.12
### UPDATED:
- Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083)
## v2.11.11
### UPDATED:
- Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082)
- Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080)
- Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED
### ADDED:
- LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082)
## v2.11.10
### UPDATED:
- Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038)
- Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code.
- Chipped** (C): Improved textures & Corrected a few incorrect textures for logs
### DEV:
- Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
TextureUtilityare renamed toUtilityTextureTagUtilityare renamed toUtilityTagRecipeUtilityare renamed toUtilityRecipeUtilityare renamed toUtilityMisc
## v2.11.9
### UPDATED:
- Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158)
- LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest**
## v2.11.8
### UPDATED:
- Every Compat** (C): Fixed a rare bug where
everycomp-hazardous.tomlblacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - Variant Vanilla Blocks** & **Friends & Foes**
- Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073)
- Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea
### ADDED:
- TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log
- Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures
## v2.11.7
### UPDATED:
- Quark** (NF): Updated deprecated method to use new method, just texture stuff
- Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to
bookshelf - EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental)
- Related to: **Marioverse**
- Updated again to improved some codes related to above
## v2.11.6
### UPDATED:
- Every Compat** (C): Updated a few API for **Stone Zone**
## v2.11.5
### UPDATED:
- Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest
- Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest
- Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057)
- Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar
- Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900)
- EveryCompat** (C): Improved the error loggings for some rare cases
- Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060)
- Chipped** (C):
- one missed outdated method
- Fixed the missing recipes
- Fixed missing textures for
tile_windowed_>TYPE<_door - Added mask textures for the remaining logs and stripped_logs. & also improved the textures
## v2.11.4
### UPDATED:
- Every Compat** (C):
- Improved the comments in configs,
everycomp-common.tomlandeverycomp-client.toml - Added a new feature in
everycomp-hazardous.tomlto disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes
- Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood
- Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic**
## v2.11.3
### UPDATED:
- Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040)
- Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts
- Storage Drawers** (C): Added the missing tag,
#storagedrawers:trimto trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - Macaw's Doors** (C): Added a new block: whispering_door
- Macaw's Trapdoors** (C):
- Added a new block: whispering_trapdoor
- Added a mask texture for barrel_trapdoor
- EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146)
## v2.11.2
### UPDATED:
- EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143)
- Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042)
- Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord)
## v2.11.1
### UPDATED:
- Fixed an issue with config
- Added back a constructor that was recently modified hopefully restoring backward compat
## v2.11.0
### ADDED:
- Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change
- Requires newest **Moonlight Lib v2.23.0** or above
### UPDATED:
- Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992)
- Farmer's Delight** (COMPAT): Added **Undergarden Delight**
|-----------------------------------------------------------------------------------------------------------------------------------|
| \- **(C)**: FORGE & FABRIC |
| - **(FB)**: FABRIC |
| - **(NF)**: NEOFORGE |
| - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture |
| - **(TEX)**: hand-made textures to improve the way a block looks |
| - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod |
| - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated |
| - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason |
| - **(UDBT)**: Undetected BlockTypes will be manually added |
| |
### CHANGES:
- Every Compat** (C):
- Moved USE_EXTERNAL_RESOURCE_PACK to
everycomp-client.tomlinstead ofeverycomp-common.toml - Removed Screen Config class for FABRIC & NEOFORGE
### FIXES:
- Woodworks** (NF):
- Corrected the chests' mask textures - [#1295](https://github.com/MehVahdJukaar/WoodGood/issues/1295)
- Improved Sawmill Recipe generation because there was missing recipes with some Wood mods like **Quark** - Reported by @derp_gamer22
- EveryCompat** (C): Fixed the loot_table generation not working correctly with **Quark**'s BOOKSHELF - [#1291](https://github.com/MehVahdJukaar/WoodGood/issues/1291)
### OTHERS:
- Moonlight Lib v3.1.3** (C) - NOTE that issues from Every Compat are fixed below
- Fixed the Environmental's LeavesType for variant Wisteria's missing Associated WoodType - [#1294](https://github.com/MehVahdJukaar/WoodGood/issues/1294)
- HardcodedBlockTypes:
- Set the following WoodTypes to be treated as BambooType - [#1250](https://github.com/MehVahdJukaar/WoodGood/issues/1250)
- garden_of_the_dead:wisteria
- mynethersdelight:powdery
- dungeonsdelight:wormwood
- Added Shroomcraft's 4 undetected Mushroom - [#1286](https://github.com/MehVahdJukaar/WoodGood/issues/1286)
- Added Associated WoodType to 5 LeavesType from No Man's Land - [#1243](https://github.com/MehVahdJukaar/WoodGood/issues/1243)
## v2.11.46
### ADDED:
- Farmer's Delight** (COMPAT): **Windswept Delights**
### CHANGES:
- Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar
- More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285)
### FIXES:
- Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277)
- Farmer's Delight** (C):
- Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children
- Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
- Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
- Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
## v2.11.45
### CHANGES:
- Every Compat** (C):
- Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files
- Replaced a few classes from the deprecated,
isVanilla()toisKnownVanillaWood(WoodType) CompatChestBlockEntityno longer havegetDefaultName()so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233)
### ADDED:
- Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload**
- Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat
- Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed
- NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS
### LANG:
- JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230
## v2.11.44
### FIXES:
- Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities
- Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS
- [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209)
- [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266)
- [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241)
- The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector**
- What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab
### CHANGES:
- <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span>
- Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported
- Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2
- Furnish** (FB): Updated to support
v29+ - BoatLoad** (NF): Improved the texture generation for boats
### NOTE:
- Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck
it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC)
This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side:
- Blockus**
- Stylish Stiles**
- Excessive Building**
- Furnish**
## v2.11.43
### CHANGES:
- Every Compat** (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded - Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for **Quark** as supported-mod
## v2.11.43
### CHANGES:
- Every Compat** (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded - Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for **Quark** as supported-mod
## v2.11.42
### CHANGES:
- Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262)
- Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259)
- Farmer's Delight** (C):
- Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257)
- Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord
### FIXES:
- Every Compat** (FB):
- Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261)
- Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265)
- Nature's Spirit** (IT): Using
joshua_bundleandstripped_joshua_bundleinstead ofjoshua_logandstripped_joshua_logfor texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258)
### ADDED:
- Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260)
### LANG:
- EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion**
## v2.11.41
### FIXES:
- Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244)
- Farmer's Delight** (C): Updated Cabinets' tags to have
#farmersdelight:cabinetsand#farmersdelight:cabinets/wooden- [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970)
- NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception
### ADDED:
- Every Compat** (C): Added tag,
#c:laddersto all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238)
- Curiosities** (NF): Made an exception for built-in supported Wood Mods:
- atmospheric
- autumnity
- environmental
- gardens_of_the_dead
- mynethersdelight
- upgrade_aquatic
- Beautiful Campfires** (C): Added tags,
#toughasnails:heating_blocksor#toughasnails:cooling_blocksto campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253)
## v2.11.40
### FIXES:
- Every Compat** (C):
- Fixed a SERVER Crash when
onItemTooltip()is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233)
- Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in
everycomp-entries.toml- [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237)
## v2.11.39
### CHANGES:
- Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar
### FIXES:
- Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236)
- Every Comp** (c): Fixed an issue that would prevent block models gen for certain models
## v2.11.38
### CHANGS:
- The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation
### ADDS:
- Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20)
### DISABLED:
- Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat**
## v2.11.37
### FIXES:
- The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226)
- MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world
- Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block
## v2.11.36
### FIXES:
- Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab.
- NEOFORGE is fine as is.
- The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223)
- Abnormal's Woodworks** (NF): Fixed the missing LANG for
chest&trapped_cheston SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222)
### ADDS
- Every Compat** (C): Added a new config in
everycomp-hazardous.tomlwith ENABLE_FRAMED_BLOCKS_BLACKLIST
## v2.11.35
### ADDS:
- More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219)
### FIXES:
- Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220)
## v2.11.34
### CHANGES:
- Tech Reborn** (IT): Corrected the wrong texture used for
techreborn:rubber_log- [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine)
### FIXES
- Every Compat** (C): Fixed the crash in the
CYCLE_ITEM_RENDERwith "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216)
- Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation.
## v2.11.33
### CHANGES:
- Every Compat** (C):
- Fixed **Chipped** or **Macaw** for
doorandtrapdoornot being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag,
#create:chest_mounted_storageto all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the
CYCLE_ITEM_RENDERclass where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
### FIXES:
- Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab
### NEW SUPPORTED MODS:
- Curiosities!** (NF)
## v2.11.32
### CHANGES:
- Every Compat** (C): Removed 2 configs due to a misunderstood request
## v2.11.31
### CHANGES:
- Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too.
- NOTE: if you want to disable either EC's or Mod's. You can use
everycomp-common.tomland findcreative_tabfor EC orno_mod_creative_tabfor Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54)
- Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
DISABLE_CYCLE_ITEM_RENDERER- disable creative-tab from showing the iteration of every item from Wood-GoodCREATIVE_TAB_ICON- Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good
## v2.11.30
### CHANGES:
- Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed
- Every Compat** (C):
- Corrected the wrong logic for
everycomp-hazardous.toml's module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded.
- Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause
- Enderscape** (INCLUDED): WoodType-
murublightwith Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199)
## v2.11.29
### UPDATED:
- Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm**
- \[Let's Do] Meadow** (IT): Added
meadow:alpine_birch_leaves's ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves
- Macaw's Furniture** (C): Added the missing BlockEntity to
counterand its base block isoak_counter - NOTE: this fix the crash when you place
counterof any WoodType (this was reported via discord)
## v2.11.28
### UPDATED:
- Macaw's Furniture** (C): Added the missing BlockEntity to
strippedCounterand its base block isstripped_oak_counter - NOTE: this fix the crash when you place
strippedCounterof any WoodType (this was reported via discord) - Excessive Building** (FB):
v4.0.0or newer will be no longer supported. onlyv3.3.10is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge
- EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation
## v2.11.27
### UPDATED:
- LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179)
- Quark** (NF): Fixed chests' texture not using the custom textures
## v2.11.26
### UPDATED:
- Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed**
- NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC
- Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module
## v2.11.25
### UPDATED:
- Every Compat** (C): Improved classes & Made a few changes in API classes
- Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164)
- MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165)
- Older than v3.0.0 will be no longer supported. That included the BETA version, too.
### NEW:
- Copper Age Backport** (C)
#### DEV:
if your mod has a built-in module for Every Compat, change the superparent class from
SimpleModule to EveryCompatModule## v2.11.24
### UPDATED:
- Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1)
- Every Compat** (C):
- Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155)
- Improved some error loggings to make the debugging a unique crash much easier and clearer
- Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160)
## v2.11.23
### UPDATED:
- Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150)
- Chipped** (INCLUDED):
- Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136)
- Supported 11 new Blocks for LeavesType
- Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde
### ADDED:
- Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation
## v2.11.22
### UPDATED:
- Every Compat** (C): Fixed the
#c:chests/wooden's tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143)
## v2.11.21
### UPDATED:
- Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table
- Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures
- Every Compat** (C):
- Fixed the tag with namespace "c:" like
#c:chestsnot loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via
GENERATE_BLOCKTYPE_TAGSnot being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's
- Chipped** (C): Cleanup & removed extra codes that aren't needed
- Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up
## v2.11.20
### UPDATED:
- Every Compat** (C): Fixed an crash related to the config,
GENERATE_BLOCKTYPE_TAGSineverycomp-common.toml- [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags
## v2.11.19
### UPDATED:
- Every Compat** (C): Added a new config,
GENERATE_BLOCKTYPE_TAGSineverycomp-common.toml - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders
- it's on by default
## v2.11.18
### UPDATED:
- Macaw's Furniture** (C): Supporting 2 new blocks,
oak_kitchen_sink&stripped_oak_kitchen_sink - Every Compat** (C): Added a new config,
NO_MOD_CREATIVE_TABineverycomp-common.toml- [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to
true
## v2.11.17
### UPDATED:
- Create** (C): Corrected the tab where EC's items are being added into
- Quark** (NF): Updated to support v4.1-467.3568 or newer
- <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span>
- Macaw's Furniture** (C): Added 6 new cabinet blocks
- <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span>
- Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType,
legendarymonuments:distortionis blacklisted because its texture is a 32x32
## v2.11.16
### UPDATED:
- Unusual Furniture** (NF): Forgot to mark one method to be
OnlyIn(Dist.CLIENT)- FIXED issue with SERVER not working properly
## v2.11.15
### UPDATED:
- Unusual Furniture** (NF):
- Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107)
- Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108)
- Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102)
- Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_
- Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106)
### ADDED:
- Unusual Furniture** (NF): Supporting new block: shelf - @axtrough
## v2.11.14
### UPDATED:
- Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped
- Every Compat** (C): New feature in
everycomp-hazardous.tomlwhere you can blacklist a specific WoodType block or leavesType block - Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094)
- Blockus** (FB):
- Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090)
- Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093)
- hedges' tag,
#blockus:small_hedgesis now#blockus:hedges- [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093)
### ADDED:
- Unusual Furniture** (NF): Supporting v1.1.1+
- Every Compat** (C): Added tag,
#minecraft:non_flammable_wood&#minecraft:strider_warm_blocksto all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood
- regions_unexplored:cobalt
- regions_unexplored:dead
- regions_unexplored:yellow_bioshroom
## v2.11.13
### UPDATED:
- Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086)
- NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported.
- REASON: the ResourceLocation for some blocks' textures has changed
- Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088)
## v2.11.12
### UPDATED:
- Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083)
## v2.11.11
### UPDATED:
- Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082)
- Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080)
- Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED
### ADDED:
- LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082)
## v2.11.10
### UPDATED:
- Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038)
- Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code.
- Chipped** (C): Improved textures & Corrected a few incorrect textures for logs
### DEV:
- Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
TextureUtilityare renamed toUtilityTextureTagUtilityare renamed toUtilityTagRecipeUtilityare renamed toUtilityRecipeUtilityare renamed toUtilityMisc
## v2.11.9
### UPDATED:
- Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158)
- LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest**
## v2.11.8
### UPDATED:
- Every Compat** (C): Fixed a rare bug where
everycomp-hazardous.tomlblacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - Variant Vanilla Blocks** & **Friends & Foes**
- Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073)
- Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea
### ADDED:
- TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log
- Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures
## v2.11.7
### UPDATED:
- Quark** (NF): Updated deprecated method to use new method, just texture stuff
- Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to
bookshelf - EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental)
- Related to: **Marioverse**
- Updated again to improved some codes related to above
## v2.11.6
### UPDATED:
- Every Compat** (C): Updated a few API for **Stone Zone**
## v2.11.5
### UPDATED:
- Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest
- Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest
- Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057)
- Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar
- Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900)
- EveryCompat** (C): Improved the error loggings for some rare cases
- Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060)
- Chipped** (C):
- one missed outdated method
- Fixed the missing recipes
- Fixed missing textures for
tile_windowed_>TYPE<_door - Added mask textures for the remaining logs and stripped_logs. & also improved the textures
## v2.11.4
### UPDATED:
- Every Compat** (C):
- Improved the comments in configs,
everycomp-common.tomlandeverycomp-client.toml - Added a new feature in
everycomp-hazardous.tomlto disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes
- Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood
- Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic**
## v2.11.3
### UPDATED:
- Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040)
- Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts
- Storage Drawers** (C): Added the missing tag,
#storagedrawers:trimto trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - Macaw's Doors** (C): Added a new block: whispering_door
- Macaw's Trapdoors** (C):
- Added a new block: whispering_trapdoor
- Added a mask texture for barrel_trapdoor
- EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146)
## v2.11.2
### UPDATED:
- EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143)
- Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042)
- Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord)
## v2.11.1
### UPDATED:
- Fixed an issue with config
- Added back a constructor that was recently modified hopefully restoring backward compat
## v2.11.0
### ADDED:
- Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change
- Requires newest **Moonlight Lib v2.23.0** or above
### UPDATED:
- Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992)
- Farmer's Delight** (COMPAT): Added **Undergarden Delight**
|-----------------------------------------------------------------------------------------------------------------------------------|
| - **(C)**: FORGE & FABRIC |
| - **(FB)**: FABRIC |
| - **(FG)**: FORGE |
| - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture |
| - **(TEX)**: hand-made textures to improve the way a block looks |
| - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod |
| - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated |
| - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason |
| - **(UDBT)**: Undetected BlockTypes will be manually added |
| |
### FIXES:
- Every Compat** (C): Improved/Tweaked the texture generation for **Chipped** (Backported from 1.21) - [#1270](https://github.com/MehVahdJukaar/WoodGood/issues/1270)
### CHANGES:
- Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
## v2.9.23
### CHANGES:
- Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2
### FIXES:
- Boatload** (NF): Fixed the placed LARGE_BOAT's missing textures - [#1269](https://github.com/MehVahdJukaar/WoodGood/issues/1269)
## v2.9.22
### CHANGES:
- Every Compat** (C): Clean out some old codes that are no longer needed - Due to Boatloads' new texture generation from
v2.9.21 - Farmer's Delight** (C): Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257)
## v2.9.21
### CHANGES:
- Farmer's Delight**
- (TEX): Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord
- Every Compat** (C):
- Improved the Duplication System & Added a few exception for blocks that should be included or excluded (Backported from 1.21.1)
- Improved Logging in latest.log for how many Only-Items are registered along with how many blocks are registered
- BoatLoad** (NF): Improved the texture generation for boats
- Woodworks** (NF): Added a missing tag to CHISELED_BOOKSHELVES
### ADDED:
- Every Compat** - Backported from 1.21.1
- (C): Added tag,
#c:laddersto all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - (IT): Corrected the ResourceLocation for the following WoodTypes from:
- Alex's Caves** - thornwood_log & stripped_thornwood_log
- More Sniffer Flowers** - vivicus_log
- Tech Reborn** - rubber_log
- \[Let's Do] Meadow** - alpine_birch_leaves
- Nature's Spirit** - joshua_log & stripped_joshua_log
## v2.9.20
### CHANGES:
- Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block
- Building But Better** (C): Updated to support
v2.0pre4- [BBB#76](https://github.com/starfish-studios/Building-But-Better/issues/78)
### DISABLED:
- Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat**
## v2.9.19
### FIXES:
- Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab.
- NEOFORGE is fine as is.
### ADDS:
- Every Compat** (C): Added a new config in
everycomp-hazardous.tomlwith ENABLE_FRAMED_BLOCKS_BLACKLIST - The Twilight Forest** (F): Added the missing tags to all blocks
## v2.9.18
### CHANGES:
- Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed
- Every Compat**
- (EXCLUDED): Excluded some blocks from supported mods if **Framed Blocks** is installed
- (OTHERS): Backported some codes from 1.21.1
### FIXES
- Chipped** (C): Fixed the manual texture generation from failing to generate textures for blocks with **Productive Trees** - [#1995](https://github.com/MehVahdJukaar/WoodGood/issues/1995)
## v2.9.17
### UPDATED:
- Every Compat** (C): Backported a feature from 1.21 that ensure the Blockstate files get modified and pointing at the correct model files for the blocks - [#1177](https://github.com/MehVahdJukaar/WoodGood/issues/1177)
- Related to **Copper Age Backport**
## v2.9.16
### UPDATED:
- Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord
- LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1169](https://github.com/MehVahdJukaar/WoodGood/pull/1169)
- Every Compat** (C): Improved error loggings further
- _previous changelog (v2.9.15):_ Improved some error loggings to make the debugging a unique crash much easier and clearer
- Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to **Building But Better** - [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103)
### NEW:
- Copper Age Backport** (C)
## v2.9.15
### UPDATED:
- Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1)
- Chipped** (C): Fixed crash with **Productive Trees**
- Every Compat** (C):
- Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1)
- Improved some error loggings to make the debugging a unique crash much easier and clearer
## v2.9.14
### UPDATED:
- Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155)
- Mosaic Carpentry** (F): Updated to support v1.3+
## v2.9.13
Merry Christmas! - Xel'Bayria
### UPDATED:
- Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in
everycomp-common.toml - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders
- it's on by default
- Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150)
- LANG** (ja_jp):
- Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134)
- Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138)
- Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde
- Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when
bbb:balustradeis blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142)
- NOTE: **Moonlight lib v2.16.17** - Added
powdery's missing stripped_log from **My Nether's Delight** - Chipped** (INCLUDED):
- Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136)
- Supported 11 new Blocks for LeavesType
## v2.9.12
### UPDATED:
- Macaw's Furniture** (C): Corrected the LANG for
kitchen_sink&stripped_kitchen_sink - Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in
everycomp-common.toml- [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to
true - Macaw's Furniture** (C): Added
oak_kitchen_sink - Quark** (C): Fixed the missing recipe,
vertical_slab_revertas it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks
## v2.9.11
### UPDATED:
- Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115)
## v2.9.10
### UPDATED:
- Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor
- <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span>
- Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1)
- <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span>
- Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114)
- Unusual Furniture** (NF): (Ported from 1.21.1)
- Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107)
- Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108)
- Every Compat** (C):
- Added a new config in
everycomp-hazardous.toml, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed
- NOTE: v3.2.0 or newer have been tested and found to break recipe system
- Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType,
legendarymonuments:distortionis blacklisted because its texture is a 32x32 - Macaw's Furniture** (C): Added 6 new cabinet blocks
- <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span>
- Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100)
- LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096)
## v2.9.9
### UPDATED:
- Boatload** (F): Fixed the missing textures for large_boat & furnace_boat
- Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075)
- NOTE: older than 2.0pre1 to 2.0pre2 won't be supported
- NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2
- but it will be removed in the future when v2.0 is officially out of "Release Candidate"
- Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated
- Builder's Delight** (F): Finished the unfinished recipes
- Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084)
- Create** & **Chipped** (C): glasses/windows with The tags,
#forge:glassor#c:glasshave been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have
#forge:glass_paneor#c:glass_paneremoved for the same reason
### ADDED:
- Farmer's Delight** (COMPAT): **Windswept's Delight**
### DEV:
- Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
TextureUtilityare renamed toUtilityTextureTagUtilityare renamed toUtilityTagRecipeUtilityare renamed toUtilityRecipeUtilityare renamed toUtilityMisc
## vv2.9.8
### UPDATED:
- Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078)
## v2.9.7
### UPDATED:
- Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077)
## v2.9.6
### UPDATED:
- Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped
- Quark** (F): Fixed crash with Hedge's recipe in the SERVER
- Chipped** (C): Improved textures & Corrected a few incorrect textures for logs
## v2.9.5
### UPDATED:
- Every Compat** (C): Fixed a rare bug where
everycomp-hazardous.tomlblacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - Variant Vanilla Blocks** & **Friends & Foes**
## v2.9.4
### UPDATED:
- Every Compat** (C):
- Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture)
- Improved the error loggings for some rare cases
- Chipped** (C):
- one missed outdated method
- Fixed the missing recipes
- Fixed missing textures for
tile_windowed_>TYPE<_door - Added mask textures for the remaining logs and stripped_logs. & also improved the textures
- Storage Drawers** (C): Updated to support
v12.14.3& Fixed the drawer's tooltip showing8 stacks per drawer, it's corrected to 32 like vanilla drawers - Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE
## v2.9.3
### UPDATED:
- Every Compat** (C):
- Improved the logging in case of crash for some unique cases
- Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details
- Added a new feature in
everycomp-hazardous.tomlto disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes
- Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858
- Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan
- Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048)
- Storage Drawers** (C): Added the missing tag,
#storagedrawers:trimto trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029)
## v2.9.2
### UPDATED:
- Every Compat** (C):
- Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31)
- Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients
- Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord)
## v2.9.1
### ADDED:
- Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023)
- Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028)
- LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028)
- Quark** (F): Updated the hedges' condition - required log from LeavesType
- NOTE: this fixed the hedges not being generated for LeavesType with logs
- \[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024)
- NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE
- Chipped** (C): Fixed a texture not being texture for bared_glass
## v2.9.0
### UPDATED:
- EveryCompat** (COMMON):
- Palette generation is now cached and a lot faster
- Improved API
- Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
|-----------------------------------------------------------------------------------------------------------------------------------|
| - **(C)**: FORGE & FABRIC |
| - **(FB)**: FABRIC |
| - **(FG)**: FORGE |
| - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture |
| - **(TEX)**: hand-made textures to improve the way a block looks |
| - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod |
| - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated |
| - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason |
| - **(UDBT)**: Undetected BlockTypes will be manually added |
| |
### FIXES:
- Every Compat** (C): Improved/Tweaked the texture generation for **Chipped** (Backported from 1.21) - [#1270](https://github.com/MehVahdJukaar/WoodGood/issues/1270)
### CHANGES:
- Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
## v2.9.23
### CHANGES:
- Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2
### FIXES:
- Boatload** (NF): Fixed the placed LARGE_BOAT's missing textures - [#1269](https://github.com/MehVahdJukaar/WoodGood/issues/1269)
## v2.9.22
### CHANGES:
- Every Compat** (C): Clean out some old codes that are no longer needed - Due to Boatloads' new texture generation from
v2.9.21 - Farmer's Delight** (C): Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257)
## v2.9.21
### CHANGES:
- Farmer's Delight**
- (TEX): Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord
- Every Compat** (C):
- Improved the Duplication System & Added a few exception for blocks that should be included or excluded (Backported from 1.21.1)
- Improved Logging in latest.log for how many Only-Items are registered along with how many blocks are registered
- BoatLoad** (NF): Improved the texture generation for boats
- Woodworks** (NF): Added a missing tag to CHISELED_BOOKSHELVES
### ADDED:
- Every Compat** - Backported from 1.21.1
- (C): Added tag,
#c:laddersto all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - (IT): Corrected the ResourceLocation for the following WoodTypes from:
- Alex's Caves** - thornwood_log & stripped_thornwood_log
- More Sniffer Flowers** - vivicus_log
- Tech Reborn** - rubber_log
- \[Let's Do] Meadow** - alpine_birch_leaves
- Nature's Spirit** - joshua_log & stripped_joshua_log
## v2.9.20
### CHANGES:
- Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block
- Building But Better** (C): Updated to support
v2.0pre4- [BBB#76](https://github.com/starfish-studios/Building-But-Better/issues/78)
### DISABLED:
- Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat**
## v2.9.19
### FIXES:
- Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab.
- NEOFORGE is fine as is.
### ADDS:
- Every Compat** (C): Added a new config in
everycomp-hazardous.tomlwith ENABLE_FRAMED_BLOCKS_BLACKLIST - The Twilight Forest** (F): Added the missing tags to all blocks
## v2.9.18
### CHANGES:
- Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed
- Every Compat**
- (EXCLUDED): Excluded some blocks from supported mods if **Framed Blocks** is installed
- (OTHERS): Backported some codes from 1.21.1
### FIXES
- Chipped** (C): Fixed the manual texture generation from failing to generate textures for blocks with **Productive Trees** - [#1995](https://github.com/MehVahdJukaar/WoodGood/issues/1995)
## v2.9.17
### UPDATED:
- Every Compat** (C): Backported a feature from 1.21 that ensure the Blockstate files get modified and pointing at the correct model files for the blocks - [#1177](https://github.com/MehVahdJukaar/WoodGood/issues/1177)
- Related to **Copper Age Backport**
## v2.9.16
### UPDATED:
- Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord
- LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1169](https://github.com/MehVahdJukaar/WoodGood/pull/1169)
- Every Compat** (C): Improved error loggings further
- _previous changelog (v2.9.15):_ Improved some error loggings to make the debugging a unique crash much easier and clearer
- Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to **Building But Better** - [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103)
### NEW:
- Copper Age Backport** (C)
## v2.9.15
### UPDATED:
- Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1)
- Chipped** (C): Fixed crash with **Productive Trees**
- Every Compat** (C):
- Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1)
- Improved some error loggings to make the debugging a unique crash much easier and clearer
## v2.9.14
### UPDATED:
- Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155)
- Mosaic Carpentry** (F): Updated to support v1.3+
## v2.9.13
Merry Christmas! - Xel'Bayria
### UPDATED:
- Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in
everycomp-common.toml - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders
- it's on by default
- Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150)
- LANG** (ja_jp):
- Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134)
- Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138)
- Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde
- Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when
bbb:balustradeis blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142)
- NOTE: **Moonlight lib v2.16.17** - Added
powdery's missing stripped_log from **My Nether's Delight** - Chipped** (INCLUDED):
- Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136)
- Supported 11 new Blocks for LeavesType
## v2.9.12
### UPDATED:
- Macaw's Furniture** (C): Corrected the LANG for
kitchen_sink&stripped_kitchen_sink - Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in
everycomp-common.toml- [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to
true - Macaw's Furniture** (C): Added
oak_kitchen_sink - Quark** (C): Fixed the missing recipe,
vertical_slab_revertas it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks
## v2.9.11
### UPDATED:
- Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115)
## v2.9.10
### UPDATED:
- Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor
- <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span>
- Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1)
- <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span>
- Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114)
- Unusual Furniture** (NF): (Ported from 1.21.1)
- Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107)
- Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108)
- Every Compat** (C):
- Added a new config in
everycomp-hazardous.toml, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed
- NOTE: v3.2.0 or newer have been tested and found to break recipe system
- Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType,
legendarymonuments:distortionis blacklisted because its texture is a 32x32 - Macaw's Furniture** (C): Added 6 new cabinet blocks
- <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span>
- Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100)
- LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096)
## v2.9.9
### UPDATED:
- Boatload** (F): Fixed the missing textures for large_boat & furnace_boat
- Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075)
- NOTE: older than 2.0pre1 to 2.0pre2 won't be supported
- NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2
- but it will be removed in the future when v2.0 is officially out of "Release Candidate"
- Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated
- Builder's Delight** (F): Finished the unfinished recipes
- Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084)
- Create** & **Chipped** (C): glasses/windows with The tags,
#forge:glassor#c:glasshave been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have
#forge:glass_paneor#c:glass_paneremoved for the same reason
### ADDED:
- Farmer's Delight** (COMPAT): **Windswept's Delight**
### DEV:
- Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
TextureUtilityare renamed toUtilityTextureTagUtilityare renamed toUtilityTagRecipeUtilityare renamed toUtilityRecipeUtilityare renamed toUtilityMisc
## vv2.9.8
### UPDATED:
- Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078)
## v2.9.7
### UPDATED:
- Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077)
## v2.9.6
### UPDATED:
- Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped
- Quark** (F): Fixed crash with Hedge's recipe in the SERVER
- Chipped** (C): Improved textures & Corrected a few incorrect textures for logs
## v2.9.5
### UPDATED:
- Every Compat** (C): Fixed a rare bug where
everycomp-hazardous.tomlblacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - Variant Vanilla Blocks** & **Friends & Foes**
## v2.9.4
### UPDATED:
- Every Compat** (C):
- Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture)
- Improved the error loggings for some rare cases
- Chipped** (C):
- one missed outdated method
- Fixed the missing recipes
- Fixed missing textures for
tile_windowed_>TYPE<_door - Added mask textures for the remaining logs and stripped_logs. & also improved the textures
- Storage Drawers** (C): Updated to support
v12.14.3& Fixed the drawer's tooltip showing8 stacks per drawer, it's corrected to 32 like vanilla drawers - Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE
## v2.9.3
### UPDATED:
- Every Compat** (C):
- Improved the logging in case of crash for some unique cases
- Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details
- Added a new feature in
everycomp-hazardous.tomlto disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes
- Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858
- Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan
- Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048)
- Storage Drawers** (C): Added the missing tag,
#storagedrawers:trimto trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029)
## v2.9.2
### UPDATED:
- Every Compat** (C):
- Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31)
- Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients
- Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord)
## v2.9.1
### ADDED:
- Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023)
- Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028)
- LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028)
- Quark** (F): Updated the hedges' condition - required log from LeavesType
- NOTE: this fixed the hedges not being generated for LeavesType with logs
- \[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024)
- NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE
- Chipped** (C): Fixed a texture not being texture for bared_glass
## v2.9.0
### UPDATED:
- EveryCompat** (COMMON):
- Palette generation is now cached and a lot faster
- Improved API
- Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
|-----------------------------------------------------------------------------------------------------------------------------------|
| \- **(C)**: FORGE & FABRIC |
| - **(FB)**: FABRIC |
| - **(NF)**: NEOFORGE |
| - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture |
| - **(TEX)**: hand-made textures to improve the way a block looks |
| - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod |
| - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated |
| - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason |
| - **(UDBT)**: Undetected BlockTypes will be manually added |
| |
### ADDED:
- Farmer's Delight** (COMPAT): **Windswept Delights**
### CHANGES:
- Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar
- More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285)
### FIXES:
- Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277)
- Farmer's Delight** (C):
- Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children
- Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
- Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
- Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
## v2.11.45
### CHANGES:
- Every Compat** (C):
- Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files
- Replaced a few classes from the deprecated,
isVanilla()toisKnownVanillaWood(WoodType) CompatChestBlockEntityno longer havegetDefaultName()so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233)
### ADDED:
- Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload**
- Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat
- Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed
- NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS
### LANG:
- JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230
## v2.11.44
### FIXES:
- Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities
- Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS
- [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209)
- [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266)
- [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241)
- The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector**
- What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab
### CHANGES:
- <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span>
- Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported
- Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2
- Furnish** (FB): Updated to support
v29+ - BoatLoad** (NF): Improved the texture generation for boats
### NOTE:
- Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck
it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC)
This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side:
- Blockus**
- Stylish Stiles**
- Excessive Building**
- Furnish**
## v2.11.43
### CHANGES:
- Every Compat** (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded - Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for **Quark** as supported-mod
## v2.11.43
### CHANGES:
- Every Compat** (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded - Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for **Quark** as supported-mod
## v2.11.42
### CHANGES:
- Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262)
- Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259)
- Farmer's Delight** (C):
- Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257)
- Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord
### FIXES:
- Every Compat** (FB):
- Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261)
- Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265)
- Nature's Spirit** (IT): Using
joshua_bundleandstripped_joshua_bundleinstead ofjoshua_logandstripped_joshua_logfor texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258)
### ADDED:
- Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260)
### LANG:
- EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion**
## v2.11.41
### FIXES:
- Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244)
- Farmer's Delight** (C): Updated Cabinets' tags to have
#farmersdelight:cabinetsand#farmersdelight:cabinets/wooden- [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970)
- NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception
### ADDED:
- Every Compat** (C): Added tag,
#c:laddersto all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238)
- Curiosities** (NF): Made an exception for built-in supported Wood Mods:
- atmospheric
- autumnity
- environmental
- gardens_of_the_dead
- mynethersdelight
- upgrade_aquatic
- Beautiful Campfires** (C): Added tags,
#toughasnails:heating_blocksor#toughasnails:cooling_blocksto campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253)
## v2.11.40
### FIXES:
- Every Compat** (C):
- Fixed a SERVER Crash when
onItemTooltip()is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233)
- Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in
everycomp-entries.toml- [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237)
## v2.11.39
### CHANGES:
- Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar
### FIXES:
- Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236)
- Every Comp** (c): Fixed an issue that would prevent block models gen for certain models
## v2.11.38
### CHANGS:
- The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation
### ADDS:
- Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20)
### DISABLED:
- Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat**
## v2.11.37
### FIXES:
- The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226)
- MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world
- Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block
## v2.11.36
### FIXES:
- Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab.
- NEOFORGE is fine as is.
- The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223)
- Abnormal's Woodworks** (NF): Fixed the missing LANG for
chest&trapped_cheston SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222)
### ADDS
- Every Compat** (C): Added a new config in
everycomp-hazardous.tomlwith ENABLE_FRAMED_BLOCKS_BLACKLIST
## v2.11.35
### ADDS:
- More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219)
### FIXES:
- Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220)
## v2.11.34
### CHANGES:
- Tech Reborn** (IT): Corrected the wrong texture used for
techreborn:rubber_log- [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine)
### FIXES
- Every Compat** (C): Fixed the crash in the
CYCLE_ITEM_RENDERwith "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216)
- Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation.
## v2.11.33
### CHANGES:
- Every Compat** (C):
- Fixed **Chipped** or **Macaw** for
doorandtrapdoornot being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag,
#create:chest_mounted_storageto all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the
CYCLE_ITEM_RENDERclass where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
### FIXES:
- Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab
### NEW SUPPORTED MODS:
- Curiosities!** (NF)
## v2.11.32
### CHANGES:
- Every Compat** (C): Removed 2 configs due to a misunderstood request
## v2.11.31
### CHANGES:
- Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too.
- NOTE: if you want to disable either EC's or Mod's. You can use
everycomp-common.tomland findcreative_tabfor EC orno_mod_creative_tabfor Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54)
- Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
DISABLE_CYCLE_ITEM_RENDERER- disable creative-tab from showing the iteration of every item from Wood-GoodCREATIVE_TAB_ICON- Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good
## v2.11.30
### CHANGES:
- Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed
- Every Compat** (C):
- Corrected the wrong logic for
everycomp-hazardous.toml's module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded.
- Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause
- Enderscape** (INCLUDED): WoodType-
murublightwith Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199)
## v2.11.29
### UPDATED:
- Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm**
- \[Let's Do] Meadow** (IT): Added
meadow:alpine_birch_leaves's ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves
- Macaw's Furniture** (C): Added the missing BlockEntity to
counterand its base block isoak_counter - NOTE: this fix the crash when you place
counterof any WoodType (this was reported via discord)
## v2.11.28
### UPDATED:
- Macaw's Furniture** (C): Added the missing BlockEntity to
strippedCounterand its base block isstripped_oak_counter - NOTE: this fix the crash when you place
strippedCounterof any WoodType (this was reported via discord) - Excessive Building** (FB):
v4.0.0or newer will be no longer supported. onlyv3.3.10is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge
- EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation
## v2.11.27
### UPDATED:
- LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179)
- Quark** (NF): Fixed chests' texture not using the custom textures
## v2.11.26
### UPDATED:
- Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed**
- NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC
- Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module
## v2.11.25
### UPDATED:
- Every Compat** (C): Improved classes & Made a few changes in API classes
- Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164)
- MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165)
- Older than v3.0.0 will be no longer supported. That included the BETA version, too.
### NEW:
- Copper Age Backport** (C)
#### DEV:
if your mod has a built-in module for Every Compat, change the superparent class from
SimpleModule to EveryCompatModule## v2.11.24
### UPDATED:
- Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1)
- Every Compat** (C):
- Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155)
- Improved some error loggings to make the debugging a unique crash much easier and clearer
- Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160)
## v2.11.23
### UPDATED:
- Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150)
- Chipped** (INCLUDED):
- Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136)
- Supported 11 new Blocks for LeavesType
- Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde
### ADDED:
- Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation
## v2.11.22
### UPDATED:
- Every Compat** (C): Fixed the
#c:chests/wooden's tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143)
## v2.11.21
### UPDATED:
- Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table
- Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures
- Every Compat** (C):
- Fixed the tag with namespace "c:" like
#c:chestsnot loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via
GENERATE_BLOCKTYPE_TAGSnot being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's
- Chipped** (C): Cleanup & removed extra codes that aren't needed
- Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up
## v2.11.20
### UPDATED:
- Every Compat** (C): Fixed an crash related to the config,
GENERATE_BLOCKTYPE_TAGSineverycomp-common.toml- [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags
## v2.11.19
### UPDATED:
- Every Compat** (C): Added a new config,
GENERATE_BLOCKTYPE_TAGSineverycomp-common.toml - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders
- it's on by default
## v2.11.18
### UPDATED:
- Macaw's Furniture** (C): Supporting 2 new blocks,
oak_kitchen_sink&stripped_oak_kitchen_sink - Every Compat** (C): Added a new config,
NO_MOD_CREATIVE_TABineverycomp-common.toml- [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to
true
## v2.11.17
### UPDATED:
- Create** (C): Corrected the tab where EC's items are being added into
- Quark** (NF): Updated to support v4.1-467.3568 or newer
- <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span>
- Macaw's Furniture** (C): Added 6 new cabinet blocks
- <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span>
- Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType,
legendarymonuments:distortionis blacklisted because its texture is a 32x32
## v2.11.16
### UPDATED:
- Unusual Furniture** (NF): Forgot to mark one method to be
OnlyIn(Dist.CLIENT)- FIXED issue with SERVER not working properly
## v2.11.15
### UPDATED:
- Unusual Furniture** (NF):
- Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107)
- Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108)
- Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102)
- Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_
- Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106)
### ADDED:
- Unusual Furniture** (NF): Supporting new block: shelf - @axtrough
## v2.11.14
### UPDATED:
- Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped
- Every Compat** (C): New feature in
everycomp-hazardous.tomlwhere you can blacklist a specific WoodType block or leavesType block - Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094)
- Blockus** (FB):
- Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090)
- Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093)
- hedges' tag,
#blockus:small_hedgesis now#blockus:hedges- [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093)
### ADDED:
- Unusual Furniture** (NF): Supporting v1.1.1+
- Every Compat** (C): Added tag,
#minecraft:non_flammable_wood&#minecraft:strider_warm_blocksto all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood
- regions_unexplored:cobalt
- regions_unexplored:dead
- regions_unexplored:yellow_bioshroom
## v2.11.13
### UPDATED:
- Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086)
- NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported.
- REASON: the ResourceLocation for some blocks' textures has changed
- Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088)
## v2.11.12
### UPDATED:
- Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083)
## v2.11.11
### UPDATED:
- Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082)
- Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080)
- Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED
### ADDED:
- LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082)
## v2.11.10
### UPDATED:
- Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038)
- Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code.
- Chipped** (C): Improved textures & Corrected a few incorrect textures for logs
### DEV:
- Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
TextureUtilityare renamed toUtilityTextureTagUtilityare renamed toUtilityTagRecipeUtilityare renamed toUtilityRecipeUtilityare renamed toUtilityMisc
## v2.11.9
### UPDATED:
- Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158)
- LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest**
## v2.11.8
### UPDATED:
- Every Compat** (C): Fixed a rare bug where
everycomp-hazardous.tomlblacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - Variant Vanilla Blocks** & **Friends & Foes**
- Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073)
- Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea
### ADDED:
- TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log
- Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures
## v2.11.7
### UPDATED:
- Quark** (NF): Updated deprecated method to use new method, just texture stuff
- Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to
bookshelf - EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental)
- Related to: **Marioverse**
- Updated again to improved some codes related to above
## v2.11.6
### UPDATED:
- Every Compat** (C): Updated a few API for **Stone Zone**
## v2.11.5
### UPDATED:
- Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest
- Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest
- Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057)
- Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar
- Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900)
- EveryCompat** (C): Improved the error loggings for some rare cases
- Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060)
- Chipped** (C):
- one missed outdated method
- Fixed the missing recipes
- Fixed missing textures for
tile_windowed_>TYPE<_door - Added mask textures for the remaining logs and stripped_logs. & also improved the textures
## v2.11.4
### UPDATED:
- Every Compat** (C):
- Improved the comments in configs,
everycomp-common.tomlandeverycomp-client.toml - Added a new feature in
everycomp-hazardous.tomlto disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes
- Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood
- Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic**
## v2.11.3
### UPDATED:
- Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040)
- Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts
- Storage Drawers** (C): Added the missing tag,
#storagedrawers:trimto trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - Macaw's Doors** (C): Added a new block: whispering_door
- Macaw's Trapdoors** (C):
- Added a new block: whispering_trapdoor
- Added a mask texture for barrel_trapdoor
- EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146)
## v2.11.2
### UPDATED:
- EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143)
- Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042)
- Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord)
## v2.11.1
### UPDATED:
- Fixed an issue with config
- Added back a constructor that was recently modified hopefully restoring backward compat
## v2.11.0
### ADDED:
- Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change
- Requires newest **Moonlight Lib v2.23.0** or above
### UPDATED:
- Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992)
- Farmer's Delight** (COMPAT): Added **Undergarden Delight**
|-----------------------------------------------------------------------------------------------------------------------------------|
| \- **(C)**: FORGE & FABRIC |
| - **(FB)**: FABRIC |
| - **(NF)**: NEOFORGE |
| - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture |
| - **(TEX)**: hand-made textures to improve the way a block looks |
| - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod |
| - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated |
| - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason |
| - **(UDBT)**: Undetected BlockTypes will be manually added |
| |
### ADDED:
- Farmer's Delight** (COMPAT): **Windswept Delights**
### CHANGES:
- Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar
- More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285)
### FIXES:
- Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277)
- Farmer's Delight** (C):
- Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children
- Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
- Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
- Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
## v2.11.45
### CHANGES:
- Every Compat** (C):
- Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files
- Replaced a few classes from the deprecated,
isVanilla()toisKnownVanillaWood(WoodType) CompatChestBlockEntityno longer havegetDefaultName()so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233)
### ADDED:
- Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload**
- Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat
- Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed
- NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS
### LANG:
- JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230
## v2.11.44
### FIXES:
- Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities
- Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS
- [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209)
- [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266)
- [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241)
- The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector**
- What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab
### CHANGES:
- <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span>
- Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported
- Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2
- Furnish** (FB): Updated to support
v29+ - BoatLoad** (NF): Improved the texture generation for boats
### NOTE:
- Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck
it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC)
This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side:
- Blockus**
- Stylish Stiles**
- Excessive Building**
- Furnish**
## v2.11.43
### CHANGES:
- Every Compat** (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded - Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for **Quark** as supported-mod
## v2.11.43
### CHANGES:
- Every Compat** (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded - Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for **Quark** as supported-mod
## v2.11.42
### CHANGES:
- Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262)
- Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259)
- Farmer's Delight** (C):
- Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257)
- Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord
### FIXES:
- Every Compat** (FB):
- Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261)
- Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265)
- Nature's Spirit** (IT): Using
joshua_bundleandstripped_joshua_bundleinstead ofjoshua_logandstripped_joshua_logfor texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258)
### ADDED:
- Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260)
### LANG:
- EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion**
## v2.11.41
### FIXES:
- Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244)
- Farmer's Delight** (C): Updated Cabinets' tags to have
#farmersdelight:cabinetsand#farmersdelight:cabinets/wooden- [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970)
- NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception
### ADDED:
- Every Compat** (C): Added tag,
#c:laddersto all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238)
- Curiosities** (NF): Made an exception for built-in supported Wood Mods:
- atmospheric
- autumnity
- environmental
- gardens_of_the_dead
- mynethersdelight
- upgrade_aquatic
- Beautiful Campfires** (C): Added tags,
#toughasnails:heating_blocksor#toughasnails:cooling_blocksto campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253)
## v2.11.40
### FIXES:
- Every Compat** (C):
- Fixed a SERVER Crash when
onItemTooltip()is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233)
- Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in
everycomp-entries.toml- [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237)
## v2.11.39
### CHANGES:
- Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar
### FIXES:
- Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236)
- Every Comp** (c): Fixed an issue that would prevent block models gen for certain models
## v2.11.38
### CHANGS:
- The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation
### ADDS:
- Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20)
### DISABLED:
- Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat**
## v2.11.37
### FIXES:
- The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226)
- MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world
- Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block
## v2.11.36
### FIXES:
- Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab.
- NEOFORGE is fine as is.
- The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223)
- Abnormal's Woodworks** (NF): Fixed the missing LANG for
chest&trapped_cheston SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222)
### ADDS
- Every Compat** (C): Added a new config in
everycomp-hazardous.tomlwith ENABLE_FRAMED_BLOCKS_BLACKLIST
## v2.11.35
### ADDS:
- More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219)
### FIXES:
- Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220)
## v2.11.34
### CHANGES:
- Tech Reborn** (IT): Corrected the wrong texture used for
techreborn:rubber_log- [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine)
### FIXES
- Every Compat** (C): Fixed the crash in the
CYCLE_ITEM_RENDERwith "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216)
- Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation.
## v2.11.33
### CHANGES:
- Every Compat** (C):
- Fixed **Chipped** or **Macaw** for
doorandtrapdoornot being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag,
#create:chest_mounted_storageto all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the
CYCLE_ITEM_RENDERclass where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
### FIXES:
- Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab
### NEW SUPPORTED MODS:
- Curiosities!** (NF)
## v2.11.32
### CHANGES:
- Every Compat** (C): Removed 2 configs due to a misunderstood request
## v2.11.31
### CHANGES:
- Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too.
- NOTE: if you want to disable either EC's or Mod's. You can use
everycomp-common.tomland findcreative_tabfor EC orno_mod_creative_tabfor Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54)
- Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
DISABLE_CYCLE_ITEM_RENDERER- disable creative-tab from showing the iteration of every item from Wood-GoodCREATIVE_TAB_ICON- Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good
## v2.11.30
### CHANGES:
- Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed
- Every Compat** (C):
- Corrected the wrong logic for
everycomp-hazardous.toml's module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded.
- Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause
- Enderscape** (INCLUDED): WoodType-
murublightwith Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199)
## v2.11.29
### UPDATED:
- Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm**
- \[Let's Do] Meadow** (IT): Added
meadow:alpine_birch_leaves's ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves
- Macaw's Furniture** (C): Added the missing BlockEntity to
counterand its base block isoak_counter - NOTE: this fix the crash when you place
counterof any WoodType (this was reported via discord)
## v2.11.28
### UPDATED:
- Macaw's Furniture** (C): Added the missing BlockEntity to
strippedCounterand its base block isstripped_oak_counter - NOTE: this fix the crash when you place
strippedCounterof any WoodType (this was reported via discord) - Excessive Building** (FB):
v4.0.0or newer will be no longer supported. onlyv3.3.10is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge
- EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation
## v2.11.27
### UPDATED:
- LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179)
- Quark** (NF): Fixed chests' texture not using the custom textures
## v2.11.26
### UPDATED:
- Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed**
- NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC
- Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module
## v2.11.25
### UPDATED:
- Every Compat** (C): Improved classes & Made a few changes in API classes
- Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164)
- MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165)
- Older than v3.0.0 will be no longer supported. That included the BETA version, too.
### NEW:
- Copper Age Backport** (C)
#### DEV:
if your mod has a built-in module for Every Compat, change the superparent class from
SimpleModule to EveryCompatModule## v2.11.24
### UPDATED:
- Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1)
- Every Compat** (C):
- Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155)
- Improved some error loggings to make the debugging a unique crash much easier and clearer
- Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160)
## v2.11.23
### UPDATED:
- Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150)
- Chipped** (INCLUDED):
- Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136)
- Supported 11 new Blocks for LeavesType
- Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde
### ADDED:
- Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation
## v2.11.22
### UPDATED:
- Every Compat** (C): Fixed the
#c:chests/wooden's tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143)
## v2.11.21
### UPDATED:
- Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table
- Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures
- Every Compat** (C):
- Fixed the tag with namespace "c:" like
#c:chestsnot loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via
GENERATE_BLOCKTYPE_TAGSnot being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's
- Chipped** (C): Cleanup & removed extra codes that aren't needed
- Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up
## v2.11.20
### UPDATED:
- Every Compat** (C): Fixed an crash related to the config,
GENERATE_BLOCKTYPE_TAGSineverycomp-common.toml- [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags
## v2.11.19
### UPDATED:
- Every Compat** (C): Added a new config,
GENERATE_BLOCKTYPE_TAGSineverycomp-common.toml - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders
- it's on by default
## v2.11.18
### UPDATED:
- Macaw's Furniture** (C): Supporting 2 new blocks,
oak_kitchen_sink&stripped_oak_kitchen_sink - Every Compat** (C): Added a new config,
NO_MOD_CREATIVE_TABineverycomp-common.toml- [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to
true
## v2.11.17
### UPDATED:
- Create** (C): Corrected the tab where EC's items are being added into
- Quark** (NF): Updated to support v4.1-467.3568 or newer
- <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span>
- Macaw's Furniture** (C): Added 6 new cabinet blocks
- <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span>
- Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType,
legendarymonuments:distortionis blacklisted because its texture is a 32x32
## v2.11.16
### UPDATED:
- Unusual Furniture** (NF): Forgot to mark one method to be
OnlyIn(Dist.CLIENT)- FIXED issue with SERVER not working properly
## v2.11.15
### UPDATED:
- Unusual Furniture** (NF):
- Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107)
- Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108)
- Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102)
- Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_
- Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106)
### ADDED:
- Unusual Furniture** (NF): Supporting new block: shelf - @axtrough
## v2.11.14
### UPDATED:
- Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped
- Every Compat** (C): New feature in
everycomp-hazardous.tomlwhere you can blacklist a specific WoodType block or leavesType block - Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094)
- Blockus** (FB):
- Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090)
- Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093)
- hedges' tag,
#blockus:small_hedgesis now#blockus:hedges- [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093)
### ADDED:
- Unusual Furniture** (NF): Supporting v1.1.1+
- Every Compat** (C): Added tag,
#minecraft:non_flammable_wood&#minecraft:strider_warm_blocksto all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood
- regions_unexplored:cobalt
- regions_unexplored:dead
- regions_unexplored:yellow_bioshroom
## v2.11.13
### UPDATED:
- Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086)
- NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported.
- REASON: the ResourceLocation for some blocks' textures has changed
- Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088)
## v2.11.12
### UPDATED:
- Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083)
## v2.11.11
### UPDATED:
- Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082)
- Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080)
- Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED
### ADDED:
- LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082)
## v2.11.10
### UPDATED:
- Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038)
- Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code.
- Chipped** (C): Improved textures & Corrected a few incorrect textures for logs
### DEV:
- Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
TextureUtilityare renamed toUtilityTextureTagUtilityare renamed toUtilityTagRecipeUtilityare renamed toUtilityRecipeUtilityare renamed toUtilityMisc
## v2.11.9
### UPDATED:
- Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158)
- LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest**
## v2.11.8
### UPDATED:
- Every Compat** (C): Fixed a rare bug where
everycomp-hazardous.tomlblacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - Variant Vanilla Blocks** & **Friends & Foes**
- Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073)
- Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea
### ADDED:
- TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log
- Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures
## v2.11.7
### UPDATED:
- Quark** (NF): Updated deprecated method to use new method, just texture stuff
- Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to
bookshelf - EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental)
- Related to: **Marioverse**
- Updated again to improved some codes related to above
## v2.11.6
### UPDATED:
- Every Compat** (C): Updated a few API for **Stone Zone**
## v2.11.5
### UPDATED:
- Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest
- Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest
- Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057)
- Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar
- Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900)
- EveryCompat** (C): Improved the error loggings for some rare cases
- Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060)
- Chipped** (C):
- one missed outdated method
- Fixed the missing recipes
- Fixed missing textures for
tile_windowed_>TYPE<_door - Added mask textures for the remaining logs and stripped_logs. & also improved the textures
## v2.11.4
### UPDATED:
- Every Compat** (C):
- Improved the comments in configs,
everycomp-common.tomlandeverycomp-client.toml - Added a new feature in
everycomp-hazardous.tomlto disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes
- Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood
- Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic**
## v2.11.3
### UPDATED:
- Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040)
- Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts
- Storage Drawers** (C): Added the missing tag,
#storagedrawers:trimto trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - Macaw's Doors** (C): Added a new block: whispering_door
- Macaw's Trapdoors** (C):
- Added a new block: whispering_trapdoor
- Added a mask texture for barrel_trapdoor
- EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146)
## v2.11.2
### UPDATED:
- EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143)
- Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042)
- Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord)
## v2.11.1
### UPDATED:
- Fixed an issue with config
- Added back a constructor that was recently modified hopefully restoring backward compat
## v2.11.0
### ADDED:
- Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change
- Requires newest **Moonlight Lib v2.23.0** or above
### UPDATED:
- Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992)
- Farmer's Delight** (COMPAT): Added **Undergarden Delight**
|-----------------------------------------------------------------------------------------------------------------------------------|
| \- **(C)**: FORGE & FABRIC |
| - **(FB)**: FABRIC |
| - **(NF)**: NEOFORGE |
| - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture |
| - **(TEX)**: hand-made textures to improve the way a block looks |
| - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod |
| - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated |
| - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason |
| - **(UDBT)**: Undetected BlockTypes will be manually added |
| |
### CHANGES:
- Every Compat** (C):
- Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files
- Replaced a few classes from the deprecated,
isVanilla()toisKnownVanillaWood(WoodType) CompatChestBlockEntityno longer havegetDefaultName()so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233)
### ADDED:
- Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload**
- Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat
- Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed
- NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS
### LANG:
- JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230
## v2.11.44
### FIXES:
- Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities
- Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS
- [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209)
- [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266)
- [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241)
- The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector**
- What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab
### CHANGES:
- <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span>
- Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported
- Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2
- Furnish** (FB): Updated to support
v29+ - BoatLoad** (NF): Improved the texture generation for boats
### NOTE:
- Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck
it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC)
This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side:
- Blockus**
- Stylish Stiles**
- Excessive Building**
- Furnish**
## v2.11.43
### CHANGES:
- Every Compat** (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded - Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for **Quark** as supported-mod
## v2.11.43
### CHANGES:
- Every Compat** (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded - Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for **Quark** as supported-mod
## v2.11.42
### CHANGES:
- Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262)
- Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259)
- Farmer's Delight** (C):
- Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257)
- Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord
### FIXES:
- Every Compat** (FB):
- Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261)
- Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265)
- Nature's Spirit** (IT): Using
joshua_bundleandstripped_joshua_bundleinstead ofjoshua_logandstripped_joshua_logfor texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258)
### ADDED:
- Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260)
### LANG:
- EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion**
## v2.11.41
### FIXES:
- Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244)
- Farmer's Delight** (C): Updated Cabinets' tags to have
#farmersdelight:cabinetsand#farmersdelight:cabinets/wooden- [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970)
- NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception
### ADDED:
- Every Compat** (C): Added tag,
#c:laddersto all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238)
- Curiosities** (NF): Made an exception for built-in supported Wood Mods:
- atmospheric
- autumnity
- environmental
- gardens_of_the_dead
- mynethersdelight
- upgrade_aquatic
- Beautiful Campfires** (C): Added tags,
#toughasnails:heating_blocksor#toughasnails:cooling_blocksto campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253)
## v2.11.40
### FIXES:
- Every Compat** (C):
- Fixed a SERVER Crash when
onItemTooltip()is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233)
- Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in
everycomp-entries.toml- [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237)
## v2.11.39
### CHANGES:
- Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar
### FIXES:
- Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236)
- Every Comp** (c): Fixed an issue that would prevent block models gen for certain models
## v2.11.38
### CHANGS:
- The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation
### ADDS:
- Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20)
### DISABLED:
- Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat**
## v2.11.37
### FIXES:
- The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226)
- MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world
- Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block
## v2.11.36
### FIXES:
- Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab.
- NEOFORGE is fine as is.
- The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223)
- Abnormal's Woodworks** (NF): Fixed the missing LANG for
chest&trapped_cheston SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222)
### ADDS
- Every Compat** (C): Added a new config in
everycomp-hazardous.tomlwith ENABLE_FRAMED_BLOCKS_BLACKLIST
## v2.11.35
### ADDS:
- More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219)
### FIXES:
- Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220)
## v2.11.34
### CHANGES:
- Tech Reborn** (IT): Corrected the wrong texture used for
techreborn:rubber_log- [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine)
### FIXES
- Every Compat** (C): Fixed the crash in the
CYCLE_ITEM_RENDERwith "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216)
- Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation.
## v2.11.33
### CHANGES:
- Every Compat** (C):
- Fixed **Chipped** or **Macaw** for
doorandtrapdoornot being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag,
#create:chest_mounted_storageto all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the
CYCLE_ITEM_RENDERclass where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
### FIXES:
- Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab
### NEW SUPPORTED MODS:
- Curiosities!** (NF)
## v2.11.32
### CHANGES:
- Every Compat** (C): Removed 2 configs due to a misunderstood request
## v2.11.31
### CHANGES:
- Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too.
- NOTE: if you want to disable either EC's or Mod's. You can use
everycomp-common.tomland findcreative_tabfor EC orno_mod_creative_tabfor Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54)
- Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
DISABLE_CYCLE_ITEM_RENDERER- disable creative-tab from showing the iteration of every item from Wood-GoodCREATIVE_TAB_ICON- Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good
## v2.11.30
### CHANGES:
- Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed
- Every Compat** (C):
- Corrected the wrong logic for
everycomp-hazardous.toml's module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded.
- Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause
- Enderscape** (INCLUDED): WoodType-
murublightwith Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199)
## v2.11.29
### UPDATED:
- Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm**
- \[Let's Do] Meadow** (IT): Added
meadow:alpine_birch_leaves's ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves
- Macaw's Furniture** (C): Added the missing BlockEntity to
counterand its base block isoak_counter - NOTE: this fix the crash when you place
counterof any WoodType (this was reported via discord)
## v2.11.28
### UPDATED:
- Macaw's Furniture** (C): Added the missing BlockEntity to
strippedCounterand its base block isstripped_oak_counter - NOTE: this fix the crash when you place
strippedCounterof any WoodType (this was reported via discord) - Excessive Building** (FB):
v4.0.0or newer will be no longer supported. onlyv3.3.10is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge
- EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation
## v2.11.27
### UPDATED:
- LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179)
- Quark** (NF): Fixed chests' texture not using the custom textures
## v2.11.26
### UPDATED:
- Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed**
- NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC
- Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module
## v2.11.25
### UPDATED:
- Every Compat** (C): Improved classes & Made a few changes in API classes
- Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164)
- MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165)
- Older than v3.0.0 will be no longer supported. That included the BETA version, too.
### NEW:
- Copper Age Backport** (C)
#### DEV:
if your mod has a built-in module for Every Compat, change the superparent class from
SimpleModule to EveryCompatModule## v2.11.24
### UPDATED:
- Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1)
- Every Compat** (C):
- Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155)
- Improved some error loggings to make the debugging a unique crash much easier and clearer
- Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160)
## v2.11.23
### UPDATED:
- Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150)
- Chipped** (INCLUDED):
- Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136)
- Supported 11 new Blocks for LeavesType
- Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde
### ADDED:
- Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation
## v2.11.22
### UPDATED:
- Every Compat** (C): Fixed the
#c:chests/wooden's tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143)
## v2.11.21
### UPDATED:
- Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table
- Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures
- Every Compat** (C):
- Fixed the tag with namespace "c:" like
#c:chestsnot loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via
GENERATE_BLOCKTYPE_TAGSnot being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's
- Chipped** (C): Cleanup & removed extra codes that aren't needed
- Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up
## v2.11.20
### UPDATED:
- Every Compat** (C): Fixed an crash related to the config,
GENERATE_BLOCKTYPE_TAGSineverycomp-common.toml- [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags
## v2.11.19
### UPDATED:
- Every Compat** (C): Added a new config,
GENERATE_BLOCKTYPE_TAGSineverycomp-common.toml - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders
- it's on by default
## v2.11.18
### UPDATED:
- Macaw's Furniture** (C): Supporting 2 new blocks,
oak_kitchen_sink&stripped_oak_kitchen_sink - Every Compat** (C): Added a new config,
NO_MOD_CREATIVE_TABineverycomp-common.toml- [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to
true
## v2.11.17
### UPDATED:
- Create** (C): Corrected the tab where EC's items are being added into
- Quark** (NF): Updated to support v4.1-467.3568 or newer
- <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span>
- Macaw's Furniture** (C): Added 6 new cabinet blocks
- <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span>
- Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType,
legendarymonuments:distortionis blacklisted because its texture is a 32x32
## v2.11.16
### UPDATED:
- Unusual Furniture** (NF): Forgot to mark one method to be
OnlyIn(Dist.CLIENT)- FIXED issue with SERVER not working properly
## v2.11.15
### UPDATED:
- Unusual Furniture** (NF):
- Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107)
- Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108)
- Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102)
- Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_
- Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106)
### ADDED:
- Unusual Furniture** (NF): Supporting new block: shelf - @axtrough
## v2.11.14
### UPDATED:
- Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped
- Every Compat** (C): New feature in
everycomp-hazardous.tomlwhere you can blacklist a specific WoodType block or leavesType block - Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094)
- Blockus** (FB):
- Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090)
- Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093)
- hedges' tag,
#blockus:small_hedgesis now#blockus:hedges- [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093)
### ADDED:
- Unusual Furniture** (NF): Supporting v1.1.1+
- Every Compat** (C): Added tag,
#minecraft:non_flammable_wood&#minecraft:strider_warm_blocksto all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood
- regions_unexplored:cobalt
- regions_unexplored:dead
- regions_unexplored:yellow_bioshroom
## v2.11.13
### UPDATED:
- Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086)
- NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported.
- REASON: the ResourceLocation for some blocks' textures has changed
- Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088)
## v2.11.12
### UPDATED:
- Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083)
## v2.11.11
### UPDATED:
- Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082)
- Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080)
- Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED
### ADDED:
- LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082)
## v2.11.10
### UPDATED:
- Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038)
- Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code.
- Chipped** (C): Improved textures & Corrected a few incorrect textures for logs
### DEV:
- Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
TextureUtilityare renamed toUtilityTextureTagUtilityare renamed toUtilityTagRecipeUtilityare renamed toUtilityRecipeUtilityare renamed toUtilityMisc
## v2.11.9
### UPDATED:
- Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158)
- LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest**
## v2.11.8
### UPDATED:
- Every Compat** (C): Fixed a rare bug where
everycomp-hazardous.tomlblacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - Variant Vanilla Blocks** & **Friends & Foes**
- Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073)
- Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea
### ADDED:
- TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log
- Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures
## v2.11.7
### UPDATED:
- Quark** (NF): Updated deprecated method to use new method, just texture stuff
- Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to
bookshelf - EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental)
- Related to: **Marioverse**
- Updated again to improved some codes related to above
## v2.11.6
### UPDATED:
- Every Compat** (C): Updated a few API for **Stone Zone**
## v2.11.5
### UPDATED:
- Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest
- Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest
- Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057)
- Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar
- Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900)
- EveryCompat** (C): Improved the error loggings for some rare cases
- Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060)
- Chipped** (C):
- one missed outdated method
- Fixed the missing recipes
- Fixed missing textures for
tile_windowed_>TYPE<_door - Added mask textures for the remaining logs and stripped_logs. & also improved the textures
## v2.11.4
### UPDATED:
- Every Compat** (C):
- Improved the comments in configs,
everycomp-common.tomlandeverycomp-client.toml - Added a new feature in
everycomp-hazardous.tomlto disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes
- Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood
- Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic**
## v2.11.3
### UPDATED:
- Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040)
- Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts
- Storage Drawers** (C): Added the missing tag,
#storagedrawers:trimto trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - Macaw's Doors** (C): Added a new block: whispering_door
- Macaw's Trapdoors** (C):
- Added a new block: whispering_trapdoor
- Added a mask texture for barrel_trapdoor
- EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146)
## v2.11.2
### UPDATED:
- EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143)
- Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042)
- Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord)
## v2.11.1
### UPDATED:
- Fixed an issue with config
- Added back a constructor that was recently modified hopefully restoring backward compat
## v2.11.0
### ADDED:
- Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change
- Requires newest **Moonlight Lib v2.23.0** or above
### UPDATED:
- Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992)
- Farmer's Delight** (COMPAT): Added **Undergarden Delight**
|-----------------------------------------------------------------------------------------------------------------------------------|
| \- **(C)**: FORGE & FABRIC |
| - **(FB)**: FABRIC |
| - **(NF)**: NEOFORGE |
| - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture |
| - **(TEX)**: hand-made textures to improve the way a block looks |
| - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod |
| - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated |
| - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason |
| - **(UDBT)**: Undetected BlockTypes will be manually added |
| |
### CHANGES:
- Every Compat** (C):
- Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files
- Replaced a few classes from the deprecated,
isVanilla()toisKnownVanillaWood(WoodType) CompatChestBlockEntityno longer havegetDefaultName()so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233)
### ADDED:
- Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload**
- Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat
- Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed
- NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS
### LANG:
- JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230
## v2.11.44
### FIXES:
- Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities
- Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS
- [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209)
- [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266)
- [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241)
- The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector**
- What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab
### CHANGES:
- <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span>
- Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported
- Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2
- Furnish** (FB): Updated to support
v29+ - BoatLoad** (NF): Improved the texture generation for boats
### NOTE:
- Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck
it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC)
This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side:
- Blockus**
- Stylish Stiles**
- Excessive Building**
- Furnish**
## v2.11.43
### CHANGES:
- Every Compat** (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded - Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for **Quark** as supported-mod
## v2.11.43
### CHANGES:
- Every Compat** (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded - Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for **Quark** as supported-mod
## v2.11.42
### CHANGES:
- Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262)
- Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259)
- Farmer's Delight** (C):
- Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257)
- Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord
### FIXES:
- Every Compat** (FB):
- Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261)
- Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265)
- Nature's Spirit** (IT): Using
joshua_bundleandstripped_joshua_bundleinstead ofjoshua_logandstripped_joshua_logfor texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258)
### ADDED:
- Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260)
### LANG:
- EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion**
## v2.11.41
### FIXES:
- Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244)
- Farmer's Delight** (C): Updated Cabinets' tags to have
#farmersdelight:cabinetsand#farmersdelight:cabinets/wooden- [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970)
- NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception
### ADDED:
- Every Compat** (C): Added tag,
#c:laddersto all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238)
- Curiosities** (NF): Made an exception for built-in supported Wood Mods:
- atmospheric
- autumnity
- environmental
- gardens_of_the_dead
- mynethersdelight
- upgrade_aquatic
- Beautiful Campfires** (C): Added tags,
#toughasnails:heating_blocksor#toughasnails:cooling_blocksto campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253)
## v2.11.40
### FIXES:
- Every Compat** (C):
- Fixed a SERVER Crash when
onItemTooltip()is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233)
- Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in
everycomp-entries.toml- [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237)
## v2.11.39
### CHANGES:
- Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar
### FIXES:
- Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236)
- Every Comp** (c): Fixed an issue that would prevent block models gen for certain models
## v2.11.38
### CHANGS:
- The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation
### ADDS:
- Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20)
### DISABLED:
- Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat**
## v2.11.37
### FIXES:
- The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226)
- MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world
- Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block
## v2.11.36
### FIXES:
- Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab.
- NEOFORGE is fine as is.
- The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223)
- Abnormal's Woodworks** (NF): Fixed the missing LANG for
chest&trapped_cheston SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222)
### ADDS
- Every Compat** (C): Added a new config in
everycomp-hazardous.tomlwith ENABLE_FRAMED_BLOCKS_BLACKLIST
## v2.11.35
### ADDS:
- More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219)
### FIXES:
- Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220)
## v2.11.34
### CHANGES:
- Tech Reborn** (IT): Corrected the wrong texture used for
techreborn:rubber_log- [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine)
### FIXES
- Every Compat** (C): Fixed the crash in the
CYCLE_ITEM_RENDERwith "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216)
- Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation.
## v2.11.33
### CHANGES:
- Every Compat** (C):
- Fixed **Chipped** or **Macaw** for
doorandtrapdoornot being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag,
#create:chest_mounted_storageto all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the
CYCLE_ITEM_RENDERclass where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
### FIXES:
- Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab
### NEW SUPPORTED MODS:
- Curiosities!** (NF)
## v2.11.32
### CHANGES:
- Every Compat** (C): Removed 2 configs due to a misunderstood request
## v2.11.31
### CHANGES:
- Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too.
- NOTE: if you want to disable either EC's or Mod's. You can use
everycomp-common.tomland findcreative_tabfor EC orno_mod_creative_tabfor Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54)
- Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
DISABLE_CYCLE_ITEM_RENDERER- disable creative-tab from showing the iteration of every item from Wood-GoodCREATIVE_TAB_ICON- Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good
## v2.11.30
### CHANGES:
- Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed
- Every Compat** (C):
- Corrected the wrong logic for
everycomp-hazardous.toml's module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded.
- Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause
- Enderscape** (INCLUDED): WoodType-
murublightwith Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199)
## v2.11.29
### UPDATED:
- Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm**
- \[Let's Do] Meadow** (IT): Added
meadow:alpine_birch_leaves's ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves
- Macaw's Furniture** (C): Added the missing BlockEntity to
counterand its base block isoak_counter - NOTE: this fix the crash when you place
counterof any WoodType (this was reported via discord)
## v2.11.28
### UPDATED:
- Macaw's Furniture** (C): Added the missing BlockEntity to
strippedCounterand its base block isstripped_oak_counter - NOTE: this fix the crash when you place
strippedCounterof any WoodType (this was reported via discord) - Excessive Building** (FB):
v4.0.0or newer will be no longer supported. onlyv3.3.10is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge
- EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation
## v2.11.27
### UPDATED:
- LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179)
- Quark** (NF): Fixed chests' texture not using the custom textures
## v2.11.26
### UPDATED:
- Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed**
- NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC
- Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module
## v2.11.25
### UPDATED:
- Every Compat** (C): Improved classes & Made a few changes in API classes
- Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164)
- MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165)
- Older than v3.0.0 will be no longer supported. That included the BETA version, too.
### NEW:
- Copper Age Backport** (C)
#### DEV:
if your mod has a built-in module for Every Compat, change the superparent class from
SimpleModule to EveryCompatModule## v2.11.24
### UPDATED:
- Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1)
- Every Compat** (C):
- Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155)
- Improved some error loggings to make the debugging a unique crash much easier and clearer
- Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160)
## v2.11.23
### UPDATED:
- Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150)
- Chipped** (INCLUDED):
- Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136)
- Supported 11 new Blocks for LeavesType
- Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde
### ADDED:
- Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation
## v2.11.22
### UPDATED:
- Every Compat** (C): Fixed the
#c:chests/wooden's tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143)
## v2.11.21
### UPDATED:
- Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table
- Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures
- Every Compat** (C):
- Fixed the tag with namespace "c:" like
#c:chestsnot loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via
GENERATE_BLOCKTYPE_TAGSnot being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's
- Chipped** (C): Cleanup & removed extra codes that aren't needed
- Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up
## v2.11.20
### UPDATED:
- Every Compat** (C): Fixed an crash related to the config,
GENERATE_BLOCKTYPE_TAGSineverycomp-common.toml- [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags
## v2.11.19
### UPDATED:
- Every Compat** (C): Added a new config,
GENERATE_BLOCKTYPE_TAGSineverycomp-common.toml - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders
- it's on by default
## v2.11.18
### UPDATED:
- Macaw's Furniture** (C): Supporting 2 new blocks,
oak_kitchen_sink&stripped_oak_kitchen_sink - Every Compat** (C): Added a new config,
NO_MOD_CREATIVE_TABineverycomp-common.toml- [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to
true
## v2.11.17
### UPDATED:
- Create** (C): Corrected the tab where EC's items are being added into
- Quark** (NF): Updated to support v4.1-467.3568 or newer
- <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span>
- Macaw's Furniture** (C): Added 6 new cabinet blocks
- <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span>
- Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType,
legendarymonuments:distortionis blacklisted because its texture is a 32x32
## v2.11.16
### UPDATED:
- Unusual Furniture** (NF): Forgot to mark one method to be
OnlyIn(Dist.CLIENT)- FIXED issue with SERVER not working properly
## v2.11.15
### UPDATED:
- Unusual Furniture** (NF):
- Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107)
- Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108)
- Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102)
- Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_
- Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106)
### ADDED:
- Unusual Furniture** (NF): Supporting new block: shelf - @axtrough
## v2.11.14
### UPDATED:
- Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped
- Every Compat** (C): New feature in
everycomp-hazardous.tomlwhere you can blacklist a specific WoodType block or leavesType block - Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094)
- Blockus** (FB):
- Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090)
- Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093)
- hedges' tag,
#blockus:small_hedgesis now#blockus:hedges- [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093)
### ADDED:
- Unusual Furniture** (NF): Supporting v1.1.1+
- Every Compat** (C): Added tag,
#minecraft:non_flammable_wood&#minecraft:strider_warm_blocksto all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood
- regions_unexplored:cobalt
- regions_unexplored:dead
- regions_unexplored:yellow_bioshroom
## v2.11.13
### UPDATED:
- Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086)
- NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported.
- REASON: the ResourceLocation for some blocks' textures has changed
- Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088)
## v2.11.12
### UPDATED:
- Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083)
## v2.11.11
### UPDATED:
- Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082)
- Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080)
- Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED
### ADDED:
- LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082)
## v2.11.10
### UPDATED:
- Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038)
- Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code.
- Chipped** (C): Improved textures & Corrected a few incorrect textures for logs
### DEV:
- Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
TextureUtilityare renamed toUtilityTextureTagUtilityare renamed toUtilityTagRecipeUtilityare renamed toUtilityRecipeUtilityare renamed toUtilityMisc
## v2.11.9
### UPDATED:
- Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158)
- LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest**
## v2.11.8
### UPDATED:
- Every Compat** (C): Fixed a rare bug where
everycomp-hazardous.tomlblacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - Variant Vanilla Blocks** & **Friends & Foes**
- Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073)
- Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea
### ADDED:
- TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log
- Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures
## v2.11.7
### UPDATED:
- Quark** (NF): Updated deprecated method to use new method, just texture stuff
- Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to
bookshelf - EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental)
- Related to: **Marioverse**
- Updated again to improved some codes related to above
## v2.11.6
### UPDATED:
- Every Compat** (C): Updated a few API for **Stone Zone**
## v2.11.5
### UPDATED:
- Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest
- Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest
- Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057)
- Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar
- Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900)
- EveryCompat** (C): Improved the error loggings for some rare cases
- Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060)
- Chipped** (C):
- one missed outdated method
- Fixed the missing recipes
- Fixed missing textures for
tile_windowed_>TYPE<_door - Added mask textures for the remaining logs and stripped_logs. & also improved the textures
## v2.11.4
### UPDATED:
- Every Compat** (C):
- Improved the comments in configs,
everycomp-common.tomlandeverycomp-client.toml - Added a new feature in
everycomp-hazardous.tomlto disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes
- Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood
- Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic**
## v2.11.3
### UPDATED:
- Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040)
- Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts
- Storage Drawers** (C): Added the missing tag,
#storagedrawers:trimto trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - Macaw's Doors** (C): Added a new block: whispering_door
- Macaw's Trapdoors** (C):
- Added a new block: whispering_trapdoor
- Added a mask texture for barrel_trapdoor
- EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146)
## v2.11.2
### UPDATED:
- EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143)
- Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042)
- Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord)
## v2.11.1
### UPDATED:
- Fixed an issue with config
- Added back a constructor that was recently modified hopefully restoring backward compat
## v2.11.0
### ADDED:
- Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change
- Requires newest **Moonlight Lib v2.23.0** or above
### UPDATED:
- Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992)
- Farmer's Delight** (COMPAT): Added **Undergarden Delight**
|-----------------------------------------------------------------------------------------------------------------------------------|
| \- **(C)**: FORGE & FABRIC |
| - **(FB)**: FABRIC |
| - **(NF)**: NEOFORGE |
| - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture |
| - **(TEX)**: hand-made textures to improve the way a block looks |
| - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod |
| - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated |
| - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason |
| - **(UDBT)**: Undetected BlockTypes will be manually added |
| |
### FIXES:
- Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities
- Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS
- [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209)
- [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266)
- [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241)
- The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector**
- What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab
### CHANGES:
- <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span>
- Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported
- Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2
- Furnish** (FB): Updated to support
v29+ - BoatLoad** (NF): Improved the texture generation for boats
### NOTE:
- Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck
it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC)
This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side:
- Blockus**
- Stylish Stiles**
- Excessive Building**
- Furnish**
## v2.11.43
### CHANGES:
- Every Compat** (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded - Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for **Quark** as supported-mod
## v2.11.43
### CHANGES:
- Every Compat** (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded - Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for **Quark** as supported-mod
## v2.11.42
### CHANGES:
- Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262)
- Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259)
- Farmer's Delight** (C):
- Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257)
- Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord
### FIXES:
- Every Compat** (FB):
- Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261)
- Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265)
- Nature's Spirit** (IT): Using
joshua_bundleandstripped_joshua_bundleinstead ofjoshua_logandstripped_joshua_logfor texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258)
### ADDED:
- Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260)
### LANG:
- EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion**
## v2.11.41
### FIXES:
- Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244)
- Farmer's Delight** (C): Updated Cabinets' tags to have
#farmersdelight:cabinetsand#farmersdelight:cabinets/wooden- [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970)
- NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception
### ADDED:
- Every Compat** (C): Added tag,
#c:laddersto all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238)
- Curiosities** (NF): Made an exception for built-in supported Wood Mods:
- atmospheric
- autumnity
- environmental
- gardens_of_the_dead
- mynethersdelight
- upgrade_aquatic
- Beautiful Campfires** (C): Added tags,
#toughasnails:heating_blocksor#toughasnails:cooling_blocksto campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253)
## v2.11.40
### FIXES:
- Every Compat** (C):
- Fixed a SERVER Crash when
onItemTooltip()is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233)
- Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in
everycomp-entries.toml- [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237)
## v2.11.39
### CHANGES:
- Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar
### FIXES:
- Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236)
- Every Comp** (c): Fixed an issue that would prevent block models gen for certain models
## v2.11.38
### CHANGS:
- The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation
### ADDS:
- Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20)
### DISABLED:
- Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat**
## v2.11.37
### FIXES:
- The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226)
- MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world
- Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block
## v2.11.36
### FIXES:
- Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab.
- NEOFORGE is fine as is.
- The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223)
- Abnormal's Woodworks** (NF): Fixed the missing LANG for
chest&trapped_cheston SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222)
### ADDS
- Every Compat** (C): Added a new config in
everycomp-hazardous.tomlwith ENABLE_FRAMED_BLOCKS_BLACKLIST
## v2.11.35
### ADDS:
- More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219)
### FIXES:
- Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220)
## v2.11.34
### CHANGES:
- Tech Reborn** (IT): Corrected the wrong texture used for
techreborn:rubber_log- [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine)
### FIXES
- Every Compat** (C): Fixed the crash in the
CYCLE_ITEM_RENDERwith "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216)
- Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation.
## v2.11.33
### CHANGES:
- Every Compat** (C):
- Fixed **Chipped** or **Macaw** for
doorandtrapdoornot being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag,
#create:chest_mounted_storageto all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the
CYCLE_ITEM_RENDERclass where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
### FIXES:
- Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab
### NEW SUPPORTED MODS:
- Curiosities!** (NF)
## v2.11.32
### CHANGES:
- Every Compat** (C): Removed 2 configs due to a misunderstood request
## v2.11.31
### CHANGES:
- Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too.
- NOTE: if you want to disable either EC's or Mod's. You can use
everycomp-common.tomland findcreative_tabfor EC orno_mod_creative_tabfor Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54)
- Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
DISABLE_CYCLE_ITEM_RENDERER- disable creative-tab from showing the iteration of every item from Wood-GoodCREATIVE_TAB_ICON- Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good
## v2.11.30
### CHANGES:
- Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed
- Every Compat** (C):
- Corrected the wrong logic for
everycomp-hazardous.toml's module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded.
- Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause
- Enderscape** (INCLUDED): WoodType-
murublightwith Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199)
## v2.11.29
### UPDATED:
- Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm**
- \[Let's Do] Meadow** (IT): Added
meadow:alpine_birch_leaves's ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves
- Macaw's Furniture** (C): Added the missing BlockEntity to
counterand its base block isoak_counter - NOTE: this fix the crash when you place
counterof any WoodType (this was reported via discord)
## v2.11.28
### UPDATED:
- Macaw's Furniture** (C): Added the missing BlockEntity to
strippedCounterand its base block isstripped_oak_counter - NOTE: this fix the crash when you place
strippedCounterof any WoodType (this was reported via discord) - Excessive Building** (FB):
v4.0.0or newer will be no longer supported. onlyv3.3.10is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge
- EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation
## v2.11.27
### UPDATED:
- LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179)
- Quark** (NF): Fixed chests' texture not using the custom textures
## v2.11.26
### UPDATED:
- Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed**
- NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC
- Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module
## v2.11.25
### UPDATED:
- Every Compat** (C): Improved classes & Made a few changes in API classes
- Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164)
- MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165)
- Older than v3.0.0 will be no longer supported. That included the BETA version, too.
### NEW:
- Copper Age Backport** (C)
#### DEV:
if your mod has a built-in module for Every Compat, change the superparent class from
SimpleModule to EveryCompatModule## v2.11.24
### UPDATED:
- Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1)
- Every Compat** (C):
- Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155)
- Improved some error loggings to make the debugging a unique crash much easier and clearer
- Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160)
## v2.11.23
### UPDATED:
- Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150)
- Chipped** (INCLUDED):
- Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136)
- Supported 11 new Blocks for LeavesType
- Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde
### ADDED:
- Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation
## v2.11.22
### UPDATED:
- Every Compat** (C): Fixed the
#c:chests/wooden's tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143)
## v2.11.21
### UPDATED:
- Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table
- Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures
- Every Compat** (C):
- Fixed the tag with namespace "c:" like
#c:chestsnot loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via
GENERATE_BLOCKTYPE_TAGSnot being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's
- Chipped** (C): Cleanup & removed extra codes that aren't needed
- Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up
## v2.11.20
### UPDATED:
- Every Compat** (C): Fixed an crash related to the config,
GENERATE_BLOCKTYPE_TAGSineverycomp-common.toml- [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags
## v2.11.19
### UPDATED:
- Every Compat** (C): Added a new config,
GENERATE_BLOCKTYPE_TAGSineverycomp-common.toml - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders
- it's on by default
## v2.11.18
### UPDATED:
- Macaw's Furniture** (C): Supporting 2 new blocks,
oak_kitchen_sink&stripped_oak_kitchen_sink - Every Compat** (C): Added a new config,
NO_MOD_CREATIVE_TABineverycomp-common.toml- [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to
true
## v2.11.17
### UPDATED:
- Create** (C): Corrected the tab where EC's items are being added into
- Quark** (NF): Updated to support v4.1-467.3568 or newer
- <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span>
- Macaw's Furniture** (C): Added 6 new cabinet blocks
- <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span>
- Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType,
legendarymonuments:distortionis blacklisted because its texture is a 32x32
## v2.11.16
### UPDATED:
- Unusual Furniture** (NF): Forgot to mark one method to be
OnlyIn(Dist.CLIENT)- FIXED issue with SERVER not working properly
## v2.11.15
### UPDATED:
- Unusual Furniture** (NF):
- Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107)
- Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108)
- Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102)
- Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_
- Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106)
### ADDED:
- Unusual Furniture** (NF): Supporting new block: shelf - @axtrough
## v2.11.14
### UPDATED:
- Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped
- Every Compat** (C): New feature in
everycomp-hazardous.tomlwhere you can blacklist a specific WoodType block or leavesType block - Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094)
- Blockus** (FB):
- Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090)
- Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093)
- hedges' tag,
#blockus:small_hedgesis now#blockus:hedges- [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093)
### ADDED:
- Unusual Furniture** (NF): Supporting v1.1.1+
- Every Compat** (C): Added tag,
#minecraft:non_flammable_wood&#minecraft:strider_warm_blocksto all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood
- regions_unexplored:cobalt
- regions_unexplored:dead
- regions_unexplored:yellow_bioshroom
## v2.11.13
### UPDATED:
- Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086)
- NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported.
- REASON: the ResourceLocation for some blocks' textures has changed
- Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088)
## v2.11.12
### UPDATED:
- Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083)
## v2.11.11
### UPDATED:
- Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082)
- Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080)
- Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED
### ADDED:
- LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082)
## v2.11.10
### UPDATED:
- Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038)
- Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code.
- Chipped** (C): Improved textures & Corrected a few incorrect textures for logs
### DEV:
- Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
TextureUtilityare renamed toUtilityTextureTagUtilityare renamed toUtilityTagRecipeUtilityare renamed toUtilityRecipeUtilityare renamed toUtilityMisc
## v2.11.9
### UPDATED:
- Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158)
- LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest**
## v2.11.8
### UPDATED:
- Every Compat** (C): Fixed a rare bug where
everycomp-hazardous.tomlblacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - Variant Vanilla Blocks** & **Friends & Foes**
- Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073)
- Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea
### ADDED:
- TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log
- Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures
## v2.11.7
### UPDATED:
- Quark** (NF): Updated deprecated method to use new method, just texture stuff
- Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to
bookshelf - EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental)
- Related to: **Marioverse**
- Updated again to improved some codes related to above
## v2.11.6
### UPDATED:
- Every Compat** (C): Updated a few API for **Stone Zone**
## v2.11.5
### UPDATED:
- Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest
- Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest
- Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057)
- Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar
- Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900)
- EveryCompat** (C): Improved the error loggings for some rare cases
- Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060)
- Chipped** (C):
- one missed outdated method
- Fixed the missing recipes
- Fixed missing textures for
tile_windowed_>TYPE<_door - Added mask textures for the remaining logs and stripped_logs. & also improved the textures
## v2.11.4
### UPDATED:
- Every Compat** (C):
- Improved the comments in configs,
everycomp-common.tomlandeverycomp-client.toml - Added a new feature in
everycomp-hazardous.tomlto disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes
- Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood
- Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic**
## v2.11.3
### UPDATED:
- Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040)
- Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts
- Storage Drawers** (C): Added the missing tag,
#storagedrawers:trimto trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - Macaw's Doors** (C): Added a new block: whispering_door
- Macaw's Trapdoors** (C):
- Added a new block: whispering_trapdoor
- Added a mask texture for barrel_trapdoor
- EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146)
## v2.11.2
### UPDATED:
- EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143)
- Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042)
- Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord)
## v2.11.1
### UPDATED:
- Fixed an issue with config
- Added back a constructor that was recently modified hopefully restoring backward compat
## v2.11.0
### ADDED:
- Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change
- Requires newest **Moonlight Lib v2.23.0** or above
### UPDATED:
- Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992)
- Farmer's Delight** (COMPAT): Added **Undergarden Delight**
|-----------------------------------------------------------------------------------------------------------------------------------|
| \- **(C)**: FORGE & FABRIC |
| - **(FB)**: FABRIC |
| - **(NF)**: NEOFORGE |
| - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture |
| - **(TEX)**: hand-made textures to improve the way a block looks |
| - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod |
| - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated |
| - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason |
| - **(UDBT)**: Undetected BlockTypes will be manually added |
| |
### FIXES:
- Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities
- Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS
- [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209)
- [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266)
- [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241)
- The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector**
- What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab
### CHANGES:
- <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span>
- Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported
- Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2
- Furnish** (FB): Updated to support
v29+ - BoatLoad** (NF): Improved the texture generation for boats
### NOTE:
- Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck
it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC)
This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side:
- Blockus**
- Stylish Stiles**
- Excessive Building**
- Furnish**
## v2.11.43
### CHANGES:
- Every Compat** (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded - Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for **Quark** as supported-mod
## v2.11.43
### CHANGES:
- Every Compat** (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded - Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for **Quark** as supported-mod
## v2.11.42
### CHANGES:
- Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262)
- Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259)
- Farmer's Delight** (C):
- Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257)
- Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord
### FIXES:
- Every Compat** (FB):
- Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261)
- Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265)
- Nature's Spirit** (IT): Using
joshua_bundleandstripped_joshua_bundleinstead ofjoshua_logandstripped_joshua_logfor texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258)
### ADDED:
- Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260)
### LANG:
- EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion**
## v2.11.41
### FIXES:
- Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244)
- Farmer's Delight** (C): Updated Cabinets' tags to have
#farmersdelight:cabinetsand#farmersdelight:cabinets/wooden- [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970)
- NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception
### ADDED:
- Every Compat** (C): Added tag,
#c:laddersto all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238)
- Curiosities** (NF): Made an exception for built-in supported Wood Mods:
- atmospheric
- autumnity
- environmental
- gardens_of_the_dead
- mynethersdelight
- upgrade_aquatic
- Beautiful Campfires** (C): Added tags,
#toughasnails:heating_blocksor#toughasnails:cooling_blocksto campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253)
## v2.11.40
### FIXES:
- Every Compat** (C):
- Fixed a SERVER Crash when
onItemTooltip()is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233)
- Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in
everycomp-entries.toml- [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237)
## v2.11.39
### CHANGES:
- Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar
### FIXES:
- Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236)
- Every Comp** (c): Fixed an issue that would prevent block models gen for certain models
## v2.11.38
### CHANGS:
- The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation
### ADDS:
- Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20)
### DISABLED:
- Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat**
## v2.11.37
### FIXES:
- The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226)
- MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world
- Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block
## v2.11.36
### FIXES:
- Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab.
- NEOFORGE is fine as is.
- The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223)
- Abnormal's Woodworks** (NF): Fixed the missing LANG for
chest&trapped_cheston SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222)
### ADDS
- Every Compat** (C): Added a new config in
everycomp-hazardous.tomlwith ENABLE_FRAMED_BLOCKS_BLACKLIST
## v2.11.35
### ADDS:
- More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219)
### FIXES:
- Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220)
## v2.11.34
### CHANGES:
- Tech Reborn** (IT): Corrected the wrong texture used for
techreborn:rubber_log- [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine)
### FIXES
- Every Compat** (C): Fixed the crash in the
CYCLE_ITEM_RENDERwith "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216)
- Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation.
## v2.11.33
### CHANGES:
- Every Compat** (C):
- Fixed **Chipped** or **Macaw** for
doorandtrapdoornot being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag,
#create:chest_mounted_storageto all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the
CYCLE_ITEM_RENDERclass where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
### FIXES:
- Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab
### NEW SUPPORTED MODS:
- Curiosities!** (NF)
## v2.11.32
### CHANGES:
- Every Compat** (C): Removed 2 configs due to a misunderstood request
## v2.11.31
### CHANGES:
- Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too.
- NOTE: if you want to disable either EC's or Mod's. You can use
everycomp-common.tomland findcreative_tabfor EC orno_mod_creative_tabfor Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54)
- Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203)
DISABLE_CYCLE_ITEM_RENDERER- disable creative-tab from showing the iteration of every item from Wood-GoodCREATIVE_TAB_ICON- Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good
## v2.11.30
### CHANGES:
- Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed
- Every Compat** (C):
- Corrected the wrong logic for
everycomp-hazardous.toml's module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded.
- Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause
- Enderscape** (INCLUDED): WoodType-
murublightwith Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199)
## v2.11.29
### UPDATED:
- Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm**
- \[Let's Do] Meadow** (IT): Added
meadow:alpine_birch_leaves's ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves
- Macaw's Furniture** (C): Added the missing BlockEntity to
counterand its base block isoak_counter - NOTE: this fix the crash when you place
counterof any WoodType (this was reported via discord)
## v2.11.28
### UPDATED:
- Macaw's Furniture** (C): Added the missing BlockEntity to
strippedCounterand its base block isstripped_oak_counter - NOTE: this fix the crash when you place
strippedCounterof any WoodType (this was reported via discord) - Excessive Building** (FB):
v4.0.0or newer will be no longer supported. onlyv3.3.10is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge
- EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation
## v2.11.27
### UPDATED:
- LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179)
- Quark** (NF): Fixed chests' texture not using the custom textures
## v2.11.26
### UPDATED:
- Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed**
- NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC
- Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module
## v2.11.25
### UPDATED:
- Every Compat** (C): Improved classes & Made a few changes in API classes
- Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164)
- MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165)
- Older than v3.0.0 will be no longer supported. That included the BETA version, too.
### NEW:
- Copper Age Backport** (C)
#### DEV:
if your mod has a built-in module for Every Compat, change the superparent class from
SimpleModule to EveryCompatModule## v2.11.24
### UPDATED:
- Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1)
- Every Compat** (C):
- Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155)
- Improved some error loggings to make the debugging a unique crash much easier and clearer
- Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160)
## v2.11.23
### UPDATED:
- Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150)
- Chipped** (INCLUDED):
- Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136)
- Supported 11 new Blocks for LeavesType
- Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde
### ADDED:
- Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation
## v2.11.22
### UPDATED:
- Every Compat** (C): Fixed the
#c:chests/wooden's tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143)
## v2.11.21
### UPDATED:
- Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table
- Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures
- Every Compat** (C):
- Fixed the tag with namespace "c:" like
#c:chestsnot loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via
GENERATE_BLOCKTYPE_TAGSnot being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's
- Chipped** (C): Cleanup & removed extra codes that aren't needed
- Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up
## v2.11.20
### UPDATED:
- Every Compat** (C): Fixed an crash related to the config,
GENERATE_BLOCKTYPE_TAGSineverycomp-common.toml- [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags
## v2.11.19
### UPDATED:
- Every Compat** (C): Added a new config,
GENERATE_BLOCKTYPE_TAGSineverycomp-common.toml - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders
- it's on by default
## v2.11.18
### UPDATED:
- Macaw's Furniture** (C): Supporting 2 new blocks,
oak_kitchen_sink&stripped_oak_kitchen_sink - Every Compat** (C): Added a new config,
NO_MOD_CREATIVE_TABineverycomp-common.toml- [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to
true
## v2.11.17
### UPDATED:
- Create** (C): Corrected the tab where EC's items are being added into
- Quark** (NF): Updated to support v4.1-467.3568 or newer
- <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span>
- Macaw's Furniture** (C): Added 6 new cabinet blocks
- <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span>
- Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType,
legendarymonuments:distortionis blacklisted because its texture is a 32x32
## v2.11.16
### UPDATED:
- Unusual Furniture** (NF): Forgot to mark one method to be
OnlyIn(Dist.CLIENT)- FIXED issue with SERVER not working properly
## v2.11.15
### UPDATED:
- Unusual Furniture** (NF):
- Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107)
- Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108)
- Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102)
- Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_
- Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106)
### ADDED:
- Unusual Furniture** (NF): Supporting new block: shelf - @axtrough
## v2.11.14
### UPDATED:
- Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped
- Every Compat** (C): New feature in
everycomp-hazardous.tomlwhere you can blacklist a specific WoodType block or leavesType block - Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094)
- Blockus** (FB):
- Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090)
- Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093)
- hedges' tag,
#blockus:small_hedgesis now#blockus:hedges- [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093)
### ADDED:
- Unusual Furniture** (NF): Supporting v1.1.1+
- Every Compat** (C): Added tag,
#minecraft:non_flammable_wood&#minecraft:strider_warm_blocksto all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood
- regions_unexplored:cobalt
- regions_unexplored:dead
- regions_unexplored:yellow_bioshroom
## v2.11.13
### UPDATED:
- Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086)
- NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported.
- REASON: the ResourceLocation for some blocks' textures has changed
- Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088)
## v2.11.12
### UPDATED:
- Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083)
## v2.11.11
### UPDATED:
- Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082)
- Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080)
- Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED
### ADDED:
- LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082)
## v2.11.10
### UPDATED:
- Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038)
- Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code.
- Chipped** (C): Improved textures & Corrected a few incorrect textures for logs
### DEV:
- Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
TextureUtilityare renamed toUtilityTextureTagUtilityare renamed toUtilityTagRecipeUtilityare renamed toUtilityRecipeUtilityare renamed toUtilityMisc
## v2.11.9
### UPDATED:
- Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158)
- LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest**
## v2.11.8
### UPDATED:
- Every Compat** (C): Fixed a rare bug where
everycomp-hazardous.tomlblacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - Variant Vanilla Blocks** & **Friends & Foes**
- Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073)
- Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea
### ADDED:
- TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log
- Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures
## v2.11.7
### UPDATED:
- Quark** (NF): Updated deprecated method to use new method, just texture stuff
- Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to
bookshelf - EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental)
- Related to: **Marioverse**
- Updated again to improved some codes related to above
## v2.11.6
### UPDATED:
- Every Compat** (C): Updated a few API for **Stone Zone**
## v2.11.5
### UPDATED:
- Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest
- Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest
- Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057)
- Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar
- Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900)
- EveryCompat** (C): Improved the error loggings for some rare cases
- Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060)
- Chipped** (C):
- one missed outdated method
- Fixed the missing recipes
- Fixed missing textures for
tile_windowed_>TYPE<_door - Added mask textures for the remaining logs and stripped_logs. & also improved the textures
## v2.11.4
### UPDATED:
- Every Compat** (C):
- Improved the comments in configs,
everycomp-common.tomlandeverycomp-client.toml - Added a new feature in
everycomp-hazardous.tomlto disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes
- Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood
- Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic**
## v2.11.3
### UPDATED:
- Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040)
- Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts
- Storage Drawers** (C): Added the missing tag,
#storagedrawers:trimto trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - Macaw's Doors** (C): Added a new block: whispering_door
- Macaw's Trapdoors** (C):
- Added a new block: whispering_trapdoor
- Added a mask texture for barrel_trapdoor
- EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146)
## v2.11.2
### UPDATED:
- EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143)
- Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042)
- Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord)
## v2.11.1
### UPDATED:
- Fixed an issue with config
- Added back a constructor that was recently modified hopefully restoring backward compat
## v2.11.0
### ADDED:
- Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change
- Requires newest **Moonlight Lib v2.23.0** or above
### UPDATED:
- Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992)
- Farmer's Delight** (COMPAT): Added **Undergarden Delight**
|-----------------------------------------------------------------------------------------------------------------------------------|
| - **(C)**: FORGE & FABRIC |
| - **(FB)**: FABRIC |
| - **(FG)**: FORGE |
| - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture |
| - **(TEX)**: hand-made textures to improve the way a block looks |
| - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod |
| - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated |
| - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason |
| - **(UDBT)**: Undetected BlockTypes will be manually added |
| |
## v2.9.23
### CHANGES:
- Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2
### FIXES:
- Boatload** (NF): Fixed the placed LARGE_BOAT's missing textures - [#1269](https://github.com/MehVahdJukaar/WoodGood/issues/1269)
## v2.9.22
### CHANGES:
- Every Compat** (C): Clean out some old codes that are no longer needed - Due to Boatloads' new texture generation from
v2.9.21 - Farmer's Delight** (C): Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257)
## v2.9.21
### CHANGES:
- Farmer's Delight**
- (TEX): Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord
- Every Compat** (C):
- Improved the Duplication System & Added a few exception for blocks that should be included or excluded (Backported from 1.21.1)
- Improved Logging in latest.log for how many Only-Items are registered along with how many blocks are registered
- BoatLoad** (NF): Improved the texture generation for boats
- Woodworks** (NF): Added a missing tag to CHISELED_BOOKSHELVES
### ADDED:
- Every Compat** - Backported from 1.21.1
- (C): Added tag,
#c:laddersto all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - (IT): Corrected the ResourceLocation for the following WoodTypes from:
- Alex's Caves** - thornwood_log & stripped_thornwood_log
- More Sniffer Flowers** - vivicus_log
- Tech Reborn** - rubber_log
- \[Let's Do] Meadow** - alpine_birch_leaves
- Nature's Spirit** - joshua_log & stripped_joshua_log
## v2.9.20
### CHANGES:
- Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block
- Building But Better** (C): Updated to support
v2.0pre4- [BBB#76](https://github.com/starfish-studios/Building-But-Better/issues/78)
### DISABLED:
- Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat**
## v2.9.19
### FIXES:
- Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab.
- NEOFORGE is fine as is.
### ADDS:
- Every Compat** (C): Added a new config in
everycomp-hazardous.tomlwith ENABLE_FRAMED_BLOCKS_BLACKLIST - The Twilight Forest** (F): Added the missing tags to all blocks
## v2.9.18
### CHANGES:
- Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed
- Every Compat**
- (EXCLUDED): Excluded some blocks from supported mods if **Framed Blocks** is installed
- (OTHERS): Backported some codes from 1.21.1
### FIXES
- Chipped** (C): Fixed the manual texture generation from failing to generate textures for blocks with **Productive Trees** - [#1995](https://github.com/MehVahdJukaar/WoodGood/issues/1995)
## v2.9.17
### UPDATED:
- Every Compat** (C): Backported a feature from 1.21 that ensure the Blockstate files get modified and pointing at the correct model files for the blocks - [#1177](https://github.com/MehVahdJukaar/WoodGood/issues/1177)
- Related to **Copper Age Backport**
## v2.9.16
### UPDATED:
- Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord
- LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1169](https://github.com/MehVahdJukaar/WoodGood/pull/1169)
- Every Compat** (C): Improved error loggings further
- _previous changelog (v2.9.15):_ Improved some error loggings to make the debugging a unique crash much easier and clearer
- Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to **Building But Better** - [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103)
### NEW:
- Copper Age Backport** (C)
## v2.9.15
### UPDATED:
- Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1)
- Chipped** (C): Fixed crash with **Productive Trees**
- Every Compat** (C):
- Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1)
- Improved some error loggings to make the debugging a unique crash much easier and clearer
## v2.9.14
### UPDATED:
- Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155)
- Mosaic Carpentry** (F): Updated to support v1.3+
## v2.9.13
Merry Christmas! - Xel'Bayria
### UPDATED:
- Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in
everycomp-common.toml - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders
- it's on by default
- Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150)
- LANG** (ja_jp):
- Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134)
- Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138)
- Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde
- Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when
bbb:balustradeis blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142)
- NOTE: **Moonlight lib v2.16.17** - Added
powdery's missing stripped_log from **My Nether's Delight** - Chipped** (INCLUDED):
- Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136)
- Supported 11 new Blocks for LeavesType
## v2.9.12
### UPDATED:
- Macaw's Furniture** (C): Corrected the LANG for
kitchen_sink&stripped_kitchen_sink - Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in
everycomp-common.toml- [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to
true - Macaw's Furniture** (C): Added
oak_kitchen_sink - Quark** (C): Fixed the missing recipe,
vertical_slab_revertas it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks
## v2.9.11
### UPDATED:
- Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115)
## v2.9.10
### UPDATED:
- Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor
- <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span>
- Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1)
- <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span>
- Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114)
- Unusual Furniture** (NF): (Ported from 1.21.1)
- Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107)
- Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108)
- Every Compat** (C):
- Added a new config in
everycomp-hazardous.toml, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed
- NOTE: v3.2.0 or newer have been tested and found to break recipe system
- Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType,
legendarymonuments:distortionis blacklisted because its texture is a 32x32 - Macaw's Furniture** (C): Added 6 new cabinet blocks
- <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span>
- Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100)
- LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096)
## v2.9.9
### UPDATED:
- Boatload** (F): Fixed the missing textures for large_boat & furnace_boat
- Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075)
- NOTE: older than 2.0pre1 to 2.0pre2 won't be supported
- NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2
- but it will be removed in the future when v2.0 is officially out of "Release Candidate"
- Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated
- Builder's Delight** (F): Finished the unfinished recipes
- Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084)
- Create** & **Chipped** (C): glasses/windows with The tags,
#forge:glassor#c:glasshave been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have
#forge:glass_paneor#c:glass_paneremoved for the same reason
### ADDED:
- Farmer's Delight** (COMPAT): **Windswept's Delight**
### DEV:
- Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
TextureUtilityare renamed toUtilityTextureTagUtilityare renamed toUtilityTagRecipeUtilityare renamed toUtilityRecipeUtilityare renamed toUtilityMisc
## vv2.9.8
### UPDATED:
- Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078)
## v2.9.7
### UPDATED:
- Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077)
## v2.9.6
### UPDATED:
- Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped
- Quark** (F): Fixed crash with Hedge's recipe in the SERVER
- Chipped** (C): Improved textures & Corrected a few incorrect textures for logs
## v2.9.5
### UPDATED:
- Every Compat** (C): Fixed a rare bug where
everycomp-hazardous.tomlblacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - Variant Vanilla Blocks** & **Friends & Foes**
## v2.9.4
### UPDATED:
- Every Compat** (C):
- Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture)
- Improved the error loggings for some rare cases
- Chipped** (C):
- one missed outdated method
- Fixed the missing recipes
- Fixed missing textures for
tile_windowed_>TYPE<_door - Added mask textures for the remaining logs and stripped_logs. & also improved the textures
- Storage Drawers** (C): Updated to support
v12.14.3& Fixed the drawer's tooltip showing8 stacks per drawer, it's corrected to 32 like vanilla drawers - Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE
## v2.9.3
### UPDATED:
- Every Compat** (C):
- Improved the logging in case of crash for some unique cases
- Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details
- Added a new feature in
everycomp-hazardous.tomlto disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes
- Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858
- Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan
- Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048)
- Storage Drawers** (C): Added the missing tag,
#storagedrawers:trimto trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029)
## v2.9.2
### UPDATED:
- Every Compat** (C):
- Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31)
- Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients
- Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord)
## v2.9.1
### ADDED:
- Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023)
- Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028)
- LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028)
- Quark** (F): Updated the hedges' condition - required log from LeavesType
- NOTE: this fixed the hedges not being generated for LeavesType with logs
- \[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024)
- NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE
- Chipped** (C): Fixed a texture not being texture for bared_glass
## v2.9.0
### UPDATED:
- EveryCompat** (COMMON):
- Palette generation is now cached and a lot faster
- Improved API
- Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
|-----------------------------------------------------------------------------------------------------------------------------------|
| - **(C)**: FORGE & FABRIC |
| - **(FB)**: FABRIC |
| - **(FG)**: FORGE |
| - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture |
| - **(TEX)**: hand-made textures to improve the way a block looks |
| - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod |
| - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated |
| - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason |
| - **(UDBT)**: Undetected BlockTypes will be manually added |
| |
## v2.9.23
### CHANGES:
- Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2
### FIXES:
- Boatload** (NF): Fixed the placed LARGE_BOAT's missing textures - [#1269](https://github.com/MehVahdJukaar/WoodGood/issues/1269)
## v2.9.22
### CHANGES:
- Every Compat** (C): Clean out some old codes that are no longer needed - Due to Boatloads' new texture generation from
v2.9.21 - Farmer's Delight** (C): Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257)
## v2.9.21
### CHANGES:
- Farmer's Delight**
- (TEX): Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord
- Every Compat** (C):
- Improved the Duplication System & Added a few exception for blocks that should be included or excluded (Backported from 1.21.1)
- Improved Logging in latest.log for how many Only-Items are registered along with how many blocks are registered
- BoatLoad** (NF): Improved the texture generation for boats
- Woodworks** (NF): Added a missing tag to CHISELED_BOOKSHELVES
### ADDED:
- Every Compat** - Backported from 1.21.1
- (C): Added tag,
#c:laddersto all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - (IT): Corrected the ResourceLocation for the following WoodTypes from:
- Alex's Caves** - thornwood_log & stripped_thornwood_log
- More Sniffer Flowers** - vivicus_log
- Tech Reborn** - rubber_log
- \[Let's Do] Meadow** - alpine_birch_leaves
- Nature's Spirit** - joshua_log & stripped_joshua_log
## v2.9.20
### CHANGES:
- Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block
- Building But Better** (C): Updated to support
v2.0pre4- [BBB#76](https://github.com/starfish-studios/Building-But-Better/issues/78)
### DISABLED:
- Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat**
## v2.9.19
### FIXES:
- Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab.
- NEOFORGE is fine as is.
### ADDS:
- Every Compat** (C): Added a new config in
everycomp-hazardous.tomlwith ENABLE_FRAMED_BLOCKS_BLACKLIST - The Twilight Forest** (F): Added the missing tags to all blocks
## v2.9.18
### CHANGES:
- Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed
- Every Compat**
- (EXCLUDED): Excluded some blocks from supported mods if **Framed Blocks** is installed
- (OTHERS): Backported some codes from 1.21.1
### FIXES
- Chipped** (C): Fixed the manual texture generation from failing to generate textures for blocks with **Productive Trees** - [#1995](https://github.com/MehVahdJukaar/WoodGood/issues/1995)
## v2.9.17
### UPDATED:
- Every Compat** (C): Backported a feature from 1.21 that ensure the Blockstate files get modified and pointing at the correct model files for the blocks - [#1177](https://github.com/MehVahdJukaar/WoodGood/issues/1177)
- Related to **Copper Age Backport**
## v2.9.16
### UPDATED:
- Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord
- LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1169](https://github.com/MehVahdJukaar/WoodGood/pull/1169)
- Every Compat** (C): Improved error loggings further
- _previous changelog (v2.9.15):_ Improved some error loggings to make the debugging a unique crash much easier and clearer
- Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to **Building But Better** - [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103)
### NEW:
- Copper Age Backport** (C)
## v2.9.15
### UPDATED:
- Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1)
- Chipped** (C): Fixed crash with **Productive Trees**
- Every Compat** (C):
- Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1)
- Improved some error loggings to make the debugging a unique crash much easier and clearer
## v2.9.14
### UPDATED:
- Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155)
- Mosaic Carpentry** (F): Updated to support v1.3+
## v2.9.13
Merry Christmas! - Xel'Bayria
### UPDATED:
- Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in
everycomp-common.toml - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders
- it's on by default
- Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150)
- LANG** (ja_jp):
- Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134)
- Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138)
- Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde
- Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when
bbb:balustradeis blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142)
- NOTE: **Moonlight lib v2.16.17** - Added
powdery's missing stripped_log from **My Nether's Delight** - Chipped** (INCLUDED):
- Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136)
- Supported 11 new Blocks for LeavesType
## v2.9.12
### UPDATED:
- Macaw's Furniture** (C): Corrected the LANG for
kitchen_sink&stripped_kitchen_sink - Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in
everycomp-common.toml- [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to
true - Macaw's Furniture** (C): Added
oak_kitchen_sink - Quark** (C): Fixed the missing recipe,
vertical_slab_revertas it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks
## v2.9.11
### UPDATED:
- Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115)
## v2.9.10
### UPDATED:
- Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor
- <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span>
- Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1)
- <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span>
- Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114)
- Unusual Furniture** (NF): (Ported from 1.21.1)
- Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107)
- Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108)
- Every Compat** (C):
- Added a new config in
everycomp-hazardous.toml, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed
- NOTE: v3.2.0 or newer have been tested and found to break recipe system
- Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType,
legendarymonuments:distortionis blacklisted because its texture is a 32x32 - Macaw's Furniture** (C): Added 6 new cabinet blocks
- <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span>
- Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100)
- LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096)
## v2.9.9
### UPDATED:
- Boatload** (F): Fixed the missing textures for large_boat & furnace_boat
- Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075)
- NOTE: older than 2.0pre1 to 2.0pre2 won't be supported
- NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2
- but it will be removed in the future when v2.0 is officially out of "Release Candidate"
- Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated
- Builder's Delight** (F): Finished the unfinished recipes
- Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084)
- Create** & **Chipped** (C): glasses/windows with The tags,
#forge:glassor#c:glasshave been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have
#forge:glass_paneor#c:glass_paneremoved for the same reason
### ADDED:
- Farmer's Delight** (COMPAT): **Windswept's Delight**
### DEV:
- Every Compat** (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
TextureUtilityare renamed toUtilityTextureTagUtilityare renamed toUtilityTagRecipeUtilityare renamed toUtilityRecipeUtilityare renamed toUtilityMisc
## vv2.9.8
### UPDATED:
- Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078)
## v2.9.7
### UPDATED:
- Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077)
## v2.9.6
### UPDATED:
- Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped
- Quark** (F): Fixed crash with Hedge's recipe in the SERVER
- Chipped** (C): Improved textures & Corrected a few incorrect textures for logs
## v2.9.5
### UPDATED:
- Every Compat** (C): Fixed a rare bug where
everycomp-hazardous.tomlblacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - Variant Vanilla Blocks** & **Friends & Foes**
## v2.9.4
### UPDATED:
- Every Compat** (C):
- Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture)
- Improved the error loggings for some rare cases
- Chipped** (C):
- one missed outdated method
- Fixed the missing recipes
- Fixed missing textures for
tile_windowed_>TYPE<_door - Added mask textures for the remaining logs and stripped_logs. & also improved the textures
- Storage Drawers** (C): Updated to support
v12.14.3& Fixed the drawer's tooltip showing8 stacks per drawer, it's corrected to 32 like vanilla drawers - Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE
## v2.9.3
### UPDATED:
- Every Compat** (C):
- Improved the logging in case of crash for some unique cases
- Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details
- Added a new feature in
everycomp-hazardous.tomlto disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes
- Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858
- Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan
- Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048)
- Storage Drawers** (C): Added the missing tag,
#storagedrawers:trimto trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029)
## v2.9.2
### UPDATED:
- Every Compat** (C):
- Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31)
- Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients
- Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord)
## v2.9.1
### ADDED:
- Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023)
- Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028)
- LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028)
- Quark** (F): Updated the hedges' condition - required log from LeavesType
- NOTE: this fixed the hedges not being generated for LeavesType with logs
- \[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024)
- NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE
- Chipped** (C): Fixed a texture not being texture for bared_glass
## v2.9.0
### UPDATED:
- EveryCompat** (COMMON):
- Palette generation is now cached and a lot faster
- Improved API
- Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)











