This Mod Adds A few things to expand the resources you have for combat. Things like a quiver, arrows, shields, gauntlets, more bows, weapons, and more to come.
IMPORTANT:
All versions of this mod rely on the Curios API \ version 2.4.0 and above require Curios API
Fully supported minecraft versions: 1.19.4, 1.20.1 \ For Supported Mods and Plugin Mods adding support look at the bottom of the page
Content
Quiver and Arrows
the quiver is an item that when put into a custom inventory slot (found in the Curios menu) unlocks extra arrow slots for your arrow needs. The arrows in this slot will be used first before taking out of your main inventory. There are also iron, diamond, and Netherite arrows available in both regular and tipped forms. these increase in damage as the material gets more expensive. The mod changes the texture and name of the vanilla arrow to look more consistently like a flint arrow as the current arrow already looks too much like an Iron one. Along with this you can now cycle the arrows in the quiver to change which stack is used first. To do this click the Hotkeys Z and X. There is also a hud display that sows you the first stack to be used along with the last stack and next one. This display is only shown if you are holding a bow or crossbow and appears next to your offhand slot.
Gauntlets
Gauntlets that serve as both armor and an increase in damage. These can be equipped using the Curios Hands slot. They can also be enchanted to provide knock back and/or knock back resistance. However, when holding a weapon of any kind the damage they add gets cut in half.
Shield progression
the Shield progression is the most detailed part of this mod with lots of veriety and end results.
The current system is a 5 "slot" system with crafting done in the smithing table. All applied materials increase the durability of the shield with the amount changing based on the material. Each Material can be used to increase or decrease the shields mending capability once the mending enchantment is applied. Materials can get replaced however you do not get the previous material back. Some materials require specific materials to already be on the shield in order to be placed on it. an example of this is netherite which requires diamond before it and will only replace diamond. materials such as netherite (currently netherite is the only one) only require one ingot to replace all diamond slots in the shield. if you have jei installed you will se these recipes with it.
Bow/Crossbow Progression
The Bow progression for this mod is similar to the shield progression though it is more linear. As the bow progresses it gets a longer range though you want to be careful as having the bow unbalanced with different materials in each slot causes the bow to shoot suboptimally.
Melee Weapons
There are a vast number of weapons in this mod ranging from swords and scythes to hammers and maces. All the different types have varying strengths and weaknesses that are viewable in the tooltips of the items. There are many attributes to each including damage, range, attack speed, and rate of repair for mending.
Unique Weapon Mechanics
The Scythe has an ability which similarly to arrows you can craft with potions, and it will deal out that potion on hit. \ The Katana can block a certain number of arrows in a row. this number is normally 2 but that will grow with each level of the blocking enchantment \ The Hammer, Broad sword, and claymore can be enchanted with ground slam which causes entities within range to be damaged. The hammer gets an additional 2 levels of ground slam on top of the enchanted amount.
HeartStealer
the heart stealer is a unary unique weapon, meaning there will only ever be one of these in the world unless there is cheating. This Dangerous weapon can be very rarely found in Ancient Cities. It has the ability to steal hearts, although you should be careful with this ability for if you are ever without this weapon in your inventory you will take damage. Additionally, if the wielder gets extra greedy you will take damage in the sun like undead mobs, the more you use this weapon the more consequences will come. there are cures to this, but you will also lose much of the stolen health gained in the process.
Enchantments
- Knockback Resistance can be applied to gauntlets and just as it is named resists knockback. this is not compatible with knockback.
- Agility can be applied to gauntlets, chestplates, leggings, and boots giving a different effect based on the type of item. this ranges from attack speed to jump boost and dodging.
- Blocking can be applied to katanas and shields. while on katanas it increases the blockable arrows, on shields it increases their effectiveness.
Configurability
Nearly everything in this mod is configurable. from item damage amounts to crafting type to enchantability.
Here is a video about my process of making the mod!:
Compatability
- JEI
- Better Combat
- Twilight Forest through a Plugin Mod EC Twilight Forest Plugin
- L_Ender's Cataclysm through a Plugin Mod EC L_Ender's Cataclysm Plugin
- Gilded Netherite CJ Edition through a Plugin Mod EC Plugin for CJ's Netherite
- Enderite CJ Edition through a Plugin Mod EC Plugin for CJ's Enderite
- Advanced Netherite through a plugin mod EC Advanced Netherite Compat
Possible Updates:
- armor update adding a mix and match system similar to shields
- mod compatibility (mods still to be decided)
Modpack Usage
Feel free to use this mod in your mod-packs just link back here and don't post your own copy of this mod anywhere else.
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All Versions
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minor improvement and corrections to the Heart Stealer
- fixed issue causing unique weapons and gauntlets to not generate in loot chests
- fixed item lang entries having an erroneous space before the entire name
- fixed issue with the slot positioning of the quiver slot. the slot will now appear with other curios slots on the left of the menu.
- fixed issue with enchantments not having been generated for the last update (people should once again be able to join there worlds.)
- fixed crashes that happened when the quiver was empty and you where holding a bow/crossbow
- fixed mixins not being loaded outside dev environment. this means the following now work:
- quivers now provide arrows to bows
- the fletching menu can once again be accessed through the fletching table
- gass blocks can now be collected with bottles
- the curios menu has the original quiver slot location available
- arrows picked up by player will go directly into quivers.
- enchant tag fixes for gauntlets
- fixed the shield smithing menu
- fixed quiver save crash
- fixed weapon item in hand model transforms
- bugfix - items are now in their respective enchantment tags and so can be enchanted
- fixed a bunch of missing config checks
- add band-aid fix for missing quiver slot
- fixed bug where if the quiver has nothing in it, it will crash the client when holding a bow
- updated quivers to use a bundle style of storage this fixes a long standing issue of arrows returning to the players main inventory upon leaving the game.
- corrected arrow cycling keybinds not showing up in the keybind menu.
- updated curios compatibility
- changed arrow pickup mixin to increase mod compatibility
- fixed a bunch of enchantment bugs and rebalanced them in the process
- fixed quiver gui bug
- made potion on scythes limited use
- fixed material resource locations not being able to handle comas
fixed netherite items not having a recipe - very anoying but simple to fix
- added new first person gauntlet render event
- added new shield material use tick function for each material
- shield crafting now uses crafting item a default with repair as backup
- made crafting item separate from repair item with the fallback of repair item when generating recipes
- modified MaterialConfig to replace repair items by default
- rearranged Gauntlet rendering in first person on hand to better allow for new gauntlet models
- fixed attribute stacking bug causing agility attributes to grow over and over
- fixed gauntlet trim render issue
fixed bow recipes not loading correctly for some reason
- heavily changed plugin mechanics to make the system more robust and flexible.
- added elemental weapons which don't deal standard damage type and instead deal damage of there element: heat, cold, void, and soul(magic)
- changed how alot of this mods textures are loaded into the game to allow for eisier development.
- added unique gauntlets which have unique properties.
- all added weapons and gauntlets added in this version are not craftable and instead are found in loot.
othe misc additions to mod plugin system
added - gasses \
added - solidified Pure Gas
added blocking enchantment
added ground slam to hammars, broad swords, and claymores
added ground slam enchantment
added agility enchantment
mod plugins can declare a mod that needs to be loaded in order for it to be loaded
a bunch of texture file location string corrections
fixed gauntlets from plugins not being able to be put in hands slot
- fixed critical error bug where if a shield had a max durability of 0 the player would bugout and would not be able to continue playing that world.
- a bunch of texture file location string corrections
- fixed gauntlets from plugins not being able to be put in hands slot
- added the ability for other mods to create plugins that add compatability for expanded combat
- fixed may issues with recipes
- dropped support for steel, silver, bronze, and lead
- moved support for twilight forest to its own mod
additional file is for use in dev environment