ExtraSounds v3
Originally created by the great Stashymane, which has sadly been discontinued.
🧩 Compatibility
ExtraSounds v3 has been maintained with the primary aim of “running in any version of Minecraft with a single JAR file.”
Get the latest JAR and play with your preferred version of Minecraft.
Please check the GitHub’s README for information on currently supported versions.
♬ Features
- Hotbar scroll sounds
- Inventory click sounds (based on clicked item)
- Item Drop sound (based on amount of items dropped)
- Screen scroll sound (based on scroll speed)
- Creative inventory
- Loom
- Stonecutter
- Trading with villagers
- Advancements
- Chat message sound
- Chat @mention sound
- Screenshot sound
- Keyboard typing sound
- Status effect/potion sounds
- Item interaction sounds on Hotbar
- Pulling bow sound
- Block interaction sounds
- Campfire
- Flower pot
- Repeater
- Redstone wire
- Daylight detector
- Redstone Ores
- Armor stand
- Jukebox
- Mod integrations
- Mod API for developers
- Every sound is configurable/registerable via resource packs
⚙ Volume Settings
ExtraSounds allows volume control by pre-classified categories.
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Open “Options” screen.

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Select “Music & Sounds...” button.

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Click the cog next to the “ExtraSounds” slider.

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You can see the category widgets defined in Mixers.java.

All Versions
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2.0.1
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1.4.1
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1.3.1
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1.3.0
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### 🔧 Fixed
- Typing sound
- Hotbar slot sound
### ↻ Updated
- Mod integrations:
- [MidnightControls](https://modrinth.com/mod/midnightcontrols)
### ⚠ Beta Version Artifact
- Waiting for integration test:
- MidnightControls
### ✨ Added
- New sounds:
- Ejecting Music Disc from Jukebox
### 🔧 Fixed
- Sounds:
- Bucket of Sulfur Cube
- Outdated Mod metadata.
- The sound JSON serializer
### 👷 Technical
- New Debug option:
-Dextrasounds.checkplayable - To search unplayable sounds.
### ✨ Added
- New sounds:
- Ejecting Music Disc from Jukebox
### 🔧 Fixed
- Outdated Mod metadata.
### 👷 Technical
- New Debug option:
-Dextrasounds.checkplayable - To search unplayable sounds.
### ⚠ Alpha Version Artifact
- May cause crash or still contain bugs.
### ✨ Added
- Supports 26.2.
### ↻ Updated
- Mod integrations:
- [RoughlyEnoughItems](https://modrinth.com/mod/rei)
### ↻ Updated
- Typing sound on BookEditScreen: 1.14.x
### ✨ Added
- Supports 1.14 - 1.15.1.
Bumped to v3 officially🎉
### ✨ Added
- Supports 1.15.2 - 1.21.11.
- New sounds fit to 1.21.11.
- Some sounds are integrated into ExtraSounds’ assets
### ↻ Updated
- Mod integrations:
- [RoughlyEnoughItems](https://modrinth.com/mod/rei)
- [MidnightControls](https://modrinth.com/mod/midnightcontrols)
Bumped to v3 officially🎉
### ✨ Added
- Supports 26.1 - 26.1.2.
### ↻ Updated
- Mod integrations:
- [MidnightControls](https://modrinth.com/mod/midnightcontrols)
- Effect removal sounds playing without any effect present
- Modded block sounds not being autogenerated
ExtraSounds no longer depends on Cloth Config - all sound assignment is now done via resource packs. The only remaining
dependency is Fabric API. Check [the Wiki](https://github.com/stashymane/extra-sounds/wiki) for more info.
## Added
- Resource pack support (thanks to ARRP)
- Better modded item support
- Auto generation API
- Effect sounds (buffs/debuffs)
- Volume control via Minecraft sound menu
## Changed
- Default sounds, including...
- Item delete & item clone (sounds like items sizzling in lava)
- Chat mention (different chime)
- Other minor changes
## Removed
- Config file & screen
- Ported to 1.17
- Creative block pick sound
### Fixed
- Reworked crash fix, should now work when the game is not ticking (e.g. with Inventory Pause)
- Item sound if transferring to full inventory
- Delete sound in creative if nothing is deleted
### Changed
- Tweaked food & other item sounds
- Modded items not having sounds
- Crashing if item does not have a sound assigned
### Changed
- Moved more sounds from hardcoded to class based detection
- Item stack drag sound
- Drop sound pitch based on amount (versus max stack)
### Fixed
- Item transfer sound in creative inventory
- Multiple sounds being played at the same time
- Crash when playing sounds during a sound tick
### Changed
- Moved sound logic to item creation instead of click event
