Forked from Lambdacraft because he went afk.
This mod is intended to distribute mobs evenly between all players on a fabric modloaded server.
I rewired the mixins to work with 1.16.5, and then just rewrote that part of the mod as I see fit.
How it works:
- modifies spawn logic to count chunks (and mobs in them) in a (square) radius around the player and account for chunks shared between the players
- radius to account is based on (server) render distance (like mob caps in vanilla)
- in the end each player has their own mob cap which applies to chunks around that player. (the most full one is applied in case of overlap)
- hold glistering melon in creative/spectator to see debug info
[This means if two players are relatively close to each other**, they can either have 70* mobs in the area between them, or 70* mobs each if no mobs are between them. Though, usually, it will be 70*⋅1.5**=105 mobs, as intended by vanilla.]\ * default monster mobcap, can be changed\ ** ~1 server render distance; n_chunks_loaded_by_these_playres/(SRD⋅2+1)²
Works with Proper Mobcap Modifier (by me)
How to Install Fabric per player spawns (Mod)
Fabric per player spawns by vlad2305m is verified for Fabric across Minecraft versions 1.20, 1.20.1, 1.21, 1.21.1, 1.21.10, 1.21.11, 1.21.2, 1.21.3 (latest release: 3.2.2, file size: 39 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.20, 1.20.1, 1.21, 1.21.1, 1.21.10, 1.21.11, 1.21.2, 1.21.3) and platform (Fabric).
- Make sure you have the compatible loader or environment installed for Fabric.
- Move the downloaded Fabric per player spawns file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
+ Add VersionHopefully works
- fixed mixin signature mismatch