All Mods Resource Packs Data Packs Shaders Modpacks Plugins
Farmer's Delight

Farmer's Delight

by vectorwing • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

Farmer's Delight is a mod that gently expands upon farming and cooking in Minecraft.

Using a simple cooking system and a few familiar ingredients, you'll be able to prepare a wide variety of hearty meals: from sandwiches to salads and stews, from beautiful desserts to mouth-watering feasts, no ingredient will be left behind in your kitchen!

It also introduces a rich set of utilities: a way to improve the very soil your crops grow in, brand new tools and weapons to hunt and gather with, cute decorations for your builds, and many blocks and items to help you on your adventure!

It's time to farm a little bit of everything!

Getting Started

Follow the Advancements! They explain many of the basic concepts, and are a good place to start from.

Pick up any item, then press the L key (by default) to open the Advancements screen. Or if you prefer a more direct guide, click here!

Frequently Asked Questions

Q. Can I use this mod into my modpack?

A. Yes! Feel free to feature Farmer's Delight in your modpack, and customize it as you see fit for the experience you're crafting. Just keep in mind:

  • Make sure to credit, and don't claim Farmer's Delight as your own creation;
  • Always read the changelogs! Minor and major versions can sometimes have breaking changes, which will be explained there.

Q. Which Minecraft versions will the mod be updated for?

A. Farmer's Delight is currently being updated for 1.18.2 and 1.19+. Any other versions are currently discontinued.

Q. Are you going to backport this mod to versions before 1.15?

A. No, this mod will never be backported to older versions. The game's older codebases are entirely different, and usually missing important features this mod depends on. Please do NOT ask for backports!

Q. Do you have a Patreon, or similar means of supporting your work?

A. Not currently, but thanks for your consideration! I'm currently well-sustaned by a stable job, and my personal projects are hobbies I work on my free time. My suggestion is to donate your money to more worthy causes, or just treat yourself to a nice lunch. ;)

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
2d ago 1
1.20.x
Forge Neoforge
2d ago 1
1.21.1
Neoforge
2d ago 1
1.20.1
Forge Neoforge
2d ago 1
1.21.1
Neoforge
2d ago 1
1.20.1
Forge Neoforge
2d ago 1
1.21.1
Neoforge
2d ago 1
1.20.1
Forge Neoforge
2d ago 1
1.21.1
Neoforge
2d ago 1
1.20.1
Forge Neoforge
2d ago 1
1.21.1
Neoforge
2d ago 1
1.20.1
Forge Neoforge
2d ago 1
1.21.1
Neoforge
2d ago 1
1.20.1
Forge Neoforge
2d ago 1
1.21.1
Neoforge
2d ago 1
1.20.1
Forge Neoforge
2d ago 1
1.21.1
Neoforge
2d ago 1
1.20.1
Forge Neoforge
2d ago 1
1.21.1
Neoforge
2d ago 1
1.20.1
Forge Neoforge
2d ago 1
1.21.1
Neoforge
2d ago 1
1.20.1
Forge
2d ago 1
1.21.1
Neoforge
2d ago 1
1.20.x
Forge
2d ago 1
1.21.1
Neoforge
2d ago 1
1.20.1
Forge Neoforge
2d ago 1
1.21.1
Neoforge
2d ago 1
1.21
Neoforge
2d ago 1
1.20.1
Forge
2d ago 1
1.19.2
Forge
2d ago 1
1.20.1
Forge
2d ago 1
1.19.2
Forge
2d ago 1
1.18.2
Forge
2d ago 1
1.20.x
Forge
2d ago 1
1.20.x
Forge
2d ago 1
1.19.2
Forge
2d ago 1
1.18.2
Forge
2d ago 1
1.19.x
Forge
2d ago 1
1.18.2
Forge
2d ago 1
1.19.x
Forge
2d ago 1
1.18.2
Forge
2d ago 1
1.19.x
Forge
2d ago 1
1.18.2
Forge
2d ago 1
## 1.3.4

### Fixes
  • Fixed a broken behavior when pushing Feasts with Pistons;
  • (1.21.1+) Fixed config "generateFDChestLoot" not properly disabling FD's extra chest loot generation;
## 1.3.4

### Fixes
  • Fixed a broken behavior when pushing Feasts with Pistons;
## 1.3.3

### Fixes
  • Fixed Rope reeling not working if the rope is touching the void layer (minimum build height);
  • Fixed suppressed packet error due to an unsafe property check in TomatoBlock;
  • Fixed Canvas Signs not keeping text color when NBT-copied (such as CTRL + middle-click);
  • (1.21+) Fixed Cooking Pot not comparing data components when merging meal output stacks (deciding to cook, meal slot to output slot etc);
## 1.3.3

### Fixes
  • Fixed Rope reeling not working if the rope is touching the void layer (minimum build height);
  • Fixed suppressed packet error due to an unsafe property check in TomatoBlock;
  • Fixed Canvas Signs not keeping text color when NBT-copied (such as CTRL + middle-click);
## 1.3.2

### Updates
  • Fried Rice and Chicken Soup have been nerfed down to the 3-minute tier of meals, due to their ease of cooking;
  • Rice Bag has been removed from the straw_blocks tag, due to not being actually made with Straw.
  • Instead, it has been directly added to mineable/knife, which is the main use of the tag above.
  • Added fuel values to the following items:
  • Straw Bale: Smelts 5 items;
  • Rope Fence and Rope Fence Gate: Smelts 1 item each;
  • (1.21+) Added Sable weight tagging to FD blocks which aren't covered by default tagging;
  • (1.21+) TomatoBlock now has broader compatibility checks for integration with different supports (thanks, MehVahdJukaar!);
  • (1.21+) Fuel values have been moved into a NeoForge datamap, furnace_fuels.json:
  • The FuelItem and FuelBlockItem classes have been deprecated, and will be removed in the next major/minor update;

### Fixes
  • Fixed occasional crash with a tag reference load order;
  • (1.21+) Fixed Rope Fences not being able to hold leashed animals in some circumstances;
  • (1.21+) Fixed Pumpkins having inverted slicing logic with the Silk Touch enchantment;
  • (1.21+) Fixed Cutting Board crash when the Fortune enchantment is disabled through datapacks;

### Translations
  • Added:
  • bg_bg (thanks, OmegaSleepy and friends!);
  • Updated:
  • es_ar (thanks, MilanesaGG!);
  • ja_jp (thanks, Abbage230!);
  • ko_kr (thanks, Kardane!);
  • ru_ru (thanks, mpustovoi!);
  • zh_cn, zh_tw, zh_hk and lzh;
  • Thanks to BoredYukolin, deemsss2, MechtaSnezhevna and Kaohaaa for this translation batch!;
## 1.3.2

### Updates
  • Fried Rice and Chicken Soup have been nerfed down to the 3-minute tier of meals, due to their ease of cooking;
  • Rice Bag has been removed from the straw_blocks tag, due to not being actually made with Straw.
  • Instead, it has been directly added to mineable/knife, which is the main use of the tag above.
  • Added fuel values to the following items:
  • Straw Bale: Smelts 5 items;
  • Rope Fence and Rope Fence Gate: Smelts 1 item each;

### Fixes
  • Fixed occasional crash with a tag reference load order;

### Translations
  • Added:
  • bg_bg (thanks, OmegaSleepy and friends!);
  • Updated:
  • es_ar (thanks, MilanesaGG!);
  • ja_jp (thanks, Abbage230!);
  • ko_kr (thanks, Kardane!);
  • ru_ru (thanks, mpustovoi!);
  • zh_cn, zh_tw, zh_hk and lzh;
  • Thanks to BoredYukolin, deemsss2, MechtaSnezhevna and Kaohaaa for this translation batch!;
## 1.3.1

### Updates
  • Re-introduced deprecated references in code, to alleviate crashes with add-ons which depended on them:
  • Tag references;
  • Configuration;
  • Block and item fields for BASKET now point to BAMBOO_BASKET;

### Fixes
  • (1.20) Fix MixinExtras dependency not being present as a jar-jar in the mod file;

### Translations:
  • Updated:
  • fr_fr (thanks, ChilAchilles!);
## 1.3.1

### Updates
  • Re-introduced deprecated references in code, to alleviate crashes with add-ons which depended on them:
  • Tag references;
  • Configuration;
  • Block and item fields for BASKET now point to BAMBOO_BASKET;

### Fixes
  • (1.20) Fix MixinExtras dependency not being present as a jar-jar in the mod file;
## 1.3.0

### Additions
  • New items:
  • Onion Soup** - A simple dish made with Onions, Milk and Bread;
  • New blocks:
  • Gleaming Salad** - A salad that shines like a Lush Cave! Made with fresh Glow Berries and a rich selection of vegetables, it will (literally) illuminate your dinner table;
  • Rope Fence** - A thin and sleek flavor of fence, complete with its own **Rope Fence Gate**!
  • Crafted by replacing planks with rope in the standard fence and fence gate recipes;
  • The **Basket** has gained a **wooden variant**, made with Sticks instead of Bamboo! It functions exactly the same as the existing Basket:
  • This was done to make the block easier to obtain; Bamboo has unpredictable/unreliable world gen conditions, so locking it behind this material felt pointless;
  • The old Basket has been renamed to **Bamboo Basket**, and can still be crafted, using Bamboo instead of Sticks;
  • Both blocks can be salvaged for Canvas and scraps on the Cutting Board, using an axe;
  • Pumpkin Pie can now be **placed as a block**, like the other pies!
  • By default, it is placeable without secondary action. A config exists to require sneaking, if preferred;
  • Farmer's Delight now has a native **EMI plugin**! (thanks, ChrysanthCow!)
  • It works similarly to the built-in JEI plugin, but offering compatibility with EMI's unique features, such as chances and recipe trees;
  • With it, tags have been integrated into translation files. Both JEI and EMI now use them to display tags in-game.
  • Default recipes have been configured for most FD recipes. I'll try to keep this updated for pack makers, but I may forget now and then.
  • (1.21+) You can now edit the mod's configuration from in-game (thanks, TheGridExpert!):
  • From the main screen, click "Mods", select Farmer's Delight, and click the "Config" button at the bottom left to open the config screen;
  • All config options are now translatable, and changes will take effect right away, without the need to relaunch the game;
  • New block tags:
  • farmersdelight:planted_from_below: Plants which are rooted beneath the soil, rather than above. Includes Cave Vines;
  • farmersdelight:feasts: Blocks which represent a placeable feast;
  • farmersdelight:pies: Blocks which represent a placeable pie;
  • New item tags:
  • farmersdelight:snacks: Items which represent a multi-ingredient food which doesn't need a container (backported from 1.21.1);
  • farmersdelight:sweets: Items which represent sweet prepared foods, usually desserts;
  • farmersdelight:pies: Items which represent a whole pie;

### Updates
  • The Cutting Board has been redesigned:
  • It can now hold a **full stack of items**, instead of one at a time. This allows players to process their stacks in half the time it took before;
  • If the board's stack isn't full yet, players can top it up with more items;
  • When cutting, the status bar will show how many items are left on the board;
  • Comparator signal will now be based on the fill percentage for the item's max stack size;
  • All off-hand interaction has been removed. Placing, removing and processing items is done entirely with the main hand;
  • The Nourishment effect has been updated:
  • The effect will no longer pause to consume hunger, only saturation. This means Nourishment can grant indefinite slow healing, so long as the bar itself is full;
  • Players are now able to "always eat" when under Nourishment, letting them get more saturation to rapid-heal if they want;
  • The Comfort effect has been retired, as Nourishment now fulfills its role:
  • All foods which previously granted Comfort now grant an equivalent amount of Nourishment instead;
  • The effect is still registered in-game to avoid add-ons breaking, but it will be removed in the next major/minor version of the mod;
  • The Skillet's handheld functions have been updated (thanks to MehVahdJukaar, ChrysanthCow and the Refabricated team!):
  • The Skillet can render foods in handheld mode again;
  • When cooking handheld, the durability meter will become an orange "frying meter", showing you the cooking progress;
  • When cooking handheld, you can press the "Attack" button to toss and flip the food inside the skillet. This has no gameplay effect, it's just for fun!;
  • Rich Soil can now boost plants which are planted_from_below:
  • Any bonemealable plant tagged as such will only receive boosts if planted below Rich Soil. Otherwise, they will only be boosted from the top side;
  • Rich Soil prioritizes boosting a plant above before boosting a plant below, so the bottom plant will only be chosen if the one above cannot be boosted further;
  • Tomato crops have been updated:
  • Instead of a blockstate, grown tomato vines are now divided between tomatoes (old block) and tomatoes_on_rope (new):
  • This was done to fix broken behaviours with vanilla bees, modded autofarming solutions and other things. It should be more resilient to bugs now (hopefully)!;
  • Existing tomatoes with ropelogged=true will have a "pale" appearance, and convert into tomatoes_on_rope on random ticks;
  • Ropes left behind by tomatoes_on_rope should now properly update their connections when placed;
  • The crop no longer uses the standard growth speed checks of CropBlock, which was slowing down hanging vines. They grow at a fixed rate now, regardless of height;
  • Applying bone meal to a mature tomato vine (sneaking, rich soil etc) will pass the boost to the vine above it, if possible;
  • Tomato seeds can now be planted on any farmland block;
  • Rope has been updated:
  • When placing Rope horizontally, it will try to connect to any solid faces horizontally, but won't reattach if they're modified;
  • When placing Rope vertically, or when deploying it from one spot, it won't connect to side faces (loose rope), except for other ropes and bars;
  • Feasts and Pies have been updated:
  • All Feast models received a visual update, with new textures/models, proper cullfaces and UV optimization;
  • They will now emit crumb particles when taking portions from them;
  • They now have more precise hitboxes, matching their shapes as they are consumed (thanks, TheGridExpert!);
  • They now require a fully solid surface to be placed on, instead of floating over blocks like Cakes;
  • They now have "Placeable" in their tooltip, to better indicate their role;
  • Pumpkin Pie will say "Placeable when sneaking" if the sneak-to-place config is enabled;
  • Skillets will also display the above tooltip;
  • Wild Crops have been updated:
  • Wild Tomatoes now check for the farmersdelight:terrain tag when generating;
  • Wild Rice now checks for the minecraft:dirt tag when generating;
  • The following recipes were updated:
  • Kelp Rolls now accept any forge:vegetables (1.20.1) or c:foods/vegetable (1.21+) as filling, instead of just Carrot;
  • Vegetable Noodles now accept any mushroom;
  • Dog Food can now be prepared with any forge:raw_meat (1.20.1) or c:foods/raw_meat (1.21+), both of which exclude raw fish;
  • Hoes can now pry blocks out of vehicles (Minecarts and Boats) on a Cutting Board;
  • Cutting recipes now check for both a tag and a "tool action" (1.20.1) or "item ability" (1.21+), broadening compatibility with modded tools;
  • Cutting recipes where you "salvage" items are now condensed together, making the Cutting recipe list less bloated in item viewers:
  • Wood furniture salvaging became a single <wood>_furniture recipe, includes several new items, and has a 75% chance to return a unit of that plank type;
  • Knives now have tool actions (1.20.1), or item abilities (1.21+):
  • knife_dig: Checked together with the forge:tools/knives tag for crafting (Cutting Board);
  • knife_harvest: Checked together with the farmersdelight:tools/knives tag for gameplay actions;
  • All sounds in FD should now have accurate subtitles. Recently added:
  • food.take_portion: Used when blocks provide food when used (Cooking Pot, Feasts etc);
  • food.slice: Used when sweet food blocks, such as Pies, are sliced with a Knife;
  • Farmer Villagers can now detect Rich Soil Farmland as a valid point of interest for crop harvesting (thanks, MehVahdJukaar!);
  • Mushroom Colonies can now be snipped all at once when using a Knife on them;
  • Stoves now only inflict burn in a small "grilling area" on top of them; the edges are safe to step on;
  • Zombies and Illagers now have a very small chance of dropping an Onion when killed by a player, similar to Carrots and Potatoes;
  • Cats can now be tamed with Salmon Slice and Cod Slice;
  • Various block and item textures were retouched here and there;

### Fixes
  • Fix container items spilling into the ingredient slots when shift-clicking an excess amount into the Cooking Pot's container slot;
  • (1.21+) Fix Skillet crashing when placed, if the server has disabled/removed the Fire Aspect enchantment;
  • (1.21+) Fix Rich Soil not emitting bone meal particles when boosting plants;
  • (1.21+) Fix Rope being non-extendable when hanging under a Bell;

### Removals
  • The following tags have been removed:
  • cabbage_roll_ingredients: Replaced by an array of equivalent tags: raw_meat, raw_fishes, mushrooms and vegetables;
  • offhand_equipment: Deprecated with the new Cutting Board mechanics;
  • wolf_prey: Replaced by forge:raw_meat when making Dog Food;
  • (1.21+) c:foods/milk: Deprecated in favor of c:drinks/milk;

### Translations
  • Updated:
  • id_id (thanks, barabestfriend!);
  • ru_ru (thanks, TheGridExpert!);
  • uk_ua (thanks, TheGridExpert!);
  • zh_cn (thanks, Artoria2e5!);
  • zh_tw (thanks, DEEMsss!);

### Technical
  • Added data generation for most things which were still manually written (thanks, GizmoTheMoonPig and Abbie5!);
  • The Stove now has a pair of "abstract" classes, which are extendable for defining your own stove (thanks, LordFirespeed!);
  • All models have been standardized, cleaned up and optimized across the board:
  • If you make a resource pack for FD, you may have to update to conform to these changes;
  • FD's internal recipe builders have been updated, and should now be more usable for add-on developers:
  • They now implement RecipeBuilder, which standardizes several methods in regards to file saving and naming (thanks, Lance5057!);
  • Added setNamespace(string) to both builders, to allow users to specify a custom namespace (mod ID) for the recipe. Use it if the result isn't registered under your mod ID;
  • The save(consumer) method override no longer hardcodes FD's mod ID in the recipe. Instead, it will use either the result's namespace by default, or a value set through setNamespace(string);
  • Thanks to LordFirespeed for helping me realize the issue with the method override!;
  • FD's recipes now call for assemble() in most places, allowing extenders of most workstations to use the inventory when creating their result (thanks, ColonelPanic!);
  • Cutting recipes now accept arrays of ingredients in the tool field (thanks, BobVarioa!);
  • ConsumableItem's constructor now defaults the hasFoodEffectTooltip parameter to true, as nearly all cases in vanilla FD had it enabled. This may affect add-ons which do not explicitly set it;
  • Food blocks, such as Pies and Feasts, now have new class overrides for when their VoxelShapes can rotate horizontally (thanks, TheGridExpert!):
  • RotatedFeastBlock is an extension of FeastBlock for feasts with directional consumption shapes. You provide an array of shapes, and ShapeUtils will calculate and cache rotations for them;
  • If your feast's hitbox does not change horizontally as servings are taken (example: Stuffed Pumpkin), you can still use FeastBlock.
  • The following model files were renamed, to make it clearer they're meant to be templates:
  • bush_crop -> template_bush_crop
  • crop_cross -> template_crop_cross;
  • crop_with_rope -> template_crop_with_rope;
  • pie -> template_pie;
  • pie_slice[1-3] -> template_pie_slice[1-3];
## 1.3.0

### Additions
  • New items:
  • Onion Soup** - A simple dish made with Onions, Milk and Bread;
  • New blocks:
  • Gleaming Salad** - A salad that shines like a Lush Cave! Made with fresh Glow Berries and a rich selection of vegetables, it will (literally) illuminate your dinner table;
  • Rope Fence** - A thin and sleek flavor of fence, complete with its own **Rope Fence Gate**!
  • Crafted by replacing planks with rope in the standard fence and fence gate recipes;
  • The **Basket** has gained a **wooden variant**, made with Sticks instead of Bamboo! It functions exactly the same as the existing Basket:
  • This was done to make the block easier to obtain; Bamboo has unpredictable/unreliable world gen conditions, so locking it behind this material felt pointless;
  • The old Basket has been renamed to **Bamboo Basket**, and can still be crafted, using Bamboo instead of Sticks;
  • Both blocks can be salvaged for Canvas and scraps on the Cutting Board, using an axe;
  • Pumpkin Pie can now be **placed as a block**, like the other pies!
  • By default, it is placeable without secondary action. A config exists to require sneaking, if preferred;
  • Farmer's Delight now has a native **EMI plugin**! (thanks, ChrysanthCow!)
  • It works similarly to the built-in JEI plugin, but offering compatibility with EMI's unique features, such as chances and recipe trees;
  • With it, tags have been integrated into translation files. Both JEI and EMI now use them to display tags in-game.
  • Default recipes have been configured for most FD recipes. I'll try to keep this updated for pack makers, but I may forget now and then.
  • New block tags:
  • farmersdelight:planted_from_below: Plants which are rooted beneath the soil, rather than above. Includes Cave Vines;
  • farmersdelight:feasts: Blocks which represent a placeable feast;
  • farmersdelight:pies: Blocks which represent a placeable pie;
  • New item tags:
  • farmersdelight:snacks: Items which represent a multi-ingredient food which doesn't need a container (backported from 1.21.1);
  • farmersdelight:sweets: Items which represent sweet prepared foods, usually desserts;
  • farmersdelight:pies: Items which represent a whole pie;

### Updates
  • The Cutting Board has been redesigned:
  • It can now hold a **full stack of items**, instead of one at a time. This allows players to process their stacks in half the time it took before;
  • If the board's stack isn't full yet, players can top it up with more items;
  • When cutting, the status bar will show how many items are left on the board;
  • Comparator signal will now be based on the fill percentage for the item's max stack size;
  • All off-hand interaction has been removed. Placing, removing and processing items is done entirely with the main hand;
  • The Nourishment effect has been updated:
  • The effect will no longer pause to consume hunger, only saturation. This means Nourishment can grant indefinite slow healing, so long as the bar itself is full;
  • Players are now able to "always eat" when under Nourishment, letting them get more saturation to rapid-heal if they want;
  • The Comfort effect has been retired, as Nourishment now fulfills its role:
  • All foods which previously granted Comfort now grant an equivalent amount of Nourishment instead;
  • The effect is still registered in-game to avoid add-ons breaking, but it will be removed in the next major/minor version of the mod;
  • The Skillet's handheld functions have been updated (thanks to MehVahdJukaar, ChrysanthCow and the Refabricated team!):
  • The Skillet can render foods in handheld mode again;
  • When cooking handheld, the durability meter will become an orange "frying meter", showing you the cooking progress;
  • When cooking handheld, you can press the "Attack" button to toss and flip the food inside the skillet. This has no gameplay effect, it's just for fun!;
  • Rich Soil can now boost plants which are planted_from_below:
  • Any bonemealable plant tagged as such will only receive boosts if planted below Rich Soil. Otherwise, they will only be boosted from the top side;
  • Rich Soil prioritizes boosting a plant above before boosting a plant below, so the bottom plant will only be chosen if the one above cannot be boosted further;
  • Tomato crops have been updated:
  • Instead of a blockstate, grown tomato vines are now divided between tomatoes (old block) and tomatoes_on_rope (new):
  • This was done to fix broken behaviours with vanilla bees, modded autofarming solutions and other things. It should be more resilient to bugs now (hopefully)!;
  • Existing tomatoes with ropelogged=true will have a "pale" appearance, and convert into tomatoes_on_rope on random ticks;
  • Ropes left behind by tomatoes_on_rope should now properly update their connections when placed;
  • The crop no longer uses the standard growth speed checks of CropBlock, which was slowing down hanging vines. They grow at a fixed rate now, regardless of height;
  • Applying bone meal to a mature tomato vine (sneaking, rich soil etc) will pass the boost to the vine above it, if possible;
  • Tomato seeds can now be planted on any farmland block;
  • Rope has been updated:
  • When placing Rope horizontally, it will try to connect to any solid faces horizontally, but won't reattach if they're modified;
  • When placing Rope vertically, or when deploying it from one spot, it won't connect to side faces (loose rope), except for other ropes and bars;
  • Feasts and Pies have been updated:
  • All Feast models received a visual update, with new textures/models, proper cullfaces and UV optimization;
  • They will now emit crumb particles when taking portions from them;
  • They now have more precise hitboxes, matching their shapes as they are consumed (thanks, TheGridExpert!);
  • They now require a fully solid surface to be placed on, instead of floating over blocks like Cakes;
  • They now have "Placeable" in their tooltip, to better indicate their role;
  • Pumpkin Pie will say "Placeable when sneaking" if the sneak-to-place config is enabled;
  • Skillets will also display the above tooltip;
  • Wild Crops have been updated:
  • Wild Tomatoes now checks for the farmersdelight:terrain tag when generating;
  • Wild Rice now checks for the minecraft:dirt tag when generating;
  • The following recipes were updated:
  • Kelp Rolls now accept any forge:vegetables (1.20.1) or c:foods/vegetable (1.21+) as filling, instead of just Carrot;
  • Vegetable Noodles now accept any mushroom;
  • Dog Food can now be prepared with any forge:raw_meat (1.20.1) or c:foods/raw_meat (1.21+), both of which exclude raw fish;
  • Hoes can now pry blocks out of vehicles (Minecarts and Boats) on a Cutting Board;
  • Cutting recipes now check for both a tag and a "tool action" (1.20.1) or "item ability" (1.21+), broadening compatibility with modded tools;
  • Cutting recipes where you "salvage" items are now condensed together, making the Cutting recipe list less bloated in item viewers:
  • Wood furniture salvaging became a single <wood>_furniture recipe, includes several new items, and has a 75% chance to return a unit of that plank type;
  • Knives now have tool actions (1.20.1), or item abilities (1.21+):
  • knife_dig: Checked together with the forge:tools/knives tag for crafting (Cutting Board);
  • knife_harvest: Checked together with the farmersdelight:tools/knives tag for gameplay actions;
  • All sounds in FD should now have accurate subtitles. Recently added:
  • food.take_portion: Used when blocks provide food when used (Cooking Pot, Feasts etc);
  • food.slice: Used when sweet food blocks, such as Pies, are sliced with a Knife;
  • Farmer Villagers can now detect Rich Soil Farmland as a valid point of interest for crop harvesting (thanks, MehVahdJukaar!);
  • Mushroom Colonies can now be snipped all at once when using a Knife on them;
  • Stoves now only inflict burn in a small "grilling area" on top of them; the edges are safe to step on;
  • Zombies and Illagers now have a very small chance of dropping an Onion when killed by a player, similar to Carrots and Potatoes;
  • Cats can now be tamed with Salmon Slice and Cod Slice;
  • Various block and item textures were retouched here and there;

### Fixes
  • Fix container items spilling into the ingredient slots when shift-clicking an excess amount into the Cooking Pot's container slot;

### Removals
  • The following tags have been removed:
  • cabbage_roll_ingredients: Replaced by an array of equivalent tags: raw_meat, raw_fishes, mushrooms and vegetables;
  • offhand_equipment: Deprecated with the new Cutting Board mechanics;
  • wolf_prey: Replaced by forge:raw_meat when making Dog Food;

### Translations
  • Updated:
  • id_id (thanks, barabestfriend!);
  • zh_cn (thanks, Artoria2e5!);
  • zh_tw (thanks, DEEMsss!);

### Technical
  • Added data generation for most things which were still manually written (thanks, GizmoTheMoonPig and Abbie5!);
  • The Stove now has a pair of "abstract" classes, which are extendable for defining your own stove (thanks, LordFirespeed!);
  • All models have been standardized, cleaned up and optimized across the board:
  • If you make a resource pack for FD, you may have to update to conform to these changes;
  • FD's internal recipe builders have been updated, and should now be more usable for add-on developers:
  • They now implement RecipeBuilder, which standardizes several methods in regards to file saving and naming (thanks, Lance5057!);
  • Added setNamespace(string) to both builders, to allow users to specify a custom namespace (mod ID) for the recipe. Use it if the result isn't registered under your mod ID;
  • The save(consumer) method override no longer hardcodes FD's mod ID in the recipe. Instead, it will use either the result's namespace by default, or a value set through setNamespace(string);
  • Thanks to LordFirespeed for helping me realize the issue with the method override!;
  • FD's recipes now call for assemble() in most places, allowing extenders of most workstations to use the inventory when creating their result (thanks, ColonelPanic!);
  • Cutting recipes now accept arrays of ingredients in the tool field (thanks, BobVarioa!);
  • ConsumableItem's constructor now defaults the hasFoodEffectTooltip parameter to true, as nearly all cases in vanilla FD had it enabled. This may affect add-ons which do not explicitly set it;
  • Food blocks, such as Pies and Feasts, now have new class overrides for when their VoxelShapes can rotate horizontally (thanks, TheGridExpert!):
  • RotatedFeastBlock is an extension of FeastBlock for feasts with directional consumption shapes. You provide an array of shapes, and ShapeUtils will calculate and cache rotations for them;
  • If your feast's hitbox does not change horizontally as servings are taken (example: Stuffed Pumpkin), you can still use FeastBlock.
  • The following model files were renamed, to make it clearer they're meant to be templates:
  • bush_crop -> template_bush_crop
  • crop_cross -> template_crop_cross;
  • crop_with_rope -> template_crop_with_rope;
  • pie -> template_pie;
  • pie_slice[1-3] -> template_pie_slice[1-3];
## 1.2.11a

### Fixes
  • Fix block entities not clearing properly on contraption mods;
## 1.2.11a

### Fixes
  • Fix block entities not clearing properly on contraption mods;
## 1.2.11

### Updates
  • (1.21+) Tag farmersdelight:feasts is now added to c:edible_when_placed;
  • (1.21+) Ropes are now tagged under the c:ropes block/item tags;

### Fixes
  • Fix potential load error where tomatoes is not present when joining a server;
  • Fix Canvas Rug and Tatami Mats not having their own stepping sounds, by tagging them as combination_step_sound_blocks (thanks, Mickeon!);
  • Statistics are now properly awarded for:
  • Using tools on the Cutting Board;
  • Using Knives to cut cakes and pies;
  • Using containers to take servings from feasts;
  • (1.21+) Fix Mushroom Colonies floating without support when under a light level of 13;
  • (1.21+) Create Integration - Fix outdated fluid syntax;

### Translations
  • Added:
  • fr_ca (thanks, wool!);
## 1.2.11

### Fixes
  • Fix potential load error where tomatoes is not present when joining a server;
  • Fix Canvas Rug and Tatami Mats not having their own stepping sounds, by tagging them as combination_step_sound_blocks (thanks, Mickeon!);
  • Statistics are now properly awarded for:
  • Using tools on the Cutting Board;
  • Using Knives to cut cakes and pies;
  • Using containers to take servings from feasts;

### Translations
  • Added:
  • fr_ca (thanks, wool!);
## 1.2.10

### Updates
  • The JEI widget for the Cooking Pot now has its own image file, to allow custom widget editing;
  • The UI icons are still located in the main Cooking Pot UI file;
  • Villagers can now consume FD crops to become willing to breed (thanks, isErenG!);
  • (1.21+) Tag changes:
  • New mod tags:
  • farmersdelight:snacks: Non-sweet foods made of multiple ingredients, which don't need containers;
  • farmersdelight:sweets: Sweet foods made of multiple ingredients, such as desserts;
  • Properly tagged all FD foods inside c:foods, as well as adding them to relevant sub-tags:
  • Wheat Dough, Raw Pasta and Nether Salad were added to c:foods/food_poisoning;
  • All pie slices were added to c:foods/pie. The full pies already exist in c:foods/edible_when_placed;
  • Added c:foods/dough/wheat to accomodate Wheat Dough within c:foods/dough, as per NeoForge specs;
  • FD recipes still use c:foods/dough, as any type of grain is allowed;
  • c:foods/milk is being sunsetted in favor of the official c:drinks/milk tag;
  • All FD recipes now use c:drinks/milk;
  • c:foods/milk still exists for backwards compatibility, but will be removed in the next minor release.

### Fixes
  • Fixed foodEffectTooltip config not affecting the tooltip of vanilla foods with FD effect overrides;
  • Fixed Cutting Board playing sounds at the zero corner, instead of at the center of itself;
  • Fixed non-contained meals (example: Dumplings) being deleted if sitting on the meal slot, and using the same meal against the pot to serve it (thanks, VBlackCAT!);
  • (1.21+) Create Integration - Fixed Chocolate Pie spouting recipe to use correct fluid tag;

### Translations
  • Added:
  • kk_kz (thanks, ninsent!);
  • zh_hk (thanks, Duppy-Conqueror!);
  • Updated:
  • hu_hu (thanks, bayi!);
  • ja_jp (thanks, Abbage230!);
  • lzh (thanks, BeiDou114514!);
  • ru_ru (thanks, pansangg!);
## 1.2.10

### Updates
  • The JEI widget for the Cooking Pot now has its own image file, to allow custom widget editing;
  • The UI icons are still located in the main Cooking Pot UI file;
  • Villagers can now consume FD crops to become willing to breed (thanks, isErenG!);

### Fixes
  • Fixed foodEffectTooltip config not affecting the tooltip of vanilla foods with FD effect overrides;
  • Fixed Cutting Board playing sounds at the zero corner, instead of at the center of itself;
  • Fixed non-contained meals (example: Dumplings) being deleted if sitting on the meal slot, and using the same meal against the pot to serve it (thanks, VBlackCAT!);

### Translations
  • Added:
  • kk_kz (thanks, ninsent!);
  • zh_hk (thanks, Duppy-Conqueror!);
  • Updated:
  • hu_hu (thanks, bayi!);
  • ja_jp (thanks, Abbage230!);
  • lzh (thanks, BeiDou114514!);
  • ru_ru (thanks, pansangg!);
## 1.2.9

### Updates
  • The offhand_equipment tag now includes forge:tools/shields by default, extending default compatibility;
  • Rich Soil Farmland can now be hydrated by any fluid type capable of hydration;
  • Wild Cabbage and Sea Beet can now generate on any biome tagged with minecraft:is_beach (thanks, lyaneii!);

### Fixes
  • Fixed Wheat Dough's water-based recipe still displaying in JEI when disabled;
  • Fixed FD's special recipes existing in the minecraft namespace;
  • Temporary fix for the Cooking Pot crashing when opened in spectator mode (access is now disabled);
  • (1.21+) Fixed Cooking Pot allowing players to cook and store up to 99 servings;
  • (1.21+) Fixed Create integration's milling recipes using invalid field, which caused them to never finish processing;
  • (1.21+) Fixed Rabbit Stew not returning bowls after being eaten, due to the Rabbit Stew buff;
  • (1.21+) Fixed a potential datapack error with cooking recipes in KubeJS (thanks, ianm1647!);

### Translations
  • Update main langs to include lines for wall canvas signs;
  • Fixed es_ar translation having a JSON error;
  • Added:
  • hu_hu (thanks, bayi!);
  • lzh (thanks, BeiDou114514!);
  • Updated:
  • it_it (thanks, BlackShadow77!);
  • zh_cn (thanks, Don-Trueno!);
  • zh_tw (thanks, CyanChanges!);
## 1.2.9

### Updates
  • The offhand_equipment tag now includes forge:tools/shields by default, extending default compatibility;
  • Rich Soil Farmland can now be hydrated by any fluid type capable of hydration;
  • Wild Cabbage and Sea Beet can now generate on any biome tagged with minecraft:is_beach (thanks, lyaneii!);

### Fixes
  • Fixed Wheat Dough's water-based recipe still displaying in JEI when disabled;
  • Fixed FD's special recipes existing in the minecraft namespace;
  • Temporary fix for the Cooking Pot crashing when opened in spectator mode (access is now disabled);
  • (1.21+) Fixed Cooking Pot allowing players to cook and store up to 99 servings;
  • (1.21+) Fixed Create integration's milling recipes using invalid field, which caused them to never finish processing;
  • (1.21+) Fixed Rabbit Stew not returning bowls after being eaten, due to the Rabbit Stew buff;
  • (1.21+) Fixed a potential datapack error with cooking recipes in KubeJS (thanks, ianm1647!);

### Translations
  • Update main langs to include lines for wall canvas signs;
  • Fixed es_ar translation having a JSON error;
  • Added:
  • hu_hu (thanks, bayi!);
  • lzh (thanks, BeiDou114514!);
  • Updated:
  • it_it (thanks, BlackShadow77!);
  • zh_cn (thanks, Don-Trueno!);
  • zh_tw (thanks, CyanChanges!);
## 1.2.8

### Additions
  • New item tags:
  • #meals - Groups bowl and plate foods which are considered a "meal" by the mod. Excludes Fruit Salad and Nether Salad;
  • #drinks - Groups drinkable FD items that are not potions;
  • #feasts - Groups the full forms of feasts. Their portions reside in #meals;

### Updates
  • Wheat Dough now has a simpler, less cumbersome crafting recipe using a Water Bucket:
  • Wheat can be crafted with a Water Bucket to make Dough. The bucket's water won't be depleted, letting you craft dough indefinitely;
  • The bucket acts as a simple technology gate to unlock this recipe;
  • The egg recipe is still present, to not break auto-crafting setups;
  • All usages of water buckets in the mod (recipes, interactions etc) now use a common tag (thanks, thelegitdolt!):
  • 1.20.1: forge:buckets/water (unofficial);
  • 1.21.1: c:buckets/water;
  • Added knives to the breaks_decorated_pots tag;
  • Updated integration with create:upright_on_belt to include all bowl, plate and bottle items;
  • Updated the Master Chef advancement with additional meals;
  • The meals reflect the "vanilla FD" entries in the meals tag, but does not update with the tag itself;
  • Updated effect description IDs for all langs (thanks, mpustovoi!);
  • Cooking Pot will always "cool down" when the recipe becomes invalid mid-cooking, instead of losing all cooking progress in some circumstances;

### Fixes
  • Fixed Jack-O-Lantern not being mineable with a Knife;
  • Fixed Create's Potato Cannon integration;
  • Fixed Knives with Silk Touch slicing Pumpkin blocks;
  • Fixed budding bushes (Tomato)'s planting rules being hardcoded to vanilla farmland;
  • Fixed Rich Soil negating fall damage (1.21.1) and turnToDirt converting it into normal dirt (thanks, SarahIsWeird!);
  • (1.21.1) Fixed Baskets and Cabinets not having an item handler capability (thanks, RaymondBlaze!);
  • (1.21.1) Updated Create Integration to the newest update's syntax (thanks, mpustovoi!);
  • (1.21.1) Fixed storage_blocks tags not being nested in their parent (thanks, Lucky-56!);
  • (1.21.1) Fixed FD recipe ID's not being displayed on debug info on JEI screens (thanks, Abbie5!);
  • (1.21.1) Fixed Immersive Engineering integration recipes;
  • (1.21.1) Fixed Tall-mato advancement not working properly;
  • (1.21.1) Fixed HUD overlays rendering on top of AppleSkin overlays;

### Translations
  • Updated:
  • es_es (thanks, GGlangf!);
  • zh_cn (thanks, NumberSir!);
  • zh_tw (thanks, DEEMsss!);
## 1.2.8

### Additions
  • New item tags:
  • #meals - Groups bowl and plate foods which are considered a "meal" by the mod. Excludes Fruit Salad and Nether Salad;
  • #drinks - Groups drinkable FD items that are not potions;
  • #feasts - Groups the full forms of feasts. Their portions reside in #meals;

### Updates
  • Wheat Dough now has a simpler, less cumbersome crafting recipe using a Water Bucket:
  • Wheat can be crafted with a Water Bucket to make Dough. The bucket's water won't be depleted, letting you craft dough indefinitely;
  • The bucket acts as a simple technology gate to unlock this recipe;
  • The egg recipe is still present, to not break auto-crafting setups;
  • All usages of water buckets in the mod (recipes, interactions etc) now use a common tag (thanks, thelegitdolt!):
  • 1.20.1: forge:buckets/water (unofficial);
  • 1.21.1: c:buckets/water;
  • Added knives to the breaks_decorated_pots tag;
  • Updated integration with create:upright_on_belt to include all bowl, plate and bottle items;
  • Updated the Master Chef advancement with additional meals;
  • The meals reflect the "vanilla FD" entries in the meals tag, but does not update with the tag itself;
  • Updated effect description IDs for all langs (thanks, mpustovoi!);
  • Cooking Pot will always "cool down" when the recipe becomes invalid mid-cooking, instead of losing all cooking progress in some circumstances;

### Fixes
  • Fixed Jack-O-Lantern not being mineable with a Knife;
  • Fixed Create's Potato Cannon integration;
  • Fixed Knives with Silk Touch slicing Pumpkin blocks;
  • Fixed budding bushes (Tomato)'s planting rules being hardcoded to vanilla farmland;
  • Fixed Rich Soil negating fall damage (1.21.1) and turnToDirt converting it into normal dirt (thanks, SarahIsWeird!);
  • (1.21.1) Fixed Baskets and Cabinets not having an item handler capability (thanks, RaymondBlaze!);
  • (1.21.1) Updated Create Integration to the newest update's syntax (thanks, mpustovoi!);
  • (1.21.1) Fixed storage_blocks tags not being nested in their parent (thanks, Lucky-56!);
  • (1.21.1) Fixed FD recipe ID's not being displayed on debug info on JEI screens (thanks, Abbie5!);
  • (1.21.1) Fixed Immersive Engineering integration recipes;
  • (1.21.1) Fixed Tall-mato advancement not working properly;
  • (1.21.1) Fixed HUD overlays rendering on top of AppleSkin overlays;

### Translations
  • Updated:
  • es_es (thanks, GGlangf!);
  • zh_cn (thanks, NumberSir!);
  • zh_tw (thanks, DEEMsss!);
## 1.2.7

### Updates
  • Knives are now effective at mining Cactus;
  • Knives can now instamine Bamboo, just like a Sword;
  • Added the following blocks to the unaffected_by_rich_soil tag:
  • Moss, Nylium, Big Dripleaf, Pink Petals and Tall Flowers;
  • Added storage_blocks/<material> tags for each storage block (crates, bags, bales) in the mod:
  • In 1.20.1, the namespace is forge;
  • In 1.21.1, the namespace is c;
  • Rich Soil is no longer hardcoded to deny tall flower boosting; they have simply been added to the unaffected_by_rich_soil tag;

### Fixes
  • Fixed wrong UV at the bottom of Pie models when there's 1 slice left;
  • (1.21) Fix Pumpkins always dropping Pumpkin Slices without needing a knife;

### Translations
  • Updated:
  • es_cl (thanks, Ganbare-Lucifer!);
  • id_id (thanks, ichirei!);
  • zh_cn (thanks, Boshigiri!);
## 1.2.7

### Updates
  • Knives are now effective at mining Cactus;
  • Knives can now instamine Bamboo, just like a Sword;
  • Added the following blocks to the unaffected_by_rich_soil tag:
  • Moss, Nylium, Big Dripleaf, Pink Petals and Tall Flowers;
  • Added storage_blocks/<material> tags for each storage block (crates, bags, bales) in the mod:
  • In 1.20.1, the namespace is forge;
  • In 1.21.1, the namespace is c;
  • Rich Soil is no longer hardcoded to deny tall flower boosting; they have simply been added to the unaffected_by_rich_soil tag;

### Fixes
  • Fixed wrong UV at the bottom of Pie models when there's 1 slice left;
  • (1.21) Fix Pumpkins always dropping Pumpkin Slices without needing a knife;

### Translations
  • Updated:
  • es_cl (thanks, Ganbare-Lucifer!);
  • id_id (thanks, ichirei!);
  • zh_cn (thanks, Boshigiri!);
## 1.2.6

### Additions
  • Farmer's Delight crops will now generate in village farms!
  • Cabbage, Tomato and Onion will randomly replace either Wheat or Potato crops in villages;
  • Crop availability varies between arid, temperate and cold biomes;
  • Rice is excluded, as it requires a custom structure, and Villagers can't farm it yet.
  • Added cutting recipe for Torchflower;

### Fixes
  • Fix Skillet's default block state having waterlogged=true;
  • Fix tomatoes not having a map color;
  • (1.21) Fix Cutting Board recipes crashing with recipe optimization mods;
  • (1.21) Fix Anvil being able to add Sweeping Edge to knives and skillets;
  • (1.21) Fix Skillets lacking item data when placed via commands, causing crashes and inconsistencies;

### Translations
  • Added:
  • en_nz (thanks, XlosVSM!);
  • vp_vl (thanks, SquareScreamYT!);
  • Updated:
  • es_mx (thanks, cerealconjugo!);
  • ja_jp (thanks, Abbage230!);
  • zh_cn (thanks, NumberSir!);
## 1.2.6

### Additions
  • Farmer's Delight crops will now generate in village farms!
  • Cabbage, Tomato and Onion will randomly replace either Wheat or Potato crops in villages;
  • Crop availability varies between arid, temperate and cold biomes;
  • Rice is excluded, as it requires a custom structure, and Villagers can't farm it yet.
  • Added cutting recipe for Torchflower;

### Fixes
  • Fix Skillet's default block state having waterlogged=true;
  • Fix tomatoes not having a map color;

### Translations
  • Added:
  • en_nz (thanks, XlosVSM!);
  • vp_vl (thanks, SquareScreamYT!);
  • Updated:
  • es_mx (thanks, cerealconjugo!);
  • ja_jp (thanks, Abbage230!);
  • zh_cn (thanks, NumberSir!);
## 1.2.5

### Additions
  • Farmer Villagers are now capable of planting and harvesting FD crops!
  • They can plant, harvest and collect the drops for Cabbage, Tomato and Onion;
  • Rice is currently excluded from this equation, as farmer AI wasn't able to handle it properly without extensive changes.
  • Added tag: farmersdelight:campfire_signal_smoke. Blocks in this tag will cause Campfires to emit "signal smoke", like the Hay Bale;

### Updates
  • Knives are now effective at mining Pumpkins (normal and carved) and Melons;
  • Knives will harvest **4 Pumpkin Slices** when mining a Pumpkin, instead of a whole unit. Carved Pumpkins are unaffected;
  • Added Canvas Signs to the vanilla signs and hanging_signs item tags;
  • Some crafting recipes are now properly grouped in the Crafting Table's recipe book;
  • Skillets are now waterloggable, but are unable to cook underwater, either handheld or as a block. Hard to fry when the skillet is flooded!
  • tomatoes were temporarily removed from the crops tag, as bee pollination was breaking ropelogged vines unpredictably;
  • This will likely be addressed in the next major release;

### Fixes
  • Fix meal duplication when using containers against a Cooking Pot block, then closing and reloading the world;
  • (1.21) Fixed Kelp Roll (whole) having wrong food stats;
  • (1.21) Fixed Skillet not being enchantable in an anvil;
  • (1.21) Fixed Knives being unable to receive Knockback and Looting;
  • (1.21) Fixed Cutting Boards being unable to handle two valid tools for the same input (thanks, Lance5057!);
  • (1.21) Fixed Skillets not losing durability when attacking mobs;

### Translations
  • Added:
  • be_by (thanks, observr1!)
  • da_dk (thanks, gohkenytp!)
  • en_gb (thanks, akkini1!)
  • tok (thanks, PiggyDr!)
  • Updated:
  • de_de (thanks, joernott and DaLumma!)
  • es_ar (thanks, axperty!)
  • es_mx (thanks, cerealconjugo!)
  • ja_jp (thanks, konumatakaki and EndilCrafter!)
  • ko_kr (thanks, smoong951!)
  • ru_ru (thanks, mpustovoi!)
  • uk_ua (thanks, TheGridExpert!)
  • vi_vn (thanks, godkyo98!)
  • zh_cn (thanks, DuckDuckStudio!)
  • zh_tw (thanks, DuckDuckStudio and FuGu0416!)
## 1.2.5

### Additions
  • Farmer Villagers are now capable of planting and harvesting FD crops!
  • They can plant, harvest and collect the drops for Cabbage, Tomato and Onion;
  • Rice is currently excluded from this equation, as farmer AI wasn't able to handle it properly without extensive changes.
  • Added tag: farmersdelight:campfire_signal_smoke. Blocks in this tag will cause Campfires to emit "signal smoke", like the Hay Bale;

### Updates
  • Knives are now effective at mining Pumpkins (normal and carved) and Melons;
  • Knives will harvest **4 Pumpkin Slices** when mining a Pumpkin, instead of a whole unit. Carved Pumpkins are unaffected;
  • Added Canvas Signs to the vanilla signs and hanging_signs item tags;
  • Some crafting recipes are now properly grouped in the Crafting Table's recipe book;
  • Skillets are now waterloggable, but are unable to cook underwater, either handheld or as a block. Hard to fry when the skillet is flooded!
  • tomatoes were temporarily removed from the crops tag, as bee pollination was breaking ropelogged vines unpredictably;
  • This will likely be addressed in the next major release;

### Fixes
  • Fix meal duplication when using containers against a Cooking Pot block, then closing and reloading the world;

### Translations
  • Added:
  • be_by (thanks, observr1!)
  • da_dk (thanks, gohkenytp!)
  • en_gb (thanks, akkini1!)
  • tok (thanks, PiggyDr!)
  • Updated:
  • de_de (thanks, joernott and DaLumma!)
  • es_ar (thanks, axperty!)
  • es_mx (thanks, cerealconjugo!)
  • ja_jp (thanks, konumatakaki and EndilCrafter!)
  • ko_kr (thanks, smoong951!)
  • ru_ru (thanks, mpustovoi!)
  • uk_ua (thanks, TheGridExpert!)
  • vi_vn (thanks, godkyo98!)
  • zh_cn (thanks, DuckDuckStudio!)
  • zh_tw (thanks, DuckDuckStudio and FuGu0416!)
## 1.2.4a (1.21)

### Fixes
  • Fix crash when placing Mangrove Cabinet, Canvas Signs or Hanging Canvas Signs;
  • Fix sporadic CME crash due to item override registration;
  • Fix meal duplication when using containers against a Cooking Pot block, then closing and reloading the world;

### Translations
  • Updated:
  • de_de (thanks, DaLumma!)
  • es_mx (thanks, cerealconjugo!)
  • ja_jp (thanks, EndilCrafter!)
  • ru_ru (thanks, mpustovoi!)
  • uk_ua (thanks, TheGridExpert!)
  • (1.21) All forge tags have been updated to the c namespace, with a few changes and additions:
  • Updated many tags to reside within the c:foods/ subgroup, except for c:crops/grain, since the items are inedible;
  • Many tags which had specific subgrouping were sunsetted.
  • For example: forge:vegetables/tomato was phased out due to redundancy, in favor of c:foods/tomato instead, but tomatoes are still added to c:foods/vegetables;
  • Removed farmersdelight:wolf_prey, in favor of using c:foods/raw_meat instead;
  • Added c:foods/safe_raw_fish, a version of c:foods/raw_fish which does not include Pufferfish;
## 1.2.4

### Updates
  • The Cooking Pot item now displays more information than before:
  • A blue bar will be shown to indicate the amount of meal servings stored, similar to how Bundles display their fullness;
  • The tooltip will display the stored food's item sprite alongside its name;
  • When viewing basic crops in JEI, they will display info on where they can be found as Wild Crops.

### Fixes
  • (1.20) Creative Tab registration has been moved to server-side, so that other mods can access them for game logic;
  • Structure files for compost heaps are now format-updated with datagen, thus avoiding excessive DFU triggers on world gen. This should improve performance!
  • Credit to malte0811, co-author of Immersive Engineering, for the StructureUpdater implementation;
  • Skillet's higher knockback is now implemented as an attribute, rather than an event, fixing a bug where the other hand's item also received this boost;
  • Skillet sounds now play at the correct stage of the damage cycle. This is noticeable on multiplayer, with some amount of latency;

### Translations
  • Added a line for the Rotten Tomato entity in most langs (thanks, leagris!);
  • Added:
  • sv_SE (thanks, Bjorkan!);
  • Updated:
  • es_MX (thanks, CerealConJugo!);
  • fr_FR (thanks, leagris!);
  • ja_JP (thanks, EndilCrafter!)
  • ru_RU (thanks, VGamerGroup!);
  • uk_UA (thanks, unroman!);
  • zh_CN (thanks, NumberSir);
  • zh_TW (thanks, Lobster0228!);
## 1.2.4

### Updates
  • The Cooking Pot item now displays more information than before:
  • A blue bar will be shown to indicate the amount of meal servings stored, similar to how Bundles display their fullness;
  • The tooltip will display the stored food's item sprite alongside its name;
  • When viewing basic crops in JEI, they will display info on where they can be found as Wild Crops.

### Fixes
  • (1.20) Creative Tab registration has been moved to server-side, so that other mods can access them for game logic;
  • Structure files for compost heaps are now format-updated with datagen, thus avoiding excessive DFU triggers on world gen. This should improve performance!
  • Credit to malte0811, co-author of Immersive Engineering, for the StructureUpdater implementation;
  • Skillet's higher knockback is now implemented as an attribute, rather than an event, fixing a bug where the other hand's item also received this boost;
  • Skillet sounds now play at the correct stage of the damage cycle. This is noticeable on multiplayer, with some amount of latency;

### Translations
  • Added a line for the Rotten Tomato entity in most langs (thanks, leagris!);
  • Added:
  • sv_SE (thanks, Bjorkan!);
  • Updated:
  • es_MX (thanks, CerealConJugo!);
  • fr_FR (thanks, leagris!);
  • ja_JP (thanks, EndilCrafter!)
  • ru_RU (thanks, VGamerGroup!);
  • uk_UA (thanks, unroman!);
  • zh_CN (thanks, NumberSir);
  • zh_TW (thanks, Lobster0228!);
Farmer's Delight Icon
Download Farmer's Delight
Select game version
Select platform