The primary goal of this mod is to enhance your Minecraft player's appearance by adding breasts, providing a distinctive look compared to the standard model.
This mod is client-side. Though you can install it on a server for settings synchronization between players.
Controls
- H - Open Wildfire's Gender Menu
- [Pre 1.21.6] G - Open Wildfire's Gender Menu
- Fabric API for Fabric Version
- Skin Layers 3D
Bedrock Edition Players If you're playing on Bedrock Edition, consider using the Extended Character Appearance add-on for a similar customizable player appearance experience.
There are no plans to backport to older versions, I will only be updating on the most recent Minecraft version.
All Versions
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- Mannequin breast appearances can now be customized when the server has the mod installed or in singleplayer with
/fgmserver mannequin - Reworked player configuration caches to be properly split on the client and server
- Fixed armor trims incorrectly rendering the entire trim atlas on 26.1 and 26.2
- Fixed UV editor screen not handling clicks properly on 26.3
- Fixed armor stands incorrectly loading data that doesn't exist if there's other data in the
custom_datacomponent - Removed the contributor list query that was done once per game session
- The Fabric version now declares an incompatibility with the old mod ID to warn when an older version is also present
- Mannequin breast appearances can now be customized when the server has the mod installed or in singleplayer with
/fgmserver mannequin - Reworked player configuration caches to be properly split on the client and server
- Fixed armor trims incorrectly rendering the entire trim atlas on 26.1 and 26.2
- Fixed UV editor screen not handling clicks properly on 26.3
- Fixed armor stands incorrectly loading data that doesn't exist if there's other data in the
custom_datacomponent - Removed the contributor list query that was done once per game session
- The Fabric version now declares an incompatibility with the old mod ID to warn when an older version is also present
- Mannequin breast appearances can now be customized when the server has the mod installed or in singleplayer with
/fgmserver mannequin - Reworked player configuration caches to be properly split on the client and server
- Fixed armor trims incorrectly rendering the entire trim atlas on 26.1 and 26.2
- Fixed UV editor screen not handling clicks properly on 26.3
- Fixed armor stands incorrectly loading data that doesn't exist if there's other data in the
custom_datacomponent - Removed the contributor list query that was done once per game session
- The Fabric version now declares an incompatibility with the old mod ID to warn when an older version is also present
- Mannequin breast appearances can now be customized when the server has the mod installed or in singleplayer with
/fgmserver mannequin - Reworked player configuration caches to be properly split on the client and server
- Fixed armor trims incorrectly rendering the entire trim atlas on 26.1 and 26.2
- Fixed UV editor screen not handling clicks properly on 26.3
- Fixed armor stands incorrectly loading data that doesn't exist if there's other data in the
custom_datacomponent - Removed the contributor list query that was done once per game session
- The Fabric version now declares an incompatibility with the old mod ID to warn when an older version is also present
- Mannequin breast appearances can now be customized when the server has the mod installed or in singleplayer with
/fgmserver mannequin - Reworked player configuration caches to be properly split on the client and server
- Fixed armor trims incorrectly rendering the entire trim atlas on 26.1 and 26.2
- Fixed UV editor screen not handling clicks properly on 26.3
- Fixed armor stands incorrectly loading data that doesn't exist if there's other data in the
custom_datacomponent - Removed the contributor list query that was done once per game session
- The Fabric version now declares an incompatibility with the old mod ID to warn when an older version is also present
- Mannequin breast appearances can now be customized when the server has the mod installed or in singleplayer with
/fgmserver mannequin - Reworked player configuration caches to be properly split on the client and server
- Fixed armor trims incorrectly rendering the entire trim atlas on 26.1 and 26.2
- Fixed UV editor screen not handling clicks properly on 26.3
- Fixed armor stands incorrectly loading data that doesn't exist if there's other data in the
custom_datacomponent - Removed the contributor list query that was done once per game session
- The Fabric version now declares an incompatibility with the old mod ID to warn when an older version is also present
- This release includes major breaking changes for all other mods that interact with this mod!**
- Added multiloader support for NeoForge
- Added support for 26.3
- The mod ID has been changed to
female_gender_mod - Player configurations have been largely rewritten, and now save in a more structured format
- Armor rendering now uses vanilla rendering methods where possible
- Please report any visual issues that may be caused by this change, especially in regard to armor trims and modded armors!
- Syncing with the connected server (if supported) has also been heavily changed:
- The mod now requires both sides to support a hello packet in the configuration phase, and will not attempt to sync
- The play phase sync packet IDs have been changed to
female_gender_mod:{client,server}bound/sync - Sync packets between the client and server will now omit irrelevant data where possible
- Fixed an issue with default skins using the wrong texture path in the UV Editor screen
- Fix rendering of upside down entities in UIs (for players like Dinnerbone, Grumm, or any other names mods may tweak to be upside down)
- Updated/added translations for Russian, Turkish, Spanish, Chinese, LOLCAT, and various English locales (Canadian, British, Australian, and Upside Down)
- Holiday themes have been removed
- This release includes major breaking changes for all other mods that interact with this mod!**
- Added multiloader support for NeoForge
- Added support for 26.3
- The mod ID has been changed to
female_gender_mod - Player configurations have been largely rewritten, and now save in a more structured format
- Armor rendering now uses vanilla rendering methods where possible
- Please report any visual issues that may be caused by this change, especially in regard to armor trims and modded armors!
- Syncing with the connected server (if supported) has also been heavily changed:
- The mod now requires both sides to support a hello packet in the configuration phase, and will not attempt to sync
- The play phase sync packet IDs have been changed to
female_gender_mod:{client,server}bound/sync - Sync packets between the client and server will now omit irrelevant data where possible
- Fixed an issue with default skins using the wrong texture path in the UV Editor screen
- Fix rendering of upside down entities in UIs (for players like Dinnerbone, Grumm, or any other names mods may tweak to be upside down)
- Updated/added translations for Russian, Turkish, Spanish, Chinese, LOLCAT, and various English locales (Canadian, British, Australian, and Upside Down)
- Holiday themes have been removed
- This release includes major breaking changes for all other mods that interact with this mod!**
- Added multiloader support for NeoForge
- Added support for 26.3
- The mod ID has been changed to
female_gender_mod - Player configurations have been largely rewritten, and now save in a more structured format
- Armor rendering now uses vanilla rendering methods where possible
- Please report any visual issues that may be caused by this change, especially in regard to armor trims and modded armors!
- Syncing with the connected server (if supported) has also been heavily changed:
- The mod now requires both sides to support a hello packet in the configuration phase, and will not attempt to sync
- The play phase sync packet IDs have been changed to
female_gender_mod:{client,server}bound/sync - Sync packets between the client and server will now omit irrelevant data where possible
- Fixed an issue with default skins using the wrong texture path in the UV Editor screen
- Fix rendering of upside down entities in UIs (for players like Dinnerbone, Grumm, or any other names mods may tweak to be upside down)
- Updated/added translations for Russian, Turkish, Spanish, Chinese, LOLCAT, and various English locales (Canadian, British, Australian, and Upside Down)
- Holiday themes have been removed
- This release includes major breaking changes for all other mods that interact with this mod!**
- Added multiloader support for NeoForge
- Added support for 26.3
- The mod ID has been changed to
female_gender_mod - Player configurations have been largely rewritten, and now save in a more structured format
- Armor rendering now uses vanilla rendering methods where possible
- Please report any visual issues that may be caused by this change, especially in regard to armor trims and modded armors!
- Syncing with the connected server (if supported) has also been heavily changed:
- The mod now requires both sides to support a hello packet in the configuration phase, and will not attempt to sync
- The play phase sync packet IDs have been changed to
female_gender_mod:{client,server}bound/sync - Sync packets between the client and server will now omit irrelevant data where possible
- Fixed an issue with default skins using the wrong texture path in the UV Editor screen
- Fix rendering of upside down entities in UIs (for players like Dinnerbone, Grumm, or any other names mods may tweak to be upside down)
- Updated/added translations for Russian, Turkish, Spanish, Chinese, LOLCAT, and various English locales (Canadian, British, Australian, and Upside Down)
- Holiday themes have been removed
- This release includes major breaking changes for all other mods that interact with this mod!**
- Added multiloader support for NeoForge
- Added support for 26.3
- The mod ID has been changed to
female_gender_mod - Player configurations have been largely rewritten, and now save in a more structured format
- Armor rendering now uses vanilla rendering methods where possible
- Please report any visual issues that may be caused by this change, especially in regard to armor trims and modded armors!
- Syncing with the connected server (if supported) has also been heavily changed:
- The mod now requires both sides to support a hello packet in the configuration phase, and will not attempt to sync
- The play phase sync packet IDs have been changed to
female_gender_mod:{client,server}bound/sync - Sync packets between the client and server will now omit irrelevant data where possible
- Fixed an issue with default skins using the wrong texture path in the UV Editor screen
- Fix rendering of upside down entities in UIs (for players like Dinnerbone, Grumm, or any other names mods may tweak to be upside down)
- Updated/added translations for Russian, Turkish, Spanish, Chinese, LOLCAT, and various English locales (Canadian, British, Australian, and Upside Down)
- Holiday themes have been removed
- This release includes major breaking changes for all other mods that interact with this mod!**
- Added multiloader support for NeoForge
- Added support for 26.3
- The mod ID has been changed to
female_gender_mod - Player configurations have been largely rewritten, and now save in a more structured format
- Armor rendering now uses vanilla rendering methods where possible
- Please report any visual issues that may be caused by this change, especially in regard to armor trims and modded armors!
- Syncing with the connected server (if supported) has also been heavily changed:
- The mod now requires both sides to support a hello packet in the configuration phase, and will not attempt to sync
- The play phase sync packet IDs have been changed to
female_gender_mod:{client,server}bound/sync - Sync packets between the client and server will now omit irrelevant data where possible
- Fixed an issue with default skins using the wrong texture path in the UV Editor screen
- Fix rendering of upside down entities in UIs (for players like Dinnerbone, Grumm, or any other names mods may tweak to be upside down)
- Updated/added translations for Russian, Turkish, Spanish, Chinese, LOLCAT, and various English locales (Canadian, British, Australian, and Upside Down)
- Holiday themes have been removed
- Added support for 26.2
- Slightly tweaked how the breast model is rendered to improve compatibility with shaders and the Glowing effect
- The breast model now follows the root model transformation, which should fix various issues with certain EMF resource packs
- Fixed some minor inconsistencies in the GUI textures
- Added translations for Portuguese, Traditional Chinese, Japanese, and Kazakh
- Added support for 26.2
- Slightly tweaked how the breast model is rendered to improve compatibility with shaders and the Glowing effect
- The breast model now follows the root model transformation, which should fix various issues with certain EMF resource packs
- Fixed some minor inconsistencies in the GUI textures
- Added translations for Portuguese, Traditional Chinese, Japanese, and Kazakh
- Port to 26.1
- Removed contributor capes as the server they depend on no longer exists
- Port to 26.1
- Removed contributor capes as the server they depend on no longer exists
Please keep in mind that this version is still experimental and may have bugs.
• Lots of internal code rework for breast UV system
• Update translations
• **Config Migration:** Migrates old
wildfire_gender.json / WildfireGender configuration files to female_gender_mod.json / FemaleGenderMod.• **First-Time Launch Toast:** Shows a toast on first launch that disappears when the GUI is opened. Can be disabled in
female_gender_mod.json by setting showToast to false.• Change homepage URL from CurseForge Page to the official Female Gender Mod website.
- Port to 1.21.9
- Added credits screen.
- Reworked breast rendering entirely for custom UV mapping values (saved per-player), and added a UV editor screen.
- Changed Keira image on first time setup to be a real-time rendered entity.
- Added support for deleting your Cloud Sync profile when it's turned off
- The Armor Physics setting now applies to all players
- Note that this setting is still not synced to other players, and only has an effect on your client
- This change also resets this setting if you previously had it enabled
- Fixed some on-screen text not being rendered due to overlooked rendering changes in 1.21.6
- Fixed performance issues from armor rendering checking if a texture exists
Default keybind changed from 'G' to 'H' to not conflict with default Minecraft keybind.
- Port to 1.21.5
- Fixed holiday cosmetics causing rendering issues
- Holiday cosmetics should no longer appear on NPC players
- Breast physics will now swing a bit more to the sides when punching
- Fixed pure white leather armor not using correct color
- Festive Holiday Update :3
- Added title below name tag for contributors
- Added support to give contributors capes.
- Armor tooltip now shows "+<physics resistance> Breast Support" instead of "+1 Breast Support"
- This was the secret feature, for those who didn't know.
- Added Horizontal Breast Physics (if that makes any sense lol)
- Added a secret :3
- Added BluelightAmelia to Contributors
- Added Keybinding for Breast Rendering
- Fixed Removing Chestplates From Armor Stands
- Added Keira Emberlyn (???)
- Updated French Translation
- Updated Russian Translation
- Added Pirate Speak Translation
- Removed Unnecessary Code
- Added BluelightAmelia to Contributors
- Added Keybinding for Breast Rendering
- Fixed Removing Chestplates From Armor Stands
- Added Keira Emberlyn (???)
- Updated French Translation
- Updated Russian Translation
- Added Pirate Speak Translation
- Removed Unnecessary Code
- Updated UI
- Redesigned All User Interface Menus
- Added Voice Pitch Slider
- Changed some UI element stuff
• Added first-time setup screen asking if you want to enable or disable cloud sync.
• Re-Added Cloud Sync! (more info in announcements)
• More breast physics tweaks
• Backend code cleanup
• Fixed a few bugs
Added New Translations!