FVTM is a pack based mod, with which you can add content to the game without any Java knowledge! All with fairly simple config files. Among other you can create:
- vehicles, drive-able vehicles (land and rail, other types wip)
- parts, to customize your vehicles
- wheels in varying sizes and with varying terrain attributes
- materials, generic items which you can use in recipes
- consumables, custom food and drinks
- blocks, basic blocks, rotated blocks, animated blocks, blocks with functions, blocks with inventories
- multi-blocks, customizable machines
- clothes, custom wearable armor items
Supported Model Formats:
- JSON (only for blocks and items)
- OBJ (including blocks and clothes!)
- FMF (model format exported from FMT)
- SMP Toolbox models (uncompiled!)
Other Cool Features:
- legendary road tool (see YouTube video) or bilibili
Content and Pack availability!
Depending on Minecraft version, not all features may be available to the same extent.
Packs are version neutral. You can use FVTM v4 packs on any version FVTM v4 is available on!
But unless a pack for example was specifically updated for 1.21, you may experience things like missing item icons.
Packs
There's a list in there wiki over here.
Discord
Videos (v4) 1.12 / 1.20 / 1.21
- How to craft and drive a car || bilibili
- Part / Wheel install and removal in V4 || bilibili
- Note there's no constructor block in V4 Like there was in V3!
- Making a vehicle using an OBJ Model || bilibili
- Decoration Creation & Use || bilibili
Bilibili Videos
https://www.bilibili.com/video/BV1yB4y1e7jN
https://www.bilibili.com/video/BV1bf4y1b7eo
https://space.bilibili.com/2104691318/video
How to Install Fex's Vehicle & Transportation Mod (Mod)
Fex's Vehicle & Transportation Mod by Fexcraft is verified for Fabric, Forge across Minecraft versions 1.12.2, 1.20.1, 1.21.8, 26.1, 26.1.1, 26.1.2 (latest release: 4.26.13, file size: 1.5 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.12.2, 1.20.1, 1.21.8, 26.1, 26.1.1, 26.1.2) and platform (Fabric, Forge).
- Make sure you have the compatible loader or environment installed for Fabric, Forge.
- Move the downloaded Fex's Vehicle & Transportation Mod file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
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- (1.12) fixed grid highlight sphere scale
- adjusted check for asphalt blocks in UniRoolTool to work correctly in 1.20+
- started Decoration Editor UI rework
- created new Decoration Editor UI Textures/Layout
- new/reworked Decoration Editor Backend
- created ColorPaletteUtil to have the same custom color palette across fvtm UIs
- created EditorData to have the same editor rate values across fvtm UIs
- added to/from json implementations to DecorationData
- (1.12) fixed grid highlight sphere scale
- adjusted check for asphalt blocks in UniRoolTool to work correctly in 1.20+
- started Decoration Editor UI rework
- created new Decoration Editor UI Textures/Layout
- new/reworked Decoration Editor Backend
- created ColorPaletteUtil to have the same custom color palette across fvtm UIs
- created EditorData to have the same editor rate values across fvtm UIs
- added to/from json implementations to DecorationData
- (1.12) fixed grid highlight sphere scale
- adjusted check for asphalt blocks in UniRoolTool to work correctly in 1.20+
- started Decoration Editor UI rework
- created new Decoration Editor UI Textures/Layout
- new/reworked Decoration Editor Backend
- created ColorPaletteUtil to have the same custom color palette across fvtm UIs
- created EditorData to have the same editor rate values across fvtm UIs
- added to/from json implementations to DecorationData
- updated code to use V3F in place of Vec3f
- replaced TMT spheres with FRL spheres
- added implementation to FCL's M4DW
- replaced TMT debug/info models with FRL ones
- (1.20) removed outdated calls to line render type
- removed JTMT Model Loader
- moved BEOModelLoader core to FCL (CompactParserBEO)
- updated FMFParser/FMFModelLoader to use only FRL
- updated SMP-TB (uncompiled) Model Loader to use only FRL
- removed Lift 2024 Java Model
- replaced FuelFuller
.fmfwith.bobmodel - added
InternalModelsclass - replaced RoadMarker Java model with
.bobmodel - removed unused OldObjModelLoader
- removed remaining references to TMT
- (1.20) moved model init to FMLClientSetup
- (1.20) updated rail preview lines to be rendered like road preview lines
- updated code to use V3F in place of Vec3f
- replaced TMT spheres with FRL spheres
- added implementation to FCL's M4DW
- replaced TMT debug/info models with FRL ones
- (1.20) removed outdated calls to line render type
- removed JTMT Model Loader
- moved BEOModelLoader core to FCL (CompactParserBEO)
- updated FMFParser/FMFModelLoader to use only FRL
- updated SMP-TB (uncompiled) Model Loader to use only FRL
- removed Lift 2024 Java Model
- replaced FuelFuller
.fmfwith.bobmodel - added
InternalModelsclass - replaced RoadMarker Java model with
.bobmodel - removed unused OldObjModelLoader
- removed remaining references to TMT
- (1.20) moved model init to FMLClientSetup
- (1.20) updated rail preview lines to be rendered like road preview lines
- updated code to use V3F in place of Vec3f
- replaced TMT spheres with FRL spheres
- added implementation to FCL's M4DW
- replaced TMT debug/info models with FRL ones
- (1.20) removed outdated calls to line render type
- removed JTMT Model Loader
- moved BEOModelLoader core to FCL (CompactParserBEO)
- updated FMFParser/FMFModelLoader to use only FRL
- updated SMP-TB (uncompiled) Model Loader to use only FRL
- removed Lift 2024 Java Model
- replaced FuelFuller
.fmfwith.bobmodel - added
InternalModelsclass - replaced RoadMarker Java model with
.bobmodel - removed unused OldObjModelLoader
- removed remaining references to TMT
- (1.20) moved model init to FMLClientSetup
- (1.20) updated rail preview lines to be rendered like road preview lines
- RoadTool packets are now only sent to the placing player
- added
fvtm:baked_tintprogram with grass and foliage types - (1.12) added baked tint implementation
- RoadTool packets are now only sent to the placing player
- added
fvtm:baked_tintprogram with grass and foliage types - (1.12) added baked tint implementation
- RoadTool packets are now only sent to the placing player
- added
fvtm:baked_tintprogram with grass and foliage types - (1.12) added baked tint implementation
- simplified Road Tool main UI
- (26.1) fixed text render program incorrectly trying to access sign data (which is null) causing a crash
- Road Tool backend consolidation
- probable fix for roads being offset under certain conditions
- fixed road preview not being block centered
- added RoadTool option to toggle walls removing existing roads on/off
- decreased amount of RoadTool preview panes (mostly on slopes)
- added
client/render_road_preview_panesconfig setting to disable RoadTool preview panes
- simplified Road Tool main UI
- (26.1) fixed text render program incorrectly trying to access sign data (which is null) causing a crash
- Road Tool backend consolidation
- probable fix for roads being offset under certain conditions
- fixed road preview not being block centered
- added RoadTool option to toggle walls removing existing roads on/off
- decreased amount of RoadTool preview panes (mostly on slopes)
- added
client/render_road_preview_panesconfig setting to disable RoadTool preview panes
- simplified Road Tool main UI
- (26.1) fixed text render program incorrectly trying to access sign data (which is null) causing a crash
- Road Tool backend consolidation
- probable fix for roads being offset under certain conditions
- fixed road preview not being block centered
- added RoadTool option to toggle walls removing existing roads on/off
- decreased amount of RoadTool preview panes (mostly on slopes)
- added
client/render_road_preview_panesconfig setting to disable RoadTool preview panes
- fixed mods toml
- simplified junction tool usage to be without double-click
- changed junction tool warning that removal is not possible to instead remove last index track from junction
- now if finishing a rail/track while holding shift/sneaking automatically a new rail is started
- added
UniPerm.can_interactchecks to: - Junction Tool
- Wire, Relay and Component Interaction
- Decorations
- Road Tool
- Rail Placing
- added
fvtm.adminperm check to Road Tool Placing - added
fvtm.adminperm with perm level 4 - added Rail Preset Editor UI, accessible by shift+right clicking with a rail gauge item
- rail gauge items can now be used in standard or preset mode, toggable in the preset editor UI
- RailGauge Presets are now stored client side in
/config/fvtm-rail-presets.json - RailGauge Presets can be import/exported/shared via clipboard using the UI
- added RailGauge Preset placing feature and 3d point preview
- simplified junction tool usage to be without double-click
- changed junction tool warning that removal is not possible to instead remove last index track from junction
- now if finishing a rail/track while holding shift/sneaking automatically a new rail is started
- added
UniPerm.can_interactchecks to: - Junction Tool
- Wire, Relay and Component Interaction
- Decorations
- Road Tool
- Rail Placing
- added
fvtm.adminperm check to Road Tool Placing - added
fvtm.adminperm with perm level 4 - added Rail Preset Editor UI, accessible by shift+right clicking with a rail gauge item
- rail gauge items can now be used in standard or preset mode, toggable in the preset editor UI
- RailGauge Presets are now stored client side in
/config/fvtm-rail-presets.json - RailGauge Presets can be import/exported/shared via clipboard using the UI
- added RailGauge Preset placing feature and 3d point preview