Overview
Find Me is a mod for storing, summoning, and managing creatures and vehicles.

- You can register supported mounts and companions from vanilla Minecraft or other mods with Find Me, then quickly summon, switch, or recall them using radial wheels.
- Land, flying, and aquatic creatures use different approach animations when summoned;
- When switching mounts, the previous mount leaves while the new one actively approaches;
- When falling from a great height, players can also call a mount for an aerial rescue.

Main Features
- Issue follow, wait, guard, protect, and attack commands to individual creatures or entire teams;
- Use the Manager to organize teams, storage, and radial wheel slots;
- Assign companions to Nests and set them to rest, wander, or guard;
- Registered creatures are protected from fatal damage by entering a critical state. Stored creatures recover health over time, while critically injured creatures can recuperate inside a Nest;
- Whenever a player wakes up, there is a chance that one eligible dead creature will be revived;
- Bind supported vehicles using the Vehicle Binder. Aeronautics vehicles require a Locator Seat to determine which seat will be used when summoned;
- Optional friendly-fire protection and companion block protection prevent accidental attacks and damage to your home.
Controls
- Right-click an eligible creature with a “Name Paper” to register it with Find Me;
- Right-click a supported vehicle with a “Vehicle Binder” to register it with Find Me;
- Right-click a Nest, then click or drag creatures from the list on the right to assign them to it.
- R: Press to summon or switch the active mount. Hold to open the mount wheel. It can also trigger a rescue while falling;
- V: Press to summon or switch the active companion. Hold to open the companion wheel;
- G: Open the Find Me Manager;
- While the wheel is open, point at a creature and right-click to open its individual command wheel;
- Middle-click while the wheel is open to access commands for the entire team.

Command System
- Follow Me: The creature follows the player. Flying creatures will follow from the air;
- Wait Here: The creature remains at its current position and stops following the player;
- Move Forward: The creature continuously moves forward. Press the corresponding summon key again to teleport to its current location, after which the creature will be stored;
- Move to Crosshair: The creature moves to the location targeted by the player’s crosshair;
- Guard Here: The creature guards the designated area and attacks nearby hostile targets;
- Protect Me: The creature follows and protects the player, attacking anything that threatens them;
- Attack Target: Orders the creature to attack the target currently selected by the player;
- Land: Orders a flying creature to find a suitable landing location;
- Ride Home: Summons a mount assigned to a Nest and has it carry the player back to that Nest;
- Teleport: Opens the Waystones destination list. After selecting a destination, the player and their current mount will teleport together. Requires Waystones;
- Stop Action: Immediately cancels the creature’s current command;
- Team Follow: All available creatures in the current team follow the player;
- Team Guard: All available creatures in the current team guard the designated area;
- Team Protect: All available creatures in the current team protect the player;
- Team Attack: All available creatures in the current team attack the designated target;
- Store Team: Stores all currently deployed creatures in the current team.

Manager and Nests
- The Manager allows you to create and organize teams, search for creatures, move storage members, assign radial wheel slots, and inspect models, health, locations, current states, and recovery records.
- Each Nest has its own capacity, wandering range, and maximum activity boundary. Companions assigned to a Nest can rest, wander, or work together to defend the surrounding area.
- If a creature enters a critical state while assigned to a Nest, it will automatically recuperate and reappear once its health has been fully restored.

Player Settings
- Players can configure summon animations, creature sounds, wheel styles, interface animations, opacity, fonts, text size, the companion status HUD, riding camera behavior, automatic team assignment, deployment limits, friendly-fire protection, and companion block protection.
- Servers can configure summon cooldowns, deployment limits, rescue heights, default Nest capacity and activity ranges, backups, and sleep revival probability and cooldown.

Commands
- /findme manage: Opens the Manager;
- /findme hud edit: Edits the position of the companion status HUD;
- /findme hud reset: Resets the HUD layout;
- /findme reload: Reloads creature compatibility presets. Administrator permission required;
- /findme editor: Opens the visual compatibility editor, where creature categories, movement types, binding requirements, and other compatibility data can be configured;
- /findme tame: Force-tames the creature under the crosshair or a specified creature. Administrator permission required.
Mod Compatibility
- Find Me uses general-purpose entity logic to support many vanilla and modded creatures, with dedicated compatibility handling for Ice and Fire, Saint’s Dragons, and selected other mods.
- Ownership, animation, flight, and riding implementations differ greatly between mods. Modpack creators can use the built-in editor and entity presets to configure compatibility for individual creatures.
- Important Notes
- ApricityUI 1.2.0 or later must be installed on the client.
- For multiplayer, Find Me must be installed on both the server and every client.
- Before updating the mod, exit the world normally and keep a backup of your save.
- Frequently Asked Questions
- Why does a tamed creature not appear in the radial wheel?
- Find Me does not automatically register tamed creatures. Craft a “Name Paper” using 3 pieces of paper, then right-click the creature while holding it.
- How do I summon a registered creature?
- Hold R to open the mount wheel or hold V to open the companion wheel. Move the mouse to select a creature, then left-click.
- How do I issue commands to one creature or an entire team?
- Open the companion wheel, point at a creature, and right-click to open its individual command wheel. Middle-click within the companion wheel to open the command wheel for the current team.
- Why can’t I summon every companion in a team at once?
- Only registered companions that meet the deployment requirements will respond. By default, a player can deploy up to 2 companions at once. This can be adjusted under G → Settings.
- Why does right-clicking always mount a creature instead of feeding it or opening its original interface?
- The current version normally prioritizes the creature’s original right-click interaction. You can also check “Prioritize Native Mount Interaction” in the player settings. If the problem persists, please report the creature’s entity ID and attach your latest.log.
- How do I register a vehicle?
- Name Paper is used for creatures. Craft a “Vehicle Binder” using 1 Name Paper and 1 Iron Ingot, then right-click the vehicle. Some vehicles may require dedicated compatibility support. When reporting an issue, include the vehicle mod and entity ID.
- Can creatures that cannot normally be tamed still be registered?
- Modpack creators and administrators can use /findme editor, configure the relevant entity category, and set its binding requirement to “Ignore.”
- What should I do if a creature dies, turns red, or the server shuts down unexpectedly?
- Press G to open the Manager, then inspect the Backup page and restore a verified backup. It is recommended to back up the world before doing so.
- Is there a Fabric version?
- There is currently no official Fabric version. A port is planned after the Forge version is more complete.
- What should I do if the game reports a missing dependency or crashes during startup?
- The current version requires ApricityUI 1.2.0 or later. When reporting startup issues, include your Find Me version, ApricityUI version, and latest.log.
Feedback and Suggestions
If you encounter a problem or would like to request compatibility for a creature, please submit an issue here:
https://github.com/Ku00115/find-me-1.3/issues
Author’s Note
- Find Me aims to ensure that mounts and companions from every mod are no longer forgotten somewhere in the world, but instead become genuine members of the player’s journey.
- Creature implementations vary greatly between mods. Thank you to everyone who helps test the mod and provides detailed reports, logs, and suggestions.
How to Install Find me (Mod)
Find me by Kuzhizaizheli is verified for Forge, Neoforge across Minecraft versions 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21.1 (latest release: 1.3.3, file size: 1.9 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21.1) and platform (Forge, Neoforge).
- Make sure you have the compatible loader or environment installed for Forge, Neoforge.
- Move the downloaded Find me file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
+ Add VersionUses the Sable Schematic Tool API, so to use this feature you need to download the Sable Schematic Tool mod.
Since it's a test, stability isn't guaranteed, so it's recommended to back up before downloading and using it.
### New: Name Paper Manual Binding
- Added Name Paper as the main manual binding item for creatures.
- Name Paper is crafted from three pieces of paper.
- A successful non-creative binding consumes one Name Paper.
- Manual binding is now the recommended way to add creatures.
- Automatic binding is disabled by default and can be re-enabled in config.
- Binding now blocks invalid targets more reliably, so unrelated creatures are less likely to be added by mistake.
### Binding Ceremony And Magic Effects
- Added an optional Name Paper contract ceremony.
- The ceremony can use a temporary cinematic camera.
- Ceremony effects include hexagram-style magic circles, contract visuals, warding effects, and storage-style completion.
- Ceremony animation and cinematic camera can be disabled in config.
- Binding visuals were cleaned up by removing older effects that looked noisy or unclear.
### Summon, Rescue, And Storage Visuals
- Added reusable magic-circle rendering for summon, rescue, storage, and binding effects.
- Mount summons usually use a vertical portal-style circle.
- Companion summons and companion rescue use horizontal ground circles.
- Rescue effects are brighter and faster than normal summons.
- Storage now uses a wrapping magic effect instead of an instant disappearance.
- Magic-circle colors now stay in a white/blue range with brightness changes instead of shifting through unrelated colors.
- Summon and rescue effects now try to appear before the creature becomes visible.
- Magic-circle size now uses visual bounds so large creatures receive larger circles.
### Dialogue And Feedback
- Added optional small subtitle dialogue for summon, rescue, storage, home, registration, cooldowns, and warnings.
- Dialogue is disabled by default.
- When dialogue is disabled, Find me falls back to practical action-bar style messages.
- Dialogue text is configurable through Forge config.
- Dialogue entries support placeholders such as
{player},{name}, and{seconds}where applicable. - Creature arrival voice and magic effect volume are configurable separately.
### Small House / Home System
- Added the Small House block for home management.
- Small House is crafted with Name Paper and any wooden slab.
- Right-clicking a Small House opens the manager in home mode.
- Creatures can be assigned to that house as their home.
- Home-bound creatures show an
Hmarker in the wheel and lists. - Storing a home-bound creature returns it home when possible.
- If the home area is loaded and valid, creatures may appear near the Small House as residents.
- Breaking the exact Small House clears the house marker for affected online players without deleting the creature.
### Companion And Mount Improvements
- Companion deployment limit is enforced at the server state, not just the UI.
- Companion rescue is focused on combat rescue behavior.
- Rescue protection now reduces cases where the player or companion dies immediately after a rescue.
- Flyin
## Safety & Recovery
- Added Vault: saves creature snapshots before high‑risk operations such as deletion or death migration.
- Added Auto Backup: by default, backs up player companion, mount, death list, and radial menu data every 30 minutes.
- Added Resurrect on Wake Up: creatures in the death list have a chance to return to the list or appear nearby when the player wakes up after sleeping.
- Companions and mounts now regenerate health over time after being recalled.
## Death & Loss Protection
- Reduced the risk of creatures disappearing unexpectedly from radial menus or lists.
- Dead creatures now go into the death list and no longer occupy companion or mount radial slots.
- Fixed issues where some death, deletion, or switching flows could incorrectly move creatures into the death list or prevent deletion.
## Summoning & Switching
- Improved mount switching, reducing cases where the old mount disappears too early or the player falls.
- When switching from a flying mount to a land/water mount mid‑air, the new mount now preferentially spawns on suitable ground.
- The new mount accelerates toward the player based on the player‘s movement speed; if it fails to catch up for a long time, a fallback acceleration is applied.
- Optimised pre‑summon space checking, reducing cases where summoning fails despite there being available space.
## GUI Improvements
- Management GUI, detail screens, death list, and ignore list now use adaptive layouts.
- Added fade‑in animations to the management GUI and radial menus.
- Improved radial menu model positioning to reduce models blocking the name or health bar.
- Fixed overlapping between note popups, right‑click menu text, and the background list.
- Adjusted some colors and transparency for a more unified interface style.
## Commands & Configuration
- All commands have been unified under
/findme. - Streamlined public commands, keeping only the most frequently used ones: list, summon, recall, delete, vault restore, and backup restore.
- Reorganised and clarified the config options; kept compatibility with old config key names.
## 1.1 Hotfix - 2026-06-13
### Death List
- When a creature dies, it is no longer kept in the companion/mount radial menus, but moved to the death list.
- Dead creatures are displayed as a greyed-out preview of the original model, with the name formatted as
Name (Dead). - The death list has its own GUI that can be opened separately.
- In the death list, left-click to open a preview as it appeared when alive; right-click to edit or remove the entry directly from the death list.
- Fixed issues where dead creatures could not be deleted from either the management list or the death list.
- Added compatibility for mods that replace a dead creature with a corpse entity, reducing false positives where living creatures are mistakenly added to the death list.
### Mount Switching & Rescue
- When switching mounts, the old mount is no longer recalled before the player actually mounts the new one, preventing the player from falling.
- Fixed issues where large / multi‑part mounts could prematurely trigger switching due to collisions between their head/tail and other mounts.
- Mount collision detection now more accurately checks the entity body, parts, and custom contact segments near the player, reducing false triggers on large dragons.
- When switching mounts mid‑air, the new mount accelerates toward the player based on the player’s actual movement speed.
- Speed detection no longer relies solely on
DeltaMovement; the player’s real horizontal displacement between the previous tick and the current tick is the primary factor, improving compatibility with special flying mounts. - Default approach speed for flying mounts has been increased.
- If the mount has not caught up to the player after 5 seconds, approach speed is boosted to 3x as a fallback.
- Increased the timeout for failed mount switching, so the fallback acceleration has time to trigger before the switch fails.
- Fixed a risk where the previous mount would disappear from the radial menu or be incorrectly moved to the death list after a switch.
- Retained automatic dismount (shift) as a last‑resort measure, but prevented it from triggering too early and interfering with normal switches.
### Summoning & Recalling
- Space checking before summoning/switching now calculates the actual target point first, then checks whether that point is suitable.
- When the target point lacks space, the mod searches for a nearby usable location, reducing cases where summoning fails even though a valid spot exists.
- Switching from a flying mount to a land/aquatic mount in mid‑air now follows a logic similar to rescue: the new mount spawns at an appropriate location and then approaches the player.
- Fixed an issue where some land pets would spawn next to the player mid‑air and fall straight down after a switch.
### Preview GUI
- The radial menu preview now reuses the same rendering method as the management GUI, reducing inconsistencies between different interfaces.
- Preview entities are frozen