🧯 Fire Extinguisher and more - Stop the Fire
Essential items like a fire extinguisher, fire axe, and other useful tools are necessary to effectively extinguish a fire.
Features
Experience the ultimate in firefighting with essential tools and items to keep your world safe:
- Fire Extinguisher (Normal and Chrome): Quickly put out fires on various surfaces.
- Fire Axe: Break through obstacles and tackle fire emergencies.
- Fire-Protecting Armor: Choose between Heavy and Light armor sets (Helmet, Chestplate, Leggings, Boots) for varying levels of protection.
- Fire Alarm Bell, Siren, and Switch: Sound the alarm and manage fire emergencies with ease.
- Fire Sprinkler and Smoke Detector: Prevent fires and improve safety with automated systems.
- Location Signs (Fire Extinguisher & Exit): Clearly mark important areas for quick identification during emergencies.
- Configurable Settings: Customize the mod to suit your needs with an easy-to-edit configuration file.
Equip yourself and stay prepared—this mod delivers a complete firefighting experience!
Introduction & Overview Video (English)
ℹ️ More Information
Please check https://github.com/MarkusBordihn/BOs-Fire-Extinguisher/wiki for additional information.
🫶 Support me
Support my work on Ko-fi to help me continue creating valuable content and projects for you!
How to Install Fire Extinguisher 🧯 (Mod)
Fire Extinguisher 🧯 by Kaworru is verified for Fabric, Forge, Neoforge, Quilt across Minecraft versions 1.16.5, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20 (latest release: 8.4.1, file size: 450 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.16.5, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20) and platform (Fabric, Forge, Neoforge, Quilt).
- Make sure you have the compatible loader or environment installed for Fabric, Forge, Neoforge, Quilt.
- Move the downloaded Fire Extinguisher 🧯 file into your Minecraft
.minecraft/modsfolder and launch the game.
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## Note
This change log includes the summarized changes. For the full changelog, please go to
the [GitHub History][history] instead.
### 9.1.1
- Fixed item tooltips crashing dedicated Fabric servers.
- Added additional unit and game tests.
### 9.1.0
- Fixed #16 by extinguishing soul fire, soul campfires and modded fire blocks via tag or config.
- Fixed #3 by adding a fire alarm control panel that triggers nearby alarms without redstone wiring.
- Fixed #10 by adding an EU style fire alarm call point.
- Fixed #17 by adding a Japanese fire alarm push button and exit signs without a direction arrow.
- Fixed #13 by adding the Turkish translation from PR #14.
- Fixed exit sign and fire extinguisher sign drops, recipes and recipe book unlocks.
- Fixed smoke detector alarm turning off too early and triggering right after placement.
- Fixed light fire armor showing the tooltip text of the heavy fire armor.
- Fixed fire extinguisher spray particles staying invisible when spraying at close range.
- Fixed distorted textures and edge bleeding on signs, fire pole, hydrant and copper extinguisher.
- Fixed a possible dedicated server crash caused by item tooltip handling.
- Changed fire extinguisher spraying to use the item cooldown (
fireExtinguisherCooldownTicks). - Changed exit sign and fire extinguisher sign recipe ids; old recipe book unlocks are re-granted.
- Added fire pole to slide down without fall damage; sneak to hold on (
firePoleSlideSpeed). - Added fire hydrant to refill used fire extinguishers (
fireHydrantRefillEnabled). - Added fire alarm light that flashes red when powered or triggered by the control panel.
- Added redstone output and config options to the fire alarm control panel and light.
- Added
extinguishableblock tag andextinguishableBlocksconfig for custom fire blocks. - Added Turkish and Chinese translations for the new blocks, tooltips and messages.
- Improved fire alarm tooltips to be shorter and fixed their wording.
- Improved fire armor and fire extinguisher cooldowns to be tracked per player.
- Improved tooltip line breaks to follow the real text width instead of the character count.
### 9.0.0
- Fixed critical thread-safety issue with fire armor cooldowns on multiplayer servers.
- Fixed smoke detector not triggering immediately after placement.
- Fixed fire sprinkler searching in wrong position and missing nearby fires.
- Fixed fire extinguisher interaction returning wrong result causing unwanted actions.
- Fixed fire axe sound only playing client-side instead of for all players.
- Fixed missing 3d sound attenuation for sounds.
- Removed campfire detection from smoke detectors to prevent false alarms.
- Added config validation to prevent negative radius values causing silent failures.
- Added armor duration stacking: wearing multiple armor pieces now multiplies fire protection
- Improved code quality by simplifying boolean checks throughout codebase.
- Code refa
## Note
This change log includes the summarized changes. For the full changelog, please go to
the [GitHub History][history] instead.
### 9.1.1
- Fixed item tooltips crashing dedicated Fabric servers.
- Added additional unit and game tests.
### 9.1.0
- Fixed #16 by extinguishing soul fire, soul campfires and modded fire blocks via tag or config.
- Fixed #3 by adding a fire alarm control panel that triggers nearby alarms without redstone wiring.
- Fixed #10 by adding an EU style fire alarm call point.
- Fixed #17 by adding a Japanese fire alarm push button and exit signs without a direction arrow.
- Fixed #13 by adding the Turkish translation from PR #14.
- Fixed exit sign and fire extinguisher sign drops, recipes and recipe book unlocks.
- Fixed smoke detector alarm turning off too early and triggering right after placement.
- Fixed light fire armor showing the tooltip text of the heavy fire armor.
- Fixed fire extinguisher spray particles staying invisible when spraying at close range.
- Fixed distorted textures and edge bleeding on signs, fire pole, hydrant and copper extinguisher.
- Fixed a possible dedicated server crash caused by item tooltip handling.
- Changed fire extinguisher spraying to use the item cooldown (
fireExtinguisherCooldownTicks). - Changed exit sign and fire extinguisher sign recipe ids; old recipe book unlocks are re-granted.
- Added fire pole to slide down without fall damage; sneak to hold on (
firePoleSlideSpeed). - Added fire hydrant to refill used fire extinguishers (
fireHydrantRefillEnabled). - Added fire alarm light that flashes red when powered or triggered by the control panel.
- Added redstone output and config options to the fire alarm control panel and light.
- Added
extinguishableblock tag andextinguishableBlocksconfig for custom fire blocks. - Added Turkish and Chinese translations for the new blocks, tooltips and messages.
- Improved fire alarm tooltips to be shorter and fixed their wording.
- Improved fire armor and fire extinguisher cooldowns to be tracked per player.
- Improved tooltip line breaks to follow the real text width instead of the character count.
### 9.0.0
- Fixed critical thread-safety issue with fire armor cooldowns on multiplayer servers.
- Fixed smoke detector not triggering immediately after placement.
- Fixed fire sprinkler searching in wrong position and missing nearby fires.
- Fixed fire extinguisher interaction returning wrong result causing unwanted actions.
- Fixed fire axe sound only playing client-side instead of for all players.
- Fixed missing 3d sound attenuation for sounds.
- Removed campfire detection from smoke detectors to prevent false alarms.
- Added config validation to prevent negative radius values causing silent failures.
- Added armor duration stacking: wearing multiple armor pieces now multiplies fire protection
- Improved code quality by simplifying boolean checks throughout codebase.
- Code refa
## Note
This change log includes the summarized changes. For the full changelog, please go to
the [GitHub History][history] instead.
### 9.1.1
- Fixed item tooltips crashing dedicated Fabric servers.
- Added additional unit and game tests.
### 9.1.0
- Fixed #16 by extinguishing soul fire, soul campfires and modded fire blocks via tag or config.
- Fixed #3 by adding a fire alarm control panel that triggers nearby alarms without redstone wiring.
- Fixed #10 by adding an EU style fire alarm call point.
- Fixed #17 by adding a Japanese fire alarm push button and exit signs without a direction arrow.
- Fixed #13 by adding the Turkish translation from PR #14.
- Fixed exit sign and fire extinguisher sign drops, recipes and recipe book unlocks.
- Fixed smoke detector alarm turning off too early and triggering right after placement.
- Fixed light fire armor showing the tooltip text of the heavy fire armor.
- Fixed fire extinguisher spray particles staying invisible when spraying at close range.
- Fixed distorted textures and edge bleeding on signs, fire pole, hydrant and copper extinguisher.
- Fixed a possible dedicated server crash caused by item tooltip handling.
- Changed fire extinguisher spraying to use the item cooldown (
fireExtinguisherCooldownTicks). - Changed exit sign and fire extinguisher sign recipe ids; old recipe book unlocks are re-granted.
- Added fire pole to slide down without fall damage; sneak to hold on (
firePoleSlideSpeed). - Added fire hydrant to refill used fire extinguishers (
fireHydrantRefillEnabled). - Added fire alarm light that flashes red when powered or triggered by the control panel.
- Added redstone output and config options to the fire alarm control panel and light.
- Added
extinguishableblock tag andextinguishableBlocksconfig for custom fire blocks. - Added Turkish and Chinese translations for the new blocks, tooltips and messages.
- Improved fire alarm tooltips to be shorter and fixed their wording.
- Improved fire armor and fire extinguisher cooldowns to be tracked per player.
- Improved tooltip line breaks to follow the real text width instead of the character count.
### 9.0.0
- Fixed critical thread-safety issue with fire armor cooldowns on multiplayer servers.
- Fixed smoke detector not triggering immediately after placement.
- Fixed fire sprinkler searching in wrong position and missing nearby fires.
- Fixed fire extinguisher interaction returning wrong result causing unwanted actions.
- Fixed fire axe sound only playing client-side instead of for all players.
- Fixed missing 3d sound attenuation for sounds.
- Removed campfire detection from smoke detectors to prevent false alarms.
- Added config validation to prevent negative radius values causing silent failures.
- Added armor duration stacking: wearing multiple armor pieces now multiplies fire protection
- Improved code quality by simplifying boolean checks throughout codebase.
- Code refa
## Note
This change log includes the summarized changes. For the full changelog, please go to
the [GitHub History][history] instead.
### 9.1.1
- Fixed item tooltips crashing dedicated Fabric servers.
- Added additional unit and game tests.
### 9.1.0
- Fixed #16 by extinguishing soul fire, soul campfires and modded fire blocks via tag or config.
- Fixed #3 by adding a fire alarm control panel that triggers nearby alarms without redstone wiring.
- Fixed #10 by adding an EU style fire alarm call point.
- Fixed #17 by adding a Japanese fire alarm push button and exit signs without a direction arrow.
- Fixed #13 by adding the Turkish translation from PR #14.
- Fixed exit sign and fire extinguisher sign drops, recipes and recipe book unlocks.
- Fixed smoke detector alarm turning off too early and triggering right after placement.
- Fixed light fire armor showing the tooltip text of the heavy fire armor.
- Fixed fire extinguisher spray particles staying invisible when spraying at close range.
- Fixed distorted textures and edge bleeding on signs, fire pole, hydrant and copper extinguisher.
- Fixed a possible dedicated server crash caused by item tooltip handling.
- Changed fire extinguisher spraying to use the item cooldown (
fireExtinguisherCooldownTicks). - Changed exit sign and fire extinguisher sign recipe ids; old recipe book unlocks are re-granted.
- Added fire pole to slide down without fall damage; sneak to hold on (
firePoleSlideSpeed). - Added fire hydrant to refill used fire extinguishers (
fireHydrantRefillEnabled). - Added fire alarm light that flashes red when powered or triggered by the control panel.
- Added redstone output and config options to the fire alarm control panel and light.
- Added
extinguishableblock tag andextinguishableBlocksconfig for custom fire blocks. - Added Turkish and Chinese translations for the new blocks, tooltips and messages.
- Improved fire alarm tooltips to be shorter and fixed their wording.
- Improved fire armor and fire extinguisher cooldowns to be tracked per player.
- Improved tooltip line breaks to follow the real text width instead of the character count.
### 9.0.0
- Fixed critical thread-safety issue with fire armor cooldowns on multiplayer servers.
- Fixed smoke detector not triggering immediately after placement.
- Fixed fire sprinkler searching in wrong position and missing nearby fires.
- Fixed fire extinguisher interaction returning wrong result causing unwanted actions.
- Fixed fire axe sound only playing client-side instead of for all players.
- Fixed missing 3d sound attenuation for sounds.
- Removed campfire detection from smoke detectors to prevent false alarms.
- Added config validation to prevent negative radius values causing silent failures.
- Added armor duration stacking: wearing multiple armor pieces now multiplies fire protection
- Improved code quality by simplifying boolean checks throughout codebase.
- Code refa
## Note
This change log includes the summarized changes. For the full changelog, please go to
the [GitHub History][history] instead.
### 9.1.1
- Fixed item tooltips crashing dedicated Fabric servers.
- Added additional unit and game tests.
### 9.1.0
- Fixed #16 by extinguishing soul fire, soul campfires and modded fire blocks via tag or config.
- Fixed #3 by adding a fire alarm control panel that triggers nearby alarms without redstone wiring.
- Fixed #10 by adding an EU style fire alarm call point.
- Fixed #17 by adding a Japanese fire alarm push button and exit signs without a direction arrow.
- Fixed #13 by adding the Turkish translation from PR #14.
- Fixed exit sign and fire extinguisher sign drops, recipes and recipe book unlocks.
- Fixed smoke detector alarm turning off too early and triggering right after placement.
- Fixed light fire armor showing the tooltip text of the heavy fire armor.
- Fixed fire extinguisher spray particles staying invisible when spraying at close range.
- Fixed distorted textures and edge bleeding on signs, fire pole, hydrant and copper extinguisher.
- Fixed a possible dedicated server crash caused by item tooltip handling.
- Changed fire extinguisher spraying to use the item cooldown (
fireExtinguisherCooldownTicks). - Changed exit sign and fire extinguisher sign recipe ids; old recipe book unlocks are re-granted.
- Added fire pole to slide down without fall damage; sneak to hold on (
firePoleSlideSpeed). - Added fire hydrant to refill used fire extinguishers (
fireHydrantRefillEnabled). - Added fire alarm light that flashes red when powered or triggered by the control panel.
- Added redstone output and config options to the fire alarm control panel and light.
- Added
extinguishableblock tag andextinguishableBlocksconfig for custom fire blocks. - Added Turkish and Chinese translations for the new blocks, tooltips and messages.
- Improved fire alarm tooltips to be shorter and fixed their wording.
- Improved fire armor and fire extinguisher cooldowns to be tracked per player.
- Improved tooltip line breaks to follow the real text width instead of the character count.
### 9.0.0
- Fixed critical thread-safety issue with fire armor cooldowns on multiplayer servers.
- Fixed smoke detector not triggering immediately after placement.
- Fixed fire sprinkler searching in wrong position and missing nearby fires.
- Fixed fire extinguisher interaction returning wrong result causing unwanted actions.
- Fixed fire axe sound only playing client-side instead of for all players.
- Fixed missing 3d sound attenuation for sounds.
- Removed campfire detection from smoke detectors to prevent false alarms.
- Added config validation to prevent negative radius values causing silent failures.
- Added armor duration stacking: wearing multiple armor pieces now multiplies fire protection
- Improved code quality by simplifying boolean checks throughout codebase.
- Code refa
## Note
This change log includes the summarized changes. For the full changelog, please go to
the [GitHub History][history] instead.
### 9.1.1
- Fixed item tooltips crashing dedicated Fabric servers.
- Added additional unit and game tests.
### 9.1.0
- Fixed #16 by extinguishing soul fire, soul campfires and modded fire blocks via tag or config.
- Fixed #3 by adding a fire alarm control panel that triggers nearby alarms without redstone wiring.
- Fixed #10 by adding an EU style fire alarm call point.
- Fixed #17 by adding a Japanese fire alarm push button and exit signs without a direction arrow.
- Fixed #13 by adding the Turkish translation from PR #14.
- Fixed exit sign and fire extinguisher sign drops, recipes and recipe book unlocks.
- Fixed smoke detector alarm turning off too early and triggering right after placement.
- Fixed light fire armor showing the tooltip text of the heavy fire armor.
- Fixed fire extinguisher spray particles staying invisible when spraying at close range.
- Fixed distorted textures and edge bleeding on signs, fire pole, hydrant and copper extinguisher.
- Fixed a possible dedicated server crash caused by item tooltip handling.
- Changed fire extinguisher spraying to use the item cooldown (
fireExtinguisherCooldownTicks). - Changed exit sign and fire extinguisher sign recipe ids; old recipe book unlocks are re-granted.
- Added fire pole to slide down without fall damage; sneak to hold on (
firePoleSlideSpeed). - Added fire hydrant to refill used fire extinguishers (
fireHydrantRefillEnabled). - Added fire alarm light that flashes red when powered or triggered by the control panel.
- Added redstone output and config options to the fire alarm control panel and light.
- Added
extinguishableblock tag andextinguishableBlocksconfig for custom fire blocks. - Added Turkish and Chinese translations for the new blocks, tooltips and messages.
- Improved fire alarm tooltips to be shorter and fixed their wording.
- Improved fire armor and fire extinguisher cooldowns to be tracked per player.
- Improved tooltip line breaks to follow the real text width instead of the character count.
### 9.0.0
- Fixed critical thread-safety issue with fire armor cooldowns on multiplayer servers.
- Fixed smoke detector not triggering immediately after placement.
- Fixed fire sprinkler searching in wrong position and missing nearby fires.
- Fixed fire extinguisher interaction returning wrong result causing unwanted actions.
- Fixed fire axe sound only playing client-side instead of for all players.
- Fixed missing 3d sound attenuation for sounds.
- Removed campfire detection from smoke detectors to prevent false alarms.
- Added config validation to prevent negative radius values causing silent failures.
- Added armor duration stacking: wearing multiple armor pieces now multiplies fire protection
- Improved code quality by simplifying boolean checks throughout codebase.
- Code refa
## Note
This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.
### 9.1.1
- Fixed item tooltips crashing dedicated Fabric servers.
- Added additional unit and game tests.
### 9.1.0
- Fixed #16 by extinguishing soul fire, soul campfires and modded fire blocks via tag or config.
- Fixed #3 by adding a fire alarm control panel that triggers nearby alarms without redstone wiring.
- Fixed #10 by adding an EU style fire alarm call point.
- Fixed #17 by adding a Japanese fire alarm push button and exit signs without a direction arrow.
- Fixed #13 by adding the Turkish translation from PR #14.
- Fixed exit sign and fire extinguisher sign drops, recipes and recipe book unlocks.
- Fixed smoke detector alarm turning off too early and triggering right after placement.
- Fixed light fire armor showing the tooltip text of the heavy fire armor.
- Fixed fire extinguisher spray particles staying invisible when spraying at close range.
- Fixed distorted textures and edge bleeding on signs, fire pole, hydrant and copper extinguisher.
- Fixed a possible dedicated server crash caused by item tooltip handling.
- Changed fire extinguisher spraying to use the item cooldown (
fireExtinguisherCooldownTicks). - Changed exit sign and fire extinguisher sign recipe ids; old recipe book unlocks are re-granted.
- Added fire pole to slide down without fall damage; sneak to hold on (
firePoleSlideSpeed). - Added fire hydrant to refill used fire extinguishers (
fireHydrantRefillEnabled). - Added fire alarm light that flashes red when powered or triggered by the control panel.
- Added redstone output and config options to the fire alarm control panel and light.
- Added
extinguishableblock tag andextinguishableBlocksconfig for custom fire blocks. - Added Turkish and Chinese translations for the new blocks, tooltips and messages.
- Improved fire alarm tooltips to be shorter and fixed their wording.
- Improved fire armor and fire extinguisher cooldowns to be tracked per player.
- Improved tooltip line breaks to follow the real text width instead of the character count.
### 9.0.0
- Fixed critical thread-safety issue with fire armor cooldowns on multiplayer servers.
- Fixed smoke detector not triggering immediately after placement.
- Fixed fire sprinkler searching in wrong position and missing nearby fires.
- Fixed fire extinguisher interaction returning wrong result causing unwanted actions.
- Fixed fire axe sound only playing client-side instead of for all players.
- Fixed missing 3d sound attenuation for sounds.
- Removed campfire detection from smoke detectors to prevent false alarms.
- Added config validation to prevent negative radius values causing silent failures.
- Added armor duration stacking: wearing multiple armor pieces now multiplies fire protection
- Improved code quality by simplifying boolean checks throughout codebase.
- Code re
## Note
This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.
### 9.1.1
- Fixed item tooltips crashing dedicated Fabric servers.
- Added additional unit and game tests.
### 9.1.0
- Fixed #16 by extinguishing soul fire, soul campfires and modded fire blocks via tag or config.
- Fixed #3 by adding a fire alarm control panel that triggers nearby alarms without redstone wiring.
- Fixed #10 by adding an EU style fire alarm call point.
- Fixed #17 by adding a Japanese fire alarm push button and exit signs without a direction arrow.
- Fixed #13 by adding the Turkish translation from PR #14.
- Fixed exit sign and fire extinguisher sign drops, recipes and recipe book unlocks.
- Fixed smoke detector alarm turning off too early and triggering right after placement.
- Fixed light fire armor showing the tooltip text of the heavy fire armor.
- Fixed fire extinguisher spray particles staying invisible when spraying at close range.
- Fixed distorted textures and edge bleeding on signs, fire pole, hydrant and copper extinguisher.
- Fixed a possible dedicated server crash caused by item tooltip handling.
- Changed fire extinguisher spraying to use the item cooldown (
fireExtinguisherCooldownTicks). - Changed exit sign and fire extinguisher sign recipe ids; old recipe book unlocks are re-granted.
- Added fire pole to slide down without fall damage; sneak to hold on (
firePoleSlideSpeed). - Added fire hydrant to refill used fire extinguishers (
fireHydrantRefillEnabled). - Added fire alarm light that flashes red when powered or triggered by the control panel.
- Added redstone output and config options to the fire alarm control panel and light.
- Added
extinguishableblock tag andextinguishableBlocksconfig for custom fire blocks. - Added Turkish and Chinese translations for the new blocks, tooltips and messages.
- Improved fire alarm tooltips to be shorter and fixed their wording.
- Improved fire armor and fire extinguisher cooldowns to be tracked per player.
- Improved tooltip line breaks to follow the real text width instead of the character count.
### 9.0.0
- Fixed critical thread-safety issue with fire armor cooldowns on multiplayer servers.
- Fixed smoke detector not triggering immediately after placement.
- Fixed fire sprinkler searching in wrong position and missing nearby fires.
- Fixed fire extinguisher interaction returning wrong result causing unwanted actions.
- Fixed fire axe sound only playing client-side instead of for all players.
- Fixed missing 3d sound attenuation for sounds.
- Removed campfire detection from smoke detectors to prevent false alarms.
- Added config validation to prevent negative radius values causing silent failures.
- Added armor duration stacking: wearing multiple armor pieces now multiplies fire protection
- Improved code quality by simplifying boolean checks throughout codebase.
- Code re
## Note
This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.
### 9.1.1
- Fixed item tooltips crashing dedicated Fabric servers.
- Added additional unit and game tests.
### 9.1.0
- Fixed #16 by extinguishing soul fire, soul campfires and modded fire blocks via tag or config.
- Fixed #3 by adding a fire alarm control panel that triggers nearby alarms without redstone wiring.
- Fixed #10 by adding an EU style fire alarm call point.
- Fixed #17 by adding a Japanese fire alarm push button and exit signs without a direction arrow.
- Fixed #13 by adding the Turkish translation from PR #14.
- Fixed exit sign and fire extinguisher sign drops, recipes and recipe book unlocks.
- Fixed smoke detector alarm turning off too early and triggering right after placement.
- Fixed light fire armor showing the tooltip text of the heavy fire armor.
- Fixed fire extinguisher spray particles staying invisible when spraying at close range.
- Fixed distorted textures and edge bleeding on signs, fire pole, hydrant and copper extinguisher.
- Fixed a possible dedicated server crash caused by item tooltip handling.
- Changed fire extinguisher spraying to use the item cooldown (
fireExtinguisherCooldownTicks). - Changed exit sign and fire extinguisher sign recipe ids; old recipe book unlocks are re-granted.
- Added fire pole to slide down without fall damage; sneak to hold on (
firePoleSlideSpeed). - Added fire hydrant to refill used fire extinguishers (
fireHydrantRefillEnabled). - Added fire alarm light that flashes red when powered or triggered by the control panel.
- Added redstone output and config options to the fire alarm control panel and light.
- Added
extinguishableblock tag andextinguishableBlocksconfig for custom fire blocks. - Added Turkish and Chinese translations for the new blocks, tooltips and messages.
- Improved fire alarm tooltips to be shorter and fixed their wording.
- Improved fire armor and fire extinguisher cooldowns to be tracked per player.
- Improved tooltip line breaks to follow the real text width instead of the character count.
### 9.0.0
- Fixed critical thread-safety issue with fire armor cooldowns on multiplayer servers.
- Fixed smoke detector not triggering immediately after placement.
- Fixed fire sprinkler searching in wrong position and missing nearby fires.
- Fixed fire extinguisher interaction returning wrong result causing unwanted actions.
- Fixed fire axe sound only playing client-side instead of for all players.
- Fixed missing 3d sound attenuation for sounds.
- Removed campfire detection from smoke detectors to prevent false alarms.
- Added config validation to prevent negative radius values causing silent failures.
- Added armor duration stacking: wearing multiple armor pieces now multiplies fire protection
- Improved code quality by simplifying boolean checks throughout codebase.
- Code re
## Note
This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.
### 9.1.1
- Fixed item tooltips crashing dedicated Fabric servers.
- Fixed fire extinguisher signs rendering without transparency on Fabric.
- Added additional unit and game tests.
### 9.1.0
- Fixed #16 by extinguishing soul fire, soul campfires and modded fire blocks via tag or config.
- Fixed #3 by adding a fire alarm control panel that triggers nearby alarms without redstone wiring.
- Fixed #10 by adding an EU style fire alarm call point.
- Fixed #17 by adding a Japanese fire alarm push button and exit signs without a direction arrow.
- Fixed #13 by adding the Turkish translation from PR #14.
- Fixed exit sign and fire extinguisher sign drops, recipes and recipe book unlocks.
- Fixed smoke detector alarm turning off too early and triggering right after placement.
- Fixed light fire armor showing the tooltip text of the heavy fire armor.
- Fixed fire extinguisher spray particles staying invisible when spraying at close range.
- Fixed distorted textures and edge bleeding on signs, fire pole, hydrant and copper extinguisher.
- Fixed a possible dedicated server crash caused by item tooltip handling.
- Changed fire extinguisher spraying to use the item cooldown (
fireExtinguisherCooldownTicks). - Changed exit sign and fire extinguisher sign recipe ids; old recipe book unlocks are re-granted.
- Added fire pole to slide down without fall damage; sneak to hold on (
firePoleSlideSpeed). - Added fire hydrant to refill used fire extinguishers (
fireHydrantRefillEnabled). - Added fire alarm light that flashes red when powered or triggered by the control panel.
- Added redstone output and config options to the fire alarm control panel and light.
- Added
extinguishableblock tag andextinguishableBlocksconfig for custom fire blocks. - Added Turkish and Chinese translations for the new blocks, tooltips and messages.
- Improved fire alarm tooltips to be shorter and fixed their wording.
- Improved fire armor and fire extinguisher cooldowns to be tracked per player.
- Improved tooltip line breaks to follow the real text width instead of the character count.
### 9.0.0
- Fixed critical thread-safety issue with fire armor cooldowns on multiplayer servers.
- Fixed smoke detector not triggering immediately after placement.
- Fixed fire sprinkler searching in wrong position and missing nearby fires.
- Fixed fire extinguisher interaction returning wrong result causing unwanted actions.
- Fixed fire axe sound only playing client-side instead of for all players.
- Fixed missing 3d sound attenuation for sounds.
- Removed campfire detection from smoke detectors to prevent false alarms.
- Added config validation to prevent negative radius values causing silent failures.
- Added armor duration stacking: wearing multiple armor pieces now multiplies fire protection
- Improve
## Note
This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.
### 9.1.1
- Fixed item tooltips crashing dedicated Fabric servers.
- Fixed fire extinguisher signs rendering without transparency on Fabric.
- Added additional unit and game tests.
### 9.1.0
- Fixed #16 by extinguishing soul fire, soul campfires and modded fire blocks via tag or config.
- Fixed #3 by adding a fire alarm control panel that triggers nearby alarms without redstone wiring.
- Fixed #10 by adding an EU style fire alarm call point.
- Fixed #17 by adding a Japanese fire alarm push button and exit signs without a direction arrow.
- Fixed #13 by adding the Turkish translation from PR #14.
- Fixed exit sign and fire extinguisher sign drops, recipes and recipe book unlocks.
- Fixed smoke detector alarm turning off too early and triggering right after placement.
- Fixed light fire armor showing the tooltip text of the heavy fire armor.
- Fixed fire extinguisher spray particles staying invisible when spraying at close range.
- Fixed distorted textures and edge bleeding on signs, fire pole, hydrant and copper extinguisher.
- Fixed a possible dedicated server crash caused by item tooltip handling.
- Changed fire extinguisher spraying to use the item cooldown (
fireExtinguisherCooldownTicks). - Changed exit sign and fire extinguisher sign recipe ids; old recipe book unlocks are re-granted.
- Added fire pole to slide down without fall damage; sneak to hold on (
firePoleSlideSpeed). - Added fire hydrant to refill used fire extinguishers (
fireHydrantRefillEnabled). - Added fire alarm light that flashes red when powered or triggered by the control panel.
- Added redstone output and config options to the fire alarm control panel and light.
- Added
extinguishableblock tag andextinguishableBlocksconfig for custom fire blocks. - Added Turkish and Chinese translations for the new blocks, tooltips and messages.
- Improved fire alarm tooltips to be shorter and fixed their wording.
- Improved fire armor and fire extinguisher cooldowns to be tracked per player.
- Improved tooltip line breaks to follow the real text width instead of the character count.
### 9.0.0
- Fixed critical thread-safety issue with fire armor cooldowns on multiplayer servers.
- Fixed smoke detector not triggering immediately after placement.
- Fixed fire sprinkler searching in wrong position and missing nearby fires.
- Fixed fire extinguisher interaction returning wrong result causing unwanted actions.
- Fixed fire axe sound only playing client-side instead of for all players.
- Fixed missing 3d sound attenuation for sounds.
- Removed campfire detection from smoke detectors to prevent false alarms.
- Added config validation to prevent negative radius values causing silent failures.
- Added armor duration stacking: wearing multiple armor pieces now multiplies fire protection
- Improve
## Note
This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.
### 9.1.1
- Fixed item tooltips crashing dedicated Fabric servers.
- Fixed fire extinguisher signs rendering without transparency on Fabric.
- Added additional unit and game tests.
### 9.1.0
- Fixed #16 by extinguishing soul fire, soul campfires and modded fire blocks via tag or config.
- Fixed #3 by adding a fire alarm control panel that triggers nearby alarms without redstone wiring.
- Fixed #10 by adding an EU style fire alarm call point.
- Fixed #17 by adding a Japanese fire alarm push button and exit signs without a direction arrow.
- Fixed #13 by adding the Turkish translation from PR #14.
- Fixed exit sign and fire extinguisher sign drops, recipes and recipe book unlocks.
- Fixed smoke detector alarm turning off too early and triggering right after placement.
- Fixed light fire armor showing the tooltip text of the heavy fire armor.
- Fixed fire extinguisher spray particles staying invisible when spraying at close range.
- Fixed distorted textures and edge bleeding on signs, fire pole, hydrant and copper extinguisher.
- Fixed a possible dedicated server crash caused by item tooltip handling.
- Changed fire extinguisher spraying to use the item cooldown (
fireExtinguisherCooldownTicks). - Changed exit sign and fire extinguisher sign recipe ids; old recipe book unlocks are re-granted.
- Added fire pole to slide down without fall damage; sneak to hold on (
firePoleSlideSpeed). - Added fire hydrant to refill used fire extinguishers (
fireHydrantRefillEnabled). - Added fire alarm light that flashes red when powered or triggered by the control panel.
- Added redstone output and config options to the fire alarm control panel and light.
- Added
extinguishableblock tag andextinguishableBlocksconfig for custom fire blocks. - Added Turkish and Chinese translations for the new blocks, tooltips and messages.
- Improved fire alarm tooltips to be shorter and fixed their wording.
- Improved fire armor and fire extinguisher cooldowns to be tracked per player.
- Improved tooltip line breaks to follow the real text width instead of the character count.
### 9.0.0
- Fixed critical thread-safety issue with fire armor cooldowns on multiplayer servers.
- Fixed smoke detector not triggering immediately after placement.
- Fixed fire sprinkler searching in wrong position and missing nearby fires.
- Fixed fire extinguisher interaction returning wrong result causing unwanted actions.
- Fixed fire axe sound only playing client-side instead of for all players.
- Fixed missing 3d sound attenuation for sounds.
- Removed campfire detection from smoke detectors to prevent false alarms.
- Added config validation to prevent negative radius values causing silent failures.
- Added armor duration stacking: wearing multiple armor pieces now multiplies fire protection
- Improve
## Note
This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.
### 9.1.1
- Fixed item tooltips crashing dedicated Fabric servers.
- Fixed fire extinguisher signs rendering without transparency on Fabric.
- Added additional unit and game tests.
### 9.1.0
- Fixed #16 by extinguishing soul fire, soul campfires and modded fire blocks via tag or config.
- Fixed #3 by adding a fire alarm control panel that triggers nearby alarms without redstone wiring.
- Fixed #10 by adding an EU style fire alarm call point.
- Fixed #17 by adding a Japanese fire alarm push button and exit signs without a direction arrow.
- Fixed #13 by adding the Turkish translation from PR #14.
- Fixed exit sign and fire extinguisher sign drops, recipes and recipe book unlocks.
- Fixed smoke detector alarm turning off too early and triggering right after placement.
- Fixed light fire armor showing the tooltip text of the heavy fire armor.
- Fixed fire extinguisher spray particles staying invisible when spraying at close range.
- Fixed distorted textures and edge bleeding on signs, fire pole, hydrant and copper extinguisher.
- Fixed a possible dedicated server crash caused by item tooltip handling.
- Changed fire extinguisher spraying to use the item cooldown (
fireExtinguisherCooldownTicks). - Changed exit sign and fire extinguisher sign recipe ids; old recipe book unlocks are re-granted.
- Added fire pole to slide down without fall damage; sneak to hold on (
firePoleSlideSpeed). - Added fire hydrant to refill used fire extinguishers (
fireHydrantRefillEnabled). - Added fire alarm light that flashes red when powered or triggered by the control panel.
- Added redstone output and config options to the fire alarm control panel and light.
- Added
extinguishableblock tag andextinguishableBlocksconfig for custom fire blocks. - Added Turkish and Chinese translations for the new blocks, tooltips and messages.
- Improved fire alarm tooltips to be shorter and fixed their wording.
- Improved fire armor and fire extinguisher cooldowns to be tracked per player.
- Improved tooltip line breaks to follow the real text width instead of the character count.
### 9.0.0
- Fixed critical thread-safety issue with fire armor cooldowns on multiplayer servers.
- Fixed smoke detector not triggering immediately after placement.
- Fixed fire sprinkler searching in wrong position and missing nearby fires.
- Fixed fire extinguisher interaction returning wrong result causing unwanted actions.
- Fixed fire axe sound only playing client-side instead of for all players.
- Fixed missing 3d sound attenuation for sounds.
- Removed campfire detection from smoke detectors to prevent false alarms.
- Added config validation to prevent negative radius values causing silent failures.
- Added armor duration stacking: wearing multiple armor pieces now multiplies fire protection
- Improved
## Note
This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.
### 9.1.1
- Fixed item tooltips crashing dedicated Fabric servers.
- Fixed fire extinguisher signs rendering without transparency on Fabric.
- Added additional unit and game tests.
### 9.1.0
- Fixed #16 by extinguishing soul fire, soul campfires and modded fire blocks via tag or config.
- Fixed #3 by adding a fire alarm control panel that triggers nearby alarms without redstone wiring.
- Fixed #10 by adding an EU style fire alarm call point.
- Fixed #17 by adding a Japanese fire alarm push button and exit signs without a direction arrow.
- Fixed #13 by adding the Turkish translation from PR #14.
- Fixed exit sign and fire extinguisher sign drops, recipes and recipe book unlocks.
- Fixed smoke detector alarm turning off too early and triggering right after placement.
- Fixed light fire armor showing the tooltip text of the heavy fire armor.
- Fixed fire extinguisher spray particles staying invisible when spraying at close range.
- Fixed distorted textures and edge bleeding on signs, fire pole, hydrant and copper extinguisher.
- Fixed a possible dedicated server crash caused by item tooltip handling.
- Changed fire extinguisher spraying to use the item cooldown (
fireExtinguisherCooldownTicks). - Changed exit sign and fire extinguisher sign recipe ids; old recipe book unlocks are re-granted.
- Added fire pole to slide down without fall damage; sneak to hold on (
firePoleSlideSpeed). - Added fire hydrant to refill used fire extinguishers (
fireHydrantRefillEnabled). - Added fire alarm light that flashes red when powered or triggered by the control panel.
- Added redstone output and config options to the fire alarm control panel and light.
- Added
extinguishableblock tag andextinguishableBlocksconfig for custom fire blocks. - Added Turkish and Chinese translations for the new blocks, tooltips and messages.
- Improved fire alarm tooltips to be shorter and fixed their wording.
- Improved fire armor and fire extinguisher cooldowns to be tracked per player.
- Improved tooltip line breaks to follow the real text width instead of the character count.
### 9.0.0
- Fixed critical thread-safety issue with fire armor cooldowns on multiplayer servers.
- Fixed smoke detector not triggering immediately after placement.
- Fixed fire sprinkler searching in wrong position and missing nearby fires.
- Fixed fire extinguisher interaction returning wrong result causing unwanted actions.
- Fixed fire axe sound only playing client-side instead of for all players.
- Fixed missing 3d sound attenuation for sounds.
- Removed campfire detection from smoke detectors to prevent false alarms.
- Added config validation to prevent negative radius values causing silent failures.
- Added armor duration stacking: wearing multiple armor pieces now multiplies fire protection
- Improved
## Note
This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.
### 9.1.1
- Fixed item tooltips crashing dedicated Fabric servers.
- Fixed fire extinguisher signs rendering without transparency on Fabric.
- Added additional unit and game tests.
### 9.1.0
- Fixed #16 by extinguishing soul fire, soul campfires and modded fire blocks via tag or config.
- Fixed #3 by adding a fire alarm control panel that triggers nearby alarms without redstone wiring.
- Fixed #10 by adding an EU style fire alarm call point.
- Fixed #17 by adding a Japanese fire alarm push button and exit signs without a direction arrow.
- Fixed #13 by adding the Turkish translation from PR #14.
- Fixed exit sign and fire extinguisher sign drops, recipes and recipe book unlocks.
- Fixed smoke detector alarm turning off too early and triggering right after placement.
- Fixed light fire armor showing the tooltip text of the heavy fire armor.
- Fixed fire extinguisher spray particles staying invisible when spraying at close range.
- Fixed distorted textures and edge bleeding on signs, fire pole, hydrant and copper extinguisher.
- Fixed a possible dedicated server crash caused by item tooltip handling.
- Changed fire extinguisher spraying to use the item cooldown (
fireExtinguisherCooldownTicks). - Changed exit sign and fire extinguisher sign recipe ids; old recipe book unlocks are re-granted.
- Added fire pole to slide down without fall damage; sneak to hold on (
firePoleSlideSpeed). - Added fire hydrant to refill used fire extinguishers (
fireHydrantRefillEnabled). - Added fire alarm light that flashes red when powered or triggered by the control panel.
- Added redstone output and config options to the fire alarm control panel and light.
- Added
extinguishableblock tag andextinguishableBlocksconfig for custom fire blocks. - Added Turkish and Chinese translations for the new blocks, tooltips and messages.
- Improved fire alarm tooltips to be shorter and fixed their wording.
- Improved fire armor and fire extinguisher cooldowns to be tracked per player.
- Improved tooltip line breaks to follow the real text width instead of the character count.
### 9.0.0
- Fixed critical thread-safety issue with fire armor cooldowns on multiplayer servers.
- Fixed smoke detector not triggering immediately after placement.
- Fixed fire sprinkler searching in wrong position and missing nearby fires.
- Fixed fire extinguisher interaction returning wrong result causing unwanted actions.
- Fixed fire axe sound only playing client-side instead of for all players.
- Fixed missing 3d sound attenuation for sounds.
- Removed campfire detection from smoke detectors to prevent false alarms.
- Added config validation to prevent negative radius values causing silent failures.
- Added armor duration stacking: wearing multiple armor pieces now multiplies fire protection
- Improved