
Please check out the online or in-game version of the Field Guide to learn the specifics about the features in Firma: Civilization!
Watercraft
- Dugout Canoe and Canoe Paddle
- Kayak and Kayak Paddle
- Rowboat and Oars
- Rowboat and Canoe are fully in-world craftable!
- Removed vanilla-style boats!
- Full TFC field guide integration
- Customize boats by adding chests anywhere!
- Pull boats on leads!
Navigation
- Sextant
- Navigator's Timepiece
- Barometer
- Full TFC field guide integration
- Removed coordinates from the debug menu!
Decoration
- Added 2 new stone-age thatch blocks, crafted from straw, great for roofs and tents
- Angled Thatch
- Can be made into a full stair shape by using straw on the block in-world
- Thatch Slab
- Angled Thatch
THIS MOD IS EXCLUSIVELY HUMAN-MADE AND DOES NOT CONTAIN ASSETS, CODE, DOCUMENTATION, OR ANY OTHER CONTENT GENERATED BY A MODEL.
All Versions
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- Paddling, rowing, and sailing now consume hunger
- Kayaks now prefer to go into the player's inventory when destroyed by a player
- Fixed a crash when loading vanilla worlds
- Added canal building at sea level
- Water sources can now be created if there are adjacent sources, the new source will be in a partially enclosed area, and the new source will be at sea level. This means you can dig canals.
- Added a config to disable canal building
- Navigation items now respect the climate scale
- Added a config to turn off this feature
- New command
/firmaciv navigationallows you to get the lat/lon/alt from any game coordinate arbitrarily
- fix some crashes
- re-add held models for kayak paddle, canoe paddle
- remove the need for Ridiculously Simple Roofs to be installed separately
- fix large vessels deleting their contents in boats
- fix riding poses in canoe and kayak
- fix sitting poses being incorrect for kayak and canoe
- fix forceReduceDebugInfo config
- fix roofing uncrafting not requiring a saw
- update to work with the breaking changes in Nifty Ships in 1.0.10
- fix unreasonable VRAM requirements
- make forceReducedDebugInfo automatically flip the config back when it's turned to false
- rely on Nifty Ships for vehicle code
- huge upgrade to the vehicle code!
- rely on Ridiculously Simple Roofs for roof code
- add wooden roofs for all wood types
- 1.0.0! yay!
- backport the new Rowboat model and update textures to support resourcepacks
- add missing item heats for Cleats and Anchors, making them meltable
- change thatch slab and angled thatch recipes to require thatch blocks instead of straw
- update some recipes so that they appear in the recipe book when you get the ingredients rather than when you first craft them
- fix Unfinished Navigator's Timepiece stacking to 64
- fix cleats not having a tool assigned
- fix lang entries and tool tags for new thatch blocks
- fixed angled thatch blocks from not connecting properly to adjacent stair blocks
- Attempted to fix cannons not properly attaching to boats
- Added stone-age thatch variants
- Fixed typo in field guide
- Fixed incorrect anvil tier for some items
- Fixed a possible server crash
- Fixed compasses rotating the wrong direction
- Slightly change sailing physics
- Fix some features crashing dedicated servers
- Fixed a bug where cannons could only be placed on the starboard side of ships
- Fixed a bug where cannons could be lit and fired underwater
- Fixed a bug where looking at a compartment you could not place a cannon into would show the "place block" icon next to the crossbar instead of the "seat" icon
- Added cannon loading requirements to the Firma: Civilization creative tab for ease of use
- Update rowboat movement to make it feel more substantial
- Disable suffocation damage while riding boats
- Boats are now sticky (players and entities will remain on moving boats even if they are not riding)
- Hitbox update for canoes (entities will now collide with canoes along their entire length)
- New model for the knot on cleats
- Boats can now be attached to fences using leadsd
- Boats (except the kayak) now have persistent damage and require planks to be repaired
- Boats will now sink instead of being fully destroyed
- Sunken boats can be destroyed if desired
- Rowboats can now be painted using dyes
- Changed bolt smithing recipe to require fewer smithing steps
- Boats now drift in the wind/waves and rotate to face downwind
- Boats will now help players up onto themselves, negating Minecraft's poor horizontal entity collision
- Lots of behind-the-scenes refactors and generalizations allowing for easier addition of new boat types
- Make canoe entities modular to support 3, 4, and 5-block-long variants (not accessible yet)
- Third-person camera update for riding boats
- Implement a new multiblock system that is state-agnostic for dealing with turning angled scaffolding blocks
- Move most wood-related code over to use TFC's wood classes rather than BoatVariant
- Added a new boat: the Sloop
- The Sloop is the first sailing vessel
- 14 compartments
- High top speed in the right conditions
- New construction mechanics to support large boats
- Construct the hull and then add additional parts such as the keel, deck, and mast
- Fully simulated sailing, based on real life
- Full feedback loop
- Individual input from each sail
- Rudder authority based on movement speed
- Wind force on sails with both lift and drag scenarios
- Basic keel force simulation
- Allows for realistic sailing maneuvers such as tacking and jibing
- Anchor
- Full lowering and raising animation
- Physical detection of the anchor being buried in the seafloor
- Affects movement differently based on sail deployment
- Toggle anchor with no intrusive UI
- Multiple cleat support and auto-docking
- Individually toggle sails with no intrusive UI
- Individually dye sails
- Dynamic animations react to wind conditions and pilot controls
- Can also be painted with a unique pattern for each dye color
- Fully walkable deck with relatively accurate hitbox
- Added sail items to support the sloop
- Added an anchor item to support the sloop
- Added rope items to support the sloop
- Added flat Shipwright's Scaffoling to support the sloop
- Added cannons
- Expensive weapons that are very effective against ships
- Can be placed on sloops and on land
- Massive compartment system overhaul (Traister101)
- Overhaul compartment registration
- Add all vanilla container blocks in preparation for a vanilla port
- Add animations to vanilla chests, ender chests, shulker boxes, and vanilla barrels
- Prepare for adding more TFC containers
- Prepare for adding animations to TFC chests
- Field Guide update including chapters on Sloops and Cannons, as well as a major update to the main Boat chapter
- Fix entity damage sound playing when destroying compartments
- Fix unintuitive compass orientation while piloting a rowboat in third person
- Fix placing planks into Shipwright's Scaffolding producing client-side ghost blocks
- Fix boats sinking after being frozen over
- Fix navigation text not being translatable
- Add Simplified Chinese translation (GranniXXie) (Only includes 0.1.x feature translations)
- comprehensive boat refactor
- wind input added and control scheme changed slightly
- player input in boats now syncs to server
- some rendering cleanups for compartments
- some rendering cleanups for boats
- generalized fix for entity FOV culling
- fixed Firmaciv UI elements moving the game UI
- fixed desync bug when unloading and reloading boats asynchronously
- Fix item heats for some items
- Trapped chests now work as chest compartments
- Fix compartment status HUD not displaying the block icon for workbenches
- Fix navigation book unit conversions
- Fix Navigator's Timepiece item heat data
- Fix dedicated server crash from boat control code
- Add custom Compass to creative tab
- Anvils can now be stored in boats but are not usable
- Workbenches can now be placed in boats and are full functional (traister101)
- Compartments now render their blocks larger in rowboats
- Change the positioning of compartments in canoes
- Added powder recipes for cut gems to make acquiring a gem saw easier, in order to make navigation tools easier
- Updated resource generation (traister101)
- Fixed not removing recipes for some vanilla style boats (traister101)
- Fixed a bug where canoe blocks wouldn't finish burning if they were unloaded
- Rework ejecting animal code to use Forge events instead of mixins (eerussianguy)
- Fixed a major tag problem where axes no longer worked... this is why we have alphas!
- Changed how the config works for disabling vanilla boats
- Huge bugfix update for yesterday's big release!**
- Fixed a bug where the firmaciv compass did not rotate correctly at certain angles
- Fixed a bug where the canoe's health was 8 times lower than it was supposed to be
- Fixed a bug where players using the Better Third Person mod would forcibly and incorrectly rotate compartments when they enter them from third person
- Fixed a bug where player leg outer layers were not positioned correctly in compartments with custom sitting poses (kayak, canoe, rowboat middle seats)
- Fixed a bug where compartment and cleat status icons became slightly misaligned when the Minecraft window had an odd numbered height
- Fix broken translations on canoe component blocks
- Fix incorrect translation on Shipwright's Scaffolding
- Fix Oarlocks not being assigned a tool and not dropping anything
- Fix Shipwright's Scaffolding not being assigned a tool and not dropping anything
- The largest-ever Firma: Civilization update by far!**
- Added anvil recipes for all navigation tools
- Navigation tools have unfinished variants
- Finishing requires glass components
- Navigation tools can now be melted (but why would you do that?)
- Firma: Civilization boats no longer negate fall damage
- Compasses always point North to make them more consistent with the Firma: Civilization navigation ethos
- Created the compartment system
- All Firma: Civilization boats use the new system
- Each boat has a number of compartments, which can be used for passengers and/or chests (more containers coming in the future)
- Compartment tooltips show what a compartment can be used for at any given moment
- Each boat has a pilot compartment for controlling the boat
- Compartments with containers in them will persist for 5 minutes after a boat is destroyed and sink to the bottom
- Extremely extensible. Will be able to support many new features!
- Add a config for fully disabling vanilla-style boats (on by default)
- Completely overhauled the Firma: Civilization section of the field guide
- Split boats out into individual chapters
- Added a boat overview page for general information
- Updated navigation page
- Added images
- Removed entity pages and replaced them with isometric images
- Animals will now get restless and leave boats after 3 days
- Added tooltip to show how to eject animals
- Canoe now has 2 compartments instead of 2 passengers slots
- Added rowboat
- All-new in-world crafting system for rowboats which will scale to larger boats in the future
- Added copper Bolts for boat construction
- Added Shipwright's Scaffolding
- Added oarlocks and oars
- Rowboat has 3 seats and 2 extra compartments for containers, and can hold larger animals like horses
- This means that rowboats can hold up to 4 chests and up to 2 large animals
- Added rowboat-related achievements
- Added cleats & lead functionality to boats
- Attached leads to cleats to tow boats
- Boats can be towed up on shore and up slabs
- Canoe and Rowboat now have cleats
- Added a tooltip to show when the player is looking at a cleat
- Fixed a bug where the player's arm wouldn't swing when processing canoe components
- Fixed a bug where the field guide had inconsitent information about climate distances
- Minor canoe visual updates
- Updated the model to show where the cleat is
- Updated to a smoother texture
- Major refactors
- Refactor boat variant control
- Refactor package arrangement to be more sensible
- New resource generation using mcresources
- Some background work to support future sailing gameplay