Introduction

| Minecraft Version | Status |
|---|---|
| 1.20.1 | ✅ Active |
| 1.21.1 | ✅ Active |
| 1.21.11 | ✅ Active |
| 26.1.x | ✅ Active |
| 26.2.x | ✅ Active |
About
Ahoy pirates! Have you ever imagined what it would be like if the fish from the Sea of Thieves were brought into Minecraft? Here we are!
This mod adds fish from Sea of Thieves with Minecrafty style, Fruit trees and new plant life. A lot more to come!
If you are a Sea of Thieves player and know a lot about fish lore, Feedbacks are welcome!
Wiki
Can be found here.
Screenshots











Installation
Fabric
- Fabric Loader, Fabric API and Cloth Config are required
- Install Mod Menu (optional, for in-game configuration)
- Install Biolith (optional but required for Tropical Island biome generation)
Forge (1.20.1)
- Minecraft Forge and Cloth Config are required
- Install Biolith (optional but required for Tropical Island biome generation)
NeoForge
- NeoForge and Cloth Config are required
- Install Biolith (optional but required for Tropical Island biome generation)
FAQ
Can I use this mod in my modpack?
Absolutely! Make sure to give credit and DO NOT claim as your own work.
If Sea of Thieves introduces new fish into the game, Will you add them?
Yes, but we'll see.
When will the mod be updated to [insert version here]?
YES, why not.
Will you backport to older versions?
No.
Disclaimer
I am not affiliated with Rare Ltd. or Microsoft. This is purely a fan creation.
All fish names and appearances belong to Rare Ltd.
All Versions
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- Treasured Fish Map emerald cost now based on Shoal distance
- Closer shoals are more expensive, farther shoals are cheaper
- Reorganized creative inventory
# Bug Fixes
- Stability and code improvement
- Internal libraries update
- [26.1.2] Fixed incorrect Shoal entity lighting
- [1.20.1, 1.21.1] Fixed crash with other mod when register new boat type, closes #126
- Fixed empty item saving into bait storage, closes #128
- Treasured Fish Map emerald cost now based on Shoal distance
- Closer shoals are more expensive, farther shoals are cheaper
- Reorganized creative inventory
# Bug Fixes
- Stability and code improvement
- Internal libraries update
- [26.1.2] Fixed incorrect Shoal entity lighting
- [1.20.1, 1.21.1] Fixed crash with other mod when register new boat type, closes #126
- Fixed empty item saving into bait storage, closes #128
- Treasured Fish Map emerald cost now based on Shoal distance
- Closer shoals are more expensive, farther shoals are cheaper
- Reorganized creative inventory
# Bug Fixes
- Stability and code improvement
- Internal libraries update
- [26.1.2] Fixed incorrect Shoal entity lighting
- [1.20.1, 1.21.1] Fixed crash with other mod when register new boat type, closes #126
- Fixed empty item saving into bait storage, closes #128
- Treasured Fish Map emerald cost now based on Shoal distance
- Closer shoals are more expensive, farther shoals are cheaper
- Reorganized creative inventory
# Bug Fixes
- Stability and code improvement
- Internal libraries update
- [26.1.2] Fixed incorrect Shoal entity lighting
- [1.20.1, 1.21.1] Fixed crash with other mod when register new boat type, closes #126
- Fixed empty item saving into bait storage, closes #128
- Treasured Fish Map emerald cost now based on Shoal distance
- Closer shoals are more expensive, farther shoals are cheaper
- Reorganized creative inventory
# Bug Fixes
- Stability and code improvement
- Internal libraries update
- [26.1.2] Fixed incorrect Shoal entity lighting
- [1.20.1, 1.21.1] Fixed crash with other mod when register new boat type, closes #126
- Fixed empty item saving into bait storage, closes #128
- Treasured Fish Map emerald cost now based on Shoal distance
- Closer shoals are more expensive, farther shoals are cheaper
- Reorganized creative inventory
# Bug Fixes
- Stability and code improvement
- Internal libraries update
- [26.1.2] Fixed incorrect Shoal entity lighting
- [1.20.1, 1.21.1] Fixed crash with other mod when register new boat type, closes #126
- Fixed empty item saving into bait storage, closes #128
- Treasured Fish Map emerald cost now based on Shoal distance
- Closer shoals are more expensive, farther shoals are cheaper
- Reorganized creative inventory
# Bug Fixes
- Stability and code improvement
- Internal libraries update
- [26.1.2] Fixed incorrect Shoal entity lighting
- [1.20.1, 1.21.1] Fixed crash with other mod when register new boat type, closes #126
- Fixed empty item saving into bait storage, closes #128
- Treasured Fish Map emerald cost now based on Shoal distance
- Closer shoals are more expensive, farther shoals are cheaper
- Reorganized creative inventory
# Bug Fixes
- Stability and code improvement
- Internal libraries update
- [26.1.2] Fixed incorrect Shoal entity lighting
- [1.20.1, 1.21.1] Fixed crash with other mod when register new boat type, closes #126
- Fixed empty item saving into bait storage, closes #128
- Treasured Fish Map emerald cost now based on Shoal distance
- Closer shoals are more expensive, farther shoals are cheaper
- Reorganized creative inventory
# Bug Fixes
- Stability and code improvement
- Internal libraries update
- [26.1.2] Fixed incorrect Shoal entity lighting
- [1.20.1, 1.21.1] Fixed crash with other mod when register new boat type, closes #126
- Fixed empty item saving into bait storage, closes #128
- Treasured Fish Map emerald cost now based on Shoal distance
- Closer shoals are more expensive, farther shoals are cheaper
- Reorganized creative inventory
# Bug Fixes
- Stability and code improvement
- Internal libraries update
- [26.1.2] Fixed incorrect Shoal entity lighting
- [1.20.1, 1.21.1] Fixed crash with other mod when register new boat type, closes #126
- Fixed empty item saving into bait storage, closes #128
- Treasured Fish Map emerald cost now based on Shoal distance
- Closer shoals are more expensive, farther shoals are cheaper
- Reorganized creative inventory
# Bug Fixes
- Stability and code improvement
- Internal libraries update
- [26.1.2] Fixed incorrect Shoal entity lighting
- [1.20.1, 1.21.1] Fixed crash with other mod when register new boat type, closes #126
- Fixed empty item saving into bait storage, closes #128
- Treasured Fish Map emerald cost now based on Shoal distance
- Closer shoals are more expensive, farther shoals are cheaper
- Reorganized creative inventory
# Bug Fixes
- Stability and code improvement
- Internal libraries update
- [26.1.2] Fixed incorrect Shoal entity lighting
- [1.20.1, 1.21.1] Fixed crash with other mod when register new boat type, closes #126
- Fixed empty item saving into bait storage, closes #128
- Initial release for 26.3
- Initial release for 26.3
- Fixed fish and bucket item does not define default item component, closes #117
- Fixed fish and bucket item does not define default item component, closes #117
- Fixed fish and bucket item does not define default item component, closes #117
- Fixed fish and bucket item does not define default item component, closes #117
- Fixed fish and bucket item does not define default item component, closes #117
- Fixed fish and bucket item does not define default item component, closes #117
- Added Tide mod compatibility when fishing in Shoal
# Bug fixes
- Fixed fish and bucket item does not define default item component, closes #117
- Added Tide mod compatibility when fishing in Shoal
# Bug fixes
- Fixed fish and bucket item does not define default item component, closes #117
- Added Tide mod compatibility when fishing in Shoal
- Added Tide mod compatibility when fishing in Shoal
- Added Korean Language, thanks to @racket_notfortennis on Discord
- Now required Biolith mod for Tropical Island to generate
- Removed TerraBlender mod support
# Bug fixes
- Fixed Tropical Island biome placement, closes #71
- Fixed Sand nearby water no longer generate at the chunk border when there is no water surrounded
- Added Korean Language, thanks to @racket_notfortennis on Discord
- Now required Biolith mod for Tropical Island to generate
- Removed TerraBlender mod support
# Bug fixes
- Fixed Tropical Island biome placement, closes #71
- Fixed Sand nearby water no longer generate at the chunk border when there is no water surrounded
- Added Korean Language, thanks to @racket_notfortennis on Discord
- Now required Biolith mod for Tropical Island to generate
- Removed TerraBlender mod support
# Bug fixes
- Fixed Tropical Island biome placement, closes #71
- Fixed Sand nearby water no longer generate at the chunk border when there is no water surrounded
- Added Korean Language, thanks to @racket_notfortennis on Discord
- Now required Biolith mod for Tropical Island to generate
- Removed TerraBlender mod support
# Bug fixes
- Fixed Tropical Island biome placement, closes #71
- Fixed Sand nearby water no longer generate at the chunk border when there is no water surrounded
- Added Korean Language, thanks to @racket_notfortennis on Discord
- Now required Biolith mod for Tropical Island to generate
- Removed TerraBlender mod support
# Bug fixes
- Fixed Tropical Island biome placement, closes #71
- Fixed Sand nearby water no longer generate at the chunk border when there is no water surrounded
- Added Korean Language, thanks to @racket_notfortennis on Discord
- Now required Biolith mod for Tropical Island to generate
- Removed TerraBlender mod support
# Bug fixes
- Fixed Tropical Island biome placement, closes #71
- Fixed Sand nearby water no longer generate at the chunk border when there is no water surrounded