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Forcemaster (RPG Series Plus)

Forcemaster (RPG Series Plus)

by Fichte • Downloads: 0 • Followers: 0
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👊Grab a Knuckle, master the force and martial art!


Fabric Curseforge Github


📂 Installation


🚨Required Mods

👍Highly Recommended Mods


🕹️ Features

The Forcemaster class is a hybrid martial artist using fist weapons called "Knuckles". The class enhances its fighting abilities by casting spells.This class is inspired from the MMORPG FLYFF (Fly For Fun).

✨Spells

Make use of the new Forcemaster-Skills and Spells to make fighting and combat more fun, by equipping a Spell Book and unlocking all of its powerful spells!

To do it, find a Spell Binding Table in village Gazebos, or build your own (just don't forget bookshelves around the Spell Binding Table).

To use the spell books: equip them and hold a weapon (vanilla, or even third party mods).

Force Mastery

This spell book offers a fast attacking fighter, that can stun and knock up its targets and deal a high amount of damage in a short time.

🤺Combat & Equipment

  • Craft new the martial art weapons, the Knuckles!
  • They're enhanced with arcane force magic to enhance each hit

⚙️Configuration
  • Armor & Weapon bonuses:
  • _config/forcemaster_rpg/items.json
  • Tweaks:
  • _config/forcemaster_rpg/tweaks.json
  • Status Effects:
  • config/forcemaster_rpg/effects.json
🤝Mod Compability
🎥 Showcases

Thanks to all content creators for showcasing my Mod😊!

🙌Credits

 

  • GALA Lab for creating Flyff and inspiring this mod!
  • Deadelus for creating the amazing Spell Engine API
  • HaxTheCharizard for creating the Knuckle 3D Models & Oriene Armor Set Model
  • Slepykat for creating the other Armor Set Models
  • Damienbrittan for creating the awesome Mod Banner!
  • Emil for creating the Knuckle Inventory Textures
  • Pedravila for creating the LNE-Knuckle Models

 


🧙‍♂️Check out my other RPG themed Mods!

Archers Expansion Berserker Elemental WizardsWitcher


Want to play more RPG content? Check out the RPG Series Mods created by Daedelus!

Archers Paladins Wizards Rogues Jewelry Relics Arsenal Armory Skill Tree


Check out more RPG-Content created by other Spell Engine Dev's

Anarchy Mercenaries and Artificers Death Knigths

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Fabric
17h ago 1
1.21.1
Neoforge
17h ago 1
1.20.1
Fabric
17h ago 1
1.20.1
Forge Neoforge
17h ago 1
1.20.1
Fabric
17h ago 1
1.20.1
Forge Neoforge
17h ago 1
1.21.1
Fabric
17h ago 1
1.21.1
Neoforge
17h ago 1
1.21.1
Neoforge
17h ago 1
1.21.1
Fabric
17h ago 1
1.21.1
Neoforge
17h ago 1
1.21.1
Fabric
17h ago 1
1.20.1
Fabric
17h ago 1
1.20.1
Fabric
17h ago 1
1.20.1
Fabric
17h ago 1
1.21.1
Neoforge
17h ago 1
1.21.1
Fabric
17h ago 1
1.21.1
Fabric
17h ago 1
1.21.1
Neoforge
17h ago 1
1.21.1
Neoforge
17h ago 1
1.21.1
Fabric
17h ago 1
1.21.x
Fabric
17h ago 1
1.21.1
Neoforge
17h ago 1
1.21.1
Neoforge
17h ago 1
1.21.x
Fabric
17h ago 1
1.20.1
Fabric
17h ago 1
1.21.x
Fabric
17h ago 1
1.21.1
Neoforge
17h ago 1
1.21.1
Neoforge
17h ago 1
1.21.x
Fabric
17h ago 1
1.20.1
Fabric
17h ago 1
1.21.x
Fabric
17h ago 1
1.21.x
Fabric
17h ago 1
1.21.x
Fabric
17h ago 1
1.21.x
Fabric
17h ago 1
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Fabric
17h ago 1
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Fabric
17h ago 1
1.21.x
Fabric
17h ago 1
1.21.x
Fabric
17h ago 1
1.21.x
Fabric
17h ago 1
1.20.1
Fabric
17h ago 1
1.21.x
Fabric
17h ago 1
1.21.x
Fabric
17h ago 1
1.21.x
Fabric
17h ago 1
1.21.x
Fabric
17h ago 1
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Fabric
17h ago 1
1.21.x
Fabric
17h ago 1
1.21.x
Fabric
17h ago 1
1.21.x
Fabric
17h ago 1
1.20.1
Fabric
17h ago 1
1.20.1
Fabric
17h ago 1
1.21.x
Fabric
17h ago 1
1.21.x
Fabric
17h ago 1
1.21.x
Fabric
17h ago 1
1.20.1
Fabric
17h ago 1
1.21.x
Fabric
17h ago 1
1.20.1
Fabric
17h ago 1
1.21.x
Fabric
17h ago 1
1.21.x
Fabric
17h ago 1
1.21.x
Fabric
17h ago 1
1.21.x
Fabric
17h ago 1
1.21.x
Fabric
17h ago 1
1.21.x
Fabric
17h ago 1
1.20.1
Fabric
17h ago 1
1.20.1
Fabric
17h ago 1
1.20.1
Fabric
17h ago 1
1.20.1
Fabric
17h ago 1
1.20.1
Fabric
17h ago 1
1.20.1
Fabric
17h ago 1
1.20.1
Fabric
17h ago 1
1.20.1
Fabric
17h ago 1
1.20.1
Fabric
17h ago 1
1.20.1
Fabric
17h ago 1
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Fabric
17h ago 1
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Fabric
17h ago 1
# 3.2.0 - 1.21.1
  • Adopt Spell Engine 1.10.9 & More RPG Library 2.8.0
  • BREAKING for modpack/datapack developers:** More RPG Library's namespace was renamed more_rpg_classes -> mrpg_lib (and its advancement root moved to mrpg_lib:root). If you have any data files, loot tables, tags or advancements that reference the old more_rpg_classes:/more_rpg_content: ids from this mod or MRPGL, update them to mrpg_lib:
  • Updated internal advancement parents, mod dependency declarations (fabric.mod.json, neoforge.mods.toml)
  • Forcemaster equipment is now affiliated loot: it drops more often for players carrying the matching spell book


# 3.2.0 - 1.21.1
  • Adopt Spell Engine 1.10.9 & More RPG Library 2.8.0
  • BREAKING for modpack/datapack developers:** More RPG Library's namespace was renamed more_rpg_classes -> mrpg_lib (and its advancement root moved to mrpg_lib:root). If you have any data files, loot tables, tags or advancements that reference the old more_rpg_classes:/more_rpg_content: ids from this mod or MRPGL, update them to mrpg_lib:
  • Updated internal advancement parents, mod dependency declarations (fabric.mod.json, neoforge.mods.toml)
  • Forcemaster equipment is now affiliated loot: it drops more often for players carrying the matching spell book


# 3.1.2+1.20.1
  • Fixed Better Combat Animations being in the wrong folder path
  • Fixed the wrong registration for the Knuckle 3D Models


# 3.1.2+1.20.1
  • Fixed Better Combat Animations being in the wrong folder path
  • Fixed the wrong registration for the Knuckle 3D Models


# 3.1.1+1.20.1

> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine and More RPG Library releases.** This version will not run on
> Spell Engine **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine, More RPG Library and every RPG Series mod must be on
> matching versions. Mixing in an older add-on will break at startup or misbehave in play.
> - **Spell books must be re-obtained.** Spell books from an older world no longer carry valid
> spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
>
> **Back up your world before updating.**

  • Thanks to Daedelus for the PR!
  • Ported to Minecraft 1.20.1 (Fabric + Forge 47, no Forgified Fabric API). NeoForge is replaced by Forge on
this line; the same Forge jar also loads on NeoForge 1.20.1.
  • Requires the matching 1.20.1 releases of Spell Engine (1.10.5), Spell Power (1.6.0), More RPG Library
(2.7.2) and Armor Model API (1.0.0).
  • Every registry write goes through Forge's RegisterEvent window, so the mod also boots on Forge 47.0-47.3
and on NeoForge 1.20.1, which never unlock the vanilla registries.
  • The Billporon armor is now always registered, so a server without Armory RPGs starts (its set bonus used
to fail to load and abort the startup). Crafting it still requires Armory RPGs.

### Accepted 1.20.1 limitations

  • Knuckles no longer carry #minecraft:enchantable/durability / #minecraft:enchantable/sharp_weapon
(those tags are 1.21-only); they are sword items, so Unbreaking and Sharpness still apply.
  • Armor opts into #minecraft:trimmable_armor directly, replacing the 1.21-only
#minecraft:{head,chest,leg,foot}_armor tags, so the sets stay trimmable at a smithing table.
  • 1.20.1 has no item data components: equipment-set membership and the custom knuckle models are carried as
item NBT instead. Functionally identical, but not readable by 1.21-era component tooling.

# 3.1.1+1.20.1

> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine and More RPG Library releases.** This version will not run on
> Spell Engine **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine, More RPG Library and every RPG Series mod must be on
> matching versions. Mixing in an older add-on will break at startup or misbehave in play.
> - **Spell books must be re-obtained.** Spell books from an older world no longer carry valid
> spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
>
> **Back up your world before updating.**

  • Thanks to Daedelus for the PR!
  • Ported to Minecraft 1.20.1 (Fabric + Forge 47, no Forgified Fabric API). NeoForge is replaced by Forge on
this line; the same Forge jar also loads on NeoForge 1.20.1.
  • Requires the matching 1.20.1 releases of Spell Engine (1.10.5), Spell Power (1.6.0), More RPG Library
(2.7.2) and Armor Model API (1.0.0).
  • Every registry write goes through Forge's RegisterEvent window, so the mod also boots on Forge 47.0-47.3
and on NeoForge 1.20.1, which never unlock the vanilla registries.
  • The Billporon armor is now always registered, so a server without Armory RPGs starts (its set bonus used
to fail to load and abort the startup). Crafting it still requires Armory RPGs.

### Accepted 1.20.1 limitations

  • Knuckles no longer carry #minecraft:enchantable/durability / #minecraft:enchantable/sharp_weapon
(those tags are 1.21-only); they are sword items, so Unbreaking and Sharpness still apply.
  • Armor opts into #minecraft:trimmable_armor directly, replacing the 1.21-only
#minecraft:{head,chest,leg,foot}_armor tags, so the sets stay trimmable at a smithing table.
  • 1.20.1 has no item data components: equipment-set membership and the custom knuckle models are carried as
item NBT instead. Functionally identical, but not readable by 1.21-era component tooling.

# 3.1.1 - 1.21.1
  • Drop Forgified Fabric API (FFAPI) as a required dependency
  • Replace AzurelibArmor with Armor Model API


# 3.1.1 - 1.21.1
  • Drop Forgified Fabric API (FFAPI) as a required dependency
  • Replace AzurelibArmor with Armor Model API


# 3.1.0 - 1.21.1
  • Adopt Spell Engine 1.10 - Thanks Daedelus for the PR!


# 3.1.0 - 1.21.1
  • Adopt Spell Engine 1.10 - Thanks Daedelus for the PR!


# 3.0.0 - 1.21.1
  • Adapt to Spell Engine 1.9.10+ API Changes
  • Spell Expansion**
  • T2 Baraqijal Esna: Launches a bolt of Baraqijal's light, dealing damage and stacking the target with the Light of Baraqijal Effect.
  • Lowering their resistance to arcane magic and damaging them over time.
  • T3 Nen Sphere: Charge a magic sphere, unleashing it as a piercing beam. The longer you charge, the further and harder it strikes.
  • Dealing damage and overloading you with Arcane Overflow, scaling with your charge.
  • T4 Sonic Hand: Unleashes 5 blindingly fast fist strikes, each dealing melee damage. Consumes Arcane Overflow.
  • Balancing & Internal Changes:**
  • Added uk_ua localization- #8 - thx Ch1sho
  • Clean up Code
  • Changed the Color of Forcemaster Particles, Spell Textures and Effect Textures to bright blue, representing another type of "Arcane" Magic
  • tweaked some Spell Power Coefficient Numbers and for some Spells used the new PowerBlend feature for better hybrid melee/arcane treatment
  • Armory & Arsenal Compat Equipment is now added to a separate Item Group
  • Fixed Burstcrack not triggering Arcane Overflow
  • Forcemaster Spells are now divided in two Groups: Brawl & Might
  • Nen Focus & Arcane Overflow now use Spell Engine's GlowingItemStatusEffect Renderer


# 3.0.0 - 1.21.1
  • Adapt to Spell Engine 1.9.10+ API Changes
  • Spell Expansion**
  • T2 Baraqijal Esna: Launches a bolt of Baraqijal's light, dealing damage and stacking the target with the Light of Baraqijal Effect.
  • Lowering their resistance to arcane magic and damaging them over time.
  • T3 Nen Sphere: Charge a magic sphere, unleashing it as a piercing beam. The longer you charge, the further and harder it strikes.
  • Dealing damage and overloading you with Arcane Overflow, scaling with your charge.
  • T4 Sonic Hand: Unleashes 5 blindingly fast fist strikes, each dealing melee damage. Consumes Arcane Overflow.
  • Balancing & Internal Changes:**
  • Added uk_ua localization- #8 - thx Ch1sho
  • Clean up Code
  • Changed the Color of Forcemaster Particles, Spell Textures and Effect Textures to bright blue, representing another type of "Arcane" Magic
  • tweaked some Spell Power Coefficient Numbers and for some Spells used the new PowerBlend feature for better hybrid melee/arcane treatment
  • Armory & Arsenal Compat Equipment is now added to a separate Item Group
  • Fixed Burstcrack not triggering Arcane Overflow
  • Forcemaster Spells are now divided in two Groups: Brawl & Might
  • Nen Focus & Arcane Overflow now use Spell Engine's GlowingItemStatusEffect Renderer


1.2.7 - 1.20.1
  • Incompatibility with Alex's Mobs: GH issue #9
1.2.6 - 1.20.1
  • again fix Effects Config and some other values
  • new Effects config version -> effects_v4
1.2.5 - 1.20.1
  • If values in the effect config got changed, it did not work, this was fixed
# 2.6.0 - 1.21.1
  • Update to use Spell Engine 1.9.0**
  • DISCLAIMER: All spell books and spell scrolls will be reset, due to major API changes.
  • The Forcemaster Spell Book now offers 3 spells only, to match other classes
  • Burstcrack** is now the Weapon Skill for Knuckles.
  • Slightly Nerfed Burstcrack damage numbers
  • Stonehand is now the Tier 2 spell
  • The Billporon Armor Set now reduces the cooldown of Belial Smashing
  • Technically changed Belial Smashing & Asal to deliver melee hits
  • Changed the Oriene Armor Recipes


# 2.6.0 - 1.21.1
  • Update to use Spell Engine 1.9.0**
  • DISCLAIMER: All spell books and spell scrolls will be reset, due to major API changes.
  • The Forcemaster Spell Book now offers 3 spells only, to match other classes
  • Burstcrack** is now the Weapon Skill for Knuckles.
  • Slightly Nerfed Burstcrack damage numbers
  • Stonehand is now the Tier 2 spell
  • The Billporon Armor Set now reduces the cooldown of Belial Smashing
  • Technically changed Belial Smashing & Asal to deliver melee hits
  • Changed the Oriene Armor Recipes


# 2.5.5 - 1.21.1
  • fix broken item models
  • add Spell Binding description for Forcemaster Spell Book


# 2.5.5 - 1.21.1
  • fix broken item models
  • add Spell Binding description for Forcemaster Spell Book


# 2.5.4 - 1.21.1
  • Add many Datagen methods, so most stuff gets generated
## New Content: Tier 5 Knuckles
  • Federhorn Knuckle:
  • Knuckle of Madness:
  • Artwork Done by Slepykat!
  • Knuckle of Madness uses the Carve Passive from MRPGLib (Chacne to reduce Armor and increase incoming damage)
  • New Passive Nen Focus - for the Federhorn Knuckle
  • Nen Focus: When you kill a target with Forcemaster Spells, you get Nen Focus, stacking Arcane Overflow with each Melee Hit


# 2.5.4 - 1.21.1
  • Add many Datagen methods, so most stuff gets generated
## New Content: Tier 5 Knuckles
  • Federhorn Knuckle:
  • Knuckle of Madness:
  • Artwork Done by Slepykat!
  • Knuckle of Madness uses the Carve Passive from MRPGLib (Chacne to reduce Armor and increase incoming damage)
  • New Passive Nen Focus - for the Federhorn Knuckle
  • Nen Focus: When you kill a target with Forcemaster Spells, you get Nen Focus, stacking Arcane Overflow with each Melee Hit


# 2.5.3 - 1.21.1
  • fix minecraft armor tags not loading when armory compat sets are not loading
# 2.5.3 - 1.21.1
  • fix minecraft armor tags not loading when armory compat sets are not loading
# 2.5.2 - 1.21.1
  • Item Frames now also show the inventory texture of knuckles
  • fix equipment set bonus resourcepack not loading (for billporon armor set)
  • Update Weapon Spell Power
# 2.5.2 - 1.21.1
  • Item Frames now also show the inventory texture of knuckles
  • fix equipment set bonus resourcepack not loading (for billporon armor set)
  • Update Weapon Spell Power
1.2.4 - 1.20.1
  • backport new knuckle inventory textures
  • add lamb dynamic lights glow compat for some knuckle textures
# 2.5.1 - 1.21.1
  • Update Knuckle Inventory Textures (created by Emil)
  • Add Smithing Recipes for the Billporon Set with new Upgrade Crystals
  • Add Blue Aura to Wither Knuckle Model
  • remove billporon armor set from rpg-series loot tags
# 2.5.1 - 1.21.1
  • Update Knuckle Inventory Textures (created by Emil)
  • Add Smithing Recipes for the Billporon Set with new Upgrade Crystals
  • Add Blue Aura to Wither Knuckle Model
  • remove billporon armor set from rpg-series loot tags
# 2.5.0 - 1.21.1
  • Move to Architectury Enviroment for Multiloader
  • NeoForge Beta!
  • Changed Spell Book Texture to be more in line with the RPG-Series Books (by SirGhaith, Thanks!)
  • Add LNE Knuckle Variants "Fist of Tides","Wyrm's Claw","Glacial Fist","Wither's Bash"
  • LNE-Knuckle Models are created by Pedravila
  • Tweak Knuckle Passives a bit
  • tweak some inventory knuckle textures (Will become a complete overhaul in the future)
# 2.5.0 - 1.21.1
  • Move to Architectury Enviroment for Multiloader
  • NeoForge Beta!
  • Changed Spell Book Texture to be more in line with the RPG-Series Books (by SirGhaith, Thanks!)
  • Add LNE Knuckle Variants "Fist of Tides","Wyrm's Claw","Glacial Fist","Wither's Bash"
  • LNE-Knuckle Models are created by Pedravila
  • Tweak Knuckle Passives a bit
  • tweak some inventory knuckle textures (Will become a complete overhaul in the future)
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