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Forestry: CE

Forestry: CE

by thedarkcolour • Downloads: 0 • Followers: 0
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Forestry: Community Edition is a port of the classic Forestry mod, expanding nature with new bees, trees, butterflies, farms, and more.

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Notable features

  • Bees, trees, and butterflies
  • Advanced genetics
  • Multiblock farms
  • Backpacks
  • Mail system
  • Renewable energy production

Credits

  • LEAD DEVELOPER - thedarkcolour
  • ARTISTS - Spearkiller, Falkory
  • CODE CONTRIBUTORS - EnderiumSmith, Spearkiller, Peatral, unilock, bnorax, christopherwalkerml, ccpemily, dmdinnc, PQL87, ericfisherdev
  • TRANSLATORS - ChuijkYahus, Obsoletes, ryudzyn, deaddiesel, Quarkrus, ProgramCrafter, yevgmikh, elochkaan-git, QianFuv, Horusbk

mezz, Nedelosk, temp1011, ramidzkh, and more for continued maintenance during 1.7.10 through 1.18.2

SirSengir for the original mod

How to Install Forestry: CE (Mod)

Forestry: CE by thedarkcolour is verified for Forge, Neoforge across Minecraft versions 1.12.2, 1.19.2, 1.20.1, 1.21.1 (latest release: 2.11.1, file size: 9.0 MB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.12.2, 1.19.2, 1.20.1, 1.21.1) and platform (Forge, Neoforge).
  2. Make sure you have the compatible loader or environment installed for Forge, Neoforge.
  3. Move the downloaded Forestry: CE file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Forge
2mo ago 1
1.20.1
Forge
2mo ago 1
1.21.1
Neoforge
2mo ago 1
1.20.1
Forge
8mo ago 1
1.20.1
Forge
8mo ago 1
1.20.1
Forge
9mo ago 1
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10mo ago 1
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1.19.2
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1.12.2
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1.19.2
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1.12.2
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[2.11.1] Forestry: CE 2.11.1 by thedarkcolour on Sep 09, 2026
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## Forestry 2.11.1
  • Fixed leaves sometimes being invisible (#153)
  • Fixed incorrect sapling placement behavior on sides of blocks (#173)
  • Fixed serverside crash with advancement triggers (#432)
  • Fixed wood recipes producing 1 instead of 3 blocks (#439)


[2.11.0] Forestry: CE 2.11.0 by thedarkcolour on Aug 28, 2026
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## Forestry 2.11.0
  • Genetic filter now actually moves items around
  • Vintage Comb Block is no longer missing an in-world model
  • Escritoire Game state now persists across world reloads
  • Add new Forestry: CE logo
  • Add Sengir's Notes to the creative menu
  • Ash Block can now be converted back to Ash
  • Tons of new building blocks, thanks to Spearkiller
  • Honeystone, Waxstone, Refractory Wax Stone
  • Jumbo Candles
  • Solar Engine thanks to EnderiumSmith and Spearkiller
  • Smelter thanks to Spearkiller
  • Fixed crepuscular bees not working in Twilight Forest
  • and much more


Initial public release, expect some bugs
## Forestry 2.10.2
  • Fix bugs in French translation, thanks to Horusbk (#313)
  • Add new Russian translations for New Growth Update, thanks to deaddiesel (#302)


## Forestry 2.10.1
  • Fix bug with Fortune upgrades causing zero drops for non-fortune circuits (#311)


## Forestry 2.10.0
  • More Bee Tweaks, thanks to EnderiumSmith (#291)
  • Changed "0" fertility to display as "Infertile"
  • Crepuscular activity period extended to work during 0..2000, 10000..15000, and 21000..24000
  • Scoops can now be enchanted (Unbreaking, Silk Touch, Fortune)
  • Hives can now be silk-touched
  • Hive drops are now affected by Fortune
  • End Hives now generate properly
  • End Hives now have a rare chance to drop bees with "Phasing" or "Ascension" effects
  • Increased drop rates of bees from Marshy hives
  • Relaxed skylight requirements so that bees don't have to see the sky directly above them, now only requiring hives to be in a skylight of 10 or greater.
  • Phosphor makes lava again instead of Volcanic Propolis
  • Sinister produces Phosphor instead of Volcanic Propolis
  • Luxuriant no longer produces phosphor, now only produces combs
  • Abyssal species now has the "Darkness" effect, which blinds nearby players
  • Savanna and Aquatic lines now uses Crepuscular activity instead of Nocturnal activity
  • Added the Vindictive line back, no longer tied to IndustrialCraft2
  • Vindictive line no longer uses Radioactive effect, uses aggressive instead, and has BOTH_1 climate tolerances
  • Flower spawning fixed to no longer fill the area with the same kind of flower
  • Steadfast species now has Cathemeral activity
  • Sculk species is now bred from Abyssal and Hermitic rather than Abyssal and Phantasmal
  • New Growth Update, thanks to Spearkiller (#241)
  • Added 15 new Tree species**: Golden Elm, Balsam Fir, Coconut, Copper Beech, Feijoa, Dogwood, Ginkgo, Jacaranda, Pewen, Macrocarpa, Olive, Sweet Orange, D'Anjou Pear, Kauri
  • Added 5 new Fruits**:
  • Pear - Can be squeezed into Juice (100 mB)
  • Orange - Can be squeezed into Juice (400 mB)
  • Coconut - Can be squeezed into Milk (500 mB)
  • Feijoa - Can be squeezed into Juice (100 mB)
  • Olive - Can be squeezed into Seed Oil (100 mB)
  • In real life, Olive Oil is not a seed oil, but this is done to avoid having two separate Oil fluids. **New best source of Seed Oil**
  • Added Amber Drone and Amber Sapling, which can be centrifuged to recover Relic Drones and Ginkgo Saplings, respectively
  • Added Amber, a crafting and building material
  • Used to create Amber Electron Tubes, which grant Fortune boosts on socketed machines (Centrifuge and Squeezer)
  • Obtained from Vintage combs
  • Also obtained from centrifuging Amber Drone and Amber Sapling
  • Replaced Hill Cherry species with Sour Cherry
  • Still produces cherries as fruit and has red bark with a yellow inside, but leaves are now green to avoid resembling the Cherry Blossom, which does not produce fruit in real life
  • Replaced Bull Pine species with Ponderosa Pine
  • Pine generation is now taller and skinnier, resembling the Ponderosa species
  • Improved Acacia tree generation to more closely resemble Vanilla Acacia
  • Improved Ipe leaves texture
  • Improved Sugar Mapl
...
## Forestry 2.9.0
  • Fix incorrect bee particle positioning (#247)
  • Added tooltips to bee flower types in the portable analyzer (still missing Photosynth)
  • Changed Ipe leaves from Jungle to Acacia
  • Fix Cathemeral sleep periods not working when daylight cycle is frozen (or in Nether)


## Forestry 2.8.0
  • Added Survivalist's Axe, Sword, and Hoe (#117)
  • Fix Spectacles Curio not working when wearing a helmet (#251)


## Forestry 2.7.0
  • Fixed Apiarist/Arborist/Lepidopterist chest not always closing lid (#257)
  • Fix crash with Bog Earth page in Forester's Manual (#279)
  • Update Japanese translation, thanks to code-onigiri (#269)
  • Update Ukrainian translation, thanks to yevgmikh (#268)
  • Add translations for deaths from bee effects, thanks to ACCBDD (#273)
  • Fix individual deserialization errors causing a crash (#275)


## Forestry 2.6.2
  • Fix egregious typo in FilterLogic
  • Change Escritoire reward calculation for Bees (#253) thanks to bnorax
  • Fix certain recipes being hardcoded to use ingot items instead of ingot tags (#256) thanks to dmdinnc


## Forestry 2.6.1
  • Fixed Research Notes voiding items when used in the offhand (#222)
  • Fix tags for Survivalist tools (#221)
  • Fix bees using Overworld time in dimensions without a daylight cycle, like Nether and End (#223)
  • Add missing Fermenter recipes (#231)
  • Accommodate Amendments's janky Mixins that print snarky log messages about other mods causing bugs (#192)
  • Allow equipping Spectacles in Curios head slot (#224)
  • Add missing stamp recipes to Carpenter (#228)
  • Fix Vanilla fireproof log tags being empty (#237)
  • Fix worldgen crash caused by Undermod biomes (#229)
  • Add config options to forestry-server.toml to disable Apatite and Tin generation (#108)
  • Fix incorrect fruit leaves rendering when fast graphics is enabled (#159)
  • Fix missing Patchouli pages (#125)


## Forestry 2.6.0
  • Fixed planks recipes for all wood types, now able to craft planks from stripped logs (#227)
  • Fix beeswax not waxing Copper blocks or Signs
  • Fix vanilla fireproof logs and wood not being strippable
  • Allow right-clicking wood with Refractory Wax to make it fireproof (#89)
  • Make crafting fireproof logs and planks cheaper in the Thermionic Fabricator (#89)
  • Fix Willow leaves decaying upon spawn (#232)
  • Allow data-driven tree generation through new "forestry:custom_tree" feature, which accepts a "genome" field (#216)
  • To override existing tree generation, disable Forestry's tree generation in its server config file. Then, add your desired tree features.
  • Fix inconsistent tree generation by using the world gen random source rather than the world random
  • Fix potential crash from Desert Acacia generation


## Forestry 2.5.4
  • Fixed incompatibility with ModernFix


## Forestry 2.5.3
  • Fences no longer attach to decorative leaves (#172)
  • Deepslate Tin and Apatite now use correct sounds (#209)
  • Fix Alveary Sieve, Hygroregulator, Swarmer not dropping contents when destroyed (#207)
  • Fix Error Ledgers being covered by JEI bookmarks (#204)
  • Allow bees to pollinate potted flowers (#163)
  • Fix unsafe direct Level usage in HiveDecorator (#197)
  • Fix regression with Bee House not extending lifespan to 3x like in old versions
  • Add Vanilla bee species, obtained by right-clicking a Vanilla bee entity with a scoop


## Forestry 2.5.2
  • Fix hybrids not producing drops of inactive species
  • Forestry trees no longer spawn naturally by default. Can still be enabled in the config (#206)
  • Update Chinese translation to account for new additions (#205) thanks to ChuijkYahus, FridayAnubis, ZHAY10086
  • Improve Russian translation (#212) thanks to ProgramCrafter
  • Add last of EnderiumSmith's changes (#210) thanks to EnderiumSmith
  • Add new Relic species, whose drones are dug up by Sniffers
  • Add new Anachrone species, whose queens can shorten the lifespan of other beehives
  • Add new Primeval species, who produces Vintage combs with lots of Honeydew
  • Fix centering of Beehive effect radii
  • Adjust author tag in fifth page of Analyzer
  • Implement a variety of minor changes and Vanilla integrations (#169, #187) thanks to Spearkiller:
  • Candles can now be crafted from Forestry beeswax and string
  • Honey Bottles can now be crafted using Forestry honey drops
  • Woven Silk is now cheaper to make (9 silk -> 4 silk)
  • Vanilla Honeycomb can now be centrifuged for Forestry beeswax (but not honey drops)
  • Simmering Comb now makes new Volcanic Propolis instead of Phosphorus, which is used to create Lava
  • Silk Wisp can no longer be made from string
  • Ice Shards can now be crafted into Vanilla Ice block
  • Vanilla Honey Block can now be created from Forestry honey drops
  • Removed Honey Pot from creative tab and can no longer be crafted. Will be fully removed in 1.21
  • Phosphor is no longer used to create Lava (replaced by Volcanic Propolis)
  • Phosphor can now be used to craft torches in batches of 6
  • Changed color of Simmering Comb
  • Luxuriant species now produces Phosphor


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