Foxy — evoking agility and nimbleness — aims for a high degree of stylistic choice and all-round versatility.
The ray tracing feature must be manually enabled and its presets switched in the GUI

Features:
Supports global ray tracing (must be enabled manually), a complete IRC-SVGF denoising system, screen-space path tracing (SSPT), pure irradiance GI, and various hybrid global-illumination combinations such as screen space + irradiance cache; also supports hardware-ray-tracing-style shading presets.

Includes a real-time, volumetrically rendered black hole driven entirely by ray tracing within a relativistic framework (with a certain performance cost), highly customizable physical parameters, support for player flight-based exploration (must be enabled manually in the settings), and a four-dimensional easter egg near the singularity inspired by Interstellar.




Basic Features:
Volumetric clouds, atmospheric scattering, volumetric light, volumetric fog, weather changes, the four seasons, held light sources, motion blur, the option to manually replace the sun/moon with a real-time rendered black hole, temporal anti-aliasing with adjustable strength, TAAU (feels fairly gimmicky), tone mapping, manual color grading (AGX, ACES, ACES2), depth of field, essentially complete material support (some ultra-high-resolution materials may show moiré), material specular reflection, material rough reflection (reflections can be off-screen), no mineral/ore glow for now (just add an emissive resource pack), parallax (smooth parallax planned for the future), colorwheel, Voxy, DH compatibility, and basic compatibility with Aeronautics (physics structures generally show no serious rendering issues under ray tracing / AO); SR mod compatibility will be considered later depending on how things go.


Recommended Specs:
RTX 3060 / RX 5600 or above (with ray tracing enabled)
GT 960 / RX 470 or above (playing without ray tracing)
Integrated graphics / mobile (worth a try)
Compatibility: Iris 1.20.1 through 26.1; Oculus still untested (so far, test 1.20.1 + Oculus shades correctly).
All Versions
+ Add VersionFixed black pixels in ray tracing modes
Adjusted post-processing in the default preset to correct its overly dark appearance
Reworked water caustics and enabled them by default
Reworked underwater effects, fixed water surface bugs, and reduced performance overhead
Improved emissive block handling for LOD mods in ray tracing presets, reducing excessive brightness and yellow tint
Additional performance optimizations and minor tweaks
Reworked light-emitting block handling, so lava lakes no longer go black in daylight
Fixed atmospheric scattering breaking the cloud history
Fixed cloud brightness overflow caused by the realistic lighting scale
Adjusted emissive map and bloom parameters for better visuals
Fixed lava appearing black in RT mode during daytime
improved the sky brightness mismatch caused by auto exposure
Fixed incorrect depth-occlusion rendering on Distant Horizons water surfaces
Improved weather: it now clears up above the cloud layer while it rains below
Fixed visual artifacts when TAAU and material reflections are enabled at the same time