Frame is a mod API developed for using code which is shared across most Modding Playground mods. The API contains a multitude of different modules that can be used in mods, including tabbed item groups, wood registries, and more!
developers
If you are a developer and want to implement this into your own mod, check here!
license
This project's code is licensed under MIT, and assets are licensed under ARR. If you would like clarification or explicit permission, contact us on Discord.

All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
|---|---|---|---|---|---|
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 | ||||
| 8h ago | 1 |
- Officially support 1.19.2
CustomEnchantmentTarget: revertedisCustomAcceptableItem->isAcceptableItem, in an attempt to simplify changes from v0.25
CustomEnchantmentTarget:isAcceptableItem->isCustomAcceptableItem, in an attempt to fix mapping issues
- Made BuiltinRegistries$Initializer access widener transitive
+ A few more recipe builder presets
- Modified some criteria names
- Separated various models from their registrar methods
- Update Cloth to its latest 1.19 version to fix crashes
- Expand Toymaker functionality
- Be softer with TabbedItemGroup#createIcon (return empty ItemStack instead of throwing an exception)
- Correctly implement the fix from v0.20
- Make Frame boat types use a Supplier for their base block to avoid early initialization of modded block classes
TagHelpers.copyAll- Fixed subproject versioning
- Refactored Toymaker in favour of Fabric API Data Generation
- Toymaker now solely contains utilities for data generation, currently only a few recipe presets
- Update officially to 1.19
- Removed Tags API (in favour of FAPI Common Tags - https://github.com/FabricMC/fabric/pull/2063)
- Fixed a random debug println being present from testing
- Got rid of some @Redirects 🥰
- Update mod icon
- Make so that tags in generated tags are sorted at the top of the values array
- [Game Rules] Actually fix game rule sync issues
- [Base] Removed
ReverseMemoizeFunctionbecause it just doesn't work
- Fix joining servers with synced game rules without joining a singleplayer world first
- Optimisations
- [Toymaker] Fixed the new eula fix just crashing everything on startup...
- [Toymaker] Fixed requiring agreement to EULA
- [Toymaker] Made tag generators take a
NameType(plural or singular) instead of a hardcoded export directory - Removed module lifecycles
- Update to 1.18.2.
frame-game-rules-v0- Mod icon