FramedBlocks adds blocks of various shapes that can be made to look like almost any other block in the game.

Contents
Shape selection (left to right, front to back in image)
- Framed Cube
- Framed Slope (can also be placed vertically)
- Framed Corner Slope (can also be placed vertically)
- Framed Inner Corner Slope (can also be placed vertically)
- Framed Prism Corner
- Framed Inner Prism Corner
- Framed Threeway Corner
- Framed Inner Threeway Corner
- Framed Slab
- Framed Slab Edge
- Framed Slab Corner
- Framed Panel
- Framed Corner Pillar
- Framed Stairs
- Framed Wall
- Framed Fence
- Framed Fence Gate
- Framed Door
- Framed Iron Door
- Framed Trapdoor
- Framed Iron Trapdoor
- Framed Pressure Plate
- Framed Stone Pressure Plate
- Framed Obsidian Pressure Plate
- Framed Weighted Pressure Plate (Heavy)
- Framed Weighted Pressure Plate (Light)
- Framed Ladder
- Framed Button
- Framed Stone Button
- Framed Lever
- Framed Sign
- Framed Double Slab
- Framed Double Panel
- Framed Double Slope (can also be placed vertically)
- Framed Torch
- Framed Soul Torch
- Framed Redstone Torch
- Framed Floor Board
- Framed Lattice
- Framed Vertical Stairs (interacts with Stairs, Framed Stairs and Framed Half Stairs to create a corner)
- Framed Double Corner (can also be placed vcertically)
- Framed Double Prism Corner
- Framed Double Threeway Corner
- Framed Chest
- Framed Bars
- Framed Pane
- Framed Rail Slope
- Framed Flower Pot
- Framed Pillar (can be placed on all three axis)
- Framed Half Pillar (can be placed in all six directions)
- Framed Post (can be placed on all three axis)
- Framed Collapsible Block
- Framed Half Stairs
- Framed Bouncy Cube
- Framed Secret Storage
- Framed Redstone Block
- Framed Prism
- Framed Sloped Prism
- Framed Slope Slab (hold sneak key to place upside down)
- Framed Elevated Slope Slab
- Framed Double Slope Slab (hold sneak key to place upside down)
- Framed Inverse Double Slope Slab
- Framed Elevated Double Slope Slab
- Framed Flat Slope Slab Corner
- Framed Flat Inner Slope Slab Corner
- Framed Flat Elevated Slope Slab Corner
- Framed Flat Elevated Inner Slope Slab Corner
- Framed Flat Double Slope Slab Corner
- Framed Flat Inverse Double Slope Slab Corner
- Framed Flat Elevated Double Slope Slab Corner
- Framed Flat Elevated Inner Double Slope Slab Corner
- Framed Vertical Half Stairs
- Framed Slope Panel
- Framed Extended Slope Panel
- Framed Double Slope Panel
- Framed Inverse Double Slope Panel
- Framed Extended Double Slope Panel
- Framed Flat Slope Panel Corner
- Framed Flat Inner Slope Panel Corner
- Framed Flat Extended Slope Panel Corner
- Framed Flat Extended Inner Slope Panel Corner
- Framed Flat Double Slope Panel Corner
- Framed Flat Inverse Double Slope Panel Corner
- Framed Flat Extended Double Slope Panel Corner
- Framed Flat Extended Inner Double Slope Panel Corner
- Framed Double Stairs
- Framed Vertical Double Stairs
- Framed Wall Board
- Framed Pyramid
- Framed Pyramid Slab
- Large Framed Button
- Large Framed Stone Button
- Framed Horizontal Pane
- Framed Glowing Cube (glows in the dark without emitting light)
- Framed Target (Target markings can be dyed)
- Framed Gate
- Framed Iron Gate
- Framed Item Frame
- Framed Glow Item Frame
- Framed Powered Rail Slope
- Framed Detector Rail Slope
- Framed Activator Rail Slope
- Framed Inner Prism
- Framed Double Prism
- Framed Inner Sloped Prism
- Framed Double Sloped Prism
- Framed One-Way Window
- Framed Fancy Rail
- Framed Fancy Powered Rail
- Framed Fancy Detector Rail
- Framed Fancy Activator Rail
- Framed Fancy Rail Slope
- Framed Fancy Powered Rail Slope
- Framed Fancy Detector Rail Slope
- Framed Fancy Activator Rail Slope
- Framed Half Slope
- Framed Divided Slope
- Framed Double Half Slope
- Framed Sloped Stairs
- Framed Vertical Sloped Stairs
- Framed Divided Slab
- Framed Divided Panel (Horizontal)
- Framed Divided Panel (Vertical)
- Framed Mini Cube
- Framed Stacked Slope Slab
- Framed Flat Stacked Slope Slab Corner
- Framed Flat Stacked Inner Slope Slab Corner
- Framed Stacked Slope Panel
- Framed Flat Stacked Slope Panel Corner
- Framed Flat Stacked Inner Slope Panel Corner
- Framed Divided Stairs
- Framed Vertical Divided Stairs
Usage
Basic usage
- Right click the block with almost any solid block to make it look alike.
- Right click the block with a fluid container to make it look like the fluid in the container (1.19+).
- Right click the block with Glowstone Dust to make it produce light.
- Right click the block with a Framed Hammer to remove the camo.
- Right click the block with an empty fluid container to remove a fluid camo (1.19+).
Special behaviors
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Framed Prism, Inner Prism and Double Prism Corners automatically activate a texture offset depending on their position when placed. This fixes the issue of prism corners not fitting together properly when building a larger surface out of these blocks. If this behaviour is not desired, you can toggle the offset state by left clicking the block with the Framed Hammer.
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The Framed Wrench (and any other item in the "forge:tools/wrench" tag) can be used to rotate the Framed Block. On most blocks, the rotation behaviour is dependent on the face that was clicked.
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The Framed Screwdriver can be used to cycle through different states of the camo block.
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The Framed Blueprint allows copying Framed Blocks including their camo and glowing state. The rotation of the Framed Block itself is not copied.
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The Framed Collapsible Block can be modified to create arbitrary slopes by changing the height of the four corners of a single block face with the Framed Hammer. Left click the corner on the face you want to change to move the face inward and left click the corner while sneaking to move the face outward. This modification can only happen on a single face at once and only within the bounds of a full block. If the four corners are displaced in a way that they can't form a plane, the visual result might be unexpected. This is a result of the inner workings of OpenGL and not a bug in the mod! The direction of the line separating the two triangles can be toggled by left-clicking the block with a Framed Wrench
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When activated in the server config, most blocks can be right-clicked with a Phantom Membrane (can be changed in the server config) to make them intangible, allowing you to move through them. To remove this, right click the block with a Framed Screwdriver while crouching.
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The latch of the Framed Chest can be switched between three modes by left clicking the chest with a Framed Hammer:
- Default chest latch (default state)
- Camo-textured latch
- No latch
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The Framed Key allows locking certain Framed Blocks in their current shape to suppress neighbor updates. This allows placing blocks in configurations that would not be possible with the desired neighbors (i.e. placing Framed Stairs in the corner shape without keeping the necessary neighbors to force that shape).
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The Framed Pressure Plates (all variants) can be switched between waterloggable and non-waterloggable by left-clicking them with a Framed Hammer. Their default state is non-waterloggable to match vanilla behaviour.
Important notes
Make sure to enable the experimentalForgeLightPipelineEnabled setting in the forge-client.toml config file to get proper lighting on all shapes.
Configuration
FramedBlocks offers a few configuration options to tweak certain behaviour. Listed below are the main ones relevant to players
Common
fireproofBlocks: Makes Framed Blocks completely fireproof by disabling dynamic flammability (default: false)
Client
showGhostBlocks: Shows a half transparent placement aid when a Framed Block is held (default: true)fancyHitboxes: Draw custom hitboxes on blocks like the slope instead of their actual stair step collision box (default: true)detailedCulling: Hides faces between Framed Blocks if applicable even if the face doesn't fill the whole block face (default: true)conTexMode: Configures to what degree connected textures are supported on framed blocks (default:FULL_FACE)NONE: Disables connected textures supportFULL_FACE: Enables connected textures on full faces located at the outer bounds of the block volumeFULL_EDGE: Enables connected textures as above and on edges spanning the full block width on non-full faces located at the outer bounds of the block volumeDETAILED: Enables connected textures support as above and on most faces next to other framed blocks
overlaycategory: Configure to which degree overlays for certain special interactions are shown (default:DETAILED)HIDDEN: Hides the overlayICON: Only shows the icon of the overlay next to the crosshairDETAILED: Shows the icon and a description
Server
allowBlockEntities: Whether blocks with BlockEntities can be placed in Framed Blocks (default: false)- Note: placing BlockEntities in Framed Blocks may in rare cases lead to crashes. To fix a crashing block, either disable this config setting or add the offending block to the blacklist tag, the camo(s) conflicting with either change will then be removed when the block is loaded
enableIntangibleFeature: Enables the intangibility feature. Disabling this also prevents moving through blocks that are already marked as intangible (default: false)intangibleMarkerItem: The item to use for making Framed Blocks intangible. The value must be a valid item registry name (default:minecraft:phantom_membrane)oneWayWindowOwnable: Whether changing the see-through face is limited to the player who placed the One-Way Window (default: true)consumeCamoItem: Whether applying a camo consumes the item and removing it drops the item again (default: true
Datapack Features
- If a block cannot be placed in a Framed Block and you think that it should be, you can add the block to the
framedblocks:frameabletag via a datapack. An example can be found here. - If a block can be placed in a Framed Block and you think that it shouldn't be, you can add the block to the
framedblocks:blacklistedtag via a datapack. An example can be found here. - All blocks in the
framedblocks:camo_sustain_planttag allow plants placeable on them to be placed on the respective solid faces of a framed block holding this block as camo. See the builtin tag for the default values.
Known issues
- Mitigations for crashes with OptiFine break the rendering of the Framed Chest lid. When OptiFine is installed, the lid will not move when opening the chest
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- Fix occlusion on vertical faces of Framed Walls
- Fix occlusion on corner faces of Framed Corner Strip
- Fix Framed Fluid Tank voiding contents when draining all of its contents at once (i.e. taking out the last 1000mB with a bucket)
- Fix duplication when rotating a Framed Board in certain configurations
- Add copycat-style appearance to various blocks
- Fix part hit detection on adjustable double blocks being off by one pixel
- Implement full JEI recipe transfer support for the Framing Saw
- Copy copycat-style property with the Framed Blueprint
- Copy chain type of lanterns with the Framed Blueprint
- Improve modifier buttons in Camo Applicator screen
- Fix edge cases in Collapsible Copycat Block rotation
- Fix initial state of placement state cycling sometimes copying invalid values from the current placement state
- Copy Framed Boards exactly with the Framed Blueprint when multiple faces are present
- Add double-block part indicator (off by default)
- Fix crash when applying fluid camos with the Camo Applicator
- Re-activate AdditionalPlacements compat
- Fix fluid camos potentially rendering incorrectly after changing resource packs
- Allow adding a Framed Board to an existing one on the opposite side
- Fix Layered Cube shapes not aligning with model in horizontal orientations
- Fix crash when opening a Framed Fence Gate with certain camos applied
- Fix crash with framed blocks in Building Gadgets 2 schematics
- Improve compatibility with mods which unconditionally wrap block models
- Fix camo changes on chiseled blockshelfs not updating on the client
- Improve error reporting in block and item models
- Add manual placement state cycling system
- Fix Checkered Panel mirroring
- Fix rare occlusion issues on chunk boundaries
- Add support for JEI ghost ingredient quick-move
- Fix crash in chunk lookup from plantability check during worldgen
- Fix crash with camos whose model has inward facing quads
- Improve fluid camo rotation order
- Add option to display Framing Saw results with dummy camo
- Reduce default duration of Powered Framing Saw crafting
- Fix CopperAgeBackport causing Framed Lightning Rods to oxidize
- Make fluid camos orientable
- Improve Framed Iron Door item texture
- Add Framed Axe, retains all camos on framed blocks broken with it
- Fix Inner (Sloped) Prism incorrectly occluding on certain connected textures blocks
- Hopefully fix crash with Croptopia crops checking survivability on framed blocks during worldgen
- Add Framed Axe (retains all camos on framed blocks broken with it)
- Add Camo Applicator
- Fix occlusion issues with Inner Prism and Inner Sloped Prism
- Improve handling of attempted removal of non-existent modifiers (glowing, intangibility, reinforcement, emissivity)
- Fix crash when applying a connected textures block to Lanterns
- Add Framed Banner
- Fix Trapdoor bottom face getting occluded incorrectly
- Fix occlusion on vertical faces of Walls
- Fix placement with certain copy-paste tools causing x-ray effect on framed blocks
- Improve wrench rotation handling on various framed blocks
- Fix insert/extract guards on Powered Framing Saw
- Improve Framed Iron Door item texture
- Improve handling of randomized models on bookshelfs
- Add Paint Roller for applying block overlays
- Prevent unnecessary cache cleanup while joining SP/MP or closing the game from main menu
- Reduce Searchables version requirement to 1.0.1
- Update to NeoForge 26.1.1.1-beta
- Re-activate Jade compat
- Improve lantern item model
- Add Framed Shelf
- Add Framed Half Board
- Add Framed Divided Board
- Add Framed (Inner) Corner Board
- Add Framed Double Corner Board
- Switch Podzol block overlay item to Leaf Litter
- Initial 26.1 release
API may still receive breaking changes until the first non-beta release!
- Fix crash with horizontally rotated Compound Slope Panels
- Add Brazilian Portuguese translation
- Add Russian translation
- Fix camo application recipe duping when camo consumption is disabled
- Fix connected textures handling on Framed Stairs
- Fix crash when thick lattice is placed on top of or below certain wall-tagged blocks
- Fix Double Slabs and Panels only consuming one slab/panel when placed by Create schematics
- Add rotation support to Collapsible Block and Collapsible Copycat Block
- Fix multi-line details in interact overlays overlapping the icon at high GUI scales
- Fix phantom paste not dropping when breaking an intangible framed block via automation
- Fix Layered Cube consuming multiple camos when from item with pre-applied camo
- Fix Compound Slope Panel missing slope faces when yslope=true
- Fix certain edge cases with connected textures handling on double blocks
- Fix shape rotation recipe duplicating stackable wrenches
- Fix crash with incorrectly tagged blocks from Macaw's Windows
- Fix Framed Chest reappearing when broken by Ars Nouveau Touch>Break>Extract spell while crouching
- Fix crash when applying certain fluids as camos
- Add Framed Lightning Rod
- Add global overlay display mode config
- Add solution hint to oversized result error tooltip in Framing Saw
- Add Framed Pillar Socket
- Add Framed Split Pillar Socket
- Add Framed Path
- Add Framed Hopper
- Make Pyramids connect to Posts, (Half) Pillars, Walls and Fences
- Fix crash with Additional Placements
- Add Framed Elevated Pyramid Slab
- Add Framed Stacked Pyramid Slab
- Add Framed (Vertical) Sloped Double Stairs
- Add Framed (Vertical) Sliced Sloped Stairs
- Allow placing the mini cube on the underside of blocks
- Add Framed Layered Cube
- Add option to rotate camo texture when opening a Framed Trapdoor
- Try protecting against possible deadlock when getting light emission
- Validate camos read from network packets to prevent further errors with certain invalid camos
- Re-enable Ammendments hanging pot support
- Allow toggling redstone lamps when applied as a camo
- Support wrenches from other mods in shape rotation recipes without consuming them
- Fix occlusion issues with fluid camos next to the respective fluid
- Add missing optional dependency on Flywheel
- Fix rare crash when blocks with connected textures are used as a camo
- Fix Create dependency version range
- Fix crash when a plant is placed on a framed block during worldgen
- Make double blocks only destructible by entities if both camos are destructible
- Fix minor issue in blueprint material handling
- Update and re-activate Create integration
Requires Create 6.0.2!
- Update Create integration to Create 6.0.0
Requires Create 6.0.2!
- Fix crash in certain scenarios when interacting with Framed Hanging Signs
- Fix Mud Bricks rendering incorrectly on certain faces
- Fix Wall Hanging Sign incorrectly playing placement sound or getting placed in certain cases when clicking on another Hanging Sign
- Add items and respective recipes for Double Slabs and Double Panels
- Fix z-fighting between certain replaceable blocks and the placement preview
- Make Framed Item Frames waterloggable to match vanilla behaviour
- Fix chest renderer ignoring pre-baked quad tints
- Use Searchables for recipe filtering in Framing Saw if available
- Fix typo in Collapsible Block split line overlay message
- Add note about upside-down placement to Slope Slab tooltip
- Allow the Framed Tube to be rotated
- Add Framed Corner Tube
- Fix potential incompatibility with mods passing custom buffer sources to the block highlight event
- Fix Slope Panel not mirroring properly
- Fix Mud Bricks rendering incorrectly on certain faces
- Fix z-fighting between certain replaceable blocks and the placement preview
- Fix typo in Collapsible Block split line overlay message
- Add note about upside-down placement to Slope Slab tooltip
- Allow the Framed Tube to be rotated
- Fix crash with Nolijium when looking at a collapsible block while holding a framed hammer
- Prevent applying fluids with custom data as camos
- Add Framed (Soul) Lantern
- Improve CT support when certain data is missing
- Fix slope panels not mirroring properly
- Fix crash when attempting to place a non-framed block item in the input slot of the Framing Saw in encoder mode
- Add rotating preview in framing saw button tooltips
- Fix framed fences and panes when DiagonalFences or DiagonalWindows respectively is installed
- Allow toggling framed tube wall thickness between 2 and 3 pixels
- Fix adjustable (copycat) slab/panel not showing the correct height in the preview when copied with a blueprint
- Add config to disable cached connected textures support for individual CT mods