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Fungal Infection:Spore

Fungal Infection:Spore

by Harbinger • Downloads: 0 • Followers: 0
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Spore

  • A Bioweapon gone wrong, this mod adds a hostile fungal infection to your peaceful Minecraft world. Face off  against bloodthirsty mutated mycelium beasts as you fight back against a dormant bioweapon reawakened at the smell of fresh blood. Reemerging from centuries of slumber, this ancient project of a bygone era is ready to retake the world. Fight tooth-and-nail against an infection built to work against mankind, and try to get your own foothold and uncover the secrets of the infection's backstory before the infection takes over.
  • Infection: As you start your world, you'll find infected humans emerge, ready to spread the infection. Their bite inflicts Mycelium Infection, and upon a suitable host falling, they will rise again, as a pawn of the infection. This... thing is a bioweapon, built to eradiate mankind, and will only infect other humans.
  • Mutation: As the horrific infecteds eat and consume more biomass, they'll begin to undergo an evolution, mutating into new stronger forms, with the sole goal of elimination... and the reconstruction of a fallen hivemind.
  • The Hivemind: The infection wishes, beyond the culling of mankind, to rebuilt their hivemind. They have improved A.I. compared to vanilla mobs, and will attempt to group up into hordes, request back-up, build a hierarchy, and even begin the reconstruction of the hivemind, an interconnected network of minds. Be prepared, for as the infection begins to take root in this peaceful Minecraft world, you might just encounter horrific constructs of fallen humans, constructed by the contorted minds of their fallen brethren.

https://bisecthosting.com/spore Link

This mod has compatibilities with : -Better Combat -Create -Farmer's Delight

Wiki: https://www.fungalinfectionspore.wiki/

Discord: https://discord.gg/733Q8u83ux

All Versions

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Name Game version Platforms Published Downloads Actions
1.20.1
Forge
12h ago 1
1.21.1
Neoforge
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1.21.1
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Fixes:
  • The hp or the heads and wings of the Verfalldrache not being full when it initially spawns.
  • The Toxic Terroriser not being accepted by the incubator.
  • The Toxic Terroriser not having its slot model tintable.
  • Increase the Orbiting height of the Verfalldrache from 4 -> 8 blocks.
  • Reworked some inconsistencies within the sharpness and general damage of the spore melee weapons.
Fixes:
  • The hp or the heads and wings of the Verfalldrache not being full when it initially spawns.
  • The Toxic Terroriser not being accepted by the incubator.
  • The Toxic Terroriser not having its slot model tintable.
  • Increase the Orbiting height of the Verfalldrache from 4 -> 8 blocks.
  • Reworked some inconsistencies within the sharpness and general damage of the spore melee weapons.
Fixes:
  • The Spooky's Gorgons legs being broken.
  • The Frostbite effect refreshing too often in the snow biomes.
  • The Serrated Thorns enchant creating stack overflows(1.21.1 bug).
  • The Frozen Tumors not applying the Frostbite effect(1.21.1 bug).
  • Hohlfressers variants not working properly.
  • The spore armor's toughness not being calculated properly.
  • The Flying path navigator not reading the mob it is attashed to (1.20.1 bug).
  • So many small fixes I lost count.

Changes:
  • Biomass texture.
  • Innards texture.
  • Infected Drowned model.
  • Bairn Drowned variant texture.
  • Biled texture.
  • Updated the texture of the biled overlay.
  • Updated the texture of the corrosion overlay.
  • Updated the texture of the mycelium overlay.
  • The Adapted Howitzer , Hindenburg and Gazenbreacher cold resistence went from lv 5 -> 6.
  • The Crispy variant of the Umarmer cold resistence going from lv 2 -> 3.
  • Proto Hivemind cold resistence going from lv 2 -> 3.
  • Chemist cold resistence going from lv 2 -> 3.
  • The PCI frostbite effect lowered to 8 seconds.
  • Updated the Spit and Vomit sounds.
  • Hyper evolved outside of the render distance will be teleported at their nests to save performance.
  • Experiments have their own mob cap of 15.
  • Experiments can now spawn within the prison structure as well.
  • Damage Past 10k ignores the damage caps.
  • The Licker can continue to shoot after its severed from the body of the Gazenbreacher.

  • Inquisitor Damage lowered from 20 -> 15.
  • Groberfub Hp lowered from 85 -> 75.


News:
Variants:
Mechanic(Chemist).
Pyro(Chemist).
Ember(Chemist).
Spreader(Chemist).
Cactus(Verdathorn).
Skewer(Verdathorn).
Roller(Verdathorn).
Config:
Hyper evolution timer config.
Added a config for having mounds move to the surface when they spawn.
Added a config to turn off the mob despawn system.
Added a config to turn off the effect overlays.
Mobs:
  • Verfalldrache(Calamity)
  • Hollenhound(Hyper)
Items:
  • Concentrated Toxin Vial.
  • Toxic Terroriser.
Effects:
  • Ignitable


Dev's note:
If I catch one of you asking why the calamity is not spawning and I see that you didn't reset your configs I will destroy a bottle of milk.
Fixes:
  • The Spooky's Gorgons legs being broken.
  • The Frostbite effect refreshing too often in the snow biomes.
  • The Serrated Thorns enchant creating stack overflows(1.21.1 bug).
  • The Frozen Tumors not applying the Frostbite effect(1.21.1 bug).
  • Hohlfressers variants not working properly.
  • The spore armor's toughness not being calculated properly.
  • The Flying path navigator not reading the mob it is attashed to (1.20.1 bug).
  • So many small fixes I lost count.

Changes:
  • Biomass texture.
  • Innards texture.
  • Infected Drowned model.
  • Bairn Drowned variant texture.
  • Biled texture.
  • Updated the texture of the biled overlay.
  • Updated the texture of the corrosion overlay.
  • Updated the texture of the mycelium overlay.
  • The Adapted Howitzer , Hindenburg and Gazenbreacher cold resistence went from lv 5 -> 6.
  • The Crispy variant of the Umarmer cold resistence going from lv 2 -> 3.
  • Proto Hivemind cold resistence going from lv 2 -> 3.
  • Chemist cold resistence going from lv 2 -> 3.
  • The PCI frostbite effect lowered to 8 seconds.
  • Updated the Spit and Vomit sounds.
  • Hyper evolved outside of the render distance will be teleported at their nests to save performance.
  • Experiments have their own mob cap of 15.
  • Experiments can now spawn within the prison structure as well.
  • Damage Past 10k ignores the damage caps.
  • The Licker can continue to shoot after its severed from the body of the Gazenbreacher.

  • Inquisitor Damage lowered from 20 -> 15.
  • Groberfub Hp lowered from 85 -> 75.


News:
Variants:
Mechanic(Chemist).
Pyro(Chemist).
Ember(Chemist).
Spreader(Chemist).
Cactus(Verdathorn).
Skewer(Verdathorn).
Roller(Verdathorn).
Config:
Hyper evolution timer config.
Added a config for having mounds move to the surface when they spawn.
Added a config to turn off the mob despawn system.
Added a config to turn off the effect overlays.
Mobs:
  • Verfalldrache(Calamity)
  • Hollenhound(Hyper)
Items:
  • Concentrated Toxin Vial.
  • Toxic Terroriser.
Effects:
  • Ignitable


Dev's note:
If I catch one of you asking why the calamity is not spawning and I see that you didn't reset your configs I will destroy a bottle of milk.
Fixes:
  • Gargoyles second shooting sound not playing.
  • The Players evolution code not activating the formation of variants in Gargoyles and Protectors

Changes:
  • CDUs not spread stackable Frostbite effect instead of damaging mobs.
  • Frozen Tumors now apply stackable Frostbite effect on hit.
  • PCIs now apply Frostbite 5 for 2 mins upon injecting a mob besides the damage they deal.
  • Basic infected exposed to a snow biome will now receive Frostbite level 1 instead of weakness and slowness.
  • Infected have their evolution paused under the effect of Frostbite
  • Players wearing fungal armor will receive the Frostbite effect from the cdu.
  • Frostbite dissables the symbiosis effect the fungal armor gives the player.
  • All of the mechanics that used bile now use the Biled effect.
  • New Symbiosis effect texture.
  • Added secret skin for the Gorgon

News:
Effects:
  • Frostbite.
  • Biled

Blocks:
  • Halogen Lights
  • Shattered Halogen Lights
  • Fungal Clamp

Overlays:
  • Overlay for the Corrosive Assasin.
  • Overlay for Mycelium Infection.
  • Overlay for Biled.
  • Overlay for Madness.
  • Overlay for Corrosion.

Items:
Fungal Bonemeal
Fixes:
  • Gargoyles second shooting sound not playing.
  • The Players evolution code not activating the formation of variants in Gargoyles and Protectors

Changes:
  • CDUs not spread stackable Frostbite effect instead of damaging mobs.
  • Frozen Tumors now apply stackable Frostbite effect on hit.
  • PCIs now apply Frostbite 5 for 2 mins upon injecting a mob besides the damage they deal.
  • Basic infected exposed to a snow biome will now receive Frostbite level 1 instead of weakness and slowness.
  • Infected have their evolution paused under the effect of Frostbite
  • Players wearing fungal armor will receive the Frostbite effect from the cdu.
  • Frostbite dissables the symbiosis effect the fungal armor gives the player.
  • All of the mechanics that used bile now use the Biled effect.
  • New Symbiosis effect texture.
  • Added secret skin for the Gorgon

News:
Effects:
  • Frostbite.
  • Biled

Blocks:
  • Halogen Lights
  • Shattered Halogen Lights
  • Fungal Clamp

Overlays:
  • Overlay for the Corrosive Assasin.
  • Overlay for Mycelium Infection.
  • Overlay for Biled.
  • Overlay for Madness.
  • Overlay for Corrosion.

Items:
Fungal Bonemeal
Fixes:
  • More minor bug fixes
  • Gargoyle melee range not having a working limiter
  • Stahlmorder animation delay not working properly
  • Create recipes(1.21.1) not working
  • Music system playing the same track after the last one

Changes:
  • Scents can now feed nearby wombs to speed their growth.
  • The howitzers bombs now go for the initial pose of the entity when they were launched instead of the actual entity
  • Slight performance inprovements for the path finding of AI mobs and calamities
  • New Corrosion Effect Icon
  • The minimum Y for air calamities went from 120 -> 90

News:
Variants:
Studded Mutation(Protector)
Collector Mutation(Protector)
Thornbloom Mutation(Protector)
Bulwark Mutation(Protector)
Blooming Mutation(Gargoyle)
Valkyrie Mutation(Gargoyle)
Madcap Mutation(Gargoyle)
Ichor Mutation(Gargoyle)

Blocks:
Pollutant Lump
Explosive Lump

Mobs:
Gorgon

Fixes:
  • More minor bug fixes
  • Gargoyle melee range not having a working limiter
  • Stahlmorder animation delay not working properly
  • Create recipes(1.21.1) not working
  • Music system playing the same track after the last one

Changes:
  • Scents can now feed nearby wombs to speed their growth.
  • The howitzers bombs now go for the initial pose of the entity when they were launched instead of the actual entity
  • Slight performance inprovements for the path finding of AI mobs and calamities
  • New Corrosion Effect Icon
  • The minimum Y for air calamities went from 120 -> 90

News:
Variants:
Studded Mutation(Protector)
Collector Mutation(Protector)
Thornbloom Mutation(Protector)
Bulwark Mutation(Protector)
Blooming Mutation(Gargoyle)
Valkyrie Mutation(Gargoyle)
Madcap Mutation(Gargoyle)
Ichor Mutation(Gargoyle)

Blocks:
Pollutant Lump
Explosive Lump

Mobs:
Gorgon

Fixes: -More minor bug fixes
Fixes:
  • More minor bug fixes
Fixes:
  • Fixed a freshly evolved Conductor from having code of the chemist forced upon it.
  • Fixed the grober being stuck in water due to colliding leap goals.

Changes:
  • Updated the Korean translations.

Fixes:
  • Fixed a freshly evolved Conductor from having code of the chemist forced upon it.
  • Fixed the grober being stuck in water due to colliding leap goals.

Changes:
  • Updated the Korean translations.

Fixes:
  • The Hivetumor spawning when there is a proto in the area.
  • Multiple smaller bugfixes.

News:
Variants:
Boring(Slasher)
Payload(Phayres)

Lang:
japanese

Fixes:
  • The Hivetumor spawning when there is a proto in the area.
  • Multiple smaller bugfixes.

News:
Variants:
Boring(Slasher)
Payload(Phayres)

Lang:
japanese

Fixes:
Fixed Gatgoyle ranges for damage, block smashing being bugged(thx mojang for making entities fall forever in that split second when they are dead...)
Fixes:
Fixed Gatgoyle ranges for damage, block smashing being bugged(thx mojang for making entities fall forever in that split second when they are dead...)
Fixes:
Fixed Gatgoyle making air blocks fall.(cause for the giant entity bug)
Reworking the calamity view controller.
Fixes:
Fixed Gatgoyle making air blocks fall.(cause for the giant entity bug)
Reworking the calamity view controller.
Fixes:
Got the corpse pieces of the adapted hohlfresser to work.
Having the max hp of the segments update to the one of the hohlfresser.
A few small bugfixes and patches.
Specter , Vanguard and Reaper being able to be trapped in boats.

Changes:
Lowered the time it takes a hivetumor to become a proto to 1200 seconds "20 min"
New CDU model
Increased the damage procentage of the bileblaster from 5% -> 10%.
Bairns now reset damage ticks when they hit you.
Removed the Howitzer from the air calamity config.
Updated the Korean translation.

News:
Weapon descriptions for the guns.

Fixes:
Got the corpse pieces of the adapted hohlfresser to work.
Having the max hp of the segments update to the one of the hohlfresser.
A few small bugfixes and patches.
Specter , Vanguard and Reaper being able to be trapped in boats.

Changes:
Lowered the time it takes a hivetumor to become a proto to 1200 seconds "20 min"
New CDU model
Increased the damage procentage of the bileblaster from 5% -> 10%.
Bairns now reset damage ticks when they hit you.
Removed the Howitzer from the air calamity config.
Updated the Korean translation.

News:
Weapon descriptions for the guns.

Fixes:
Certain armor enchants not working on 1.21.1
Multiple bugfixes and optimizations for both versions.
Fixes a bug where hohlfressers could rarely have 3 tails attashed to one head.

Changes:
Renamed the "Unknown" category to "Abnormal".
Improvements to the walking and swimming animations of the Grakensenker.
New model for the Leaper.
New model for the Brute.
New model for Mephitic.
Lowered the damage modifier of the sniper spitter variant from 2 -> 1.5.
The "Cerebrum , Innards , Mutated Heart and Alveolic Sack" now have placeable block counterparts for esthetic purposes.
Updated the loot tables for all calamities with new special drops.
Illusions no longer sink.
No more orbital hohlfressers.
Lowered the knockback value of the Smasher Slasher from 4->2.
Lowered the chance for a Axtwerfer to deflect a projectile from 75% -> 50%
Lowered the chance for a Axtwerfer to deflect a regular attack from 30% -> 15%
The biomass bacon now gives resistence 1 instead of saturation.
Lowered the charge required for the infected shield from 25 -> 10.
New weapon descriptions upon pressing shift.
Being near a tendril entity now despawns it.
Lowered the injection time of syringes on the player from 40 -> 10 ticks.
Added a blacklist for the spore armor rendering , the default value contained is the mc zombie.
Updated the skins of infected adventurers.
Updated a few crafting recipes.

News:
Mobs:
  • Leviathan(Calamity)
  • Stalhlmorder(Calamity)
  • Hivetumor(Organoid)
  • Groberfub(Hyper)
  • Conductor(Evolved)
  • Gargoyle(Evolved)
  • Reaper(Abnormal)
Adaptations:
  • Engorged(Hohlfresser)
  • Galleon(Grakensenker)
Variants:
  • Forlorn(Howler)
  • Swarmer(Howler)
  • Ringer(Vigil)

Blocks:
  • Wall remains
  • Fleshy Growths
  • Fang Lump
  • Corrosive Tumor
  • Cancerous Lungs
  • Glowshroom
  • Vocal Growth
  • Cancerous Claw
  • Bile Lump
  • Drowned Lump
  • Decayed Grass
  • Decayed Fern
  • Infested Stone Bricks
  • Infested Bricks

Items:
  • Acidimetrich Gland
  • Amalgamated Heart
  • Hypersusceptible Ligaments
  • Prehensile Fins
  • Hyperbolized Liver
  • Living Horse Armor
  • Plated Horse Armor
  • Flesh Horse Armor
  • Bile Blaster
  • Acidic Assassin
  • Mycelial MistMaker
  • Concentrated Acid Vial
  • Concentrated Bile Vial
  • Evolution Syringe

//New Music System
  • Mob encounter music for Calamities ,Vanguards and Vigil raids.
  • Special Track for when a Proto Hivemind forms.
  • Minecraft Menu music.
  • 16 tracks for Post Proto formation.
  • 16 tracks for Pre Proto formation.

// PLEASE DELETE UR OLD CONFIGS
  • Removed Elder John Fungal

Fixes:
Certain armor enchants not working on 1.21.1
Multiple bugfixes and optimizations for both versions.
Fixes a bug where hohlfressers could rarely have 3 tails attashed to one head.

Changes:
Renamed the "Unknown" category to "Abnormal".
Improvements to the walking and swimming animations of the Grakensenker.
New model for the Leaper.
New model for the Brute.
New model for Mephitic.
Lowered the damage modifier of the sniper spitter variant from 2 -> 1.5.
The "Cerebrum , Innards , Mutated Heart and Alveolic Sack" now have placeable block counterparts for esthetic purposes.
Updated the loot tables for all calamities with new special drops.
Illusions no longer sink.
No more orbital hohlfressers.
Lowered the knockback value of the Smasher Slasher from 4->2.
Lowered the chance for a Axtwerfer to deflect a projectile from 75% -> 50%
Lowered the chance for a Axtwerfer to deflect a regular attack from 30% -> 15%
The biomass bacon now gives resistence 1 instead of saturation.
Lowered the charge required for the infected shield from 25 -> 10.
New weapon descriptions upon pressing shift.
Being near a tendril entity now despawns it.
Lowered the injection time of syringes on the player from 40 -> 10 ticks.
Added a blacklist for the spore armor rendering , the default value contained is the mc zombie.
Updated the skins of infected adventurers.
Updated a few crafting recipes.

News:
Mobs:
  • Leviathan(Calamity)
  • Stalhlmorder(Calamity)
  • Hivetumor(Organoid)
  • Groberfub(Hyper)
  • Conductor(Evolved)
  • Gargoyle(Evolved)
  • Reaper(Abnormal)
Adaptations:
  • Engorged(Hohlfresser)
  • Galleon(Grakensenker)
Variants:
  • Forlorn(Howler)
  • Swarmer(Howler)
  • Ringer(Vigil)

Blocks:
  • Wall remains
  • Fleshy Growths
  • Fang Lump
  • Corrosive Tumor
  • Cancerous Lungs
  • Glowshroom
  • Vocal Growth
  • Cancerous Claw
  • Bile Lump
  • Drowned Lump
  • Decayed Grass
  • Decayed Fern
  • Infested Stone Bricks
  • Infested Bricks

Items:
  • Acidimetrich Gland
  • Amalgamated Heart
  • Hypersusceptible Ligaments
  • Prehensile Fins
  • Hyperbolized Liver
  • Living Horse Armor
  • Plated Horse Armor
  • Flesh Horse Armor
  • Bile Blaster
  • Acidic Assassin
  • Mycelial MistMaker
  • Concentrated Acid Vial
  • Concentrated Bile Vial
  • Evolution Syringe

//New Music System
  • Mob encounter music for Calamities ,Vanguards and Vigil raids.
  • Special Track for when a Proto Hivemind forms.
  • Minecraft Menu music.
  • 16 tracks for Post Proto formation.
  • 16 tracks for Pre Proto formation.

// PLEASE DELETE UR OLD CONFIGS
  • Removed Elder John Fungal

Fixes:
  • The data for spore_block_conversion being discarded by the initializer of the spore_mob_conversions
  • The Bairn's eyes not working in 1.20.1
  • Fixed the recipes for biomass bacon in 1.21.1
  • Other minor bug fixes.
Changes:
  • Updated the Korean translations.
  • When water calamities relocate the Y of their point is now the one for the default water level of 63.
News

Mechanics:
  • A data driven folder under the name of "spore_cdu_conversions" which allows other mods to add their cleaned blocks within the spore systems.

Fixes:
  • The data for spore_block_conversion being discarded by the initializer of the spore_mob_conversions
  • The Bairn's eyes not working in 1.20.1
  • Fixed the recipes for biomass bacon in 1.21.1
  • Other minor bug fixes.
Changes:
  • Updated the Korean translations.
  • When water calamities relocate the Y of their point is now the one for the default water level of 63.
News

Mechanics:
  • A data driven folder under the name of "spore_cdu_conversions" which allows other mods to add their cleaned blocks within the spore systems.

Changes:
  • Changed the range for the delusioner enchanter to find a chargable target from 4 -> 8.
  • Changed the enchant the delusioner can apply to boots from swift sneak to frost walker.
  • Naiad can spawn from howitzer bombs.
  • Updated the mutation recipes to include the naiad.
  • Updated the Stalker model.
  • Water calamities try to relocate towards close ocean type biomes if their mission was succesful.
  • Water calamities take the tint of the water onto themselves if the player is above water.
  • Multiple bug fixes.
  • The tank variant of the Infected Scientist now releases gas when its about to explode.
  • The scent now spawns mobs based on the noninfected mobs in the area , if there are not enough it will go back to its default values.
News
Skins:
  • Jolly Howitzer
Mobs:
  • Chemist(Evolved)
  • Naiad(Evolved)
  • Vanguard(Unknown)
  • Bairn(Unknown)
  • Grakensenker(Calamity)

Variant:
  • Pillager Captain.
  • Naiad Triton

Sounds:
  • Specter cloacking
  • Specter uncloacking
  • Evoker pulling
  • Hexen pulling
  • Gas escaping
  • Slasher pulling
  • Hexen throwing people in the air
  • Slasher stabbing

Mechanics:
  • A data driven folder under the name of "spore_block_conversions" which allows other mods to add their infected blocks within the spore systems.
  • A data driven folder under the name of "spore_mob_conversions" which allows other mods to add their infected mobs within the spore systems.

Changes:
  • Changed the range for the delusioner enchanter to find a chargable target from 4 -> 8.
  • Changed the enchant the delusioner can apply to boots from swift sneak to frost walker.
  • Naiad can spawn from howitzer bombs.
  • Updated the mutation recipes to include the naiad.
  • Updated the Stalker model.
  • Water calamities try to relocate towards close ocean type biomes if their mission was succesful.
  • Water calamities take the tint of the water onto themselves if the player is above water.
  • Multiple bug fixes.
  • The tank variant of the Infected Scientist now releases gas when its about to explode.
  • The scent now spawns mobs based on the noninfected mobs in the area , if there are not enough it will go back to its default values.
News
Skins:
  • Jolly Howitzer
Mobs:
  • Chemist(Evolved)
  • Naiad(Evolved)
  • Vanguard(Unknown)
  • Bairn(Unknown)
  • Grakensenker(Calamity)

Variant:
  • Pillager Captain.
  • Naiad Triton

Sounds:
  • Specter cloacking
  • Specter uncloacking
  • Evoker pulling
  • Hexen pulling
  • Gas escaping
  • Slasher pulling
  • Hexen throwing people in the air
  • Slasher stabbing

Mechanics:
  • A data driven folder under the name of "spore_block_conversions" which allows other mods to add their infected blocks within the spore systems.
  • A data driven folder under the name of "spore_mob_conversions" which allows other mods to add their infected mobs within the spore systems.

Fixes:
(1.21.1)
  • Multiple bugfixes when it comes to entity data.
  • Fixed a bug related to effect handling
  • Fixed the music disks not working
  • Fixed the gas mask
(1.20.1-1.21.1)
  • Fixed glitchiness on armor

News
Variants:
  • Spray Usurper
  • Burst Fire Usurper
  • Enchanter Delusioner
  • Infected Diseased Villager(all biome variants)
Fixes:
(1.21.1)
  • Multiple bugfixes when it comes to entity data.
  • Fixed a bug related to effect handling
  • Fixed the music disks not working
  • Fixed the gas mask
(1.20.1-1.21.1)
  • Fixed glitchiness on armor

News
Variants:
  • Spray Usurper
  • Burst Fire Usurper
  • Enchanter Delusioner
  • Infected Diseased Villager(all biome variants)
Fixes:
  • Entity data storage bug
  • The Infected Shield not losing charge
  • Fixed the camera not shaking from nukes or hohfressers
  • Fixed the wave entity not having a renderer
  • Added the troubling projectiles to the despawn cap with a limit of 100
Changes:
  • Implemented a new timed Chunk loading system for all the entities that require chunk loading.
  • If the distance from the Womb to the signal is above 200 blocks the newly born calamity will be teleported in a random place 100 blocks away from the signal location.
  • The Infected Diseased Villager now applies poison 1 for 10 seconds and nausea 1 for 10 seconds when it hits a mob.
  • Infected mace damage increased from 11->14
  • Tweaked the recipe of the Infected Saber and Infected Scythe
  • The droprate of reforged biomass at the end of harvesting a calamity corpse part is now 100%.
Fixes:
  • The Infected Greatbow and Infected Crossbow not working with the syringe items.
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