
Fusion Connected Textures
Fusion is a library for both Forge and Fabric which adds additional resource pack features such as connected textures and custom entity models to be used in resource packs and other mods! Integration with Fusion can be done optionally for a soft dependency.
📖 Wiki
For resource pack developers:
https://github.com/SuperMartijn642/Fusion/wiki#for-resource-packs
For mod developers:
https://github.com/SuperMartijn642/Fusion/wiki#for-mod-developers
Resource packs
Here's a list of resource packs available for Fusion.
Official resource packs:
-
Fusion Block Transitions
-
Fusion Connected Blocks
-
Fusion Connected Glass
-
Fusion Emissive Ores
-
Fusion Stacking Items
-
Fusion 3D Items
Third-party resource packs:
-
Connected Bricks (Fusion)
-
Connected Paths (Fusion)
-
Connected Rocks (Fusion)
-
Deep Origins Overlays
-
Glowing Emissive Ores - Fusion
-
Immersive Snowy Leaves (Bushy Leaves)
-
Midnighttigger's Better Grass & Snow
-
Midnighttigger's Default Connected Textures
-
Midnighttigger's Connected Textures Addons
-
Snow Side Texture
(This is not a comprehensive list. If you made a resource pack which is compatible with Fusion and would like it listed here, feel free to send me a message on Discord.)
You can also see all resource packs on Modrinth that use Fusion using the following link: https://modrinth.com/discover/resourcepacks?dep=required,optional:p19vrgc2
Connecting textures
Connected textures are textures with a special layout which allows them to connect to other blocks when combined with the connecting model type. Fusion offers 7 different connecting texture layouts for different situations.
Here are examples of the full and compact layouts:
Scrolling textures
Scrolling textures are a type of animated texture which scrolls over an image. The scrolling can occur from any corner to any other corner of the texture, even diagonal! Here is an example of a conveyor belt:
Continuous textures
Continuous textures allow creating textures which span multiple blocks!
📐 Block overlays
Using the features provided by the connecting model and connecting texture type, you can also create block overlays!
Custom entity models
Custom entity models and entity model modifiers allow resource packs to change entity models and textures randomly or depending various conditions such altitude, biome, dimension, age, etc.
FAQ
Can I use Fusion in my modpack?
Yes, you are allowed use Fusion in your modpack
Do I need to install Fusion on the server?
No, Fusion is only required on the client and does nothing when installed on a server
Why does Fusion not work with Sodium?
If you are using a version of Sodium older than 0.6, you will also have to install Indium. Sodium replaces the vanilla rendering with their own which ignores the Fabric Rendering API. Indium patches Sodium to support the Fabric Rendering API
Discord
For future content, upcoming mods, and discussion, feel free to join the SuperMartijn642 discord server!

All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
|---|---|---|---|---|---|
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 | ||||
| 2d ago | 1 |
- Fixed calculation for rounding up size of continuous textures to power of 2 being off by 1 for items
### Fusion 1.3.15b
- Fixed crash with NeoForge 26.3.0.36-beta and newer
### Fusion 1.3.15a
- Fixed flag tracking breaking overlay rendering not being cleared, sometimes resulting in missing model parts
## Update to Minecraft 26.3
### Fusion 1.3.15a
- Added icon and banner images for new NeoForge 26.2.0.50-beta mod list
### Fusion 1.3.15
- Fixed
ambientocclusion,shade, andemissivemodel properties not always applying to texture types that have subtextures likeconnectingandrandom - Fixed
is_biomepredicate always evaluating tofalsefor chunk geometry
### Fusion 1.3.14
- Fixed
DefaultModelTypes#ITEM_MODEL_GENERATORnot being registered - Fixed crash when Iris PBR texture has empty tiles resulting in a different number of sprites compared to regular texture
### Fusion 1.3.13
- Added integration with Iris to intercept normal and specular maps for Fusion textures and handle them as Fusion textures
- Fixed models without geometry being baked as missing model
- Fixed sub-textures for
randomtexture type receiving wrong texture data leading to a crash - Fixed crash when using
is_face_visibleconnection predicate in an item model - Fixed model lighting sometimes being incorrect with Sodium installed due to precision errors when checking whether model transform is limited to rotations of 90 degrees
### Fusion 1.3.12
- Fixed
MutableQuad#chunkLayernot always overwriting flags
### Fusion 1.3.11a
- Fixed error when baking faces with
nullchunk layer
### Fusion 1.3.11
- Significantly reduced memory used by Fusion models
- Facing and chunk render type of
MutableQuads are now stored as bit flags connectingtextures ignore non-default tiles when predicate is always true or always falseconnectingtexture sub-texture data is now stored more compactly when some tiles are empty- When
connectingtexture has no sub-texture, its tiles are initialized lazily
### Fusion 1.3.10
- Fixed model item transforms (
displayproperty) translations not being scaled by 1/16th
### Fusion 1.3.9
- Fixed
dimensionblock model predicate not working for chunk geometry
### Fusion 1.3.8
- Fixed crash when using
continuoustexture type as a sub texture for other texture types - Fixed quad material cache not being invalidated when copying quad properties leading to incorrect material properties
- Fixed Sodium preventing Fusion animated textures from animating
### Fusion 1.3.7
- Fixed crash when breaking blocks targeted by block model modifiers due to Mixin bug
### Fusion 1.3.6
- Added
random_offsetproperty for block model modifier model entries to overwrite hardcoded block random offsets - Improved randomness of
randomtexture type - Significantly reduced memory footprint of
MutableQuads and thus models from Fusion - Fixed
match_state_in_frontbehaving asmatch_state - Fixed incorrect uv calculation when explicitly specifying frame indices for animated textures leading to it always showing the first frame
- Fixed block model predicates being rotated incorrectly due to floating point errors
- Fixed
compositemodel parents not being loaded
### Fusion 1.3.5
- Directional model predicates, i.e.
match_blockandmatch_state, are now rotated along withcompositemodel entries - Replaced vanilla default uv calculation of model elements with calculation that better handles elements outside the center block space
- Fixed deserialization of item transforms (
displayproperty) for Fusion models - Fixed
match_block,match_statemodel predicates andmatch_block,match_state,match_block_in_front,match_state_in_frontconnection predicates only using the last block from theblocksarray property - Fixed origin being offset for
compositemodel transforms - Fixed composition order of
compositemodel transforms with blockstate file transforms - Fixed vanilla uv-lock handling breaking for model transforms that translate or scale the model
### Fusion 1.3.4
- Fixed threading issue with
match_blockandmatch_stateblock predicates potentially leading to incorrect results or crashes - Fixed element face 'uv' property being ignored
### Fusion 1.3.3
- Fixed deserialization of
dimension,match_block, andmatch_stateblock predicates - Fixed deserialization of
dimensionentity predicate
### Fusion 1.3.2b
- Fixed
overrides_foldernot working for mod resources
### Fusion 1.3.2a
- Fixed crash when mods bake models outside the normal baking window
### Fusion 1.3.2
- Fixed connecting texture predicate resolution for item models
### Fusion 1.3.1
- Fixed
overlayconnecting texture layout producing way too many quads - Fixed
connectionsproperty of connecting textures not working - Fixed base texture properties not working for
connectingandrandomtexture types - Fixed geometry of
basemodels being duplicated - Fixed crash with quick pack mod
- Renamed
ConnectingModelData.ConnectingModelDataBuildertoConnectingModelData.Builder - Fixed model materials map serialization not including '#' for references
### Fusion 1.3.0
- Model related changes:
- Overhauled
ModelTypeand how models are loaded: - Any model with a Fusion model as parent will now be loaded as a Fusion model
- Changes for
basemodel type: - Model can now be made emissive, through
emissiveproperty - Shading can now be disabled, through
shadeproperty - Ambient occlusion can now be disabled, through
ambient_occlusionproperty - Lighting in guis can now be changed, through
gui_lightproperty - Elements can now have
light_emission,emissive,shade,ambient_occlusionproperties - Element faces can now have
light_emission,emissive,shade,ambient_occlusionproperties - Overhauled block and item model modifiers:
- Added
priorityproperty - Modifiers are now applied in order of
priority, then file name, rather than 'random' - Missing targets (like modded items/blocks) can now be ignored, through
ignore_missing_targetsproperty - Added
default_model_overwritesto allow changes the default model when item/block model predicates are met - Added
append_modelsto append models when item/block model predicates are met - For block model modifiers,
show_breaking_overlaycan now be set per model entry - Added block model predicates:
- Simple
true,false,and,or,nottypes match_blockchecks whether the block at a certain offset matches certain blocksmatch_statechecks whether the block at a certain offset matches certain blocks and state propertiesbiomechecks whether the block is in a biomedimensionchecks whether the block is in a dimensionaltitudechecks whether the block's y-position is within a range- Added item model predicates:
- Simple
true,false,and,or,nottypes countchecks if a stack's count is within a rangedurabilitychecks if a stack's durability is within a rangeenchantmentchecks whether an enchantment is present has a certain levelmatch_namechecks whether an item's custom name matches a string or regexpotionchecks whether the stack has a potion type- Added
compositemodel type: - Allows combining multiple models
- Models can be applied conditionally based on item and block predicates
- Models can be translated, scaled, and rotated
- Texture related changes:
- Overhauled
TextureTypeand how textures are loaded: - Textures can now have multiple texture atlas sprites
- Textures can now have sub-textures
- Any model using a Fusion texture will now be loaded as a Fusion model
- Added generic quad processing for custom texture types
- Changes for
basetexture type: - No longer requires a
basemodel - Changes for
connectingtexture type: - No longer requires a
connectingmodel - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Added an option for a default connection predicate, through
connectionsproperty - Changes to connection predicates:
- Added
trueandfalsetypes - Added
ignore_missingoptions formatch_block,match_state,match_block_in_front,match_state_in_front - Allow specifying multiple blocks for
match_block,match_state,match_block_in_front,match_state_in_front - Changes for
randomtexture type: - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Added randomness options
position,position_facing,position_axis, throughrandom_sourceproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Increased maximum
rowsandcolumnsfrom 10 to 100 - Changes for
continuoustexture type: - Default tile is now its own sprite on the texture atlas
- Increased maximum
rowsandcolumnsfrom 10 to 32 - Changes for
scrollingtexture type: - Added 'wrap' loop type to allow the frame to wrap around the image
- General changes:
- Error messages are now printed in a user-friendly readable format
- Improved clarity of error messages
- Bug fixes:
- Fixed handling of
fulllayout connecting textures with a legacy square image - Fixed inconsistent randomness for block model modifier models
- Fixed geometry key for block model modifiers
- Fixed handling of generated item models
- Fixed concurrency issue when using
pane_culling_fixpotentially leading to corrupted quads - Fixed item transforms not getting serialized for base model data
- Fixed incorrect scaling of origin for rotation of base model data elements
- Fixed not all vanilla model properties being serializable through
cuboidmodel type - Fixed continuous textures not working correctly when rotated
- Fixed thin edges sometimes showing around connecting, continuous, and random textures
- Fixed sometimes broken mipmaps for Fusion textures on Minecraft 1.12
- Fixed integration with FramedBlocks on Minecraft 1.20.1 and 1.21.1
- Fixed inconsistent ordering of model modifiers on older Minecraft versions
- Fixed model ordering of appended models in block model modifiers not being maintained when some models are vanilla and some are not
## Update to Minecraft 26.2
## Update to Minecraft 26.1
### Fusion 1.2.12
- Fixed handling of connections key references in connecting models
- Fixed texture references added through base model data builder having an extra '#'
### Fusion 1.2.11b
- Fixed
enchantmentitem model modifier predicate not working for enchanted books
### Fusion 1.2.11a
- Fixed crash with Sodium
### Fusion 1.2.11
- Initial release of Fusion for Minecraft 1.21.11
- Fixed calculation for rounding up size of continuous textures to power of 2 being off by 1 for items
### Fusion 1.3.15b
- Fixed flag tracking breaking overlay rendering not being cleared, sometimes resulting in missing model parts
### Fusion 1.3.15a
- Added icon and banner images for new NeoForge 26.2.0.50-beta mod list
### Fusion 1.3.15
- Fixed
ambientocclusion,shade, andemissivemodel properties not always applying to texture types that have subtextures likeconnectingandrandom - Fixed
is_biomepredicate always evaluating tofalsefor chunk geometry
### Fusion 1.3.14
- Fixed
DefaultModelTypes#ITEM_MODEL_GENERATORnot being registered - Fixed crash when Iris PBR texture has empty tiles resulting in a different number of sprites compared to regular texture
### Fusion 1.3.13
- Added integration with Iris to intercept normal and specular maps for Fusion textures and handle them as Fusion textures
- Fixed models without geometry being baked as missing model
- Fixed sub-textures for
randomtexture type receiving wrong texture data leading to a crash - Fixed crash when using
is_face_visibleconnection predicate in an item model - Fixed model lighting sometimes being incorrect with Sodium installed due to precision errors when checking whether model transform is limited to rotations of 90 degrees
### Fusion 1.3.12
- Fixed
MutableQuad#chunkLayernot always overwriting flags
### Fusion 1.3.11a
- Fixed error when baking faces with
nullchunk layer
### Fusion 1.3.11
- Significantly reduced memory used by Fusion models
- Facing and chunk render type of
MutableQuads are now stored as bit flags connectingtextures ignore non-default tiles when predicate is always true or always falseconnectingtexture sub-texture data is now stored more compactly when some tiles are empty- When
connectingtexture has no sub-texture, its tiles are initialized lazily
### Fusion 1.3.10
- Fixed model item transforms (
displayproperty) translations not being scaled by 1/16th
### Fusion 1.3.9
- Fixed
dimensionblock model predicate not working for chunk geometry
### Fusion 1.3.8
- Fixed crash when using
continuoustexture type as a sub texture for other texture types - Fixed quad material cache not being invalidated when copying quad properties leading to incorrect material properties
- Fixed Sodium preventing Fusion animated textures from animating
### Fusion 1.3.7
- Fixed crash when breaking blocks targeted by block model modifiers due to Mixin bug
### Fusion 1.3.6
- Added
random_offsetproperty for block model modifier model entries to overwrite hardcoded block random offsets - Improved randomness of
randomtexture type - Significantly reduced memory footprint of
MutableQuads and thus models from Fusion - Fixed
match_state_in_frontbehaving asmatch_state - Fixed incorrect uv calculation when explicitly specifying frame indices for animated textures leading to it always showing the first frame
- Fixed block model predicates being rotated incorrectly due to floating point errors
- Fixed
compositemodel parents not being loaded
### Fusion 1.3.5
- Directional model predicates, i.e.
match_blockandmatch_state, are now rotated along withcompositemodel entries - Replaced vanilla default uv calculation of model elements with calculation that better handles elements outside the center block space
- Fixed deserialization of item transforms (
displayproperty) for Fusion models - Fixed
match_block,match_statemodel predicates andmatch_block,match_state,match_block_in_front,match_state_in_frontconnection predicates only using the last block from theblocksarray property - Fixed origin being offset for
compositemodel transforms - Fixed composition order of
compositemodel transforms with blockstate file transforms - Fixed vanilla uv-lock handling breaking for model transforms that translate or scale the model
### Fusion 1.3.4
- Fixed threading issue with
match_blockandmatch_stateblock predicates potentially leading to incorrect results or crashes - Fixed element face 'uv' property being ignored
### Fusion 1.3.3
- Fixed deserialization of
dimension,match_block, andmatch_stateblock predicates - Fixed deserialization of
dimensionentity predicate
### Fusion 1.3.2b
- Fixed
overrides_foldernot working for mod resources
### Fusion 1.3.2a
- Fixed crash when mods bake models outside the normal baking window
### Fusion 1.3.2
- Fixed connecting texture predicate resolution for item models
### Fusion 1.3.1
- Fixed
overlayconnecting texture layout producing way too many quads - Fixed
connectionsproperty of connecting textures not working - Fixed base texture properties not working for
connectingandrandomtexture types - Fixed geometry of
basemodels being duplicated - Fixed crash with quick pack mod
- Renamed
ConnectingModelData.ConnectingModelDataBuildertoConnectingModelData.Builder - Fixed model materials map serialization not including '#' for references
### Fusion 1.3.0
- Model related changes:
- Overhauled
ModelTypeand how models are loaded: - Any model with a Fusion model as parent will now be loaded as a Fusion model
- Changes for
basemodel type: - Model can now be made emissive, through
emissiveproperty - Shading can now be disabled, through
shadeproperty - Ambient occlusion can now be disabled, through
ambient_occlusionproperty - Lighting in guis can now be changed, through
gui_lightproperty - Elements can now have
light_emission,emissive,shade,ambient_occlusionproperties - Element faces can now have
light_emission,emissive,shade,ambient_occlusionproperties - Overhauled block and item model modifiers:
- Added
priorityproperty - Modifiers are now applied in order of
priority, then file name, rather than 'random' - Missing targets (like modded items/blocks) can now be ignored, through
ignore_missing_targetsproperty - Added
default_model_overwritesto allow changes the default model when item/block model predicates are met - Added
append_modelsto append models when item/block model predicates are met - For block model modifiers,
show_breaking_overlaycan now be set per model entry - Added block model predicates:
- Simple
true,false,and,or,nottypes match_blockchecks whether the block at a certain offset matches certain blocksmatch_statechecks whether the block at a certain offset matches certain blocks and state propertiesbiomechecks whether the block is in a biomedimensionchecks whether the block is in a dimensionaltitudechecks whether the block's y-position is within a range- Added item model predicates:
- Simple
true,false,and,or,nottypes countchecks if a stack's count is within a rangedurabilitychecks if a stack's durability is within a rangeenchantmentchecks whether an enchantment is present has a certain levelmatch_namechecks whether an item's custom name matches a string or regexpotionchecks whether the stack has a potion type- Added
compositemodel type: - Allows combining multiple models
- Models can be applied conditionally based on item and block predicates
- Models can be translated, scaled, and rotated
- Texture related changes:
- Overhauled
TextureTypeand how textures are loaded: - Textures can now have multiple texture atlas sprites
- Textures can now have sub-textures
- Any model using a Fusion texture will now be loaded as a Fusion model
- Added generic quad processing for custom texture types
- Changes for
basetexture type: - No longer requires a
basemodel - Changes for
connectingtexture type: - No longer requires a
connectingmodel - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Added an option for a default connection predicate, through
connectionsproperty - Changes to connection predicates:
- Added
trueandfalsetypes - Added
ignore_missingoptions formatch_block,match_state,match_block_in_front,match_state_in_front - Allow specifying multiple blocks for
match_block,match_state,match_block_in_front,match_state_in_front - Changes for
randomtexture type: - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Added randomness options
position,position_facing,position_axis, throughrandom_sourceproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Increased maximum
rowsandcolumnsfrom 10 to 100 - Changes for
continuoustexture type: - Default tile is now its own sprite on the texture atlas
- Increased maximum
rowsandcolumnsfrom 10 to 32 - Changes for
scrollingtexture type: - Added 'wrap' loop type to allow the frame to wrap around the image
- General changes:
- Error messages are now printed in a user-friendly readable format
- Improved clarity of error messages
- Bug fixes:
- Fixed handling of
fulllayout connecting textures with a legacy square image - Fixed inconsistent randomness for block model modifier models
- Fixed geometry key for block model modifiers
- Fixed handling of generated item models
- Fixed concurrency issue when using
pane_culling_fixpotentially leading to corrupted quads - Fixed item transforms not getting serialized for base model data
- Fixed incorrect scaling of origin for rotation of base model data elements
- Fixed not all vanilla model properties being serializable through
cuboidmodel type - Fixed continuous textures not working correctly when rotated
- Fixed thin edges sometimes showing around connecting, continuous, and random textures
- Fixed sometimes broken mipmaps for Fusion textures on Minecraft 1.12
- Fixed integration with FramedBlocks on Minecraft 1.20.1 and 1.21.1
- Fixed inconsistent ordering of model modifiers on older Minecraft versions
- Fixed model ordering of appended models in block model modifiers not being maintained when some models are vanilla and some are not
## Update to Minecraft 26.2
## Update to Minecraft 26.1
### Fusion 1.2.12
- Fixed handling of connections key references in connecting models
- Fixed texture references added through base model data builder having an extra '#'
### Fusion 1.2.11b
- Fixed
enchantmentitem model modifier predicate not working for enchanted books
### Fusion 1.2.11a
- Fixed crash with Sodium
### Fusion 1.2.11
- Initial release of Fusion for Minecraft 1.21.11
- Fixed calculation for rounding up size of continuous textures to power of 2 being off by 1 for items
### Fusion 1.3.15
- Fixed
ambientocclusion,shade, andemissivemodel properties not always applying to texture types that have subtextures likeconnectingandrandom - Fixed
is_biomepredicate always evaluating tofalsefor chunk geometry
### Fusion 1.3.14
- Fixed
DefaultModelTypes#ITEM_MODEL_GENERATORnot being registered - Fixed crash when Iris PBR texture has empty tiles resulting in a different number of sprites compared to regular texture
### Fusion 1.3.13
- Added integration with Iris to intercept normal and specular maps for Fusion textures and handle them as Fusion textures
- Fixed models without geometry being baked as missing model
- Fixed sub-textures for
randomtexture type receiving wrong texture data leading to a crash - Fixed crash when using
is_face_visibleconnection predicate in an item model - Fixed model lighting sometimes being incorrect with Sodium installed due to precision errors when checking whether model transform is limited to rotations of 90 degrees
### Fusion 1.3.12
- Fixed
MutableQuad#chunkLayernot always overwriting flags
### Fusion 1.3.11a
- Fixed error when baking faces with
nullchunk layer
### Fusion 1.3.11
- Significantly reduced memory used by Fusion models
- Facing and chunk render type of
MutableQuads are now stored as bit flags connectingtextures ignore non-default tiles when predicate is always true or always falseconnectingtexture sub-texture data is now stored more compactly when some tiles are empty- When
connectingtexture has no sub-texture, its tiles are initialized lazily
### Fusion 1.3.10
- Fixed model item transforms (
displayproperty) translations not being scaled by 1/16th
### Fusion 1.3.9
- Fixed
dimensionblock model predicate not working for chunk geometry
### Fusion 1.3.8
- Fixed crash when using
continuoustexture type as a sub texture for other texture types - Fixed quad material cache not being invalidated when copying quad properties leading to incorrect material properties
- Fixed Sodium preventing Fusion animated textures from animating
### Fusion 1.3.7
- Fixed crash when breaking blocks targeted by block model modifiers due to Mixin bug
### Fusion 1.3.6
- Added
random_offsetproperty for block model modifier model entries to overwrite hardcoded block random offsets - Improved randomness of
randomtexture type - Significantly reduced memory footprint of
MutableQuads and thus models from Fusion - Fixed
match_state_in_frontbehaving asmatch_state - Fixed incorrect uv calculation when explicitly specifying frame indices for animated textures leading to it always showing the first frame
- Fixed block model predicates being rotated incorrectly due to floating point errors
- Fixed
compositemodel parents not being loaded
### Fusion 1.3.5
- Directional model predicates, i.e.
match_blockandmatch_state, are now rotated along withcompositemodel entries - Replaced vanilla default uv calculation of model elements with calculation that better handles elements outside the center block space
- Fixed deserialization of item transforms (
displayproperty) for Fusion models - Fixed
match_block,match_statemodel predicates andmatch_block,match_state,match_block_in_front,match_state_in_frontconnection predicates only using the last block from theblocksarray property - Fixed origin being offset for
compositemodel transforms - Fixed composition order of
compositemodel transforms with blockstate file transforms - Fixed vanilla uv-lock handling breaking for model transforms that translate or scale the model
### Fusion 1.3.4
- Fixed threading issue with
match_blockandmatch_stateblock predicates potentially leading to incorrect results or crashes - Fixed element face 'uv' property being ignored
### Fusion 1.3.3
- Fixed deserialization of
dimension,match_block, andmatch_stateblock predicates - Fixed deserialization of
dimensionentity predicate
### Fusion 1.3.2b
- Fixed
overrides_foldernot working for mod resources
### Fusion 1.3.2a
- Fixed crash when mods bake models outside the normal baking window
### Fusion 1.3.2
- Fixed connecting texture predicate resolution for item models
### Fusion 1.3.1
- Fixed
overlayconnecting texture layout producing way too many quads - Fixed
connectionsproperty of connecting textures not working - Fixed base texture properties not working for
connectingandrandomtexture types - Fixed geometry of
basemodels being duplicated - Fixed crash with quick pack mod
- Renamed
ConnectingModelData.ConnectingModelDataBuildertoConnectingModelData.Builder - Fixed model materials map serialization not including '#' for references
### Fusion 1.3.0
- Model related changes:
- Overhauled
ModelTypeand how models are loaded: - Any model with a Fusion model as parent will now be loaded as a Fusion model
- Changes for
basemodel type: - Model can now be made emissive, through
emissiveproperty - Shading can now be disabled, through
shadeproperty - Ambient occlusion can now be disabled, through
ambient_occlusionproperty - Lighting in guis can now be changed, through
gui_lightproperty - Elements can now have
light_emission,emissive,shade,ambient_occlusionproperties - Element faces can now have
light_emission,emissive,shade,ambient_occlusionproperties - Overhauled block and item model modifiers:
- Added
priorityproperty - Modifiers are now applied in order of
priority, then file name, rather than 'random' - Missing targets (like modded items/blocks) can now be ignored, through
ignore_missing_targetsproperty - Added
default_model_overwritesto allow changes the default model when item/block model predicates are met - Added
append_modelsto append models when item/block model predicates are met - For block model modifiers,
show_breaking_overlaycan now be set per model entry - Added block model predicates:
- Simple
true,false,and,or,nottypes match_blockchecks whether the block at a certain offset matches certain blocksmatch_statechecks whether the block at a certain offset matches certain blocks and state propertiesbiomechecks whether the block is in a biomedimensionchecks whether the block is in a dimensionaltitudechecks whether the block's y-position is within a range- Added item model predicates:
- Simple
true,false,and,or,nottypes countchecks if a stack's count is within a rangedurabilitychecks if a stack's durability is within a rangeenchantmentchecks whether an enchantment is present has a certain levelmatch_namechecks whether an item's custom name matches a string or regexpotionchecks whether the stack has a potion type- Added
compositemodel type: - Allows combining multiple models
- Models can be applied conditionally based on item and block predicates
- Models can be translated, scaled, and rotated
- Texture related changes:
- Overhauled
TextureTypeand how textures are loaded: - Textures can now have multiple texture atlas sprites
- Textures can now have sub-textures
- Any model using a Fusion texture will now be loaded as a Fusion model
- Added generic quad processing for custom texture types
- Changes for
basetexture type: - No longer requires a
basemodel - Changes for
connectingtexture type: - No longer requires a
connectingmodel - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Added an option for a default connection predicate, through
connectionsproperty - Changes to connection predicates:
- Added
trueandfalsetypes - Added
ignore_missingoptions formatch_block,match_state,match_block_in_front,match_state_in_front - Allow specifying multiple blocks for
match_block,match_state,match_block_in_front,match_state_in_front - Changes for
randomtexture type: - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Added randomness options
position,position_facing,position_axis, throughrandom_sourceproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Increased maximum
rowsandcolumnsfrom 10 to 100 - Changes for
continuoustexture type: - Default tile is now its own sprite on the texture atlas
- Increased maximum
rowsandcolumnsfrom 10 to 32 - Changes for
scrollingtexture type: - Added 'wrap' loop type to allow the frame to wrap around the image
- General changes:
- Error messages are now printed in a user-friendly readable format
- Improved clarity of error messages
- Bug fixes:
- Fixed handling of
fulllayout connecting textures with a legacy square image - Fixed inconsistent randomness for block model modifier models
- Fixed geometry key for block model modifiers
- Fixed handling of generated item models
- Fixed concurrency issue when using
pane_culling_fixpotentially leading to corrupted quads - Fixed item transforms not getting serialized for base model data
- Fixed incorrect scaling of origin for rotation of base model data elements
- Fixed not all vanilla model properties being serializable through
cuboidmodel type - Fixed continuous textures not working correctly when rotated
- Fixed thin edges sometimes showing around connecting, continuous, and random textures
- Fixed sometimes broken mipmaps for Fusion textures on Minecraft 1.12
- Fixed integration with FramedBlocks on Minecraft 1.20.1 and 1.21.1
- Fixed inconsistent ordering of model modifiers on older Minecraft versions
- Fixed model ordering of appended models in block model modifiers not being maintained when some models are vanilla and some are not
## Update to Minecraft 26.1
### Fusion 1.2.12
- Fixed handling of connections key references in connecting models
- Fixed texture references added through base model data builder having an extra '#'
### Fusion 1.2.11b
- Fixed
enchantmentitem model modifier predicate not working for enchanted books
### Fusion 1.2.11a
- Fixed crash with Sodium
### Fusion 1.2.11
- Initial release of Fusion for Minecraft 1.21.11
- Fixed calculation for rounding up size of continuous textures to power of 2 being off by 1 for items
### Fusion 1.3.15
- Fixed
ambientocclusion,shade, andemissivemodel properties not always applying to texture types that have subtextures likeconnectingandrandom - Fixed
is_biomepredicate always evaluating tofalsefor chunk geometry
### Fusion 1.3.14a
- Fixed NeoForge model
render_typeproperty making models invisible if there is no other custom render type used
### Fusion 1.3.14
- Fixed
DefaultModelTypes#ITEM_MODEL_GENERATORnot being registered - Fixed crash when Iris PBR texture has empty tiles resulting in a different number of sprites compared to regular texture
### Fusion 1.3.13
- Added
TextureType#getBlockStateRenderTypeswhich returns the render types that may be used by a texture - Added integration with Iris to intercept normal and specular maps for Fusion textures and handle them as Fusion textures
- Fixed models without geometry being baked as missing model
- Fixed sub-textures for
randomtexture type receiving wrong texture data leading to a crash - Fixed crash when using
is_face_visibleconnection predicate in an item model - Added a workaround for minimap mods not checking geometry for different render types
- Fixed model lighting sometimes being incorrect with Sodium installed due to precision errors when checking whether model transform is limited to rotations of 90 degrees
### Fusion 1.3.12
- Fixed
MutableQuad#chunkLayernot always overwriting flags
### Fusion 1.3.11
- Significantly reduced memory used by Fusion models
- Facing and chunk render type of
MutableQuads are now stored as bit flags connectingtextures ignore non-default tiles when predicate is always true or always falseconnectingtexture sub-texture data is now stored more compactly when some tiles are empty- When
connectingtexture has no sub-texture, its tiles are initialized lazily
### Fusion 1.3.10
- Fixed model item transforms (
displayproperty) translations not being scaled by 1/16th
### Fusion 1.3.9
- Fixed
dimensionblock model predicate not working for chunk geometry
### Fusion 1.3.8
- Fixed crash when using
continuoustexture type as a sub texture for other texture types - Fixed crash when breaking a block targeted by a block model modifier
- Fixed Sodium preventing Fusion animated textures from animating
### Fusion 1.3.7
- Fixed crash when breaking blocks targeted by block model modifiers due to Mixin bug
### Fusion 1.3.6
- Added
random_offsetproperty for block model modifier model entries to overwrite hardcoded block random offsets - Improved randomness of
randomtexture type - Significantly reduced memory footprint of
MutableQuads and thus models from Fusion - Fixed
match_state_in_frontbehaving asmatch_state - Fixed incorrect uv calculation when explicitly specifying frame indices for animated textures leading to it always showing the first frame
- Fixed block model predicates being rotated incorrectly due to floating point errors
- Fixed
compositemodel parents not being loaded
### Fusion 1.3.5
- Directional model predicates, i.e.
match_blockandmatch_state, are now rotated along withcompositemodel entries - Replaced vanilla default uv calculation of model elements with calculation that better handles elements outside the center block space
- Fixed deserialization of item transforms (
displayproperty) for Fusion models - Fixed
match_block,match_statemodel predicates andmatch_block,match_state,match_block_in_front,match_state_in_frontconnection predicates only using the last block from theblocksarray property - Fixed origin being offset for
compositemodel transforms - Fixed composition order of
compositemodel transforms with blockstate file transforms - Fixed vanilla uv-lock handling breaking for model transforms that translate or scale the model
### Fusion 1.3.4
- Fixed threading issue with
match_blockandmatch_stateblock predicates potentially leading to incorrect results or crashes - Fixed element face 'uv' property being ignored
### Fusion 1.3.3
- Fixed deserialization of
dimension,match_block, andmatch_stateblock predicates - Fixed deserialization of
dimensionentity predicate
### Fusion 1.3.2b
- Fixed
overrides_foldernot working for mod resources
### Fusion 1.3.2a
- Fixed crash when mods bake models outside the normal baking window
- Fixed crash when creating texture animation frames
### Fusion 1.3.2
- Fixed crash with Sodium reading dummy sprite contents
- Fixed connecting texture predicate resolution for item models
### Fusion 1.3.1
- Fixed
overlayconnecting texture layout producing way too many quads - Fixed
connectionsproperty of connecting textures not working - Fixed base texture properties not working for
connectingandrandomtexture types - Fixed geometry of
basemodels being duplicated - Fixed crash with quick pack mod
- Renamed
ConnectingModelData.ConnectingModelDataBuildertoConnectingModelData.Builder - Fixed
CuboidModelDataBuilder#materialcalling itself - Fixed model materials map serialization not including '#' for references
### Fusion 1.3.0
- Model related changes:
- Overhauled
ModelTypeand how models are loaded: - Any model with a Fusion model as parent will now be loaded as a Fusion model
- Changes for
basemodel type: - Model can now be made emissive, through
emissiveproperty - Shading can now be disabled, through
shadeproperty - Ambient occlusion can now be disabled, through
ambient_occlusionproperty - Lighting in guis can now be changed, through
gui_lightproperty - Elements can now have
light_emission,emissive,shade,ambient_occlusionproperties - Element faces can now have
light_emission,emissive,shade,ambient_occlusionproperties - Overhauled block and item model modifiers:
- Added
priorityproperty - Modifiers are now applied in order of
priority, then file name, rather than 'random' - Missing targets (like modded items/blocks) can now be ignored, through
ignore_missing_targetsproperty - Added
default_model_overwritesto allow changes the default model when item/block model predicates are met - Added
append_modelsto append models when item/block model predicates are met - For block model modifiers,
show_breaking_overlaycan now be set per model entry - Added block model predicates:
- Simple
true,false,and,or,nottypes match_blockchecks whether the block at a certain offset matches certain blocksmatch_statechecks whether the block at a certain offset matches certain blocks and state propertiesbiomechecks whether the block is in a biomedimensionchecks whether the block is in a dimensionaltitudechecks whether the block's y-position is within a range- Added item model predicates:
- Simple
true,false,and,or,nottypes countchecks if a stack's count is within a rangedurabilitychecks if a stack's durability is within a rangeenchantmentchecks whether an enchantment is present has a certain levelmatch_namechecks whether an item's custom name matches a string or regexpotionchecks whether the stack has a potion type- Added
compositemodel type: - Allows combining multiple models
- Models can be applied conditionally based on item and block predicates
- Models can be translated, scaled, and rotated
- Texture related changes:
- Overhauled
TextureTypeand how textures are loaded: - Textures can now have multiple texture atlas sprites
- Textures can now have sub-textures
- Any model using a Fusion texture will now be loaded as a Fusion model
- Added generic quad processing for custom texture types
- Changes for
basetexture type: - No longer requires a
basemodel - Changes for
connectingtexture type: - No longer requires a
connectingmodel - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Added an option for a default connection predicate, through
connectionsproperty - Changes to connection predicates:
- Added
trueandfalsetypes - Added
ignore_missingoptions formatch_block,match_state,match_block_in_front,match_state_in_front - Allow specifying multiple blocks for
match_block,match_state,match_block_in_front,match_state_in_front - Changes for
randomtexture type: - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Added randomness options
position,position_facing,position_axis, throughrandom_sourceproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Increased maximum
rowsandcolumnsfrom 10 to 100 - Changes for
continuoustexture type: - Default tile is now its own sprite on the texture atlas
- Increased maximum
rowsandcolumnsfrom 10 to 32 - Changes for
scrollingtexture type: - Added 'wrap' loop type to allow the frame to wrap around the image
- General changes:
- Error messages are now printed in a user-friendly readable format
- Improved clarity of error messages
- Bug fixes:
- Fixed handling of
fulllayout connecting textures with a legacy square image - Fixed inconsistent randomness for block model modifier models
- Fixed geometry key for block model modifiers
- Fixed handling of generated item models
- Fixed concurrency issue when using
pane_culling_fixpotentially leading to corrupted quads - Fixed item transforms not getting serialized for base model data
- Fixed incorrect scaling of origin for rotation of base model data elements
- Fixed not all vanilla model properties being serializable through
cuboidmodel type - Fixed continuous textures not working correctly when rotated
- Fixed thin edges sometimes showing around connecting, continuous, and random textures
- Fixed sometimes broken mipmaps for Fusion textures on Minecraft 1.12
- Fixed integration with FramedBlocks on Minecraft 1.20.1 and 1.21.1
- Fixed inconsistent ordering of model modifiers on older Minecraft versions
- Fixed model ordering of appended models in block model modifiers not being maintained when some models are vanilla and some are not
### Fusion 1.2.12
- Fixed handling of connections key references in connecting models
- Fixed texture references added through base model data builder having an extra '#'
### Fusion 1.2.11b
- Fixed
enchantmentitem model modifier predicate not working for enchanted books
### Fusion 1.2.11a
- Fixed crash with Sodium
### Fusion 1.2.11
- Initial release of Fusion for Minecraft 1.21.11
- Fixed calculation for rounding up size of continuous textures to power of 2 being off by 1 for items
### Fusion 1.3.15a
- Fixed animated textures using incorrect frame index when frames are not in sequential order
### Fusion 1.3.15
- Fixed
ambientocclusion,shade, andemissivemodel properties not always applying to texture types that have subtextures likeconnectingandrandom - Fixed
is_biomepredicate always evaluating tofalsefor chunk geometry
### Fusion 1.3.14a
- Fixed NeoForge model
render_typeproperty making models invisible if there is no other custom render type used
### Fusion 1.3.14
- Fixed
DefaultModelTypes#ITEM_MODEL_GENERATORnot being registered - Fixed crash when Iris PBR texture has empty tiles resulting in a different number of sprites compared to regular texture
### Fusion 1.3.13
- Added
TextureType#getBlockStateRenderTypeswhich returns the render types that may be used by a texture - Added integration with Iris to intercept normal and specular maps for Fusion textures and handle them as Fusion textures
- Fixed models without geometry being baked as missing model
- Fixed sub-textures for
randomtexture type receiving wrong texture data leading to a crash - Fixed crash when using
is_face_visibleconnection predicate in an item model - Added a workaround for minimap mods not checking geometry for different render types
- Fixed model lighting sometimes being incorrect with Sodium installed due to precision errors when checking whether model transform is limited to rotations of 90 degrees
### Fusion 1.3.12
- Fixed
MutableQuad#chunkLayernot always overwriting flags
### Fusion 1.3.11
- Significantly reduced memory used by Fusion models
- Facing and chunk render type of
MutableQuads are now stored as bit flags connectingtextures ignore non-default tiles when predicate is always true or always falseconnectingtexture sub-texture data is now stored more compactly when some tiles are empty- When
connectingtexture has no sub-texture, its tiles are initialized lazily
### Fusion 1.3.10
- Fixed model item transforms (
displayproperty) translations not being scaled by 1/16th
### Fusion 1.3.9
- Fixed
dimensionblock model predicate not working for chunk geometry
### Fusion 1.3.8
- Fixed crash when using
continuoustexture type as a sub texture for other texture types - Fixed crash when breaking a block targeted by a block model modifier
### Fusion 1.3.7
- Fixed crash when breaking blocks targeted by block model modifiers due to Mixin bug
### Fusion 1.3.6
- Added
random_offsetproperty for block model modifier model entries to overwrite hardcoded block random offsets - Improved randomness of
randomtexture type - Significantly reduced memory footprint of
MutableQuads and thus models from Fusion - Fixed
match_state_in_frontbehaving asmatch_state - Fixed incorrect uv calculation when explicitly specifying frame indices for animated textures leading to it always showing the first frame
- Fixed block model predicates being rotated incorrectly due to floating point errors
- Fixed
compositemodel parents not being loaded
### Fusion 1.3.5
- Directional model predicates, i.e.
match_blockandmatch_state, are now rotated along withcompositemodel entries - Replaced vanilla default uv calculation of model elements with calculation that better handles elements outside the center block space
- Fixed deserialization of item transforms (
displayproperty) for Fusion models - Fixed
match_block,match_statemodel predicates andmatch_block,match_state,match_block_in_front,match_state_in_frontconnection predicates only using the last block from theblocksarray property - Fixed origin being offset for
compositemodel transforms - Fixed composition order of
compositemodel transforms with blockstate file transforms - Fixed vanilla uv-lock handling breaking for model transforms that translate or scale the model
- Added workaround for Sodium breaking animated texture interpolation
### Fusion 1.3.4
- Fixed threading issue with
match_blockandmatch_stateblock predicates potentially leading to incorrect results or crashes - Fixed element face 'uv' property being ignored
### Fusion 1.3.3
- Fixed deserialization of
dimension,match_block, andmatch_stateblock predicates - Fixed deserialization of
dimensionentity predicate
### Fusion 1.3.2b
- Fixed
overrides_foldernot working for mod resources
### Fusion 1.3.2a
- Fixed crash when mods bake models outside the normal baking window
- Fixed crash when creating texture animation frames
### Fusion 1.3.2
- Fixed crash with Sodium reading dummy sprite contents
- Fixed connecting texture predicate resolution for item models
### Fusion 1.3.1
- Fixed
overlayconnecting texture layout producing way too many quads - Fixed
connectionsproperty of connecting textures not working - Fixed base texture properties not working for
connectingandrandomtexture types - Fixed geometry of
basemodels being duplicated - Fixed crash with quick pack mod
- Renamed
ConnectingModelData.ConnectingModelDataBuildertoConnectingModelData.Builder - Fixed
CuboidModelDataBuilder#materialcalling itself - Fixed model materials map serialization not including '#' for references
### Fusion 1.3.0
- Model related changes:
- Overhauled
ModelTypeand how models are loaded: - Any model with a Fusion model as parent will now be loaded as a Fusion model
- Changes for
basemodel type: - Model can now be made emissive, through
emissiveproperty - Shading can now be disabled, through
shadeproperty - Ambient occlusion can now be disabled, through
ambient_occlusionproperty - Lighting in guis can now be changed, through
gui_lightproperty - Elements can now have
light_emission,emissive,shade,ambient_occlusionproperties - Element faces can now have
light_emission,emissive,shade,ambient_occlusionproperties - Overhauled block and item model modifiers:
- Added
priorityproperty - Modifiers are now applied in order of
priority, then file name, rather than 'random' - Missing targets (like modded items/blocks) can now be ignored, through
ignore_missing_targetsproperty - Added
default_model_overwritesto allow changes the default model when item/block model predicates are met - Added
append_modelsto append models when item/block model predicates are met - For block model modifiers,
show_breaking_overlaycan now be set per model entry - Added block model predicates:
- Simple
true,false,and,or,nottypes match_blockchecks whether the block at a certain offset matches certain blocksmatch_statechecks whether the block at a certain offset matches certain blocks and state propertiesbiomechecks whether the block is in a biomedimensionchecks whether the block is in a dimensionaltitudechecks whether the block's y-position is within a range- Added item model predicates:
- Simple
true,false,and,or,nottypes countchecks if a stack's count is within a rangedurabilitychecks if a stack's durability is within a rangeenchantmentchecks whether an enchantment is present has a certain levelmatch_namechecks whether an item's custom name matches a string or regexpotionchecks whether the stack has a potion type- Added
compositemodel type: - Allows combining multiple models
- Models can be applied conditionally based on item and block predicates
- Models can be translated, scaled, and rotated
- Texture related changes:
- Overhauled
TextureTypeand how textures are loaded: - Textures can now have multiple texture atlas sprites
- Textures can now have sub-textures
- Any model using a Fusion texture will now be loaded as a Fusion model
- Added generic quad processing for custom texture types
- Changes for
basetexture type: - No longer requires a
basemodel - Changes for
connectingtexture type: - No longer requires a
connectingmodel - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Added an option for a default connection predicate, through
connectionsproperty - Changes to connection predicates:
- Added
trueandfalsetypes - Added
ignore_missingoptions formatch_block,match_state,match_block_in_front,match_state_in_front - Allow specifying multiple blocks for
match_block,match_state,match_block_in_front,match_state_in_front - Changes for
randomtexture type: - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Added randomness options
position,position_facing,position_axis, throughrandom_sourceproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Increased maximum
rowsandcolumnsfrom 10 to 100 - Changes for
continuoustexture type: - Default tile is now its own sprite on the texture atlas
- Increased maximum
rowsandcolumnsfrom 10 to 32 - Changes for
scrollingtexture type: - Added 'wrap' loop type to allow the frame to wrap around the image
- General changes:
- Error messages are now printed in a user-friendly readable format
- Improved clarity of error messages
- Bug fixes:
- Fixed handling of
fulllayout connecting textures with a legacy square image - Fixed inconsistent randomness for block model modifier models
- Fixed geometry key for block model modifiers
- Fixed handling of generated item models
- Fixed concurrency issue when using
pane_culling_fixpotentially leading to corrupted quads - Fixed item transforms not getting serialized for base model data
- Fixed incorrect scaling of origin for rotation of base model data elements
- Fixed not all vanilla model properties being serializable through
cuboidmodel type - Fixed continuous textures not working correctly when rotated
- Fixed thin edges sometimes showing around connecting, continuous, and random textures
- Fixed sometimes broken mipmaps for Fusion textures on Minecraft 1.12
- Fixed integration with FramedBlocks on Minecraft 1.20.1 and 1.21.1
- Fixed inconsistent ordering of model modifiers on older Minecraft versions
- Fixed model ordering of appended models in block model modifiers not being maintained when some models are vanilla and some are not
### Fusion 1.2.12
- Fixed handling of connections key references in connecting models
- Fixed texture references added through base model data builder having an extra '#'
### Fusion 1.2.11d
- Fixed
enchantmentitem model modifier predicate not working for enchanted books
### Fusion 1.2.11c
- Fixed crash when using NeoForge 21.9.14-beta and newer with other mods
### Fusion 1.2.11b
- Fixed overrides folder property not working with NeoForge
JarContentsPackResources
### Fusion 1.2.11a
- Fixed Fusion's
pack.mcmetadata not getting loaded for mod resources
### Fusion 1.2.11
- Initial release of Fusion for Minecraft 1.21.9
- Fixed calculation for rounding up size of continuous textures to power of 2 being off by 1 for items
### Fusion 1.3.15a
- Fixed animated textures using incorrect frame index when frames are not in sequential order
### Fusion 1.3.15
- Fixed
ambientocclusion,shade, andemissivemodel properties not always applying to texture types that have subtextures likeconnectingandrandom - Fixed
is_biomepredicate always evaluating tofalsefor chunk geometry
### Fusion 1.3.14a
- Fixed NeoForge model
render_typeproperty making models invisible if there is no other custom render type used
### Fusion 1.3.14
- Fixed
DefaultModelTypes#ITEM_MODEL_GENERATORnot being registered - Fixed crash when Iris PBR texture has empty tiles resulting in a different number of sprites compared to regular texture
### Fusion 1.3.13
- Added
TextureType#getBlockStateRenderTypeswhich returns the render types that may be used by a texture - Added integration with Iris to intercept normal and specular maps for Fusion textures and handle them as Fusion textures
- Fixed models without geometry being baked as missing model
- Fixed sub-textures for
randomtexture type receiving wrong texture data leading to a crash - Fixed crash when using
is_face_visibleconnection predicate in an item model - Added a workaround for minimap mods not checking geometry for different render types
- Fixed model lighting sometimes being incorrect with Sodium installed due to precision errors when checking whether model transform is limited to rotations of 90 degrees
### Fusion 1.3.12
- Fixed
MutableQuad#chunkLayernot always overwriting flags
### Fusion 1.3.11
- Significantly reduced memory used by Fusion models
- Facing and chunk render type of
MutableQuads are now stored as bit flags connectingtextures ignore non-default tiles when predicate is always true or always falseconnectingtexture sub-texture data is now stored more compactly when some tiles are empty- When
connectingtexture has no sub-texture, its tiles are initialized lazily
### Fusion 1.3.10
- Fixed model item transforms (
displayproperty) translations not being scaled by 1/16th
### Fusion 1.3.9
- Fixed
dimensionblock model predicate not working for chunk geometry
### Fusion 1.3.8
- Fixed crash when using
continuoustexture type as a sub texture for other texture types - Fixed crash when breaking a block targeted by a block model modifier
### Fusion 1.3.7
- Fixed crash when breaking blocks targeted by block model modifiers due to Mixin bug
### Fusion 1.3.6
- Added
random_offsetproperty for block model modifier model entries to overwrite hardcoded block random offsets - Improved randomness of
randomtexture type - Significantly reduced memory footprint of
MutableQuads and thus models from Fusion - Fixed
match_state_in_frontbehaving asmatch_state - Fixed incorrect uv calculation when explicitly specifying frame indices for animated textures leading to it always showing the first frame
- Fixed block model predicates being rotated incorrectly due to floating point errors
- Fixed
compositemodel parents not being loaded
### Fusion 1.3.5
- Directional model predicates, i.e.
match_blockandmatch_state, are now rotated along withcompositemodel entries - Replaced vanilla default uv calculation of model elements with calculation that better handles elements outside the center block space
- Fixed deserialization of item transforms (
displayproperty) for Fusion models - Fixed
match_block,match_statemodel predicates andmatch_block,match_state,match_block_in_front,match_state_in_frontconnection predicates only using the last block from theblocksarray property - Fixed origin being offset for
compositemodel transforms - Fixed composition order of
compositemodel transforms with blockstate file transforms - Fixed vanilla uv-lock handling breaking for model transforms that translate or scale the model
- Added workaround for Sodium breaking animated texture interpolation
### Fusion 1.3.4
- Fixed threading issue with
match_blockandmatch_stateblock predicates potentially leading to incorrect results or crashes - Fixed element face 'uv' property being ignored
### Fusion 1.3.3
- Fixed deserialization of
dimension,match_block, andmatch_stateblock predicates - Fixed deserialization of
dimensionentity predicate
### Fusion 1.3.2b
- Fixed
overrides_foldernot working for mod resources
### Fusion 1.3.2a
- Fixed crash when mods bake models outside the normal baking window
- Fixed crash when creating texture animation frames
### Fusion 1.3.2
- Fixed crash with Sodium reading dummy sprite contents
- Fixed connecting texture predicate resolution for item models
### Fusion 1.3.1
- Fixed
overlayconnecting texture layout producing way too many quads - Fixed
connectionsproperty of connecting textures not working - Fixed base texture properties not working for
connectingandrandomtexture types - Fixed geometry of
basemodels being duplicated - Fixed crash with quick pack mod
- Renamed
ConnectingModelData.ConnectingModelDataBuildertoConnectingModelData.Builder - Fixed
CuboidModelDataBuilder#materialcalling itself - Fixed model materials map serialization not including '#' for references
### Fusion 1.3.0
- Model related changes:
- Overhauled
ModelTypeand how models are loaded: - Any model with a Fusion model as parent will now be loaded as a Fusion model
- Changes for
basemodel type: - Model can now be made emissive, through
emissiveproperty - Shading can now be disabled, through
shadeproperty - Ambient occlusion can now be disabled, through
ambient_occlusionproperty - Lighting in guis can now be changed, through
gui_lightproperty - Elements can now have
light_emission,emissive,shade,ambient_occlusionproperties - Element faces can now have
light_emission,emissive,shade,ambient_occlusionproperties - Overhauled block and item model modifiers:
- Added
priorityproperty - Modifiers are now applied in order of
priority, then file name, rather than 'random' - Missing targets (like modded items/blocks) can now be ignored, through
ignore_missing_targetsproperty - Added
default_model_overwritesto allow changes the default model when item/block model predicates are met - Added
append_modelsto append models when item/block model predicates are met - For block model modifiers,
show_breaking_overlaycan now be set per model entry - Added block model predicates:
- Simple
true,false,and,or,nottypes match_blockchecks whether the block at a certain offset matches certain blocksmatch_statechecks whether the block at a certain offset matches certain blocks and state propertiesbiomechecks whether the block is in a biomedimensionchecks whether the block is in a dimensionaltitudechecks whether the block's y-position is within a range- Added item model predicates:
- Simple
true,false,and,or,nottypes countchecks if a stack's count is within a rangedurabilitychecks if a stack's durability is within a rangeenchantmentchecks whether an enchantment is present has a certain levelmatch_namechecks whether an item's custom name matches a string or regexpotionchecks whether the stack has a potion type- Added
compositemodel type: - Allows combining multiple models
- Models can be applied conditionally based on item and block predicates
- Models can be translated, scaled, and rotated
- Texture related changes:
- Overhauled
TextureTypeand how textures are loaded: - Textures can now have multiple texture atlas sprites
- Textures can now have sub-textures
- Any model using a Fusion texture will now be loaded as a Fusion model
- Added generic quad processing for custom texture types
- Changes for
basetexture type: - No longer requires a
basemodel - Changes for
connectingtexture type: - No longer requires a
connectingmodel - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Added an option for a default connection predicate, through
connectionsproperty - Changes to connection predicates:
- Added
trueandfalsetypes - Added
ignore_missingoptions formatch_block,match_state,match_block_in_front,match_state_in_front - Allow specifying multiple blocks for
match_block,match_state,match_block_in_front,match_state_in_front - Changes for
randomtexture type: - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Added randomness options
position,position_facing,position_axis, throughrandom_sourceproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Increased maximum
rowsandcolumnsfrom 10 to 100 - Changes for
continuoustexture type: - Default tile is now its own sprite on the texture atlas
- Increased maximum
rowsandcolumnsfrom 10 to 32 - Changes for
scrollingtexture type: - Added 'wrap' loop type to allow the frame to wrap around the image
- General changes:
- Error messages are now printed in a user-friendly readable format
- Improved clarity of error messages
- Bug fixes:
- Fixed handling of
fulllayout connecting textures with a legacy square image - Fixed inconsistent randomness for block model modifier models
- Fixed geometry key for block model modifiers
- Fixed handling of generated item models
- Fixed concurrency issue when using
pane_culling_fixpotentially leading to corrupted quads - Fixed item transforms not getting serialized for base model data
- Fixed incorrect scaling of origin for rotation of base model data elements
- Fixed not all vanilla model properties being serializable through
cuboidmodel type - Fixed continuous textures not working correctly when rotated
- Fixed thin edges sometimes showing around connecting, continuous, and random textures
- Fixed sometimes broken mipmaps for Fusion textures on Minecraft 1.12
- Fixed integration with FramedBlocks on Minecraft 1.20.1 and 1.21.1
- Fixed inconsistent ordering of model modifiers on older Minecraft versions
- Fixed model ordering of appended models in block model modifiers not being maintained when some models are vanilla and some are not
### Fusion 1.2.12
- Fixed handling of connections key references in connecting models
- Fixed texture references added through base model data builder having an extra '#'
### Fusion 1.2.11b
- Fixed
enchantmentitem model modifier predicate not working for enchanted books
### Fusion 1.2.11a
- Fixed Fusion's
pack.mcmetadata not getting loaded for mod resources
### Fusion 1.2.11
- Added
show_breaking_overlayoption to block model modifiers to not show the breaking overlay for appended models - Fixed crash when modded model bakeries do not contain model modifiers' target models
### Fusion 1.2.10
- Fixed all Fusion models loaded after any Fusion model has an error being broken
### Fusion 1.2.9a
- Fixed crash when using model modifiers with mods using Puzzles Lib installed
### Fusion 1.2.9
- Fixed
piecedlayout when a quads' uv does not cover the entire sprite - Fixed connecting textures using connections for the wrong direction for rotated quads with mirrored uv in some cases
### Fusion 1.2.8
- Added Hungarian translations (thanks to bayi!)
- Ambient occlusion is now disabled for emissive quads
- Fixed quads with different render types being ordered randomly for
baseandconnectingmodels when rendered as items - Fixed inverted vertical tile ordering for
continuoustextures - Fixed
DefaultConnectionPredicates#isFaceVisiblereturningis_same_blockpredicate - Fixed
NotConnectionPredicateserialization being invalid - Fixed
pane_culling_fixdiscarding render type and ambient occlusion properties - Fixed crash when evaluating
biomeanddimensionentity predicate - Fixed
randomtexture seed always being 0 for bottom side - Fixed overrides folder not working for resource packs which use vanilla resource overlays
- Fixed entity model modifiers using model for incorrect layer when targeting entities with multiple vanilla layers
### Fusion 1.2.7
- Initial release of Fusion for Minecraft 1.21.6 & 1.21.7
- Fixed calculation for rounding up size of continuous textures to power of 2 being off by 1 for items
### Fusion 1.3.15a
- Fixed animated textures using incorrect frame index when frames are not in sequential order
### Fusion 1.3.15
- Fixed
ambientocclusion,shade, andemissivemodel properties not always applying to texture types that have subtextures likeconnectingandrandom - Fixed
is_biomepredicate always evaluating tofalsefor chunk geometry
### Fusion 1.3.14a
- Fixed NeoForge model
render_typeproperty making models invisible if there is no other custom render type used
### Fusion 1.3.14
- Fixed
DefaultModelTypes#ITEM_MODEL_GENERATORnot being registered - Fixed crash when Iris PBR texture has empty tiles resulting in a different number of sprites compared to regular texture
### Fusion 1.3.13
- Added
TextureType#getBlockStateRenderTypeswhich returns the render types that may be used by a texture - Added integration with Iris to intercept normal and specular maps for Fusion textures and handle them as Fusion textures
- Fixed models without geometry being baked as missing model
- Fixed sub-textures for
randomtexture type receiving wrong texture data leading to a crash - Fixed crash when using
is_face_visibleconnection predicate in an item model - Added a workaround for minimap mods not checking geometry for different render types
### Fusion 1.3.12
- Fixed
MutableQuad#chunkLayernot always overwriting flags
### Fusion 1.3.11
- Significantly reduced memory used by Fusion models
- Facing and chunk render type of
MutableQuads are now stored as bit flags connectingtextures ignore non-default tiles when predicate is always true or always falseconnectingtexture sub-texture data is now stored more compactly when some tiles are empty- When
connectingtexture has no sub-texture, its tiles are initialized lazily
### Fusion 1.3.10
- Fixed model item transforms (
displayproperty) translations not being scaled by 1/16th
### Fusion 1.3.9
- Fixed
dimensionblock model predicate not working for chunk geometry
### Fusion 1.3.8
- Fixed crash when using
continuoustexture type as a sub texture for other texture types - Fixed crash when breaking a block targeted by a block model modifier
### Fusion 1.3.7
- Fixed crash when breaking blocks targeted by block model modifiers due to Mixin bug
### Fusion 1.3.6
- Added
random_offsetproperty for block model modifier model entries to overwrite hardcoded block random offsets - Improved randomness of
randomtexture type - Significantly reduced memory footprint of
MutableQuads and thus models from Fusion - Fixed
match_state_in_frontbehaving asmatch_state - Fixed incorrect uv calculation when explicitly specifying frame indices for animated textures leading to it always showing the first frame
- Fixed block model predicates being rotated incorrectly due to floating point errors
- Fixed
compositemodel parents not being loaded
### Fusion 1.3.5
- Directional model predicates, i.e.
match_blockandmatch_state, are now rotated along withcompositemodel entries - Replaced vanilla default uv calculation of model elements with calculation that better handles elements outside the center block space
- Fixed deserialization of item transforms (
displayproperty) for Fusion models - Fixed
match_block,match_statemodel predicates andmatch_block,match_state,match_block_in_front,match_state_in_frontconnection predicates only using the last block from theblocksarray property - Fixed origin being offset for
compositemodel transforms - Fixed composition order of
compositemodel transforms with blockstate file transforms - Fixed vanilla uv-lock handling breaking for model transforms that translate or scale the model
- Added workaround for Sodium breaking animated texture interpolation
### Fusion 1.3.4
- Fixed threading issue with
match_blockandmatch_stateblock predicates potentially leading to incorrect results or crashes - Fixed element face 'uv' property being ignored
### Fusion 1.3.3
- Fixed deserialization of
dimension,match_block, andmatch_stateblock predicates - Fixed deserialization of
dimensionentity predicate
### Fusion 1.3.2b
- Fixed
overrides_foldernot working for mod resources
### Fusion 1.3.2a
- Fixed crash when mods bake models outside the normal baking window
- Fixed crash when creating texture animation frames
### Fusion 1.3.2
- Fixed crash with Sodium reading dummy sprite contents
- Fixed connecting texture predicate resolution for item models
### Fusion 1.3.1
- Fixed
overlayconnecting texture layout producing way too many quads - Fixed
connectionsproperty of connecting textures not working - Fixed base texture properties not working for
connectingandrandomtexture types - Fixed geometry of
basemodels being duplicated - Fixed crash with quick pack mod
- Renamed
ConnectingModelData.ConnectingModelDataBuildertoConnectingModelData.Builder - Fixed
CuboidModelDataBuilder#materialcalling itself - Fixed model materials map serialization not including '#' for references
### Fusion 1.3.0
- Model related changes:
- Overhauled
ModelTypeand how models are loaded: - Any model with a Fusion model as parent will now be loaded as a Fusion model
- Changes for
basemodel type: - Model can now be made emissive, through
emissiveproperty - Shading can now be disabled, through
shadeproperty - Ambient occlusion can now be disabled, through
ambient_occlusionproperty - Lighting in guis can now be changed, through
gui_lightproperty - Elements can now have
light_emission,emissive,shade,ambient_occlusionproperties - Element faces can now have
light_emission,emissive,shade,ambient_occlusionproperties - Overhauled block and item model modifiers:
- Added
priorityproperty - Modifiers are now applied in order of
priority, then file name, rather than 'random' - Missing targets (like modded items/blocks) can now be ignored, through
ignore_missing_targetsproperty - Added
default_model_overwritesto allow changes the default model when item/block model predicates are met - Added
append_modelsto append models when item/block model predicates are met - For block model modifiers,
show_breaking_overlaycan now be set per model entry - Added block model predicates:
- Simple
true,false,and,or,nottypes match_blockchecks whether the block at a certain offset matches certain blocksmatch_statechecks whether the block at a certain offset matches certain blocks and state propertiesbiomechecks whether the block is in a biomedimensionchecks whether the block is in a dimensionaltitudechecks whether the block's y-position is within a range- Added item model predicates:
- Simple
true,false,and,or,nottypes countchecks if a stack's count is within a rangedurabilitychecks if a stack's durability is within a rangeenchantmentchecks whether an enchantment is present has a certain levelmatch_namechecks whether an item's custom name matches a string or regexpotionchecks whether the stack has a potion type- Added
compositemodel type: - Allows combining multiple models
- Models can be applied conditionally based on item and block predicates
- Models can be translated, scaled, and rotated
- Texture related changes:
- Overhauled
TextureTypeand how textures are loaded: - Textures can now have multiple texture atlas sprites
- Textures can now have sub-textures
- Any model using a Fusion texture will now be loaded as a Fusion model
- Added generic quad processing for custom texture types
- Changes for
basetexture type: - No longer requires a
basemodel - Changes for
connectingtexture type: - No longer requires a
connectingmodel - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Added an option for a default connection predicate, through
connectionsproperty - Changes to connection predicates:
- Added
trueandfalsetypes - Added
ignore_missingoptions formatch_block,match_state,match_block_in_front,match_state_in_front - Allow specifying multiple blocks for
match_block,match_state,match_block_in_front,match_state_in_front - Changes for
randomtexture type: - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Added randomness options
position,position_facing,position_axis, throughrandom_sourceproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Increased maximum
rowsandcolumnsfrom 10 to 100 - Changes for
continuoustexture type: - Default tile is now its own sprite on the texture atlas
- Increased maximum
rowsandcolumnsfrom 10 to 32 - Changes for
scrollingtexture type: - Added 'wrap' loop type to allow the frame to wrap around the image
- General changes:
- Error messages are now printed in a user-friendly readable format
- Improved clarity of error messages
- Bug fixes:
- Fixed handling of
fulllayout connecting textures with a legacy square image - Fixed inconsistent randomness for block model modifier models
- Fixed geometry key for block model modifiers
- Fixed handling of generated item models
- Fixed concurrency issue when using
pane_culling_fixpotentially leading to corrupted quads - Fixed item transforms not getting serialized for base model data
- Fixed incorrect scaling of origin for rotation of base model data elements
- Fixed not all vanilla model properties being serializable through
cuboidmodel type - Fixed continuous textures not working correctly when rotated
- Fixed thin edges sometimes showing around connecting, continuous, and random textures
- Fixed sometimes broken mipmaps for Fusion textures on Minecraft 1.12
- Fixed integration with FramedBlocks on Minecraft 1.20.1 and 1.21.1
- Fixed inconsistent ordering of model modifiers on older Minecraft versions
- Fixed model ordering of appended models in block model modifiers not being maintained when some models are vanilla and some are not
### Fusion 1.2.12
- Fixed handling of connections key references in connecting models
- Fixed texture references added through base model data builder having an extra '#'
### Fusion 1.2.11b
- Fixed
enchantmentitem model modifier predicate not working for enchanted books
### Fusion 1.2.11a
- Fixed Fusion's
pack.mcmetadata not getting loaded for mod resources
### Fusion 1.2.11
- Added
show_breaking_overlayoption to block model modifiers to not show the breaking overlay for appended models - Fixed crash when modded model bakeries do not contain model modifiers' target models
### Fusion 1.2.10
- Fixed all Fusion models loaded after any Fusion model has an error being broken
### Fusion 1.2.9a
- Fixed crash when using model modifiers with mods using Puzzles Lib installed
### Fusion 1.2.9
- Fixed
piecedlayout when a quads' uv does not cover the entire sprite - Fixed connecting textures using connections for the wrong direction for rotated quads with mirrored uv in some cases
### Fusion 1.2.8
- Added Hungarian translations (thanks to bayi!)
- Ambient occlusion is now disabled for emissive quads
- Fixed quads with different render types being ordered randomly for
baseandconnectingmodels when rendered as items - Fixed inverted vertical tile ordering for
continuoustextures - Fixed
DefaultConnectionPredicates#isFaceVisiblereturningis_same_blockpredicate - Fixed
NotConnectionPredicateserialization being invalid - Fixed
pane_culling_fixdiscarding render type and ambient occlusion properties - Fixed crash when evaluating
biomeanddimensionentity predicate - Fixed
randomtexture seed always being 0 for bottom side - Fixed overrides folder not working for resource packs which use vanilla resource overlays
- Fixed entity model modifiers using model for incorrect layer when targeting entities with multiple vanilla layers
### Fusion 1.2.7b
- Changed
#createGeometryKeyto provide a globally unique value by including the model itself
### Fusion 1.2.7a
- Implemented
#createGeometryKeyfor base and connecting models, so they can be cached
### Fusion 1.2.7
- Fixed argument validation for
countanddurabilityitem predicates
### Fusion 1.2.6a
- Fixed
pane_culling_fixcausing crashes - Fixed crash when Iris is installed
### Fusion 1.2.6
- Initial release of Fusion for Minecraft 1.21.5
- Fixed calculation for rounding up size of continuous textures to power of 2 being off by 1 for items
### Fusion 1.3.15a
- Fixed animated textures using incorrect frame index when frames are not in sequential order
### Fusion 1.3.15
- Fixed
ambientocclusion,shade, andemissivemodel properties not always applying to texture types that have subtextures likeconnectingandrandom - Fixed
is_biomepredicate always evaluating tofalsefor chunk geometry
### Fusion 1.3.14a
- Fixed NeoForge model
render_typeproperty making models invisible if there is no other custom render type used
### Fusion 1.3.14
- Fixed
DefaultModelTypes#ITEM_MODEL_GENERATORnot being registered - Fixed crash when Iris PBR texture has empty tiles resulting in a different number of sprites compared to regular texture
### Fusion 1.3.13
- Added
TextureType#getBlockStateRenderTypeswhich returns the render types that may be used by a texture - Added integration with Iris to intercept normal and specular maps for Fusion textures and handle them as Fusion textures
- Fixed models without geometry being baked as missing model
- Fixed sub-textures for
randomtexture type receiving wrong texture data leading to a crash - Fixed crash when using
is_face_visibleconnection predicate in an item model - Added a workaround for minimap mods not checking geometry for different render types
- Fixed
pane_culling_fixoption making submodels not receive world context
### Fusion 1.3.12
- Fixed
MutableQuad#chunkLayernot always overwriting flags
### Fusion 1.3.11
- Significantly reduced memory used by Fusion models
- Facing and chunk render type of
MutableQuads are now stored as bit flags connectingtextures ignore non-default tiles when predicate is always true or always falseconnectingtexture sub-texture data is now stored more compactly when some tiles are empty- When
connectingtexture has no sub-texture, its tiles are initialized lazily
### Fusion 1.3.10
- Fixed model item transforms (
displayproperty) translations not being scaled by 1/16th - Fixed models for blocks targeted by block model modifiers not receiving world context with Sodium
### Fusion 1.3.9
- Fixed
dimensionblock model predicate not working for chunk geometry
### Fusion 1.3.8
- Fixed crash when using
continuoustexture type as a sub texture for other texture types - Fixed models from block model modifiers grouped by random offset being submitted for all models' render types
- Fixed models from block model modifiers grouped by random offset not receiving world context
### Fusion 1.3.7
- Fixed crash when breaking blocks targeted by block model modifiers due to Mixin bug
### Fusion 1.3.6
- Added
random_offsetproperty for block model modifier model entries to overwrite hardcoded block random offsets - Improved randomness of
randomtexture type - Significantly reduced memory footprint of
MutableQuads and thus models from Fusion - Fixed
match_state_in_frontbehaving asmatch_state - Fixed incorrect uv calculation when explicitly specifying frame indices for animated textures leading to it always showing the first frame
- Fixed block model predicates being rotated incorrectly due to floating point errors
### Fusion 1.3.5
- Directional model predicates, i.e.
match_blockandmatch_state, are now rotated along withcompositemodel entries - Replaced vanilla default uv calculation of model elements with calculation that better handles elements outside the center block space
- Fixed deserialization of item transforms (
displayproperty) for Fusion models - Fixed
match_block,match_statemodel predicates andmatch_block,match_state,match_block_in_front,match_state_in_frontconnection predicates only using the last block from theblocksarray property - Fixed origin being offset for
compositemodel transforms - Fixed composition order of
compositemodel transforms with blockstate file transforms - Added workaround for Sodium breaking animated texture interpolation
### Fusion 1.3.4
- Fixed threading issue with
match_blockandmatch_stateblock predicates potentially leading to incorrect results or crashes - Fixed element face 'uv' property being ignored
### Fusion 1.3.3
- Fixed deserialization of
dimension,match_block, andmatch_stateblock predicates - Fixed deserialization of
dimensionentity predicate
### Fusion 1.3.2b
- Fixed
overrides_foldernot working for mod resources
### Fusion 1.3.2a
- Fixed crash when mods bake models outside the normal baking window
- Fixed crash when creating texture animation frames
### Fusion 1.3.2
- Fixed crash with Sodium reading dummy sprite contents
- Fixed wrong render type being used for modded blocks that set a Forge override
- Fixed connecting texture predicate resolution for item models
### Fusion 1.3.1
- Fixed
overlayconnecting texture layout producing way too many quads - Fixed
connectionsproperty of connecting textures not working - Fixed base texture properties not working for
connectingandrandomtexture types - Fixed geometry of
basemodels being duplicated - Fixed broken textures when ModernFix
mixin.perf.dynamic_resourcesis enabled - Fixed crash with quick pack mod
- Renamed
ConnectingModelData.ConnectingModelDataBuildertoConnectingModelData.Builder - Fixed
CuboidModelDataBuilder#materialcalling itself - Fixed model materials map serialization not including '#' for references
### Fusion 1.3.0
- Model related changes:
- Overhauled
ModelTypeand how models are loaded: - Any model with a Fusion model as parent will now be loaded as a Fusion model
- Changes for
basemodel type: - Model can now be made emissive, through
emissiveproperty - Shading can now be disabled, through
shadeproperty - Ambient occlusion can now be disabled, through
ambient_occlusionproperty - Lighting in guis can now be changed, through
gui_lightproperty - Elements can now have
light_emission,emissive,shade,ambient_occlusionproperties - Element faces can now have
light_emission,emissive,shade,ambient_occlusionproperties - Overhauled block and item model modifiers:
- Added
priorityproperty - Modifiers are now applied in order of
priority, then file name, rather than 'random' - Missing targets (like modded items/blocks) can now be ignored, through
ignore_missing_targetsproperty - Added
default_model_overwritesto allow changes the default model when item/block model predicates are met - Added
append_modelsto append models when item/block model predicates are met - For block model modifiers,
show_breaking_overlaycan now be set per model entry - Added block model predicates:
- Simple
true,false,and,or,nottypes match_blockchecks whether the block at a certain offset matches certain blocksmatch_statechecks whether the block at a certain offset matches certain blocks and state propertiesbiomechecks whether the block is in a biomedimensionchecks whether the block is in a dimensionaltitudechecks whether the block's y-position is within a range- Added item model predicates:
- Simple
true,false,and,or,nottypes countchecks if a stack's count is within a rangedurabilitychecks if a stack's durability is within a rangeenchantmentchecks whether an enchantment is present has a certain levelmatch_namechecks whether an item's custom name matches a string or regexpotionchecks whether the stack has a potion type- Added
compositemodel type: - Allows combining multiple models
- Models can be applied conditionally based on item and block predicates
- Models can be translated, scaled, and rotated
- Texture related changes:
- Overhauled
TextureTypeand how textures are loaded: - Textures can now have multiple texture atlas sprites
- Textures can now have sub-textures
- Any model using a Fusion texture will now be loaded as a Fusion model
- Added generic quad processing for custom texture types
- Changes for
basetexture type: - No longer requires a
basemodel - Changes for
connectingtexture type: - No longer requires a
connectingmodel - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Added an option for a default connection predicate, through
connectionsproperty - Changes to connection predicates:
- Added
trueandfalsetypes - Added
ignore_missingoptions formatch_block,match_state,match_block_in_front,match_state_in_front - Allow specifying multiple blocks for
match_block,match_state,match_block_in_front,match_state_in_front - Changes for
randomtexture type: - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Added randomness options
position,position_facing,position_axis, throughrandom_sourceproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Increased maximum
rowsandcolumnsfrom 10 to 100 - Changes for
continuoustexture type: - Default tile is now its own sprite on the texture atlas
- Increased maximum
rowsandcolumnsfrom 10 to 32 - Changes for
scrollingtexture type: - Added 'wrap' loop type to allow the frame to wrap around the image
- General changes:
- Error messages are now printed in a user-friendly readable format
- Improved clarity of error messages
- Bug fixes:
- Fixed handling of
fulllayout connecting textures with a legacy square image - Fixed inconsistent randomness for block model modifier models
- Fixed geometry key for block model modifiers
- Fixed handling of generated item models
- Fixed concurrency issue when using
pane_culling_fixpotentially leading to corrupted quads - Fixed item transforms not getting serialized for base model data
- Fixed incorrect scaling of origin for rotation of base model data elements
- Fixed not all vanilla model properties being serializable through
cuboidmodel type - Fixed continuous textures not working correctly when rotated
- Fixed thin edges sometimes showing around connecting, continuous, and random textures
- Fixed sometimes broken mipmaps for Fusion textures on Minecraft 1.12
- Fixed integration with FramedBlocks on Minecraft 1.20.1 and 1.21.1
- Fixed inconsistent ordering of model modifiers on older Minecraft versions
- Fixed model ordering of appended models in block model modifiers not being maintained when some models are vanilla and some are not
### Fusion 1.2.12
- Fixed handling of connections key references in connecting models
- Fixed texture references added through base model data builder having an extra '#'
### Fusion 1.2.11e
- Fixed
enchantmentitem model modifier predicate not working for enchanted books
### Fusion 1.2.11d
- Fixed block model modifier outputting quads from
WeightedBakedModels for all render types
### Fusion 1.2.11c
- Fixed the breaking texture not showing on blocks targeted by a block model modifier
### Fusion 1.2.11b
- Fixed Fusion's
pack.mcmetadata not getting loaded for mod resources
### Fusion 1.2.11a
- Fixed
show_breaking_overlayoption for block model modifiers not working
### Fusion 1.2.11
- Added
show_breaking_overlayoption to block model modifiers to not show the breaking overlay for appended models - Fixed crash when modded model bakeries do not contain model modifiers' target models
### Fusion 1.2.10
- Fixed all Fusion models loaded after any Fusion model has an error being broken
### Fusion 1.2.9a
- Fixed crash when using model modifiers with mods using Puzzles Lib installed
### Fusion 1.2.9
- Fixed
piecedlayout when a quads' uv does not cover the entire sprite - Fixed connecting textures using connections for the wrong direction for rotated quads with mirrored uv in some cases
### Fusion 1.2.8
- Added Hungarian translations (thanks to bayi!)
- Ambient occlusion is now disabled for emissive quads
- Fixed quads being emitted 7 times for
baseandconnectingmodels when rendered as items - Fixed quads with different render types being ordered randomly for
baseandconnectingmodels when rendered as items - Fixed inverted vertical tile ordering for
continuoustextures - Fixed
DefaultConnectionPredicates#isFaceVisiblereturningis_same_blockpredicate - Fixed
NotConnectionPredicateserialization being invalid - Fixed render type hint from NeoForge's model format being ignored
- Fixed crash when evaluating
biomeanddimensionentity predicate - Fixed
randomtexture seed always being 0 for bottom side - Fixed overrides folder not working for resource packs which use vanilla resource overlays
- Fixed entity model modifiers using model for incorrect layer when targeting entities with multiple vanilla layers
### Fusion 1.2.7b
- Fixed integration with FramedBlocks
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for
countanddurabilityitem predicates
### Fusion 1.2.6a
- Fixed
connectingandbasemodels not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence
piecedlayout not looking correct when rotated - Account for breaking changes in NeoForge 21.4.84-beta
### Fusion 1.2.3
- Added special casing for
builtin/generatedparent model to make it work properly - Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2
- Fixed
pane_culling_fixculling being inverted, culling only quads which should not be - Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only
pane_culling_fixoption getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added
biome_grass,biome_foliage, andbiome_watertinting functions - All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added
pane_culling_fixto cull the top/bottom quads of glass panes - Added item model modifiers
- Allows for conditionally changing item models
- Added
count,durability,enchantment, andpotionitem predicates - Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added
altitude,is_baby,biome, anddimensionentity predicates - Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added
piecedconnecting texture layout allowing bordered textures from only a few tiles - Added
overlayconnecting texture layout intended for block overlays - All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a
connectionskey similar to thetexturekey - Added
match_block_in_front,match_state_in_front, andis_directionconnection predicates - Improved error messages for
match_stateconnection predicate - Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the
fullconnecting texture layout - Fixed
match_statepredicate not working correctly when not all block state properties are specified - Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21.4
- Fixed calculation for rounding up size of continuous textures to power of 2 being off by 1 for items
### Fusion 1.3.15b
- Fixed error when a connecting texture is rendered without world context and an empty tile is picked
### Fusion 1.3.15a
- Fixed animated textures using incorrect frame index when frames are not in sequential order
### Fusion 1.3.15
- Fixed
ambientocclusion,shade, andemissivemodel properties not always applying to texture types that have subtextures likeconnectingandrandom - Fixed
is_biomepredicate always evaluating tofalsefor chunk geometry
### Fusion 1.3.14a
- Fixed NeoForge model
render_typeproperty making models invisible if there is no other custom render type used - Fixed modded models using NeoForge's custom geometry being baked as regular models
### Fusion 1.3.14
- Added
DefaultModelTypes#BLOCK_ENTITY_MARKER - Fixed Fusion models with parent
minecraft:builtin/entitynot being marked as custom item renderer - Fixed
DefaultModelTypes#ITEM_MODEL_GENERATORnot being registered - Fixed crash when Iris PBR texture has empty tiles resulting in a different number of sprites compared to regular texture
### Fusion 1.3.13
- Added
TextureType#getBlockStateRenderTypeswhich returns the render types that may be used by a texture - Added integration with Iris to intercept normal and specular maps for Fusion textures and handle them as Fusion textures
- Fixed models without geometry being baked as missing model
- Fixed sub-textures for
randomtexture type receiving wrong texture data leading to a crash - Fixed crash when using
is_face_visibleconnection predicate in an item model - Added a workaround for minimap mods not checking geometry for different render types
- Fixed
pane_culling_fixoption making submodels not receive world context
### Fusion 1.3.12
- Fixed
MutableQuad#chunkLayernot always overwriting flags
### Fusion 1.3.11
- Significantly reduced memory used by Fusion models
- Facing and chunk render type of
MutableQuads are now stored as bit flags connectingtextures ignore non-default tiles when predicate is always true or always falseconnectingtexture sub-texture data is now stored more compactly when some tiles are empty- When
connectingtexture has no sub-texture, its tiles are initialized lazily
### Fusion 1.3.10
- Fixed model item transforms (
displayproperty) translations not being scaled by 1/16th - Fixed models for blocks targeted by block model modifiers not receiving world context with Sodium
- Fixed models sometimes failing to load with ModernFix'
dynamic_resourcesoption
### Fusion 1.3.9
- Fixed
dimensionblock model predicate not working for chunk geometry
### Fusion 1.3.8
- Fixed crash when using
continuoustexture type as a sub texture for other texture types - Fixed models from block model modifiers grouped by random offset being submitted for all models' render types
- Fixed models from block model modifiers grouped by random offset not receiving world context
### Fusion 1.3.7
- Fixed crash when breaking blocks targeted by block model modifiers due to Mixin bug
### Fusion 1.3.6
- Added
random_offsetproperty for block model modifier model entries to overwrite hardcoded block random offsets - Improved randomness of
randomtexture type - Significantly reduced memory footprint of
MutableQuads and thus models from Fusion - Fixed item model modifiers always using the default model's transforms
- Fixed
match_state_in_frontbehaving asmatch_state - Fixed incorrect uv calculation when explicitly specifying frame indices for animated textures leading to it always showing the first frame
- Fixed any model with a
cuboidparent being baked as acuboidmodel - Fixed block model predicates being rotated incorrectly due to floating point errors
- Fixed Forge/NeoForge
render_typeproperty not working forcuboidmodels
### Fusion 1.3.5
- Directional model predicates, i.e.
match_blockandmatch_state, are now rotated along withcompositemodel entries - Replaced vanilla default uv calculation of model elements with calculation that better handles elements outside the center block space
- Fixed deserialization of item transforms (
displayproperty) for Fusion models - Fixed
match_block,match_statemodel predicates andmatch_block,match_state,match_block_in_front,match_state_in_frontconnection predicates only using the last block from theblocksarray property - Fixed origin being offset for
compositemodel transforms - Fixed composition order of
compositemodel transforms with blockstate file transforms - Added workaround for Sodium breaking animated texture interpolation
### Fusion 1.3.4
- Fixed threading issue with
match_blockandmatch_stateblock predicates potentially leading to incorrect results or crashes - Fixed element face 'uv' property being ignored
### Fusion 1.3.3
- Fixed deserialization of
dimension,match_block, andmatch_stateblock predicates - Fixed deserialization of
dimensionentity predicate
### Fusion 1.3.2b
- Fixed
overrides_foldernot working for mod resources
### Fusion 1.3.2a
- Fixed crash when mods bake models outside the normal baking window
### Fusion 1.3.2
- Fixed crash with Sodium reading dummy sprite contents
- Fixed wrong render type being used for modded blocks that set a Forge override
### Fusion 1.3.1
- Fixed
overlayconnecting texture layout producing way too many quads - Fixed
connectionsproperty of connecting textures not working - Fixed base texture properties not working for
connectingandrandomtexture types - Fixed geometry of
basemodels being duplicated - Fixed crash with quick pack mod
- Renamed
ConnectingModelData.ConnectingModelDataBuildertoConnectingModelData.Builder - Fixed
CuboidModelDataBuilder#materialcalling itself - Fixed model materials map serialization not including '#' for references
### Fusion 1.3.0
- Model related changes:
- Overhauled
ModelTypeand how models are loaded: - Any model with a Fusion model as parent will now be loaded as a Fusion model
- Changes for
basemodel type: - Model can now be made emissive, through
emissiveproperty - Shading can now be disabled, through
shadeproperty - Ambient occlusion can now be disabled, through
ambient_occlusionproperty - Lighting in guis can now be changed, through
gui_lightproperty - Elements can now have
light_emission,emissive,shade,ambient_occlusionproperties - Element faces can now have
light_emission,emissive,shade,ambient_occlusionproperties - Overhauled block and item model modifiers:
- Added
priorityproperty - Modifiers are now applied in order of
priority, then file name, rather than 'random' - Missing targets (like modded items/blocks) can now be ignored, through
ignore_missing_targetsproperty - Added
default_model_overwritesto allow changes the default model when item/block model predicates are met - Added
append_modelsto append models when item/block model predicates are met - For block model modifiers,
show_breaking_overlaycan now be set per model entry - Added block model predicates:
- Simple
true,false,and,or,nottypes match_blockchecks whether the block at a certain offset matches certain blocksmatch_statechecks whether the block at a certain offset matches certain blocks and state propertiesbiomechecks whether the block is in a biomedimensionchecks whether the block is in a dimensionaltitudechecks whether the block's y-position is within a range- Added item model predicates:
- Simple
true,false,and,or,nottypes countchecks if a stack's count is within a rangedurabilitychecks if a stack's durability is within a rangeenchantmentchecks whether an enchantment is present has a certain levelmatch_namechecks whether an item's custom name matches a string or regexpotionchecks whether the stack has a potion type- Added
compositemodel type: - Allows combining multiple models
- Models can be applied conditionally based on item and block predicates
- Models can be translated, scaled, and rotated
- Texture related changes:
- Overhauled
TextureTypeand how textures are loaded: - Textures can now have multiple texture atlas sprites
- Textures can now have sub-textures
- Any model using a Fusion texture will now be loaded as a Fusion model
- Added generic quad processing for custom texture types
- Changes for
basetexture type: - No longer requires a
basemodel - Changes for
connectingtexture type: - No longer requires a
connectingmodel - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Added an option for a default connection predicate, through
connectionsproperty - Changes to connection predicates:
- Added
trueandfalsetypes - Added
ignore_missingoptions formatch_block,match_state,match_block_in_front,match_state_in_front - Allow specifying multiple blocks for
match_block,match_state,match_block_in_front,match_state_in_front - Changes for
randomtexture type: - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Added randomness options
position,position_facing,position_axis, throughrandom_sourceproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Increased maximum
rowsandcolumnsfrom 10 to 100 - Changes for
continuoustexture type: - Default tile is now its own sprite on the texture atlas
- Increased maximum
rowsandcolumnsfrom 10 to 32 - Changes for
scrollingtexture type: - Added 'wrap' loop type to allow the frame to wrap around the image
- General changes:
- Error messages are now printed in a user-friendly readable format
- Improved clarity of error messages
- Bug fixes:
- Fixed handling of
fulllayout connecting textures with a legacy square image - Fixed inconsistent randomness for block model modifier models
- Fixed geometry key for block model modifiers
- Fixed handling of generated item models
- Fixed concurrency issue when using
pane_culling_fixpotentially leading to corrupted quads - Fixed item transforms not getting serialized for base model data
- Fixed incorrect scaling of origin for rotation of base model data elements
- Fixed not all vanilla model properties being serializable through
cuboidmodel type - Fixed continuous textures not working correctly when rotated
- Fixed thin edges sometimes showing around connecting, continuous, and random textures
- Fixed sometimes broken mipmaps for Fusion textures on Minecraft 1.12
- Fixed integration with FramedBlocks on Minecraft 1.20.1 and 1.21.1
- Fixed inconsistent ordering of model modifiers on older Minecraft versions
- Fixed model ordering of appended models in block model modifiers not being maintained when some models are vanilla and some are not
### Fusion 1.2.12
- Fixed handling of connections key references in connecting models
- Fixed texture references added through base model data builder having an extra '#'
### Fusion 1.2.11e
- Fixed
enchantmentitem model modifier predicate not working for enchanted books
### Fusion 1.2.11d
- Fixed block model modifier outputting quads from
WeightedBakedModels for all render types
### Fusion 1.2.11c
- Fixed the breaking texture not showing on blocks targeted by a block model modifier
### Fusion 1.2.11b
- Fixed Fusion's
pack.mcmetadata not getting loaded for mod resources
### Fusion 1.2.11a
- Fixed
show_breaking_overlayoption for block model modifiers not working
### Fusion 1.2.11
- Added
show_breaking_overlayoption to block model modifiers to not show the breaking overlay for appended models - Fixed crash when modded model bakeries do not contain model modifiers' target models
### Fusion 1.2.10
- Fixed all Fusion models loaded after any Fusion model has an error being broken
### Fusion 1.2.9
- Fixed
piecedlayout when a quads' uv does not cover the entire sprite - Fixed connecting textures using connections for the wrong direction for rotated quads with mirrored uv in some cases
### Fusion 1.2.8
- Added Hungarian translations (thanks to bayi!)
- Ambient occlusion is now disabled for emissive quads
- Fixed quads being emitted 7 times for
baseandconnectingmodels when rendered as items - Fixed quads with different render types being ordered randomly for
baseandconnectingmodels when rendered as items - Fixed inverted vertical tile ordering for
continuoustextures - Fixed
DefaultConnectionPredicates#isFaceVisiblereturningis_same_blockpredicate - Fixed
NotConnectionPredicateserialization being invalid - Fixed render type hint from NeoForge's model format being ignored
- Fixed crash when evaluating
biomeanddimensionentity predicate - Fixed
randomtexture seed always being 0 for bottom side - Fixed overrides folder not working for resource packs which use vanilla resource overlays
- Fixed entity model modifiers using model for incorrect layer when targeting entities with multiple vanilla layers
### Fusion 1.2.7b
- Fixed integration with FramedBlocks
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for
countanddurabilityitem predicates
### Fusion 1.2.6a
- Fixed
connectingandbasemodels not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence
piecedlayout not looking correct when rotated - Fixed non-custom render type quads not being rendered in item models for
baseandconnectingmodels - Files generated through
FusionModelProviderare now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for
builtin/generatedparent model to make it work properly - Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed
pane_culling_fixculling being inverted, culling only quads which should not be - Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only
pane_culling_fixoption getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added
biome_grass,biome_foliage, andbiome_watertinting functions - All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added
pane_culling_fixto cull the top/bottom quads of glass panes - Added item model modifiers
- Allows for conditionally changing item models
- Added
count,durability,enchantment, andpotionitem predicates - Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added
altitude,is_baby,biome, anddimensionentity predicates - Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added
piecedconnecting texture layout allowing bordered textures from only a few tiles - Added
overlayconnecting texture layout intended for block overlays - All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a
connectionskey similar to thetexturekey - Added
match_block_in_front,match_state_in_front, andis_directionconnection predicates - Improved error messages for
match_stateconnection predicate - Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the
fullconnecting texture layout - Fixed
match_statepredicate not working correctly when not all block state properties are specified - Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed calculation for rounding up size of continuous textures to power of 2 being off by 1 for items
### Fusion 1.3.15b
- Fixed error when a connecting texture is rendered without world context and an empty tile is picked
- Fixed translucent item models being invisible when graphics is set to 'Fabulous'
### Fusion 1.3.15a
- Fixed animated textures using incorrect frame index when frames are not in sequential order
### Fusion 1.3.15
- Fixed
ambientocclusion,shade, andemissivemodel properties not always applying to texture types that have subtextures likeconnectingandrandom - Fixed
is_biomepredicate always evaluating tofalsefor chunk geometry
### Fusion 1.3.14a
- Fixed NeoForge model
render_typeproperty making models invisible if there is no other custom render type used - Fixed modded models using NeoForge's custom geometry being baked as regular models
### Fusion 1.3.14
- Added
DefaultModelTypes#BLOCK_ENTITY_MARKER - Fixed Fusion models with parent
minecraft:builtin/entitynot being marked as custom item renderer - Fixed
DefaultModelTypes#ITEM_MODEL_GENERATORnot being registered - Fixed crash when Iris PBR texture has empty tiles resulting in a different number of sprites compared to regular texture
### Fusion 1.3.13
- Added
TextureType#getBlockStateRenderTypeswhich returns the render types that may be used by a texture - Added integration with Iris to intercept normal and specular maps for Fusion textures and handle them as Fusion textures
- Fixed models without geometry being baked as missing model
- Fixed sub-textures for
randomtexture type receiving wrong texture data leading to a crash - Fixed crash when using
is_face_visibleconnection predicate in an item model - Added a workaround for minimap mods not checking geometry for different render types
- Fixed
pane_culling_fixoption making submodels not receive world context
### Fusion 1.3.12
- Fixed
MutableQuad#chunkLayernot always overwriting flags
### Fusion 1.3.11
- Significantly reduced memory used by Fusion models
- Facing and chunk render type of
MutableQuads are now stored as bit flags connectingtextures ignore non-default tiles when predicate is always true or always falseconnectingtexture sub-texture data is now stored more compactly when some tiles are empty- When
connectingtexture has no sub-texture, its tiles are initialized lazily
### Fusion 1.3.10
- Fixed model item transforms (
displayproperty) translations not being scaled by 1/16th - Fixed models for blocks targeted by block model modifiers not receiving world context with Sodium
- Fixed models sometimes failing to load with ModernFix'
dynamic_resourcesoption
### Fusion 1.3.9
- Fixed
dimensionblock model predicate not working for chunk geometry
### Fusion 1.3.8
- Fixed crash when using
continuoustexture type as a sub texture for other texture types - Fixed models from block model modifiers grouped by random offset being submitted for all models' render types
- Fixed models from block model modifiers grouped by random offset not receiving world context
### Fusion 1.3.7
- Fixed crash when breaking blocks targeted by block model modifiers due to Mixin bug
### Fusion 1.3.6
- Added
random_offsetproperty for block model modifier model entries to overwrite hardcoded block random offsets - Improved randomness of
randomtexture type - Significantly reduced memory footprint of
MutableQuads and thus models from Fusion - Fixed item model modifiers always using the default model's transforms
- Fixed
match_state_in_frontbehaving asmatch_state - Fixed incorrect uv calculation when explicitly specifying frame indices for animated textures leading to it always showing the first frame
- Fixed incorrect translucency handling for item models with translucent textures
- Fixed any model with a
cuboidparent being baked as acuboidmodel - Fixed block model predicates being rotated incorrectly due to floating point errors
- Fixed Forge/NeoForge
render_typeproperty not working forcuboidmodels
### Fusion 1.3.5
- Directional model predicates, i.e.
match_blockandmatch_state, are now rotated along withcompositemodel entries - Replaced vanilla default uv calculation of model elements with calculation that better handles elements outside the center block space
- Fixed deserialization of item transforms (
displayproperty) for Fusion models - Fixed
match_block,match_statemodel predicates andmatch_block,match_state,match_block_in_front,match_state_in_frontconnection predicates only using the last block from theblocksarray property - Fixed origin being offset for
compositemodel transforms - Fixed composition order of
compositemodel transforms with blockstate file transforms - Added workaround for Sodium breaking animated texture interpolation
### Fusion 1.3.4
- Fixed threading issue with
match_blockandmatch_stateblock predicates potentially leading to incorrect results or crashes - Fixed element face 'uv' property being ignored
### Fusion 1.3.3
- Fixed deserialization of
dimension,match_block, andmatch_stateblock predicates - Fixed deserialization of
dimensionentity predicate
### Fusion 1.3.2b
- Fixed
overrides_foldernot working for mod resources
### Fusion 1.3.2a
- Fixed crash when mods bake models outside the normal baking window
### Fusion 1.3.2
- Fixed crash with Sodium reading dummy sprite contents
- Fixed wrong render type being used for modded blocks that set a Forge override
### Fusion 1.3.1
- Fixed
overlayconnecting texture layout producing way too many quads - Fixed
connectionsproperty of connecting textures not working - Fixed base texture properties not working for
connectingandrandomtexture types - Fixed broken lighting for Fusion models
- Fixed geometry of
basemodels being duplicated - Fixed broken textures when ModernFix
mixin.perf.dynamic_resourcesis enabled - Fixed crash with quick pack mod
- Renamed
ConnectingModelData.ConnectingModelDataBuildertoConnectingModelData.Builder - Fixed
CuboidModelDataBuilder#materialcalling itself - Fixed model materials map serialization not including '#' for references
### Fusion 1.3.0
- Model related changes:
- Overhauled
ModelTypeand how models are loaded: - Any model with a Fusion model as parent will now be loaded as a Fusion model
- Changes for
basemodel type: - Model can now be made emissive, through
emissiveproperty - Shading can now be disabled, through
shadeproperty - Ambient occlusion can now be disabled, through
ambient_occlusionproperty - Lighting in guis can now be changed, through
gui_lightproperty - Elements can now have
light_emission,emissive,shade,ambient_occlusionproperties - Element faces can now have
light_emission,emissive,shade,ambient_occlusionproperties - Overhauled block and item model modifiers:
- Added
priorityproperty - Modifiers are now applied in order of
priority, then file name, rather than 'random' - Missing targets (like modded items/blocks) can now be ignored, through
ignore_missing_targetsproperty - Added
default_model_overwritesto allow changes the default model when item/block model predicates are met - Added
append_modelsto append models when item/block model predicates are met - For block model modifiers,
show_breaking_overlaycan now be set per model entry - Added block model predicates:
- Simple
true,false,and,or,nottypes match_blockchecks whether the block at a certain offset matches certain blocksmatch_statechecks whether the block at a certain offset matches certain blocks and state propertiesbiomechecks whether the block is in a biomedimensionchecks whether the block is in a dimensionaltitudechecks whether the block's y-position is within a range- Added item model predicates:
- Simple
true,false,and,or,nottypes countchecks if a stack's count is within a rangedurabilitychecks if a stack's durability is within a rangeenchantmentchecks whether an enchantment is present has a certain levelmatch_namechecks whether an item's custom name matches a string or regexpotionchecks whether the stack has a potion type- Added
compositemodel type: - Allows combining multiple models
- Models can be applied conditionally based on item and block predicates
- Models can be translated, scaled, and rotated
- Texture related changes:
- Overhauled
TextureTypeand how textures are loaded: - Textures can now have multiple texture atlas sprites
- Textures can now have sub-textures
- Any model using a Fusion texture will now be loaded as a Fusion model
- Added generic quad processing for custom texture types
- Changes for
basetexture type: - No longer requires a
basemodel - Changes for
connectingtexture type: - No longer requires a
connectingmodel - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Added an option for a default connection predicate, through
connectionsproperty - Changes to connection predicates:
- Added
trueandfalsetypes - Added
ignore_missingoptions formatch_block,match_state,match_block_in_front,match_state_in_front - Allow specifying multiple blocks for
match_block,match_state,match_block_in_front,match_state_in_front - Changes for
randomtexture type: - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Added randomness options
position,position_facing,position_axis, throughrandom_sourceproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Increased maximum
rowsandcolumnsfrom 10 to 100 - Changes for
continuoustexture type: - Default tile is now its own sprite on the texture atlas
- Increased maximum
rowsandcolumnsfrom 10 to 32 - Changes for
scrollingtexture type: - Added 'wrap' loop type to allow the frame to wrap around the image
- General changes:
- Error messages are now printed in a user-friendly readable format
- Improved clarity of error messages
- Bug fixes:
- Fixed handling of
fulllayout connecting textures with a legacy square image - Fixed inconsistent randomness for block model modifier models
- Fixed geometry key for block model modifiers
- Fixed handling of generated item models
- Fixed concurrency issue when using
pane_culling_fixpotentially leading to corrupted quads - Fixed item transforms not getting serialized for base model data
- Fixed incorrect scaling of origin for rotation of base model data elements
- Fixed not all vanilla model properties being serializable through
cuboidmodel type - Fixed continuous textures not working correctly when rotated
- Fixed thin edges sometimes showing around connecting, continuous, and random textures
- Fixed sometimes broken mipmaps for Fusion textures on Minecraft 1.12
- Fixed integration with FramedBlocks on Minecraft 1.20.1 and 1.21.1
- Fixed inconsistent ordering of model modifiers on older Minecraft versions
- Fixed model ordering of appended models in block model modifiers not being maintained when some models are vanilla and some are not
### Fusion 1.2.12
- Fixed handling of connections key references in connecting models
- Fixed texture references added through base model data builder having an extra '#'
### Fusion 1.2.11e
- Fixed
enchantmentitem model modifier predicate not working for enchanted books
### Fusion 1.2.11d
- Fixed block model modifier outputting quads from
WeightedBakedModels for all render types
### Fusion 1.2.11c
- Fixed the breaking texture not showing on blocks targeted by a block model modifier
### Fusion 1.2.11b
- Fixed Fusion's
pack.mcmetadata not getting loaded for mod resources
### Fusion 1.2.11a
- Fixed
show_breaking_overlayoption for block model modifiers not working
### Fusion 1.2.11
- Added
show_breaking_overlayoption to block model modifiers to not show the breaking overlay for appended models - Fixed crash when modded model bakeries do not contain model modifiers' target models
### Fusion 1.2.10
- Fixed all Fusion models loaded after any Fusion model has an error being broken
### Fusion 1.2.9
- Fixed
piecedlayout when a quads' uv does not cover the entire sprite - Fixed connecting textures using connections for the wrong direction for rotated quads with mirrored uv in some cases
### Fusion 1.2.8
- Added Hungarian translations (thanks to bayi!)
- Ambient occlusion is now disabled for emissive quads
- Fixed quads being emitted 7 times for
baseandconnectingmodels when rendered as items - Fixed quads with different render types being ordered randomly for
baseandconnectingmodels when rendered as items - Fixed inverted vertical tile ordering for
continuoustextures - Fixed
DefaultConnectionPredicates#isFaceVisiblereturningis_same_blockpredicate - Fixed
NotConnectionPredicateserialization being invalid - Fixed render type hint from NeoForge's model format being ignored
- Fixed crash when evaluating
biomeanddimensionentity predicate - Fixed
randomtexture seed always being 0 for bottom side - Fixed overrides folder not working for resource packs which use vanilla resource overlays
- Fixed entity model modifiers using model for incorrect layer when targeting entities with multiple vanilla layers
### Fusion 1.2.7b
- Fixed integration with FramedBlocks
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for
countanddurabilityitem predicates
### Fusion 1.2.6a
- Fixed
connectingandbasemodels not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence
piecedlayout not looking correct when rotated - Fixed non-custom render type quads not being rendered in item models for
baseandconnectingmodels - Files generated through
FusionModelProviderare now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for
builtin/generatedparent model to make it work properly - Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed
pane_culling_fixculling being inverted, culling only quads which should not be - Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only
pane_culling_fixoption getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added
biome_grass,biome_foliage, andbiome_watertinting functions - All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added
pane_culling_fixto cull the top/bottom quads of glass panes - Added item model modifiers
- Allows for conditionally changing item models
- Added
count,durability,enchantment, andpotionitem predicates - Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added
altitude,is_baby,biome, anddimensionentity predicates - Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added
piecedconnecting texture layout allowing bordered textures from only a few tiles - Added
overlayconnecting texture layout intended for block overlays - All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a
connectionskey similar to thetexturekey - Added
match_block_in_front,match_state_in_front, andis_directionconnection predicates - Improved error messages for
match_stateconnection predicate - Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the
fullconnecting texture layout - Fixed
match_statepredicate not working correctly when not all block state properties are specified - Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed calculation for rounding up size of continuous textures to power of 2 being off by 1 for items
### Fusion 1.3.15b
- Fixed error when a connecting texture is rendered without world context and an empty tile is picked
- Fixed translucent item models being invisible when graphics is set to 'Fabulous'
### Fusion 1.3.15a
- Fixed animated textures using incorrect frame index when frames are not in sequential order
### Fusion 1.3.15
- Fixed
ambientocclusion,shade, andemissivemodel properties not always applying to texture types that have subtextures likeconnectingandrandom - Fixed
is_biomepredicate always evaluating tofalsefor chunk geometry
### Fusion 1.3.14a
- Fixed NeoForge model
render_typeproperty making models invisible if there is no other custom render type used - Fixed modded models using NeoForge's custom geometry being baked as regular models
### Fusion 1.3.14
- Added
DefaultModelTypes#BLOCK_ENTITY_MARKER - Fixed Fusion models with parent
minecraft:builtin/entitynot being marked as custom item renderer - Fixed
DefaultModelTypes#ITEM_MODEL_GENERATORnot being registered
### Fusion 1.3.13
- Added
TextureType#getBlockStateRenderTypeswhich returns the render types that may be used by a texture - Fixed models without geometry being baked as missing model
- Fixed sub-textures for
randomtexture type receiving wrong texture data leading to a crash - Fixed crash when using
is_face_visibleconnection predicate in an item model - Added a workaround for minimap mods not checking geometry for different render types
- Fixed
pane_culling_fixoption making submodels not receive world context
### Fusion 1.3.12
- Fixed
MutableQuad#chunkLayernot always overwriting flags
### Fusion 1.3.11
- Significantly reduced memory used by Fusion models
- Facing and chunk render type of
MutableQuads are now stored as bit flags connectingtextures ignore non-default tiles when predicate is always true or always falseconnectingtexture sub-texture data is now stored more compactly when some tiles are empty- When
connectingtexture has no sub-texture, its tiles are initialized lazily
### Fusion 1.3.10
- Fixed model item transforms (
displayproperty) translations not being scaled by 1/16th - Fixed models for blocks targeted by block model modifiers not receiving world context with Sodium
- Fixed models sometimes failing to load with ModernFix'
dynamic_resourcesoption
### Fusion 1.3.9
- Fixed
dimensionblock model predicate not working for chunk geometry
### Fusion 1.3.8
- Fixed crash when using
continuoustexture type as a sub texture for other texture types - Fixed models from block model modifiers grouped by random offset being submitted for all models' render types
- Fixed models from block model modifiers grouped by random offset not receiving world context
### Fusion 1.3.7
- Fixed crash when breaking blocks targeted by block model modifiers due to Mixin bug
### Fusion 1.3.6
- Added
random_offsetproperty for block model modifier model entries to overwrite hardcoded block random offsets - Improved randomness of
randomtexture type - Significantly reduced memory footprint of
MutableQuads and thus models from Fusion - Fixed item model modifiers always using the default model's transforms
- Fixed
match_state_in_frontbehaving asmatch_state - Fixed incorrect uv calculation when explicitly specifying frame indices for animated textures leading to it always showing the first frame
- Fixed incorrect translucency handling for item models with translucent textures
- Fixed any model with a
cuboidparent being baked as acuboidmodel - Fixed block model predicates being rotated incorrectly due to floating point errors
- Fixed Forge/NeoForge
render_typeproperty not working forcuboidmodels - Fixed item models that have a parent model at the same location as the item identifier failing to load
### Fusion 1.3.5
- Directional model predicates, i.e.
match_blockandmatch_state, are now rotated along withcompositemodel entries - Replaced vanilla default uv calculation of model elements with calculation that better handles elements outside the center block space
- Fixed deserialization of item transforms (
displayproperty) for Fusion models - Fixed
match_block,match_statemodel predicates andmatch_block,match_state,match_block_in_front,match_state_in_frontconnection predicates only using the last block from theblocksarray property - Fixed origin being offset for
compositemodel transforms - Fixed composition order of
compositemodel transforms with blockstate file transforms - Added workaround for Sodium breaking animated texture interpolation
### Fusion 1.3.4
- Fixed threading issue with
match_blockandmatch_stateblock predicates potentially leading to incorrect results or crashes - Fixed element face 'uv' property being ignored
### Fusion 1.3.3
- Fixed deserialization of
dimension,match_block, andmatch_stateblock predicates - Fixed deserialization of
dimensionentity predicate
### Fusion 1.3.2b
- Fixed
overrides_foldernot working for mod resources
### Fusion 1.3.2a
- Fixed crash when mods bake models outside the normal baking window
### Fusion 1.3.2
- Fixed wrong render type being used for modded blocks that set a Forge override
### Fusion 1.3.1
- Fixed
overlayconnecting texture layout producing way too many quads - Fixed
connectionsproperty of connecting textures not working - Fixed base texture properties not working for
connectingandrandomtexture types - Fixed geometry of
basemodels being duplicated - Fixed broken textures when ModernFix
mixin.perf.dynamic_resourcesis enabled - Fixed crash with quick pack mod
- Renamed
ConnectingModelData.ConnectingModelDataBuildertoConnectingModelData.Builder - Fixed
CuboidModelDataBuilder#materialcalling itself - Fixed model materials map serialization not including '#' for references
### Fusion 1.3.0
- Model related changes:
- Overhauled
ModelTypeand how models are loaded: - Any model with a Fusion model as parent will now be loaded as a Fusion model
- Changes for
basemodel type: - Model can now be made emissive, through
emissiveproperty - Shading can now be disabled, through
shadeproperty - Ambient occlusion can now be disabled, through
ambient_occlusionproperty - Lighting in guis can now be changed, through
gui_lightproperty - Elements can now have
light_emission,emissive,shade,ambient_occlusionproperties - Element faces can now have
light_emission,emissive,shade,ambient_occlusionproperties - Overhauled block and item model modifiers:
- Added
priorityproperty - Modifiers are now applied in order of
priority, then file name, rather than 'random' - Missing targets (like modded items/blocks) can now be ignored, through
ignore_missing_targetsproperty - Added
default_model_overwritesto allow changes the default model when item/block model predicates are met - Added
append_modelsto append models when item/block model predicates are met - For block model modifiers,
show_breaking_overlaycan now be set per model entry - Added block model predicates:
- Simple
true,false,and,or,nottypes match_blockchecks whether the block at a certain offset matches certain blocksmatch_statechecks whether the block at a certain offset matches certain blocks and state propertiesbiomechecks whether the block is in a biomedimensionchecks whether the block is in a dimensionaltitudechecks whether the block's y-position is within a range- Added item model predicates:
- Simple
true,false,and,or,nottypes countchecks if a stack's count is within a rangedurabilitychecks if a stack's durability is within a rangeenchantmentchecks whether an enchantment is present has a certain levelmatch_namechecks whether an item's custom name matches a string or regexpotionchecks whether the stack has a potion type- Added
compositemodel type: - Allows combining multiple models
- Models can be applied conditionally based on item and block predicates
- Models can be translated, scaled, and rotated
- Texture related changes:
- Overhauled
TextureTypeand how textures are loaded: - Textures can now have multiple texture atlas sprites
- Textures can now have sub-textures
- Any model using a Fusion texture will now be loaded as a Fusion model
- Added generic quad processing for custom texture types
- Changes for
basetexture type: - No longer requires a
basemodel - Changes for
connectingtexture type: - No longer requires a
connectingmodel - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Added an option for a default connection predicate, through
connectionsproperty - Changes to connection predicates:
- Added
trueandfalsetypes - Added
ignore_missingoptions formatch_block,match_state,match_block_in_front,match_state_in_front - Allow specifying multiple blocks for
match_block,match_state,match_block_in_front,match_state_in_front - Changes for
randomtexture type: - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Added randomness options
position,position_facing,position_axis, throughrandom_sourceproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Increased maximum
rowsandcolumnsfrom 10 to 100 - Changes for
continuoustexture type: - Default tile is now its own sprite on the texture atlas
- Increased maximum
rowsandcolumnsfrom 10 to 32 - Changes for
scrollingtexture type: - Added 'wrap' loop type to allow the frame to wrap around the image
- General changes:
- Error messages are now printed in a user-friendly readable format
- Improved clarity of error messages
- Bug fixes:
- Fixed handling of
fulllayout connecting textures with a legacy square image - Fixed inconsistent randomness for block model modifier models
- Fixed geometry key for block model modifiers
- Fixed handling of generated item models
- Fixed concurrency issue when using
pane_culling_fixpotentially leading to corrupted quads - Fixed item transforms not getting serialized for base model data
- Fixed incorrect scaling of origin for rotation of base model data elements
- Fixed not all vanilla model properties being serializable through
cuboidmodel type - Fixed continuous textures not working correctly when rotated
- Fixed thin edges sometimes showing around connecting, continuous, and random textures
- Fixed sometimes broken mipmaps for Fusion textures on Minecraft 1.12
- Fixed integration with FramedBlocks on Minecraft 1.20.1 and 1.21.1
- Fixed inconsistent ordering of model modifiers on older Minecraft versions
- Fixed model ordering of appended models in block model modifiers not being maintained when some models are vanilla and some are not
### Fusion 1.2.12
- Fixed handling of connections key references in connecting models
- Fixed texture references added through base model data builder having an extra '#'
### Fusion 1.2.11e
- Fixed
enchantmentitem model modifier predicate not working for enchanted books
### Fusion 1.2.11d
- Fixed block model modifier outputting quads from
WeightedBakedModels for all render types
### Fusion 1.2.11c
- Fixed the breaking texture not showing on blocks targeted by a block model modifier
### Fusion 1.2.11b
- Fixed Fusion's
pack.mcmetadata not getting loaded for mod resources
### Fusion 1.2.11a
- Fixed
show_breaking_overlayoption for block model modifiers not working
### Fusion 1.2.11
- Added
show_breaking_overlayoption to block model modifiers to not show the breaking overlay for appended models - Fixed crash when modded model bakeries do not contain model modifiers' target models
### Fusion 1.2.10
- Fixed all Fusion models loaded after any Fusion model has an error being broken
### Fusion 1.2.9
- Fixed
piecedlayout when a quads' uv does not cover the entire sprite - Fixed connecting textures using connections for the wrong direction for rotated quads with mirrored uv in some cases
### Fusion 1.2.8
- Added Hungarian translations (thanks to bayi!)
- Ambient occlusion is now disabled for emissive quads
- Fixed quads being emitted 7 times for
baseandconnectingmodels when rendered as items - Fixed quads with different render types being ordered randomly for
baseandconnectingmodels when rendered as items - Fixed inverted vertical tile ordering for
continuoustextures - Fixed
DefaultConnectionPredicates#isFaceVisiblereturningis_same_blockpredicate - Fixed
NotConnectionPredicateserialization being invalid - Fixed render type hint from NeoForge's model format being ignored
- Fixed crash when evaluating
biomeanddimensionentity predicate - Fixed
randomtexture seed always being 0 for bottom side - Fixed overrides folder not working for resource packs which use vanilla resource overlays
- Fixed entity model modifiers using model for incorrect layer when targeting entities with multiple vanilla layers
### Fusion 1.2.7b
- Fixed integration with FramedBlocks
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for
countanddurabilityitem predicates
### Fusion 1.2.6a
- Fixed
connectingandbasemodels not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence
piecedlayout not looking correct when rotated - Fixed non-custom render type quads not being rendered in item models for
baseandconnectingmodels - Files generated through
FusionModelProviderare now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for
builtin/generatedparent model to make it work properly - Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed
pane_culling_fixculling being inverted, culling only quads which should not be - Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only
pane_culling_fixoption getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added
biome_grass,biome_foliage, andbiome_watertinting functions - All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added
pane_culling_fixto cull the top/bottom quads of glass panes - Added item model modifiers
- Allows for conditionally changing item models
- Added
count,durability,enchantment, andpotionitem predicates - Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added
altitude,is_baby,biome, anddimensionentity predicates - Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added
piecedconnecting texture layout allowing bordered textures from only a few tiles - Added
overlayconnecting texture layout intended for block overlays - All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a
connectionskey similar to thetexturekey - Added
match_block_in_front,match_state_in_front, andis_directionconnection predicates - Improved error messages for
match_stateconnection predicate - Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the
fullconnecting texture layout - Fixed
match_statepredicate not working correctly when not all block state properties are specified - Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1a
- Fixed 'Model loader not found' errors
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed calculation for rounding up size of continuous textures to power of 2 being off by 1 for items
### Fusion 1.3.15b
- Fixed error when a connecting texture is rendered without world context and an empty tile is picked
### Fusion 1.3.15a
- Fixed animated textures using incorrect frame index when frames are not in sequential order
### Fusion 1.3.15
- Fixed
ambientocclusion,shade, andemissivemodel properties not always applying to texture types that have subtextures likeconnectingandrandom - Fixed
is_biomepredicate always evaluating tofalsefor chunk geometry
### Fusion 1.3.14a
- Fixed NeoForge model
render_typeproperty making models invisible if there is no other custom render type used - Fixed modded models using NeoForge's custom geometry being baked as regular models
### Fusion 1.3.14
- Added
DefaultModelTypes#BLOCK_ENTITY_MARKER - Fixed Fusion models with parent
minecraft:builtin/entitynot being marked as custom item renderer - Fixed
DefaultModelTypes#ITEM_MODEL_GENERATORnot being registered
### Fusion 1.3.13
- Added
TextureType#getBlockStateRenderTypeswhich returns the render types that may be used by a texture - Fixed models without geometry being baked as missing model
- Fixed sub-textures for
randomtexture type receiving wrong texture data leading to a crash - Fixed crash when using
is_face_visibleconnection predicate in an item model - Added a workaround for minimap mods not checking geometry for different render types
- Fixed
pane_culling_fixoption making submodels not receive world context
### Fusion 1.3.12
- Fixed
MutableQuad#chunkLayernot always overwriting flags
### Fusion 1.3.11
- Significantly reduced memory used by Fusion models
- Facing and chunk render type of
MutableQuads are now stored as bit flags connectingtextures ignore non-default tiles when predicate is always true or always falseconnectingtexture sub-texture data is now stored more compactly when some tiles are empty- When
connectingtexture has no sub-texture, its tiles are initialized lazily
### Fusion 1.3.10
- Fixed translucent item models being invisible when graphics is set to 'Fabulous'
- Fixed model item transforms (
displayproperty) translations not being scaled by 1/16th - Fixed models for blocks targeted by block model modifiers not receiving world context with Sodium
- Fixed models sometimes failing to load with ModernFix'
dynamic_resourcesoption
### Fusion 1.3.9
- Fixed
dimensionblock model predicate not working for chunk geometry
### Fusion 1.3.8
- Fixed crash when using
continuoustexture type as a sub texture for other texture types - Fixed models from block model modifiers grouped by random offset being submitted for all models' render types
- Fixed models from block model modifiers grouped by random offset not receiving world context
### Fusion 1.3.7
- Fixed crash when breaking blocks targeted by block model modifiers due to Mixin bug
### Fusion 1.3.6
- Added
random_offsetproperty for block model modifier model entries to overwrite hardcoded block random offsets - Improved randomness of
randomtexture type - Significantly reduced memory footprint of
MutableQuads and thus models from Fusion - Fixed item model modifiers always using the default model's transforms
- Fixed
match_state_in_frontbehaving asmatch_state - Fixed incorrect uv calculation when explicitly specifying frame indices for animated textures leading to it always showing the first frame
- Fixed incorrect translucency handling for item models with translucent textures
- Fixed any model with a
cuboidparent being baked as acuboidmodel - Fixed block model predicates being rotated incorrectly due to floating point errors
- Fixed Forge/NeoForge
render_typeproperty not working forcuboidmodels - Fixed item models that have a parent model at the same location as the item identifier failing to load
### Fusion 1.3.5
- Directional model predicates, i.e.
match_blockandmatch_state, are now rotated along withcompositemodel entries - Replaced vanilla default uv calculation of model elements with calculation that better handles elements outside the center block space
- Fixed deserialization of item transforms (
displayproperty) for Fusion models - Fixed
match_block,match_statemodel predicates andmatch_block,match_state,match_block_in_front,match_state_in_frontconnection predicates only using the last block from theblocksarray property - Fixed origin being offset for
compositemodel transforms - Fixed composition order of
compositemodel transforms with blockstate file transforms - Added workaround for Sodium breaking animated texture interpolation
### Fusion 1.3.4
- Fixed threading issue with
match_blockandmatch_stateblock predicates potentially leading to incorrect results or crashes - Fixed element face 'uv' property being ignored
### Fusion 1.3.3
- Fixed deserialization of
dimension,match_block, andmatch_stateblock predicates - Fixed deserialization of
dimensionentity predicate
### Fusion 1.3.2b
- Fixed
overrides_foldernot working for mod resources
### Fusion 1.3.2a
- Fixed crash when mods bake models outside the normal baking window
### Fusion 1.3.2
- Fixed wrong render type being used for modded blocks that set a Forge override
### Fusion 1.3.1
- Fixed
overlayconnecting texture layout producing way too many quads - Fixed
connectionsproperty of connecting textures not working - Fixed base texture properties not working for
connectingandrandomtexture types - Fixed geometry of
basemodels being duplicated - Fixed broken textures when ModernFix
mixin.perf.dynamic_resourcesis enabled - Fixed crash with quick pack mod
- Renamed
ConnectingModelData.ConnectingModelDataBuildertoConnectingModelData.Builder - Fixed
CuboidModelDataBuilder#materialcalling itself - Fixed model materials map serialization not including '#' for references
### Fusion 1.3.0
- Model related changes:
- Overhauled
ModelTypeand how models are loaded: - Any model with a Fusion model as parent will now be loaded as a Fusion model
- Changes for
basemodel type: - Model can now be made emissive, through
emissiveproperty - Shading can now be disabled, through
shadeproperty - Ambient occlusion can now be disabled, through
ambient_occlusionproperty - Lighting in guis can now be changed, through
gui_lightproperty - Elements can now have
light_emission,emissive,shade,ambient_occlusionproperties - Element faces can now have
light_emission,emissive,shade,ambient_occlusionproperties - Overhauled block and item model modifiers:
- Added
priorityproperty - Modifiers are now applied in order of
priority, then file name, rather than 'random' - Missing targets (like modded items/blocks) can now be ignored, through
ignore_missing_targetsproperty - Added
default_model_overwritesto allow changes the default model when item/block model predicates are met - Added
append_modelsto append models when item/block model predicates are met - For block model modifiers,
show_breaking_overlaycan now be set per model entry - Added block model predicates:
- Simple
true,false,and,or,nottypes match_blockchecks whether the block at a certain offset matches certain blocksmatch_statechecks whether the block at a certain offset matches certain blocks and state propertiesbiomechecks whether the block is in a biomedimensionchecks whether the block is in a dimensionaltitudechecks whether the block's y-position is within a range- Added item model predicates:
- Simple
true,false,and,or,nottypes countchecks if a stack's count is within a rangedurabilitychecks if a stack's durability is within a rangeenchantmentchecks whether an enchantment is present has a certain levelmatch_namechecks whether an item's custom name matches a string or regexpotionchecks whether the stack has a potion type- Added
compositemodel type: - Allows combining multiple models
- Models can be applied conditionally based on item and block predicates
- Models can be translated, scaled, and rotated
- Texture related changes:
- Overhauled
TextureTypeand how textures are loaded: - Textures can now have multiple texture atlas sprites
- Textures can now have sub-textures
- Any model using a Fusion texture will now be loaded as a Fusion model
- Added generic quad processing for custom texture types
- Changes for
basetexture type: - No longer requires a
basemodel - Changes for
connectingtexture type: - No longer requires a
connectingmodel - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Added an option for a default connection predicate, through
connectionsproperty - Changes to connection predicates:
- Added
trueandfalsetypes - Added
ignore_missingoptions formatch_block,match_state,match_block_in_front,match_state_in_front - Allow specifying multiple blocks for
match_block,match_state,match_block_in_front,match_state_in_front - Changes for
randomtexture type: - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Added randomness options
position,position_facing,position_axis, throughrandom_sourceproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Increased maximum
rowsandcolumnsfrom 10 to 100 - Changes for
continuoustexture type: - Default tile is now its own sprite on the texture atlas
- Increased maximum
rowsandcolumnsfrom 10 to 32 - Changes for
scrollingtexture type: - Added 'wrap' loop type to allow the frame to wrap around the image
- General changes:
- Error messages are now printed in a user-friendly readable format
- Improved clarity of error messages
- Bug fixes:
- Fixed handling of
fulllayout connecting textures with a legacy square image - Fixed inconsistent randomness for block model modifier models
- Fixed geometry key for block model modifiers
- Fixed handling of generated item models
- Fixed concurrency issue when using
pane_culling_fixpotentially leading to corrupted quads - Fixed item transforms not getting serialized for base model data
- Fixed incorrect scaling of origin for rotation of base model data elements
- Fixed not all vanilla model properties being serializable through
cuboidmodel type - Fixed continuous textures not working correctly when rotated
- Fixed thin edges sometimes showing around connecting, continuous, and random textures
- Fixed sometimes broken mipmaps for Fusion textures on Minecraft 1.12
- Fixed integration with FramedBlocks on Minecraft 1.20.1 and 1.21.1
- Fixed inconsistent ordering of model modifiers on older Minecraft versions
- Fixed model ordering of appended models in block model modifiers not being maintained when some models are vanilla and some are not
### Fusion 1.2.12
- Fixed handling of connections key references in connecting models
- Fixed texture references added through base model data builder having an extra '#'
### Fusion 1.2.11d
- Fixed block model modifier outputting quads from
WeightedBakedModels for all render types
### Fusion 1.2.11c
- Fixed the breaking texture not showing on blocks targeted by a block model modifier
### Fusion 1.2.11b
- Fixed Fusion's
pack.mcmetadata not getting loaded for mod resources
### Fusion 1.2.11a
- Fixed
show_breaking_overlayoption for block model modifiers not working
### Fusion 1.2.11
- Added
show_breaking_overlayoption to block model modifiers to not show the breaking overlay for appended models - Fixed crash when modded model bakeries do not contain model modifiers' target models
### Fusion 1.2.10
- Fixed all Fusion models loaded after any Fusion model has an error being broken
### Fusion 1.2.9
- Fixed
piecedlayout when a quads' uv does not cover the entire sprite - Fixed connecting textures using connections for the wrong direction for rotated quads with mirrored uv in some cases
### Fusion 1.2.8
- Added Hungarian translations (thanks to bayi!)
- Ambient occlusion is now disabled for emissive quads
- Fixed quads being emitted 7 times for
baseandconnectingmodels when rendered as items - Fixed quads with different render types being ordered randomly for
baseandconnectingmodels when rendered as items - Fixed inverted vertical tile ordering for
continuoustextures - Fixed
DefaultConnectionPredicates#isFaceVisiblereturningis_same_blockpredicate - Fixed
NotConnectionPredicateserialization being invalid - Fixed render type hint from NeoForge's model format being ignored
- Fixed crash when evaluating
biomeentity predicate - Fixed
randomtexture seed always being 0 for bottom side - Fixed overrides folder not working for resource packs which use vanilla resource overlays
- Fixed entity model modifiers using model for incorrect layer when targeting entities with multiple vanilla layers
### Fusion 1.2.7b
- Fixed integration with FramedBlocks
### Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
### Fusion 1.2.7
- Fixed argument validation for
countanddurabilityitem predicates
### Fusion 1.2.6a
- Fixed
connectingandbasemodels not always using correct render type when rendered as items
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence
piecedlayout not looking correct when rotated - Fixed non-custom render type quads not being rendered in item models for
baseandconnectingmodels - Files generated through
FusionModelProviderare now tracked in the existing file helper
### Fusion 1.2.3
- Added special casing for
builtin/generatedparent model to make it work properly - Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
### Fusion 1.2.2
- Fixed
pane_culling_fixculling being inverted, culling only quads which should not be - Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only
pane_culling_fixoption getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added
biome_grass,biome_foliage, andbiome_watertinting functions - All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added
pane_culling_fixto cull the top/bottom quads of glass panes - Added item model modifiers
- Allows for conditionally changing item models
- Added
count,durability,enchantment, andpotionitem predicates - Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added
altitude,is_baby,biome, anddimensionentity predicates - Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added
piecedconnecting texture layout allowing bordered textures from only a few tiles - Added
overlayconnecting texture layout intended for block overlays - All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a
connectionskey similar to thetexturekey - Added
match_block_in_front,match_state_in_front, andis_directionconnection predicates - Improved error messages for
match_stateconnection predicate - Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the
fullconnecting texture layout - Fixed
match_statepredicate not working correctly when not all block state properties are specified - Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added
match_stateconnection predicate - Added
is_face_visibleconnection predicate
### Fusion 1.1.0a
- Fix Forge's
render_typeproperty not working for connecting models
### Fusion 1.1.0
- Initial release of Fusion for NeoForge
- Fixed calculation for rounding up size of continuous textures to power of 2 being off by 1 for items
### Fusion 1.3.15a
- Fixed flag tracking breaking overlay rendering not being cleared, sometimes resulting in missing model parts
## Update to Minecraft 26.3
### Fusion 1.3.15
- Fixed
ambientocclusion,shade, andemissivemodel properties not always applying to texture types that have subtextures likeconnectingandrandom - Fixed
is_biomepredicate always evaluating tofalsefor chunk geometry
### Fusion 1.3.14
- Fixed
DefaultModelTypes#ITEM_MODEL_GENERATORnot being registered - Fixed crash when Iris PBR texture has empty tiles resulting in a different number of sprites compared to regular texture
### Fusion 1.3.13
- Added integration with Iris to intercept normal and specular maps for Fusion textures and handle them as Fusion textures
- Fixed models without geometry being baked as missing model
- Fixed sub-textures for
randomtexture type receiving wrong texture data leading to a crash - Fixed crash when using
is_face_visibleconnection predicate in an item model - Fixed
pane_culling_fixoption making submodels not receive world context
### Fusion 1.3.12
- Fixed
MutableQuad#chunkLayernot always overwriting flags
### Fusion 1.3.11a
- Fixed error when baking faces with
nullchunk layer
### Fusion 1.3.11
- Significantly reduced memory used by Fusion models
- Facing and chunk render type of
MutableQuads are now stored as bit flags connectingtextures ignore non-default tiles when predicate is always true or always falseconnectingtexture sub-texture data is now stored more compactly when some tiles are empty- When
connectingtexture has no sub-texture, its tiles are initialized lazily
### Fusion 1.3.10
- Fixed model item transforms (
displayproperty) translations not being scaled by 1/16th
### Fusion 1.3.9
- Fixed
dimensionblock model predicate not working for chunk geometry
### Fusion 1.3.8
- Fixed crash when using
continuoustexture type as a sub texture for other texture types - Fixed quad material cache not being invalidated when copying quad properties leading to incorrect material properties
- Fixed Sodium preventing Fusion animated textures from animating
### Fusion 1.3.7
- Fixed crash when breaking blocks targeted by block model modifiers due to Mixin bug
### Fusion 1.3.6
- Added
random_offsetproperty for block model modifier model entries to overwrite hardcoded block random offsets - Improved randomness of
randomtexture type - Significantly reduced memory footprint of
MutableQuads and thus models from Fusion - Fixed
match_state_in_frontbehaving asmatch_state - Fixed incorrect uv calculation when explicitly specifying frame indices for animated textures leading to it always showing the first frame
- Fixed block model predicates being rotated incorrectly due to floating point errors
- Fixed
compositemodel parents not being loaded
### Fusion 1.3.5
- Directional model predicates, i.e.
match_blockandmatch_state, are now rotated along withcompositemodel entries - Replaced vanilla default uv calculation of model elements with calculation that better handles elements outside the center block space
- Fixed deserialization of item transforms (
displayproperty) for Fusion models - Fixed
match_block,match_statemodel predicates andmatch_block,match_state,match_block_in_front,match_state_in_frontconnection predicates only using the last block from theblocksarray property - Fixed origin being offset for
compositemodel transforms - Fixed composition order of
compositemodel transforms with blockstate file transforms - Fixed vanilla uv-lock handling breaking for model transforms that translate or scale the model
### Fusion 1.3.4
- Fixed threading issue with
match_blockandmatch_stateblock predicates potentially leading to incorrect results or crashes - Fixed element face 'uv' property being ignored
### Fusion 1.3.3
- Fixed deserialization of
dimension,match_block, andmatch_stateblock predicates - Fixed deserialization of
dimensionentity predicate
### Fusion 1.3.2a
- Fixed crash when mods bake models outside the normal baking window
### Fusion 1.3.2
- Fixed connecting texture predicate resolution for item models
- Fixed "Reference map could not be read" warning
- Removed ModMenu 'library' tag
### Fusion 1.3.1
- Fixed
overlayconnecting texture layout producing way too many quads - Fixed
connectionsproperty of connecting textures not working - Fixed base texture properties not working for
connectingandrandomtexture types - Fixed geometry of
basemodels being duplicated - Fixed integration with Sodium
- Fixed crash with quick pack mod
- Renamed
ConnectingModelData.ConnectingModelDataBuildertoConnectingModelData.Builder - Fixed model materials map serialization not including '#' for references
### Fusion 1.3.0
- Model related changes:
- Overhauled
ModelTypeand how models are loaded: - Any model with a Fusion model as parent will now be loaded as a Fusion model
- Changes for
basemodel type: - Model can now be made emissive, through
emissiveproperty - Shading can now be disabled, through
shadeproperty - Ambient occlusion can now be disabled, through
ambient_occlusionproperty - Lighting in guis can now be changed, through
gui_lightproperty - Elements can now have
light_emission,emissive,shade,ambient_occlusionproperties - Element faces can now have
light_emission,emissive,shade,ambient_occlusionproperties - Overhauled block and item model modifiers:
- Added
priorityproperty - Modifiers are now applied in order of
priority, then file name, rather than 'random' - Missing targets (like modded items/blocks) can now be ignored, through
ignore_missing_targetsproperty - Added
default_model_overwritesto allow changes the default model when item/block model predicates are met - Added
append_modelsto append models when item/block model predicates are met - For block model modifiers,
show_breaking_overlaycan now be set per model entry - Added block model predicates:
- Simple
true,false,and,or,nottypes match_blockchecks whether the block at a certain offset matches certain blocksmatch_statechecks whether the block at a certain offset matches certain blocks and state propertiesbiomechecks whether the block is in a biomedimensionchecks whether the block is in a dimensionaltitudechecks whether the block's y-position is within a range- Added item model predicates:
- Simple
true,false,and,or,nottypes countchecks if a stack's count is within a rangedurabilitychecks if a stack's durability is within a rangeenchantmentchecks whether an enchantment is present has a certain levelmatch_namechecks whether an item's custom name matches a string or regexpotionchecks whether the stack has a potion type- Added
compositemodel type: - Allows combining multiple models
- Models can be applied conditionally based on item and block predicates
- Models can be translated, scaled, and rotated
- Texture related changes:
- Overhauled
TextureTypeand how textures are loaded: - Textures can now have multiple texture atlas sprites
- Textures can now have sub-textures
- Any model using a Fusion texture will now be loaded as a Fusion model
- Added generic quad processing for custom texture types
- Changes for
basetexture type: - No longer requires a
basemodel - Changes for
connectingtexture type: - No longer requires a
connectingmodel - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Added an option for a default connection predicate, through
connectionsproperty - Changes to connection predicates:
- Added
trueandfalsetypes - Added
ignore_missingoptions formatch_block,match_state,match_block_in_front,match_state_in_front - Allow specifying multiple blocks for
match_block,match_state,match_block_in_front,match_state_in_front - Changes for
randomtexture type: - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Added randomness options
position,position_facing,position_axis, throughrandom_sourceproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Increased maximum
rowsandcolumnsfrom 10 to 100 - Changes for
continuoustexture type: - Default tile is now its own sprite on the texture atlas
- Increased maximum
rowsandcolumnsfrom 10 to 32 - Changes for
scrollingtexture type: - Added 'wrap' loop type to allow the frame to wrap around the image
- General changes:
- Error messages are now printed in a user-friendly readable format
- Improved clarity of error messages
- Bug fixes:
- Fixed handling of
fulllayout connecting textures with a legacy square image - Fixed inconsistent randomness for block model modifier models
- Fixed geometry key for block model modifiers
- Fixed handling of generated item models
- Fixed concurrency issue when using
pane_culling_fixpotentially leading to corrupted quads - Fixed item transforms not getting serialized for base model data
- Fixed incorrect scaling of origin for rotation of base model data elements
- Fixed not all vanilla model properties being serializable through
cuboidmodel type - Fixed continuous textures not working correctly when rotated
- Fixed thin edges sometimes showing around connecting, continuous, and random textures
- Fixed sometimes broken mipmaps for Fusion textures on Minecraft 1.12
- Fixed integration with FramedBlocks on Minecraft 1.20.1 and 1.21.1
- Fixed inconsistent ordering of model modifiers on older Minecraft versions
- Fixed model ordering of appended models in block model modifiers not being maintained when some models are vanilla and some are not
## Update to Minecraft 26.2
## Update to Minecraft 26.1
### Fusion 1.2.12a
- Fixed performance issues when resolving custom texture tinting with Sodium installed
### Fusion 1.2.12
- Fixed handling of connections key references in connecting models
- Fixed texture references added through base model data builder having an extra '#'
### Fusion 1.2.11b
- Fixed
enchantmentitem model modifier predicate not working for enchanted books
### Fusion 1.2.11a
- Fixed crash with Sodium
### Fusion 1.2.11
- Initial release of Fusion for Minecraft 1.21.11
- Fixed calculation for rounding up size of continuous textures to power of 2 being off by 1 for items
### Fusion 1.3.15a
- Fixed flag tracking breaking overlay rendering not being cleared, sometimes resulting in missing model parts
### Fusion 1.3.15
- Fixed
ambientocclusion,shade, andemissivemodel properties not always applying to texture types that have subtextures likeconnectingandrandom - Fixed
is_biomepredicate always evaluating tofalsefor chunk geometry
### Fusion 1.3.14
- Fixed
DefaultModelTypes#ITEM_MODEL_GENERATORnot being registered - Fixed crash when Iris PBR texture has empty tiles resulting in a different number of sprites compared to regular texture
### Fusion 1.3.13
- Added integration with Iris to intercept normal and specular maps for Fusion textures and handle them as Fusion textures
- Fixed models without geometry being baked as missing model
- Fixed sub-textures for
randomtexture type receiving wrong texture data leading to a crash - Fixed crash when using
is_face_visibleconnection predicate in an item model - Fixed
pane_culling_fixoption making submodels not receive world context
### Fusion 1.3.12
- Fixed
MutableQuad#chunkLayernot always overwriting flags
### Fusion 1.3.11a
- Fixed error when baking faces with
nullchunk layer
### Fusion 1.3.11
- Significantly reduced memory used by Fusion models
- Facing and chunk render type of
MutableQuads are now stored as bit flags connectingtextures ignore non-default tiles when predicate is always true or always falseconnectingtexture sub-texture data is now stored more compactly when some tiles are empty- When
connectingtexture has no sub-texture, its tiles are initialized lazily
### Fusion 1.3.10
- Fixed model item transforms (
displayproperty) translations not being scaled by 1/16th
### Fusion 1.3.9
- Fixed
dimensionblock model predicate not working for chunk geometry
### Fusion 1.3.8
- Fixed crash when using
continuoustexture type as a sub texture for other texture types - Fixed quad material cache not being invalidated when copying quad properties leading to incorrect material properties
- Fixed Sodium preventing Fusion animated textures from animating
### Fusion 1.3.7
- Fixed crash when breaking blocks targeted by block model modifiers due to Mixin bug
### Fusion 1.3.6
- Added
random_offsetproperty for block model modifier model entries to overwrite hardcoded block random offsets - Improved randomness of
randomtexture type - Significantly reduced memory footprint of
MutableQuads and thus models from Fusion - Fixed
match_state_in_frontbehaving asmatch_state - Fixed incorrect uv calculation when explicitly specifying frame indices for animated textures leading to it always showing the first frame
- Fixed block model predicates being rotated incorrectly due to floating point errors
- Fixed
compositemodel parents not being loaded
### Fusion 1.3.5
- Directional model predicates, i.e.
match_blockandmatch_state, are now rotated along withcompositemodel entries - Replaced vanilla default uv calculation of model elements with calculation that better handles elements outside the center block space
- Fixed deserialization of item transforms (
displayproperty) for Fusion models - Fixed
match_block,match_statemodel predicates andmatch_block,match_state,match_block_in_front,match_state_in_frontconnection predicates only using the last block from theblocksarray property - Fixed origin being offset for
compositemodel transforms - Fixed composition order of
compositemodel transforms with blockstate file transforms - Fixed vanilla uv-lock handling breaking for model transforms that translate or scale the model
### Fusion 1.3.4
- Fixed threading issue with
match_blockandmatch_stateblock predicates potentially leading to incorrect results or crashes - Fixed element face 'uv' property being ignored
### Fusion 1.3.3
- Fixed deserialization of
dimension,match_block, andmatch_stateblock predicates - Fixed deserialization of
dimensionentity predicate
### Fusion 1.3.2a
- Fixed crash when mods bake models outside the normal baking window
### Fusion 1.3.2
- Fixed connecting texture predicate resolution for item models
- Fixed "Reference map could not be read" warning
- Removed ModMenu 'library' tag
### Fusion 1.3.1
- Fixed
overlayconnecting texture layout producing way too many quads - Fixed
connectionsproperty of connecting textures not working - Fixed base texture properties not working for
connectingandrandomtexture types - Fixed geometry of
basemodels being duplicated - Fixed integration with Sodium
- Fixed crash with quick pack mod
- Renamed
ConnectingModelData.ConnectingModelDataBuildertoConnectingModelData.Builder - Fixed model materials map serialization not including '#' for references
### Fusion 1.3.0
- Model related changes:
- Overhauled
ModelTypeand how models are loaded: - Any model with a Fusion model as parent will now be loaded as a Fusion model
- Changes for
basemodel type: - Model can now be made emissive, through
emissiveproperty - Shading can now be disabled, through
shadeproperty - Ambient occlusion can now be disabled, through
ambient_occlusionproperty - Lighting in guis can now be changed, through
gui_lightproperty - Elements can now have
light_emission,emissive,shade,ambient_occlusionproperties - Element faces can now have
light_emission,emissive,shade,ambient_occlusionproperties - Overhauled block and item model modifiers:
- Added
priorityproperty - Modifiers are now applied in order of
priority, then file name, rather than 'random' - Missing targets (like modded items/blocks) can now be ignored, through
ignore_missing_targetsproperty - Added
default_model_overwritesto allow changes the default model when item/block model predicates are met - Added
append_modelsto append models when item/block model predicates are met - For block model modifiers,
show_breaking_overlaycan now be set per model entry - Added block model predicates:
- Simple
true,false,and,or,nottypes match_blockchecks whether the block at a certain offset matches certain blocksmatch_statechecks whether the block at a certain offset matches certain blocks and state propertiesbiomechecks whether the block is in a biomedimensionchecks whether the block is in a dimensionaltitudechecks whether the block's y-position is within a range- Added item model predicates:
- Simple
true,false,and,or,nottypes countchecks if a stack's count is within a rangedurabilitychecks if a stack's durability is within a rangeenchantmentchecks whether an enchantment is present has a certain levelmatch_namechecks whether an item's custom name matches a string or regexpotionchecks whether the stack has a potion type- Added
compositemodel type: - Allows combining multiple models
- Models can be applied conditionally based on item and block predicates
- Models can be translated, scaled, and rotated
- Texture related changes:
- Overhauled
TextureTypeand how textures are loaded: - Textures can now have multiple texture atlas sprites
- Textures can now have sub-textures
- Any model using a Fusion texture will now be loaded as a Fusion model
- Added generic quad processing for custom texture types
- Changes for
basetexture type: - No longer requires a
basemodel - Changes for
connectingtexture type: - No longer requires a
connectingmodel - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Added an option for a default connection predicate, through
connectionsproperty - Changes to connection predicates:
- Added
trueandfalsetypes - Added
ignore_missingoptions formatch_block,match_state,match_block_in_front,match_state_in_front - Allow specifying multiple blocks for
match_block,match_state,match_block_in_front,match_state_in_front - Changes for
randomtexture type: - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Added randomness options
position,position_facing,position_axis, throughrandom_sourceproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Increased maximum
rowsandcolumnsfrom 10 to 100 - Changes for
continuoustexture type: - Default tile is now its own sprite on the texture atlas
- Increased maximum
rowsandcolumnsfrom 10 to 32 - Changes for
scrollingtexture type: - Added 'wrap' loop type to allow the frame to wrap around the image
- General changes:
- Error messages are now printed in a user-friendly readable format
- Improved clarity of error messages
- Bug fixes:
- Fixed handling of
fulllayout connecting textures with a legacy square image - Fixed inconsistent randomness for block model modifier models
- Fixed geometry key for block model modifiers
- Fixed handling of generated item models
- Fixed concurrency issue when using
pane_culling_fixpotentially leading to corrupted quads - Fixed item transforms not getting serialized for base model data
- Fixed incorrect scaling of origin for rotation of base model data elements
- Fixed not all vanilla model properties being serializable through
cuboidmodel type - Fixed continuous textures not working correctly when rotated
- Fixed thin edges sometimes showing around connecting, continuous, and random textures
- Fixed sometimes broken mipmaps for Fusion textures on Minecraft 1.12
- Fixed integration with FramedBlocks on Minecraft 1.20.1 and 1.21.1
- Fixed inconsistent ordering of model modifiers on older Minecraft versions
- Fixed model ordering of appended models in block model modifiers not being maintained when some models are vanilla and some are not
## Update to Minecraft 26.2
## Update to Minecraft 26.1
### Fusion 1.2.12a
- Fixed performance issues when resolving custom texture tinting with Sodium installed
### Fusion 1.2.12
- Fixed handling of connections key references in connecting models
- Fixed texture references added through base model data builder having an extra '#'
### Fusion 1.2.11b
- Fixed
enchantmentitem model modifier predicate not working for enchanted books
### Fusion 1.2.11a
- Fixed crash with Sodium
### Fusion 1.2.11
- Initial release of Fusion for Minecraft 1.21.11
- Fixed calculation for rounding up size of continuous textures to power of 2 being off by 1 for items
### Fusion 1.3.15
- Fixed
ambientocclusion,shade, andemissivemodel properties not always applying to texture types that have subtextures likeconnectingandrandom - Fixed
is_biomepredicate always evaluating tofalsefor chunk geometry
### Fusion 1.3.14
- Fixed
DefaultModelTypes#ITEM_MODEL_GENERATORnot being registered - Fixed crash when Iris PBR texture has empty tiles resulting in a different number of sprites compared to regular texture
### Fusion 1.3.13
- Added integration with Iris to intercept normal and specular maps for Fusion textures and handle them as Fusion textures
- Fixed models without geometry being baked as missing model
- Fixed sub-textures for
randomtexture type receiving wrong texture data leading to a crash - Fixed crash when using
is_face_visibleconnection predicate in an item model - Fixed
pane_culling_fixoption making submodels not receive world context
### Fusion 1.3.12
- Fixed
MutableQuad#chunkLayernot always overwriting flags
### Fusion 1.3.11a
- Fixed error when baking faces with
nullchunk layer
### Fusion 1.3.11
- Significantly reduced memory used by Fusion models
- Facing and chunk render type of
MutableQuads are now stored as bit flags connectingtextures ignore non-default tiles when predicate is always true or always falseconnectingtexture sub-texture data is now stored more compactly when some tiles are empty- When
connectingtexture has no sub-texture, its tiles are initialized lazily
### Fusion 1.3.10
- Fixed model item transforms (
displayproperty) translations not being scaled by 1/16th
### Fusion 1.3.9
- Fixed
dimensionblock model predicate not working for chunk geometry
### Fusion 1.3.8
- Fixed crash when using
continuoustexture type as a sub texture for other texture types - Fixed quad material cache not being invalidated when copying quad properties leading to incorrect material properties
- Fixed Sodium preventing Fusion animated textures from animating
### Fusion 1.3.7
- Fixed crash when breaking blocks targeted by block model modifiers due to Mixin bug
### Fusion 1.3.6
- Added
random_offsetproperty for block model modifier model entries to overwrite hardcoded block random offsets - Improved randomness of
randomtexture type - Significantly reduced memory footprint of
MutableQuads and thus models from Fusion - Fixed
match_state_in_frontbehaving asmatch_state - Fixed incorrect uv calculation when explicitly specifying frame indices for animated textures leading to it always showing the first frame
- Fixed block model predicates being rotated incorrectly due to floating point errors
- Fixed
compositemodel parents not being loaded
### Fusion 1.3.5
- Directional model predicates, i.e.
match_blockandmatch_state, are now rotated along withcompositemodel entries - Replaced vanilla default uv calculation of model elements with calculation that better handles elements outside the center block space
- Fixed deserialization of item transforms (
displayproperty) for Fusion models - Fixed
match_block,match_statemodel predicates andmatch_block,match_state,match_block_in_front,match_state_in_frontconnection predicates only using the last block from theblocksarray property - Fixed origin being offset for
compositemodel transforms - Fixed composition order of
compositemodel transforms with blockstate file transforms - Fixed vanilla uv-lock handling breaking for model transforms that translate or scale the model
### Fusion 1.3.4
- Fixed threading issue with
match_blockandmatch_stateblock predicates potentially leading to incorrect results or crashes - Fixed element face 'uv' property being ignored
### Fusion 1.3.3
- Fixed deserialization of
dimension,match_block, andmatch_stateblock predicates - Fixed deserialization of
dimensionentity predicate
### Fusion 1.3.2a
- Fixed crash when mods bake models outside the normal baking window
### Fusion 1.3.2
- Fixed connecting texture predicate resolution for item models
- Fixed "Reference map could not be read" warning
- Removed ModMenu 'library' tag
### Fusion 1.3.1
- Fixed
overlayconnecting texture layout producing way too many quads - Fixed
connectionsproperty of connecting textures not working - Fixed base texture properties not working for
connectingandrandomtexture types - Fixed geometry of
basemodels being duplicated - Fixed integration with Sodium
- Fixed crash with quick pack mod
- Renamed
ConnectingModelData.ConnectingModelDataBuildertoConnectingModelData.Builder - Fixed model materials map serialization not including '#' for references
### Fusion 1.3.0
- Model related changes:
- Overhauled
ModelTypeand how models are loaded: - Any model with a Fusion model as parent will now be loaded as a Fusion model
- Changes for
basemodel type: - Model can now be made emissive, through
emissiveproperty - Shading can now be disabled, through
shadeproperty - Ambient occlusion can now be disabled, through
ambient_occlusionproperty - Lighting in guis can now be changed, through
gui_lightproperty - Elements can now have
light_emission,emissive,shade,ambient_occlusionproperties - Element faces can now have
light_emission,emissive,shade,ambient_occlusionproperties - Overhauled block and item model modifiers:
- Added
priorityproperty - Modifiers are now applied in order of
priority, then file name, rather than 'random' - Missing targets (like modded items/blocks) can now be ignored, through
ignore_missing_targetsproperty - Added
default_model_overwritesto allow changes the default model when item/block model predicates are met - Added
append_modelsto append models when item/block model predicates are met - For block model modifiers,
show_breaking_overlaycan now be set per model entry - Added block model predicates:
- Simple
true,false,and,or,nottypes match_blockchecks whether the block at a certain offset matches certain blocksmatch_statechecks whether the block at a certain offset matches certain blocks and state propertiesbiomechecks whether the block is in a biomedimensionchecks whether the block is in a dimensionaltitudechecks whether the block's y-position is within a range- Added item model predicates:
- Simple
true,false,and,or,nottypes countchecks if a stack's count is within a rangedurabilitychecks if a stack's durability is within a rangeenchantmentchecks whether an enchantment is present has a certain levelmatch_namechecks whether an item's custom name matches a string or regexpotionchecks whether the stack has a potion type- Added
compositemodel type: - Allows combining multiple models
- Models can be applied conditionally based on item and block predicates
- Models can be translated, scaled, and rotated
- Texture related changes:
- Overhauled
TextureTypeand how textures are loaded: - Textures can now have multiple texture atlas sprites
- Textures can now have sub-textures
- Any model using a Fusion texture will now be loaded as a Fusion model
- Added generic quad processing for custom texture types
- Changes for
basetexture type: - No longer requires a
basemodel - Changes for
connectingtexture type: - No longer requires a
connectingmodel - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Added an option for a default connection predicate, through
connectionsproperty - Changes to connection predicates:
- Added
trueandfalsetypes - Added
ignore_missingoptions formatch_block,match_state,match_block_in_front,match_state_in_front - Allow specifying multiple blocks for
match_block,match_state,match_block_in_front,match_state_in_front - Changes for
randomtexture type: - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Added randomness options
position,position_facing,position_axis, throughrandom_sourceproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Increased maximum
rowsandcolumnsfrom 10 to 100 - Changes for
continuoustexture type: - Default tile is now its own sprite on the texture atlas
- Increased maximum
rowsandcolumnsfrom 10 to 32 - Changes for
scrollingtexture type: - Added 'wrap' loop type to allow the frame to wrap around the image
- General changes:
- Error messages are now printed in a user-friendly readable format
- Improved clarity of error messages
- Bug fixes:
- Fixed handling of
fulllayout connecting textures with a legacy square image - Fixed inconsistent randomness for block model modifier models
- Fixed geometry key for block model modifiers
- Fixed handling of generated item models
- Fixed concurrency issue when using
pane_culling_fixpotentially leading to corrupted quads - Fixed item transforms not getting serialized for base model data
- Fixed incorrect scaling of origin for rotation of base model data elements
- Fixed not all vanilla model properties being serializable through
cuboidmodel type - Fixed continuous textures not working correctly when rotated
- Fixed thin edges sometimes showing around connecting, continuous, and random textures
- Fixed sometimes broken mipmaps for Fusion textures on Minecraft 1.12
- Fixed integration with FramedBlocks on Minecraft 1.20.1 and 1.21.1
- Fixed inconsistent ordering of model modifiers on older Minecraft versions
- Fixed model ordering of appended models in block model modifiers not being maintained when some models are vanilla and some are not
## Update to Minecraft 26.1
### Fusion 1.2.12a
- Fixed performance issues when resolving custom texture tinting with Sodium installed
### Fusion 1.2.12
- Fixed handling of connections key references in connecting models
- Fixed texture references added through base model data builder having an extra '#'
### Fusion 1.2.11b
- Fixed
enchantmentitem model modifier predicate not working for enchanted books
### Fusion 1.2.11a
- Fixed crash with Sodium
### Fusion 1.2.11
- Initial release of Fusion for Minecraft 1.21.11
- Fixed calculation for rounding up size of continuous textures to power of 2 being off by 1 for items
### Fusion 1.3.15
- Fixed
ambientocclusion,shade, andemissivemodel properties not always applying to texture types that have subtextures likeconnectingandrandom - Fixed
is_biomepredicate always evaluating tofalsefor chunk geometry
### Fusion 1.3.14
- Fixed
DefaultModelTypes#ITEM_MODEL_GENERATORnot being registered - Fixed crash when Iris PBR texture has empty tiles resulting in a different number of sprites compared to regular texture
### Fusion 1.3.13
- Added
TextureType#getBlockStateRenderTypeswhich returns the render types that may be used by a texture - Added integration with Iris to intercept normal and specular maps for Fusion textures and handle them as Fusion textures
- Fixed models without geometry being baked as missing model
- Fixed sub-textures for
randomtexture type receiving wrong texture data leading to a crash - Fixed crash when using
is_face_visibleconnection predicate in an item model - Fixed
pane_culling_fixoption making submodels not receive world context
### Fusion 1.3.12
- Fixed
MutableQuad#chunkLayernot always overwriting flags
### Fusion 1.3.11
- Significantly reduced memory used by Fusion models
- Facing and chunk render type of
MutableQuads are now stored as bit flags connectingtextures ignore non-default tiles when predicate is always true or always falseconnectingtexture sub-texture data is now stored more compactly when some tiles are empty- When
connectingtexture has no sub-texture, its tiles are initialized lazily
### Fusion 1.3.10
- Fixed model item transforms (
displayproperty) translations not being scaled by 1/16th
### Fusion 1.3.9
- Fixed
dimensionblock model predicate not working for chunk geometry
### Fusion 1.3.8
- Fixed crash when using
continuoustexture type as a sub texture for other texture types - Fixed Sodium preventing Fusion animated textures from animating
### Fusion 1.3.7
- Fixed crash when breaking blocks targeted by block model modifiers due to Mixin bug
### Fusion 1.3.6
- Added
random_offsetproperty for block model modifier model entries to overwrite hardcoded block random offsets - Improved randomness of
randomtexture type - Significantly reduced memory footprint of
MutableQuads and thus models from Fusion - Fixed
match_state_in_frontbehaving asmatch_state - Fixed incorrect uv calculation when explicitly specifying frame indices for animated textures leading to it always showing the first frame
- Fixed block model predicates being rotated incorrectly due to floating point errors
- Fixed
compositemodel parents not being loaded
### Fusion 1.3.5
- Directional model predicates, i.e.
match_blockandmatch_state, are now rotated along withcompositemodel entries - Replaced vanilla default uv calculation of model elements with calculation that better handles elements outside the center block space
- Fixed deserialization of item transforms (
displayproperty) for Fusion models - Fixed
match_block,match_statemodel predicates andmatch_block,match_state,match_block_in_front,match_state_in_frontconnection predicates only using the last block from theblocksarray property - Fixed origin being offset for
compositemodel transforms - Fixed composition order of
compositemodel transforms with blockstate file transforms - Fixed vanilla uv-lock handling breaking for model transforms that translate or scale the model
### Fusion 1.3.4
- Fixed threading issue with
match_blockandmatch_stateblock predicates potentially leading to incorrect results or crashes - Fixed element face 'uv' property being ignored
### Fusion 1.3.3
- Fixed deserialization of
dimension,match_block, andmatch_stateblock predicates - Fixed deserialization of
dimensionentity predicate
### Fusion 1.3.2b
- Fixed crash from
pane_culling_fixrequesting invalid atlas id
### Fusion 1.3.2a
- Fixed crash when mods bake models outside the normal baking window
### Fusion 1.3.2
- Fixed crash with Sodium reading dummy sprite contents
- Fixed connecting texture predicate resolution for item models
- Fixed "Reference map could not be read" warning
- Removed ModMenu 'library' tag
### Fusion 1.3.1
- Fixed
overlayconnecting texture layout producing way too many quads - Fixed
connectionsproperty of connecting textures not working - Fixed base texture properties not working for
connectingandrandomtexture types - Fixed geometry of
basemodels being duplicated - Fixed crash with quick pack mod
- Renamed
ConnectingModelData.ConnectingModelDataBuildertoConnectingModelData.Builder - Fixed
CuboidModelDataBuilder#materialcalling itself - Fixed model materials map serialization not including '#' for references
### Fusion 1.3.0
- Model related changes:
- Overhauled
ModelTypeand how models are loaded: - Any model with a Fusion model as parent will now be loaded as a Fusion model
- Changes for
basemodel type: - Model can now be made emissive, through
emissiveproperty - Shading can now be disabled, through
shadeproperty - Ambient occlusion can now be disabled, through
ambient_occlusionproperty - Lighting in guis can now be changed, through
gui_lightproperty - Elements can now have
light_emission,emissive,shade,ambient_occlusionproperties - Element faces can now have
light_emission,emissive,shade,ambient_occlusionproperties - Overhauled block and item model modifiers:
- Added
priorityproperty - Modifiers are now applied in order of
priority, then file name, rather than 'random' - Missing targets (like modded items/blocks) can now be ignored, through
ignore_missing_targetsproperty - Added
default_model_overwritesto allow changes the default model when item/block model predicates are met - Added
append_modelsto append models when item/block model predicates are met - For block model modifiers,
show_breaking_overlaycan now be set per model entry - Added block model predicates:
- Simple
true,false,and,or,nottypes match_blockchecks whether the block at a certain offset matches certain blocksmatch_statechecks whether the block at a certain offset matches certain blocks and state propertiesbiomechecks whether the block is in a biomedimensionchecks whether the block is in a dimensionaltitudechecks whether the block's y-position is within a range- Added item model predicates:
- Simple
true,false,and,or,nottypes countchecks if a stack's count is within a rangedurabilitychecks if a stack's durability is within a rangeenchantmentchecks whether an enchantment is present has a certain levelmatch_namechecks whether an item's custom name matches a string or regexpotionchecks whether the stack has a potion type- Added
compositemodel type: - Allows combining multiple models
- Models can be applied conditionally based on item and block predicates
- Models can be translated, scaled, and rotated
- Texture related changes:
- Overhauled
TextureTypeand how textures are loaded: - Textures can now have multiple texture atlas sprites
- Textures can now have sub-textures
- Any model using a Fusion texture will now be loaded as a Fusion model
- Added generic quad processing for custom texture types
- Changes for
basetexture type: - No longer requires a
basemodel - Changes for
connectingtexture type: - No longer requires a
connectingmodel - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Added an option for a default connection predicate, through
connectionsproperty - Changes to connection predicates:
- Added
trueandfalsetypes - Added
ignore_missingoptions formatch_block,match_state,match_block_in_front,match_state_in_front - Allow specifying multiple blocks for
match_block,match_state,match_block_in_front,match_state_in_front - Changes for
randomtexture type: - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Added randomness options
position,position_facing,position_axis, throughrandom_sourceproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Increased maximum
rowsandcolumnsfrom 10 to 100 - Changes for
continuoustexture type: - Default tile is now its own sprite on the texture atlas
- Increased maximum
rowsandcolumnsfrom 10 to 32 - Changes for
scrollingtexture type: - Added 'wrap' loop type to allow the frame to wrap around the image
- General changes:
- Error messages are now printed in a user-friendly readable format
- Improved clarity of error messages
- Bug fixes:
- Fixed handling of
fulllayout connecting textures with a legacy square image - Fixed inconsistent randomness for block model modifier models
- Fixed geometry key for block model modifiers
- Fixed handling of generated item models
- Fixed concurrency issue when using
pane_culling_fixpotentially leading to corrupted quads - Fixed item transforms not getting serialized for base model data
- Fixed incorrect scaling of origin for rotation of base model data elements
- Fixed not all vanilla model properties being serializable through
cuboidmodel type - Fixed continuous textures not working correctly when rotated
- Fixed thin edges sometimes showing around connecting, continuous, and random textures
- Fixed sometimes broken mipmaps for Fusion textures on Minecraft 1.12
- Fixed integration with FramedBlocks on Minecraft 1.20.1 and 1.21.1
- Fixed inconsistent ordering of model modifiers on older Minecraft versions
- Fixed model ordering of appended models in block model modifiers not being maintained when some models are vanilla and some are not
### Fusion 1.2.12a
- Fixed performance issues when resolving custom texture tinting with Sodium installed
### Fusion 1.2.12
- Fixed handling of connections key references in connecting models
- Fixed texture references added through base model data builder having an extra '#'
### Fusion 1.2.11b
- Fixed
enchantmentitem model modifier predicate not working for enchanted books
### Fusion 1.2.11a
- Fixed crash with Sodium
### Fusion 1.2.11
- Initial release of Fusion for Minecraft 1.21.11
- Fixed calculation for rounding up size of continuous textures to power of 2 being off by 1 for items
### Fusion 1.3.15a
- Fixed animated textures using incorrect frame index when frames are not in sequential order
### Fusion 1.3.15
- Fixed
ambientocclusion,shade, andemissivemodel properties not always applying to texture types that have subtextures likeconnectingandrandom - Fixed
is_biomepredicate always evaluating tofalsefor chunk geometry
### Fusion 1.3.14
- Fixed
DefaultModelTypes#ITEM_MODEL_GENERATORnot being registered - Fixed crash when Iris PBR texture has empty tiles resulting in a different number of sprites compared to regular texture
### Fusion 1.3.13
- Added
TextureType#getBlockStateRenderTypeswhich returns the render types that may be used by a texture - Added integration with Iris to intercept normal and specular maps for Fusion textures and handle them as Fusion textures
- Fixed models without geometry being baked as missing model
- Fixed sub-textures for
randomtexture type receiving wrong texture data leading to a crash - Fixed crash when using
is_face_visibleconnection predicate in an item model - Fixed
pane_culling_fixoption making submodels not receive world context - Added workaround for Sodium's
@Overwritebreaking any class extendingInterpolationData
### Fusion 1.3.12
- Fixed
MutableQuad#chunkLayernot always overwriting flags
### Fusion 1.3.11
- Significantly reduced memory used by Fusion models
- Facing and chunk render type of
MutableQuads are now stored as bit flags connectingtextures ignore non-default tiles when predicate is always true or always falseconnectingtexture sub-texture data is now stored more compactly when some tiles are empty- When
connectingtexture has no sub-texture, its tiles are initialized lazily
### Fusion 1.3.10
- Fixed model item transforms (
displayproperty) translations not being scaled by 1/16th
### Fusion 1.3.9
- Fixed
dimensionblock model predicate not working for chunk geometry
### Fusion 1.3.8
- Fixed crash when using
continuoustexture type as a sub texture for other texture types
### Fusion 1.3.7
- Fixed crash when breaking blocks targeted by block model modifiers due to Mixin bug
### Fusion 1.3.6
- Added
random_offsetproperty for block model modifier model entries to overwrite hardcoded block random offsets - Improved randomness of
randomtexture type - Significantly reduced memory footprint of
MutableQuads and thus models from Fusion - Fixed
match_state_in_frontbehaving asmatch_state - Fixed incorrect uv calculation when explicitly specifying frame indices for animated textures leading to it always showing the first frame
- Fixed block model predicates being rotated incorrectly due to floating point errors
- Fixed
compositemodel parents not being loaded
### Fusion 1.3.5
- Directional model predicates, i.e.
match_blockandmatch_state, are now rotated along withcompositemodel entries - Replaced vanilla default uv calculation of model elements with calculation that better handles elements outside the center block space
- Fixed deserialization of item transforms (
displayproperty) for Fusion models - Fixed
match_block,match_statemodel predicates andmatch_block,match_state,match_block_in_front,match_state_in_frontconnection predicates only using the last block from theblocksarray property - Fixed origin being offset for
compositemodel transforms - Fixed composition order of
compositemodel transforms with blockstate file transforms - Fixed vanilla uv-lock handling breaking for model transforms that translate or scale the model
- Added workaround for Sodium breaking animated texture interpolation
### Fusion 1.3.4
- Fixed threading issue with
match_blockandmatch_stateblock predicates potentially leading to incorrect results or crashes - Fixed element face 'uv' property being ignored
### Fusion 1.3.3
- Fixed deserialization of
dimension,match_block, andmatch_stateblock predicates - Fixed deserialization of
dimensionentity predicate
### Fusion 1.3.2b
- Fixed crash from
pane_culling_fixrequesting invalid atlas id
### Fusion 1.3.2a
- Fixed crash when mods bake models outside the normal baking window
### Fusion 1.3.2
- Fixed crash with Sodium reading dummy sprite contents
- Fixed connecting texture predicate resolution for item models
- Fixed "Reference map could not be read" warning
- Removed ModMenu 'library' tag
### Fusion 1.3.1
- Fixed
overlayconnecting texture layout producing way too many quads - Fixed
connectionsproperty of connecting textures not working - Fixed base texture properties not working for
connectingandrandomtexture types - Fixed geometry of
basemodels being duplicated - Fixed crash with quick pack mod
- Renamed
ConnectingModelData.ConnectingModelDataBuildertoConnectingModelData.Builder - Fixed
CuboidModelDataBuilder#materialcalling itself - Fixed model materials map serialization not including '#' for references
### Fusion 1.3.0
- Model related changes:
- Overhauled
ModelTypeand how models are loaded: - Any model with a Fusion model as parent will now be loaded as a Fusion model
- Changes for
basemodel type: - Model can now be made emissive, through
emissiveproperty - Shading can now be disabled, through
shadeproperty - Ambient occlusion can now be disabled, through
ambient_occlusionproperty - Lighting in guis can now be changed, through
gui_lightproperty - Elements can now have
light_emission,emissive,shade,ambient_occlusionproperties - Element faces can now have
light_emission,emissive,shade,ambient_occlusionproperties - Overhauled block and item model modifiers:
- Added
priorityproperty - Modifiers are now applied in order of
priority, then file name, rather than 'random' - Missing targets (like modded items/blocks) can now be ignored, through
ignore_missing_targetsproperty - Added
default_model_overwritesto allow changes the default model when item/block model predicates are met - Added
append_modelsto append models when item/block model predicates are met - For block model modifiers,
show_breaking_overlaycan now be set per model entry - Added block model predicates:
- Simple
true,false,and,or,nottypes match_blockchecks whether the block at a certain offset matches certain blocksmatch_statechecks whether the block at a certain offset matches certain blocks and state propertiesbiomechecks whether the block is in a biomedimensionchecks whether the block is in a dimensionaltitudechecks whether the block's y-position is within a range- Added item model predicates:
- Simple
true,false,and,or,nottypes countchecks if a stack's count is within a rangedurabilitychecks if a stack's durability is within a rangeenchantmentchecks whether an enchantment is present has a certain levelmatch_namechecks whether an item's custom name matches a string or regexpotionchecks whether the stack has a potion type- Added
compositemodel type: - Allows combining multiple models
- Models can be applied conditionally based on item and block predicates
- Models can be translated, scaled, and rotated
- Texture related changes:
- Overhauled
TextureTypeand how textures are loaded: - Textures can now have multiple texture atlas sprites
- Textures can now have sub-textures
- Any model using a Fusion texture will now be loaded as a Fusion model
- Added generic quad processing for custom texture types
- Changes for
basetexture type: - No longer requires a
basemodel - Changes for
connectingtexture type: - No longer requires a
connectingmodel - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Added an option for a default connection predicate, through
connectionsproperty - Changes to connection predicates:
- Added
trueandfalsetypes - Added
ignore_missingoptions formatch_block,match_state,match_block_in_front,match_state_in_front - Allow specifying multiple blocks for
match_block,match_state,match_block_in_front,match_state_in_front - Changes for
randomtexture type: - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Added randomness options
position,position_facing,position_axis, throughrandom_sourceproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Increased maximum
rowsandcolumnsfrom 10 to 100 - Changes for
continuoustexture type: - Default tile is now its own sprite on the texture atlas
- Increased maximum
rowsandcolumnsfrom 10 to 32 - Changes for
scrollingtexture type: - Added 'wrap' loop type to allow the frame to wrap around the image
- General changes:
- Error messages are now printed in a user-friendly readable format
- Improved clarity of error messages
- Bug fixes:
- Fixed handling of
fulllayout connecting textures with a legacy square image - Fixed inconsistent randomness for block model modifier models
- Fixed geometry key for block model modifiers
- Fixed handling of generated item models
- Fixed concurrency issue when using
pane_culling_fixpotentially leading to corrupted quads - Fixed item transforms not getting serialized for base model data
- Fixed incorrect scaling of origin for rotation of base model data elements
- Fixed not all vanilla model properties being serializable through
cuboidmodel type - Fixed continuous textures not working correctly when rotated
- Fixed thin edges sometimes showing around connecting, continuous, and random textures
- Fixed sometimes broken mipmaps for Fusion textures on Minecraft 1.12
- Fixed integration with FramedBlocks on Minecraft 1.20.1 and 1.21.1
- Fixed inconsistent ordering of model modifiers on older Minecraft versions
- Fixed model ordering of appended models in block model modifiers not being maintained when some models are vanilla and some are not
### Fusion 1.2.12
- Fixed handling of connections key references in connecting models
- Fixed texture references added through base model data builder having an extra '#'
### Fusion 1.2.11b
- Fixed
enchantmentitem model modifier predicate not working for enchanted books
### Fusion 1.2.11a
- Fixed crash when using a connecting texture and a continuous or random texture on the same model
### Fusion 1.2.11
- Initial release of Fusion for Minecraft 1.21.9
- Fixed calculation for rounding up size of continuous textures to power of 2 being off by 1 for items
### Fusion 1.3.15a
- Fixed animated textures using incorrect frame index when frames are not in sequential order
### Fusion 1.3.15
- Fixed
ambientocclusion,shade, andemissivemodel properties not always applying to texture types that have subtextures likeconnectingandrandom - Fixed
is_biomepredicate always evaluating tofalsefor chunk geometry
### Fusion 1.3.14
- Fixed
DefaultModelTypes#ITEM_MODEL_GENERATORnot being registered - Fixed crash when Iris PBR texture has empty tiles resulting in a different number of sprites compared to regular texture
### Fusion 1.3.13
- Added
TextureType#getBlockStateRenderTypeswhich returns the render types that may be used by a texture - Added integration with Iris to intercept normal and specular maps for Fusion textures and handle them as Fusion textures
- Fixed models without geometry being baked as missing model
- Fixed sub-textures for
randomtexture type receiving wrong texture data leading to a crash - Fixed crash when using
is_face_visibleconnection predicate in an item model - Fixed
pane_culling_fixoption making submodels not receive world context - Added workaround for Sodium's
@Overwritebreaking any class extendingInterpolationData
### Fusion 1.3.12
- Fixed
MutableQuad#chunkLayernot always overwriting flags
### Fusion 1.3.11
- Significantly reduced memory used by Fusion models
- Facing and chunk render type of
MutableQuads are now stored as bit flags connectingtextures ignore non-default tiles when predicate is always true or always falseconnectingtexture sub-texture data is now stored more compactly when some tiles are empty- When
connectingtexture has no sub-texture, its tiles are initialized lazily
### Fusion 1.3.10
- Fixed model item transforms (
displayproperty) translations not being scaled by 1/16th
### Fusion 1.3.9
- Fixed
dimensionblock model predicate not working for chunk geometry
### Fusion 1.3.8
- Fixed crash when using
continuoustexture type as a sub texture for other texture types
### Fusion 1.3.7
- Fixed crash when breaking blocks targeted by block model modifiers due to Mixin bug
### Fusion 1.3.6
- Added
random_offsetproperty for block model modifier model entries to overwrite hardcoded block random offsets - Improved randomness of
randomtexture type - Significantly reduced memory footprint of
MutableQuads and thus models from Fusion - Fixed
match_state_in_frontbehaving asmatch_state - Fixed incorrect uv calculation when explicitly specifying frame indices for animated textures leading to it always showing the first frame
- Fixed block model predicates being rotated incorrectly due to floating point errors
- Fixed
compositemodel parents not being loaded
### Fusion 1.3.5
- Directional model predicates, i.e.
match_blockandmatch_state, are now rotated along withcompositemodel entries - Replaced vanilla default uv calculation of model elements with calculation that better handles elements outside the center block space
- Fixed deserialization of item transforms (
displayproperty) for Fusion models - Fixed
match_block,match_statemodel predicates andmatch_block,match_state,match_block_in_front,match_state_in_frontconnection predicates only using the last block from theblocksarray property - Fixed origin being offset for
compositemodel transforms - Fixed composition order of
compositemodel transforms with blockstate file transforms - Fixed vanilla uv-lock handling breaking for model transforms that translate or scale the model
- Added workaround for Sodium breaking animated texture interpolation
### Fusion 1.3.4
- Fixed threading issue with
match_blockandmatch_stateblock predicates potentially leading to incorrect results or crashes - Fixed element face 'uv' property being ignored
### Fusion 1.3.3
- Fixed deserialization of
dimension,match_block, andmatch_stateblock predicates - Fixed deserialization of
dimensionentity predicate
### Fusion 1.3.2a
- Fixed crash when mods bake models outside the normal baking window
### Fusion 1.3.2
- Fixed crash with Sodium reading dummy sprite contents
- Fixed connecting texture predicate resolution for item models
- Fixed "Reference map could not be read" warning
- Removed ModMenu 'library' tag
### Fusion 1.3.1
- Fixed
overlayconnecting texture layout producing way too many quads - Fixed
connectionsproperty of connecting textures not working - Fixed base texture properties not working for
connectingandrandomtexture types - Fixed geometry of
basemodels being duplicated - Fixed crash with quick pack mod
- Renamed
ConnectingModelData.ConnectingModelDataBuildertoConnectingModelData.Builder - Fixed
CuboidModelDataBuilder#materialcalling itself - Fixed model materials map serialization not including '#' for references
### Fusion 1.3.0
- Model related changes:
- Overhauled
ModelTypeand how models are loaded: - Any model with a Fusion model as parent will now be loaded as a Fusion model
- Changes for
basemodel type: - Model can now be made emissive, through
emissiveproperty - Shading can now be disabled, through
shadeproperty - Ambient occlusion can now be disabled, through
ambient_occlusionproperty - Lighting in guis can now be changed, through
gui_lightproperty - Elements can now have
light_emission,emissive,shade,ambient_occlusionproperties - Element faces can now have
light_emission,emissive,shade,ambient_occlusionproperties - Overhauled block and item model modifiers:
- Added
priorityproperty - Modifiers are now applied in order of
priority, then file name, rather than 'random' - Missing targets (like modded items/blocks) can now be ignored, through
ignore_missing_targetsproperty - Added
default_model_overwritesto allow changes the default model when item/block model predicates are met - Added
append_modelsto append models when item/block model predicates are met - For block model modifiers,
show_breaking_overlaycan now be set per model entry - Added block model predicates:
- Simple
true,false,and,or,nottypes match_blockchecks whether the block at a certain offset matches certain blocksmatch_statechecks whether the block at a certain offset matches certain blocks and state propertiesbiomechecks whether the block is in a biomedimensionchecks whether the block is in a dimensionaltitudechecks whether the block's y-position is within a range- Added item model predicates:
- Simple
true,false,and,or,nottypes countchecks if a stack's count is within a rangedurabilitychecks if a stack's durability is within a rangeenchantmentchecks whether an enchantment is present has a certain levelmatch_namechecks whether an item's custom name matches a string or regexpotionchecks whether the stack has a potion type- Added
compositemodel type: - Allows combining multiple models
- Models can be applied conditionally based on item and block predicates
- Models can be translated, scaled, and rotated
- Texture related changes:
- Overhauled
TextureTypeand how textures are loaded: - Textures can now have multiple texture atlas sprites
- Textures can now have sub-textures
- Any model using a Fusion texture will now be loaded as a Fusion model
- Added generic quad processing for custom texture types
- Changes for
basetexture type: - No longer requires a
basemodel - Changes for
connectingtexture type: - No longer requires a
connectingmodel - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Added an option for a default connection predicate, through
connectionsproperty - Changes to connection predicates:
- Added
trueandfalsetypes - Added
ignore_missingoptions formatch_block,match_state,match_block_in_front,match_state_in_front - Allow specifying multiple blocks for
match_block,match_state,match_block_in_front,match_state_in_front - Changes for
randomtexture type: - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Added randomness options
position,position_facing,position_axis, throughrandom_sourceproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Increased maximum
rowsandcolumnsfrom 10 to 100 - Changes for
continuoustexture type: - Default tile is now its own sprite on the texture atlas
- Increased maximum
rowsandcolumnsfrom 10 to 32 - Changes for
scrollingtexture type: - Added 'wrap' loop type to allow the frame to wrap around the image
- General changes:
- Error messages are now printed in a user-friendly readable format
- Improved clarity of error messages
- Bug fixes:
- Fixed handling of
fulllayout connecting textures with a legacy square image - Fixed inconsistent randomness for block model modifier models
- Fixed geometry key for block model modifiers
- Fixed handling of generated item models
- Fixed concurrency issue when using
pane_culling_fixpotentially leading to corrupted quads - Fixed item transforms not getting serialized for base model data
- Fixed incorrect scaling of origin for rotation of base model data elements
- Fixed not all vanilla model properties being serializable through
cuboidmodel type - Fixed continuous textures not working correctly when rotated
- Fixed thin edges sometimes showing around connecting, continuous, and random textures
- Fixed sometimes broken mipmaps for Fusion textures on Minecraft 1.12
- Fixed integration with FramedBlocks on Minecraft 1.20.1 and 1.21.1
- Fixed inconsistent ordering of model modifiers on older Minecraft versions
- Fixed model ordering of appended models in block model modifiers not being maintained when some models are vanilla and some are not
### Fusion 1.2.12
- Fixed handling of connections key references in connecting models
- Fixed texture references added through base model data builder having an extra '#'
### Fusion 1.2.11b
- Fixed
enchantmentitem model modifier predicate not working for enchanted books
### Fusion 1.2.11a
- Fixed crash when using a connecting texture and a continuous or random texture on the same model
### Fusion 1.2.11
- Added
show_breaking_overlayoption to block model modifiers to not show the breaking overlay for appended models - Fixed crash when modded model bakeries do not contain model modifiers' target models
- Fixed quad tinting sometimes taking tinting function from the wrong texture
### Fusion 1.2.10
- Fixed all Fusion models loaded after any Fusion model has an error being broken
### Fusion 1.2.9a
- Fixed crash when using model modifiers with mods using Puzzles Lib installed
### Fusion 1.2.9
- Fixed
piecedlayout when a quads' uv does not cover the entire sprite - Fixed connecting textures using connections for the wrong direction for rotated quads with mirrored uv in some cases
### Fusion 1.2.8
- Added Hungarian translations (thanks to bayi!)
- Ambient occlusion is now disabled for emissive quads
- Fixed inverted vertical tile ordering for
continuoustextures - Fixed
DefaultConnectionPredicates#isFaceVisiblereturningis_same_blockpredicate - Fixed
NotConnectionPredicateserialization being invalid - Fixed crash when evaluating
biomeanddimensionentity predicate - Fixed
randomtexture seed always being 0 for bottom side - Fixed overrides folder not working for resource packs which use vanilla resource overlays
- Fixed entity model modifiers using model for incorrect layer when targeting entities with multiple vanilla layer
### Fusion 1.2.7a
- Fixed quads not getting culled for
baseandconnectingmodels
### Fusion 1.2.7
- Initial release of Fusion for Minecraft 1.21.6 & 1.21.7
- Fixed calculation for rounding up size of continuous textures to power of 2 being off by 1 for items
### Fusion 1.3.15a
- Fixed animated textures using incorrect frame index when frames are not in sequential order
### Fusion 1.3.15
- Fixed
ambientocclusion,shade, andemissivemodel properties not always applying to texture types that have subtextures likeconnectingandrandom - Fixed
is_biomepredicate always evaluating tofalsefor chunk geometry
### Fusion 1.3.14
- Fixed
DefaultModelTypes#ITEM_MODEL_GENERATORnot being registered - Fixed crash when Iris PBR texture has empty tiles resulting in a different number of sprites compared to regular texture
### Fusion 1.3.13
- Added
TextureType#getBlockStateRenderTypeswhich returns the render types that may be used by a texture - Added integration with Iris to intercept normal and specular maps for Fusion textures and handle them as Fusion textures
- Fixed models without geometry being baked as missing model
- Fixed sub-textures for
randomtexture type receiving wrong texture data leading to a crash - Fixed crash when using
is_face_visibleconnection predicate in an item model - Fixed
pane_culling_fixoption making submodels not receive world context - Added workaround for Sodium's
@Overwritebreaking any class extendingInterpolationData
### Fusion 1.3.12
- Fixed
MutableQuad#chunkLayernot always overwriting flags
### Fusion 1.3.11
- Significantly reduced memory used by Fusion models
- Facing and chunk render type of
MutableQuads are now stored as bit flags connectingtextures ignore non-default tiles when predicate is always true or always falseconnectingtexture sub-texture data is now stored more compactly when some tiles are empty- When
connectingtexture has no sub-texture, its tiles are initialized lazily
### Fusion 1.3.10
- Fixed model item transforms (
displayproperty) translations not being scaled by 1/16th
### Fusion 1.3.9
- Fixed
dimensionblock model predicate not working for chunk geometry
### Fusion 1.3.8
- Fixed crash when using
continuoustexture type as a sub texture for other texture types
### Fusion 1.3.7
- Fixed crash when breaking blocks targeted by block model modifiers due to Mixin bug
### Fusion 1.3.6
- Added
random_offsetproperty for block model modifier model entries to overwrite hardcoded block random offsets - Improved randomness of
randomtexture type - Significantly reduced memory footprint of
MutableQuads and thus models from Fusion - Fixed
match_state_in_frontbehaving asmatch_state - Fixed incorrect uv calculation when explicitly specifying frame indices for animated textures leading to it always showing the first frame
- Fixed block model predicates being rotated incorrectly due to floating point errors
- Fixed
compositemodel parents not being loaded
### Fusion 1.3.5
- Directional model predicates, i.e.
match_blockandmatch_state, are now rotated along withcompositemodel entries - Replaced vanilla default uv calculation of model elements with calculation that better handles elements outside the center block space
- Fixed deserialization of item transforms (
displayproperty) for Fusion models - Fixed
match_block,match_statemodel predicates andmatch_block,match_state,match_block_in_front,match_state_in_frontconnection predicates only using the last block from theblocksarray property - Fixed origin being offset for
compositemodel transforms - Fixed composition order of
compositemodel transforms with blockstate file transforms - Fixed vanilla uv-lock handling breaking for model transforms that translate or scale the model
- Added workaround for Sodium breaking animated texture interpolation
### Fusion 1.3.4
- Fixed threading issue with
match_blockandmatch_stateblock predicates potentially leading to incorrect results or crashes - Fixed element face 'uv' property being ignored
### Fusion 1.3.3
- Fixed deserialization of
dimension,match_block, andmatch_stateblock predicates - Fixed deserialization of
dimensionentity predicate
### Fusion 1.3.2a
- Fixed crash when mods bake models outside the normal baking window
### Fusion 1.3.2
- Fixed crash with Sodium reading dummy sprite contents
- Fixed connecting texture predicate resolution for item models
- Fixed "Reference map could not be read" warning
- Removed ModMenu 'library' tag
### Fusion 1.3.1
- Fixed
overlayconnecting texture layout producing way too many quads - Fixed
connectionsproperty of connecting textures not working - Fixed base texture properties not working for
connectingandrandomtexture types - Fixed geometry of
basemodels being duplicated - Fixed crash with quick pack mod
- Renamed
ConnectingModelData.ConnectingModelDataBuildertoConnectingModelData.Builder - Fixed
CuboidModelDataBuilder#materialcalling itself - Fixed model materials map serialization not including '#' for references
### Fusion 1.3.0
- Model related changes:
- Overhauled
ModelTypeand how models are loaded: - Any model with a Fusion model as parent will now be loaded as a Fusion model
- Changes for
basemodel type: - Model can now be made emissive, through
emissiveproperty - Shading can now be disabled, through
shadeproperty - Ambient occlusion can now be disabled, through
ambient_occlusionproperty - Lighting in guis can now be changed, through
gui_lightproperty - Elements can now have
light_emission,emissive,shade,ambient_occlusionproperties - Element faces can now have
light_emission,emissive,shade,ambient_occlusionproperties - Overhauled block and item model modifiers:
- Added
priorityproperty - Modifiers are now applied in order of
priority, then file name, rather than 'random' - Missing targets (like modded items/blocks) can now be ignored, through
ignore_missing_targetsproperty - Added
default_model_overwritesto allow changes the default model when item/block model predicates are met - Added
append_modelsto append models when item/block model predicates are met - For block model modifiers,
show_breaking_overlaycan now be set per model entry - Added block model predicates:
- Simple
true,false,and,or,nottypes match_blockchecks whether the block at a certain offset matches certain blocksmatch_statechecks whether the block at a certain offset matches certain blocks and state propertiesbiomechecks whether the block is in a biomedimensionchecks whether the block is in a dimensionaltitudechecks whether the block's y-position is within a range- Added item model predicates:
- Simple
true,false,and,or,nottypes countchecks if a stack's count is within a rangedurabilitychecks if a stack's durability is within a rangeenchantmentchecks whether an enchantment is present has a certain levelmatch_namechecks whether an item's custom name matches a string or regexpotionchecks whether the stack has a potion type- Added
compositemodel type: - Allows combining multiple models
- Models can be applied conditionally based on item and block predicates
- Models can be translated, scaled, and rotated
- Texture related changes:
- Overhauled
TextureTypeand how textures are loaded: - Textures can now have multiple texture atlas sprites
- Textures can now have sub-textures
- Any model using a Fusion texture will now be loaded as a Fusion model
- Added generic quad processing for custom texture types
- Changes for
basetexture type: - No longer requires a
basemodel - Changes for
connectingtexture type: - No longer requires a
connectingmodel - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Added an option for a default connection predicate, through
connectionsproperty - Changes to connection predicates:
- Added
trueandfalsetypes - Added
ignore_missingoptions formatch_block,match_state,match_block_in_front,match_state_in_front - Allow specifying multiple blocks for
match_block,match_state,match_block_in_front,match_state_in_front - Changes for
randomtexture type: - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Added randomness options
position,position_facing,position_axis, throughrandom_sourceproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Increased maximum
rowsandcolumnsfrom 10 to 100 - Changes for
continuoustexture type: - Default tile is now its own sprite on the texture atlas
- Increased maximum
rowsandcolumnsfrom 10 to 32 - Changes for
scrollingtexture type: - Added 'wrap' loop type to allow the frame to wrap around the image
- General changes:
- Error messages are now printed in a user-friendly readable format
- Improved clarity of error messages
- Bug fixes:
- Fixed handling of
fulllayout connecting textures with a legacy square image - Fixed inconsistent randomness for block model modifier models
- Fixed geometry key for block model modifiers
- Fixed handling of generated item models
- Fixed concurrency issue when using
pane_culling_fixpotentially leading to corrupted quads - Fixed item transforms not getting serialized for base model data
- Fixed incorrect scaling of origin for rotation of base model data elements
- Fixed not all vanilla model properties being serializable through
cuboidmodel type - Fixed continuous textures not working correctly when rotated
- Fixed thin edges sometimes showing around connecting, continuous, and random textures
- Fixed sometimes broken mipmaps for Fusion textures on Minecraft 1.12
- Fixed integration with FramedBlocks on Minecraft 1.20.1 and 1.21.1
- Fixed inconsistent ordering of model modifiers on older Minecraft versions
- Fixed model ordering of appended models in block model modifiers not being maintained when some models are vanilla and some are not
### Fusion 1.2.12
- Fixed handling of connections key references in connecting models
- Fixed texture references added through base model data builder having an extra '#'
### Fusion 1.2.11b
- Fixed
enchantmentitem model modifier predicate not working for enchanted books
### Fusion 1.2.11a
- Fixed crash when using a connecting texture and a continuous or random texture on the same model
### Fusion 1.2.11
- Added
show_breaking_overlayoption to block model modifiers to not show the breaking overlay for appended models - Fixed crash when modded model bakeries do not contain model modifiers' target models
- Fixed quad tinting sometimes taking tinting function from the wrong texture
### Fusion 1.2.10
- Fixed all Fusion models loaded after any Fusion model has an error being broken
### Fusion 1.2.9a
- Fixed crash when using model modifiers with mods using Puzzles Lib installed
### Fusion 1.2.9
- Fixed
piecedlayout when a quads' uv does not cover the entire sprite - Fixed connecting textures using connections for the wrong direction for rotated quads with mirrored uv in some cases
### Fusion 1.2.8
- Added Hungarian translations (thanks to bayi!)
- Ambient occlusion is now disabled for emissive quads
- Fixed inverted vertical tile ordering for
continuoustextures - Fixed
DefaultConnectionPredicates#isFaceVisiblereturningis_same_blockpredicate - Fixed
NotConnectionPredicateserialization being invalid - Fixed crash when evaluating
biomeanddimensionentity predicate - Fixed
randomtexture seed always being 0 for bottom side - Fixed overrides folder not working for resource packs which use vanilla resource overlays
- Fixed entity model modifiers using model for incorrect layer when targeting entities with multiple vanilla layers
### Fusion 1.2.7b
- Changed
#createGeometryKeyto provide a globally unique value by including the model itself
### Fusion 1.2.7a
- Implemented
#createGeometryKeyfor base and connecting models, so they can be cached
### Fusion 1.2.7
- Fixed argument validation for
countanddurabilityitem predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence
piecedlayout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for
builtin/generatedparent model to make it work properly - Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed
pane_culling_fixculling being inverted, culling only quads which should not be - Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only
pane_culling_fixoption getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added
biome_grass,biome_foliage, andbiome_watertinting functions - All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added
pane_culling_fixto cull the top/bottom quads of glass panes - Added item model modifiers
- Allows for conditionally changing item models
- Added
count,durability,enchantment, andpotionitem predicates - Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added
altitude,is_baby,biome, anddimensionentity predicates - Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added
piecedconnecting texture layout allowing bordered textures from only a few tiles - Added
overlayconnecting texture layout intended for block overlays - All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a
connectionskey similar to thetexturekey - Added
match_block_in_front,match_state_in_front, andis_directionconnection predicates - Improved error messages for
match_stateconnection predicate - Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the
fullconnecting texture layout - Fixed
match_statepredicate not working correctly when not all block state properties are specified - Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed calculation for rounding up size of continuous textures to power of 2 being off by 1 for items
### Fusion 1.3.15a
- Fixed animated textures using incorrect frame index when frames are not in sequential order
### Fusion 1.3.15
- Fixed
ambientocclusion,shade, andemissivemodel properties not always applying to texture types that have subtextures likeconnectingandrandom - Fixed
is_biomepredicate always evaluating tofalsefor chunk geometry
### Fusion 1.3.14
- Fixed
DefaultModelTypes#ITEM_MODEL_GENERATORnot being registered - Fixed crash when Iris PBR texture has empty tiles resulting in a different number of sprites compared to regular texture
### Fusion 1.3.13
- Added
TextureType#getBlockStateRenderTypeswhich returns the render types that may be used by a texture - Added integration with Iris to intercept normal and specular maps for Fusion textures and handle them as Fusion textures
- Fixed models without geometry being baked as missing model
- Fixed sub-textures for
randomtexture type receiving wrong texture data leading to a crash - Fixed crash when using
is_face_visibleconnection predicate in an item model - Fixed
pane_culling_fixoption making submodels not receive world context - Added workaround for Sodium's
@Overwritebreaking any class extendingInterpolationData
### Fusion 1.3.12
- Fixed
MutableQuad#chunkLayernot always overwriting flags
### Fusion 1.3.11
- Significantly reduced memory used by Fusion models
- Facing and chunk render type of
MutableQuads are now stored as bit flags connectingtextures ignore non-default tiles when predicate is always true or always falseconnectingtexture sub-texture data is now stored more compactly when some tiles are empty- When
connectingtexture has no sub-texture, its tiles are initialized lazily
### Fusion 1.3.10
- Fixed model item transforms (
displayproperty) translations not being scaled by 1/16th
### Fusion 1.3.9
- Fixed
dimensionblock model predicate not working for chunk geometry
### Fusion 1.3.8
- Fixed crash when using
continuoustexture type as a sub texture for other texture types
### Fusion 1.3.7
- Fixed crash when breaking blocks targeted by block model modifiers due to Mixin bug
### Fusion 1.3.6
- Added
random_offsetproperty for block model modifier model entries to overwrite hardcoded block random offsets - Improved randomness of
randomtexture type - Significantly reduced memory footprint of
MutableQuads and thus models from Fusion - Fixed
match_state_in_frontbehaving asmatch_state - Fixed incorrect uv calculation when explicitly specifying frame indices for animated textures leading to it always showing the first frame
- Fixed incorrect translucency handling for item models with translucent textures
- Fixed block model predicates being rotated incorrectly due to floating point errors
### Fusion 1.3.5
- Directional model predicates, i.e.
match_blockandmatch_state, are now rotated along withcompositemodel entries - Replaced vanilla default uv calculation of model elements with calculation that better handles elements outside the center block space
- Fixed deserialization of item transforms (
displayproperty) for Fusion models - Fixed
match_block,match_statemodel predicates andmatch_block,match_state,match_block_in_front,match_state_in_frontconnection predicates only using the last block from theblocksarray property - Fixed origin being offset for
compositemodel transforms - Fixed composition order of
compositemodel transforms with blockstate file transforms - Added workaround for Sodium breaking animated texture interpolation
### Fusion 1.3.4
- Fixed threading issue with
match_blockandmatch_stateblock predicates potentially leading to incorrect results or crashes - Fixed element face 'uv' property being ignored
### Fusion 1.3.3
- Fixed deserialization of
dimension,match_block, andmatch_stateblock predicates - Fixed deserialization of
dimensionentity predicate
### Fusion 1.3.2a
- Fixed crash when mods bake models outside the normal baking window
### Fusion 1.3.2
- Fixed crash with Sodium reading dummy sprite contents
- Fixed connecting texture predicate resolution for item models
- Fixed "Reference map could not be read" warning
- Removed ModMenu 'library' tag
### Fusion 1.3.1
- Fixed
overlayconnecting texture layout producing way too many quads - Fixed
connectionsproperty of connecting textures not working - Fixed base texture properties not working for
connectingandrandomtexture types - Fixed geometry of
basemodels being duplicated - Fixed broken textures when ModernFix
mixin.perf.dynamic_resourcesis enabled - Fixed crash with quick pack mod
- Renamed
ConnectingModelData.ConnectingModelDataBuildertoConnectingModelData.Builder - Fixed
CuboidModelDataBuilder#materialcalling itself - Fixed model materials map serialization not including '#' for references
### Fusion 1.3.0
- Model related changes:
- Overhauled
ModelTypeand how models are loaded: - Any model with a Fusion model as parent will now be loaded as a Fusion model
- Changes for
basemodel type: - Model can now be made emissive, through
emissiveproperty - Shading can now be disabled, through
shadeproperty - Ambient occlusion can now be disabled, through
ambient_occlusionproperty - Lighting in guis can now be changed, through
gui_lightproperty - Elements can now have
light_emission,emissive,shade,ambient_occlusionproperties - Element faces can now have
light_emission,emissive,shade,ambient_occlusionproperties - Overhauled block and item model modifiers:
- Added
priorityproperty - Modifiers are now applied in order of
priority, then file name, rather than 'random' - Missing targets (like modded items/blocks) can now be ignored, through
ignore_missing_targetsproperty - Added
default_model_overwritesto allow changes the default model when item/block model predicates are met - Added
append_modelsto append models when item/block model predicates are met - For block model modifiers,
show_breaking_overlaycan now be set per model entry - Added block model predicates:
- Simple
true,false,and,or,nottypes match_blockchecks whether the block at a certain offset matches certain blocksmatch_statechecks whether the block at a certain offset matches certain blocks and state propertiesbiomechecks whether the block is in a biomedimensionchecks whether the block is in a dimensionaltitudechecks whether the block's y-position is within a range- Added item model predicates:
- Simple
true,false,and,or,nottypes countchecks if a stack's count is within a rangedurabilitychecks if a stack's durability is within a rangeenchantmentchecks whether an enchantment is present has a certain levelmatch_namechecks whether an item's custom name matches a string or regexpotionchecks whether the stack has a potion type- Added
compositemodel type: - Allows combining multiple models
- Models can be applied conditionally based on item and block predicates
- Models can be translated, scaled, and rotated
- Texture related changes:
- Overhauled
TextureTypeand how textures are loaded: - Textures can now have multiple texture atlas sprites
- Textures can now have sub-textures
- Any model using a Fusion texture will now be loaded as a Fusion model
- Added generic quad processing for custom texture types
- Changes for
basetexture type: - No longer requires a
basemodel - Changes for
connectingtexture type: - No longer requires a
connectingmodel - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Added an option for a default connection predicate, through
connectionsproperty - Changes to connection predicates:
- Added
trueandfalsetypes - Added
ignore_missingoptions formatch_block,match_state,match_block_in_front,match_state_in_front - Allow specifying multiple blocks for
match_block,match_state,match_block_in_front,match_state_in_front - Changes for
randomtexture type: - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Added randomness options
position,position_facing,position_axis, throughrandom_sourceproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Increased maximum
rowsandcolumnsfrom 10 to 100 - Changes for
continuoustexture type: - Default tile is now its own sprite on the texture atlas
- Increased maximum
rowsandcolumnsfrom 10 to 32 - Changes for
scrollingtexture type: - Added 'wrap' loop type to allow the frame to wrap around the image
- General changes:
- Error messages are now printed in a user-friendly readable format
- Improved clarity of error messages
- Bug fixes:
- Fixed handling of
fulllayout connecting textures with a legacy square image - Fixed inconsistent randomness for block model modifier models
- Fixed geometry key for block model modifiers
- Fixed handling of generated item models
- Fixed concurrency issue when using
pane_culling_fixpotentially leading to corrupted quads - Fixed item transforms not getting serialized for base model data
- Fixed incorrect scaling of origin for rotation of base model data elements
- Fixed not all vanilla model properties being serializable through
cuboidmodel type - Fixed continuous textures not working correctly when rotated
- Fixed thin edges sometimes showing around connecting, continuous, and random textures
- Fixed sometimes broken mipmaps for Fusion textures on Minecraft 1.12
- Fixed integration with FramedBlocks on Minecraft 1.20.1 and 1.21.1
- Fixed inconsistent ordering of model modifiers on older Minecraft versions
- Fixed model ordering of appended models in block model modifiers not being maintained when some models are vanilla and some are not
### Fusion 1.2.12
- Fixed handling of connections key references in connecting models
- Fixed texture references added through base model data builder having an extra '#'
### Fusion 1.2.11b
- Fixed
enchantmentitem model modifier predicate not working for enchanted books
### Fusion 1.2.11a
- Fixed crash when using a connecting texture and a continuous or random texture on the same model
### Fusion 1.2.11
- Added
show_breaking_overlayoption to block model modifiers to not show the breaking overlay for appended models - Fixed crash when modded model bakeries do not contain model modifiers' target models
- Fixed quad tinting sometimes taking tinting function from the wrong texture
### Fusion 1.2.10
- Fixed all Fusion models loaded after any Fusion model has an error being broken
### Fusion 1.2.9a
- Fixed crash when using model modifiers with mods using Puzzles Lib installed
### Fusion 1.2.9
- Fixed
piecedlayout when a quads' uv does not cover the entire sprite - Fixed connecting textures using connections for the wrong direction for rotated quads with mirrored uv in some cases
### Fusion 1.2.8
- Added Hungarian translations (thanks to bayi!)
- Ambient occlusion is now disabled for emissive quads
- Fixed inverted vertical tile ordering for
continuoustextures - Fixed
DefaultConnectionPredicates#isFaceVisiblereturningis_same_blockpredicate - Fixed
NotConnectionPredicateserialization being invalid - Fixed crash when evaluating
biomeanddimensionentity predicate - Fixed
randomtexture seed always being 0 for bottom side - Fixed overrides folder not working for resource packs which use vanilla resource overlays
- Fixed entity model modifiers using model for incorrect layer when targeting entities with multiple vanilla layers
### Fusion 1.2.7
- Fixed argument validation for
countanddurabilityitem predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence
piecedlayout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for
builtin/generatedparent model to make it work properly - Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed
pane_culling_fixculling being inverted, culling only quads which should not be - Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only
pane_culling_fixoption getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added
biome_grass,biome_foliage, andbiome_watertinting functions - All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added
pane_culling_fixto cull the top/bottom quads of glass panes - Added item model modifiers
- Allows for conditionally changing item models
- Added
count,durability,enchantment, andpotionitem predicates - Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added
altitude,is_baby,biome, anddimensionentity predicates - Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added
piecedconnecting texture layout allowing bordered textures from only a few tiles - Added
overlayconnecting texture layout intended for block overlays - All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a
connectionskey similar to thetexturekey - Added
match_block_in_front,match_state_in_front, andis_directionconnection predicates - Improved error messages for
match_stateconnection predicate - Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the
fullconnecting texture layout - Fixed
match_statepredicate not working correctly when not all block state properties are specified - Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed calculation for rounding up size of continuous textures to power of 2 being off by 1 for items
### Fusion 1.3.15b
- Fixed error when a connecting texture is rendered without world context and an empty tile is picked
### Fusion 1.3.15a
- Fixed animated textures using incorrect frame index when frames are not in sequential order
### Fusion 1.3.15
- Fixed
ambientocclusion,shade, andemissivemodel properties not always applying to texture types that have subtextures likeconnectingandrandom - Fixed
is_biomepredicate always evaluating tofalsefor chunk geometry
### Fusion 1.3.14
- Added
DefaultModelTypes#BLOCK_ENTITY_MARKER - Fixed Fusion models with parent
minecraft:builtin/entitynot being marked as custom item renderer - Fixed
DefaultModelTypes#ITEM_MODEL_GENERATORnot being registered - Fixed crash when Iris PBR texture has empty tiles resulting in a different number of sprites compared to regular texture
### Fusion 1.3.13
- Added
TextureType#getBlockStateRenderTypeswhich returns the render types that may be used by a texture - Added integration with Iris to intercept normal and specular maps for Fusion textures and handle them as Fusion textures
- Fixed models without geometry being baked as missing model
- Fixed sub-textures for
randomtexture type receiving wrong texture data leading to a crash - Fixed crash when using
is_face_visibleconnection predicate in an item model - Fixed
pane_culling_fixoption making submodels not receive world context - Added workaround for Sodium's
@Overwritebreaking any class extendingInterpolationData
### Fusion 1.3.12
- Fixed
MutableQuad#chunkLayernot always overwriting flags
### Fusion 1.3.11
- Significantly reduced memory used by Fusion models
- Facing and chunk render type of
MutableQuads are now stored as bit flags connectingtextures ignore non-default tiles when predicate is always true or always falseconnectingtexture sub-texture data is now stored more compactly when some tiles are empty- When
connectingtexture has no sub-texture, its tiles are initialized lazily
### Fusion 1.3.10
- Fixed model item transforms (
displayproperty) translations not being scaled by 1/16th - Fixed models sometimes failing to load with ModernFix'
dynamic_resourcesoption
### Fusion 1.3.9
- Fixed
dimensionblock model predicate not working for chunk geometry
### Fusion 1.3.8
- Fixed crash when using
continuoustexture type as a sub texture for other texture types
### Fusion 1.3.7
- Fixed crash when breaking blocks targeted by block model modifiers due to Mixin bug
### Fusion 1.3.6
- Added
random_offsetproperty for block model modifier model entries to overwrite hardcoded block random offsets - Improved randomness of
randomtexture type - Significantly reduced memory footprint of
MutableQuads and thus models from Fusion - Fixed item model modifiers always using the default model's transforms
- Fixed
match_state_in_frontbehaving asmatch_state - Fixed incorrect uv calculation when explicitly specifying frame indices for animated textures leading to it always showing the first frame
- Fixed incorrect translucency handling for item models with translucent textures
- Fixed any model with a
cuboidparent being baked as acuboidmodel - Fixed block model predicates being rotated incorrectly due to floating point errors
### Fusion 1.3.5
- Directional model predicates, i.e.
match_blockandmatch_state, are now rotated along withcompositemodel entries - Replaced vanilla default uv calculation of model elements with calculation that better handles elements outside the center block space
- Fixed deserialization of item transforms (
displayproperty) for Fusion models - Fixed
match_block,match_statemodel predicates andmatch_block,match_state,match_block_in_front,match_state_in_frontconnection predicates only using the last block from theblocksarray property - Fixed origin being offset for
compositemodel transforms - Fixed composition order of
compositemodel transforms with blockstate file transforms - Added workaround for Sodium breaking animated texture interpolation
### Fusion 1.3.4
- Fixed threading issue with
match_blockandmatch_stateblock predicates potentially leading to incorrect results or crashes - Fixed element face 'uv' property being ignored
### Fusion 1.3.3
- Fixed deserialization of
dimension,match_block, andmatch_stateblock predicates - Fixed deserialization of
dimensionentity predicate
### Fusion 1.3.2a
- Fixed crash when mods bake models outside the normal baking window
### Fusion 1.3.2
- Fixed crash with Sodium reading dummy sprite contents
- Fixed "Reference map could not be read" warning
- Removed ModMenu 'library' tag
### Fusion 1.3.1
- Fixed
overlayconnecting texture layout producing way too many quads - Fixed
connectionsproperty of connecting textures not working - Fixed base texture properties not working for
connectingandrandomtexture types - Fixed geometry of
basemodels being duplicated - Fixed crash with quick pack mod
- Renamed
ConnectingModelData.ConnectingModelDataBuildertoConnectingModelData.Builder - Fixed
CuboidModelDataBuilder#materialcalling itself - Fixed model materials map serialization not including '#' for references
### Fusion 1.3.0
- Model related changes:
- Overhauled
ModelTypeand how models are loaded: - Any model with a Fusion model as parent will now be loaded as a Fusion model
- Changes for
basemodel type: - Model can now be made emissive, through
emissiveproperty - Shading can now be disabled, through
shadeproperty - Ambient occlusion can now be disabled, through
ambient_occlusionproperty - Lighting in guis can now be changed, through
gui_lightproperty - Elements can now have
light_emission,emissive,shade,ambient_occlusionproperties - Element faces can now have
light_emission,emissive,shade,ambient_occlusionproperties - Overhauled block and item model modifiers:
- Added
priorityproperty - Modifiers are now applied in order of
priority, then file name, rather than 'random' - Missing targets (like modded items/blocks) can now be ignored, through
ignore_missing_targetsproperty - Added
default_model_overwritesto allow changes the default model when item/block model predicates are met - Added
append_modelsto append models when item/block model predicates are met - For block model modifiers,
show_breaking_overlaycan now be set per model entry - Added block model predicates:
- Simple
true,false,and,or,nottypes match_blockchecks whether the block at a certain offset matches certain blocksmatch_statechecks whether the block at a certain offset matches certain blocks and state propertiesbiomechecks whether the block is in a biomedimensionchecks whether the block is in a dimensionaltitudechecks whether the block's y-position is within a range- Added item model predicates:
- Simple
true,false,and,or,nottypes countchecks if a stack's count is within a rangedurabilitychecks if a stack's durability is within a rangeenchantmentchecks whether an enchantment is present has a certain levelmatch_namechecks whether an item's custom name matches a string or regexpotionchecks whether the stack has a potion type- Added
compositemodel type: - Allows combining multiple models
- Models can be applied conditionally based on item and block predicates
- Models can be translated, scaled, and rotated
- Texture related changes:
- Overhauled
TextureTypeand how textures are loaded: - Textures can now have multiple texture atlas sprites
- Textures can now have sub-textures
- Any model using a Fusion texture will now be loaded as a Fusion model
- Added generic quad processing for custom texture types
- Changes for
basetexture type: - No longer requires a
basemodel - Changes for
connectingtexture type: - No longer requires a
connectingmodel - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Added an option for a default connection predicate, through
connectionsproperty - Changes to connection predicates:
- Added
trueandfalsetypes - Added
ignore_missingoptions formatch_block,match_state,match_block_in_front,match_state_in_front - Allow specifying multiple blocks for
match_block,match_state,match_block_in_front,match_state_in_front - Changes for
randomtexture type: - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Added randomness options
position,position_facing,position_axis, throughrandom_sourceproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Increased maximum
rowsandcolumnsfrom 10 to 100 - Changes for
continuoustexture type: - Default tile is now its own sprite on the texture atlas
- Increased maximum
rowsandcolumnsfrom 10 to 32 - Changes for
scrollingtexture type: - Added 'wrap' loop type to allow the frame to wrap around the image
- General changes:
- Error messages are now printed in a user-friendly readable format
- Improved clarity of error messages
- Bug fixes:
- Fixed handling of
fulllayout connecting textures with a legacy square image - Fixed inconsistent randomness for block model modifier models
- Fixed geometry key for block model modifiers
- Fixed handling of generated item models
- Fixed concurrency issue when using
pane_culling_fixpotentially leading to corrupted quads - Fixed item transforms not getting serialized for base model data
- Fixed incorrect scaling of origin for rotation of base model data elements
- Fixed not all vanilla model properties being serializable through
cuboidmodel type - Fixed continuous textures not working correctly when rotated
- Fixed thin edges sometimes showing around connecting, continuous, and random textures
- Fixed sometimes broken mipmaps for Fusion textures on Minecraft 1.12
- Fixed integration with FramedBlocks on Minecraft 1.20.1 and 1.21.1
- Fixed inconsistent ordering of model modifiers on older Minecraft versions
- Fixed model ordering of appended models in block model modifiers not being maintained when some models are vanilla and some are not
### Fusion 1.2.12
- Fixed handling of connections key references in connecting models
- Fixed texture references added through base model data builder having an extra '#'
### Fusion 1.2.11b
- Fixed
enchantmentitem model modifier predicate not working for enchanted books
### Fusion 1.2.11a
- Fixed crash when using a connecting texture and a continuous or random texture on the same model
### Fusion 1.2.11
- Added
show_breaking_overlayoption to block model modifiers to not show the breaking overlay for appended models - Fixed crash when modded model bakeries do not contain model modifiers' target models
- Fixed quad tinting sometimes taking tinting function from the wrong texture
### Fusion 1.2.10
- Fixed all Fusion models loaded after any Fusion model has an error being broken
### Fusion 1.2.9
- Fixed
piecedlayout when a quads' uv does not cover the entire sprite - Fixed connecting textures using connections for the wrong direction for rotated quads with mirrored uv in some cases
### Fusion 1.2.8
- Added Hungarian translations (thanks to bayi!)
- Ambient occlusion is now disabled for emissive quads
- Fixed inverted vertical tile ordering for
continuoustextures - Fixed
DefaultConnectionPredicates#isFaceVisiblereturningis_same_blockpredicate - Fixed
NotConnectionPredicateserialization being invalid - Fixed crash when evaluating
biomeanddimensionentity predicate - Fixed
randomtexture seed always being 0 for bottom side - Fixed overrides folder not working for resource packs which use vanilla resource overlays
- Fixed entity model modifiers using model for incorrect layer when targeting entities with multiple vanilla layers
### Fusion 1.2.7
- Fixed argument validation for
countanddurabilityitem predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence
piecedlayout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for
builtin/generatedparent model to make it work properly - Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed
pane_culling_fixculling being inverted, culling only quads which should not be - Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only
pane_culling_fixoption getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added
biome_grass,biome_foliage, andbiome_watertinting functions - All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added
pane_culling_fixto cull the top/bottom quads of glass panes - Added item model modifiers
- Allows for conditionally changing item models
- Added
count,durability,enchantment, andpotionitem predicates - Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added
altitude,is_baby,biome, anddimensionentity predicates - Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added
piecedconnecting texture layout allowing bordered textures from only a few tiles - Added
overlayconnecting texture layout intended for block overlays - All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a
connectionskey similar to thetexturekey - Added
match_block_in_front,match_state_in_front, andis_directionconnection predicates - Improved error messages for
match_stateconnection predicate - Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the
fullconnecting texture layout - Fixed
match_statepredicate not working correctly when not all block state properties are specified - Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed calculation for rounding up size of continuous textures to power of 2 being off by 1 for items
### Fusion 1.3.15b
- Fixed error when a connecting texture is rendered without world context and an empty tile is picked
- Fixed translucent item models being invisible when graphics is set to 'Fabulous'
### Fusion 1.3.15a
- Fixed animated textures using incorrect frame index when frames are not in sequential order
### Fusion 1.3.15
- Fixed
ambientocclusion,shade, andemissivemodel properties not always applying to texture types that have subtextures likeconnectingandrandom - Fixed
is_biomepredicate always evaluating tofalsefor chunk geometry
### Fusion 1.3.14
- Added
DefaultModelTypes#BLOCK_ENTITY_MARKER - Fixed Fusion models with parent
minecraft:builtin/entitynot being marked as custom item renderer - Fixed
DefaultModelTypes#ITEM_MODEL_GENERATORnot being registered - Fixed crash when Iris PBR texture has empty tiles resulting in a different number of sprites compared to regular texture
### Fusion 1.3.13
- Added
TextureType#getBlockStateRenderTypeswhich returns the render types that may be used by a texture - Added integration with Iris to intercept normal and specular maps for Fusion textures and handle them as Fusion textures
- Fixed models without geometry being baked as missing model
- Fixed sub-textures for
randomtexture type receiving wrong texture data leading to a crash - Fixed crash when using
is_face_visibleconnection predicate in an item model - Fixed
pane_culling_fixoption making submodels not receive world context - Added workaround for Sodium's
@Overwritebreaking any class extendingInterpolationData
### Fusion 1.3.12
- Fixed
MutableQuad#chunkLayernot always overwriting flags
### Fusion 1.3.11
- Significantly reduced memory used by Fusion models
- Facing and chunk render type of
MutableQuads are now stored as bit flags connectingtextures ignore non-default tiles when predicate is always true or always falseconnectingtexture sub-texture data is now stored more compactly when some tiles are empty- When
connectingtexture has no sub-texture, its tiles are initialized lazily
### Fusion 1.3.10
- Fixed model item transforms (
displayproperty) translations not being scaled by 1/16th - Fixed models sometimes failing to load with ModernFix'
dynamic_resourcesoption
### Fusion 1.3.9
- Fixed
dimensionblock model predicate not working for chunk geometry
### Fusion 1.3.8
- Fixed crash when using
continuoustexture type as a sub texture for other texture types
### Fusion 1.3.7
- Fixed crash when breaking blocks targeted by block model modifiers due to Mixin bug
### Fusion 1.3.6
- Added
random_offsetproperty for block model modifier model entries to overwrite hardcoded block random offsets - Improved randomness of
randomtexture type - Significantly reduced memory footprint of
MutableQuads and thus models from Fusion - Fixed item model modifiers always using the default model's transforms
- Fixed
match_state_in_frontbehaving asmatch_state - Fixed incorrect uv calculation when explicitly specifying frame indices for animated textures leading to it always showing the first frame
- Fixed incorrect translucency handling for item models with translucent textures
- Fixed any model with a
cuboidparent being baked as acuboidmodel - Fixed block model predicates being rotated incorrectly due to floating point errors
### Fusion 1.3.5
- Directional model predicates, i.e.
match_blockandmatch_state, are now rotated along withcompositemodel entries - Replaced vanilla default uv calculation of model elements with calculation that better handles elements outside the center block space
- Fixed deserialization of item transforms (
displayproperty) for Fusion models - Fixed
match_block,match_statemodel predicates andmatch_block,match_state,match_block_in_front,match_state_in_frontconnection predicates only using the last block from theblocksarray property - Fixed origin being offset for
compositemodel transforms - Fixed composition order of
compositemodel transforms with blockstate file transforms - Added workaround for Sodium breaking animated texture interpolation
### Fusion 1.3.4
- Fixed threading issue with
match_blockandmatch_stateblock predicates potentially leading to incorrect results or crashes - Fixed element face 'uv' property being ignored
### Fusion 1.3.3
- Fixed deserialization of
dimension,match_block, andmatch_stateblock predicates - Fixed deserialization of
dimensionentity predicate
### Fusion 1.3.2a
- Fixed crash when mods bake models outside the normal baking window
### Fusion 1.3.2
- Fixed crash with Sodium reading dummy sprite contents
- Fixed "Reference map could not be read" warning
- Removed ModMenu 'library' tag
### Fusion 1.3.1
- Fixed
overlayconnecting texture layout producing way too many quads - Fixed
connectionsproperty of connecting textures not working - Fixed base texture properties not working for
connectingandrandomtexture types - Fixed geometry of
basemodels being duplicated - Fixed broken textures when ModernFix
mixin.perf.dynamic_resourcesis enabled - Fixed crash with quick pack mod
- Renamed
ConnectingModelData.ConnectingModelDataBuildertoConnectingModelData.Builder - Fixed
CuboidModelDataBuilder#materialcalling itself - Fixed model materials map serialization not including '#' for references
### Fusion 1.3.0
- Model related changes:
- Overhauled
ModelTypeand how models are loaded: - Any model with a Fusion model as parent will now be loaded as a Fusion model
- Changes for
basemodel type: - Model can now be made emissive, through
emissiveproperty - Shading can now be disabled, through
shadeproperty - Ambient occlusion can now be disabled, through
ambient_occlusionproperty - Lighting in guis can now be changed, through
gui_lightproperty - Elements can now have
light_emission,emissive,shade,ambient_occlusionproperties - Element faces can now have
light_emission,emissive,shade,ambient_occlusionproperties - Overhauled block and item model modifiers:
- Added
priorityproperty - Modifiers are now applied in order of
priority, then file name, rather than 'random' - Missing targets (like modded items/blocks) can now be ignored, through
ignore_missing_targetsproperty - Added
default_model_overwritesto allow changes the default model when item/block model predicates are met - Added
append_modelsto append models when item/block model predicates are met - For block model modifiers,
show_breaking_overlaycan now be set per model entry - Added block model predicates:
- Simple
true,false,and,or,nottypes match_blockchecks whether the block at a certain offset matches certain blocksmatch_statechecks whether the block at a certain offset matches certain blocks and state propertiesbiomechecks whether the block is in a biomedimensionchecks whether the block is in a dimensionaltitudechecks whether the block's y-position is within a range- Added item model predicates:
- Simple
true,false,and,or,nottypes countchecks if a stack's count is within a rangedurabilitychecks if a stack's durability is within a rangeenchantmentchecks whether an enchantment is present has a certain levelmatch_namechecks whether an item's custom name matches a string or regexpotionchecks whether the stack has a potion type- Added
compositemodel type: - Allows combining multiple models
- Models can be applied conditionally based on item and block predicates
- Models can be translated, scaled, and rotated
- Texture related changes:
- Overhauled
TextureTypeand how textures are loaded: - Textures can now have multiple texture atlas sprites
- Textures can now have sub-textures
- Any model using a Fusion texture will now be loaded as a Fusion model
- Added generic quad processing for custom texture types
- Changes for
basetexture type: - No longer requires a
basemodel - Changes for
connectingtexture type: - No longer requires a
connectingmodel - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Added an option for a default connection predicate, through
connectionsproperty - Changes to connection predicates:
- Added
trueandfalsetypes - Added
ignore_missingoptions formatch_block,match_state,match_block_in_front,match_state_in_front - Allow specifying multiple blocks for
match_block,match_state,match_block_in_front,match_state_in_front - Changes for
randomtexture type: - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Added randomness options
position,position_facing,position_axis, throughrandom_sourceproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Increased maximum
rowsandcolumnsfrom 10 to 100 - Changes for
continuoustexture type: - Default tile is now its own sprite on the texture atlas
- Increased maximum
rowsandcolumnsfrom 10 to 32 - Changes for
scrollingtexture type: - Added 'wrap' loop type to allow the frame to wrap around the image
- General changes:
- Error messages are now printed in a user-friendly readable format
- Improved clarity of error messages
- Bug fixes:
- Fixed handling of
fulllayout connecting textures with a legacy square image - Fixed inconsistent randomness for block model modifier models
- Fixed geometry key for block model modifiers
- Fixed handling of generated item models
- Fixed concurrency issue when using
pane_culling_fixpotentially leading to corrupted quads - Fixed item transforms not getting serialized for base model data
- Fixed incorrect scaling of origin for rotation of base model data elements
- Fixed not all vanilla model properties being serializable through
cuboidmodel type - Fixed continuous textures not working correctly when rotated
- Fixed thin edges sometimes showing around connecting, continuous, and random textures
- Fixed sometimes broken mipmaps for Fusion textures on Minecraft 1.12
- Fixed integration with FramedBlocks on Minecraft 1.20.1 and 1.21.1
- Fixed inconsistent ordering of model modifiers on older Minecraft versions
- Fixed model ordering of appended models in block model modifiers not being maintained when some models are vanilla and some are not
### Fusion 1.2.12
- Fixed handling of connections key references in connecting models
- Fixed texture references added through base model data builder having an extra '#'
### Fusion 1.2.11b
- Fixed
enchantmentitem model modifier predicate not working for enchanted books
### Fusion 1.2.11a
- Fixed crash when using a connecting texture and a continuous or random texture on the same model
### Fusion 1.2.11
- Added
show_breaking_overlayoption to block model modifiers to not show the breaking overlay for appended models - Fixed crash when modded model bakeries do not contain model modifiers' target models
- Fixed quad tinting sometimes taking tinting function from the wrong texture
### Fusion 1.2.10
- Fixed all Fusion models loaded after any Fusion model has an error being broken
### Fusion 1.2.9
- Fixed
piecedlayout when a quads' uv does not cover the entire sprite - Fixed connecting textures using connections for the wrong direction for rotated quads with mirrored uv in some cases
### Fusion 1.2.8
- Added Hungarian translations (thanks to bayi!)
- Ambient occlusion is now disabled for emissive quads
- Fixed inverted vertical tile ordering for
continuoustextures - Fixed
DefaultConnectionPredicates#isFaceVisiblereturningis_same_blockpredicate - Fixed
NotConnectionPredicateserialization being invalid - Fixed crash when evaluating
biomeanddimensionentity predicate - Fixed
randomtexture seed always being 0 for bottom side - Fixed overrides folder not working for resource packs which use vanilla resource overlays
- Fixed entity model modifiers using model for incorrect layer when targeting entities with multiple vanilla layers
### Fusion 1.2.7
- Fixed argument validation for
countanddurabilityitem predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence
piecedlayout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for
builtin/generatedparent model to make it work properly - Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
### Fusion 1.2.2
- Fixed
pane_culling_fixculling being inverted, culling only quads which should not be - Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only
pane_culling_fixoption getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added
biome_grass,biome_foliage, andbiome_watertinting functions - All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added
pane_culling_fixto cull the top/bottom quads of glass panes - Added item model modifiers
- Allows for conditionally changing item models
- Added
count,durability,enchantment, andpotionitem predicates - Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added
altitude,is_baby,biome, anddimensionentity predicates - Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added
piecedconnecting texture layout allowing bordered textures from only a few tiles - Added
overlayconnecting texture layout intended for block overlays - All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a
connectionskey similar to thetexturekey - Added
match_block_in_front,match_state_in_front, andis_directionconnection predicates - Improved error messages for
match_stateconnection predicate - Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the
fullconnecting texture layout - Fixed
match_statepredicate not working correctly when not all block state properties are specified - Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1
- Fixed calculation for rounding up size of continuous textures to power of 2 being off by 1 for items
### Fusion 1.3.15b
- Fixed error when a connecting texture is rendered without world context and an empty tile is picked
- Fixed translucent item models being invisible when graphics is set to 'Fabulous'
### Fusion 1.3.15a
- Fixed animated textures using incorrect frame index when frames are not in sequential order
### Fusion 1.3.15
- Fixed
ambientocclusion,shade, andemissivemodel properties not always applying to texture types that have subtextures likeconnectingandrandom - Fixed
is_biomepredicate always evaluating tofalsefor chunk geometry
### Fusion 1.3.14
- Added
DefaultModelTypes#BLOCK_ENTITY_MARKER - Fixed Fusion models with parent
minecraft:builtin/entitynot being marked as custom item renderer - Fixed
DefaultModelTypes#ITEM_MODEL_GENERATORnot being registered - Fixed crash when Iris PBR texture has empty tiles resulting in a different number of sprites compared to regular texture
### Fusion 1.3.13
- Added
TextureType#getBlockStateRenderTypeswhich returns the render types that may be used by a texture - Added integration with Iris to intercept normal and specular maps for Fusion textures and handle them as Fusion textures
- Fixed models without geometry being baked as missing model
- Fixed sub-textures for
randomtexture type receiving wrong texture data leading to a crash - Fixed crash when using
is_face_visibleconnection predicate in an item model - Fixed
pane_culling_fixoption making submodels not receive world context - Added workaround for Sodium's
@Overwritebreaking any class extendingInterpolationData
### Fusion 1.3.12
- Fixed
MutableQuad#chunkLayernot always overwriting flags
### Fusion 1.3.11
- Significantly reduced memory used by Fusion models
- Facing and chunk render type of
MutableQuads are now stored as bit flags connectingtextures ignore non-default tiles when predicate is always true or always falseconnectingtexture sub-texture data is now stored more compactly when some tiles are empty- When
connectingtexture has no sub-texture, its tiles are initialized lazily
### Fusion 1.3.10
- Fixed model item transforms (
displayproperty) translations not being scaled by 1/16th - Fixed models sometimes failing to load with ModernFix'
dynamic_resourcesoption
### Fusion 1.3.9
- Fixed
dimensionblock model predicate not working for chunk geometry
### Fusion 1.3.8
- Fixed crash when using
continuoustexture type as a sub texture for other texture types
### Fusion 1.3.7
- Fixed crash when breaking blocks targeted by block model modifiers due to Mixin bug
### Fusion 1.3.6
- Added
random_offsetproperty for block model modifier model entries to overwrite hardcoded block random offsets - Improved randomness of
randomtexture type - Significantly reduced memory footprint of
MutableQuads and thus models from Fusion - Fixed item model modifiers always using the default model's transforms
- Fixed
match_state_in_frontbehaving asmatch_state - Fixed incorrect uv calculation when explicitly specifying frame indices for animated textures leading to it always showing the first frame
- Fixed incorrect translucency handling for item models with translucent textures
- Fixed any model with a
cuboidparent being baked as acuboidmodel - Fixed block model predicates being rotated incorrectly due to floating point errors
- Fixed item models that have a parent model at the same location as the item identifier failing to load
### Fusion 1.3.5
- Directional model predicates, i.e.
match_blockandmatch_state, are now rotated along withcompositemodel entries - Replaced vanilla default uv calculation of model elements with calculation that better handles elements outside the center block space
- Fixed deserialization of item transforms (
displayproperty) for Fusion models - Fixed
match_block,match_statemodel predicates andmatch_block,match_state,match_block_in_front,match_state_in_frontconnection predicates only using the last block from theblocksarray property - Fixed origin being offset for
compositemodel transforms - Fixed composition order of
compositemodel transforms with blockstate file transforms - Added workaround for Sodium breaking animated texture interpolation
### Fusion 1.3.4
- Fixed threading issue with
match_blockandmatch_stateblock predicates potentially leading to incorrect results or crashes - Fixed element face 'uv' property being ignored
### Fusion 1.3.3
- Fixed deserialization of
dimension,match_block, andmatch_stateblock predicates - Fixed deserialization of
dimensionentity predicate
### Fusion 1.3.2a
- Fixed crash when mods bake models outside the normal baking window
### Fusion 1.3.2
- Fixed broken mixin crash
- Fixed "Reference map could not be read" warning
- Removed ModMenu 'library' tag
### Fusion 1.3.1
- Fixed
overlayconnecting texture layout producing way too many quads - Fixed
connectionsproperty of connecting textures not working - Fixed base texture properties not working for
connectingandrandomtexture types - Fixed geometry of
basemodels being duplicated - Fixed broken textures when ModernFix
mixin.perf.dynamic_resourcesis enabled - Fixed crash with quick pack mod
- Renamed
ConnectingModelData.ConnectingModelDataBuildertoConnectingModelData.Builder - Fixed
CuboidModelDataBuilder#materialcalling itself - Fixed model materials map serialization not including '#' for references
### Fusion 1.3.0
- Model related changes:
- Overhauled
ModelTypeand how models are loaded: - Any model with a Fusion model as parent will now be loaded as a Fusion model
- Changes for
basemodel type: - Model can now be made emissive, through
emissiveproperty - Shading can now be disabled, through
shadeproperty - Ambient occlusion can now be disabled, through
ambient_occlusionproperty - Lighting in guis can now be changed, through
gui_lightproperty - Elements can now have
light_emission,emissive,shade,ambient_occlusionproperties - Element faces can now have
light_emission,emissive,shade,ambient_occlusionproperties - Overhauled block and item model modifiers:
- Added
priorityproperty - Modifiers are now applied in order of
priority, then file name, rather than 'random' - Missing targets (like modded items/blocks) can now be ignored, through
ignore_missing_targetsproperty - Added
default_model_overwritesto allow changes the default model when item/block model predicates are met - Added
append_modelsto append models when item/block model predicates are met - For block model modifiers,
show_breaking_overlaycan now be set per model entry - Added block model predicates:
- Simple
true,false,and,or,nottypes match_blockchecks whether the block at a certain offset matches certain blocksmatch_statechecks whether the block at a certain offset matches certain blocks and state propertiesbiomechecks whether the block is in a biomedimensionchecks whether the block is in a dimensionaltitudechecks whether the block's y-position is within a range- Added item model predicates:
- Simple
true,false,and,or,nottypes countchecks if a stack's count is within a rangedurabilitychecks if a stack's durability is within a rangeenchantmentchecks whether an enchantment is present has a certain levelmatch_namechecks whether an item's custom name matches a string or regexpotionchecks whether the stack has a potion type- Added
compositemodel type: - Allows combining multiple models
- Models can be applied conditionally based on item and block predicates
- Models can be translated, scaled, and rotated
- Texture related changes:
- Overhauled
TextureTypeand how textures are loaded: - Textures can now have multiple texture atlas sprites
- Textures can now have sub-textures
- Any model using a Fusion texture will now be loaded as a Fusion model
- Added generic quad processing for custom texture types
- Changes for
basetexture type: - No longer requires a
basemodel - Changes for
connectingtexture type: - No longer requires a
connectingmodel - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Added an option for a default connection predicate, through
connectionsproperty - Changes to connection predicates:
- Added
trueandfalsetypes - Added
ignore_missingoptions formatch_block,match_state,match_block_in_front,match_state_in_front - Allow specifying multiple blocks for
match_block,match_state,match_block_in_front,match_state_in_front - Changes for
randomtexture type: - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Added randomness options
position,position_facing,position_axis, throughrandom_sourceproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Increased maximum
rowsandcolumnsfrom 10 to 100 - Changes for
continuoustexture type: - Default tile is now its own sprite on the texture atlas
- Increased maximum
rowsandcolumnsfrom 10 to 32 - Changes for
scrollingtexture type: - Added 'wrap' loop type to allow the frame to wrap around the image
- General changes:
- Error messages are now printed in a user-friendly readable format
- Improved clarity of error messages
- Bug fixes:
- Fixed handling of
fulllayout connecting textures with a legacy square image - Fixed inconsistent randomness for block model modifier models
- Fixed geometry key for block model modifiers
- Fixed handling of generated item models
- Fixed concurrency issue when using
pane_culling_fixpotentially leading to corrupted quads - Fixed item transforms not getting serialized for base model data
- Fixed incorrect scaling of origin for rotation of base model data elements
- Fixed not all vanilla model properties being serializable through
cuboidmodel type - Fixed continuous textures not working correctly when rotated
- Fixed thin edges sometimes showing around connecting, continuous, and random textures
- Fixed sometimes broken mipmaps for Fusion textures on Minecraft 1.12
- Fixed integration with FramedBlocks on Minecraft 1.20.1 and 1.21.1
- Fixed inconsistent ordering of model modifiers on older Minecraft versions
- Fixed model ordering of appended models in block model modifiers not being maintained when some models are vanilla and some are not
### Fusion 1.2.12
- Fixed handling of connections key references in connecting models
- Fixed texture references added through base model data builder having an extra '#'
### Fusion 1.2.11b
- Fixed
enchantmentitem model modifier predicate not working for enchanted books
### Fusion 1.2.11a
- Fixed crash when using a connecting texture and a continuous or random texture on the same model
### Fusion 1.2.11
- Added
show_breaking_overlayoption to block model modifiers to not show the breaking overlay for appended models - Fixed crash when modded model bakeries do not contain model modifiers' target models
- Fixed quad tinting sometimes taking tinting function from the wrong texture
### Fusion 1.2.10
- Fixed all Fusion models loaded after any Fusion model has an error being broken
### Fusion 1.2.9
- Fixed
piecedlayout when a quads' uv does not cover the entire sprite - Fixed connecting textures using connections for the wrong direction for rotated quads with mirrored uv in some cases
### Fusion 1.2.8
- Added Hungarian translations (thanks to bayi!)
- Ambient occlusion is now disabled for emissive quads
- Fixed inverted vertical tile ordering for
continuoustextures - Fixed
DefaultConnectionPredicates#isFaceVisiblereturningis_same_blockpredicate - Fixed
NotConnectionPredicateserialization being invalid - Fixed crash when evaluating
biomeanddimensionentity predicate - Fixed
randomtexture seed always being 0 for bottom side - Fixed overrides folder not working for resource packs which use vanilla resource overlays
- Fixed entity model modifiers using model for incorrect layer when targeting entities with multiple vanilla layer
### Fusion 1.2.7
- Fixed argument validation for
countanddurabilityitem predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence
piecedlayout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for
builtin/generatedparent model to make it work properly - Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed
pane_culling_fixculling being inverted, culling only quads which should not be - Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only
pane_culling_fixoption getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added
biome_grass,biome_foliage, andbiome_watertinting functions - All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added
pane_culling_fixto cull the top/bottom quads of glass panes - Added item model modifiers
- Allows for conditionally changing item models
- Added
count,durability,enchantment, andpotionitem predicates - Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added
altitude,is_baby,biome, anddimensionentity predicates - Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added
piecedconnecting texture layout allowing bordered textures from only a few tiles - Added
overlayconnecting texture layout intended for block overlays - All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a
connectionskey similar to thetexturekey - Added
match_block_in_front,match_state_in_front, andis_directionconnection predicates - Improved error messages for
match_stateconnection predicate - Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the
fullconnecting texture layout - Fixed
match_statepredicate not working correctly when not all block state properties are specified - Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
- Fixed calculation for rounding up size of continuous textures to power of 2 being off by 1 for items
### Fusion 1.3.15b
- Fixed error when a connecting texture is rendered without world context and an empty tile is picked
### Fusion 1.3.15a
- Fixed animated textures using incorrect frame index when frames are not in sequential order
### Fusion 1.3.15
- Fixed
ambientocclusion,shade, andemissivemodel properties not always applying to texture types that have subtextures likeconnectingandrandom - Fixed
is_biomepredicate always evaluating tofalsefor chunk geometry
### Fusion 1.3.14
- Added
DefaultModelTypes#BLOCK_ENTITY_MARKER - Fixed Fusion models with parent
minecraft:builtin/entitynot being marked as custom item renderer - Fixed
DefaultModelTypes#ITEM_MODEL_GENERATORnot being registered - Fixed crash when Iris PBR texture has empty tiles resulting in a different number of sprites compared to regular texture
### Fusion 1.3.13
- Added
TextureType#getBlockStateRenderTypeswhich returns the render types that may be used by a texture - Added integration with Iris to intercept normal and specular maps for Fusion textures and handle them as Fusion textures
- Fixed models without geometry being baked as missing model
- Fixed sub-textures for
randomtexture type receiving wrong texture data leading to a crash - Fixed crash when using
is_face_visibleconnection predicate in an item model - Fixed
pane_culling_fixoption making submodels not receive world context - Added workaround for Sodium's
@Overwritebreaking any class extendingInterpolationData
### Fusion 1.3.12
- Fixed
MutableQuad#chunkLayernot always overwriting flags
### Fusion 1.3.11
- Significantly reduced memory used by Fusion models
- Facing and chunk render type of
MutableQuads are now stored as bit flags connectingtextures ignore non-default tiles when predicate is always true or always falseconnectingtexture sub-texture data is now stored more compactly when some tiles are empty- When
connectingtexture has no sub-texture, its tiles are initialized lazily
### Fusion 1.3.10
- Fixed translucent item models being invisible when graphics is set to 'Fabulous'
- Fixed model item transforms (
displayproperty) translations not being scaled by 1/16th - Fixed models sometimes failing to load with ModernFix'
dynamic_resourcesoption
### Fusion 1.3.9
- Fixed
dimensionblock model predicate not working for chunk geometry
### Fusion 1.3.8
- Fixed crash when using
continuoustexture type as a sub texture for other texture types
### Fusion 1.3.7
- Fixed crash when breaking blocks targeted by block model modifiers due to Mixin bug
### Fusion 1.3.6
- Added
random_offsetproperty for block model modifier model entries to overwrite hardcoded block random offsets - Improved randomness of
randomtexture type - Significantly reduced memory footprint of
MutableQuads and thus models from Fusion - Fixed item model modifiers always using the default model's transforms
- Fixed
match_state_in_frontbehaving asmatch_state - Fixed incorrect uv calculation when explicitly specifying frame indices for animated textures leading to it always showing the first frame
- Fixed incorrect translucency handling for item models with translucent textures
- Fixed any model with a
cuboidparent being baked as acuboidmodel - Fixed block model predicates being rotated incorrectly due to floating point errors
- Fixed item models that have a parent model at the same location as the item identifier failing to load
### Fusion 1.3.5
- Directional model predicates, i.e.
match_blockandmatch_state, are now rotated along withcompositemodel entries - Replaced vanilla default uv calculation of model elements with calculation that better handles elements outside the center block space
- Fixed deserialization of item transforms (
displayproperty) for Fusion models - Fixed
match_block,match_statemodel predicates andmatch_block,match_state,match_block_in_front,match_state_in_frontconnection predicates only using the last block from theblocksarray property - Fixed origin being offset for
compositemodel transforms - Fixed composition order of
compositemodel transforms with blockstate file transforms - Added workaround for Sodium breaking animated texture interpolation
### Fusion 1.3.4
- Fixed threading issue with
match_blockandmatch_stateblock predicates potentially leading to incorrect results or crashes - Fixed element face 'uv' property being ignored
### Fusion 1.3.3
- Fixed deserialization of
dimension,match_block, andmatch_stateblock predicates - Fixed deserialization of
dimensionentity predicate
### Fusion 1.3.2a
- Fixed crash when mods bake models outside the normal baking window
### Fusion 1.3.2
- Fixed broken mixin crash
- Fixed "Reference map could not be read" warning
- Removed ModMenu 'library' tag
### Fusion 1.3.1
- Fixed
overlayconnecting texture layout producing way too many quads - Fixed
connectionsproperty of connecting textures not working - Fixed base texture properties not working for
connectingandrandomtexture types - Fixed geometry of
basemodels being duplicated - Fixed broken textures when ModernFix
mixin.perf.dynamic_resourcesis enabled - Fixed crash with quick pack mod
- Renamed
ConnectingModelData.ConnectingModelDataBuildertoConnectingModelData.Builder - Fixed
CuboidModelDataBuilder#materialcalling itself - Fixed model materials map serialization not including '#' for references
### Fusion 1.3.0
- Model related changes:
- Overhauled
ModelTypeand how models are loaded: - Any model with a Fusion model as parent will now be loaded as a Fusion model
- Changes for
basemodel type: - Model can now be made emissive, through
emissiveproperty - Shading can now be disabled, through
shadeproperty - Ambient occlusion can now be disabled, through
ambient_occlusionproperty - Lighting in guis can now be changed, through
gui_lightproperty - Elements can now have
light_emission,emissive,shade,ambient_occlusionproperties - Element faces can now have
light_emission,emissive,shade,ambient_occlusionproperties - Overhauled block and item model modifiers:
- Added
priorityproperty - Modifiers are now applied in order of
priority, then file name, rather than 'random' - Missing targets (like modded items/blocks) can now be ignored, through
ignore_missing_targetsproperty - Added
default_model_overwritesto allow changes the default model when item/block model predicates are met - Added
append_modelsto append models when item/block model predicates are met - For block model modifiers,
show_breaking_overlaycan now be set per model entry - Added block model predicates:
- Simple
true,false,and,or,nottypes match_blockchecks whether the block at a certain offset matches certain blocksmatch_statechecks whether the block at a certain offset matches certain blocks and state propertiesbiomechecks whether the block is in a biomedimensionchecks whether the block is in a dimensionaltitudechecks whether the block's y-position is within a range- Added item model predicates:
- Simple
true,false,and,or,nottypes countchecks if a stack's count is within a rangedurabilitychecks if a stack's durability is within a rangeenchantmentchecks whether an enchantment is present has a certain levelmatch_namechecks whether an item's custom name matches a string or regexpotionchecks whether the stack has a potion type- Added
compositemodel type: - Allows combining multiple models
- Models can be applied conditionally based on item and block predicates
- Models can be translated, scaled, and rotated
- Texture related changes:
- Overhauled
TextureTypeand how textures are loaded: - Textures can now have multiple texture atlas sprites
- Textures can now have sub-textures
- Any model using a Fusion texture will now be loaded as a Fusion model
- Added generic quad processing for custom texture types
- Changes for
basetexture type: - No longer requires a
basemodel - Changes for
connectingtexture type: - No longer requires a
connectingmodel - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Added an option for a default connection predicate, through
connectionsproperty - Changes to connection predicates:
- Added
trueandfalsetypes - Added
ignore_missingoptions formatch_block,match_state,match_block_in_front,match_state_in_front - Allow specifying multiple blocks for
match_block,match_state,match_block_in_front,match_state_in_front - Changes for
randomtexture type: - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Added randomness options
position,position_facing,position_axis, throughrandom_sourceproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Increased maximum
rowsandcolumnsfrom 10 to 100 - Changes for
continuoustexture type: - Default tile is now its own sprite on the texture atlas
- Increased maximum
rowsandcolumnsfrom 10 to 32 - Changes for
scrollingtexture type: - Added 'wrap' loop type to allow the frame to wrap around the image
- General changes:
- Error messages are now printed in a user-friendly readable format
- Improved clarity of error messages
- Bug fixes:
- Fixed handling of
fulllayout connecting textures with a legacy square image - Fixed inconsistent randomness for block model modifier models
- Fixed geometry key for block model modifiers
- Fixed handling of generated item models
- Fixed concurrency issue when using
pane_culling_fixpotentially leading to corrupted quads - Fixed item transforms not getting serialized for base model data
- Fixed incorrect scaling of origin for rotation of base model data elements
- Fixed not all vanilla model properties being serializable through
cuboidmodel type - Fixed continuous textures not working correctly when rotated
- Fixed thin edges sometimes showing around connecting, continuous, and random textures
- Fixed sometimes broken mipmaps for Fusion textures on Minecraft 1.12
- Fixed integration with FramedBlocks on Minecraft 1.20.1 and 1.21.1
- Fixed inconsistent ordering of model modifiers on older Minecraft versions
- Fixed model ordering of appended models in block model modifiers not being maintained when some models are vanilla and some are not
### Fusion 1.2.12
- Fixed handling of connections key references in connecting models
- Fixed texture references added through base model data builder having an extra '#'
### Fusion 1.2.11a
- Fixed crash when using a connecting texture and a continuous or random texture on the same model
### Fusion 1.2.11
- Added
show_breaking_overlayoption to block model modifiers to not show the breaking overlay for appended models - Fixed crash when modded model bakeries do not contain model modifiers' target models
- Fixed quad tinting sometimes taking tinting function from the wrong texture
### Fusion 1.2.10
- Fixed all Fusion models loaded after any Fusion model has an error being broken
### Fusion 1.2.9
- Fixed
piecedlayout when a quads' uv does not cover the entire sprite - Fixed connecting textures using connections for the wrong direction for rotated quads with mirrored uv in some cases
### Fusion 1.2.8
- Added Hungarian translations (thanks to bayi!)
- Ambient occlusion is now disabled for emissive quads
- Fixed inverted vertical tile ordering for
continuoustextures - Fixed
DefaultConnectionPredicates#isFaceVisiblereturningis_same_blockpredicate - Fixed
NotConnectionPredicateserialization being invalid - Fixed crash when evaluating
biomeanddimensionentity predicate - Fixed
randomtexture seed always being 0 for bottom side - Fixed overrides folder not working for resource packs which use vanilla resource overlays
- Fixed entity model modifiers using model for incorrect layer when targeting entities with multiple vanilla layers
### Fusion 1.2.7
- Fixed argument validation for
countanddurabilityitem predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence
piecedlayout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for
builtin/generatedparent model to make it work properly - Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed
pane_culling_fixculling being inverted, culling only quads which should not be - Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only
pane_culling_fixoption getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added
biome_grass,biome_foliage, andbiome_watertinting functions - All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added
pane_culling_fixto cull the top/bottom quads of glass panes - Added item model modifiers
- Allows for conditionally changing item models
- Added
count,durability,enchantment, andpotionitem predicates - Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added
altitude,is_baby,biome, anddimensionentity predicates - Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added
piecedconnecting texture layout allowing bordered textures from only a few tiles - Added
overlayconnecting texture layout intended for block overlays - All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a
connectionskey similar to thetexturekey - Added
match_block_in_front,match_state_in_front, andis_directionconnection predicates - Improved error messages for
match_stateconnection predicate - Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the
fullconnecting texture layout - Fixed
match_statepredicate not working correctly when not all block state properties are specified - Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added
match_stateconnection predicate - Added
is_face_visibleconnection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added
horizontal,vertical, andcompactconnecting texture layouts - Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Fixed calculation for rounding up size of continuous textures to power of 2 being off by 1 for items
### Fusion 1.3.15b
- Fixed error when a connecting texture is rendered without world context and an empty tile is picked
### Fusion 1.3.15a
- Fixed animated textures using incorrect frame index when frames are not in sequential order
### Fusion 1.3.15
- Fixed
ambientocclusion,shade, andemissivemodel properties not always applying to texture types that have subtextures likeconnectingandrandom - Fixed
is_biomepredicate always evaluating tofalsefor chunk geometry
### Fusion 1.3.14
- Added
DefaultModelTypes#BLOCK_ENTITY_MARKER - Fixed Fusion models with parent
minecraft:builtin/entitynot being marked as custom item renderer - Fixed
DefaultModelTypes#ITEM_MODEL_GENERATORnot being registered - Fixed crash when Iris PBR texture has empty tiles resulting in a different number of sprites compared to regular texture
### Fusion 1.3.13
- Added
TextureType#getBlockStateRenderTypeswhich returns the render types that may be used by a texture - Added integration with Iris to intercept normal and specular maps for Fusion textures and handle them as Fusion textures
- Fixed models without geometry being baked as missing model
- Fixed sub-textures for
randomtexture type receiving wrong texture data leading to a crash - Fixed crash when using
is_face_visibleconnection predicate in an item model - Fixed
pane_culling_fixoption making submodels not receive world context - Added workaround for Sodium's
@Overwritebreaking any class extendingInterpolationData
### Fusion 1.3.12
- Fixed
MutableQuad#chunkLayernot always overwriting flags
### Fusion 1.3.11
- Significantly reduced memory used by Fusion models
- Facing and chunk render type of
MutableQuads are now stored as bit flags connectingtextures ignore non-default tiles when predicate is always true or always falseconnectingtexture sub-texture data is now stored more compactly when some tiles are empty- When
connectingtexture has no sub-texture, its tiles are initialized lazily
### Fusion 1.3.10
- Fixed translucent item models being invisible when graphics is set to 'Fabulous'
- Fixed model item transforms (
displayproperty) translations not being scaled by 1/16th - Fixed models sometimes failing to load with ModernFix'
dynamic_resourcesoption
### Fusion 1.3.9
- Fixed
dimensionblock model predicate not working for chunk geometry
### Fusion 1.3.8
- Fixed crash when using
continuoustexture type as a sub texture for other texture types
### Fusion 1.3.7
- Fixed crash when breaking blocks targeted by block model modifiers due to Mixin bug
### Fusion 1.3.6
- Added
random_offsetproperty for block model modifier model entries to overwrite hardcoded block random offsets - Improved randomness of
randomtexture type - Significantly reduced memory footprint of
MutableQuads and thus models from Fusion - Fixed item model modifiers always using the default model's transforms
- Fixed
match_state_in_frontbehaving asmatch_state - Fixed incorrect uv calculation when explicitly specifying frame indices for animated textures leading to it always showing the first frame
- Fixed incorrect translucency handling for item models with translucent textures
- Fixed any model with a
cuboidparent being baked as acuboidmodel - Fixed block model predicates being rotated incorrectly due to floating point errors
- Fixed item models that have a parent model at the same location as the item identifier failing to load
### Fusion 1.3.5
- Directional model predicates, i.e.
match_blockandmatch_state, are now rotated along withcompositemodel entries - Replaced vanilla default uv calculation of model elements with calculation that better handles elements outside the center block space
- Fixed deserialization of item transforms (
displayproperty) for Fusion models - Fixed
match_block,match_statemodel predicates andmatch_block,match_state,match_block_in_front,match_state_in_frontconnection predicates only using the last block from theblocksarray property - Fixed origin being offset for
compositemodel transforms - Fixed composition order of
compositemodel transforms with blockstate file transforms - Added workaround for Sodium breaking animated texture interpolation
### Fusion 1.3.4
- Fixed threading issue with
match_blockandmatch_stateblock predicates potentially leading to incorrect results or crashes - Fixed element face 'uv' property being ignored
### Fusion 1.3.3
- Fixed deserialization of
dimension,match_block, andmatch_stateblock predicates - Fixed deserialization of
dimensionentity predicate
### Fusion 1.3.2a
- Fixed crash when mods bake models outside the normal baking window
### Fusion 1.3.2
- Fixed broken mixin crash
- Fixed "Reference map could not be read" warning
- Removed ModMenu 'library' tag
### Fusion 1.3.1
- Fixed
overlayconnecting texture layout producing way too many quads - Fixed
connectionsproperty of connecting textures not working - Fixed base texture properties not working for
connectingandrandomtexture types - Fixed geometry of
basemodels being duplicated - Fixed broken textures when ModernFix
mixin.perf.dynamic_resourcesis enabled - Fixed crash with quick pack mod
- Renamed
ConnectingModelData.ConnectingModelDataBuildertoConnectingModelData.Builder - Fixed
CuboidModelDataBuilder#materialcalling itself - Fixed model materials map serialization not including '#' for references
### Fusion 1.3.0
- Model related changes:
- Overhauled
ModelTypeand how models are loaded: - Any model with a Fusion model as parent will now be loaded as a Fusion model
- Changes for
basemodel type: - Model can now be made emissive, through
emissiveproperty - Shading can now be disabled, through
shadeproperty - Ambient occlusion can now be disabled, through
ambient_occlusionproperty - Lighting in guis can now be changed, through
gui_lightproperty - Elements can now have
light_emission,emissive,shade,ambient_occlusionproperties - Element faces can now have
light_emission,emissive,shade,ambient_occlusionproperties - Overhauled block and item model modifiers:
- Added
priorityproperty - Modifiers are now applied in order of
priority, then file name, rather than 'random' - Missing targets (like modded items/blocks) can now be ignored, through
ignore_missing_targetsproperty - Added
default_model_overwritesto allow changes the default model when item/block model predicates are met - Added
append_modelsto append models when item/block model predicates are met - For block model modifiers,
show_breaking_overlaycan now be set per model entry - Added block model predicates:
- Simple
true,false,and,or,nottypes match_blockchecks whether the block at a certain offset matches certain blocksmatch_statechecks whether the block at a certain offset matches certain blocks and state propertiesbiomechecks whether the block is in a biomedimensionchecks whether the block is in a dimensionaltitudechecks whether the block's y-position is within a range- Added item model predicates:
- Simple
true,false,and,or,nottypes countchecks if a stack's count is within a rangedurabilitychecks if a stack's durability is within a rangeenchantmentchecks whether an enchantment is present has a certain levelmatch_namechecks whether an item's custom name matches a string or regexpotionchecks whether the stack has a potion type- Added
compositemodel type: - Allows combining multiple models
- Models can be applied conditionally based on item and block predicates
- Models can be translated, scaled, and rotated
- Texture related changes:
- Overhauled
TextureTypeand how textures are loaded: - Textures can now have multiple texture atlas sprites
- Textures can now have sub-textures
- Any model using a Fusion texture will now be loaded as a Fusion model
- Added generic quad processing for custom texture types
- Changes for
basetexture type: - No longer requires a
basemodel - Changes for
connectingtexture type: - No longer requires a
connectingmodel - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Added an option for a default connection predicate, through
connectionsproperty - Changes to connection predicates:
- Added
trueandfalsetypes - Added
ignore_missingoptions formatch_block,match_state,match_block_in_front,match_state_in_front - Allow specifying multiple blocks for
match_block,match_state,match_block_in_front,match_state_in_front - Changes for
randomtexture type: - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Added randomness options
position,position_facing,position_axis, throughrandom_sourceproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Increased maximum
rowsandcolumnsfrom 10 to 100 - Changes for
continuoustexture type: - Default tile is now its own sprite on the texture atlas
- Increased maximum
rowsandcolumnsfrom 10 to 32 - Changes for
scrollingtexture type: - Added 'wrap' loop type to allow the frame to wrap around the image
- General changes:
- Error messages are now printed in a user-friendly readable format
- Improved clarity of error messages
- Bug fixes:
- Fixed handling of
fulllayout connecting textures with a legacy square image - Fixed inconsistent randomness for block model modifier models
- Fixed geometry key for block model modifiers
- Fixed handling of generated item models
- Fixed concurrency issue when using
pane_culling_fixpotentially leading to corrupted quads - Fixed item transforms not getting serialized for base model data
- Fixed incorrect scaling of origin for rotation of base model data elements
- Fixed not all vanilla model properties being serializable through
cuboidmodel type - Fixed continuous textures not working correctly when rotated
- Fixed thin edges sometimes showing around connecting, continuous, and random textures
- Fixed sometimes broken mipmaps for Fusion textures on Minecraft 1.12
- Fixed integration with FramedBlocks on Minecraft 1.20.1 and 1.21.1
- Fixed inconsistent ordering of model modifiers on older Minecraft versions
- Fixed model ordering of appended models in block model modifiers not being maintained when some models are vanilla and some are not
### Fusion 1.2.12
- Fixed handling of connections key references in connecting models
- Fixed texture references added through base model data builder having an extra '#'
### Fusion 1.2.11a
- Fixed crash when using a connecting texture and a continuous or random texture on the same model
### Fusion 1.2.11
- Added
show_breaking_overlayoption to block model modifiers to not show the breaking overlay for appended models - Fixed crash when modded model bakeries do not contain model modifiers' target models
- Fixed quad tinting sometimes taking tinting function from the wrong texture
### Fusion 1.2.10
- Fixed all Fusion models loaded after any Fusion model has an error being broken
### Fusion 1.2.9
- Fixed
piecedlayout when a quads' uv does not cover the entire sprite - Fixed connecting textures using connections for the wrong direction for rotated quads with mirrored uv in some cases
### Fusion 1.2.8
- Added Hungarian translations (thanks to bayi!)
- Ambient occlusion is now disabled for emissive quads
- Fixed inverted vertical tile ordering for
continuoustextures - Fixed
DefaultConnectionPredicates#isFaceVisiblereturningis_same_blockpredicate - Fixed
NotConnectionPredicateserialization being invalid - Fixed crash when evaluating
biomeanddimensionentity predicate - Fixed
randomtexture seed always being 0 for bottom side - Fixed overrides folder not working for resource packs which use vanilla resource overlays
- Fixed entity model modifiers using model for incorrect layer when targeting entities with multiple vanilla layers
### Fusion 1.2.7
- Fixed argument validation for
countanddurabilityitem predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence
piecedlayout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for
builtin/generatedparent model to make it work properly - Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed
pane_culling_fixculling being inverted, culling only quads which should not be - Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only
pane_culling_fixoption getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added
biome_grass,biome_foliage, andbiome_watertinting functions - All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added
pane_culling_fixto cull the top/bottom quads of glass panes - Added item model modifiers
- Allows for conditionally changing item models
- Added
count,durability,enchantment, andpotionitem predicates - Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added
altitude,is_baby,biome, anddimensionentity predicates - Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added
piecedconnecting texture layout allowing bordered textures from only a few tiles - Added
overlayconnecting texture layout intended for block overlays - All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a
connectionskey similar to thetexturekey - Added
match_block_in_front,match_state_in_front, andis_directionconnection predicates - Improved error messages for
match_stateconnection predicate - Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the
fullconnecting texture layout - Fixed
match_statepredicate not working correctly when not all block state properties are specified - Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added
match_stateconnection predicate - Added
is_face_visibleconnection predicate
### Fusion 1.1.0d
- Add workaround for crash with Sodium 0.5.8
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added
horizontal,vertical, andcompactconnecting texture layouts - Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Initial release of Fusion for Minecraft 1.20.2
- Fixed calculation for rounding up size of continuous textures to power of 2 being off by 1 for items
### Fusion 1.3.15b
- Fixed error when a connecting texture is rendered without world context and an empty tile is picked
### Fusion 1.3.15a
- Fixed animated textures using incorrect frame index when frames are not in sequential order
### Fusion 1.3.15
- Fixed
ambientocclusion,shade, andemissivemodel properties not always applying to texture types that have subtextures likeconnectingandrandom - Fixed
is_biomepredicate always evaluating tofalsefor chunk geometry
### Fusion 1.3.14
- Added
DefaultModelTypes#BLOCK_ENTITY_MARKER - Fixed Fusion models with parent
minecraft:builtin/entitynot being marked as custom item renderer - Fixed
DefaultModelTypes#ITEM_MODEL_GENERATORnot being registered - Fixed crash when Iris PBR texture has empty tiles resulting in a different number of sprites compared to regular texture
### Fusion 1.3.13
- Added
TextureType#getBlockStateRenderTypeswhich returns the render types that may be used by a texture - Added integration with Iris to intercept normal and specular maps for Fusion textures and handle them as Fusion textures
- Fixed models without geometry being baked as missing model
- Fixed sub-textures for
randomtexture type receiving wrong texture data leading to a crash - Fixed crash when using
is_face_visibleconnection predicate in an item model - Fixed
pane_culling_fixoption making submodels not receive world context - Added workaround for Sodium's
@Overwritebreaking any class extendingInterpolationData
### Fusion 1.3.12
- Fixed
MutableQuad#chunkLayernot always overwriting flags
### Fusion 1.3.11
- Significantly reduced memory used by Fusion models
- Facing and chunk render type of
MutableQuads are now stored as bit flags connectingtextures ignore non-default tiles when predicate is always true or always falseconnectingtexture sub-texture data is now stored more compactly when some tiles are empty- When
connectingtexture has no sub-texture, its tiles are initialized lazily
### Fusion 1.3.10
- Fixed translucent item models being invisible when graphics is set to 'Fabulous'
- Fixed model item transforms (
displayproperty) translations not being scaled by 1/16th - Fixed models sometimes failing to load with ModernFix'
dynamic_resourcesoption - Fixed integration with Indium that was accidentally deleted in version 1.3.6
### Fusion 1.3.9
- Fixed
dimensionblock model predicate not working for chunk geometry
### Fusion 1.3.8
- Fixed crash when using
continuoustexture type as a sub texture for other texture types
### Fusion 1.3.7
- Fixed crash when breaking blocks targeted by block model modifiers due to Mixin bug
### Fusion 1.3.6
- Added
random_offsetproperty for block model modifier model entries to overwrite hardcoded block random offsets - Improved randomness of
randomtexture type - Significantly reduced memory footprint of
MutableQuads and thus models from Fusion - Fixed item model modifiers always using the default model's transforms
- Fixed
match_state_in_frontbehaving asmatch_state - Fixed incorrect uv calculation when explicitly specifying frame indices for animated textures leading to it always showing the first frame
- Fixed incorrect translucency handling for item models with translucent textures
- Fixed any model with a
cuboidparent being baked as acuboidmodel - Fixed block model predicates being rotated incorrectly due to floating point errors
- Fixed item models that have a parent model at the same location as the item identifier failing to load
### Fusion 1.3.5
- Directional model predicates, i.e.
match_blockandmatch_state, are now rotated along withcompositemodel entries - Replaced vanilla default uv calculation of model elements with calculation that better handles elements outside the center block space
- Fixed deserialization of item transforms (
displayproperty) for Fusion models - Fixed
match_block,match_statemodel predicates andmatch_block,match_state,match_block_in_front,match_state_in_frontconnection predicates only using the last block from theblocksarray property - Fixed origin being offset for
compositemodel transforms - Fixed composition order of
compositemodel transforms with blockstate file transforms - Added workaround for Sodium breaking animated texture interpolation
### Fusion 1.3.4
- Fixed threading issue with
match_blockandmatch_stateblock predicates potentially leading to incorrect results or crashes - Fixed element face 'uv' property being ignored
### Fusion 1.3.3
- Fixed deserialization of
dimension,match_block, andmatch_stateblock predicates - Fixed deserialization of
dimensionentity predicate
### Fusion 1.3.2a
- Fixed crash when mods bake models outside the normal baking window
### Fusion 1.3.2
- Fixed broken mixin crash
- Fixed "Reference map could not be read" warning
- Removed ModMenu 'library' tag
### Fusion 1.3.1
- Fixed
overlayconnecting texture layout producing way too many quads - Fixed
connectionsproperty of connecting textures not working - Fixed base texture properties not working for
connectingandrandomtexture types - Fixed geometry of
basemodels being duplicated - Fixed broken textures when ModernFix
mixin.perf.dynamic_resourcesis enabled - Renamed
ConnectingModelData.ConnectingModelDataBuildertoConnectingModelData.Builder - Fixed
CuboidModelDataBuilder#materialcalling itself - Fixed model materials map serialization not including '#' for references
### Fusion 1.3.0
- Model related changes:
- Overhauled
ModelTypeand how models are loaded: - Any model with a Fusion model as parent will now be loaded as a Fusion model
- Changes for
basemodel type: - Model can now be made emissive, through
emissiveproperty - Shading can now be disabled, through
shadeproperty - Ambient occlusion can now be disabled, through
ambient_occlusionproperty - Lighting in guis can now be changed, through
gui_lightproperty - Elements can now have
light_emission,emissive,shade,ambient_occlusionproperties - Element faces can now have
light_emission,emissive,shade,ambient_occlusionproperties - Overhauled block and item model modifiers:
- Added
priorityproperty - Modifiers are now applied in order of
priority, then file name, rather than 'random' - Missing targets (like modded items/blocks) can now be ignored, through
ignore_missing_targetsproperty - Added
default_model_overwritesto allow changes the default model when item/block model predicates are met - Added
append_modelsto append models when item/block model predicates are met - For block model modifiers,
show_breaking_overlaycan now be set per model entry - Added block model predicates:
- Simple
true,false,and,or,nottypes match_blockchecks whether the block at a certain offset matches certain blocksmatch_statechecks whether the block at a certain offset matches certain blocks and state propertiesbiomechecks whether the block is in a biomedimensionchecks whether the block is in a dimensionaltitudechecks whether the block's y-position is within a range- Added item model predicates:
- Simple
true,false,and,or,nottypes countchecks if a stack's count is within a rangedurabilitychecks if a stack's durability is within a rangeenchantmentchecks whether an enchantment is present has a certain levelmatch_namechecks whether an item's custom name matches a string or regexpotionchecks whether the stack has a potion type- Added
compositemodel type: - Allows combining multiple models
- Models can be applied conditionally based on item and block predicates
- Models can be translated, scaled, and rotated
- Texture related changes:
- Overhauled
TextureTypeand how textures are loaded: - Textures can now have multiple texture atlas sprites
- Textures can now have sub-textures
- Any model using a Fusion texture will now be loaded as a Fusion model
- Added generic quad processing for custom texture types
- Changes for
basetexture type: - No longer requires a
basemodel - Changes for
connectingtexture type: - No longer requires a
connectingmodel - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Added an option for a default connection predicate, through
connectionsproperty - Changes to connection predicates:
- Added
trueandfalsetypes - Added
ignore_missingoptions formatch_block,match_state,match_block_in_front,match_state_in_front - Allow specifying multiple blocks for
match_block,match_state,match_block_in_front,match_state_in_front - Changes for
randomtexture type: - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Added randomness options
position,position_facing,position_axis, throughrandom_sourceproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Increased maximum
rowsandcolumnsfrom 10 to 100 - Changes for
continuoustexture type: - Default tile is now its own sprite on the texture atlas
- Increased maximum
rowsandcolumnsfrom 10 to 32 - Changes for
scrollingtexture type: - Added 'wrap' loop type to allow the frame to wrap around the image
- General changes:
- Error messages are now printed in a user-friendly readable format
- Improved clarity of error messages
- Bug fixes:
- Fixed handling of
fulllayout connecting textures with a legacy square image - Fixed inconsistent randomness for block model modifier models
- Fixed geometry key for block model modifiers
- Fixed handling of generated item models
- Fixed concurrency issue when using
pane_culling_fixpotentially leading to corrupted quads - Fixed item transforms not getting serialized for base model data
- Fixed incorrect scaling of origin for rotation of base model data elements
- Fixed not all vanilla model properties being serializable through
cuboidmodel type - Fixed continuous textures not working correctly when rotated
- Fixed thin edges sometimes showing around connecting, continuous, and random textures
- Fixed sometimes broken mipmaps for Fusion textures on Minecraft 1.12
- Fixed integration with FramedBlocks on Minecraft 1.20.1 and 1.21.1
- Fixed inconsistent ordering of model modifiers on older Minecraft versions
- Fixed model ordering of appended models in block model modifiers not being maintained when some models are vanilla and some are not
### Fusion 1.2.12
- Fixed handling of connections key references in connecting models
- Fixed texture references added through base model data builder having an extra '#'
### Fusion 1.2.11a
- Fixed crash when using a connecting texture and a continuous or random texture on the same model
### Fusion 1.2.11
- Added
show_breaking_overlayoption to block model modifiers to not show the breaking overlay for appended models - Fixed crash when modded model bakeries do not contain model modifiers' target models
- Fixed quad tinting sometimes taking tinting function from the wrong texture
### Fusion 1.2.10
- Fixed all Fusion models loaded after any Fusion model has an error being broken
### Fusion 1.2.9
- Fixed
piecedlayout when a quads' uv does not cover the entire sprite - Fixed connecting textures using connections for the wrong direction for rotated quads with mirrored uv in some cases
### Fusion 1.2.8a
- Fixed texture metadata sometimes getting cleared to early
### Fusion 1.2.8
- Added Hungarian translations (thanks to bayi!)
- Ambient occlusion is now disabled for emissive quads
- Fixed inverted vertical tile ordering for
continuoustextures - Fixed
DefaultConnectionPredicates#isFaceVisiblereturningis_same_blockpredicate - Fixed
NotConnectionPredicateserialization being invalid - Fixed crash when evaluating
biomeanddimensionentity predicate - Fixed
randomtexture seed always being 0 for bottom side - Fixed Fusion texture metadata cache not being cleared between resource reloads
- Fixed entity model modifiers using model for incorrect layer when targeting entities with multiple vanilla layers
### Fusion 1.2.7
- Fixed argument validation for
countanddurabilityitem predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence
piecedlayout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for
builtin/generatedparent model to make it work properly - Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
### Fusion 1.2.2
- Fixed
pane_culling_fixculling being inverted, culling only quads which should not be - Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only
pane_culling_fixoption getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added
biome_grass,biome_foliage, andbiome_watertinting functions - All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added
pane_culling_fixto cull the top/bottom quads of glass panes - Added item model modifiers
- Allows for conditionally changing item models
- Added
count,durability,enchantment, andpotionitem predicates - Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added
altitude,is_baby,biome, anddimensionentity predicates - Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added
piecedconnecting texture layout allowing bordered textures from only a few tiles - Added
overlayconnecting texture layout intended for block overlays - All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a
connectionskey similar to thetexturekey - Added
match_block_in_front,match_state_in_front, andis_directionconnection predicates - Improved error messages for
match_stateconnection predicate - Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the
fullconnecting texture layout - Fixed
match_statepredicate not working correctly when not all block state properties are specified - Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added
match_stateconnection predicate - Added
is_face_visibleconnection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added
horizontal,vertical, andcompactconnecting texture layouts - Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed
VanillaModelDataBuildersetting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added
ModelBakingContext#getModel - Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed
SpriteCreationContextsometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Fixed calculation for rounding up size of continuous textures to power of 2 being off by 1 for items
### Fusion 1.3.15b
- Fixed error when a connecting texture is rendered without world context and an empty tile is picked
### Fusion 1.3.15a
- Fixed animated textures using incorrect frame index when frames are not in sequential order
### Fusion 1.3.15
- Fixed
ambientocclusion,shade, andemissivemodel properties not always applying to texture types that have subtextures likeconnectingandrandom - Fixed
is_biomepredicate always evaluating tofalsefor chunk geometry
### Fusion 1.3.14
- Added
DefaultModelTypes#BLOCK_ENTITY_MARKER - Fixed Fusion models with parent
minecraft:builtin/entitynot being marked as custom item renderer - Fixed
DefaultModelTypes#ITEM_MODEL_GENERATORnot being registered
### Fusion 1.3.13
- Added
TextureType#getBlockStateRenderTypeswhich returns the render types that may be used by a texture - Fixed models without geometry being baked as missing model
- Fixed sub-textures for
randomtexture type receiving wrong texture data leading to a crash - Fixed crash when using
is_face_visibleconnection predicate in an item model - Fixed
pane_culling_fixoption making submodels not receive world context - Added workaround for Sodium's
@Overwritebreaking any class extendingInterpolationData
### Fusion 1.3.12
- Fixed
MutableQuad#chunkLayernot always overwriting flags
### Fusion 1.3.11
- Significantly reduced memory used by Fusion models
- Facing and chunk render type of
MutableQuads are now stored as bit flags connectingtextures ignore non-default tiles when predicate is always true or always falseconnectingtexture sub-texture data is now stored more compactly when some tiles are empty- When
connectingtexture has no sub-texture, its tiles are initialized lazily
### Fusion 1.3.10
- Fixed translucent item models being invisible when graphics is set to 'Fabulous'
- Fixed model item transforms (
displayproperty) translations not being scaled by 1/16th - Fixed models sometimes failing to load with ModernFix'
dynamic_resourcesoption
### Fusion 1.3.9
- Fixed
dimensionblock model predicate not working for chunk geometry
### Fusion 1.3.8
- Fixed crash when using
continuoustexture type as a sub texture for other texture types
### Fusion 1.3.7
- Fixed crash when breaking blocks targeted by block model modifiers due to Mixin bug
### Fusion 1.3.6
- Added
random_offsetproperty for block model modifier model entries to overwrite hardcoded block random offsets - Improved randomness of
randomtexture type - Significantly reduced memory footprint of
MutableQuads and thus models from Fusion - Fixed item model modifiers always using the default model's transforms
- Fixed
match_state_in_frontbehaving asmatch_state - Fixed incorrect uv calculation when explicitly specifying frame indices for animated textures leading to it always showing the first frame
- Fixed incorrect translucency handling for item models with translucent textures
- Fixed any model with a
cuboidparent being baked as acuboidmodel - Fixed block model predicates being rotated incorrectly due to floating point errors
- Fixed item models that have a parent model at the same location as the item identifier failing to load
### Fusion 1.3.5
- Directional model predicates, i.e.
match_blockandmatch_state, are now rotated along withcompositemodel entries - Replaced vanilla default uv calculation of model elements with calculation that better handles elements outside the center block space
- Fixed deserialization of item transforms (
displayproperty) for Fusion models - Fixed
match_block,match_statemodel predicates andmatch_block,match_state,match_block_in_front,match_state_in_frontconnection predicates only using the last block from theblocksarray property - Fixed origin being offset for
compositemodel transforms - Fixed composition order of
compositemodel transforms with blockstate file transforms - Added workaround for Sodium breaking animated texture interpolation
### Fusion 1.3.4
- Fixed threading issue with
match_blockandmatch_stateblock predicates potentially leading to incorrect results or crashes - Fixed element face 'uv' property being ignored
### Fusion 1.3.3
- Fixed deserialization of
dimension,match_block, andmatch_stateblock predicates - Fixed deserialization of
dimensionentity predicate
### Fusion 1.3.2a
- Fixed crash when mods bake models outside the normal baking window
### Fusion 1.3.2
- Fixed broken mixin crash
- Fixed "Reference map could not be read" warning
- Removed ModMenu 'library' tag
### Fusion 1.3.1
- Fixed
overlayconnecting texture layout producing way too many quads - Fixed
connectionsproperty of connecting textures not working - Fixed base texture properties not working for
connectingandrandomtexture types - Fixed geometry of
basemodels being duplicated - Fixed broken textures when ModernFix
mixin.perf.dynamic_resourcesis enabled - Renamed
ConnectingModelData.ConnectingModelDataBuildertoConnectingModelData.Builder - Fixed
CuboidModelDataBuilder#materialcalling itself - Fixed model materials map serialization not including '#' for references
### Fusion 1.3.0
- Model related changes:
- Overhauled
ModelTypeand how models are loaded: - Any model with a Fusion model as parent will now be loaded as a Fusion model
- Changes for
basemodel type: - Model can now be made emissive, through
emissiveproperty - Shading can now be disabled, through
shadeproperty - Ambient occlusion can now be disabled, through
ambient_occlusionproperty - Lighting in guis can now be changed, through
gui_lightproperty - Elements can now have
light_emission,emissive,shade,ambient_occlusionproperties - Element faces can now have
light_emission,emissive,shade,ambient_occlusionproperties - Overhauled block and item model modifiers:
- Added
priorityproperty - Modifiers are now applied in order of
priority, then file name, rather than 'random' - Missing targets (like modded items/blocks) can now be ignored, through
ignore_missing_targetsproperty - Added
default_model_overwritesto allow changes the default model when item/block model predicates are met - Added
append_modelsto append models when item/block model predicates are met - For block model modifiers,
show_breaking_overlaycan now be set per model entry - Added block model predicates:
- Simple
true,false,and,or,nottypes match_blockchecks whether the block at a certain offset matches certain blocksmatch_statechecks whether the block at a certain offset matches certain blocks and state propertiesbiomechecks whether the block is in a biomedimensionchecks whether the block is in a dimensionaltitudechecks whether the block's y-position is within a range- Added item model predicates:
- Simple
true,false,and,or,nottypes countchecks if a stack's count is within a rangedurabilitychecks if a stack's durability is within a rangeenchantmentchecks whether an enchantment is present has a certain levelmatch_namechecks whether an item's custom name matches a string or regexpotionchecks whether the stack has a potion type- Added
compositemodel type: - Allows combining multiple models
- Models can be applied conditionally based on item and block predicates
- Models can be translated, scaled, and rotated
- Texture related changes:
- Overhauled
TextureTypeand how textures are loaded: - Textures can now have multiple texture atlas sprites
- Textures can now have sub-textures
- Any model using a Fusion texture will now be loaded as a Fusion model
- Added generic quad processing for custom texture types
- Changes for
basetexture type: - No longer requires a
basemodel - Changes for
connectingtexture type: - No longer requires a
connectingmodel - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Added an option for a default connection predicate, through
connectionsproperty - Changes to connection predicates:
- Added
trueandfalsetypes - Added
ignore_missingoptions formatch_block,match_state,match_block_in_front,match_state_in_front - Allow specifying multiple blocks for
match_block,match_state,match_block_in_front,match_state_in_front - Changes for
randomtexture type: - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Added randomness options
position,position_facing,position_axis, throughrandom_sourceproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Increased maximum
rowsandcolumnsfrom 10 to 100 - Changes for
continuoustexture type: - Default tile is now its own sprite on the texture atlas
- Increased maximum
rowsandcolumnsfrom 10 to 32 - Changes for
scrollingtexture type: - Added 'wrap' loop type to allow the frame to wrap around the image
- General changes:
- Error messages are now printed in a user-friendly readable format
- Improved clarity of error messages
- Bug fixes:
- Fixed handling of
fulllayout connecting textures with a legacy square image - Fixed inconsistent randomness for block model modifier models
- Fixed geometry key for block model modifiers
- Fixed handling of generated item models
- Fixed concurrency issue when using
pane_culling_fixpotentially leading to corrupted quads - Fixed item transforms not getting serialized for base model data
- Fixed incorrect scaling of origin for rotation of base model data elements
- Fixed not all vanilla model properties being serializable through
cuboidmodel type - Fixed continuous textures not working correctly when rotated
- Fixed thin edges sometimes showing around connecting, continuous, and random textures
- Fixed sometimes broken mipmaps for Fusion textures on Minecraft 1.12
- Fixed integration with FramedBlocks on Minecraft 1.20.1 and 1.21.1
- Fixed inconsistent ordering of model modifiers on older Minecraft versions
- Fixed model ordering of appended models in block model modifiers not being maintained when some models are vanilla and some are not
### Fusion 1.2.12
- Fixed handling of connections key references in connecting models
- Fixed texture references added through base model data builder having an extra '#'
### Fusion 1.2.11a
- Fixed crash when using a connecting texture and a continuous or random texture on the same model
### Fusion 1.2.11
- Added
show_breaking_overlayoption to block model modifiers to not show the breaking overlay for appended models - Fixed crash when modded model bakeries do not contain model modifiers' target models
- Fixed quad tinting sometimes taking tinting function from the wrong texture
### Fusion 1.2.10
- Fixed all Fusion models loaded after any Fusion model has an error being broken
### Fusion 1.2.9
- Fixed
piecedlayout when a quads' uv does not cover the entire sprite - Fixed connecting textures using connections for the wrong direction for rotated quads with mirrored uv in some cases
### Fusion 1.2.8a
- Fixed texture metadata sometimes getting cleared to early
### Fusion 1.2.8
- Added Hungarian translations (thanks to bayi!)
- Ambient occlusion is now disabled for emissive quads
- Fixed inverted vertical tile ordering for
continuoustextures - Fixed
DefaultConnectionPredicates#isFaceVisiblereturningis_same_blockpredicate - Fixed
NotConnectionPredicateserialization being invalid - Fixed crash when evaluating
biomeanddimensionentity predicate - Fixed
randomtexture seed always being 0 for bottom side - Fixed Fusion texture metadata cache not being cleared between resource reloads
- Fixed entity model modifiers using model for incorrect layer when targeting entities with multiple vanilla layers
### Fusion 1.2.7
- Fixed argument validation for
countanddurabilityitem predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence
piecedlayout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for
builtin/generatedparent model to make it work properly - Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
- Fixed crash with Sodium
### Fusion 1.2.2
- Fixed
pane_culling_fixculling being inverted, culling only quads which should not be - Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only
pane_culling_fixoption getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added
biome_grass,biome_foliage, andbiome_watertinting functions - All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added
pane_culling_fixto cull the top/bottom quads of glass panes - Added item model modifiers
- Allows for conditionally changing item models
- Added
count,durability,enchantment, andpotionitem predicates - Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added
altitude,is_baby,biome, anddimensionentity predicates - Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added
piecedconnecting texture layout allowing bordered textures from only a few tiles - Added
overlayconnecting texture layout intended for block overlays - All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a
connectionskey similar to thetexturekey - Added
match_block_in_front,match_state_in_front, andis_directionconnection predicates - Improved error messages for
match_stateconnection predicate - Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the
fullconnecting texture layout - Fixed
match_statepredicate not working correctly when not all block state properties are specified - Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added
match_stateconnection predicate - Added
is_face_visibleconnection predicate
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added
horizontal,vertical, andcompactconnecting texture layouts - Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5a
- Make sure parent models get resolved properly when combined with mods like DashLoader
### Fusion 1.0.5
- Fixed
VanillaModelDataBuildersetting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added
ModelBakingContext#getModel - Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed
SpriteCreationContextsometimes returning the wrong atlas size
### Fusion 1.0.0a
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0
- Initial release of Fusion
- Fixed calculation for rounding up size of continuous textures to power of 2 being off by 1 for items
### Fusion 1.3.15b
- Fixed error when a connecting texture is rendered without world context and an empty tile is picked
### Fusion 1.3.15a
- Fixed animated textures using incorrect frame index when frames are not in sequential order
### Fusion 1.3.15
- Fixed
ambientocclusion,shade, andemissivemodel properties not always applying to texture types that have subtextures likeconnectingandrandom - Fixed
is_biomepredicate always evaluating tofalsefor chunk geometry
### Fusion 1.3.14
- Added
DefaultModelTypes#BLOCK_ENTITY_MARKER - Fixed Fusion models with parent
minecraft:builtin/entitynot being marked as custom item renderer - Fixed
DefaultModelTypes#ITEM_MODEL_GENERATORnot being registered
### Fusion 1.3.13
- Added
TextureType#getBlockStateRenderTypeswhich returns the render types that may be used by a texture - Fixed models without geometry being baked as missing model
- Fixed sub-textures for
randomtexture type receiving wrong texture data leading to a crash - Fixed crash when using
is_face_visibleconnection predicate in an item model - Fixed
pane_culling_fixoption making submodels not receive world context - Added workaround for Sodium's
@Overwritebreaking any class extendingInterpolationData
### Fusion 1.3.12
- Fixed
MutableQuad#chunkLayernot always overwriting flags
### Fusion 1.3.11
- Significantly reduced memory used by Fusion models
- Facing and chunk render type of
MutableQuads are now stored as bit flags connectingtextures ignore non-default tiles when predicate is always true or always falseconnectingtexture sub-texture data is now stored more compactly when some tiles are empty- When
connectingtexture has no sub-texture, its tiles are initialized lazily
### Fusion 1.3.10
- Fixed translucent item models being invisible when graphics is set to 'Fabulous'
- Fixed model item transforms (
displayproperty) translations not being scaled by 1/16th - Fixed models sometimes failing to load with ModernFix'
dynamic_resourcesoption
### Fusion 1.3.9
- Fixed
dimensionblock model predicate not working for chunk geometry
### Fusion 1.3.8
- Fixed crash when using
continuoustexture type as a sub texture for other texture types - Fixed texture dependencies for composite model not always being loaded
### Fusion 1.3.7
- Fixed crash when breaking blocks targeted by block model modifiers due to Mixin bug
### Fusion 1.3.6
- Added
random_offsetproperty for block model modifier model entries to overwrite hardcoded block random offsets - Improved randomness of
randomtexture type - Significantly reduced memory footprint of
MutableQuads and thus models from Fusion - Fixed item model modifiers always using the default model's transforms
- Fixed
match_state_in_frontbehaving asmatch_state - Fixed incorrect uv calculation when explicitly specifying frame indices for animated textures leading to it always showing the first frame
- Fixed incorrect translucency handling for item models with translucent textures
- Fixed any model with a
cuboidparent being baked as acuboidmodel - Fixed block model predicates being rotated incorrectly due to floating point errors
### Fusion 1.3.5
- Directional model predicates, i.e.
match_blockandmatch_state, are now rotated along withcompositemodel entries - Replaced vanilla default uv calculation of model elements with calculation that better handles elements outside the center block space
- Fixed deserialization of item transforms (
displayproperty) for Fusion models - Fixed
match_block,match_statemodel predicates andmatch_block,match_state,match_block_in_front,match_state_in_frontconnection predicates only using the last block from theblocksarray property - Fixed origin being offset for
compositemodel transforms - Fixed composition order of
compositemodel transforms with blockstate file transforms - Added workaround for Sodium breaking animated texture interpolation
### Fusion 1.3.4
- Fixed threading issue with
match_blockandmatch_stateblock predicates potentially leading to incorrect results or crashes - Fixed element face 'uv' property being ignored
### Fusion 1.3.3
- Fixed deserialization of
dimension,match_block, andmatch_stateblock predicates - Fixed deserialization of
dimensionentity predicate
### Fusion 1.3.2
- Fixed "Reference map could not be read" warning
- Removed ModMenu 'library' tag
### Fusion 1.3.1
- Fixed
overlayconnecting texture layout producing way too many quads - Fixed
connectionsproperty of connecting textures not working - Fixed base texture properties not working for
connectingandrandomtexture types - Fixed geometry of
basemodels being duplicated - Renamed
ConnectingModelData.ConnectingModelDataBuildertoConnectingModelData.Builder - Fixed
CuboidModelDataBuilder#materialcalling itself - Fixed model materials map serialization not including '#' for references
### Fusion 1.3.0
- Model related changes:
- Overhauled
ModelTypeand how models are loaded: - Any model with a Fusion model as parent will now be loaded as a Fusion model
- Changes for
basemodel type: - Model can now be made emissive, through
emissiveproperty - Shading can now be disabled, through
shadeproperty - Ambient occlusion can now be disabled, through
ambient_occlusionproperty - Lighting in guis can now be changed, through
gui_lightproperty - Elements can now have
light_emission,emissive,shade,ambient_occlusionproperties - Element faces can now have
light_emission,emissive,shade,ambient_occlusionproperties - Overhauled block and item model modifiers:
- Added
priorityproperty - Modifiers are now applied in order of
priority, then file name, rather than 'random' - Missing targets (like modded items/blocks) can now be ignored, through
ignore_missing_targetsproperty - Added
default_model_overwritesto allow changes the default model when item/block model predicates are met - Added
append_modelsto append models when item/block model predicates are met - For block model modifiers,
show_breaking_overlaycan now be set per model entry - Added block model predicates:
- Simple
true,false,and,or,nottypes match_blockchecks whether the block at a certain offset matches certain blocksmatch_statechecks whether the block at a certain offset matches certain blocks and state propertiesbiomechecks whether the block is in a biomedimensionchecks whether the block is in a dimensionaltitudechecks whether the block's y-position is within a range- Added item model predicates:
- Simple
true,false,and,or,nottypes countchecks if a stack's count is within a rangedurabilitychecks if a stack's durability is within a rangeenchantmentchecks whether an enchantment is present has a certain levelmatch_namechecks whether an item's custom name matches a string or regexpotionchecks whether the stack has a potion type- Added
compositemodel type: - Allows combining multiple models
- Models can be applied conditionally based on item and block predicates
- Models can be translated, scaled, and rotated
- Texture related changes:
- Overhauled
TextureTypeand how textures are loaded: - Textures can now have multiple texture atlas sprites
- Textures can now have sub-textures
- Any model using a Fusion texture will now be loaded as a Fusion model
- Added generic quad processing for custom texture types
- Changes for
basetexture type: - No longer requires a
basemodel - Changes for
connectingtexture type: - No longer requires a
connectingmodel - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Added an option for a default connection predicate, through
connectionsproperty - Changes to connection predicates:
- Added
trueandfalsetypes - Added
ignore_missingoptions formatch_block,match_state,match_block_in_front,match_state_in_front - Allow specifying multiple blocks for
match_block,match_state,match_block_in_front,match_state_in_front - Changes for
randomtexture type: - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Added randomness options
position,position_facing,position_axis, throughrandom_sourceproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Increased maximum
rowsandcolumnsfrom 10 to 100 - Changes for
continuoustexture type: - Default tile is now its own sprite on the texture atlas
- Increased maximum
rowsandcolumnsfrom 10 to 32 - Changes for
scrollingtexture type: - Added 'wrap' loop type to allow the frame to wrap around the image
- General changes:
- Error messages are now printed in a user-friendly readable format
- Improved clarity of error messages
- Bug fixes:
- Fixed handling of
fulllayout connecting textures with a legacy square image - Fixed inconsistent randomness for block model modifier models
- Fixed geometry key for block model modifiers
- Fixed handling of generated item models
- Fixed concurrency issue when using
pane_culling_fixpotentially leading to corrupted quads - Fixed item transforms not getting serialized for base model data
- Fixed incorrect scaling of origin for rotation of base model data elements
- Fixed not all vanilla model properties being serializable through
cuboidmodel type - Fixed continuous textures not working correctly when rotated
- Fixed thin edges sometimes showing around connecting, continuous, and random textures
- Fixed sometimes broken mipmaps for Fusion textures on Minecraft 1.12
- Fixed integration with FramedBlocks on Minecraft 1.20.1 and 1.21.1
- Fixed inconsistent ordering of model modifiers on older Minecraft versions
- Fixed model ordering of appended models in block model modifiers not being maintained when some models are vanilla and some are not
### Fusion 1.2.12
- Fixed handling of connections key references in connecting models
- Fixed texture references added through base model data builder having an extra '#'
### Fusion 1.2.11a
- Fixed crash when using a connecting texture and a continuous or random texture on the same model
### Fusion 1.2.11
- Added
show_breaking_overlayoption to block model modifiers to not show the breaking overlay for appended models - Fixed crash when modded model bakeries do not contain model modifiers' target models
- Fixed quad tinting sometimes taking tinting function from the wrong texture
### Fusion 1.2.10
- Fixed all Fusion models loaded after any Fusion model has an error being broken
### Fusion 1.2.9
- Fixed
piecedlayout when a quads' uv does not cover the entire sprite - Fixed connecting textures using connections for the wrong direction for rotated quads with mirrored uv in some cases
### Fusion 1.2.8
- Added Hungarian translations (thanks to bayi!)
- Ambient occlusion is now disabled for emissive quads
- Fixed inverted vertical tile ordering for
continuoustextures - Fixed
DefaultConnectionPredicates#isFaceVisiblereturningis_same_blockpredicate - Fixed
NotConnectionPredicateserialization being invalid - Fixed crash when evaluating
biomeanddimensionentity predicate - Fixed
randomtexture seed always being 0 for bottom side - Fixed entity model modifiers using model for incorrect layer when targeting entities with multiple vanilla layers
### Fusion 1.2.7
- Fixed argument validation for
countanddurabilityitem predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence
piecedlayout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for
builtin/generatedparent model to make it work properly - Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
- Fixed crash with Sodium
### Fusion 1.2.2
- Fixed
pane_culling_fixculling being inverted, culling only quads which should not be - Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only
pane_culling_fixoption getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added
biome_grass,biome_foliage, andbiome_watertinting functions - All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added
pane_culling_fixto cull the top/bottom quads of glass panes - Added item model modifiers
- Allows for conditionally changing item models
- Added
count,durability,enchantment, andpotionitem predicates - Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added
altitude,is_baby,biome, anddimensionentity predicates - Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added
piecedconnecting texture layout allowing bordered textures from only a few tiles - Added
overlayconnecting texture layout intended for block overlays - All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a
connectionskey similar to thetexturekey - Added
match_block_in_front,match_state_in_front, andis_directionconnection predicates - Improved error messages for
match_stateconnection predicate - Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the
fullconnecting texture layout - Fixed
match_statepredicate not working correctly when not all block state properties are specified - Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added
match_stateconnection predicate - Added
is_face_visibleconnection predicate - Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added
horizontal,vertical, andcompactconnecting texture layouts - Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed
VanillaModelDataBuildersetting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added
ModelBakingContext#getModel - Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed
SpriteCreationContextsometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed calculation for rounding up size of continuous textures to power of 2 being off by 1 for items
### Fusion 1.3.15b
- Fixed error when a connecting texture is rendered without world context and an empty tile is picked
### Fusion 1.3.15a
- Fixed animated textures using incorrect frame index when frames are not in sequential order
### Fusion 1.3.15
- Fixed
ambientocclusion,shade, andemissivemodel properties not always applying to texture types that have subtextures likeconnectingandrandom - Fixed
is_biomepredicate always evaluating tofalsefor chunk geometry
### Fusion 1.3.14
- Added
DefaultModelTypes#BLOCK_ENTITY_MARKER - Fixed Fusion models with parent
minecraft:builtin/entitynot being marked as custom item renderer - Fixed
DefaultModelTypes#ITEM_MODEL_GENERATORnot being registered
### Fusion 1.3.13
- Added
TextureType#getBlockStateRenderTypeswhich returns the render types that may be used by a texture - Fixed models without geometry being baked as missing model
- Fixed sub-textures for
randomtexture type receiving wrong texture data leading to a crash - Fixed crash when using
is_face_visibleconnection predicate in an item model - Fixed
pane_culling_fixoption making submodels not receive world context - Added workaround for Sodium's
@Overwritebreaking any class extendingInterpolationData
### Fusion 1.3.12
- Fixed
MutableQuad#chunkLayernot always overwriting flags
### Fusion 1.3.11
- Significantly reduced memory used by Fusion models
- Facing and chunk render type of
MutableQuads are now stored as bit flags connectingtextures ignore non-default tiles when predicate is always true or always falseconnectingtexture sub-texture data is now stored more compactly when some tiles are empty- When
connectingtexture has no sub-texture, its tiles are initialized lazily
### Fusion 1.3.10
- Fixed translucent item models being invisible when graphics is set to 'Fabulous'
- Fixed model item transforms (
displayproperty) translations not being scaled by 1/16th - Fixed models sometimes failing to load with ModernFix'
dynamic_resourcesoption
### Fusion 1.3.9
- Fixed
dimensionblock model predicate not working for chunk geometry
### Fusion 1.3.8
- Fixed crash when using
continuoustexture type as a sub texture for other texture types - Fixed texture dependencies for composite model not always being loaded
### Fusion 1.3.7
- Fixed crash when breaking blocks targeted by block model modifiers due to Mixin bug
### Fusion 1.3.6
- Added
random_offsetproperty for block model modifier model entries to overwrite hardcoded block random offsets - Improved randomness of
randomtexture type - Significantly reduced memory footprint of
MutableQuads and thus models from Fusion - Fixed item model modifiers always using the default model's transforms
- Fixed
match_state_in_frontbehaving asmatch_state - Fixed incorrect uv calculation when explicitly specifying frame indices for animated textures leading to it always showing the first frame
- Fixed incorrect translucency handling for item models with translucent textures
- Fixed any model with a
cuboidparent being baked as acuboidmodel - Fixed block model predicates being rotated incorrectly due to floating point errors
### Fusion 1.3.5
- Directional model predicates, i.e.
match_blockandmatch_state, are now rotated along withcompositemodel entries - Replaced vanilla default uv calculation of model elements with calculation that better handles elements outside the center block space
- Fixed deserialization of item transforms (
displayproperty) for Fusion models - Fixed
match_block,match_statemodel predicates andmatch_block,match_state,match_block_in_front,match_state_in_frontconnection predicates only using the last block from theblocksarray property - Fixed origin being offset for
compositemodel transforms - Fixed composition order of
compositemodel transforms with blockstate file transforms - Added workaround for Sodium breaking animated texture interpolation
### Fusion 1.3.4
- Fixed threading issue with
match_blockandmatch_stateblock predicates potentially leading to incorrect results or crashes - Fixed element face 'uv' property being ignored
### Fusion 1.3.3
- Fixed deserialization of
dimension,match_block, andmatch_stateblock predicates - Fixed deserialization of
dimensionentity predicate
### Fusion 1.3.2
- Fixed "Reference map could not be read" warning
- Removed ModMenu 'library' tag
### Fusion 1.3.1
- Fixed
overlayconnecting texture layout producing way too many quads - Fixed
connectionsproperty of connecting textures not working - Fixed base texture properties not working for
connectingandrandomtexture types - Fixed geometry of
basemodels being duplicated - Renamed
ConnectingModelData.ConnectingModelDataBuildertoConnectingModelData.Builder - Fixed
CuboidModelDataBuilder#materialcalling itself - Fixed model materials map serialization not including '#' for references
### Fusion 1.3.0
- Model related changes:
- Overhauled
ModelTypeand how models are loaded: - Any model with a Fusion model as parent will now be loaded as a Fusion model
- Changes for
basemodel type: - Model can now be made emissive, through
emissiveproperty - Shading can now be disabled, through
shadeproperty - Ambient occlusion can now be disabled, through
ambient_occlusionproperty - Lighting in guis can now be changed, through
gui_lightproperty - Elements can now have
light_emission,emissive,shade,ambient_occlusionproperties - Element faces can now have
light_emission,emissive,shade,ambient_occlusionproperties - Overhauled block and item model modifiers:
- Added
priorityproperty - Modifiers are now applied in order of
priority, then file name, rather than 'random' - Missing targets (like modded items/blocks) can now be ignored, through
ignore_missing_targetsproperty - Added
default_model_overwritesto allow changes the default model when item/block model predicates are met - Added
append_modelsto append models when item/block model predicates are met - For block model modifiers,
show_breaking_overlaycan now be set per model entry - Added block model predicates:
- Simple
true,false,and,or,nottypes match_blockchecks whether the block at a certain offset matches certain blocksmatch_statechecks whether the block at a certain offset matches certain blocks and state propertiesbiomechecks whether the block is in a biomedimensionchecks whether the block is in a dimensionaltitudechecks whether the block's y-position is within a range- Added item model predicates:
- Simple
true,false,and,or,nottypes countchecks if a stack's count is within a rangedurabilitychecks if a stack's durability is within a rangeenchantmentchecks whether an enchantment is present has a certain levelmatch_namechecks whether an item's custom name matches a string or regexpotionchecks whether the stack has a potion type- Added
compositemodel type: - Allows combining multiple models
- Models can be applied conditionally based on item and block predicates
- Models can be translated, scaled, and rotated
- Texture related changes:
- Overhauled
TextureTypeand how textures are loaded: - Textures can now have multiple texture atlas sprites
- Textures can now have sub-textures
- Any model using a Fusion texture will now be loaded as a Fusion model
- Added generic quad processing for custom texture types
- Changes for
basetexture type: - No longer requires a
basemodel - Changes for
connectingtexture type: - No longer requires a
connectingmodel - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Added an option for a default connection predicate, through
connectionsproperty - Changes to connection predicates:
- Added
trueandfalsetypes - Added
ignore_missingoptions formatch_block,match_state,match_block_in_front,match_state_in_front - Allow specifying multiple blocks for
match_block,match_state,match_block_in_front,match_state_in_front - Changes for
randomtexture type: - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Added randomness options
position,position_facing,position_axis, throughrandom_sourceproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Increased maximum
rowsandcolumnsfrom 10 to 100 - Changes for
continuoustexture type: - Default tile is now its own sprite on the texture atlas
- Increased maximum
rowsandcolumnsfrom 10 to 32 - Changes for
scrollingtexture type: - Added 'wrap' loop type to allow the frame to wrap around the image
- General changes:
- Error messages are now printed in a user-friendly readable format
- Improved clarity of error messages
- Bug fixes:
- Fixed handling of
fulllayout connecting textures with a legacy square image - Fixed inconsistent randomness for block model modifier models
- Fixed geometry key for block model modifiers
- Fixed handling of generated item models
- Fixed concurrency issue when using
pane_culling_fixpotentially leading to corrupted quads - Fixed item transforms not getting serialized for base model data
- Fixed incorrect scaling of origin for rotation of base model data elements
- Fixed not all vanilla model properties being serializable through
cuboidmodel type - Fixed continuous textures not working correctly when rotated
- Fixed thin edges sometimes showing around connecting, continuous, and random textures
- Fixed sometimes broken mipmaps for Fusion textures on Minecraft 1.12
- Fixed integration with FramedBlocks on Minecraft 1.20.1 and 1.21.1
- Fixed inconsistent ordering of model modifiers on older Minecraft versions
- Fixed model ordering of appended models in block model modifiers not being maintained when some models are vanilla and some are not
### Fusion 1.2.12
- Fixed handling of connections key references in connecting models
- Fixed texture references added through base model data builder having an extra '#'
### Fusion 1.2.11a
- Fixed crash when using a connecting texture and a continuous or random texture on the same model
### Fusion 1.2.11
- Added
show_breaking_overlayoption to block model modifiers to not show the breaking overlay for appended models - Fixed crash when modded model bakeries do not contain model modifiers' target models
- Fixed quad tinting sometimes taking tinting function from the wrong texture
### Fusion 1.2.10
- Fixed all Fusion models loaded after any Fusion model has an error being broken
### Fusion 1.2.9
- Fixed
piecedlayout when a quads' uv does not cover the entire sprite - Fixed connecting textures using connections for the wrong direction for rotated quads with mirrored uv in some cases
### Fusion 1.2.8
- Added Hungarian translations (thanks to bayi!)
- Ambient occlusion is now disabled for emissive quads
- Fixed inverted vertical tile ordering for
continuoustextures - Fixed
DefaultConnectionPredicates#isFaceVisiblereturningis_same_blockpredicate - Fixed
NotConnectionPredicateserialization being invalid - Fixed crash when evaluating
biomeanddimensionentity predicate - Fixed
randomtexture seed always being 0 for bottom side - Fixed entity model modifiers using model for incorrect layer when targeting entities with multiple vanilla layers
### Fusion 1.2.7
- Fixed argument validation for
countanddurabilityitem predicates
### Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
### Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
### Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence
piecedlayout not looking correct when rotated
### Fusion 1.2.3
- Added special casing for
builtin/generatedparent model to make it work properly - Added Turkish translations (thanks to RuyaSavascisi!)
### Fusion 1.2.2a
- Fixed custom texture render types not working for items
- Fixed custom texture tinting not working properly for connecting textures when Sodium is installed
- Fixed crash with Sodium
### Fusion 1.2.2
- Fixed
pane_culling_fixculling being inverted, culling only quads which should not be - Fixed crash when mods use non-resource characters in model layer names
### Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only
pane_culling_fixoption getting ignored
### Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added
biome_grass,biome_foliage, andbiome_watertinting functions - All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added
pane_culling_fixto cull the top/bottom quads of glass panes - Added item model modifiers
- Allows for conditionally changing item models
- Added
count,durability,enchantment, andpotionitem predicates - Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added
altitude,is_baby,biome, anddimensionentity predicates - Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added
piecedconnecting texture layout allowing bordered textures from only a few tiles - Added
overlayconnecting texture layout intended for block overlays - All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a
connectionskey similar to thetexturekey - Added
match_block_in_front,match_state_in_front, andis_directionconnection predicates - Improved error messages for
match_stateconnection predicate - Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the
fullconnecting texture layout - Fixed
match_statepredicate not working correctly when not all block state properties are specified - Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
### Fusion 1.1.1
- Added
match_stateconnection predicate - Added
is_face_visibleconnection predicate - Fixed log spam for resource packs which don't have a pack.mcmeta file
### Fusion 1.1.0c
- Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks
### Fusion 1.1.0b
- Added workaround for weird Fabric API quirks when caching quads in connecting models
### Fusion 1.1.0a
- Added ModMenu library badge
- Fixed concurrency issue when checking connections for connecting models
- Fixed crash with Indium
### Fusion 1.1.0
- Added an option for resource packs to have optional Fusion integration
- Added the option for connecting textures to override their render type
- Added the option to specify connections per texture in connecting models
- Added
horizontal,vertical, andcompactconnecting texture layouts - Added support for Fabric's appearance API
- Improved the performance of connecting models
### Fusion 1.0.6
- Fixed concurrency issue when rendering connecting models
### Fusion 1.0.5
- Fixed
VanillaModelDataBuildersetting ambient occlusion to false by default
### Fusion 1.0.4
- Fixed concurrency issue where some texture are sometimes not loaded correctly
### Fusion 1.0.3
- Added
ModelBakingContext#getModel - Fixed parents for connecting models not always being resolved
### Fusion 1.0.2
- Fixed simple connected texture sprite coordinates for the left,up,down connection
### Fusion 1.0.1
- Fixed textures not loading correctly when ModernFix is installed
- Fixed
SpriteCreationContextsometimes returning the wrong atlas size
### Fusion 1.0.0b
- Fusion is no longer marked as client-side only
- Fixed versioning
### Fusion 1.0.0a
- Fixed crash with Iris
### Fusion 1.0.0
- Initial release of Fusion
- Fixed calculation for rounding up size of continuous textures to power of 2 being off by 1 for items
### Fusion 1.3.15a
- Fixed flag tracking breaking overlay rendering not being cleared, sometimes resulting in missing model parts
### Fusion 1.3.15
- Fixed
ambientocclusion,shade, andemissivemodel properties not always applying to texture types that have subtextures likeconnectingandrandom - Fixed
is_biomepredicate always evaluating tofalsefor chunk geometry
### Fusion 1.3.14
- Fixed
DefaultModelTypes#ITEM_MODEL_GENERATORnot being registered
### Fusion 1.3.13
- Fixed models without geometry being baked as missing model
- Fixed sub-textures for
randomtexture type receiving wrong texture data leading to a crash - Fixed crash when using
is_face_visibleconnection predicate in an item model - Fixed
pane_culling_fixoption making submodels not receive world context
### Fusion 1.3.12
- Fixed
MutableQuad#chunkLayernot always overwriting flags
### Fusion 1.3.11a
- Fixed error when baking faces with
nullchunk layer
### Fusion 1.3.11
- Significantly reduced memory used by Fusion models
- Facing and chunk render type of
MutableQuads are now stored as bit flags connectingtextures ignore non-default tiles when predicate is always true or always falseconnectingtexture sub-texture data is now stored more compactly when some tiles are empty- When
connectingtexture has no sub-texture, its tiles are initialized lazily
### Fusion 1.3.10
- Fixed model item transforms (
displayproperty) translations not being scaled by 1/16th
### Fusion 1.3.9
- Fixed
dimensionblock model predicate not working for chunk geometry
### Fusion 1.3.8
- Fixed crash when using
continuoustexture type as a sub texture for other texture types - Fixed texture dependencies for composite model not always being loaded
- Fixed crash when breaking a block targeted by a block model modifier
- Fixed quad material cache not being invalidated when copying quad properties leading to incorrect material properties
- Fixed Sodium preventing Fusion animated textures from animating
### Fusion 1.3.7
- Fixed crash when breaking blocks targeted by block model modifiers due to Mixin bug
### Fusion 1.3.6
- Added
random_offsetproperty for block model modifier model entries to overwrite hardcoded block random offsets - Improved randomness of
randomtexture type - Significantly reduced memory footprint of
MutableQuads and thus models from Fusion - Fixed
match_state_in_frontbehaving asmatch_state - Fixed incorrect uv calculation when explicitly specifying frame indices for animated textures leading to it always showing the first frame
- Fixed block model predicates being rotated incorrectly due to floating point errors
- Fixed
compositemodel parents not being loaded
### Fusion 1.3.5
- Directional model predicates, i.e.
match_blockandmatch_state, are now rotated along withcompositemodel entries - Replaced vanilla default uv calculation of model elements with calculation that better handles elements outside the center block space
- Fixed deserialization of item transforms (
displayproperty) for Fusion models - Fixed
match_block,match_statemodel predicates andmatch_block,match_state,match_block_in_front,match_state_in_frontconnection predicates only using the last block from theblocksarray property - Fixed origin being offset for
compositemodel transforms - Fixed composition order of
compositemodel transforms with blockstate file transforms - Fixed vanilla uv-lock handling breaking for model transforms that translate or scale the model
### Fusion 1.3.4
- Fixed threading issue with
match_blockandmatch_stateblock predicates potentially leading to incorrect results or crashes - Fixed element face 'uv' property being ignored
### Fusion 1.3.3
- Fixed deserialization of
dimension,match_block, andmatch_stateblock predicates - Fixed deserialization of
dimensionentity predicate
### Fusion 1.3.2a
- Fixed crash when mods bake models outside the normal baking window
### Fusion 1.3.2
- Fixed connecting texture predicate resolution for item models
### Fusion 1.3.1
- Fixed
overlayconnecting texture layout producing way too many quads - Fixed
connectionsproperty of connecting textures not working - Fixed base texture properties not working for
connectingandrandomtexture types - Fixed geometry of
basemodels being duplicated - Fixed crash with quick pack mod
- Renamed
ConnectingModelData.ConnectingModelDataBuildertoConnectingModelData.Builder - Fixed model materials map serialization not including '#' for references
### Fusion 1.3.0
- Model related changes:
- Overhauled
ModelTypeand how models are loaded: - Any model with a Fusion model as parent will now be loaded as a Fusion model
- Changes for
basemodel type: - Model can now be made emissive, through
emissiveproperty - Shading can now be disabled, through
shadeproperty - Ambient occlusion can now be disabled, through
ambient_occlusionproperty - Lighting in guis can now be changed, through
gui_lightproperty - Elements can now have
light_emission,emissive,shade,ambient_occlusionproperties - Element faces can now have
light_emission,emissive,shade,ambient_occlusionproperties - Overhauled block and item model modifiers:
- Added
priorityproperty - Modifiers are now applied in order of
priority, then file name, rather than 'random' - Missing targets (like modded items/blocks) can now be ignored, through
ignore_missing_targetsproperty - Added
default_model_overwritesto allow changes the default model when item/block model predicates are met - Added
append_modelsto append models when item/block model predicates are met - For block model modifiers,
show_breaking_overlaycan now be set per model entry - Added block model predicates:
- Simple
true,false,and,or,nottypes match_blockchecks whether the block at a certain offset matches certain blocksmatch_statechecks whether the block at a certain offset matches certain blocks and state propertiesbiomechecks whether the block is in a biomedimensionchecks whether the block is in a dimensionaltitudechecks whether the block's y-position is within a range- Added item model predicates:
- Simple
true,false,and,or,nottypes countchecks if a stack's count is within a rangedurabilitychecks if a stack's durability is within a rangeenchantmentchecks whether an enchantment is present has a certain levelmatch_namechecks whether an item's custom name matches a string or regexpotionchecks whether the stack has a potion type- Added
compositemodel type: - Allows combining multiple models
- Models can be applied conditionally based on item and block predicates
- Models can be translated, scaled, and rotated
- Texture related changes:
- Overhauled
TextureTypeand how textures are loaded: - Textures can now have multiple texture atlas sprites
- Textures can now have sub-textures
- Any model using a Fusion texture will now be loaded as a Fusion model
- Added generic quad processing for custom texture types
- Changes for
basetexture type: - No longer requires a
basemodel - Changes for
connectingtexture type: - No longer requires a
connectingmodel - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Added an option for a default connection predicate, through
connectionsproperty - Changes to connection predicates:
- Added
trueandfalsetypes - Added
ignore_missingoptions formatch_block,match_state,match_block_in_front,match_state_in_front - Allow specifying multiple blocks for
match_block,match_state,match_block_in_front,match_state_in_front - Changes for
randomtexture type: - Each tile is now its own sprite on the texture atlas
- Empty tiles (completely transparent) are ignored and not stitched or processed
- Tiles can now use a sub-texture type, through
sub_textureproperty - Added randomness options
position,position_facing,position_axis, throughrandom_sourceproperty - Animated image layout can now be per-tile, through
per_tile_animationproperty - Increased maximum
rowsandcolumnsfrom 10 to 100 - Changes for
continuoustexture type: - Default tile is now its own sprite on the texture atlas
- Increased maximum
rowsandcolumnsfrom 10 to 32 - Changes for
scrollingtexture type: - Added 'wrap' loop type to allow the frame to wrap around the image
- General changes:
- Error messages are now printed in a user-friendly readable format
- Improved clarity of error messages
- Bug fixes:
- Fixed handling of
fulllayout connecting textures with a legacy square image - Fixed inconsistent randomness for block model modifier models
- Fixed geometry key for block model modifiers
- Fixed handling of generated item models
- Fixed concurrency issue when using
pane_culling_fixpotentially leading to corrupted quads - Fixed item transforms not getting serialized for base model data
- Fixed incorrect scaling of origin for rotation of base model data elements
- Fixed not all vanilla model properties being serializable through
cuboidmodel type - Fixed continuous textures not working correctly when rotated
- Fixed thin edges sometimes showing around connecting, continuous, and random textures
- Fixed sometimes broken mipmaps for Fusion textures on Minecraft 1.12
- Fixed integration with FramedBlocks on Minecraft 1.20.1 and 1.21.1
- Fixed inconsistent ordering of model modifiers on older Minecraft versions
- Fixed model ordering of appended models in block model modifiers not being maintained when some models are vanilla and some are not
## Update to Minecraft 26.2
## Update to Minecraft 26.1
### Fusion 1.2.12
- Fixed handling of connections key references in connecting models
- Fixed texture references added through base model data builder having an extra '#'
### Fusion 1.2.11a
- Fixed
enchantmentitem model modifier predicate not working for enchanted books
### Fusion 1.2.11
- Initial release of Fusion for Minecraft 1.21.11







