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Summary
Galaxies: Parzi's Star Wars Mod (PSWG) is an immersive recreation of the Star Wars galaxy within Minecraft! Featuring planets, weapons, vehicles, structures, NPCs, character customization, and more, PSWG is under active development and Alpha builds are released weekly. Content is currently limited to Creative mode while the mod is in Alpha. The main focus of the upcoming Beta phase will be to integrate the Alpha content into survival and balance it in preparation for a 1.0 release.All Versions
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[0.0.116+1.20.2] PSWG 0.0.116-alpha-1.20.2
by parzivail on Oct 21, 2026
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# Additions
# Changes
# Fixes
- Added 6 new imperial panels
- Segmented crates now come in all 16 colors
# Changes
- Made vertical slab placement more intuitive
- Updated smooth pourstone texture
# Fixes
- Fixed ships crashing servers on launch under some circumstances
- Blasters now correctly ADS in the offhand
- Fixed blaster bolts coming from the center of your head in 3rd person
- Fixed blasters placing blocks when ADSing from offhand with block in main hand
- Fixed lightsaber offhand blocking
- Fixed lightsaber offhand animations
- Fixed ships crashing when spawned
[0.0.115+1.20.2] PSWG 0.0.115-alpha-1.20.2
by parzivail on Oct 21, 2026
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# Additions
# Changes
# Fixes
- Added thermal detonator
- Can be primed before being thrown
- Will explode in your inventory if left primed for too long or if you take explosion damage
- Will bounce off different blocks before reaching its target
- Can be thrown without being primed
- Can be set off with blaster bolts
- Added block of thermal detonators
- Added rusted imperial panel stairs
- Added rusted imperial panel slabs
- Added 12 new imperial flooring blocks
- Added 5 new imperial lighting panels
- Added a medical corrugated crate
- Added a new config option for servers that can disable destruction from PSWG sources,
allowDestruction
# Changes
- Imperial blocks with "lit" and "unlit" variants have now been merged into single blocks
- These blocks respond to redstone and to right-clicking with an empty hand to toggle the light
- Updated texture for most imperial blocks
- Updated texture for scaffolding blocks
- Updated texture for fuel tank
- Removed support for Sodium when Indium is not also installed
- Dramatically improved cable rendering
- Dramatically improved lightsaber and blaster bolt rendering when Iris is installed
- Improved vertical slab placement interactions
- Blasters now destroy some ice blocks
# Fixes
- Blaster bolts no longer make the "fly-by" sound immediately when you shoot them
- Fixed game hanging when loading with specific combinations of Sodium and Indium
- Fixed loose sand texture
- Fixed crash when opening and closing the character customizer in a certain order
- Fixed crash when another mod overrides the player model but a species is still applied
- Fixed hand rendering when a character was selected
- Fixed a situation where editing your own character might edit a recently-customized mannequin instead
- Fixed dragging the character to rotate it in the character customizer
- Mannequins now are properly previewed in the character customizer when using the wizard
- Fixed player models rotating at odd angles when mannequins are rendering nearby
- Fixed some cubes being shown or hidden on mannequins at the wrong time due to gender or armor
- Fixed left-handed lightsaber blocking
- Fixed blocks missing most vanilla tags
[0.0.114+1.20.2] PSWG 0.0.114-alpha-1.20.2
by parzivail on Oct 21, 2026
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# Additions
# Changes
# Fixes
- Added new lightsabers:
- Kanan Jarrus
- Mace Windu
- Sha'a Gi
- Galen Marek
- Yoda
- Ahsoka (CW)
- Ahsoka Shoto (CW)
- Ahsoka (Rebels)
- Ahsoka Shoto (Rebels)
- Added Mannequin Wizard item, which can be used to change the species of a mannequin, and give them clothing
# Changes
- Update imperial block textures
# Fixes
- Fix mannequin texture layer angles
- Fix borderless imperial panels
[0.0.113+1.20.2] PSWG 0.0.113-alpha-1.20.2
by parzivail on Oct 21, 2026
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# Additions
# Changes
# Fixes
- Added TIE technical helmet
- Added TIE cold helmet
- Added Z-6 jetpack
- Added rebel jump pack
- Added JT-12 jetpack
- Added CJ-33 jetpack
# Changes
- Rename
imperial_pilot_cadettoimperial_pilot_cadet_helmet
# Fixes
- Prevent NBT-related crash with jetpacks when certain mods are used
[0.0.112+1.20.2] PSWG 0.0.112-alpha-1.20.2
by parzivail on Oct 21, 2026
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# Additions
# Fixes
- Added Elite Squad armor
- Added TIE Cadet helmet
# Fixes
- Fix crash when rendering lightsabers under some circumstances
- Fix unhelpful crashes caused by null exceptions
[0.0.111+1.20.2] PSWG 0.0.111-alpha-1.20.2
by parzivail on Oct 21, 2026
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# Additions
# Changes
# Addon Changes
# Fixes
- Blasters bolts now have a proper "fly-by" sound
- Lightsabers now show blocking in first person
# Changes
- Blaster magazine size is now used when reloading gas from canisters
- Blasters no longer slow you down if you hold right click while sprinting
# Addon Changes
- Addons can now increase blaster capacity through attachments
# Fixes
- Fix connected textures crashing when using sodium under some conditions
- Fix mannequins crashing when rendering under certain conditions
- Fix armor crashing when rendering if no model exists
- Fixed lightsaber hand positions when left-handed
- Forcefully crash with a more helpful error message when fallback models fail to load
- Forcefully crash with a more helpful error message when null NBT is found in blaster, jetpack, and lightsaber tags
[0.0.110+1.20.2] PSWG 0.0.110-alpha-1.20.2
by parzivail on Oct 21, 2026
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# Additions
# Changes
# Fixes
- Add server-side config flag for complex entity collisions
# Changes
- Update to 1.20.2
- Prevent error logging when loaded under Forge
# Fixes
- Fix some blocks not being added to doors/slabs/stairs/trapdoors/walls tag
- Fix crash when loading entrypoints with new Fabric API versions
- Fix REI ingredients
- Fix blaster tab stacks
- Fix chasuka loot table
[0.0.109+1.20.1] PSWG 0.0.109-alpha-1.20.1
by parzivail on Oct 21, 2026
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## Due to a bug caused by Fabric, please use Fabric Loader 0.14.22 or lower.
# Changes
# Fixes
# Changes
- Updated textures for:
- Canyon stone
- Canyon cobblestone
- Chiseled canyon stone
- Molo shrub and flower
- Regular and dried poonten grass
- H'kak bush and bean
- Chasuka plant and leaf
- Funnel flower
- Black melon
# Fixes
- Fix blaster workbench crashing when inserting a blaster
[0.0.108+1.20.1] PSWG 0.0.108-alpha-1.20.1
by parzivail on Oct 21, 2026
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## Due to a bug caused by Fabric, please use Fabric Loader 0.14.22 or lower.
# Fixes
# Internal Changes
# Fixes
- Fix species selection menu not showing species
# Internal Changes
- Port to 1.20.1
- Update Fabric API dependency to 0.83.1
[0.0.107+1.19.4] PSWG 0.0.107-alpha-1.19.4
by parzivail on Oct 21, 2026
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# Fixes
# Internal Changes
# Localization
- Fix gran ear texture
- Fix crash when using "too new" version of Fabric API
# Internal Changes
- Improve classloading and fallback resolution for Sodium compatability
- Update Fabric API dependency to 0.82.0
# Localization
- Update translations into multiple languages
[0.0.106+1.19.4] PSWG 0.0.106-alpha-1.19.4
by parzivail on Oct 21, 2026
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# Additions
# Changes
# Fixes
# Internal Changes
# Localization
- Add new species to the character customizer:
- Duros
- Devaronians
- Gotals
- Rodians
- Gran
- Ongree
- Added lang entries for blaster bolt entities
- Sparks now shoot from the barrels of the Jawa ion blaster and CA-87
# Changes
- Convert lightsabers to unique items
- Like blasters, each lightsaber has its own unique ID now (e.g.
pswg:lightsaber_luke_rotj) - Blasters fired in 3rd person now actually look like they're coming from the blaster
- Blaster bolts now appear to fire from the blaster's barrel instead of your face
- Ion bolts no longer leave a trail of sparks
# Fixes
- Fix lang entry for QT-KT
- Fix bolt source arm for ion blasters
# Internal Changes
- Convert dynamic textures to sha256 hashes from int64
- Start work on a no-code addon creation toolkit
- Like MCreator, but for addons
- More information coming soon
# Localization
- Update translations into:
- French
- Italian
- Japanese
- Russian
- Brazilian Portuguese
- Canadian French
[0.0.105+1.19.4] PSWG 0.0.105-alpha-1.19.4
by parzivail on Oct 21, 2026
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# Changes
# Fixes
# Internal Changes
# Localization
- Lekkus now animate more fluidly (and avoid clipping more) when turning your head
- Lightsabers can no longer mine blocks
- Lightsabers can no longer accumulate durability damage
# Fixes
- Fix various texture bugs for some species within the character customizer
- Fix bug that prevents joining servers with errors like:
Cannot get species descriptor for unknown key pswg:aqualish - Fix lekku animations when riding another entity
- Fix muzzle flash color for stun and ion bolts
- Fix blaster rapid-fire issue when switching from burst fire during the middle of a burst
- Fix patrol posture when a double-handed gun is held in the offhand
# Internal Changes
- Convert species registration from datapack system to addon system
# Localization
- Update translations into:
- Brazilian Portuguese
- Russian
[0.0.104+1.19.4] PSWG 0.0.104-alpha-1.19.4
by parzivail on Oct 21, 2026
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# Additions
# Changes
# Fixes
# Internal Changes
- Item actions can now be used in the offhand as well
- Blasters: mode changing and force venting
- Lightsabers: toggling
- When the keybind is pressed, first the main hand is used, if no main hand item, the offhand is used
- Sneaking while pressing the keybind swaps this behavior (offhand first, main hand if nothing in offhand)
# Changes
- Firing a blaster disables patrol posture if enabled
- Reworked blaster heat HUD when dual wielding
- Ion sparks no longer spawn directly in your face
- Ion bolts are now slower
- Ion bolts now have a much shorter range
- Update model and texture for japor leaves
- Blasters now use projectile damage instead of hitscan damage
- Blaster damage falloff no longer hard-limited at a 75% reduction in damage
- Improve consistency of blaster bolt reflections
- Across-the-board increase for blaster cooling speed
- Across-the-board decrease for blaster auto-cooling delay
- Increase recoil for bowcaster and cycler
# Fixes
- Fix pick-block stacks for mannequins
- Fix blaster data (color, arm, etc.) not syncing properly
- Prevent red plane flashes when firing ion shots
- Blaster damage falloff is now properly fixed
- Fix _some_ instances of blaster bolts clipping through blocks when reflecting
# Internal Changes
[0.0.103+1.19.4] PSWG 0.0.103-alpha-1.19.4
by parzivail on Oct 21, 2026
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# Additions
# Changes
# Fixes
# Internal Changes
- Added sprites for remaining armor items
- Proper support for dual-wielding single-handed blasters
- When holding one in the off-hand and one in the main-hand, left click to fire the off-hand blaster and right click
- Blaster bolts can now deflect off of some blocks (currently just diatium)
- Blaster bolts can now detonate some blocks (currently just TNT)
- Added armor mannequins which properly show armor as would be worn with an underlayer
- Added keybind to toggle "patrol" posture for blaster animations (configurable,
Gby default) - Indicated by a horizontal line crosshair
- Manually enabled/disabled with keybind
- Automatically disabled when aiming down sights
- Automatically un-aims when enabled
- Added new context-based blaster poses/animations
# Changes
- Updated ingame links to also reference Modrinth
- Rename "Desert Insurgence Hat" to "Rebel Desert Helmet"
- Update block textures for:
- Chromium block
- Chromium ore
- Cortosis block
- Cortosis ore
- Desh block
- Desh ore
- Diatium block
- Diatium ore
- Durasteel block
- Helicite block
- Helicite ore
- Ionite block
- Ionite ore
- Lommite block
- Lommite ore
- Thorilide block
- Thorilide ore
- Rubindum ore
- Zersium block
- Zersium ore
- Reduce blaster damage distance falloff for most blasters
- Limited maximum effect of falloff to 75% (i.e. minimum damage due to falloff is 25% of base)
- Ion bolts now emit sparks instead of smoke
- Ion bolts are now longer
- Ion bolts are now lighter
- You can no longer aim-down-sights with blasters while sprinting
# Fixes
- Blaster bolts now deflect properly off lightsabers
- Fix blaster bolts disappearing (again)
- Fix cycler bolt color
- Partial fix for X-Wing hitbox (can still clip through wings and engines from top)
# Internal Changes
- Downgrade Gradle to 7.6.1 to fix loom decompilation bug
- Abstract out online version checking system
- Added attachment functionality to ion-to-gas and ion-to-repulsor type attachments
- Changed internal name of player data components (your species will be reset)
[0.0.102+1.19.4] PSWG 0.0.102-alpha-1.19.4
by parzivail on Oct 21, 2026
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# Additions
# Changes
# Fixes
# Internal Changes
- Added green and brown specialist backpacks
- Added green, white, and tan light backpacks
- Added green, white, and tan heavy backpacks
- Lightsabers now have a blocking animation
- Lightsabers can now deflect blaster bolts when blocking
- Added artillery trooper armor
- Added hovertank pilot armor
- Added incinerator trooper armor
- Added tan, gray, and brown goggles caps
- Added beach insurgence hat
- Added desert insurgence hat
# Changes
- Full-head helmets no longer allow hair to flow out of them
- Lightsaber damage boosted to 22 from 15
- When not blocking, lightsabers now use the vanilla hold and swing animation
- Kylo Ren's lightsaber now defaults to unstable rendering
- Blaster bolts can now destroy vanilla glass and panes
# Fixes
- Fixed pauldron clipping on stormtrooper and sandtrooper armor
- Fixed mirrored cube textures on trooper armors
- Fixed mirrored textures on species bodies in some circumstances
- Fixed blaster bolts disappearing with high ping
- Fixed hands showing up when aiming down sights in blasters
# Internal Changes
- Species models now use split-head models
- Species texture resolution bumped to 150x from 96x
- Aurek can now export Blockbench-compatible files from compiled NEM models
- Aurek NEM compiler now properly respects cube mirroring when importing NEMi models
[0.0.101+1.19.4] PSWG 0.0.101-alpha-1.19.4
by parzivail on Oct 21, 2026
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# Additions
# Changes
# Fixes
# Localization
# Internal Changes
- Add shoretrooper armor
- Add shocktrooper armor
# Changes
- Incremental updates to Tatooine world generation, testing new wordgen features and framework
- Large increase to blaster damage to account for damage falloff added in previous alphas
- Fixed armor incorrectly rendering arms
- New armor models and textures for:
- Stormtrooper
- Sandtrooper
- Deathtrooper
- Jumptrooper
- Scout Trooper
- Rebel X-Wing Pilot
- Imperial Pilot
- New model for Sandtrooper backpack
- New model for jumptrooper jetpack
- New sprite textures for all armor
# Fixes
- Fix blaster_slug damage source name
- Fix red and blue colors swapped on character textures and blaster muzzle flashes
# Localization
- Updated Canadian French translation
- Updated French translation
- Updated Brazilian Portuguese translation
- Updated Russian translation
# Internal Changes
- Update to Gradle 8.0.2
- Update to Fabric Loader 0.14.19
- Update to Fabric API 0.77.0+1.19.4
- Update LambDynamicLights dependency to 2.3.0+1.19.4
[0.0.100+1.19.4] PSWG 0.0.100-alpha-1.19.4
by parzivail on Oct 21, 2026
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# Additions
# Changes
# Fixes
# Internal Changes
- Left-handed blasters now render arms correctly
# Changes
- Crash reporting system no longer asks to report a crash if PSWG is not up-to-date
# Fixes
- Left-handed blasters are no longer mirrored
- Blaster bolts render properly when coming from the left hand
- Blaster bolts no longer flash in the center of the screen in some rare circumstances
# Internal Changes
- Port to 1.19.4
- Update JiJ and dependencies:
- Yarn to 1.19.4+build.1
- Fabric Loader to 0.14.18
- Fabric API to 0.76.0+1.19.4
- Cardinal Components to 5.1.0
- Cloth Config to 10.0.96
- ModMenu to 6.1.0-rc.4
- REI to 11.0.597
- LibZoomer to 0.4.6+1.19.4
- Trinkets to 3.6.0
[0.0.99+1.19.3] PSWG 0.0.99-alpha-1.19.3
by parzivail on Oct 21, 2026
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# Additions
# Changes
# Fixes
# Internal Changes
- Merge new Crowdin translation updates for several languages
- Cooling blaster attachments now properly cool
- Added heat-reduction attachment functionality as a counterpart to cooling improvements
- Add attachment functionality for damage and range modification
- Added double-bladed Darth Maul lightsaber
- Added Dooku's lightsaber (untextured, WIP)
- Added Revan's lightsaber (untextured, WIP)
- Added Dume's lightsaber
- Added Kylo Ren's lightsaber
# Changes
- Blasters can no longer aim down sights if dual wielding
- Blaster workbench "stat bars" now actually reflect the new and old blaster statistic comparisons
- Blaster workbench stat bars now have numerical tooltips
- Clarified "incompatible attachment" tooltip
- Update Jedi Bob hilt model and texture
# Fixes
# Internal Changes
- Minimum Fabric Loader version bumped to
0.14.13 - Minimum Fabric API version bumped to
0.73.0 - Blaster API attachment methods have new signature to allow addons to modify attachments of stock blasters
[0.0.98+1.19.3] PSWG 0.0.98-alpha-1.19.3
by parzivail on Oct 21, 2026
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# Fixes
- Fixed Sliding 1x2 door frame rendering
- Fixed an issue where the crash reporting system would fail if nested mods were installed
- Fixed the P3D compiler crashing the game if invalid P3Di models were previewed
[0.0.88+1.19.2] PSWG 0.0.88-alpha-1.19.2
by parzivail on Oct 21, 2026
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# Additions
# Changes
# Fixes
# Internal changes
- Add Jawa ion cannon
- Add darksaber
- Add Maul's "half" lightsaber
- Add button in character customizer to remove customization
- Add drag-to-rotate functionality in character customizer
# Changes
- Update blaster bolt "hiss" sound
- Update desh barrel model to new model style
- Update power coupling texture
- Remove
/pswg_clear_speciescommand
# Fixes
- Desh barrels now have a proper hitbox
# Internal changes
- Convert lightsaber models to P3D
- Add support for rigged lightsaber models
- Add support for multi-blade lightsabers



