
Gamingbarn's Zombies is a datapack that completely changes the way you play Minecraft. Most default monsters are replaced with immensely powerful zombies. These new, powerful zombies are much faster, stronger, and expandable than their vanilla Minecraft counterparts. If one wants to survive, they will need to employ new methods and strategies in order to overcome this new threat.
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The core of Gamingbarn's Zombies lies within the zombies themselves. Many of these zombies have brand new powerful abilities that make them a completely new threat. From spitting acid to healing other zombies to even being able to build bridges or break blocks! |
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| Not even the water is safe from the zombies! Water Zombies will now spawn in rivers, oceans, and other natural bodies of water. These special zombies are very, very fast in water and will even spawn during the day! They'll leave you alone as long as you don't go into the water, just make sure not to hang out around nighttime, however. | ![]() |
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Try not to die! When you die to a zombie, a zombie of you will spawn! These zombies are quite a bit stronger than regular zombies, so be careful! |
| The zombies do have one weakness! They completely melt when on fire! Most zombies, including player zombies, will take 6 damage a second when on fire! Zombies also leave a trail of fire when they have caught fire, this can be used to cause massive fire damage all at once! If you use fire, although, make sure to keep an eye out for the Scorched Zombie. They have complete immunity to fire! | ![]() |
Want a Minecraft server? Consider SparkedHost! Use code GAMINGBARN for 25% off!
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https://discord.gg/dKMxTjchsg Need help with my datapacks? Found a bug? Want to share some feedback? Join my Discord server! There, I can offer personal help towards any problem you may be having!
All Versions
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- Updated to Minecraft 26.2**
- Datapack now works on the latest version of Minecraft.
- Updated to Minecraft 26.1.2**
- Datapack now works on the 26.1.2 version of Minecraft
- Tweaked Modern Guns Starter Kit**
- When GBZ is played with MG, the player spawns with an M1911 instead of a Luger P08.
- Fixed Starter Weapons not being given without GBG bug**
- If the player wasn't playing with GBG, even the MG or PG starter guns wouldn't be given properly.
- Fixed GBG Scorched Zombie missing custom loot bug**
- The Scorched Zombie wouldn't properly get its GBG loot table when GBZ was played with GBG.
- Updated to Minecraft 1.21.11**
- Datapack now works on the latest version of Minecraft
- Added Copper Armor and Tools to Zombie Modifiers**
- Zombies that spawn with armor or weapons now have a chance for that gear to be copper/wood, in addition to iron/stone
- Removed GBZ Zombie Horses**
- The old GBZ Zombie Horses have been removed in favor of Minecraft's new, naturally-spawning Zombie Horses
- Minecraft's new Zombie Horses do not drop the GBZ extra leather
- Fixed Water Miners Picking up Blocks**
- Water Miners, unlike regular Miners, would pick up blocks
- This not only made it difficult to discern Miners from the other zombies, but made them not despawn
- Fixed Misaligned Header Text on GBZ Config Menu**
- The header text on the config menu would go onto the next line
- Fixed Baby Zombie Miscategorization**
- Baby Zombies would be incorrectly labeled as "armored" by the datapack
- Fixed Unset Stat Bug**
- If zombies spawned before the difficult was set, they would have much higher stats
- This has been fixed by removing spawning from zombies before the difficulty is set
- Updated GB Pack Detection Protocol**
- The code used by all Gamingbarn datapacks to detect one another has been changed
- Updated to Minecraft 1.21.9**
- Datapack now works on the latest version of Minecraft
- Lowered Water Zombie Step Height**
- The MC default value for Drowed is 1.0
- This value has been changed to 0.6 to match the rest of the zombies
- Updated to Minecraft 1.21.6 & 1.21.7**
- Datapack now works on the latest version of Minecraft
- Rewrote Initial Difficulty Setting Menu**
- The menu that asks what the user wants the difficulty to be is no longer chat-based and instead uses a dialog
- This makes it harder for players to ignore the menu and encounter unforseen problems
- Rewrote Config Menu to use Dialogs**
- While the menu is still accessed with
/function config:gbz, the menu looks entirely different - The menu is still OP only. While there is a trigger command, don't worry, only users who have ran the function command can use the trigger command
- Buffed Starter Kits**<br>
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- Decreased zombie attack damage**<br>
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- Added Zombie Survival Guide crafting recipe**<br>
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- Removed Weakness from Minor Infection**<br>
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- Reduced Water Miner spawn chance**<br>
- Added Starter Kit feature**<br>
The contents of the starter kit scale with difficulty: harder difficulties get better starter kits<br>
However, all starter kits will have the Zombie Survival Guide<br>
This book details the basic functions of the pack for players who are new or are joining without reading the documentation<br>
The kit and manual should allow for new players to get a foodhold much quicker, much easier<br>
<br>
- Fixed Acid Spitters/Spewers and Water Spitter attacking pigs**<br>
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- Fixed initial difficulty set menu not appearing**<br>
Also updated menu to include new difficulty changes from GBZ V1.18<br>
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- Fixed Minor Infection not working**<br>
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- Changed Zombie Animal meat drops**<br>
Now, Zombie Animals will always drop rotten flesh--lets the user know if they made the right choice in killing that animal<br>
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- Heavily Nerfed Baby Zombie Modifier**<br>
This lead to them being very unfair to fight against<br>
To combat this, their movement speed and HP have been vastly reduced<br>
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- Nerfed Energized Modifier**<br>
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- Decreased Water Zombie spawn chance**<br>
The probability of a group and the size of the group are dependent on the current difficulty<br>
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- Nerfed Zombie Horse leather drops**<br>
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- Added Loot Table for Player Zombie**<br>
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- Fixed Zombie Sheep always dropping white wool regardless of wool color**<br>
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- Fixed Water Zombies spawning with Dolphin's Grace**<br>
- Updated to Minecraft 1.21.5**<br>
- Rewrote zombie modifier system**<br>
The chances of zombies spawning with modifiers increases with the difficulty<br>
Removed the custom name colors/teams for modified zombies
Changed Enraged Zombies to Bulky Zombies (larger and more hp)<br>
Added Baby Zombie modifier (Baby Zombie and less HP)
- Added difficulty-based stats and modifiers to Water Zombies**<br>
- Added Gear-preservation to Water Zombie conversion**<br>
- Added trident-holding water zombies**<br>
- Added Water Miner and Water Builder**<br>
Like their land-based counterparts, these zombies can build and mine<br>
However, the Water Miner will place ice instead of dirt and will only build above water
- Added Water Zombie and Water Spitter summon functions**<br>
/function: summon<mob_name> commands<br>Commands have also been added for the new Water Miner and Water Builder
- Added more variants to zombie animals**<br>
Zombified Sheep can also spawn with any naturally-occurring color of wool
- Changed Zombie Names**<br>
- Removed Illager Skirmishes**<br>
They were a really cool feature, and will most likely be made into a separate datapack in the future
- Removed raw food consumption penalty**<br>
If you still want this feature, there are many other datapacks that add raw food consumption penalties
- Fixed Weaponed Zombies always dropping weapons**<br>
- Fixed broken Modern Guns zombie drops**<br>
- Fixed Water Zombies slowing down in kelp**<br>
- Added extra zombie spawning mechanic**
On hard difficulty and above, additional zombies will spawn whenever one zombie spawns
One extra zombie will spawn on hard and two will spawn on nightmare
- Increased chance for Weaponed and Armored zombies to drop their gear**
Now, zombies with the Weaponed or Armored modification will have a 10% chance to drop their gear
- Fixed Zombie Abilities and Attributes not working**
Due to a mistake in the code, zombies would only have proper abilities and special effects when within 256 blocks from (0,0,0)
- Fixed Acid Spitter and Acid Spewer not dropping loot upon death**
The Acid Spitter and Acid Spewer zombies would not drop any items upon dying
- Fixed Builders and Miners still mining when near creative mode players**
Even if a player was in a non-targetable gamemode, they could still be mined/builded towards
- Fixed zombies spawning with incorrect stats**
Occasionally, on Nightmare mode zombies would spawn with incorrect stats
- Added place sound to Builder Zombie actions**
When the Builder Zombie places down blocks, it will now also play a dirt placing sound
- Added summon functions**
Operators can now manually spawn in specific zombie variants with the following command:
/function summon:<ZOMBIE_NAME>- Improved Builder Zombie AI**
The Builder Zombie places blocks more intelligently than before
The Builder Zombie will also no longer place 8 blocks at a time when on the same y level as the target
Builder Zombies also can now place blocks over plants, carpet, and other similar blocks
These changes make Builder Zombies more threatening than before
- Fixed Shooter Zombies shooting at Creative mode players bug**
The Shooter Zombies will no longer shoot at players in Creative mode or Spectator mode
Builders and Miners will now also ignore players in Creative mode or Spectator mode
- Undid performance changes from V1.16.4**
They broke the features they were supposed to optimize (oops)
Performance gain, even with the features effectively removed, was negligible
- Updated to Minecraft 1.21.4**
Datapack now works on the latest version of Minecraft
- Fixed shooter zombies not dealing damage**
The shooter zombie wouldn't deal damage with their projectiles
- Fixed Skirmisher Pillager Captains not dropping Ominous Bottles**
The Pillager Captain spawned in the Pillager Skirmishes wouldn't drop an Ominous Bottle
- Optimized datapack**
Implemented two new optimization techniques
The first is code improvement regarding zombie animals (Thanks Stoupy!) and should result in improved performance on servers
The next changes the zombie fire mechanic and water zombie movement speed mechanic to only check once every 2 seconds, instead of 20 times a second
If you notice any major change in gameplay due to these changes, please let me know!
- Updated to Minecraft 1.21.3**
Datapack now works on the latest version of Minecraft
- Optimized datapack**
Should result in better performance
- Added Carrots, Potatoes, and Iron Ingots as possible zombie drops**
Just like in vanilla zombies can now drop these items from time-to-time
- Added Block Deterioration mechanic**
Whenever an acid spitter or acid spewer hit a block with their acid, it may deteriorate the block
Certain zombie-resistant blocks will be changed to zombie-breakable counterparts
This change only takes effect on Nightmare Difficulty
- Changed Nightmare Difficulty zombie modifiers**
In addition to Enraged, zombies can also spawn as Energized, Armored, or Weaponed
Energized zombies are faster, Armored wear armor, and Weaponed hold a tool
(As a reminder, Enraged zombies have increased attack damage and slightly increased armor)
- Changed Nightmare Difficulty extra zombie spawning**
Now will occur roughly 72% of the time now
The other 28% are split across the 4 zombie modifiers
- Extra spawned zombies cannot have modifiers**
It was possible 1 zombie spawn to spawn hundreds of zombies, this possibility has been removed
- Changed Nightmare Difficulty zombie HP**
HP has been reduced from 30 -> 25
- Miner Zombies can now break Deepslate and Cobbled Deepslate**
This was done in order to nerf the accessibility of strong bases early-on
- Fixed GBG Turrets spawning zombie pigs when placed at feet bug**
Whenever a Turret from GBG was placed on the block a player was standing on, there was a chance it would spawn a zombie pig instead
- Fixed 50 HP zombie bug**
On nightmare mode, or in instances where multiple zombies spawned on the same block, all but one would have 50 HP
- Updated GBG+GBZ Detection scoreboards**
Cleaner; GBZ V1.16.1 will only work with GBG V1.23 and above
- Changed Zombie Villager head item from leather cap to stone button**
Zombie Villagers still won't burn in daylight, but they don't have the visible helmet
- Added loot tables for when players play with Pipe Guns or Modern Guns**
Now, instead of only dropping GBG ammo, zombies will change their loot tables to drop Pipe Ammo or Tier1-Tier2 Modern Ammo
Only works with Pipe Guns and Modern Guns V1.2.1 and above
- Updated all GBG loot tables to use absolute references**
Now, whenever an item updates in GBG, it will automatically update in the GBZ loot tables as well
- Fixed more than 4 Player Zombies bug**
The game would still spawn Player Zombies even when there were 4 or more nearby
- Fixed non-changing Player Zombie stats**
The Player Zombie stats wouldn't change relative to the current GBZ difficulty
- Fixed Witch Jockey bug**
Whenever an Illager Skirmish spawned, it would also spawn a Vindicator riding a Witch
- Added difficulty system**
The pack has been reworked to now have a difficulty system
There are four difficulty options, easy, normal, hard, and nightmare
The main diference between the difficulties is the zombie's stat changes, but Nightmare has other additional challanges
These difficulties are not finished and will be further fleshed-out in future updated
- Added DJ Zombie varient**
Added another varient for the DJ Zombie
- Added Config options for Swarm Zombies, DJ Zombies, Zombie Villagers, and Illager Skirmishes**
The player can now control these mobs' abilities to spawn
- Fixed fire replacing blocks bug**
Fire spread by zombies was able to replace a lot of different partial blocks, including paths and lava
- Fixed GBG zombies not spawning properly**
The GBG zombies wouldn't spawn at all
- Fixed Disabling Zombie Types decreasing amount of zombies**
If a player disabled any number of zombie types, it would decrease the total number of zombies that would spawn at night
- Fixed zombie projectiles not dealing damage bug**
If the player was hit by a zombie projectile when they where in their i-frames, the damage wouldn't go through
- Fixed Skirmishes spawning at night bug**
The Illager Skirmishes could spawn during nightime
- Fixed Skirmishes not patroling**
The illagers spawned in skirmishes would all wander seperatly of each other
- Fixed Skirmish banners missing patterns**
The Skirmisher banners didn't have anything on them
- Updated Skirmisher and Patrol Leader banner drop chances**
There is now a 100% chance that they will drop their banner
- Fixed Zombie Heads name changing to Player Head after being placed down**
The name of the item will stay Zombie Head, even through placing and breaking
- Fixed broken Zombie Cutter**
The Zombie Cutter held by the Phsyco Zombie didn't have the name or enchantments
- Increased drop chance for Zombie Cutter and Miner Zombie Pickaxe**
Increased chance from 0.085 to 0.09
- Updated Miner Zombie's Pickaxe**
Now has a custom name and custom enchantments
- Fixed Zombie Villager helmets breaking**
Naturally spawning zombie villagers would have their helmets break after a while and then would burn up
- Fixed buff Nurse Zombie bug**
The Nurse Zombie had 30 HP instead of 20
- Fixed broken GBG Scorched Zombie ammo drops**
The ammo the GBG Scorched Zombie dropped couldn't actually be used as ammo
Also dropped less ammo than normally
- Fixed Shooter Zombies not dealing damage bug**
Shooter Zombies would not deal damage with their projectiles
- Fixed every food giving hunger bug**
Every food item, when eaten, would give the hunger status effect to the player
- Updated to Minecraft 1.21**
Datapack now works on the latest version of Minecraft
- Fixed broken water zombie head textures**
The custom heads water zombies used had broken textures
- Fixed "I got hurt" bug**
Something I forgot to remove from testing during last update
- Fixed zombie animal name not showing bug**
Zombie animals can again be properly identified by their green custom name
- Fixed broken zombie animal loot table bug**
Zombie animals wouldn't drop loot correctly
- Fixed iron golem not able to attack zombie animals bug**
Iron Golems, if provoked, will now attack zombie animals and kill them
- Fixed invisible zombie animal bug**
In some rare cases, zombie animal brains could be left without a body and thus be invincible invisible zombies
- Added new Water Zombie variants**
Water Zombies now have new custom heads that they can spawn with
- Slightly buffed Water Spitter**
To make up for their slight increase in rarity
- Updated to Minecraft 1.20.6**
Datapack now works on the latest version of Minecraft
- Optimized spawning function**
The datapack should have improved performance now
- Vastly increased chance for medical items to drop from GBG Nurse Zombies**
Medical items should drop way more frequently
- Made changes to the GBG Nurse Zombie loot table**
Added Antidote Syringe and Advanced Bandage to GBG Nurse Zombie loot table
Removed Resistance, Swiftness, and Health Boost Syringes from GBG Nurse Zombie loot table
- Fixed broken raw food penalty system**
You would be punished for eating raw food only once and then never again
- Removed summon functions**
- Removed aware zombies feature**
- Fixed broken Minor Infection bug**
Minor Infection didn't work
- Updated license**
- Improved summon functions**
Should prevent summon function bugs in the future
- Namespaced most scoreboards**
Should decrease pack confliction
- Fixed inncorrect shooter source bug**
Small chance that the wrong zombie would be marked as the source when shot by a shooter zombie
- Shooter zombies can now shoot at villagers, GBG turrets, and golems**
Zombies can now hurt villagers even in reinforced trading halls
- Builders and Miners can now build/mine towards villagers, GBG turrets, and golems**
Zombies can now slightly better deal with turrets
- Increased max modifying distance to 48**
Allow for zombies to build/mine towards villagers easier
- Optimized datapack**
Should run slightly smoother
- Added Illager Skirmisher Squad summon function**
- Added Grass Block to miner breakable**
Somehow wasn't in the list of breakable blocks
- Updated datapack to Minecraft 1.20.4**
Datapack now works on the latest version of Minecraft




