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GD656LightCore

GD656LightCore

by Minecraft_GD656 • Downloads: 0 • Followers: 0
Description
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Overview

GD656LightCore is a client-side Minecraft mod that adds dynamic lighting to TACZ firearms — providing real-time muzzle flash, bullet trail, bullet impact, and explosion lighting effects with high configurability.

Last updated: July 18, 2026. Some features may not be fully documented or are subject to change.

Compatibility

  • TACZ (Timeless and Classics Zero) 1.1.7-hotfix or later is required;
  • Soft compatibility with Explosive Enhancement — detects its explosion particles for additional lighting effects;
  • Currently supports Minecraft 1.20.1 Forge only.

Server Installation

This mod is split into client-side and server-side functionality. The vast majority of features work with only a client installation.

Features that work without server installation:

Feature Notes
Own muzzle flash lighting Listens to client-side GunFireEvent, processed locally
Bullet trail lighting Iterates over EntityKineticBullet entities in client rendering
Bullet impact lighting Mixin-injected into client LevelRenderer.addParticle, detects bullet hole particles
Explosion lighting Mixin-injected into client LevelRenderer.levelEvent / particle events, covers vanilla, TACZ, and Explosive Enhancement explosions
Config & command system /gd656lightcore client commands, pure client-side configuration

Feature that requires server installation:

Feature Notes
Other players' muzzle flash lighting Server broadcasts muzzle position and gun ID via MuzzleFlashSyncPacket to nearby clients

In short: single-player or standalone use is fully unaffected. In multiplayer, only other players' muzzle flash lighting is missing without the server mod — bullet trails, impact lights, and explosion lights all render normally. Server sync data is minimal (only coordinates and gun ID), with negligible server load.

Configuration & Commands

All parameters can be adjusted via the Forge mod config screen, or through in-game client commands:

/gd656lightcore config list              List all config entries with current values
/gd656lightcore config edit <key> <value>  Modify a config entry
/gd656lightcore config reset             Reset all settings to defaults
/gd656lightcore config reset <key>        Reset a specific setting to default

The alias /gdlc works identically. All changes take effect immediately and are saved automatically.

Notes

  • All visual effects are client-side rendered and do not affect server stability;
  • This mod is in early development (0.x); features may continue to evolve;
  • Portions of the code were assisted by AI technology;
  • Licensed under the MIT License.

Features

Muzzle Flash Lighting

When a player fires, a transient light source is generated at the muzzle position, with brightness randomly chosen between the configured minimum and maximum.

  • Per-weapon-type duration scaling: sniper/DMR default 3×, heavy/RPG default 7×;
  • Single-shot weapons (semi-auto only) always use maximum brightness (level 15);
  • Automatic weapon type detection via gun ID path keywords (e.g., sniper, rpg, heavy);
  • Default muzzle flash duration 40ms (adjustable 1–200ms);
  • Per-block deduplication prevents stacking from rapid repeated flashes.

Bullet Trail Lighting

Dynamic lights are placed along bullet trajectories during flight, simulating tracer or friction glow effects.

  • 7 weapon categories with independent settings: rifle, shotgun, SMG, heavy, MG, pistol, sniper, plus a fallback default — each brightness adjustable 0–15;
  • Trail sampling at ~0.4 block intervals, up to 24 samples per bullet, ensuring continuous trail lighting for long-range shots;
  • A 2-block exclusion zone around the muzzle avoids overlap with muzzle flash lighting;
  • Trail lights default to 80ms duration, decaying naturally.

Bullet Impact Lighting

Bullet hole particles generated on block impact trigger a single flash of light.

  • Reads the gun ID from TACZ bullet hole particles to match the appropriate brightness config;
  • Single-shot weapons automatically use max brightness 15, sharing the forced-light logic with muzzle flash.

Explosion Lighting

A spherical area of dynamic light is generated around explosion centers, with intensity fading by distance.

  • Covers vanilla explosions (TNT, Creepers, etc.), TACZ weapon explosions, and Explosive Enhancement particle effects;
  • Explosion radius ~4.5 blocks, intensity fades from level 15 outward, edges below level 2 are trimmed;
  • Independent toggle and duration config (default 0.3s, max 60s);
  • Frame-split processing: up to 3 pending explosions processed per frame, max 96 queued, preventing lag spikes from mass explosions.

Performance Controls

  • Max simultaneous lights: adjustable 64–65536 (default 4096); when exceeded, higher-brightness lights are kept while lower-brightness ones are trimmed;
  • Independent toggles for each light type, allowing you to disable unused effects;
  • Dimension switch automatically clears light data to prevent cross-dimension lighting artifacts.

How to Install GD656LightCore (Mod)

GD656LightCore by Minecraft_GD656 is verified for Forge across Minecraft versions 1.20.1 (latest release: 0.0.4-1.20.1-forge, file size: 49 KB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.20.1) and platform (Forge).
  2. Make sure you have the compatible loader or environment installed for Forge.
  3. Move the downloaded GD656LightCore file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Forge
4mo ago 1
  • Initial beta
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