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Geophilic

Geophilic

by bebebea_loste • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
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🌲 About

Geophilic is a data pack/mod that improves vanilla Overworld biomes in a subtle and simple way! Inspiration comes from scrapped illustrations for what was supposed to be the Wild Update — this is essentially a collection of relatively light improvements to vanilla biomes without any new blocks, items, or even biomes.

Geophilic adds variety to a host of biomes. You can find a plethora of new features, from simple fallen trees to forest clearings. There are boulders, tree stumps, bushes, moss, and more. Trees remain true to vanilla, with the one major change being how tall trees generate, so you don't bump your head so often!

Care was taken to keep vanilla gameplay progression and feel. Geophilic does not make use of block palettes that would not be found in vanilla, nor does it add wood types to biomes they wouldn't be found in otherwise.

In short, this isn't meant to be an epic worldgen overhaul, but rather a simplistic and nice update to the feel of vanilla biomes.

Geophilic can be configured using Datapack Toolkit!

📦 Content

v3.0.0 and above, almost every non-ocean biome gets an overhaul.

v2.4.0: Badlands, Birch Forest, Cherry Grove, Dark Forest, Deep Ocean, Desert, Eroded Badlands, Flower Forest, Forest, Jungle, Meadow, Old Growth Birch Forest, Old Growth Pine Taiga, Old Growth Spruce Taiga, Plains, Savanna, Savanna Plateau, Snowy Plains, Snowy Slopes, Stony Shore, Sunflower Plains, Swamp, Taiga, Windswept Forest, Windswept Savanna, Wooded Badlands

See the gallery for pictures!

📝 Notes

Fabric/Quilt mod version requires either Fabric API or Quilted Fabric API!

New versions of the pack may differ slightly. I may make any changes, including the removal of features. While Minecraft can handle this and updating the mod won't corrupt your world, it's still good practice to make regular backups.

🖥 Compatibility

This pack modifies only vanilla biome files, which means it's fully compatible with mods and data packs that do terrain, such as Tectonic or Lithosphere!

Geophilic can be made compatible with Terralith. If that's something you're looking for, use Terraphilic.

If a data pack's description says it reworks vanilla biomes, it is most likely partially or fully incompatible.

(Description last updated 24 Oct 2024)

All Versions

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Name Game version Platforms Published Downloads Actions
26.3 26.2 26.1.x +2
Fabric Forge Neoforge Quilt
19h ago 1
26.3 26.2 26.1.x +46
Datapack
19h ago 1
26.2 26.1.x 1.21.x +1
Fabric Forge Neoforge Quilt
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26.2 26.1.x 24w46a +45
Datapack
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26.1.x 1.21.x 1.20.x
Fabric Forge Neoforge Quilt
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26.1.x 24w46a 24w45a +44
Datapack
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Fabric Forge Neoforge Quilt
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Datapack
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Datapack
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1.19.4
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Forge
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[3.7] v3.7 by bebebea_loste on Oct 09, 2026
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  • Updated to Minecraft 26.3
  • Fixed bone meal issue
[3.6] v3.6 (datapack) by bebebea_loste on Oct 09, 2026
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Update to Minecraft 26.2
[3.5] v3.5 (datapack) by bebebea_loste on Oct 09, 2026
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Update to Minecraft 26.1
[3.4.6] v3.4.6 (datapack) by bebebea_loste on Oct 09, 2026
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  • Fixed colours in the Pale Garden biome
[3.4.5] v3.4.5 (datapack) by bebebea_loste on Oct 09, 2026
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Updated for compatibility with 1.21.11
[3.4.3] v3.4.3 (mod) by bebebea_loste on Oct 09, 2026
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See datapack changelog.
[3.4.3] v3.4.3 (datapack) by bebebea_loste on Oct 09, 2026
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  • Updated config to match new Datapack Toolkit version
[3.4.1] v3.4.1 (mod) by bebebea_loste on Oct 09, 2026
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See datapack changelog below.
[3.4.1] v3.4.1 (datapack) by bebebea_loste on Oct 09, 2026
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Implemented a config file for Datapack Toolkit.
[3.4] v3.4 (mod) by bebebea_loste on Oct 09, 2026
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See datapack changelog below.
[3.4] v3.4 (datapack) by bebebea_loste on Oct 09, 2026
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Release 3.4 ties everything that was added with 1.21.5 nicely together! And yet again, I'm making it known that Geophilic's code is now on [**GitHub**](https://github.com/everloste/Geophilic).
### Additions
  • Added sandstone boulders to the Desert
  • Added dry grass to the Beach biome
  • Added **Dunes**!
  • Dunes are a new landscape feature found in the Desert
  • They are made up of swaths of dry grass, dead bushes, flowers and cacti
  • They also contain a significant amount of sandstone boulders
### Changes
  • Dry grass can now generate in place of what used to only be dead bushes in the Desert
  • In addition to this, there is now more of this dry vegetation
  • Migrated the fallen tree feature from the block column type to the new fallen tree one
  • Mushrooms as well as moss can generate on these fallen trees
  • Dark Forests now have an increased amount of leaf litter
  • Old Growth Birch Forests now get more wildflowers per wildflower
### Changes since last Snap
  • Increased generation rates of leaf litters, wildflowers, and bushes in all relevant biomes
[3.4-c] Snap 3.4-c (mod) by bebebea_loste on Oct 09, 2026
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See datapack changelog below.
[3.4-c] Snap 3.4-c (datapack) by bebebea_loste on Oct 09, 2026
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Geophilic version 3.4 is nearing release!
On top of that, Geophilic's source is now available on [**GitHub**](https://github.com/everloste/Geophilic).
### Changes
  • Migrated the fallen tree feature from the block column type to the new fallen tree one
  • Unlike vanilla, mushrooms as well as moss can generate on these fallen trees
  • Dark Forests now have an increased amount of leaf litter
  • Old Growth Birch Forests get more wildflowers per wildflower
[3.4-b] Snap 3.4-b (mod) by bebebea_loste on Oct 09, 2026
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See datapack changelog below.
[3.4-b] Snap 3.4-b (datapack) by bebebea_loste on Oct 09, 2026
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### Additions
  • A much requested feature: Added dry grass to the Beach biome

That's all. Have fun!
[3.4-a] Snap 3.4-a (mod) by bebebea_loste on Oct 09, 2026
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See datapack changelog below.
[3.4-a] Snap 3.4-a (datapack) by bebebea_loste on Oct 09, 2026
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This snap reworks the Desert biome. All additions and changes are exclusive to Minecraft 1.21.5.
### Additions
  • Added sandstone boulders to the Desert
  • Added **Dunes**
  • Dunes are a new landscape feature found in the Desert
  • They are made up of swaths of dry grass, dead bushes, flowers and cacti
  • They also contain a significant amount of sandstone boulders
### Changes
  • Dry grass can now generate in place of what used to only be dead bushes in the Desert
  • In addition to this, there is now more of this dry vegetation
[3.3] v3.3 (mod) by bebebea_loste on Oct 09, 2026
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See datapack changelog below.
[3.3] v3.3 (datapack) by bebebea_loste on Oct 09, 2026
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Updated Geophilic to 1.21.5!
### Additions
  • Added bush patches
  • These generate in all the same biomes as vanilla
  • Added firefly bush patches to the Swamp, River and the Wooded Badlands
  • Added leaf litter to the Forest, Dark Forest and Wooded Badlands
  • Added patches of wildflowers to the Birch Forest, Old Growth Birch Forest and Meadow
  • Added patches of dry grass to the Desert and Wooded Badlands biomes
  • Added cactus flowers to cacti spawns
### Changes
  • Shifted around the magic numbers for grass generation
  • The amount of grass coverage was significantly reduced
  • The coverage should also now be a bit more consistent
  • Significantly reduced occurrence of oak tree "roots"
[3.2] v3.2 (mod) by bebebea_loste on Oct 09, 2026
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See datapack changelog. ↓
[3.2] v3.2 (datapack) by bebebea_loste on Oct 09, 2026
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Geophilic release 3.2 incorporates the Pale Garden rework!
  • Reworked the Pale Garden biome**
  • Adjusted the biome's vegetation
  • The Pale Oak has new variants that generate in the biome
  • Touched up the Dark Forest biome rework
  • Distribution of trees and vegetation was adjusted
  • This also means giant mushrooms are now half as common
  • The Dark Oak now has a new variant, with more interesting crowns, similar to what you can find in the Pale Garden
  • Fixed bug where water could potentially generate on top of trees in the Stony Shores biome

  • Changes from Snap 3.2-c:**
  • Changed flower distribution in the Pale Garden, making Eyeblossoms somewhat more common
  • Increased tree density in the Pale Garden
  • Adjusted the slim root variant of the Pale Oak
[3.2-c] Snap 3.2-c (mod) by bebebea_loste on Oct 09, 2026
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See datapack changelog.
[3.2-c] Snap 3.2-c (datapack) by bebebea_loste on Oct 09, 2026
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This snap touches up the **Dark Forest** biome:
  • The trees were changed up, and the dark oak now has a new variant, with more interesting crowns, similar to what you can find in the pale garden!
  • The tree mix in the forest was modified to make the biome feel a bit more consistent. As a result of this, giant mushrooms will now generate half as much as before.
  • The biome is now also a bit darker and eerier. This does mean mobs may spawn more often, so do test it out and see if that's to your liking.

This snap also fixes the bug where water could potentially generate on top of trees in the Stony Shores biome.
[3.2-b] Snap 3.2-b (mod) by bebebea_loste on Oct 09, 2026
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See datapack changelog.
[3.2-b] Snap 3.2-b (datapack) by bebebea_loste on Oct 09, 2026
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This snapshot improves the pale garden rework further, adding new interesting trees and modifying vegetation generation.
[3.2-a] Snap 3.2-a (mod) by bebebea_loste on Oct 09, 2026
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See datapack changelog.
[3.2-a] Snap 3.2-a (datapack) by bebebea_loste on Oct 09, 2026
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This is the first snapshot for version 3.2.0!
  • Reworked the Pale Garden biome
[3.1.5] v3.1.5 (datapack) by bebebea_loste on Oct 09, 2026
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  • Updated for compatibility with Minecraft 1.21.4
[3.1.4] v3.1.4 (datapack) by bebebea_loste on Oct 09, 2026
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  • Updated for compatibility with Minecraft 1.21.2
[3.1.3] v3.1.3 (mod) by bebebea_loste on Oct 09, 2026
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