Gleam
Gleam is a a beautiful, highly customizable and performant shader based on MakeUp - UltraFast focused on atmospheric fog, skies, clouds, water, and fantasy visuals.

Features
- 7 visual styles — Fantasy, Vanilla, Realistic, Cinematic, Anime, Dreamy, and Custom
- 5 color schemes — Golden Hour, Arctic, Neon Dusk, Crimson Ember, and Pastel Dream
- 6 Performance Profiles - Potato, Swift, Standard, Polished, Ultra, and Screenshot
- Custom sun and moon rendering, including all 8 moon phases
- Twinkling stars and shooting stars
- Optional auroras with lighting effects
- Volumetric clouds with sunlight, shadows, and sunset lighting
- High-altitude cirrus clouds
- Additional vanilla cloud rendering and shading options
- Pixelated or soft shadows
- Colored shadows through stained glass
- Improved ambient lighting and ambient occlusion
- Godrays with a lightweight screen-space option
- Warm block lighting and dynamic hand lighting
- Emissive Ores
- LabPBR support for normal maps, specular, metallic/emissive materials, Parallax Occlusion Mapping (POM), and Ambient Occlusion (AO)
- Multiple water color and reflection options
- Customizable Water waves,foam, refraction, and depth coloring
- Recolored End sky with clouds, stars and a nebula
- Ground fog that reacts to time of day and weather
- Rain atmosphere effects
- Multiple tone-mapping options
- Adjustable exposure, contrast, saturation, warmth, tint, and vibrance
- Bloom, vignette, film grain, letterbox bars, sharpening, chromatic aberration, depth of field, and motion blur
- TAA, FXAA, and other anti-aliasing options
- Bcolor-blind modes
- Smooth time transition when using /time set commands
- **(EXPERIMENTAL) Colored lighting
- **(EXPERIMENTAL) Global Illumination
- **(EXPERIMENTAL) Integrated PBR
- Distant Horizons and Voxy support (EXTREMELY BUGGY)
Most of it can be adjusted or disabled, so you can choose what you want the shader to look like!
Credits
Gleam is a modification of MakeUp UltraFast by Javier Garduño.
Huge credit to Javier Garduño for the original project:
MakeUp UltraFast: https://github.com/javiergcim/MakeUpUltraFast
Additional credits and references can be found in the included Credits file.
License
Gleam is released under the GNU Lesser General Public License v3.0 (LGPL-3.0).
You are free to use, modify, and share Gleam under the terms of the license. If you redistribute Gleam, please keep the original MakeUp UltraFast and Javier Garduño credit intact.
This shaderpack is still a work in progress, any feedback is highly appreciated! You can report any bugs/suggestions to my discord: fihmc.
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
|---|---|---|---|---|---|
|
R
Gleam v2
|
1d ago | 1 | |||
| 1d ago | 1 | ||||
| 1d ago | 1 |
- Night sky is much darker and blacker, with denser, clumpier stars
- Auroras now only appear in snowy biomes, and fade in and out smoothly as you enter or leave
- Aurora has new curtain shapes and colours, plus a full set of aurora settings (palette, direction, speed, rays, custom colours)
- Shooting stars are fully customisable (colour, speed, trail length, frequency, amount) and there’s an optional meteor shower
- Fixed bloom artifacts: no more grain around glowstone and sea lanterns
- New settings for bloom colour, wide bloom and daytime bloom reduction
- Better fog that glows and warms toward the sun and cools away from it
- Water has softer sun and moon glints at sunrise and sunset
- New Fun Effects menu with a rainbow after rain, a meteor shower and a retro pixel filter
- New Grading & Filters menu with gamma, shadow lift, highlight boost, matte fade and a colour filter
- New cel shading option
- Added the Natural style, and 5 new colour schemes (Tropical Lagoon, Violet Twilight, Misty Forest, Desert Gold, Midnight Blue)
- Removed the Dreamy style
- New emissive settings for colour richness, hot core and night boost
- New End menu with void aurora, nebula, shooting stars and a palette choice, plus nicer Nether haze and embers
- New moon settings for size, phase and colour
- Better global illumination and coloured light, with new smoothing passes
- New performance mode with separate detail sliders for ambient occlusion, clouds, godrays and reflections
- Brighter nights, brighter caves and softer sharpening by default
- Better tone mapping, and more blocks added to the supported lists (vines, glow lichen, hanging roots, blue candles)
- Optimizations
- POM/LabPBR Fix
- What's new/improved?**
- Milky way removed
- 2 new visual styles**, Anime, which is a cel-shaded cartoonish/anime themed style with outlines, and Dreamy, which is a foggy, more dreamy vibe.
- Optimizations
- Smooth fade when changing time using the /time set or /time add commands, still **very W.I.P**
- Parallax Occlusion Mapping (POM)
- Underwater Godrays
- Improved cloud lighting
- Improved Lens Flare
- Animated Letterbox effect when shifting
- Customizable enchant glints
### EXPERIMENTAL FEATURES
- These features are all work in progress, and will change with every update. Bugs are expected**
- Integrated PBR** support
- Colored lighting,** but for **OpenGL 4.1**
- Bounce Lighting (Global Illumination)**