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GoatMan

GoatMan

by Llamii_Llama • Downloads: 0 • Followers: 0
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tit


Inspired by the cryptid legend, GoatMan adds a monster that reacts dynamically into your world, stalking silently until it's seen, then chasing, fighting, or fleeing depending on how the encounter unfolds.

(UPDATE 3.0) FEATURES:

Spoiler

BEHAVIOR

  • Stroll: wanders around, eats crops, attacks mobs, mimics nearby mob sounds

  • Creep: slowly creeps toward the player that either triggers flees, chase, or vanish

  • Stare: stalks when player looks directly at it, may break into chase or flee depending on the interaction

  • Chase: begins chasing when player either looks at it, get too close, or in stalk state for a period of time 

  • Flee: runs away when low on health, set on fire over time, hurt by other mobs, nearby mobs it usually avoids or damaged by player

  • Vanish: forces itself to instantly disappear and can inflict darkness effect on player depending on the interaction

  • Anger: everytime the GoatMan is harmed or stunned increases the risk of being killed that resets a few seconds

  • Abduction: instead of always killing you, grabs you instead. Steals your items and stashes it near the last location you were abducted, places you somewhere else with half-heart that leaves debuffs depending on the level of abduction. Becomes more punishing the more you are abducted with the chance of just killing you on the third abduction. Each level of abduction decays after a few days without interacting with GoatMan

    ABILITIES

  • Mimicry: can mimic nearby or killed mob sounds

  • Charge: does a brief charge then lunges at player; destroying blocks and applies status effect if it manges to hit any mobs. Breaks shield and gets stunned if it hits a shield while player manages to block it in time

  • Leap: Jumps when player is too far or high; destroying blocks and applies status effect if it manages to hit any mobs. Temporarily disables shield if it manages hit it while player is blocking

    ENVIRONMENT

  • Hunt: attacks nearby mobs 

  • Crop: eats nearby planted seeds or crops

  • Avoid: actively avoids and flees during chase when wolves, villagers, and iron golems are nearby

  • Pick Off: attacks isolated villagers, wandering traders, or wolves

    EVENTS

  • Goat Omen: spawns a few goats that marks GoatMan's territory

  • Goat Herd: spawns a herd of goats along with GoatMan

  • Watched: goats will sometimes stare silently at the player within the vicinity; chance for GoatMan to appear if any of the goats are harmed during this state. Occurs more at night

  • Followed: a goat will sometimes follow player at a distance for amount of time before it rushes at you; chance for GoatMan to spawn if the goat manages to get close to you. Occurs more at night

    MISC

  • Loot: drops goat horn, rotten flesh, bones, crop seeds, golden apples, golden carrots, and enchanted golden apple

  • Config: almost any feature such as break block, drop block, charge, leap, creep-stalk, herds, omens, music, spawn rates, etc. to be turned on, off, or tweaked (Configured Mod Highly Recommended)

HIGHLY RECOMMENDED: Configured (Use it to customize the behavior, soundfx, features, etc.)

Credits: Gargin, Cadentem, Voxla

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.x
Fabric
22h ago 1
1.19.2
Forge
22h ago 1
1.20.x
Forge
22h ago 1
1.20.x
Forge
22h ago 1
1.19.2
Forge
22h ago 1
1.20.x
Forge
22h ago 1
1.19.2
Forge
22h ago 1
1.20.x
Forge
22h ago 1
1.19.2
Forge
22h ago 1
1.20.x
Forge
22h ago 1
1.19.2
Forge
22h ago 1
1.20.x
Forge
22h ago 1
1.19.2
Forge
22h ago 1
1.20.x
Forge
22h ago 1
1.19.2
Forge
22h ago 1
1.20.x
Forge
22h ago 1
1.20.x
Forge
22h ago 1
1.19.2
Forge
22h ago 1
1.20.x
Forge
22h ago 1
1.19.2
Forge
22h ago 1
1.19.2
Forge
22h ago 1
1.19.2
Forge
22h ago 1
1.19.2
Forge
22h ago 1
1.19.2
Forge
22h ago 1
[3.1] GoatMan 3.1 by Llamii_Llama on Oct 14, 2026
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  • Fabric 1.20.1 Initial Release 
[3.1] GoatMan 3.1 by Llamii_Llama on Oct 14, 2026
Download
# UPDATED FOR 1.19.2
# NOTE: DELETE OR RESET THE CONFIG TO AVOID UNINTENDED BEHAVIORS/BUGS
### **ADDED**


  • Abduction:** instead of always killing you, GoatMan can grab you instead. Steals your valuables and dumps you somewhere else with half-heart that leaves debuffs depending on the level of abduction. Becomes more punishing the more you are abducted with the chance of just killing you on the third abduction. Each level of abduction decays after 8 days without interacting with GoatMan
  • Stash Chests**: stolen items gets stashed in a chest nearby, with redstone torches around it so you can find it again. After 2nd-3rd abduction, chance its a trapped chest
  • Anger**: hurting it, stunning it with a shield, or setting it on fire angers it every time. The angrier it gets, the more likely it is to just kill you instead of abducting you (up to 90%) that resets if it hasnt been angry for 10 seconds
  • Watched Event**: nearby goats sometimes freeze and silently stare at you for a while before going back to normal. Chance for the GoatMan to spawn if goats are hurt during this event. Occurs more often at night
  • Followed Event**: a single goat silently follows you at a distance, then suddenly rushes you. Chance for the GoatMan to spawn when hit by goat. Occurs more often at night

##
### **ADDED CONFIGS**

  • ABDUCTION**
  • Abduction Enabled**
  • Third Abduction Chance**
  • Abduction Tnt Chance**
  • Abduction Wake Health**
  • Abduction Blackout Seconds (1st / 2nd / 3rd)** 
  • Abduction Effect Seconds (1st / 2nd / 3rd)**
  • Abduction Teleport Min/Max (1st / 2nd / 3rd)**
  • Abduction Item Count (1st / 2nd / 3rd)**
  • Abduction Steals Armor (2nd / 3rd)**
  • Abduction Durability Loss Percent**
  • Abduction Decay Days**
  • Abduction Chest Search Radius**

  • EVENTS**
  • Event Watch Enabled**
  • Event Watch Frequency**
  • Event Watch Radius**
  • Event Watch Duration Min/Max**
  • Event Watch Goatman Chance**
  • Event Watch Release Cooldown**
  • Event Followed Enabled**
  • Event Followed Frequency**
  • Event Followed Radius**
  • Event Followed Walk Speed**
  • Event Followed Distance**
  • Event Followed Duration Min/Max**
  • Event Followed Rush Speed**
  • Event Followed Damage**
  • Event Followed Darkness Duration**
  • Event Follow Goatman Chance**
  • Event Buffer**
  • Event Night Frequency Multiplier**

  • SPAWN CONDITIONS**
  • Night Spawn Timer Multiplier**
  • Night Noise Timer Multiplier**

##
### **CHANGES**

  • Progressive Block Breaking:** charging and leaping no longer destroys any blocks instantly. Tier 1 blocks (wood, ,gravel, leaves, sand, web, etc.) breaks instantly. Tier 2 blocks (stone, iron, dirt, grass, etc.) takes two hits. Tier 3 blocks (obsidian, netherite, enchanting, etc.) takes three hits. Now respects mobgriefing
  • Multiplayer:** During stalk, if another player gets too close to GoatMan or another player looks at it, it will either chase the current or new player. During creep, If another player looks at GoatMan while creeping, vanishes and leaves everyone who saw it in darkness
  • Reworked Spawn Timer:** now properly pauses while a GoatMan is around instead of another GoatMan showing up right away. Timer also increases at night making the GoatMan likely to spawn
  • Reworked Noise:** noises no longer play while GoatMan has spawned, no longer play in biomes it can't spawn in, and no longer play underground when cave spawning is off. More likely to make noises at night.
  • Lit Base Area:** Should now properly checks the light at the actual spawn spot, so lighting up your base keeps it from spawning
  • Stare Timeout: when a stare goes on for too long (30-60s), GoatMan either vanishes or runs away instead of standing there forever
  • Darkness Effect:** any time a player actually witness the GoatMan vanish gets hit with darkness
  • Reworked Music:** stalk and chase music now fade out smoothly instead of being cut off
  • Goat Herd:** GoatMan now spawns along with herd of goats instead of spawning them every few seconds
  • Mimicry In Caves:** creep-stalking now allows mimic sounds while underground, still stays silent on the surface.
  • Wandering:** no longer breaks blocks and now opens doors or gates when its not aggressive
  • Despawning:** added smoke effect and darkness effect when player is looking at GoatMan while it vanishes
  • XP Reward:** killing a GoatMan now drops 80-100 XP.
  • Config:** reorganized and more clarity on the description
  • GoatMan:** tweaked some of its stats, behavior, and spawnrates
[3.1] GoatMan 3.1 by Llamii_Llama on Oct 14, 2026
Download
# NOTE: DELETE OR RESET THE CONFIG TO AVOID UNINTENDED BEHAVIORS/BUGS
### **ADDED**


  • Abduction:** instead of always killing you, GoatMan can grab you instead. Steals your valuables and dumps you somewhere else with half-heart that leaves debuffs depending on the level of abduction. Becomes more punishing the more you are abducted with the chance of just killing you on the third abduction. Each level of abduction decays after 8 days without interacting with GoatMan
  • Stash Chests**: stolen items gets stashed in a chest nearby, with redstone torches around it so you can find it again. After 2nd-3rd abduction, chance its a trapped chest
  • Anger**: hurting it, stunning it with a shield, or setting it on fire angers it every time. The angrier it gets, the more likely it is to just kill you instead of abducting you (up to 90%) that resets if it hasnt been angry for 10 seconds
  • Watched Event**: nearby goats sometimes freeze and silently stare at you for a while before going back to normal. Chance for the GoatMan to spawn if goats are hurt during this event. Occurs more often at night
  • Followed Event**: a single goat silently follows you at a distance, then suddenly rushes you. Chance for the GoatMan to spawn when hit by goat. Occurs more often at night

##
### **ADDED CONFIGS**

  • ABDUCTION**
  • Abduction Enabled**
  • Third Abduction Chance**
  • Abduction Tnt Chance**
  • Abduction Wake Health**
  • Abduction Blackout Seconds (1st / 2nd / 3rd)** 
  • Abduction Effect Seconds (1st / 2nd / 3rd)**
  • Abduction Teleport Min/Max (1st / 2nd / 3rd)**
  • Abduction Item Count (1st / 2nd / 3rd)**
  • Abduction Steals Armor (2nd / 3rd)**
  • Abduction Durability Loss Percent**
  • Abduction Decay Days**
  • Abduction Chest Search Radius**

  • EVENTS**
  • Event Watch Enabled**
  • Event Watch Frequency**
  • Event Watch Radius**
  • Event Watch Duration Min/Max**
  • Event Watch Goatman Chance**
  • Event Watch Release Cooldown**
  • Event Followed Enabled**
  • Event Followed Frequency**
  • Event Followed Radius**
  • Event Followed Walk Speed**
  • Event Followed Distance**
  • Event Followed Duration Min/Max**
  • Event Followed Rush Speed**
  • Event Followed Damage**
  • Event Followed Darkness Duration**
  • Event Follow Goatman Chance**
  • Event Buffer**
  • Event Night Frequency Multiplier**

  • SPAWN CONDITIONS**
  • Night Spawn Timer Multiplier**
  • Night Noise Timer Multiplier**

##
### **CHANGES**

  • Progressive Block Breaking:** charging and leaping no longer destroys any blocks instantly. Tier 1 blocks (wood, ,gravel, leaves, sand, web, etc.) breaks instantly. Tier 2 blocks (stone, iron, dirt, grass, etc.) takes two hits. Tier 3 blocks (obsidian, netherite, enchanting, etc.) takes three hits. Now respects mobgriefing
  • Multiplayer:** During stalk, if another player gets too close to GoatMan or another player looks at it, it will either chase the current or new player. During creep, If another player looks at GoatMan while creeping, vanishes and leaves everyone who saw it in darkness
  • Reworked Spawn Timer:** now properly pauses while a GoatMan is around instead of another GoatMan showing up right away. Timer also increases at night making the GoatMan likely to spawn
  • Reworked Noise:** noises no longer play while GoatMan has spawned, no longer play in biomes it can't spawn in, and no longer play underground when cave spawning is off. More likely to make noises at night.
  • Lit Base Area:** Should now properly checks the light at the actual spawn spot, so lighting up your base keeps it from spawning
  • Stare Timeout: when a stare goes on for too long (30-60s), GoatMan either vanishes or runs away instead of standing there forever
  • Darkness Effect:** any time a player actually witness the GoatMan vanish gets hit with darkness
  • Reworked Music:** stalk and chase music now fade out smoothly instead of being cut off
  • Goat Herd:** GoatMan now spawns along with herd of goats instead of spawning them every few seconds
  • Mimicry In Caves:** creep-stalking now allows mimic sounds while underground, still stays silent on the surface.
  • Wandering:** no longer breaks blocks and now opens doors or gates when its not aggressive
  • Despawning:** added smoke effect and darkness effect when player is looking at GoatMan while it vanishes
  • XP Reward:** killing a GoatMan now drops 80-100 XP.
  • Config:** reorganized and more clarity on the description
  • GoatMan:** tweaked some of its stats, behavior, and spawnrates
[3.0] GoatMan 3.0 by Llamii_Llama on Oct 14, 2026
Download
# MINOR UPDATE (SEE MAINPAGE "(UPDATE 3.0) FEATURES:" SPOILER TAG FOR MORE INFO)
### **NEW**

  • MECHANICS**
  • Creep stalk**: GoatMan can now slowly creep towards you silently (commonly occurs in caves)
  • Charge attack:** now wind up and barrel straight at you, knocking you back, destroying blocks in the way, and destroying shields.
  • Leap attack:** now leaps at prey from a distance, disables shield and lands hard destroying blocks
  • Stun mechanic:** GoatMan can get stunned for a few seconds against shields
  • Goat herd:** GoatMan can now summon herds of goats
  • Goat Omen:** Now spawns 1–3 goats in any biome where the GoatMan can spawn
  • Picks off straggler:** now attacks mob that are isolated like wolf, villager, wandering trader except for iron golems
  • Mimicry:** The GoatMan now mimics mob sounds to bait you. Usually the last thing it killed or a nearby mob. Mimicked sounds sometimes mess up  and comes out wrong
##
### **ADDED CONFIGS**

  • BEHAVIOUR:**
  • Charge**
  • Charge On Mobs**
  • Charge Shield Rush**
  • Destroy Crops**
  • Leap** 
  • Leap On Mobs**
  • Mimic Sounds**
  • Pick Off Stragglers**

  • GOAT HERD:**
  • Summon Herd**
  • Summon Herd Surface Only**
  • Omen Goat Enabled**

  • MISC:**
  • Break Block**
  • Charge And Leap Apply Effects**
  • Drop Block**

  • MUSIC:**
  • Music Enabled**
  • Chase Sound Legacy**

  • SPAWN CONDITIONS:**
  • Spawn In Caves**

##
### **CHANGES**

  • Reworked Config:** almost any feature can be turned on, off, or tweaked. Config now generates a file in your config folder (config/goat_man-common.toml) and apply to every world. Old versions were tucked away inside each individual world's save folder, so you had to dig them out world by world
  • Reworked Music**: changed how music works
  • Reworked Sounds and Animations:** screams, stalking and chasing music, crawling, pouncing, headbutting, stun, etc
  • Crop Breaking:** increased radious of breaking crops instead of awkwardly reaching for blocks, with a little pause to chew between bites.
  • Reacts to Water: GoatMan during stalk phase now reacts when in water instead of sinking whenever a player looks at it
  • Status Effect:** no longer applies nausea, weakness, blindness on hit
  • Improved Swimming:** can now chase underwater instead of floating on top when chasing players in water
  • Fleeing Midchase:** increased the chance of GoatMan fleeing when set on fire overtime, hurt by other mob, or worn down below 50% HP
##
### **FIXED**

  • Fixed GoatMan animation not playing the right animation
[2.8] GoatMan 1.19.2-2.8 by Llamii_Llama on Oct 14, 2026
Download
  • drops loot upon death
  • reduced frequency of goatnoise
  • no longer spawns naturally in desert by default
  • no longer spawns naturally in badlands by default
  • no longer spawns naturally in savanna by default
  • no longer spawns naturally in mangrove swamps by default
[2.8] GoatMan 1.20.1-2.8 by Llamii_Llama on Oct 14, 2026
Download
  • drops loot upon death
  • reduced frequency of goatnoise
  • no longer spawns naturally in desert by default
  • no longer spawns naturally in badlands by default
  • no longer spawns naturally in savanna by default
  • no longer spawns naturally in mangrove swamps by default
[2.7a] GoatMan 1.19.2-2.7a by Llamii_Llama on Oct 14, 2026
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  • added armor config
  • tweaked goatman eye texture
  • tweaked goatman idle animation
  • tweaked goatman flee animation
  • tweaked goatman walking animation
[2.7a] GoatMan 1.20.1-2.7a by Llamii_Llama on Oct 14, 2026
Download
  • added armor config
  • tweaked goatman eye texture
  • tweaked goatman idle animation
  • tweaked goatman flee animation
  • tweaked goatman walking animation
[2.7] GoatMan 1.19.2-2.7 by Llamii_Llama on Oct 14, 2026
Download
V2.7 full changelog:

  • reconfigured default settings
  • reduced volume of flee sounds
  • reduced volume of chase sounds
  • removed armor toughness config
  • removed attack knockback config
  • removed knockback resistance config
  • removed attack speed config
  • removed goatman fleeing on fire mechanic
  • removed goatman hurt stare mechanic
  • removed goatman not breaking nether fence
  • removed goatman not breaking nether slab
  • removed goatman not breaking nether wall
  • added armor
  • added blindness effect
  • added ambient sounds
  • added goatman fleeing if hurt by mobs when wandering
  • added low chance of goatman fleeing if hurt by player when attacking
  • added high chance of goatman fleeing if half hp when attacking
  • added chance of goatman fleeing when set on fire when attacking
  • added chance of goatman fleeing when attacked by mobs when attacking
  • added goatman fleeing if hurt by mobs when stalking
  • added goatman fleeing/chasing if hurt by player when stalking
[2.7] GoatMan 1.20.1-2.7 by Llamii_Llama on Oct 14, 2026
Download
V2.7 full changelog:

  • reconfigured default settings
  • reduced volume of flee sounds
  • reduced volume of chase sounds
  • removed armor toughness config
  • removed attack knockback config
  • removed knockback resistance config
  • removed attack speed config
  • removed goatman fleeing on fire mechanic
  • removed goatman hurt stare mechanic
  • removed goatman not breaking nether fence
  • removed goatman not breaking nether slab
  • removed goatman not breaking nether wall
  • added armor
  • added blindness effect
  • added ambient sounds
  • added goatman fleeing if hurt by mobs when wandering
  • added low chance of goatman fleeing if hurt by player when attacking
  • added high chance of goatman fleeing if half hp when attacking
  • added chance of goatman fleeing when set on fire when attacking
  • added chance of goatman fleeing when attacked by mobs when attacking
  • added goatman fleeing if hurt by mobs when stalking
  • added goatman fleeing/chasing if hurt by player when stalking
[2.6] GoatMan 1.19.2-2.6 by Llamii_Llama on Oct 14, 2026
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V2.6 full changelog:

  • removed breakdoor
  • removed breakdoor time
  • removed disableshield
  • re-configured default config
  • added nausea effect
  • added weakness effect
  • re-added goatman standing
  • added soundfx when breaking certain blocks
  • added soundfx when destroying/eating crops
  • increased chance  of goatman fleeing instead of attacking
[2.6] GoatMan 1.20.1-2.6 by Llamii_Llama on Oct 14, 2026
Download
V2.6 full changelog:

  • removed breakdoor
  • removed breakdoor time
  • removed disableshield
  • re-configured default config
  • added nausea effect
  • added weakness effect
  • re-added goatman standing
  • added soundfx when breaking certain blocks
  • added soundfx when destroying/eating crops
  • increased chance  of goatman fleeing instead of attacking
[2.5a] GoatMan 1.19.2-2.5a by Llamii_Llama on Oct 14, 2026
Download
  • changed the sounds to mono
[2.5a] GoatMan 1.20.1-2.5a by Llamii_Llama on Oct 14, 2026
Download
  • changed the sounds to mono
[2.5] GoatMan 1.19.2-2.5 by Llamii_Llama on Oct 14, 2026
Download
V2.5 full changelog:

  • avoids 1 more mob
  • can flee when set on fire
  • now resistant to knockback
  • can now break certain blocks
  • reconfigured goatman's spawn
  • increased speed of goatman when fleeing
  • increased speed of goatman breaking crops
  • can now flee when attacked by certain mobs
  • can now flee when attacked by mobs when stalking
  • now flees instead of instantly disappearing when chase timer runs out
  • can flee when certain mobs is within block distance when stalking
[2.5] GoatMan 1.20.1-2.5 by Llamii_Llama on Oct 14, 2026
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V2.5 full changelog:

  • avoids 1 more mob
  • can flee when set on fire
  • now resistant to knockback
  • can now break certain blocks
  • reconfigured goatman's spawn
  • increased speed of goatman when fleeing
  • added 1 more plant the goatman can break
  • increased speed of goatman breaking crops
  • can now flee when attacked by certain mobs
  • can now flee when attacked by mobs when stalking
  • now flees instead of instantly disappearing when chase timer runs out
  • can flee when certain mobs is within block distance when stalking
[2.4a] GoatMan 2.4a by Llamii_Llama on Oct 14, 2026
Download
  • some minor adjustments
  • now spawns on surface by default
[2.4] GoatMan 2.4 by Llamii_Llama on Oct 14, 2026
Download
  • buffed the goatman
  • can now flee when set on fire
  • reduced spawnrate by default
[2.4] GoatMan 2.4 by Llamii_Llama on Oct 14, 2026
Download

<details>
<summary>Spoiler</summary>

  • updated to 1.20-1.20.1
  • hates fire
  • reduced spawnrate
  • buffed the goatman
  • remade the animation from scratch
  • remade the goatman's model (no more neck snap)

</details>


[2.3a] GoatMan 2.3a by Llamii_Llama on Oct 14, 2026
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  • remade goatman's model
  • remade the animations from scratch
  • should be compatible with most shaders
  • do y'all even read this?
[2.3] GoatMan 2.3 by Llamii_Llama on Oct 14, 2026
Download
V2.3 changelog:


<details>
<summary>Spoiler</summary>

  • code cleanup
  • destroys crops
  • buffed the goatman
  • increased spawnrate
  • no longer tolerates to projectiles

</details>


[2.1a] GoatMan 2.1a by Llamii_Llama on Oct 14, 2026
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  • some minor adjustments
  • added 2 more mobs the goatman can attack on
[2.1] GoatMan 2.1 by Llamii_Llama on Oct 14, 2026
Download
V2.1 full changelog:

<details>
<summary>Spoiler</summary>

  • can swim (W.I.P)
  • added knockback
  • reduced spawnrate
  • added more sounds
  • attacks certain mobs
  • redid some animations
  • will avoid 2 certain mobs unless...
  • attributes have been altered for game balance
  • can flee from its target when stalking/attacking


</details>


[2.0] GoatMan 2.0 by Llamii_Llama on Oct 14, 2026
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  • now its own entity
  • remade some animations
  • buffed the goatman
  • likely flees on sight
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