Overview
Goetic Legacy is an addon for Goety. Its goal is to expand and strengthen Goety's servants and spells through mechanics rather than a pile of stat numbers; its prefab building system improves the vanilla and Goety multiblock experience; it borrows the design philosophy of Enigmatic Legacy to improve adventure structures and loot tables, giving players a more rewarding exploration experience; it also adds original main-story content that expands the Goety world; and it uses a large number of shaderpack-compatible shaders to deliver more magical and experimental rendering effects.
Three main-story bosses and around two original dimensions are planned (one dimension is already partially implemented); the first boss is currently in development.
Join the Discord to report bugs or just to chat: https://discord.gg/837PGpW4XT
Core Features
Night Cube
The core item of the mod, and a Curios bauble with unlockable slots. It holds items from Enigmatic Legacy and its addons, as well as related items from Goety and Goety Revelation — 30+ insertable contents in total. Different slots provide different effects:
- Spellstone slot;
- Tome slot;
- Scroll slot.
Equipping the unique items from the mods above grants unique passive bonuses that work in concert with Goety's magic system.
- Dynamic Slot System: starts with 0 slots by default, and you must sacrifice unique items to earn slots (you can also gain more slots by becoming a Lich, or by equipping the Void Tome / Architect's Favor, among other ways).
- Encyclopedia Screen: browse the effects of every insertable content in-game, along with basic descriptions.
- Active Ability "Time Flow": accelerates random ticks, crop growth, minion training and prisoner mining.
- Moon Phase Buffs: different bonuses depending on the current moon phase.
It includes two menus: in the main menu, items placed in the slots automatically display their effects; in the encyclopedia menu, you can look up everything that can be inserted.
Prefab Buildings
Echoes of the Old World are the blueprints of the prefab building system. They appear in any loot chest with a low chance, and players are also given a starter hut when they first enter a world. As of 0.5.1, the mod includes 55 prefab buildings.
The vast majority of prefab blueprints are contributed by the community. If you would like to submit a build, please reach out to the author.
The Void Shaping Sphere is the tool of the prefab building system and handles all of its interaction logic.
- Four modes: Preview → Build → Retract → Create.
- Animated layer-by-layer deployment and implosion retraction effects.
- Players can preview a build first and release the echo after choosing a position; they can equip an empty echo to create their own blueprints and move buildings; and echoes that have already been deployed can be retrieved.
- Supports both built-in templates and custom blueprints (up to 48×48×48).
- A large number of visual effects, which can be turned off in the menu — all of them are shaderpack-compatible.
The prefab building system supports customization: players can edit a blueprint's goeticmeta file in the config folder to adjust its drop chance — a chance of 0 disables it. New blueprints in any NBT format can also be added there. Blueprints retrieved/captured with the Void Shaping Sphere are stored in the same folder and can be put to use right away.
In the future, more convenient creator interaction, blueprint export and import, and blueprints that consume materials and can be used across saves (similar to a blueprint cannon) will be supported.
The Mind Court (New Dimension)
The Mind Court is the dwelling place of the mind, not a purely material world. The platform size of your Personal Court represents the mental space of a life; only after it is expanded to a certain degree can a life step beyond the boundary of its own mind and roam the Mind Court. Life rarely exists in the Mind Court, but it is not empty — the space between players' platforms is filled with countless inorganic, scattered megastructures, and by exploring this wilderness players can find some unique materials.
The Mind Court is not a conventional dimension. Inspired by dreamcore and ARG aesthetics, it uses a large number of shaders and megastructure generators, has a build limit of 1100+, and is highly cinematic while still offering a degree of exploration.
Holy Armor Set
A ritual-crafted armor set with a unique DOT (Damage Over Time) mechanic.
- Incoming damage is stored in a pool, then released back at attackers at a controlled rate.
- A HUD display shows the damage pool, release rate and status in real time.
- A golden breathing border appears on the armor bar while DOT mode is active.
Items & Mechanics
- Myriad Tesseract and Phylactery: quality-of-life tools for interacting with vanilla Goety servants. A servant management item — or even an RTS-like command system — may be added in the future (a pie in the sky).
- Ruby Ring: reduces enemy invulnerability frames on magic damage for faster, more consistent spell output.
- Unholy Scroll: records your spellcasting history, granting scaling bonuses as you cast.
- Spider Specimen Book: makes spiders neutral to you, or strengthens your spider servants.
- Echo of the Old World: blueprint item that captures world snapshots for deployment.
- Revelation's Proof: inflicts bonus vulnerability when casting debuff spells.
- Five new items for the Wind Shrine and one new item for the Crypt, enriching structure exploration.
New Enchantments
- Breaking Stance: reduces servant invulnerability frames for faster attacks.
- Bulwark: provides damage reduction for your servants.
- Wand Power: increases magic damage dealt by wands and staves.
Advancement System
12 advancements covering all mod modules — from obtaining basic items to challenging goals such as 500 total casts on the Unholy Scroll, or collecting spells from all nine schools.
Attribute Library
This mod provides a variety of attributes for modpack authors to use.
- Spell Damage Multiplier: increases Goety spell damage, avoiding both the uneven spell power bonuses in vanilla Goety and the lack of a unified spell damage bonus.
- Servant AOE Resistance: increases a servant's resistance to AOE damage in boss fights.
- Several other attributes, such as servant damage bonuses.
More attributes will be supported in the future, such as spell cooldown reduction and ritual-related attributes.
Configuration
Highly configurable via TOML: most of the mod's content can be modified in .minecraft/config/goeticlegacy-common.toml. As of version 0.5.1 the config file has reached 71 KB.
- Night Cube: max pages, initial unlocked slots, sacrifice recipes and per-content values.
- Individual tuning for every book, scroll and spellstone.
- Blueprint loot rates and custom prefab paths.
- Enchantment power scaling.
- Lich bonus settings.
Future Plans
Starting with the Geomancy school expansion, the mod will advance its own main story, using the three planned bosses as milestones. Along the way it will refine the attribute library, enrich vanilla Goety structure loot tables, add new synergy items, and expand Goety spells, servants and brewing. The Enigmatic Legacy crossover will be completed, adding more spellstones and scrolls.
Compatibility
- Servant bonuses support tameable animals (including Touhou Little Maid maids), Modular Golems and Iron's Spells 'n Spellbooks summons. If you don't like this, you can disable it in the config file.
- Early in development this project was a crossover addon for Enigmatic Legacy. Although it no longer hard-depends on it, more crossovers will still be added.
- All prefab building visual effects are shaderpack-compatible.
Current status: Early Release. The content is not yet complete, and future updates will expand features and balance gameplay. If you run into a bug, please report it to the author.
Requirements
- Goety (required)
- Enigmatic Legacy (optional, recommended — was a required dependency before version 0.3.0)
- Enigmatic Addons (optional, recommended)
License & Authorization
- License: Temporary ARR (All Rights Reserved) as this mod is in early development. All rights reserved by original author.
- Authorization: Exclusively authorize NetEase MC account
iquququqto repost & port this mod on NetEase platform. No unauthorized redistribution allowed.
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版本 0.5.2fix1
更新日志:
## 调整
- 开发中物品「玉影凌风」完成远程攻击与大招。
- 不洁卷轴重做UI界面,聚晶槽调整为 5 个,并更新 HUD 纹理。
- 新增两个神秘护身符(enigmatic legacy 联动内容),优化开局体验
- 修复个人维度扩容、暗夜立方跳过时间时的着色器,以及五个遗响无法释放的问题。
- 修复苍白金属矛的若干bug(以基岩版的设计为对照修复若干Java版的特性)
# Goetic Legacy
Version 0.5.2fix1
Changelog:
## Adjustments
- Gale's Wake (WIP) now has its ranged attack and ultimate ability.
- Redesigned the Unholy Scroll UI, set its focus slots to five, and updated its HUD texture.
- Added two Mysterious Amulets as Enigmatic Legacy crossover content to improve the early-game experience.
## Bug Fixes
- Fixed Personal Dimension expansion, the Night Cube shader when skipping time, and five Echoes that could not be released.
- Fixed several Pale Metal Spear issues in the Java version to match its Bedrock Edition behavior.
版本 0.5.2
更新日志:
## 新物品与战斗
### 苍白金属矛
- 高版本矛的全方位移植
### 玉影凌风
- 一把有独立动作的烈风系太刀,WIP
- 新增烈风锭参与配方
## 几何之轴与地卜法术
- 几何之轴更新模型与贴图,并增强多个聚晶的专属效果
- 小兽、撼地、地震、碎石、分散、喷发、路障、瓦解、穿凿、腐化、陨星、雷暴、星辰与流星雨获得二级增强
## 万象方匣与命匣
- 万象方匣更新模型与贴图,改进名册布局、滚动条和仆从占格显示
- 修正跨编组、多格仆从的选择、移动、释放与整组出征
- 支持召回已部署编队成员
- 修正仆从存储、数据同步、召唤生命周期与觉醒庇护逻辑
- 命匣界面缩放与图标更新,修正灵体投影及容器释放的生命周期问题
## 预制建筑与遗响
- 新增拓印的遗响,蓝图档案
- 蓝图档案可以更方便的管理遗响建筑,兼具导入导出功能。拓印的遗响需要消耗建筑材料建造
- 塑虚之球/方可放置于地面,放置于地面时,可以读取周围容器并消耗材料建造建筑
## 心灵之庭
- 平台边界解锁等级调整为 4 级
- 优化巨构异常腔(矿物)生成概率
## 界面
- 新增诡厄遗物统一菜单,Ctrl+G打开
- 新增 HUD 布局编辑器,编辑无瑕套装与不洁卷轴的HUD
## Bug 修复与调整
- 提灯更新模型、发光贴图、物理效果,新增动态照明
- 整理法术配置,并修复破势与咒术增幅未正确读取配置系数的问题
- 修复暗夜立方槽位显示、容量等若干问题
- 补全若干成就,修复成就与黑暗秘典解锁顺序问题
- 补充若干黑暗秘典说明
- 修正法杖清除仆从被误判为伤害的问题,并清理卷轴 HUD 残留
- 修正不洁卷轴累计施法统计
- 修复万象方匣仆从存储、编队操作与同步问题
- 修正命匣灵体投影及容器释放的生命周期问题
- 暂时禁用镜面方块的渲染效果,下版本重构
- 烈风重锤解除摔落高度上限,空砸仍算命中,数值远低于直接命中
# Goetic Legacy
Version 0.5.2
Changelog:
## New Items & Combat
### Pale Metal Spear
- A full-featured port of the spear from a newer version
### Gale's Wake
- A katana with unique animations (WIP)
- Added Gale Ingots as a crafting ingredient
## Axis of Geometry & Geomancy
- Updated the Axis of Geometry model and textures, and enhanced several focus-specific effects
- Added tier-two enhancements for Small Beast, Earthshaker, Earthquake, Pebbles, Scatter, Eruption, Barricade, Pulverize, Burrowing, Corruption, Meteor, Thunderstorm, Stars and Meteor Shower
## Myriad Tesseract & Phylactery
- Updated the Myriad Tesseract model and textures; improved roster layout, scrollbar interaction and servant slot display
- Fixed selection, movement, release and formation deployment for servants spanning groups or multiple slots
- Added support for recalling deployed formation members
- Fixed servant storage, synchronization, summon lifecycle and awakened sanctuary behavior
- Updated the Phylactery GUI scale and icon; fixed projection and container-release lifecycle issues
## Prefab Building & Echoes
- Added Traced Echoes and the Blueprint Archive
- The Blueprint Archive makes it easier to manage Echo structures and supports importing and exporting; constructing a Traced Echo consumes building materials
- The Void Shaping Sphere and Cube can now be placed on the ground; when placed, they can draw materials from nearby containers to construct structures
## Mind Court
- The platform boundary now unlocks at tier four
- Adjusted the spawn chance of anomalous megastructure chambers containing minerals
## Interface
- Added a unified Goetic Legacy menu, opened with Ctrl+G
- Added a HUD layout editor for the Flawless Armor and Unholy Scroll HUDs
## Bug Fixes & Adjustments
- Updated lantern models, emissive textures and physics; added dynamic lighting
- Consolidated spell configuration and fixed Breaking Stance and Wand Power not reading their configured coefficients
- Fixed several Night Cube slot display and capacity issues
- Added missing advancements and fixed the unlock order between advancements and Dark Tome entries
- Added several Dark Tome entries
- Fixed staff dismissal being mistaken for damage to servants and removed stale scroll HUD state
- Fixed cast statistics on the Unholy Scroll
- Fixed Myriad Tesseract servant storage, formation operations and synchronization
- Fixed Phylactery projection and container-release lifecycle issues
- Improved mirror rendering for mirror blocks
- Gale Mace fall-height cap removed: smash damage and knockback now scale fully with the real fall distance
版本 0.5.1fix
更新日志:
## 新物品
### 阴阳玉佩
- 新增三枚护身玉佩:**阳玉**按你的幸运值、**阴玉**按你的诅咒数,为你的全部仆从提供攻击伤害加成
- 阴阳玉**兼具阴阳两者,并把饰品提供给玩家的攻击伤害与最大生命值加成按比例转移给仆从
- 由玉佩作为基础合成物品。三枚玉佩之间不能同时生效
## 调整
### 万象方匣
- 新增**整组出征**:潜行 + 长按右键,可把方匣中的一整组仆从同时放出
- 界面改为编组卡片列表并支持滚动,跨格仆从按实体整体高亮选择
### 无瑕套装
- 全部数值接入公共配置,可自行调整
- 铁魔法联动调整:法术强度改为每件 +0.0625(满套 +25%,与铁魔法自身套装预算一致,不再被其他法强来源重复放大),该联动可单独关闭
### 其他
- 调整「戍卫」「破势」「咒术增幅」,分别增加软上限和硬上限,限制15级附魔超限以上的情况
- 万象方匣与荒域之杖换用全新模型与贴图,新增全亮度发光部件
- 命匣物品贴图更新
- 遗响对JEI进一步兼容
- 新增预制建筑首次部署时战利品箱配置,可以选择关闭自然获取遗响的箱中战利品
## Bug 修复
- 修复错误声明实验性 GFBS glTF 为强制前置,导致未安装该模组的玩家无法启动游戏的问题;本版本不需要安装 GFBS glTF
- 修复荒域之杖、塑虚之杖按键问题
- 修复法术伤害加成被误用于铁魔法学派伤害(火焰、冰霜等被误判为 Goety 法术)的问题
- 修复法杖清除(dismiss)仆从时被误判为受伤、触发命匣召回的问题;未加载区块中的灵体现在可正常回收
- 修复命匣与万象方匣可将其他模组限时召唤的仆从转变为永久仆从的问题
- 修复万象方匣收纳后仆从丢失身份与数据的问题
- 修复遗响在部署与收回过程中丢失内容、命名与进度的问题
- 修复遗响查看器列表被裁剪、侧栏动画异常的问题
- 修复物品图标的背景着色器特效显示异常,异常残留,且不兼容JEI的问题
# Goetic Legacy
Version 0.5.1fix
Changelog:
## New Items
### Yin-Yang Jades
- Three new protective jades: **Lumen Jade** grants attack damage to all of your servants based on your Luck, while **Umbra Jade** scales with your curses
- Confluent Jade** combines both, and transfers a portion of the attack damage and max health granted by your curios to your servants
- Crafted from the Jade Amulet as a base item. Only one of the three jades can take effect at a time
## Adjustments
### Myriad Tesseract
- New **formation deployment**: sneak + hold right-click to release an entire formation of servants from the tesseract at once
- The interface now uses grouped cards with scrolling; servants stored across several slots are highlighted and selected as a whole entity
### Flawless Armor
- All values are now exposed in the common config and can be tuned freely
- Iron's Spells 'n Spellbooks integration reworked: spell power is now +0.0625 per piece (+25% for the full set, matching that mod's own armor budget and no longer multiplied again by other spell power sources); the integration can be disabled separately
### Other
- Tuned Bulwark, Breaking Stance and Wand Power: each now has a soft cap and a hard cap, limiting the over-limit enchant levels above 15
- The Myriad Tesseract and Wild Biome Staff use brand-new models and textures, with fully bright glowing parts
- Updated the Phylactery item textures
- Further JEI compatibility for Echoes
- Added a config for loot containers during the first prefab deployment, allowing Echo loot in naturally generated chests to be turned off
## Bug Fixes
- Fixed an experimental GFBS glTF integration being declared as a mandatory dependency, which prevented the game from starting without it; this release does not require GFBS glTF
- Fixed keybinding issues with the Wild Biome Staff and the Void Shaping Sphere
- Fixed magic damage bonuses being applied to Iron's Spells school damage (Fire, Ice and others were mistaken for Goety spells)
- Fixed dismissing servants with a staff being counted as taking damage, which triggered phylactery recall; projections in unloaded chunks can now be recalled properly
- Fixed the Phylactery and Myriad Tesseract being able to turn temporary summons from other mods into permanent servants
- Fixed servants losing their identity and data after being stored in the Myriad Tesseract
- Fixed Echoes losing their contents, name and progress while being deployed or retracted
- Fixed the Echo viewer list being clipped and its sidebar animations glitching
- Fixed item icons' background shader effects rendering incorrectly, leaving residue behind, and being incompatible with JEI
版本 0.5.1
更新日志:
## 新物品
### 万象方匣
- 全新的仆从收纳方匣:更大的容量,更便捷的交互逻辑,以及特殊功能
- 觉醒后解锁特殊效果,濒死召回:仆从死亡前提前收入方匣,避免死亡
### 世界之枢轴
- 地卜(geometry)系二级法杖,未完成
- 目前仅对地震,撼地,小兽聚晶有特殊增强
### 塑虚之球/方
- 塑虚之杖建模修改,新增「方」和「球」形态,可在仪式中互相转化,交互以及效果如塑虚之杖
- 塑虚法器新增充能辉光等着色器效果
### 其他
- 部分物品补充了新的合成方式
- 新增仆从范围伤害抗性属性(可在配置中调整)
## 调整
- 无瑕套装外观重制**
- 个人维度扩容改为安全流程:中途中断或失败不会丢进度,可恢复、取消与重试
- 个人维度中的镜之矿 / 星云矿出现率提高
## Bug 修复
- 修复与 Alex's Caves 射线猫同屏时,个人维度星海天空盒透过方块的问题
- 修复命匣相关多个问题:调整为死前回收灵体和本体,避免死亡刷物品问题
- 修复预制建筑部署出现空气方块的问题
- 修复 Z 键菜单被多个法杖互相抢占,导致荒域之杖Z键菜单失灵的问题
- 修复不祥水晶攻速异常与潜在崩溃
- 修复光影 / 部分显卡环境下着色器崩溃,以及部分设备启动崩溃
- 修复成就标题等文字错误发光(翡翠效果误用)与颜色外溢
- 镜面反射渲染性能优化,避免白屏
- 修复塑虚法器轮盘无法在鼠标侧键使用和禁用移动的问题,Z键菜单设计无法及时保存的问题
# Goetic Legacy
Version 0.5.1
Changelog:
## New Items
### Myriad Tesseract
- A brand-new servant container: larger capacity, more convenient interactions, and a special function
- Awakening unlocks a special effect — Dying Recall: a servant is drawn back into the tesseract before death, avoiding it altogether
### Axis Mundi
- A tier-two Geomancy staff (currently unfinished)
- For now it only grants special enhancements to the Quake, Earth Fist and Ministrous (small beast) focuses
### Void Shaping Sphere / Cube
- Void Shaping Wand remodeled, gaining new "Sphere" and "Cube" forms convertible through ritual, with the same interactions and effects as the wand
- Added shader effects for Void Shaping tools, such as the charge bloom
### Other
- Added new crafting recipes for some items
- Added a servant AoE damage resistance attribute (configurable)
## Adjustments
- Remodeled the appearance of the Impeccable armor set**
- Mind Court expansion is now a safe process: an interrupted or failed expansion no longer loses progress — it can be resumed, cancelled or retried
- Increased the spawn rate of Mirror Ore / Nebula Ore in the Mind Court
## Bug Fixes
- Fixed the Mind Court starfield skybox rendering through blocks when Alex's Caves Raycat is on screen
- Fixed multiple phylactery issues: bodies and projections are now recalled before death, preventing item duplication through death
- Fixed air blocks appearing during prefab deployment
- Fixed the Z-key radial menu being contested between multiple staves, breaking it for the intended staff
- Fixed the Ominous Crystal's attack speed anomaly and a potential crash
- Fixed shader crashes under shaderpacks / certain GPUs, and startup crashes on some devices
- Fixed achievement titles and other text glowing incorrectly (misapplied jade effect) and color bleeding
- Optimized mirror reflection rendering performance to avoid white screens
版本 0.5.0
更新日志:
## 新维度:个人维度
- 新增专属于你的口袋维度——**心灵之庭**(个人维度),通过新的**个人维度聚晶**进入
- 主手手持聚晶右键打开设置菜单(显示/访问/杂项),装入法杖后右键法杖即可瞬入维度
- 首次进入自动生成平台与星辰景观,之后可通过扩容仪式逐级扩展
### 平台
- 全新 6 级平台(8 / 16 / 48 / 112 / 240 / 400 格),以一个由玩家设计的 114×114 蓝图构成,逐级展开
- 首次进入自动铺好落地平台与中心区域
- 进庭落点与虚空坠落都会自动选择安全位置,不会卡进建筑
- 个人维度平台扩容至六级后可开放平台外区域
### 星海巨构
- 远方漂浮着巨大的星辰遗迹:五种区域主题(静寂虚空、死星坟场、断裂大陆、柱林、丝网界)
- 六类形态:探索岛、死星核、碎菱、碎片、柱林、丝网
- 巨构目前依然处于实验性状态,探索奖励为两种特殊着色器矿物,更多用处等待后续
### 天空盒
- 全新油画感黄昏天空:太阳与云层逐像素交织,天体轨道缓慢进动,每天都不完全重复
- 兼容光影模组(Oculus/Iris)天空盒,菜单可随时开关「光影天空」
- 建筑扩容时会触发特殊天空盒事件
## 新物品
### 个人维度聚晶
- 通往心灵之庭的钥匙:手持右键可设置,装入法杖后右键施法瞬入
- 默认仅本人可进入,可在访问页授权好友或开放公开;虚空坠落自动安全传送
### 镜质与星云
- 镜质异常物**:光滑的镜面方块,映照周围的景象
- 星云异常物**:紫色星空窗口,内含可以进入探索的空腔
- 镜质矿 / 星云矿**:异常物伴生矿石,星云矿表面流动脉动,均可正常开采
### 命匣
- 旨在解决单个仆从死亡惩罚问题的道具
- 与自己的仆从签订长期契约:收纳或释放其本体,濒死时安全召回
- 按G释放灵体形态,攻击伤害,生命值,护甲值均减半,包括灵体的仆从
- 与仆从逐渐磨合后觉醒,上述数值保留为75%
## 预制建筑
- 预制建筑系统大重构
- 后端系统大重构,调整为逐个区块构筑/回收建筑,降低性能压力,并且支持更大方块数
- 特效全面升级,建造特效重做为三挡,回收/创建特效重做
- 预览渲染重做,以优化性能和视觉表现
- 交互大规模重构,尝试建造会先进入预览模式,玩家进入灵魂出窍状态以观察和调整位置,之后再次长按右键才可执行
- Shift建筑查看器大规模重做,预览引入新系统,添加右侧边分栏,以浏览更多信息,比如方块,战利品箱,以及支持分区浏览建筑
- 新增遗响右键直接放置接口(只需要在nbt内写上特定标签)
- 新增遗响仪式升级,消耗三个低级全新遗响可抽取一次高级遗响
- 新增遗响:失落祭坛(超凡),巨兽冰窟(史诗),下界堡垒(史诗),天空全仪式(稀有),温室(精良),风暴训练场晋升为精良
## 界面与 HUD
- 无瑕套装 DOT 护甲条 HUD 重做,新增宇宙符文光效
- 新增个人维度菜单(后续会升级为诡厄遗物客户端菜单)
## 兼容性
- 个人维度中可以施放 Goety 的下界/末地类仪式(仍需结构方块)
- 兼容 Obscure Tooltips 与 Jade
- 修复维度天空盒的深度遮挡问题
- 暗夜立方内容物召唤更稳定
## Bug 修复
### 暗夜立方
- 修复同种效果因替代品卷轴未去重而多次生效的问题
- 修复内容物召唤法术实体无限递归导致卡死的问题,新增召唤数量上限(可在配置中调整)
### 附魔与物品
- 修复破势附魔装备在法师帽等头饰栏时不生效的问题
### 预制建筑
- 修复塑虚之杖无法收回已部署建筑的问题
### 其他
- 修复遗响创造模式物品栏丢失的问题(目前仍未完全解决,下个版本会继续尝试)
- 修复字体编译问题
- 多项稳定性与渲染修复
# Goetic Legacy
Version 0.5.0
Changelog:
## New Dimension: The Mind Court (Personal Court)
- Added your very own pocket dimension — the **Mind Court** (Personal Court), entered through the new **Personal Court Focus**
- Hold the focus in your main hand and right-click to open its settings (Display / Access / Misc); load it into a wand and right-click the wand to teleport in instantly
- The dimension generates on first entry and expands tier by tier through expansion rituals
### Platform
- A brand-new 6-tier platform (8 / 16 / 48 / 112 / 240 / 400 blocks) built from a player-designed 114×114 blueprint, unfolding tier by tier
- First entry automatically lays the landing platform and the central area
- Both first entry and void falls pick a safe landing spot, so you never end up stuck inside a structure
- Once the platform reaches tier six, the area beyond the platform can be opened up
### Star-Sea Megastructures
- Distant colossal star ruins now float across the sky: five region themes (Quiet Void, Dead Star Graveyard, Fractured Continent, Pillar Abyss, Web Realm)
- Six forms: Exploration Island, Death Star Core, Shards, Fragments, Pillars, and Webs
- Megastructures are still experimental — for now they reward you with two special shader ores, with more uses to come
### Skybox
- A brand-new painterly twilight sky: sun and clouds interweave pixel by pixel, and celestial orbits slowly precess so no two days are quite the same
- Compatible with shaderpack skyboxes (Oculus/Iris), with a toggleable "Shaderpack Sky" option in the menu
- Expanding the platform triggers special skybox events
## New Items
### Personal Court Focus
- The key to the Mind Court: right-click to configure, or load it into a wand to teleport in
- Private by default — grant friends access or go public from the access page; void falls auto-teleport you to safety
### Mirror & Nebula
- Mirror Anomaly**: a smooth mirrored block that reflects the world around it
- Nebula Anomaly**: a violet starfield window with hollow interiors you can enter and explore
- Mirror Ore / Nebula Ore**: ores found with the anomalies; nebula ore flows and pulses, both fully mineable
### Phylactery
- A tool made to lift the death penalty of a single minion
- Forge a long-term pact with your own minion: store or release its body, safe-recall it from death
- Press G to release its spirit form — attack damage, health, and armor are all halved, including for the spirit's own minions
- As you grow closer with your minion, the bond awakens and the spirit keeps 75% of those values
## Prefab Building System
- Major overhaul of the prefab building system
- Backend rebuilt: structures now build and retract chunk by chunk, easing performance pressure and supporting much larger buildings
- Visual effects fully upgraded: build effects reworked into three tiers, retract/create effects rebuilt
- Preview rendering reworked for better performance and visuals
- Interaction heavily rebuilt: attempting a build first enters a preview mode — your soul leaves your body to inspect and adjust the position, then hold right-click again to confirm
- The Shift structure viewer has been heavily reworked: a new preview system plus a right-hand detail sidebar for browsing block lists, loot chests, and sections of the building
- New right-click direct placement interface for echoes (just add a specific NBT tag)
- New echo upgrade ritual: sacrifice three fresh lower-rarity echoes to draw one higher-rarity echo
- New echoes: Lost Altar (Transcendent), Monstrosity Ice Cave (Epic), Nether Castle (Epic), Sky All-Ritual Altar (Rare), Greenhouse (Uncommon); Storm Training Ground promoted to Uncommon
## UI & HUD
- Holy Armor DOT armor-bar HUD rebuilt with a cosmic glyph layer
- New personal dimension menu (will later become the Goetic Legacy client menu)
## Compatibility
- Goety Nether/End rituals can now be performed inside the personal court (structures still required)
- Compatible with Obscure Tooltips and Jade
- Fixed dimension skybox depth-occlusion issues
- Night Cube content summoning made more stable
## Bug Fixes
### Night Cube
- Fixed substitute scrolls not being deduplicated against their original item, letting the same effect trigger more than once
- Fixed content-summoned spell entities recursively summoning each other and locking up the game; added a configurable summon cap
### Enchantments & Items
- Fixed Breaking Stance not applying when worn in the headwear slot (witch hats and similar)
### Prefab Building
- Fixed the Void Shaping Staff being unable to retract deployed buildings
### Other
- Fixed Echoes disappearing from the creative tab (still not fully resolved; will keep working on it in the next version)
- Fixed font compilation issue
- Various stability and rendering fixes
版本 0.4.4
更新日志:
## 建筑与蓝图
- 蓝图 tooltip 新增 3D 建筑查看器:按住 Shift 可进入建筑结构预览(全新体素渲染界面)
- 新增演出模式开关,决定job过程是否有演出效果(星空球,法阵等着色器)
- 修复遗响放置broken判定过宽的问题!!!
## tooltip 与字体特效
- 重构字体特效管线以接入shader
- 重做暗夜立方,不洁卷轴,遗响的tooltip
## 平衡调整
- 黑暗秘典:背包内灵魂自恢复新增配置开关,默认恢复量由 10 削弱至 2
## Bug 修复
- 暗夜立方中救赎之戒现可放行需要「配得者」资格的内容物,代价为消耗破损值(可在配置中调整)
- 亡灵提灯灵魂缓冲容量改为按玩家灵魂容器实时动态计算
- 无瑕套装DOT 护甲条边框重构
- 旧日全祭坛:强化深板岩替换为普通深板岩
- 修复若干预制建筑蓝图投影同步问题
- 修复遗响大袋操作包内物品导致额外腰带槽饰品被弹出的问题
- 修复遗响大袋 X 键转盘切换遗响时目标引用失效的问题
# Goetic Legacy
Version 0.4.4
Changelog:
## Buildings & Blueprints
- Blueprint tooltips now feature a 3D structure viewer: hold Shift to open a voxel preview of the building
- Added performance mode toggle to control whether visual performance effects (star sphere, magic circle and other shaders) are enabled during job execution.
- Fixed the "broken" check being too broad when placing echoes!!!
## Tooltips & Font Effects
- Rebuilt the font effect pipeline to integrate with shaders
- Reworked the tooltips for the Night Cube, Unholy Scroll, and Echoes
## Balance
- Dark Tome: added a config toggle for in-inventory soul regeneration; default amount nerfed from 10 to 2
## Bug Fixes
- The Ring of Redemption can now access Night Cube contents requiring Worthy status, at the cost of betrayal damage (configurable)
- Necrotic Lantern soul buffer capacity is now dynamically computed from the player's soul containers
- Reworked the Holy Set DOT armor-bar border
- Old Rite Altar: reinforced deepslate replaced with regular deepslate
- Fixed several prefab blueprint projection sync issues
- Fixed extra belt-curio items being ejected when operating on Echoes Pack contents
- Fixed the X-wheel target reference going stale when switching echoes in the Echoes Pack
版本 0.4.3-fix1
更新日志:
## 预制建筑系统重构
- 大规模重做预制建筑系统,修复核心加载与数据持久化相关的若干 bug(真的很大规模)
- 对异常中断抗性大幅度提升,不会残余结构空位,实体旋转与方块统一,禁用掉落只在建造范围内生效
## 平衡调整
- 下调烈风重锤数值:新增有效摔落上限(默认 60 格),Potency 附魔改为对数收益递减,弹跳改为平方根衰减,消除正反馈循环
- 下调烈风重锤配方成本
## 成就
- 补充大地卷轴和大地核心的成就
# Goetic Legacy
Version 0.4.3-fix1
Changelog:
## Prefab Building System Refactor
- Major refactor of the prefab building system, fixing several core loading and data persistence bugs
## Balance Adjustments
- Gale Mace rebalanced: added configurable effective fall cap (default 60 blocks), Potency enchantment changed to logarithmic diminishing returns, bounce changed to square-root decay — eliminating the positive feedback loop
- Reduced Gale Mace recipe cost
- Add advancements for geometry scroll and core
版本 0.4.3
更新日志:
## 新物品:烈风四件套
### 烈风弹(Gale Charge)
一种可堆叠的风系投掷物,在烈风神祠的补给箱和隐秘之瓮中大量出现。左键投掷产生吸聚漩涡,将周围敌人拉向弹着点;右键投掷则产生风爆,将敌人向外推开。主副手均可使用。可通过天空仪式利用烈风核心复制更多。
### 烈风之伞(Wind Umbrella)
一把以风元素编织的双模式伞具。主手开伞时高处敌人伤害大幅降低,坠落获得缓降与防晒保护;右键闭伞牵引敌人,长按蓄力松开后产生球形气流击退并反冲上跳。副手右键开伞进入格挡姿态——如同持盾,弹射物偏转、近战减伤九成,但持斧者劈砍有概率将其打脱手。推拉效果带原版冷却条,持久附魔可缩短冷却。
### 烈风羽扇(Gale Plume Fan)
既是饰品也是法器。佩戴时持续获得风旋效果;手持地面右键释放飓风(不洁套装下化为烈焰龙卷),悬空右键向上弹射并抵消摔落伤害。可在烈风神祠宝箱中获得,或通过烈风仪式合成。
### 烈风重锤(Gale Mace)
一柄从高处坠落时爆发真正威力的重锤。满蓄力命中时,摔落距离转化为额外伤害,冲击波掀翻周围敌人,自身借反冲弹向空中并抵消摔落伤害。飞行、游泳、攀爬或鞘翅滑翔时无法触发。通过烈风仪式合成。
## 新物品:大地流派
### 大地卷轴(Geomancy Research Scroll)
地卜术流派的研究卷轴,使用后可领悟大地流派的基础原理,解锁对应的研究条目。
### 大地核心(Geomancy Core)
大地流派的中间合成材料,用于合成大地流派的各类物品。
## 物品更新
### 钥匙之书(Key Book)
心灵之庭钥匙现已重做为钥匙之书,拥有全新的 3D 书本模型与专属纹理,传送至心灵之庭的功能保持不变。
## 战利品与获取方式
- 所有烈风神祠相关的战利品注入全面重做为配置驱动的 ShrineLootModifier 系统,概率可在配置文件中独立调整
- 烈风弹、烈风之伞、烈风羽扇现在同时支持烈风神祠补给箱/宝藏箱以及隐秘之瓮
- 烈风之书移除普通箱掉落,现仅出现在宝藏箱中(50%)
- 新增烈风弹复制配方(天空仪式:烈风核心×3 + 玉×1 → 烈风弹×4)
- 新增烈风羽扇和烈风重锤的烈风仪式合成配方
## 图鉴与成就
- 四件烈风物品全部新增黑暗秘典(帕秋莉手册)条目,介绍获取方式与详细用法
- 新增 JEI 信息页,展示各物品的战利品来源与概率(含隐秘之瓮)
- 新增 4 个成就:闻风而动(烈风弹→父节点)、遮风挡雨(风伞)、扶摇直上(羽扇)、泰山压顶(重锤),烈风之书归入风弹的子成就
## Bug 修复与平衡调整
- 修复烈风之书 JEI 信息页概率文字颜色不一致的问题
- 修复风弹 tooltip 节码符格式错误(§§d → §d)
- 风伞持久附魔效果重做:原「增加蓄力倍率上限」改为「手持时缓慢回复耐久」,同时可缩短推拉冷却时间
- 风伞强效附魔分级调整:副手推拉增益较小(每级 0.15×),主手推拉和上跳增益较大(每级 0.4× / 0.5×)
- 风伞耐久从 500 提升至 1000,新增经验修补与耐久附魔支持
- 风伞斧头禁用概率从 25% 提升至 50%
- 风弹战利品数量提升至每次 3–11 枚
# Goetic Legacy
Version 0.4.3
Changelog:
## New Items: The Gale Quartet
### Gale Charge
A stackable wind projectile found in abundance within Tempest Shrine supply chests and Hidden Urns. Left-click throws a suction orb, pulling enemies toward the impact point; right-click throws a wind blast, shoving foes outward. Works from either hand. Can be duplicated via a Sky ritual using Wind Cores.
### Wind Umbrella
A dual-mode umbrella woven from wind essence. In the main hand: heightened defense against enemies above while open, with Slow Falling and sun protection; right-click closes it to pull foes near, then hold and release to burst open with a spherical gale that knocks enemies back and launches you upward. In the offhand: right-click opens it into a blocking stance — acts like a shield, deflecting projectiles and reducing melee damage by 90%, though axe strikes have a chance to knock it from your grip. Push and pull effects now display a vanilla cooldown bar, shortened by the Duration enchantment.
### Gale Plume Fan
A feather fan serving as both curio and casting tool. While worn, continuously grants the Swirling effect. Right-click on the ground to unleash a cyclone (becomes a fire tornado with the Unholy set); right-click in midair to launch upward and negate fall damage. Found in Tempest Shrine treasure chests, or crafted via a Mistral ritual.
### Gale Mace
A heavy mace whose true power erupts when falling from a height. Landing a fully-charged strike converts your fall distance into bonus damage, sends a shockwave through nearby enemies, and launches you back into the air — while canceling your own fall damage. Does not trigger while flying, swimming, climbing, or gliding with Elytra. Crafted via a Mistral ritual.
## New Items: Geomancy School
### Geomancy Research Scroll
A research scroll for the Geomancy school. Use it to grasp the fundamentals of geomancy and unlock the corresponding research entry.
### Geomancy Core
An intermediate crafting material for the Geomancy school, used in recipes for various geomancy items.
## Item Updates
### Key Book
The Mind Court Key has been redesigned as a Key Book, featuring a brand-new 3D book model and custom texture. Teleportation to the Mind Court remains unchanged.
## Loot & Acquisition
- All Tempest Shrine loot injection has been migrated to a config-driven ShrineLootModifier system with per-item probability configs
- Gale Charge, Wind Umbrella, and Gale Plume Fan now appear in both Tempest Shrine chests and Hidden Urns
- Gale-Force Tome removed from supply chests; now treasure chests only (50%)
- Added Gale Charge duplication recipe (Sky ritual: Wind Core ×3 + Jade ×1 → Gale Charge ×4)
- Added Mistral ritual crafting recipes for Gale Plume Fan and Gale Mace
## Encyclopedia & Advancements
- All four Gale items now have Dark Tome (Patchouli) entries covering acquisition and usage
- Added JEI info pages showing loot sources and probabilities (including Hidden Urns)
- Added 4 new advancements: Whispers on the Wind (Gale Charge → parent node), Shelter from the Gale (Umbrella), Whirlwind Ascent (Fan), Mountain's Weight (Mace); the Gale-Force Tome advancement is now a child of Gale Charge
## Bug Fixes & Balance
- Fixed inconsistent color formatting on the Gale-Force Tome JEI info page
- Fixed Gale Charge tooltip formatting code typo (§§d → §d)
- Wind Umbrella Duration enchantment reworked: previously increased charge multiplier cap; now slowly repairs durability while held in hand, and reduces push/pull cooldown
- Wind Umbrella Potency enchantment split: weaker offhand push/pull bonus (0.15× per level), stronger mainhand push/pull and jump bonus (0.4× / 0.5× per level)
- Wind Umbrella durability increased from 500 to 1000; now supports Unbreaking and Mending enchantments
- Wind Umbrella axe disable chance increased from 25% to 50%
- Gale Charge loot stack size increased to 3–11 per drop
版本 0.4.2-fix1
更新日志:
## Bug 修复
- 修复预制建筑系统在加载时强制重置 config 文件夹的问题
- 修复亡灵提灯与低版本 Goety 的兼容性问题
- 修复部分成就解锁的问题
Version 0.4.2-fix1
Changelog:
## Bug Fixes
- Fixed prefab building system forcibly resetting the config folder on load
- Fixed Nerotic Lantern compatibility issues with older Goety versions
- Fixed certain advancements not unlocking properly
版本 0.4.2
更新日志:
## 新功能
### 亡灵提灯拆分
- 亡灵提灯拆分为两种独立变体:**诅咒金属提灯**和**暗合金提灯**
- 前者具备遮阴功能,造价极其便宜,适用于前期
- 后者造价昂贵,并且上调灵魂缓存为灵魂方舟能量的25%
### 不祥水晶清洗机制
- 新增清洗仪式,使用修补液完全重置不祥水晶的属性
### 无瑕套装发光层重做
- 实现盔甲发光,翻新盔甲建模,兼容不洁圣冠,佩戴时渲染蓝环
### 暗夜立方模型重构
### 预制建筑系统强化
- 新增十倍速
- 新增多座建筑:荒凉之家、第十四号房屋、盛宴系列(4种超凡建筑)、海洋塔
- 新增遗响创造物品栏分类系统,按稀有度分组浏览
### 兼容性更新
- 七咒独特掉落物现在对仆从击杀也生效(EL/EA 的七咒专属掉落)
- 兼容救赎之戒,暗夜立方内容物正常识别
- 配置文件重构,各物品配置更清晰
- 黑暗秘典成就条件更新
## Bug 修复
- 修复不洁卷轴数据在跳入末影龙传送池时被洗掉的问题
- 修复遗响创造物品栏的相关 bug
- 修复法伤检查泄漏问题
- 修复预制建筑的守护机制在某些条件下的异常行为
- 移除烈焰之核内容物中岩浆怪错误刷新的逻辑
# Goetic Legacy
Version 0.4.2
Changelog:
## New Features
### Nerotic Lantern Split
- Nerotic Lantern has been split into two independent variants: **Cursed Metal Lantern** and **Dark Alloy Lantern**
- The former provides sunshade function at a very low cost, suitable for early game
- The latter is expensive to craft, and its soul buffer is raised to 25% of Soul Ark energy
### Ominous Crystal Cleanse Mechanism
- Added cleanse ritual that completely resets Ominous Crystal attributes using Repair Liquid
### Holy Armor Glow Layer Overhaul
- Implemented armor emissive rendering, remodeled armor model, compatible with Unholy Crown, renders a blue ring when worn
### Night Cube Model Refactor
### Prefab Building System Enhancement
- Significantly improved stability and performance for large structure deployment/retraction
- New safeguard mechanism preventing data corruption from chunk unloading during deployment
- Fractional weight and zero-weight staff support for more flexible loot distribution
- Optimized retraction flow, fixed logic issues with large building retraction
- New structures added: Desolate Home, Fourteenth House, Feast series (4 Transcendent buildings), Ocean Tower
- New blueprint creative tab category system for browsing by rarity
### Compatibility Updates
- EL/EA seven-curses unique drops now trigger on minion kills
- Compatible with Ring of Redemption — Night Cube contents properly recognize it
- Config restructured for clearer per-item configuration
- Dark Tome advancement criteria updated
## Bug Fixes
- Fixed Unholy Scroll data being wiped when entering the End dragon portal
- Fixed Echo creative tab related bugs
- Fixed spell damage check leak
- Fixed prefab guardian mechanism behaving abnormally under certain conditions
- Removed incorrect magma cube spawn logic from Blazing Core content
版本 0.4.1-fix2
更新日志:
## 修复
### 不洁卷轴记录卡顿
- 新增客户端增量更新逻辑,避免全量替换带来的卡顿
- 清理施法链路上冗余的日志输出,减轻 IO 压力
### 无瑕套装 DOT 衰减过快
- 体感上来讲,无瑕套装远没有之前那么肉了
- 引入脱战宽限期,战斗期间 DOT 池不再衰减
- 超过宽限期后启用平滑衰减,约 5-10 秒清空残余 DOT 池
- 调整 DOT 释放参数,释放更平滑,避免池子异常堆积
### 法杖主手副手伤害修复
- 副手持本模组法杖(塑虚之杖/荒域之杖)时近战伤害 +25%,受 Goety 配置开关控制
- 修复本模组法杖在副手时缺少近战伤害加成的问题
### 其他修复
- 移除冗余快捷键映射,简化按键设置
- 清理多处无用 logger 调用,减少控制台日志污染
- JEI 群系法杖页面重构为独立分类,描述更清晰
### 不祥水晶(正式完工)
- 新增第三层发光纹理及动画
- 配方现在一个不祥核心产出4个
- 新增对于法杖的法术伤害乘数和强效属性加成
- 属性加成可以叠加三次
- 削弱原有属性加成
### 旧世的遗响
- 更新主纹理和动画
# Goetic Legacy
Version 0.4.1-fix2
Changelog:
## Fixes
### Unholy Scroll Recording Lag
- Added client-side incremental update logic, avoiding full cache replacement lag
- Cleaned up redundant logger calls along the casting code path
### Holy Armor DOT Decay Too Aggressive
- Holy Armor is noticeably less tanky than before
- Added idle grace period — DOT pool no longer decays during combat
- Smooth decay kicks in after grace period, clearing residual DOT pool in ~5-10 seconds
- Adjusted DOT release parameters for smoother release and to prevent pool over-accumulation
### Staff Offhand Damage Fix
- Grants +25% melee damage when holding Goetic Legacy staves (Void Shaping Staff / Wild Biome Staff) in the offhand, controlled by Goety's config toggle
- Fixed missing melee damage bonus when staves are used in the offhand
### Other Fixes
- Removed redundant keybindings for cleaner key settings
- Removed various unused logger calls to reduce console spam
- Refactored JEI Wild Biome Staff page into a dedicated category with clearer descriptions
### Ominous Crystal (Finalized)
- Added third emissive layer texture and animation
- Recipe now yields 4 crystals per Ominous Core
- Added magic damage multiplier bonus and potency for wand-type weapons (IWand)
- Attribute bonuses can be stacked up to 3 times
- Reduced base attribute values for balance
### Echo of the Old World
- Updated main texture and animation
版本 0.4.1-fix1
更新日志:
## 新物品:不详水晶
一枚蕴含着不祥能量的水晶,可通过铁砧为武器附加攻击伤害加成与耐久度削减。支持多变的外观配置(颜色、射线数、旋转速度、脉冲幅度等),可在锻造仪式中提取已装备的属性,或通过仪式重新随机生成新属性。
## 暗夜立方内容物右键禁用
在暗夜立方菜单中右键内容物槽位,可循环切换禁用状态:禁用一个功能 → 禁用全部 → 全部重新启用。禁用状态存储在内容物自身的 NBT 中,随物品携带,切换操作通过 C→S 网络包同步。
## Bug 修复
- 修复暗夜立方时间加速结束后残留额外 tick 导致昼夜循环异常的问题
- 修复七咒之戒检查条件问题
- 修复鼠标拖拽物品时与 shader 光效渲染的兼容性问题
- 修复遗响在服务端创造模式物品栏中不显示的问题
- 修复粒子渲染与 Mixin 版本兼容性问题
- 修复暗夜立方菜单与另一个菜单在专有服务端和客户端间数据不同步的问题
- 修复 DOT 伤害池配置项未正确生效的问题
- 修复 JEI 装饰器渲染不统一的问题
- 多项稳定性与兼容性修正
## 优化内容
- 遗响战利品注入机制重做,战利品分配更加合理
- 不详水晶首次查看 tooltip 时自动补全默认 NBT,确保 shader 渲染与提取仪式正常工作
# Goetic Legacy
Version 0.4.1-fix1
Changelog:
## New Item: Ominous Crystal
A crystal brimming with ominous energy. Apply it to weapons via an anvil to grant attack damage bonuses at the cost of durability. Features customizable visual configuration (colors, ray count, rotation speed, pulse amplitude, etc.). Equipped attributes can be extracted through a forging ritual, or re-rolled for new random properties.
## NightCube Right-Click Content Toggle
Right-click a content slot in the Night Cube GUI to cycle through disable states: disable one feature → disable all → re-enable all. The disable state is stored in the content item's own NBT and persists with the item. State changes are synced via a C→S network packet.
## Bug Fixes
- Fixed NightCube time acceleration leaving residual ticks after deactivation, causing day/night cycle desync
- Fixed Seven Curses ring check not applying under certain conditions
- Fixed mouse-dragging compatibility issue with shader effects
- Fixed Echoes not appearing in the Creative tab on dedicated servers
- Fixed particle rendering and Mixin version compatibility issues
- Fixed data sync issue between dedicated server and client for the NightCube menu and another menu
- Fixed DOT damage pool config options not applying correctly
- Fixed JEI decorator rendering inconsistency
- Multiple stability and compatibility corrections
## Optimizations
- Reworked Echo loot injection system for more balanced loot distribution
- Ominous Crystal auto-populates default NBT on first tooltip view, ensuring shader rendering and extraction rituals work correctly
版本 0.4.1-early-release
更新日志:
## 新物品:亡灵提灯
一盏散发着不祥气息的提灯,拥有快捷栏和副手两种效果模式,配有 3D 模型和实体发光渲染。
- 快捷栏效果:**
- 亡灵仆从获得防晒保护(阳光下不会燃烧)
- 亡灵仆从定期回复生命
- 灵魂缓冲器:灵魂能量高于 60% 时自动存入提灯,低于 40% 时自动补充,默认储存5000点
- 穿戴死灵套装(Necro Crown/Cape)时玩家免疫日光的虚弱/饥饿效果
- 副手效果:**
- 攻击伤害 +25%
- 攻击附加 Goety 衰弱效果 5 秒
- 收获灵魂能量 ×2
## 荒域之杖重做
荒域之杖已经完工,生存模式可以获取。
荒域之杖从四模式法杖重构为纯群系转化工具:
- 移除 Focus 聚晶体系**,不再能作为法杖施法
- 新增药酿转化液体系**:Z 键管理界面装填荒域转化液(gas_brew)
- RECORD 模式(蓄力 0.5s):将当前所在群系写入药酿 NBT
- CONVERT 模式(蓄力 2s):将已记录区域转化为目标群系
- 投掷转化液**:持有已记录群系的药酿瓶直接投掷,落地即可触发群系转化
- 新增蓄力进度 HUD 和群系标签 Overlay 显示
- 新增荒域之杖和荒域转化液的 Patchouli 百科条目
- 新增 3 个对应成就
## 新增预制建筑
- 非正统教所**(稀有品质):一座神秘的非正统教会建筑
- 沙漠别墅**(史诗品质):沙漠中的豪华别墅
- 旧日广场**(超凡品质):曾经繁华的古老广场遗迹
## 渲染与着色器
- 体积天空盒**(volumetric_skybox):新增体积云天空盒着色器,提升心灵之庭视觉效果
- 极光星空性能优化**:用 noise.png 纹理采样替代程序化噪声计算,显著提升帧率
## 兼容性修复
- Forge 并行事件串行化**:将模组生命周期事件从并行分发改为串行,从根本上解决 EL/EA 等模组在 FMLLoadCompleteEvent 阶段注册酿造配方、ItemProperties 时的并发崩溃(ArrayIndexOutOfBoundsException / ConcurrentModificationException)
- BrewingRecipeRegistry 并发保护**:对 Forge 酿造配方注册添加 synchronized 锁,防止多线程下 ArrayList 内部状态损坏
- 过往之书猪灵仇恨修复**:修复 LivingChangeTargetEvent 中 BEHAVIOR_TARGET 类型调用 setNewTarget(null) 导致的 NPE 崩溃
- 绑定聚晶包 X 键圆环修复**:允许装有绑定聚晶包的法杖通过 X 键打开聚晶圆环选择界面
- 混沌之傲不生效修复**
- ALI(Another Leaner Inventory)兼容修复**
- 移除取出绑定聚晶包热键系统**:Z 键菜单已可直接操作,独立热键冗余,予以移除
- 提升 Goety 前置版本要求至 2.5.46.3**:修复 Mixin 与粒子 API 兼容性问题,确保与最新 Goety 版本协同工作
## 其他改进
- 烈风之书战利品重做**:从 inject loot table 迁移至 global loot modifier,普通补给箱和宝藏箱支持独立概率配置;JEI 页面同步更新
- 药酿转化液 tooltip**:新增 BrewTooltipHandler,显示药酿中已记录的群系信息
- 配置文件更新**:新增亡灵提灯和荒域之杖的完整配置项
# Goetic Legacy
Version 0.4.1-early-release
Changelog:
## New Item: Nerotic Lantern
A lantern radiating an ominous aura, with both hotbar and offhand effect modes, featuring a 3D model and emissive rendering.
- Hotbar Effects:**
- Undead minions gain sun protection (won't burn in sunlight)
- Undead minions periodically regenerate health
- Soul Buffer: automatically stores soul energy above 60% threshold, releases it below 40%
- Players wearing Necro Crown/Cape are immune to sunlight Weakness/Hunger effects
- Offhand Effects:**
- Attack damage +25%
- Attacks apply Goety Wane effect for 5 seconds
- Soul energy harvest ×2
## Wild Biome Staff Rework
The Wild Biome Staff is now complete and obtainable in Survival mode.
The staff has been refactored from a hybrid mode tool into a pure biome conversion device:
- Removed Focus system** — no longer functions as a tier-4 wand
- New Brew system**: Z-key management screen to load transmutation brew (gas_brew)
- RECORD mode (0.5s charge): writes the current biome into the brew's NBT
- CONVERT mode (2s charge): converts the target area to the recorded biome
- Throwable brew**: toss a brew bottle with a recorded biome to trigger conversion on impact
- New charge progress HUD and biome label overlay
- New Patchouli entries for the staff and transmutation brew
- 3 new advancements
## New Prefab Building
- Heterodox Chapel** (Rare rarity): A mysterious heterodox chapel structure
- Desert Villa** (Epic rarity): A luxurious villa in the desert
- Bygone Plaza** (Transcendent rarity): Remnants of an ancient bustling plaza
## Rendering & Shaders
- Volumetric Skybox** (volumetric_skybox): new volumetric cloud shader for the Mind Court dimension
- Aurora & starfield optimization**: replaced procedural noise with noise.png texture sampling, significantly improving performance
## Compatibility Fixes
- Forge parallel event serialization**: changed mod lifecycle event dispatch from parallel to sequential, fundamentally fixing concurrent crashes (ArrayIndexOutOfBoundsException / ConcurrentModificationException) caused by EL/EA registering brew recipes and ItemProperties during FMLLoadCompleteEvent
- BrewingRecipeRegistry concurrency fix**: added synchronized lock around Forge brew recipe registration to prevent ArrayList internal state corruption
- Book of Bygones piglin fix**: fixed NPE crash from calling setNewTarget(null) on BEHAVIOR_TARGET type LivingChangeTargetEvent
- Bound Focus Pack X-key radial fix**: allows wands loaded with Bound Focus Packs to open the focus radial menu via the X key
- Fixed Arrogance of Chaos not applying**
- ALI (Another Leaner Inventory) compatibility fix**
- Removed Bound Focus Pack unload hotkey**: now redundant as Z-key menu handles it directly
- Raised Goety minimum version to 2.5.46.3**: fixed Mixin and particle API compatibility issues, ensuring proper operation with the latest Goety versions
## Other Improvements
- Wind Book loot rework**: migrated from inject loot table to global loot modifier, with independent configurable chances for supply chests and treasure chests; JEI page updated accordingly
- Brew tooltip**: new BrewTooltipHandler showing recorded biome info on transmutation brews
- Config updates**: full configuration options for Nerotic Lantern and Wild Biome Staff
版本 0.4.0-early-release
更新日志:
## 五件新物品
### 宰相之书
【背包效果】
- 右键打开装备容器 GUI(5 槽:头盔、胸甲、护腿、靴子、武器)
- 使用恼鬼聚晶召唤仆从时,自动读取容器内容为其装备
【暗夜立方内效果】
- 施法蓄力时获得伤害减免(默认 35%)
- 刌民仆从训练速度大幅提升
- 新刌民 训练为紫袍法师的概率提升
- 恼鬼聚晶召唤升级为折磨仆从
### 烈风之书
可以附魔强效和范围
【背包效果】
- 右键主动技能:向周围敌人施加上升气流,将其击飞(冷却 6 秒)
- 被动:持有者完全免疫摔落伤害
- 支持威能/范围附魔强化效果
【暗夜立方内效果】
- 免疫摔落伤害,落地时风系粒子爆发
- 攻击处于低处的目标时根据高度差追加伤害,最高 +100%
- 支持威能/范围附魔强化效果
### 过往之书
【背包效果】
- 下界生物中立:大部分下界生物不会主动攻击你(超出生命阈值除外)
- 魔法伤害乘数 +15%
【暗夜立方内效果】
- 狱火伤害额外附加目标最大生命值百分比的真实伤害,伤害倍率可叠加
- 对玩家自身和仆从的狱火输出均有效
### 绑定聚晶包
不再是普通饰品——它是一个能直接装入法杖的聚晶弹匣:
- 内部存放多达 20 个聚晶,右键即可管理
- 一手持杖、一手持包右键,直接装填进法杖聚晶槽
- 装填后可在聚晶间快速切换,无需打开界面
- 潜行右键已装包的法杖即可弹出
### 遗响大袋
专为塑虚之杖设计的遗响容器:
- Curios 腰带饰品,装备后自动增加一个腰带槽位
- 21 格遗响存储空间,右键打开管理界面
- 与塑虚之杖联动:转盘菜单优先显示包内遗响
- 全身只能装备一个
## 荒域之杖(群系转化器,开发中)
新增双功能法杖,支持四种模式:记录当前群系(50灵魂)、预览转化范围、将目标区域转化为已记录群系(500灵魂)、或作为四级法杖施放聚晶法术。
## 心灵之庭(新维度,开发中)
新增维度,目前实现了自定义渲染效果(体积云、动态日光、昼夜循环、星空、极光)。持有心灵之庭钥匙可在主世界与此维度间传送。
## 大量新预制建筑
本次新增 17 座建筑:
- 超凡:灾灵竞技场
- 史诗:远古密教的失落仪式、樱花庄园、希蒂娅酿造屋、诡厄环堡、魔女食堂
- 稀有:酿酒机、红石巨兽、呼啸傀儡、方阵仪式厅、巫婆的凉亭、亚纳祭坛系列(4种)
- 精良:奥秘学院遗迹、废弃教堂、灾厄宅邸、冰屋、简易下界仪式、红石傀儡
- 普通:墓灵巨像、掠夺者前哨站、信号兵瞭望塔
预制建筑整体爆率调高,探索地牢时更容易获得蓝图。
## 其他新功能
- JEI 集成:新增页面查看替代品仪式和暗夜立方内容物
- 遗响系统整理:新增遗响来源,重写注册体系
- 配置文件更新:新增多项可配置项
- KubeJS 接口
- 无瑕套装材质重置 + 铁魔法联动
- 字幕系统重做
## Bug 修复
- 修复回响打击无限递归循环的问题
- 修复不洁卷轴在暗夜立方中丢失施法记录的问题
- 修复不洁卷轴法术记录数统计不准确的问题
- 修复虚空风刃无法正常使用的问题
- 修复绑定聚晶包兼容性问题
- 多项稳定性修复
## 优化内容
- 预制建筑代码结构重构
- 无瑕套装材质重置
- 调整部分内容物初始稀有度
- 预制建筑爆率整体调高
# Goetic Legacy
Version 0.4.0-early-release
Changelog:
## Five New Items
### Vizier's Book
[Backpack Effects]
- Right-click to open the equipment container GUI (5 slots: helmet, chestplate, leggings, boots, weapon)
- When summoning minions with a Vex Focus, automatically equips items from the container
[Night Cube Effects]
- Damage reduction while charging spells (35% default)
- Significantly boosts minion training speed
- Neollagers have a chance to train into purple-robed mages
- Vex Focus summons tormentors instead of regular vexes
### Book of the Wind
Can be enchanted with Potency and Radius
[Backpack Effects]
- Active skill (right-click): fires an updraft blast that launches nearby enemies into the air (6s cooldown)
- Passive: complete immunity to fall damage
- Scalable with Potency and Radius enchantments
[Night Cube Effects]
- Immunity to fall damage with wind particle burst on landing
- Bonus damage against lower targets based on height difference, up to +100%
- Scalable with Potency and Radius enchantments
### Book of Bygones
[Backpack Effects]
- Nether mobs become neutral toward you (except those exceeding the health threshold)
- Magic damage multiplier +X%
[Night Cube Effects]
- Hellfire deals bonus true damage based on target max health, with an additional damage multiplier
- Affects both player and minion hellfire output
### Bound Focus Pack
A focus magazine that loads directly into your wand:
- Stores up to 20 focuses internally, right-click to manage
- Hold in one hand + wand in the other, right-click to load into the wand's focus slot
- Switch between loaded focuses on the fly without opening a GUI
- Sneak-right-click a loaded wand to eject the pack
### Echoes Pack
A portable container for Echoes of the Old World:
- Curios belt slot item, grants +1 belt slot while equipped
- 21-slot echo storage, right-click to open the management interface
- Integrates with the Void Shaping Staff radial menu
- One-per-player equip limit
## Wild Biome Staff (Biome Converter, WIP)
A dual-purpose staff with four modes: record the current biome (50 soul energy), preview the conversion zone, convert target area to the recorded biome (500 soul energy), or cast focus spells as a tier-4 wand.
## Mind Court (New Dimension, WIP)
A new dimension with custom rendering (volumetric clouds, dynamic sun color, day/night cycle, starfield, aurora effects). Use the Mind Court Key to teleport between the Overworld and this dimension.
## New Prefab Buildings
17 new buildings added:
- Transcendent: Calamity Arena
- Epic: Ancient Cult's Lost Ritual, Cherry Manor, Cidia's Brewery, Goety Ring Citadel, Witch's Canteen
- Rare: Brewery Machine, Redstone Monstrosity, Squall Golem, Squared Rite Hall, Witch's Pavilion, Yan Altar (4 variants)
- Uncommon: Arcane Academy Ruins, Abandoned Church, Illager Mansion, Ice House, Simple Nether Ritual, Redstone Golem
- Common: Grave Golem, Pillager Outpost, Signaler Watchtower
Prefab loot drop rates increased across the board.
## Other New Features
- JEI Integration: new pages for substitute rituals and Night Cube contents
- Echo system reorganization: new sources, refined registration
- Config updates: new configurable options
- KubeJS interface
- Holy Armor texture reset + Iron's Spells synergy
- Subtitle system rework
## Bug Fixes
- Fixed Echo Strike infinite recursion loop
- Fixed Unholy Scroll losing spell records inside Night Cube
- Fixed Unholy Scroll miscounting recorded spell types
- Fixed Void Blade not working properly
- Fixed Bound Focus Pack compatibility issues
- Multiple stability fixes
## Optimizations
- Prefab building system code refactored
- Holy Armor texture reset
- Adjusted initial rarity levels for certain items
- Prefab loot drop rates increased
版本 0.3.2
更新日志:
## [重大更新] 暗夜立方内容物系统全面重构
本次更新对暗夜立方的内容物系统进行了深度重构和精简,调整了大量效果数值,并统一了 tooltip 的显示风格。
- 如果环境内不存在某些内容物道具(比如因为版本低,未装载神秘遗物/神秘佳肴导致缺失物品),现在也可以在替代品系统抽出对应的内容物卷轴
- Tooltip 全面规范化**:所有内容物的属性描述统一格式。无论条件是否满足,都完整显示所有行,未激活的属性以灰色显示,让玩家一目了然。
- 新增 3 个卷轴内容物**(需安装神秘遗物扩展):
- ✦ **探索者卷轴**:探索宝箱时有概率获得额外战利品
- ✦ **寻猎者卷轴**:对仆从类目标造成额外伤害
- ✦ **生存者卷轴**:减少受到的近战伤害,提升护甲与盔甲韧性
- 配置项重组**:所有内容物的可配置数值重新归类整理,默认值更加合理
- 修复不洁卷轴玩家死亡后施法记录丢失的问题
- 修复不洁卷轴数量叠加时 tooltip 显示异常的问题
- 修复幽匿之心空手伤害不生效的 bug
- 微调生灵颂词的效果数值
## [重大更新] 预制建筑系统——规模限制大幅放宽
- 创建蓝图最大尺寸从 48³ 提升至 128³**(创造模式)。生存模式保持 48³ 上限,两条配置独立
- 新增「超凡」稀有度**:超越史诗的全新品质,带有独特的渐变色文字效果
- 重构框选逻辑,修复创建模式下选区位置偏移的问题
- 框选线框加粗,视觉更清晰
- 新增方块顶替检查——部署前检测目标位置是否有方块阻挡,避免意外覆盖已有建筑
- 新增创造模式专属的复制模式:无需消耗灵魂,一键复制建筑
- 塑虚之杖多项微调与操作手感优化
## [新增建筑]
- 「樱下葬」**(超凡品质):樱花树下的静谧墓地,首座超凡稀有度建筑
- 「无主遗殿」**(史诗品质):荒废的神秘神殿遗迹
- 翻新**:千夜圣所、猪猪小屋、巫师高台
## [其他新功能]
- 重构替代物系统:未安装神秘遗物时,替代品会按物品实际加载情况智能分配
- 附魔等级曲线重做:壁垒、破势、法强三大附魔现在可以在附魔台正常获得了
## [优化与修复]
- 暗夜立方仪式渲染性能大幅优化,特效更流畅
- 换回暗夜立方旧版背景(新版存在兼容性问题)
- 修复暗夜立方献祭机制的数据持久化问题
- 修复暗夜立方时间加速结束时机不准确的问题
# Goetic Legacy
Version 0.3.2
Changelog:
## [Major Update] Night Cube Content System Overhaul
This update brings a deep refactoring of the Night Cube content system, with streamlined code, adjusted effect values, and a fully standardized tooltip display.
- Tooltips completely standardized**: All content attributes now follow a unified format. Full tooltips are always displayed — inactive lines appear in gray, active ones in gold. No more hidden information.
- 3 new scroll contents added** (requires Enigmatic Addons):
- ✦ **Explorer Scroll**: Chance for bonus loot from chests
- ✦ **Hunter Scroll**: Extra damage against minion-type targets
- ✦ **Survivor Scroll**: Reduced melee damage taken, bonus armor and armor toughness
- Config reorganization**: All content config values reorganized with better default values
- Fixed Unholy Scroll losing recorded spell data on player death
- Fixed Unholy Scroll tooltip display glitch when stacking multiple scrolls
- Fixed Sculk Heart empty-hand damage not applying
- Adjusted Ode to Living effect values
## [Major Update] Prefab Building System — Size Limit Greatly Expanded
- Max CREATE mode size increased from 48³ to 128³** (Creative mode). Survival mode stays at 48³ with independent config
- New "Transcendent" rarity tier**: A brand-new tier above Epic, with unique gradient text styling
- Refactored selection box logic, fixed position offset issues in Create mode
- Thicker selection wireframe for better visibility
- New block replacement check — detects obstructions before deployment to prevent accidental overwrites
- New Creative-only Copy mode: instantly duplicate structures with zero soul cost
- Various Void Shaping Staff adjustments and feel improvements
## [New Buildings]
- "Cherry Grave"** (Transcendent rarity): A serene cherry blossom burial site — the first Transcendent rarity building
- "Ownless Temple"** (Epic rarity): A desolate mysterious temple ruin
- Refreshed**: Thousand Nights Sanctuary, Pig House, Sorcerer's Plinth
## [Other New Features]
- Refactored substitute system: substitutes are now intelligently assigned based on which items are actually loaded
- Enchantment level curve rework: Bulwark, Breaking Stance, and Wand Power can now be properly obtained from the enchanting table
## [Optimizations & Fixes]
- Night Cube ritual rendering performance greatly improved, smoother visual effects
- Reverted Night Cube to the old background (new one had compatibility issues)
- Fixed Night Cube sacrifice data persistence timing
- Fixed Night Cube time acceleration end timing issue
版本 0.3.1-fix1
更新日志:
## [新功能]
- 新增建筑「樱花庄园」**(史诗品质):一座盛开的樱花庄园,为你的世界增添一抹春色
- 新增建筑「巫师高台」**(稀有品质):一处隐秘的巫师施法平台
- 更新初始小屋设计,优化建筑布局和装饰
- 初始小屋 tooltip 增加旋转操作提示(左键旋转方向),方便新玩家上手
## [Bug 修复]
- 修复创建蓝图模式中,选区第二个点瞄准空气方块无法锁定位置的问题
- 修复祭坛基座在预制建筑部署/收回过程中可能被复制刷取的安全漏洞
- 修复初始小屋旋转方向后预览渲染不刷新的问题
- 修复华丽宝箱(Trapped Chest)与大型箱子在部署时结构不完整的问题
- 修复塑虚之杖圆环菜单在某些操作条件下的 bug
- 修复字体颜色编码系统在服务端构建时的潜在兼容性问题
- 回退创建模式下选框颤动问题,恢复框选稳定性
## [优化内容]
- 创建模式选点时,锁定距离从 10 格延长至 20 格,空气方块自动从视线推算落点
- 清理项目中的冗余脚本文件
# Goetic Legacy
Version 0.3.1-fix1
Changelog:
## [New Features]
- New building "Cherry Manor"** (Epic rarity): A beautiful cherry blossom manor to grace your world
- New building "Sorcerer's Plinth"** (Rare rarity): A secluded wizard's casting platform
- Updated the Starter House design with improved layout and decoration
- Starter House tooltip now includes rotation instructions (left-click to rotate) for new players
## [Bug Fixes]
- Fixed Create mode not locking the second selection point when aiming at air blocks
- Fixed a security vulnerability where the Dark Altar pedestal could be duplicated during prefab deployment/retraction
- Fixed preview rendering not refreshing after rotating the Starter House direction
- Fixed Trapped Chest and Large Chest not being deployed with complete structure
- Fixed Void Shaping Staff radial menu bugs under certain conditions
- Fixed potential server-side compatibility issue with the font color code system
- Reverted selection box jitter issue for more stable area selection
## [Optimizations]
- Increased Create mode selection range from 10 to 20 blocks; air blocks now auto-calculate target position from line of sight
- Cleaned up redundant scripts from the project
版本 0.3.1
更新日志:
## [新功能]
- 初始小屋系统:新玩家首次进入世界自动生成一座初始小屋,提供基础庇护所
- 建筑自旋转功能:预制建筑部署时支持旋转方向(快捷键 R),楼梯、熔炉、活塞等方向性方块会跟随旋转
- 建造/回收音效:新增 5 首音频文件(自然低语、钢琴曲等),预制建筑建造/回收过程中播放背景音乐
- 更新多个预制建筑 NBT 数据:千夜圣所、猪猪小屋、灾厄营地、樱花书屋
## [重构]
- 重构预制建筑体系:提取 PrefabTemplateManager 统一管理模板加载,优化 DeployState 状态机,代码结构更清晰
## [Bug 修复]
- 调整三大附魔(壁垒/破势/法强)的等级要求
- 修复红宝石戒指和玉佩无法在附魔台刷出三大附魔的问题
- 修复某些 JDK 版本不允许反射修改 static final 字段导致服务端崩溃的问题
- 修复清除观察者模式后飞行状态残留/异常的问题
- 修复生灵颂词(Ode to Living)内容物的逻辑问题
## [说明]
0.3.0 版本存在一些 bug,不够完美,0.3.1 主要是对它的打磨,现在系统已经基本完善,更新将会延缓
# Goetic Legacy
Version 0.3.1
Changelog:
## [New Features]
- Starter House system: new players automatically get a starter house generated when entering the world for the first time
- Building Rotation: prefab structures now support rotation (press R key) during placement; directional blocks (furnaces, stairs, pistons, etc.) rotate accordingly
- Build/Retract Music: 5 new audio tracks added (nature murmur, piano pieces, etc.), background music plays during structure building and retraction jobs
- Updated prefab NBT data for: Thousand Nights Sanctuary, Pig House, Illager Warcamp, Cherry Book Nook
## [Refactor]
- Prefab building system refactored: extracted PrefabTemplateManager for centralized template loading, optimized DeployState state machine for cleaner code structure
## [Bug Fixes]
- Adjusted level requirements for the three enchantments (Bulwark / Breaking Stance / Wand Power)
- Fixed Ruby Ring and Jade Amulet not being able to receive the three enchantments from the enchanting table
- Fixed server crash caused by certain JDK versions disallowing reflective modification of static final fields
- Fixed flight state lingering/glitching after switching out of Spectator mode
- Fixed Ode to Living content logic issues
## [Notes]
Version 0.3.0 had some bugs and was not perfect. 0.3.1 is primarily a polish pass. The system is now largely complete, and updates will slow down from here.
版本 0.3.0
更新日志:
## [重大更新] 新物品:玉佩 & 幽匿之心
- 玉佩**:稀有品质饰品,提升魔法伤害。支持三大附魔(壁垒/破势/法强),可以与红宝石戒指叠加效果。在墓穴战利品中有概率找到。
- 幽匿之心**:稀有品质术石,可以佩戴在身上,也可以放进暗夜立方。
- 佩戴在身上时**:
- 免疫黑暗和失明效果
- 空手伤害提升
- 免疫监守者的音波攻击
- 击杀生物时恢复灵魂能量
- 击杀不再掉落经验,而是让幽匿块向周围蔓延
- 死亡时召唤一只监守者复仇
- 主动技能——按 K 键发射音波冲击波
- 放入暗夜立方时**:
- 监守者不会攻击你和你的仆从
- 仆从死亡时有 5% 概率召唤一只监守者(120 秒后消失,会攻击击杀者)
- 可在远古城市中找到
## [重要更新] 神秘遗物不再是必需品
- 神秘遗物(Enigmatic Legacy)及其扩展(Enigmatic Addons)现在变为可选安装**,不装也能正常游玩
- 如果你没有装神秘遗物,本模组的大部分独特物品仍然可以通过「研究卷轴仪式」获得替代品:
- 用研究卷轴在祭坛上举行仪式,根据配方类型(魔法/下界/末地)随机分配一个替代内容物
- 已经分配好的卷轴可以再次仪式「重铸」刷新效果(可配置重铸次数上限)
- 新增三种仪式配方(魔法 / 下界 / 末地),各自倾向分配不同类型的内容物
- 所有原本需要神秘遗物材料的仪式配方,现在都有替代材料版本
- 暗夜立方在不装神秘遗物时也能正常使用
## [重要更新] 预制建筑系统升级
- 蓝图可以捕获实体了**:做蓝图的时候,画、物品展示框、盔甲架这些装饰性实体也会被一起保存和恢复
- 滚轮微调**:创建选区时,滚动鼠标滚轮可以微调选中位置
- 建造速度可调**:可以在配置文件中调整建造/收回动画的速度
- 遗响擦除仪式**:新增一种仪式,可以把已部署或已打标的「旧世的遗响」还原为空白状态
- 新增 6 个预制建筑**:
- ★ 史诗:千夜圣所
- ★ 稀有:厨师厨房、猪猪小屋
- ★ 精良:铁匠铺
- ★ 普通:樱花书屋、风暴训练场
- 修复**:单个方块位置偏移的问题、蓝图不兼容实体/多方块结构的问题
## [新功能] 仪式系统升级
- 祭坛仪式现在有了完整的生命周期提示。未来版本中,其他模组和功能可以更方便地与仪式系统联动
- 塑虚之杖的仪式现在配有震撼的虚空轰鸣音效
## [BUG 修复]
- 修复壁垒/破势/法强三大附魔在多个饰品上不能叠加生效的问题——现在玉佩、红宝石戒指、宝莲灯上的附魔可以正常叠加
- 修复预制建筑系统不兼容实体结构(展示框、画等)的问题
- 修复预制建筑中单个方块位置偏移的问题
## [优化内容]
- 暗夜立方槽位解锁机制更灵活了
- 更新了黑暗秘典(帕秋莉手册)的内容
- 创造模式物品栏分组更合理
# Goetic Legacy
Version 0.3.0
Changelog:
## [Major Update] New Items: Jade Amulet & Sculk Heart
- Jade Amulet**: A rare accessory that boosts magic damage. Supports three enchantments (Bulwark / Breaking Stance / Wand Power), stackable with the Ruby Ring. Found in dungeon loot.
- Sculk Heart**: A rare spellstone — equip it directly or place it in the Night Cube.
- When equipped directly**:
- Immunity to Darkness and Blindness
- Increased unarmed damage
- Immune to Warden sonic boom attacks
- Restores soul energy when killing mobs
- Kills no longer drop XP — instead, Sculk spreads outward from the kill site
- Summons a Warden for revenge when you die
- Active ability — press K to fire a sonic boom projectile
- When placed in the Night Cube**:
- Wardens won't target you or your minions
- 5% chance to summon a Warden when a minion dies (120s duration, targets the killer)
- Found in Ancient City chests
## [Major Update] Enigmatic Legacy Is Now Optional
- Enigmatic Legacy (EL) and Enigmatic Addons (EA) are now fully optional** — the mod works perfectly without them
- If you don't have EL/EA installed, you can still obtain most unique effects through the **Research Scroll ritual system**:
- Place a Research Scroll on the Dark Altar; the ritual will randomly assign a substitute content based on the recipe type (Magic / Nether / End)
- Already-tagged scrolls can be **re-rolled** in a ritual to refresh their effect (configurable max rerolls)
- Three new ritual variants (Magic / Nether / End), each favoring a different content type (Book / Scroll / Spellstone)
- All rituals that previously required EL items now have **alternative material versions**
- The Night Cube works normally without EL installed
## [Major Update] Prefab Building System Upgrades
- Blueprints now capture entities**: Paintings, item frames, armor stands, and other decorative entities are saved and restored along with blocks
- Scroll wheel fine-tuning**: Use the mouse wheel to nudge your selection by ±1 block while creating a blueprint
- Adjustable build speed**: A new config option lets you control how fast structures build and retract
- Echo reset ritual**: A new ritual that resets deployed or tagged Echoes of the Old World back to blank
- 6 new prefab structures**:
- ★ Epic: Thousand Nights Sanctuary
- ★ Rare: Chef's Kitchen, Pig House
- ★ Uncommon: Blacksmith Forge
- ★ Common: Cherry Book Nook, Storm Training Ground
- Fixes**: Single-block position offset fixed; blueprints now compatible with entities and multi-block structures
## [New Feature] Ritual System Upgrade
- Dark Altar rituals now have full lifecycle tracking. This paves the way for better ritual integration with other features in future updates
- The Void Shaping Staff ritual now plays an immersive void energy roar sound effect
## [Bug Fixes]
- Fixed Bulwark / Breaking Stance / Wand Power enchantments not stacking across multiple accessories — they now stack correctly on Jade Amulet, Ruby Ring, and Lantern
- Fixed prefab blueprints not capturing decorative entities (item frames, paintings, etc.)
- Fixed positional offset for single-block prefab blueprints
## [Optimizations]
- Night Cube slot unlocking logic is now more flexible
- Updated Dark Tome (Patchouli book) entries
- Improved Creative Mode item tab organization
版本 0.2.1
更新日志:
## [重要更新] 预制建筑系统安全性大幅提升
### 建筑和蓝图状态不再会出错了
- 以前蓝图的"已部署/就绪"状态存在物品上,换到末影箱、丢地上、给别人捡走,状态显示可能不正确
- 现在所有状态统一由世界存档管理(存在 level.dat 里),不管蓝图在谁手里、放在哪个箱子里、在哪个维度,状态始终一致
- 联机时其他玩家也能实时看到正确的蓝图状态
- 重登游戏后状态不会丢失
### 防漏洞加固
- 灵魂能量不够时不会再启动建造动画(之前会扣成负数继续建造)
- 创建蓝图时,灵魂不够会直接提示,不会先把蓝图变成"就绪"状态而原建筑却没移除(修复了潜在的复制漏洞)
- 收回建筑时的防刷取保护更完善(方块动画期间变成屏障方块,掉落物被拦截)
### 方块朝向终于对了
- 用塑虚之杖旋转蓝图时,熔炉、楼梯、活塞、漏斗等方向性方块现在会跟着一起转
- 预览时也能看到正确的朝向
### 其他改进
- 已部署的遗响现在有附魔光晕效果,一眼就能看出哪个建筑还在外面
- 新增了详细的游戏内提示消息,操作失败时会告诉你具体原因
## [重要更新] 光影兼容性大幅改进
### 支持光影模组(Oculus / Iris)
- 部署时的魔法阵、星空球体、收回时的内爆特效,现在都能在光影下正常显示
- 解决了之前特定光影下特效不显示或画面错误的问题
### 蓝图物品特效优化
- "就绪"状态的遗响现在有动态星空流光效果(需在设置中开启)
- 优化了蓝图物品的渲染性能
## [BUG 修复]
### 预制建筑
- 修复熔炉、楼梯、活塞等方块不随蓝图旋转的问题
- 修复蓝图放进末影箱/容器后再取出,状态显示错误的问题
- 修复灵魂能量不够时仍然启动建造动画的问题
- 修复创建蓝图时灵魂不够,蓝图变成就绪但原建筑没被移除的漏洞
- 修复某些情况下多人联机蓝图状态不同步的问题
- 修复蓝图物品偶尔不显示附魔光晕的问题
### 无瑕套装
- 修复护腿渲染显示异常的问题
- 优化护腿模型
### 暗夜立方
- 修复挑战成就无法正常触发的问题
## [优化内容]
- 游戏内所有预制建筑的操作反馈(灵魂不足、方块阻挡等)现在有更清晰的提示
- 蓝图状态显示机制全面优化,告别显示错误
# Goetic Legacy
Version 0.2.1
Changelog:
## [Major Update] Prefab Building System Security Overhaul
### Blueprint States Now Always Correct
- Previously, blueprint state ("Deployed"/"Ready") was stored on the item itself, causing display issues when items were moved to ender chests, dropped, or picked up by other players
- Now all states are managed by the world save file (stored in level.dat), consistent regardless of which player holds the blueprint or which container it's in
- Other players see the correct state in real-time in multiplayer
- State survives relogging
### Vulnerability Fixes
- Deploy animation no longer starts if you don't have enough soul energy (previously would go negative and keep building)
- When creating a blueprint, insufficient soul energy now shows a clear warning instead of making the blueprint "Ready" while leaving the original building intact (fixed a potential duplication exploit)
- Anti-dupe protection during retraction is more robust (blocks turn into barriers during animation, item drops are intercepted)
### Block Rotation Fixed
- When rotating a blueprint with the Void Shaping Staff, directional blocks (furnaces, stairs, pistons, hoppers, etc.) now rotate correctly
- Preview shows the correct block orientation
### Other Improvements
- Deployed blueprints now have an enchantment glint, making it easy to tell which buildings are still placed in the world
- More detailed in-game feedback messages when operations fail
## [Major Update] Shader Mod Compatibility
### Oculus / Iris Support
- Magic circles, star spheres, and implosion effects now display correctly under shader mods
- Fixed visual effects not showing or rendering incorrectly with certain shader packs
### Blueprint Item Visuals
- "Ready" state blueprints now have a dynamic starfield flowing effect (enable in settings)
- Optimized blueprint item rendering performance
## [Bug Fixes]
### Prefab Building
- Fixed furnaces, stairs, pistons, etc. not rotating with blueprint rotation
- Fixed blueprints showing wrong state after being moved through ender chests / containers
- Fixed deploy animation starting with insufficient soul energy
- Fixed CREATE mode duplication exploit (blueprint becoming Ready without the original building being removed)
- Fixed multiplayer state sync issues in certain scenarios
- Fixed blueprint enchantment glint not showing consistently
### Holy Armor
- Fixed leggings rendering glitch
- Optimized leggings model
### Night Cube
- Fixed challenge achievements not triggering properly
## [Optimizations]
- All prefab building system feedback messages (insufficient soul, block obstructed, etc.) are now clearer
- Blueprint state display system fully overhauled
修复了预制建筑的多个视觉和操作bug,无瑕套装 DOT 伤害不再抖屏,时间加速不再残留。
新内容
- 新增 12 个进度成就,覆盖暗夜立方、不洁卷轴、塑虚之杖、无瑕套装
- 无瑕套装 DOT 模式下护甲条增加金色呼吸边框
- 洞悉卷轴存到 500 级可多解锁一个暗夜立方槽位
平衡调整
- 无止之言重做:不再随机上debuff,改为根据联动饰品加属性
- 暴戾之咒简化,聚焦虚空震击
- 忘却冰晶增强:冰霜仆从现在额外加生命和韧性
✦ Goetic Legacy 0.2.0-fix2 Update
Fixed multiple prefab building visual and operation bugs. Holy Armor DOT no longer shakes the screen. Time
acceleration no longer leaves residual ticks.
New Features
- 12 new advancements covering Night Cube, Unholy Scroll, Void Shaping Staff, and Holy Armor
- Golden breathing border on armor bar when Holy Armor DOT is active
- XP Scroll now grants +1 Night Cube slot when stored XP reaches level 500
Balance Changes
- The Infinitum reworked: no longer random debuffs; now provides stat bonuses based on equipped synergistic items
- Curse of Violence streamlined, focused on Void Shock
- Forgotten Ice buffed: frost servants now gain bonus health and armor toughness
版本 0.2.0-fix1
更新日志:
## [修复BUG]
- 修复服务端运行报错:无瑕套装 tooltip 和渲染逻辑改为通过 ClientDistUtil 调用,避免直接引用客户端类导致服务端崩溃
- 修复无瑕套装 DOT 伤害池每 tick 调用 player.hurt() 导致屏幕持续抖动的问题,改为每 10 tick 批量结算
- 修复无瑕套装 DOT 伤害池死亡检测未考虑累积缓冲区的问题,避免残血时 buffer 溢出致死
- 修复天使之祝飞行状态引用计数异常,timer 到期时可正确撤销飞行引用
- 修复无瑕护腿仪式配方需求物品错误(铁护腿 → 黑暗护腿)
- 修复创建蓝图模式下选区紫色预览框不显示的问题,现在选完第一点后可正常看到动态预览框
- 修复创建蓝图模式下选中方块与实际预览框偏差一格的问题
- 修复松开右键后再次蓄力会覆盖已锁定选区的问题,现在选好区域后位置固定不变
- 修复命名蓝图期间改动世界方块导致收回结果不一致的问题
- 修复切换快捷栏后切回法杖,上次选点仍残留的问题
## [内容调整]
- 削除创造之心的创造飞行功能,仅保留致死伤害无效化
- 削除复苏之叶的植物飞行功能
- 暗夜立方菜单新增月相系统各月相增益详情(中英文 10 条新描述)
- 蓝图战利品掉落率新增配置文件支持(toml: prefab_loot)
- 创建蓝图模式蓄力时间从 2 秒缩短为 1 秒
## [本地化]
- 补充 zh_cn.json 中缺失的 DOT HUD 翻译键(伤害池/释放速率/状态标签)
- 修复 hold_shift 提示文本颜色显示问题
# Goetic Legacy
Version 0.2.0-fix1
Changelog:
## [Bug Fixes]
- Fixed server crash: Holy Armor tooltip and rendering now use ClientDistUtil to avoid direct client class references
- Fixed screen shake caused by DOT damage pool calling player.hurt() every tick; damage is now batched and applied every 10 ticks
- Fixed DOT pool death check not accounting for accumulated buffer, preventing buffer overflow kills at low HP
- Fixed Angel's Blessing flight state reference counting; timer expiry now correctly revokes flight references
- Fixed Holy Leggings ritual recipe requiring the wrong item (Iron Leggings → Dark Leggings)
- Fixed hold_shift tooltip text missing color prefix
- Fixed purple preview box not showing in Create mode; it now appears correctly after selecting the first point
- Fixed selected block position being offset by one block from the visual preview in Create mode
- Fixed releasing and re-charging overwriting the locked selection area; the area is now fixed once selected
- Fixed retraction results being inconsistent if blocks were changed during the naming phase
- Fixed residual selection state when switching back to the staff after changing hotbar slots
## [Balance Changes]
- Removed creative flight from Heart of Creation; retains only lethal damage negation
- Removed plant-based flight from Revival Leaves
- Added detailed moon phase bonuses to Night Cube menu (10 new descriptions in both EN/ZH)
- Blueprint loot drop rates now configurable via config file (toml: prefab_loot)
- Reduced Create mode charge time from 2 seconds to 1 second
## [Localization]
- Added missing DOT HUD translation keys to zh_cn.json (Damage Pool / Release Rate / Status)
- Fixed hold_shift tooltip text color display
版本 0.2.0-early-release
更新日志:
## [重大更新] 预制建筑系统(塑虚之杖/旧世的遗响)
- [塑虚之杖]**
- 新增「塑虚之杖」——虚实之界的枢转,可对预制建筑进行部署、回收、预览与创建
- 新增蓄力施法体系:右键蓄力执行当前模式动作,伴有紫色粒子与蓄力进度条 HUD
- 新增四种杖模式切换:预览 → 建造 → 回收 → 创建,通过 Z 键打开设置界面或 X 键圆环菜单切换
- 新增施法位置预设:角点 / 前面中间 / 中心,通过设置界面切换
- 新增魔法部署动画:方块逐层从地底升起,魔阵光环、星空球体、紫色烟雾等特效
- 新增魔法回收动画:方块自上而下缩小淡出,内爆球坍缩 + 黑洞扩散特效
- 新增蓝图创建功能:使用空白的遗响圈选世界中的区域(最大 32×32×32),命名后生成可部署蓝图
- 新增蓝图命名界面:创建时弹出命名界面,确认后开始方块移除动画
- 新增 X 键圆环菜单(EchoRadialMenu):快捷切换杖模式、卸下/更换背包中的遗响
- 新增遗响 HUD:快捷栏上方显示当前装备的遗响图标
- 新增预览渲染器:通过半透明方块预览建筑放置位置与朝向
- 新增自定义法杖 3D 模型及着色器渲染
- 新增方块放置/回收动画渲染器
- [旧世的遗响(蓝图)]**
- 新增「旧世的遗响」物品,作为预制建筑蓝图的数据载体
- 支持三种状态:EMPTY(空白)/ READY(就绪)/ DEPLOYED(已部署)
- 支持从世界捕获的内嵌结构数据,收回后自动快照世界方块写入蓝图
- 支持预制建筑模板系统(.nbt 文件),含 GoeticMeta 元数据(稀有度、显示名、战利品权重)
- 稀有度系统:普通 / 精良 / 稀有 / 史诗,影响物品名颜色
- 战利品注入系统:预制建筑蓝图可从地牢战利品中获取
- [客户端消息系统增强]**
- 拓展 ClientMessageManager 为多槽位架构,支持 CENTER(屏幕中央)与 BOTTOM_LEFT(左下)两个独立消息槽
- 所有预制建筑系统消息从聊天框迁移至客户端动画消息:成功/完成类显示在屏幕中央(180tick),错误/警告类显示在左下方(80tick)
- 新增 PacketShowPrefabMessage 网络包,支持服务端→客户端动画消息推送
## [优化内容]
- 新增无瑕套装 DOT 机制 HUD 显示:左下角显示持续伤害池、释放速率、状态指示
- 新增无瑕套装 DOT 数据同步网络包,实时同步服务端 DOT 数据到客户端
- 优化无瑕套装持续伤害 DOT 逻辑与伤害池释放公式
- 优化无瑕套装伤害保护逻辑与计算
- 新增典籍被动效果开关处理器,支持动态开关典籍被动
- 新增无瑕套装、蜘蛛标本册、塑虚之杖的 Patchouli 百科条目
- 新增塑虚之杖、无瑕套装、旧世的遗响的仪式合成配方
- Complete the Chinese and English localization for the entire prefab building system
- 补全预制建筑系统的中英文本地化:GUI 菜单、Tooltip、聊天消息共 69 个翻译键
- 重写 VoidShapingStaff.msg/sendSystemMessage 为变参方法,支持参数传递
## [修复BUG]
- 修复 VoidShapingStaff 中
template_not_found消息缺少模板名参数的 bug - 修复各处翻译键与参数不匹配的问题
- 移除预制建筑系统的所有原始聊天框消息,统一走动画消息系统
# Goetic Legacy
Version 0.2.0-early-release
Changelog:
## [Major Update] Prefab Building System (Void Shaping Staff / Echo of the Old World)
- [Void Shaping Staff]**
- Added Void Shaping Staff — a pivot between the real and the imagined, capable of deploying, retracting, previewing, and creating prefabricated structures
- Added charged casting system: right-click and hold to charge the current action, with purple particles and a charge bar HUD overlay
- Added four staff mode cycling: Preview → Build → Reclaim → Create, switch via Z key settings screen or X key radial menu
- Added placement position presets: Corner / Front Middle / Center, switchable in settings screen
- Added animated deployment: blocks rise layer by layer from the ground with magic circle auras, star spheres, and purple smoke particles
- Added animated retraction: blocks shrink and fade from top to bottom with implosion sphere collapse and black hole effects
- Added blueprint creation: select an area in-world (max 32×32×32) with an empty Echo, name it, and generate a deployable blueprint
- Added blueprint naming screen: appears upon creation, confirms to start block removal animation
- Added X key radial menu (EchoRadialMenu): quickly switch staff mode, unequip or swap echoes from inventory
- Added Echo HUD: displays the currently equipped echo icon above the hotbar
- Added preview renderer: semi-transparent ghost block preview for placement position and rotation
- Added custom 3D staff model with shader-based rendering
- Added block place/retract animation renderers
- [Echo of the Old World (Blueprint)]**
- Added Echo of the Old World item as a data carrier for prefab blueprints
- Supports three states: EMPTY / READY / DEPLOYED
- Supports embedded structure data captured from the world; snapshots world blocks on retraction
- Supports prefab template system (.nbt files) with GoeticMeta metadata (rarity, display name, loot weight)
- Rarity system: Common / Uncommon / Rare / Epic, affects item name color
- Loot injection system: prefab blueprints obtainable from dungeon loot
- [Client Message System Enhancement]**
- Extended ClientMessageManager with multi-slot architecture, supporting CENTER (screen center) and BOTTOM_LEFT (bottom-left) independent message slots
- All prefab system messages migrated from chat to animated messages: success/completion messages appear at screen center (180 ticks), errors/warnings appear at bottom-left (80 ticks)
- Added PacketShowPrefabMessage network packet for server-to-client animated message delivery
## [Optimizations]
- Added Holy Armor DOT HUD overlay: displays DOT pool, release rate, and status indicator at bottom-left
- Added Holy Armor DOT data sync packet for real-time server-to-client DOT data synchronization
- Optimized Holy Armor damage-over-time logic and damage pool release formula
- Optimized Holy Armor protection calculation logic
- Added Guide Book passive toggle handler for dynamic passive book effect toggling
- Added Patchouli encyclopedia entries for Holy Armor, Spider Specimen Book, and Void Shaping Staff
- Added ritual crafting recipes for Void Shaping Staff, Holy Armor set, and Echo of the Old World
- Completed Chinese and English localization for the entire prefab building system: GUI menus, tooltips, and messages totaling 69 translation keys
- Refactored VoidShapingStaff.msg/sendSystemMessage with varargs for parameter support
## [Bug Fixes]
- Fixed
template_not_foundmessage missing template name parameter in VoidShapingStaff - Fixed various mismatches between translation keys and their parameters
- Removed all raw chat messages in the prefab system, unified under the animated message system
Version 0.1.4
Changelog:
## [Content Changes]
- Added Revelation's Proof related logic; casting Weakening Spell now grants additional "Revelation's Judgment" effect, vulnerability activates even without potion effects, with reduced values
- Added unique bauble slot that can only hold the Night Cube, no longer competing with Spellstones for equipment slots
- Significantly refactored Night Cube menu system; now provides more convenient effect queries with built-in encyclopedia menu to view all contained item effects
- Night Cube contents now support checking for Seven Curses Ring and 99.5% Chosen One verification, which can be disabled via configuration file
- Added text code rendering effects (T, G, P, etc.) and background rendering effects
- Added client-side presets for storing Unholy Scroll Focus Slot menu overlay configurations
- Added mineral tags support for Etherium Ore
## [Bug Fixes]
- Fixed bug where Unholy Scroll could not be opened due to exceeding cache limit
- Fixed various bugs related to Night Cube
- Fixed true damage calculation and detection bugs
- Fixed certain null pointer exception errors
# Goetic Legacy - 诡厄遗物
版本 0.1.4
更新日志:
## [内容改动]
- 新增启示之证相关逻辑,释放弱化时额外赋予“启示之审判”效果,易伤在无药水效果时也会生效,数值更低
- 新增独特饰品槽,目前只能放置暗夜立方,不再挤占原有术石的生态位
- 大幅度重做暗夜立方的菜单,现在查询效果更加方便,内置百科菜单,可以查询所有内容物效果
- 暗夜立方内容物现在支持七咒之戒和99.5%应许之人的检查,这点可以在配置文件关闭
- 新增t g p等字码渲染效果,新增背景渲染效果
- 新增客户端预设,用于存储不洁卷轴聚晶槽菜单 overlay 的配置
- 为以太矿石添加矿物标签支持
## [修复BUG]
- 修复不洁卷轴超出缓存限制导致无法打开的 bug
- 修复暗夜立方相关 bug
- 修复真实伤害计算与判定的 bug
- 修复某些空指针报错 bug
版本 0.1.3-fix1
更新日志:
## [优化内容]
- 重构项目结构,区分客户端与服务端逻辑,修复服务端运行报错及游戏运行时代码执行问题
- 现在可以在服务端运行,而且减少客户端报错崩溃
- 重构配置文件系统
- 优化翻译键相关问题,为红宝石戒指新增三附魔支持
- 平衡性调整:优化 **Sanguinary Handbook(血腥狩猎手册)**、千咒卷轴与无知诅咒卷轴的相关机制与数值
- 优化真伤系统逻辑,提升稳定性与表现一致性
## [修复内容]
- 无本次新增内容/修复内容项,若后续有新增将补充
# Goetic Legacy
Version 0.1.3-fix1
Changelog:
## [Optimizations]
- Refactored project structure to separate client and server logic, fixing server-side runtime errors and in-game code execution issues
- Refactored configuration file system
- Improved translation key handling, adding support for three new enchantments to the Ruby Ring
- Balance adjustments: Tweaked mechanics and values for the **Sanguinary Handbook**, Thousand-Curse Scroll, and Ignorance Curse Scroll
- Optimized the true damage system for improved stability and consistent behavior
## [Fixes]
- No new fixes added in this release (to be updated in future versions)
版本 0.1.3
更新日志:
[新增内容]
为不洁卷轴增加聚晶槽位功能,它可以实现无魔杖聚晶施法。
[优化内容]
修复了若干bug(冥灯只给一次护甲,术石不再强制清理飞行/buff,采取侵入更小的方法)。
平衡了暴戾之咒的强度。
支持更多仆从,包括可驯服动物、女仆、傀儡装配、铁魔法仆从。
Goetic Legacy - 诡厄遗物
Version 0.1.3
Changelog:
[New Features]
Added Focus Slot functionality to the Unholy Scroll, enabling focus casting without a wand.
[Optimizations]
Fixed several bugs (Nether Lamp only grants armor once; Spellstones no longer forcibly clear flight/buffs, adopting a less invasive approach).
Balanced the intensity of the Curse of Violence.
Expanded support for more types of minions, including tamed animals, maids, golem assemblies, and Iron's Spells minions.
Improve the English texts.
版本 0.1.2
更新日志:
[依赖调整]
神秘遗物扩展现在改为软依赖,提升模组兼容性。
[新功能]
蜘蛛标本册新增菜单功能,右键打开可查看自己击杀的蜘蛛实体记录。
[界面优化]
优化不洁卷轴的UI布局,提升视觉效果和用户体验。
优化暗夜立方的UI布局和表现效果,增强交互体验。
进一步优化了英语本地化表现,但由于英语文本长度较长,部分菜单仍存在越界现象,需要后续进一步优化。
[Bug 修复]
修复若干显示bug,提升整体视觉体验。
蜘蛛标本册现在可以放进书袋,方便携带和管理。
暗夜立方禁用了打开菜单时移动本身的功能,避免物品被吞没的问题。
[系统重构]
重构了判断法术伤害的体系,现在可以兼容Goety原版几乎所有法术伤害。
对其他附属模组的兼容能力也得到显著提升。
Goetic Legacy - 诡厄遗物
Version 0.1.2
Changelog:
[Dependency Adjustment]
Mystical Relics Extension is now a soft dependency, improving mod compatibility.
[New Features]
Spider Specimen Catalog now has a new menu feature; right-click to open and view records of spider entities you have killed.
[UI Improvements]
Optimized the UI layout of the Unholy Scroll for better visual effects and user experience.
Optimized the UI layout and performance of the Night Cube, enhancing the interactive experience.
Further improved English localization; however, due to longer English text length, some menus still have overflow issues that require further optimization.
[Bug Fixes]
Fixed several display bugs to improve overall visual experience.
Spider Specimen Catalog can now be placed in book bags for easier carrying and management.
Disabled the ability to move the Night Cube itself while opening the menu to prevent item loss.
[System Refactoring]
Refactored the spell damage detection system, now compatible with almost all spell damage types from the original Goety mod.
Significantly improved compatibility with other addon mods.
版本 0.1.1 (early-released)
更新日志:
[重大更新] 暗夜立方机制重构 (非破坏性更新)
槽位系统完全重做:从原先固定一页3个槽位,改为按槽位逐步解锁,支持多页翻页。
最大页数可配置,通过配置文件灵活调整。
槽位来源多样化:可通过虚无之书等物品动态获取,也可通过献祭特殊物品永久解锁。
献祭配方支持配置文件修改与扩展,无需修改代码。
界面与交互优化:新增翻页按钮、献祭槽位渲染,添加快捷键操作,优化菜单界面。
增加防御性代码,防止 MAX_PAGE 越界。
[Bug 修复]
修复暗夜立方手持或饰品栏中获取 ItemStack 不准确的问题。
修复Attribute灵魂能量恢复属性数值过小,不易显示的问题。
重构程序中的仆从判断,现在能够涵盖更多仆从的问题。
修复“破势”效果不包括死灵法帽的问题。
修复死后召回机制:不再依赖 Buff 判断免伤,改为内置计时器。
修复药水粒子显示异常。
修复女巫酿造学、晋升修正失灵的问题。
修复无止之言未正确应用增幅的问题。
[其他优化]
补全 UI 贴图。
重构暗夜立方与 不洁卷轴 界面,提升视觉效果。
Goetic Legacy - 诡厄遗物
Version 0.1.1 (early-released)
Changelog:
[Major Update] Night Cube Mechanic Rework (Non-breaking)
Slot system completely reworked: from a fixed 3 slots per page to unlockable slots per slot basis, supporting multiple pages.
Maximum page count configurable via configuration file.
Diverse slot sources: slots can be dynamically obtained through items such as the Book of Nothingness, or permanently unlocked by sacrificing special items.
Sacrifice recipes now configurable via configuration file, easy to modify and extend without code changes.
UI and interaction improvements: added page navigation buttons, sacrifice slot rendering, shortcut keys, and optimized menu interface.
Added defensive code to prevent MAX_PAGE out-of-bounds errors.
[Bug Fixes]
Fixed inaccurate ItemStack retrieval when the Night Cube is held or in the bauble slot.
Fixed the Attribute issue where soul energy restore value was too small and not easily displayed.
Refactored minion detection logic in the code, now covering a wider range of minions.
Fixed "Overwhelming Force" effect not including the Necromancer Hat.
Fixed post-death recall mechanism: now uses an internal timer instead of buff-based damage immunity check.
Fixed potion particle display issues.
Fixed Witch Brewing and Ascension Correction not working properly.
Fixed Endless Utterance not correctly applying its bonus.
[Other Optimizations]
Completed missing UI textures.
Refactored Night Cube and Unholyscroll menu interfaces for better visuals.
## Added
- Initial release
- Added core item "Night Cube"
- Contains three slots for Enigmatic Legacy's Spell Stones, Books, and Scrolls
- Provides special passive effects for equipped Enigmatic Legacy items
- Currently supports all Enigmatic Legacy items
- Added new items:
- Ruby Ring
- Unholy Scroll
- Spider Specimen Book
## Technical
- Added Git-based project version control
## Known Issues
- English localization is incomplete
- Configuration system is not implemented yet
- Some mechanics may be heavily rebalanced in future versions
## Development Status
This mod is currently in an early experimental stage.
Systems, balance and progression may change significantly between versions.
# 诡厄遗物 0.1.0-alpha
## 新增内容
- 初始版本发布
- 添加核心道具"暗夜立方(Night Cube)"
- 内含三个槽位,分别对应神秘遗物(Enigmatic Legacy)的术石、书籍和卷轴
- 为装备的神秘遗物道具提供特殊被动效果
- 目前已支持神秘遗物的全部道具
- 添加新物品:
- 红宝石戒指(Ruby Ring)
- 不洁卷轴(Unholy Scroll)
- 蜘蛛标本册(Spider Specimen Book)
## 技术改进
- 添加基于 Git 的项目版本控制
## 已知问题
- 英文本地化不完整
- 配置系统尚未实现
- 部分机制在未来版本中可能会大幅重新平衡