About
Grassier Grass turns Minecraft's flat, static grass into a lush field that actually moves, every blade is rendered through a custom wind shader with rolling gusts, so grass leans and ripples in the breeze. Fully configurable via Sodium's menu.
Mod Showcase
Performance Showcase
Shader Support!
Grassier Grass supports Iris shaders
Photon shader

All Versions
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- Backport
- Backport
- Grass plants as blades** — Separated feature into a toggleable config
- Grass sparsity** — thins blades inward from the randomized rims of each clump.
- Blade particles** — grass blades occasionally shed into sufficiently strong wind, gliding downwind before settling.
- Blade hue jitter** — individual blades get a stable hue offset,
0disables it. - Grass through snow** — blades keep rendering when a snow layer covers the grass block.
- Shader-pack shadows** — lets blades and re-rendered plants cast Iris/Oculus shadows. Off by default.
- Dynamic wind speed limit** — scales the whole dynamic-wind range.
- Plant whitelist** — force extra block ids to be hidden and re-rendered as grass blades, alongside the existing blacklist.
- Ferns** now render as animated swaying plants.
- Config options are grouped into **Grass Blades**, **World & Effects**, and **Color & Lighting** categories.
### Visual changes
- Tapered blade texture redrawn and raised from 32×64 to 128×256.
- Blades lean toward their clump centre at rest, and flutter phase varies per clump so neighbouring clumps no longer move in lockstep.
- Plants deform away from the player trail properly, and the deformation no longer jitters as you move.
- Broader blade curvature, smoother low-speed wind noise, and filtered noise sampling.
- Replaced short grass renders at the same height as the surrounding grass field.
### Fixes
minecraft:tall_seagrassis blacklisted from the swaying-plant pass by default, alongsideseagrassandsea_pickle.
### Changed defaults
Existing configs are untouched; these apply to fresh installs.
| Option | 1.4.2 | 1.4.5 |
| --- | --- | --- |
| Blades per block | 48 | 64 |
| Blade height | 0.35 | 0.30 |
| Height variation | 1.00x | 1.35x |
| Blade width | 1.20 | 0.95 |
| Render radius | 100 | 160 |
| Grass style | Segmented | Tapered |
| Blade gradient base | 1.00 | 0.80 |
| Blade gradient tip | 1.10 | 1.00 |
| Blade gradient curve | 1.50 | 1.90 |
New options default to: grass sparsity
0.10, blade hue jitter 8°, dynamic wind speed limit 0.80x, grass plants as blades **on**, blade particles **on**, grass through snow **off**, shader-pack shadows **off**.- Grass plants as blades** — Separated feature into a toggleable config
- Grass sparsity** — thins blades inward from the randomized rims of each clump.
- Blade particles** — grass blades occasionally shed into sufficiently strong wind, gliding downwind before settling.
- Blade hue jitter** — individual blades get a stable hue offset,
0disables it. - Grass through snow** — blades keep rendering when a snow layer covers the grass block.
- Shader-pack shadows** — lets blades and re-rendered plants cast Iris/Oculus shadows. Off by default.
- Dynamic wind speed limit** — scales the whole dynamic-wind range.
- Plant whitelist** — force extra block ids to be hidden and re-rendered as grass blades, alongside the existing blacklist.
- Ferns** now render as animated swaying plants.
- Config options are grouped into **Grass Blades**, **World & Effects**, and **Color & Lighting** categories.
### Visual changes
- Tapered blade texture redrawn and raised from 32×64 to 128×256.
- Blades lean toward their clump centre at rest, and flutter phase varies per clump so neighbouring clumps no longer move in lockstep.
- Plants deform away from the player trail properly, and the deformation no longer jitters as you move.
- Broader blade curvature, smoother low-speed wind noise, and filtered noise sampling.
- Replaced short grass renders at the same height as the surrounding grass field.
### Fixes
minecraft:tall_seagrassis blacklisted from the swaying-plant pass by default, alongsideseagrassandsea_pickle.
### Changed defaults
Existing configs are untouched; these apply to fresh installs.
| Option | 1.4.2 | 1.4.5 |
| --- | --- | --- |
| Blades per block | 48 | 64 |
| Blade height | 0.35 | 0.30 |
| Height variation | 1.00x | 1.35x |
| Blade width | 1.20 | 0.95 |
| Render radius | 100 | 160 |
| Grass style | Segmented | Tapered |
| Blade gradient base | 1.00 | 0.80 |
| Blade gradient tip | 1.10 | 1.00 |
| Blade gradient curve | 1.50 | 1.90 |
New options default to: grass sparsity
0.10, blade hue jitter 8°, dynamic wind speed limit 0.80x, grass plants as blades **on**, blade particles **on**, grass through snow **off**, shader-pack shadows **off**.- Grass plants as blades** — Separated feature into a toggleable config
- Grass sparsity** — thins blades inward from the randomized rims of each clump.
- Blade particles** — grass blades occasionally shed into sufficiently strong wind, gliding downwind before settling.
- Blade hue jitter** — individual blades get a stable hue offset,
0disables it. - Grass through snow** — blades keep rendering when a snow layer covers the grass block.
- Shader-pack shadows** — lets blades and re-rendered plants cast Iris/Oculus shadows. Off by default.
- Dynamic wind speed limit** — scales the whole dynamic-wind range.
- Plant whitelist** — force extra block ids to be hidden and re-rendered as grass blades, alongside the existing blacklist.
- Ferns** now render as animated swaying plants.
- Config options are grouped into **Grass Blades**, **World & Effects**, and **Color & Lighting** categories.
### Visual changes
- Tapered blade texture redrawn and raised from 32×64 to 128×256.
- Blades lean toward their clump centre at rest, and flutter phase varies per clump so neighbouring clumps no longer move in lockstep.
- Plants deform away from the player trail properly, and the deformation no longer jitters as you move.
- Broader blade curvature, smoother low-speed wind noise, and filtered noise sampling.
- Replaced short grass renders at the same height as the surrounding grass field.
### Fixes
minecraft:tall_seagrassis blacklisted from the swaying-plant pass by default, alongsideseagrassandsea_pickle.
### Changed defaults
Existing configs are untouched; these apply to fresh installs.
| Option | 1.4.2 | 1.4.5 |
| --- | --- | --- |
| Blades per block | 48 | 64 |
| Blade height | 0.35 | 0.30 |
| Height variation | 1.00x | 1.35x |
| Blade width | 1.20 | 0.95 |
| Render radius | 100 | 160 |
| Grass style | Segmented | Tapered |
| Blade gradient base | 1.00 | 0.80 |
| Blade gradient tip | 1.10 | 1.00 |
| Blade gradient curve | 1.50 | 1.90 |
New options default to: grass sparsity
0.10, blade hue jitter 8°, dynamic wind speed limit 0.80x, grass plants as blades **on**, blade particles **on**, grass through snow **off**, shader-pack shadows **off**.- Grass plants as blades** — Separated feature into a toggleable config
- Grass sparsity** — thins blades inward from the randomized rims of each clump.
- Blade particles** — grass blades occasionally shed into sufficiently strong wind, gliding downwind before settling.
- Blade hue jitter** — individual blades get a stable hue offset,
0disables it. - Grass through snow** — blades keep rendering when a snow layer covers the grass block.
- Shader-pack shadows** — lets blades and re-rendered plants cast Iris/Oculus shadows. Off by default.
- Dynamic wind speed limit** — scales the whole dynamic-wind range.
- Plant whitelist** — force extra block ids to be hidden and re-rendered as grass blades, alongside the existing blacklist.
- Ferns** now render as animated swaying plants.
- Config options are grouped into **Grass Blades**, **World & Effects**, and **Color & Lighting** categories.
### Visual changes
- Tapered blade texture redrawn and raised from 32×64 to 128×256.
- Blades lean toward their clump centre at rest, and flutter phase varies per clump so neighbouring clumps no longer move in lockstep.
- Plants deform away from the player trail properly, and the deformation no longer jitters as you move.
- Broader blade curvature, smoother low-speed wind noise, and filtered noise sampling.
- Replaced short grass renders at the same height as the surrounding grass field.
### Fixes
minecraft:tall_seagrassis blacklisted from the swaying-plant pass by default, alongsideseagrassandsea_pickle.
### Changed defaults
Existing configs are untouched; these apply to fresh installs.
| Option | 1.4.2 | 1.4.5 |
| --- | --- | --- |
| Blades per block | 48 | 64 |
| Blade height | 0.35 | 0.30 |
| Height variation | 1.00x | 1.35x |
| Blade width | 1.20 | 0.95 |
| Render radius | 100 | 160 |
| Grass style | Segmented | Tapered |
| Blade gradient base | 1.00 | 0.80 |
| Blade gradient tip | 1.10 | 1.00 |
| Blade gradient curve | 1.50 | 1.90 |
New options default to: grass sparsity
0.10, blade hue jitter 8°, dynamic wind speed limit 0.80x, grass plants as blades **on**, blade particles **on**, grass through snow **off**, shader-pack shadows **off**.- Grass plants as blades** — Separated feature into a toggleable config
- Grass sparsity** — thins blades inward from the randomized rims of each clump.
- Blade particles** — grass blades occasionally shed into sufficiently strong wind, gliding downwind before settling.
- Blade hue jitter** — individual blades get a stable hue offset,
0disables it. - Grass through snow** — blades keep rendering when a snow layer covers the grass block.
- Shader-pack shadows** — lets blades and re-rendered plants cast Iris/Oculus shadows. Off by default.
- Dynamic wind speed limit** — scales the whole dynamic-wind range.
- Plant whitelist** — force extra block ids to be hidden and re-rendered as grass blades, alongside the existing blacklist.
- Ferns** now render as animated swaying plants.
- Config options are grouped into **Grass Blades**, **World & Effects**, and **Color & Lighting** categories.
### Visual changes
- Tapered blade texture redrawn and raised from 32×64 to 128×256.
- Blades lean toward their clump centre at rest, and flutter phase varies per clump so neighbouring clumps no longer move in lockstep.
- Plants deform away from the player trail properly, and the deformation no longer jitters as you move.
- Broader blade curvature, smoother low-speed wind noise, and filtered noise sampling.
- Replaced short grass renders at the same height as the surrounding grass field.
### Fixes
minecraft:tall_seagrassis blacklisted from the swaying-plant pass by default, alongsideseagrassandsea_pickle.
### Changed defaults
Existing configs are untouched; these apply to fresh installs.
| Option | 1.4.2 | 1.4.5 |
| --- | --- | --- |
| Blades per block | 48 | 64 |
| Blade height | 0.35 | 0.30 |
| Height variation | 1.00x | 1.35x |
| Blade width | 1.20 | 0.95 |
| Render radius | 100 | 160 |
| Grass style | Segmented | Tapered |
| Blade gradient base | 1.00 | 0.80 |
| Blade gradient tip | 1.10 | 1.00 |
| Blade gradient curve | 1.50 | 1.90 |
New options default to: grass sparsity
0.10, blade hue jitter 8°, dynamic wind speed limit 0.80x, grass plants as blades **on**, blade particles **on**, grass through snow **off**, shader-pack shadows **off**.- Grass plants as blades** — Separated feature into a toggleable config
- Grass sparsity** — thins blades inward from the randomized rims of each clump.
- Blade particles** — grass blades occasionally shed into sufficiently strong wind, gliding downwind before settling.
- Blade hue jitter** — individual blades get a stable hue offset,
0disables it. - Grass through snow** — blades keep rendering when a snow layer covers the grass block.
- Shader-pack shadows** — lets blades and re-rendered plants cast Iris/Oculus shadows. Off by default.
- Dynamic wind speed limit** — scales the whole dynamic-wind range.
- Plant whitelist** — force extra block ids to be hidden and re-rendered as grass blades, alongside the existing blacklist.
- Ferns** now render as animated swaying plants.
- Config options are grouped into **Grass Blades**, **World & Effects**, and **Color & Lighting** categories.
### Visual changes
- Tapered blade texture redrawn and raised from 32×64 to 128×256.
- Blades lean toward their clump centre at rest, and flutter phase varies per clump so neighbouring clumps no longer move in lockstep.
- Plants deform away from the player trail properly, and the deformation no longer jitters as you move.
- Broader blade curvature, smoother low-speed wind noise, and filtered noise sampling.
- Replaced short grass renders at the same height as the surrounding grass field.
### Fixes
minecraft:tall_seagrassis blacklisted from the swaying-plant pass by default, alongsideseagrassandsea_pickle.
### Changed defaults
Existing configs are untouched; these apply to fresh installs.
| Option | 1.4.2 | 1.4.5 |
| --- | --- | --- |
| Blades per block | 48 | 64 |
| Blade height | 0.35 | 0.30 |
| Height variation | 1.00x | 1.35x |
| Blade width | 1.20 | 0.95 |
| Render radius | 100 | 160 |
| Grass style | Segmented | Tapered |
| Blade gradient base | 1.00 | 0.80 |
| Blade gradient tip | 1.10 | 1.00 |
| Blade gradient curve | 1.50 | 1.90 |
New options default to: grass sparsity
0.10, blade hue jitter 8°, dynamic wind speed limit 0.80x, grass plants as blades **on**, blade particles **on**, grass through snow **off**, shader-pack shadows **off**.- Grass plants as blades** — Separated feature into a toggleable config
- Grass sparsity** — thins blades inward from the randomized rims of each clump.
- Blade particles** — grass blades occasionally shed into sufficiently strong wind, gliding downwind before settling.
- Blade hue jitter** — individual blades get a stable hue offset,
0disables it. - Grass through snow** — blades keep rendering when a snow layer covers the grass block.
- Shader-pack shadows** — lets blades and re-rendered plants cast Iris/Oculus shadows. Off by default.
- Dynamic wind speed limit** — scales the whole dynamic-wind range.
- Plant whitelist** — force extra block ids to be hidden and re-rendered as grass blades, alongside the existing blacklist.
- Ferns** now render as animated swaying plants.
- Config options are grouped into **Grass Blades**, **World & Effects**, and **Color & Lighting** categories.
### Visual changes
- Tapered blade texture redrawn and raised from 32×64 to 128×256.
- Blades lean toward their clump centre at rest, and flutter phase varies per clump so neighbouring clumps no longer move in lockstep.
- Plants deform away from the player trail properly, and the deformation no longer jitters as you move.
- Broader blade curvature, smoother low-speed wind noise, and filtered noise sampling.
- Replaced short grass renders at the same height as the surrounding grass field.
### Fixes
minecraft:tall_seagrassis blacklisted from the swaying-plant pass by default, alongsideseagrassandsea_pickle.
### Changed defaults
Existing configs are untouched; these apply to fresh installs.
| Option | 1.4.2 | 1.4.5 |
| --- | --- | --- |
| Blades per block | 48 | 64 |
| Blade height | 0.35 | 0.30 |
| Height variation | 1.00x | 1.35x |
| Blade width | 1.20 | 0.95 |
| Render radius | 100 | 160 |
| Grass style | Segmented | Tapered |
| Blade gradient base | 1.00 | 0.80 |
| Blade gradient tip | 1.10 | 1.00 |
| Blade gradient curve | 1.50 | 1.90 |
New options default to: grass sparsity
0.10, blade hue jitter 8°, dynamic wind speed limit 0.80x, grass plants as blades **on**, blade particles **on**, grass through snow **off**, shader-pack shadows **off**.- Grass plants as blades** — Separated feature into a toggleable config
- Grass sparsity** — thins blades inward from the randomized rims of each clump.
- Blade particles** — grass blades occasionally shed into sufficiently strong wind, gliding downwind before settling.
- Blade hue jitter** — individual blades get a stable hue offset,
0disables it. - Grass through snow** — blades keep rendering when a snow layer covers the grass block.
- Shader-pack shadows** — lets blades and re-rendered plants cast Iris/Oculus shadows. Off by default.
- Dynamic wind speed limit** — scales the whole dynamic-wind range.
- Plant whitelist** — force extra block ids to be hidden and re-rendered as grass blades, alongside the existing blacklist.
- Ferns** now render as animated swaying plants.
- Config options are grouped into **Grass Blades**, **World & Effects**, and **Color & Lighting** categories.
### Visual changes
- Tapered blade texture redrawn and raised from 32×64 to 128×256.
- Blades lean toward their clump centre at rest, and flutter phase varies per clump so neighbouring clumps no longer move in lockstep.
- Plants deform away from the player trail properly, and the deformation no longer jitters as you move.
- Broader blade curvature, smoother low-speed wind noise, and filtered noise sampling.
- Replaced short grass renders at the same height as the surrounding grass field.
### Fixes
minecraft:tall_seagrassis blacklisted from the swaying-plant pass by default, alongsideseagrassandsea_pickle.
### Changed defaults
Existing configs are untouched; these apply to fresh installs.
| Option | 1.4.2 | 1.4.5 |
| --- | --- | --- |
| Blades per block | 48 | 64 |
| Blade height | 0.35 | 0.30 |
| Height variation | 1.00x | 1.35x |
| Blade width | 1.20 | 0.95 |
| Render radius | 100 | 160 |
| Grass style | Segmented | Tapered |
| Blade gradient base | 1.00 | 0.80 |
| Blade gradient tip | 1.10 | 1.00 |
| Blade gradient curve | 1.50 | 1.90 |
New options default to: grass sparsity
0.10, blade hue jitter 8°, dynamic wind speed limit 0.80x, grass plants as blades **on**, blade particles **on**, grass through snow **off**, shader-pack shadows **off**.- 1.21.11 Backport, full Iris functionality
- 1.21.11 Backport, full Iris functionality
- 1.20.1 Backport, full Iris/Oculus functionality
- 1.20.1 Backport, full Iris/Oculus functionality
- Flower clumps toggle inspired by ToBinio's [Dense Flowers](https://modrinth.com/mod/dense-flowers)
- bug fixes
- Flower clumps toggle inspired by ToBinio's [Dense Flowers](https://modrinth.com/mod/dense-flowers)
- bug fixes
- Flower clumps toggle inspired by ToBinio's [Dense Flowers](https://modrinth.com/mod/dense-flowers)
- bug fixes
- Flower clumps toggle inspired by ToBinio's [Dense Flowers](https://modrinth.com/mod/dense-flowers)
- bug fixes
- Blacklist command
- Better compatibility with various other mods
- Many small visual improvements
- Better defaults
- More options for changing grass generations
- Blacklist command
- Better compatibility with various other mods
- Many small visual improvements
- Better defaults
- More options for changing grass generations
- Blacklist command
- Better compatibility with various other mods
- Many small visual improvements
- Better defaults
- More options for changing grass generations
- Blacklist command
- Better compatibility with various other mods
- Many small visual improvements
- Better defaults
- More options for changing grass generations
- Shader Support (Experimental)
- Distant Horizons fix
- More settings for customizations
- Shader Support (Experimental)
- Distant Horizons fix
- More settings for customizations
- Shader Support (Experimental)
- Distant Horizons fix
- More settings for customizations
- Shader Support (Experimental)
- Distant Horizons fix
- More settings for customizations
- Grass billboarding for fuller feel with no cost to performance
- better per-blade variation
- Removed over-agressive culling of deformation
- Grass billboarding for fuller feel with no cost to performance
- better per-blade variation
- Removed over-agressive culling of deformation
- Grass billboarding for fuller feel with no cost to performance
- better per-blade variation
- Removed over-agressive culling of deformation
- Grass billboarding for fuller feel with no cost to performance
- better per-blade variation
- Removed over-agressive culling of deformation