This mod aims to take Gregtech and integrate it with Create, through the use of a gregtech-style tier system.
Shafts & other Kinetic Blocks now have a max capacity, meaning the capacity of a network is dictated by the lowest tier block on the network. If you generate more than the block can support, the entire network will be capped to that block's max capacity.
(In Development): Tiered Machines/Recipes: Most machines will be tiered, and the recipes they can perform will be determined by the tier of the machine.
For KubeJS/datapack support, check the wiki
How to Install Greate (Mod)
Greate by Electrolyte is verified for Fabric, Forge, Neoforge across Minecraft versions 1.19.2, 1.20.1 (latest release: 0.0.82, file size: 1.3 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.19.2, 1.20.1) and platform (Fabric, Forge, Neoforge).
- Make sure you have the compatible loader or environment installed for Fabric, Forge, Neoforge.
- Move the downloaded Greate file into your Minecraft
.minecraft/modsfolder and launch the game.
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- Change limiting factor per tier to be RPM instead of stress. (This means a shaft over max rpm will break.) Recipes are still tier gated to machine tier
- Add tiered chained conveyors
- Fix broken crafting recipe for large water wheels when
enableHardCreateRecipesis false - Fix wrong active recipe type being read on saws
- Fix NPE with certain block cutting recipes
- Add recipe type selection (via screwdriver) & circuit selection to tiered mechanical saws
- Fix crash with belts and mechanical presses
- Remove chain from zinc recipe
- Fix mechanical presses not being placed correctly on belts, depots, and weighted ejectors
- Fix mechanical presses not working correctly with multiple inputs in KJS recipes
- Fix crash when placing saws next to two kinetic sources with different rotation directions
- Add tooltips to kinetic pumps to show mB/t
- Fix tiered powered shafts not being replaced properly on contraptions
- Add various mixins to fix belt bugs
- Create Repair is now required
- Fix crash with tiered encased fan
- Update treated wood window & pane textures, and update alloy textures (Chubbachoo)
- Remove duplicate andesite alloy
- Allow recipes of a specific mod id to not be inherited
- Localize recipe config
- Change tank size of tiered encased fans to mimic ore washer
- Allow tiered encased fans to process the same stack multiple times
- Fix crushing wheels & millstones always processing one item at a time regardless of what the recipe input count is
- Crushing wheels will now always output items that either do not have a recipe, or any remainder items in an input stack (eg. odd # of items are put in, but recipe requires an even # of items)
- Fix fans voiding items on belts
- Make certain recipe IDs unique to stop EMI log spam
- Collapse certain BlockCutting recipes
- Bump min forge version to 47.3.10
- Fix another fan related crash
- Fix fans voiding input item entities when there is not enough fluid in the fan to process the entire stack
- Fix fan multiplier not applying when set to something other than the default
- Fix item processing time calculation on fans when the entire stack cannot be processed at once
- Fix another fan related crash
- Fix recipe removal logging
- Fix fan & basin related crashes
- Make saws use proper sawblades
- Fix certain splashing fan recipes not working
- Move circuit selection on fans down 1px
- Fix wrong fluid colors on splashing particles when fans have different fluids