This mod adds a space travel system, space stations, satellites (NYI), dyson spheres and planets to GregTechCEu Modern to aid a better and longer GregTech experience with more extreme systems for endgame.
The Dyson sphere can generate massive amounts of energy per tick, but beware! It'll disable the sun and cast eternal night on the solar system you built it on. It also needs maintenance or it'll fall into the sun.
The rockets are built like in advanced rocketry, from block parts, instead of a prebuilt shape.
Satellites do interesting things ranging from tracking entities to a DEADLY LAZER
Interplanetary travel can be achieved easily enough, although harder-to-get-to planets will require better fuel tanks and the like.
How to Install Gregicality Rocketry (Mod)
Gregicality Rocketry by Unknown is verified for Fabric, Forge, Neoforge across Minecraft versions 1.19.2, 1.20.1, 1.21, 1.21.1 (latest release: mc1.20.1-0.2.9, file size: 1.6 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.19.2, 1.20.1, 1.21, 1.21.1) and platform (Fabric, Forge, Neoforge).
- Make sure you have the compatible loader or environment installed for Fabric, Forge, Neoforge.
- Move the downloaded Gregicality Rocketry file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
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- added thermal insulation & heat shielding fabrics
- added space suit thermal upgrade smithing template
- bender & polarizer recipe for magnetic foil
- fixed issue with containers on rockets duping items on build/unbuild
- fixed various missing lang & tag issues
- modified oregen to reduce missing ore veins on some planets
- unified all stone/cobble and regolith planetary variants
- airlock door only drops a single airlock door when being broken
- regolith blocks now fall (like gravel/sand)
- magnetic foil recipe changed to use magnetic iron
The new heat/cold shielding allows players to safely visit venus/mercury and orbit dims without using potions to avoid heat/cold status effects.
### FIXES:
### CHANGES:
- Updated to GT Modern 7.5.1
- Finally Updating to GT Modern 7.1.4
- bump up version
- new content coming soon :3
## WIP Documentation!:
https://github.com/Argent-Matter/gcyr/wiki/
### FIXES:
### CHANGES:
- Finally Updating to GT Modern 7.1.4
- bump up version
- new content coming soon :3
## WIP Documentation!:
https://github.com/Argent-Matter/gcyr/wiki/
### FIXES:
### CHANGES:
- updated to GT 1.6.1
- Removed uses of Bromine
## WIP Documentation!:
https://github.com/Argent-Matter/gcyr/wiki/
### FIXES:
### CHANGES:
- updated to GT 1.5.0
## WIP Documentation!:
https://github.com/Argent-Matter/gcyr/wiki/
### FIXES:
- Fixed rocket synchronization
- Fixed rockets forming incorrectly again
### CHANGES:
## WIP Documentation!:
https://github.com/Argent-Matter/gcyr/wiki/
### FIXES:
- Fixed rocket synchronization
- Fixed rockets forming incorrectly again
### CHANGES:
- updated to GT 1.4.4
## WIP Documentation!:
https://github.com/Argent-Matter/gcyr/wiki/
### FIXES:
- fixed server crash
### CHANGES:
- updated to GT 1.4.4
## WIP Documentation!:
https://github.com/Argent-Matter/gcyr/wiki/
### FIXES:
### CHANGES:
- updated to GT 1.4.2
## WIP Documentation!:
https://github.com/Argent-Matter/gcyr/wiki/
### FIXES:
### CHANGES:
- updated to GT 1.4.1
## WIP Documentation!:
https://github.com/Argent-Matter/gcyr/wiki/
### FIXES:
### CHANGES:
- updated to GT 1.4.1+patch.2
## WIP Documentation!:
https://github.com/Argent-Matter/gcyr/wiki/
### FIXES:
- fix black hole shader on 1.21
- fix neoforge tags
### CHANGES:
## WIP Documentation!:
https://github.com/Argent-Matter/gcyr/wiki/
- added a (currently unused) black hole skybox shader (does NOT work with optifine shaders)
### FIXES:
- fixed space having clouds & rain
- fixed rockets deleting all block entity data from placed BEs, they now store it instead
### CHANGES:
- made sky renderers independent of the dimension type, instead being based on the dimension ID itself
- made space station packagers save the ID chip's destination planet to the keycard instead of always sending the rocket to the planet the packager is on
- made rockets able to be sent to a specific location via button & slot in rocket scanner GUI
## WIP Documentation!:
https://github.com/Argent-Matter/gcyr/wiki/
- added a (currently unused) black hole skybox shader (does NOT work with optifine shaders)
### FIXES:
- fixed space having clouds & rain
- fixed rockets deleting all block entity data from placed BEs, they now store it instead
### CHANGES:
- made sky renderers independent of the dimension type, instead being based on the dimension ID itself
- made space station packagers save the ID chip's destination planet to the keycard instead of always sending the rocket to the planet the packager is on
- made rockets able to be sent to a specific location via button & slot in rocket scanner GUI
## WIP Documentation!:
https://github.com/Argent-Matter/gcyr/wiki/
- added config option for space station maximum size
- added config option for rocket crash explosions
- added GT 1.3.1 dimension marker blocks (no textures yet though, sorry!)
- added text to space station packager GUI
### FIXES:
- fixed the rocket scanner not working when facing north/south
- fixed the space station packager not working when facing north/south
- fixed rockets desyncing (no blocks, can't sit in seats) when leaving the area and coming back
### CHANGES:
- Updated to GT 1.4.0
- made rockets fall slower
## WIP Documentation!:
https://github.com/Argent-Matter/gcyr/wiki/