Growth VR
Growth is a VR modpack made from the ground up to be played in VR, it focuses on immersion, adventure and being lightweight. The world is carefully crafted to feel like its actually alive, villagers smooth out their paths, flowers regrow and everything is made to feel like an actual real world.
How is it "made for VR"?
Growth includes ImmersiveMC which makes it possible to craft, smelt and do much more by physically placing the items in the block of choice. There are also as little menus as possible, since a lot of menus and crafting can be very immersion breaking.
What if I don't have VR or don't want to use VR?
There is a non-VR version here!
https://modrinth.com/modpack/growth-non-vr
Credits
teyokuma's 3D Item Models
Vanilla Tweaks
xali's Enchanted Books
Towers of the Wild: Additions
All Versions
+ Add Version- Updated all mods
- Fixed white water in LODs
- Fixed crash on world creation
- Removed ctov-vanilla-overrides datapack
- Set DH generation mode to
Full - Set DH render distance to 128
- Enabled upsampleLowerDetailLodsToFillHoles and enableNSizedGeneration in DH config
- Removed No Fog
- Removed Pride Land
- Added the BVB Overlays resource pack to the non-VR version
- Added Snow Under Trees
- Added Snow! Real Magic!
- Added Kiwi
- Fixed a crash in the non-VR version
- Updated all mods
- Updated Fabric to 0.18.4
## Links
[Curseforge VR](https://www.curseforge.com/minecraft/modpacks/growth-vr)\
[Curseforge Non-VR](https://www.curseforge.com/minecraft/modpacks/growth-non-vr)\
[Modrinth VR](https://modrinth.com/modpack/growth-vr)\
[Modrinth Non-VR](https://modrinth.com/modpack/growth-non-vr)\
[Modpack Roadmap](https://trello.com/b/lTccZkPY/modpacks)
- Updated all mods
- Cleaned up a bunch of unneeded API and library mods
- Cleaned up unneeded datapacks
- Removed Chunky since Distant Horizons now has built in chunk pregenerator
- Re-added Big Globe Obelisk
- Re-added Big Globe Abandoned City
- Re-added Big Globe Portal Temple
- Added It Takes a Pillage
- Added Explorify
- Added NiftyCarts
- Added The Graveyard
- Added Universal Ores
- Fixed a bug where all flowers and mushrooms would be snowlogged
- Added Biome Particle Weather
- Added Path Under Fence Gates
- Added Fancy Menu
- Added Konkrete
- Added Immersive Armors
- Added Waystones
- Added the Grizzly Bear mod
- Added Amplified Nether
- Added Macaw's Bridges
- Added Macaw's Doors
- Added Macaw's Fences and Walls
- Added Macaw's Windows
- Added Macaw's Trapdoors
- Added Automatic Path
- Added Macaw's Furniture
- Added Macaw's Roofs
- Added Macaw's Paintings
- Added Macaw's Paths and Pavings
- Added Macaw's Lights and Lamps
- Added Nvidium
- Removed Distant Horizons
- Added Balm
- Added M.R.U
- Updated to Fabric 1.15.7
- Updated all mods
- Updated all resource packs
- Fixed an issue where the modpack would not download properly on the Modrinth app
- Updated all mods
- Moved to Prism Launcher to manage all the mods, end users wont notice a difference but it will be a lot easier for me
- Updated all mods
- Updated to Fabric 0.15.3
- Updated all mods
- Fixed some incompatibilities
- Small changes to world gen
- Small changes to modpack description
- Added When Dungeons Arise
- Added Smarter Farmers
- Added Chunk Sending
- Added Structure Essentials
- Added Moonlight Lib
- Added Naturalist
- Added Cupboard
- Removed YUNG's Bridges
- Removed Cloth API
- Updated to Fabric 0.14.25
- Replaced Traveler's Backpack with Backpacked
- Updated all mods
- Updated all mods
- Removed No Tree Punching
- Added Wilder Wild
- Updated all mods
- Temporally removed Wilder Wild
- Added Continuity
- Added Paxi (Now datapacks and resource packs load automatically)
- Updated all mods
- Disabled C2ME
- ChoiceTheorem's Overhauled Villages now works!
- Replaced all vanilla villages with ChoiceTheorem's Overhauled Villages
