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GUIShop

GUIShop

by pablo67340 • Downloads: 0 • Followers: 0
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GUIShop Banner Updated

GUIShop v9.4.3c

The Ultimate GUI-Based Shop Plugin for Minecraft Servers

Fully compatible with Paper/Spigot/Folia/Bukkit 1.13 - 1.21.11

GitHub Wiki


Overview

GUIShop is a powerful, feature-rich shop plugin that allows server owners to create beautiful GUI-based shops with extensive customization options. Say goodbye to confusing sign shops and chest-based systems. GUIShop provides players with an intuitive shopping experience while giving administrators complete control over pricing, items, and layout.


Key Features

  • Easy-to-Use GUI System - Players browse shops through clean, organized inventory menus
  • Multi-Page Shops - Create shops with unlimited pages for large item catalogs
  • Dynamic Pricing - Optional supply/demand based pricing system
  • Worth Display System - Shows item sell values directly in item lore (requires PacketEvents)
  • Full GUI-Based Item Editor - Edit item prices, names, enchantments, and more through an intuitive GUI
  • Drag-and-Drop Shop Building - Place and rearrange items in shops by simply dragging them
  • Command Items - Sell commands that execute when purchased
  • Custom Items - Full support for enchantments, potions, fireworks, and custom model data
  • Native Spawner Support - Configure and sell mob spawners with any entity type
  • Native Player Head Support - Use player UUIDs or Base64 skin textures for custom heads
  • PDC Support - Uses Bukkit's Persistent Data Container API for reliable item identification
  • Per-Item Permissions - Restrict specific items to certain player groups
  • PlaceholderAPI Support - Use placeholders in shop names and lores
  • Vault Integration - Works with any Vault-compatible economy plugin
  • Built-In Economy - Optional internal economy system (no external economy plugin needed!)
  • Alternate Sell GUI - Sell items without leaving the shop
  • Transaction Logging - Track all purchases and sales

Screenshots

Click to view screenshots

Main Menu

Main Menu

Shop View

Shop View

Item Editor

Item Editor

Quantity Selector

Quantity Selector

Worth Display

Worth Display


Commands

Player Commands

/shop, /buy          - Open the shop menu
/sell                - Open the sell GUI
/value, /val         - Check the buy/sell value of held item

Admin Commands

/gs reload           - Reload all configuration files
/gs edit             - Enter creator mode for the main menu
/gs edit menu        - Enter creator mode for the main menu
/gs edit transaction - Enter creator mode for the transaction GUI
/gs edit [shop]      - Enter creator mode for a specific shop
/gs edit [shop] [page] - Edit a specific page of a shop
/gs parsemob <type>  - Validate a mob type for spawners
/gs toggleworth      - Toggle worth display for yourself (session only)
/gs iteminfo         - Display comprehensive info about held item

Economy Commands

(Only available when internal economy is enabled)

Player Commands:

/bal, /balance, /money          - Check your balance
/bal <player>                   - Check another player's balance
/pay <player> <amount>          - Send money to a player
/togglepay                      - Toggle payment notifications on/off

Admin Commands:

/gs eco give <player> <amount>  - Give money to a player
/gs eco take <player> <amount>  - Take money from a player
/gs eco set <player> <amount>   - Set a player's balance
/gs eco balance <player>        - Check a player's balance
/gs eco reset <player>          - Reset to starting balance

All amounts support abbreviations: 1k, 1.5M, 100B, etc.

Item Info Command

The /gs iteminfo command is a powerful debugging and configuration helper. Hold any item and run the command to see:

  • Material type and display name
  • All lore lines
  • Enchantments in config-ready format (e.g., SHARPNESS:5 UNBREAKING:3)
  • Potion info in config-ready format (type, splash, extended, upgraded)
  • Firework info in config-ready format (flight, explosions, colors)
  • All PDC (Persistent Data Container) values
  • Custom NBT data

This makes it easy to configure complex items - just create the item you want, then use /gs iteminfo to get the exact format needed for your shops.yml.


Permissions

guishop.use          - Access to the shop (default: op)
guishop.shop.*       - Access to all shop items (default: op)
guishop.shop.<shop>.<item> - Access to specific items
guishop.reload       - Permission to reload the plugin (default: op)
guishop.creator      - Access to the in-game shop editor (default: op)
guishop.value        - Access to /value command (default: true)
guishop.sell         - Access to /sell command (default: true)
guishop.admin        - Full admin access (default: op)

Configuration

GUIShop uses several configuration files for maximum flexibility:

  • config.yml - General plugin settings, commands, titles, buttons
  • shops.yml - Shop layouts and item definitions
  • menu.yml - Main menu configuration
  • messages.yml - All plugin messages (fully customizable)
  • worth.yml - Worth display system configuration
Example Shop Item Configuration
shops:
  Blocks:
    pages:
      Page0:
        '0':
          type: SHOP              # Item type (SHOP, COMMAND, SHOP_SHORTCUT, DUMMY, BLANK)
          id: STONE               # Material ID
          buy-price: 10.0         # Price to buy (or 'false' to disable)
          sell-price: 5.0         # Price to sell (or 'false' to disable)
          shop-name: '&7Stone'    # Display name in shop
          buy-name: '&7Stone'     # Name on purchased item
          shop-lore:              # Lore shown in shop
            - '&fA basic building block'
          enchantments: 'DURA:1 SHARP:2'  # Enchantments (space separated)
          quantity: 64            # Stack size to give
          permission: 'shop.vip'  # Required permission (optional)

GUI-Based Item Editor

GUIShop features a powerful, fully GUI-based item editor that eliminates the need for manual config editing. Configure every aspect of shop items through intuitive click-based menus.

How It Works

  1. Enter creator mode with /gs edit (for menu) or /gs edit <shop> (for shops)
  2. Left-click to drag and drop items - move items within the shop, rearrange positions, or place new items from your inventory into the shop
  3. Right-click or Shift+click any item to open the Item Editor GUI
  4. Click on any setting to modify it through chat input or nested selection GUIs
  5. Changes save automatically when you close the inventory

Creator Mode Controls

Left-click     - Pick up / place items (works between shop and your inventory)
Right-click    - Open Item Editor for the clicked item
Shift+click    - Open Item Editor for the clicked item

Navigation Buttons (pagination, back, balance):
Left-click     - Pick up and move the button
Right-click    - Open Item Editor for the button
Shift+click    - Activate the button (navigate pages, go back, etc.)

Item Editor Features

  • Buy/Sell Prices - Set prices with support for abbreviated formats (1k, 1.5M, 100B)
  • Item Type - Switch between SHOP, COMMAND, SHOP_SHORTCUT, and DUMMY types
  • Display Names - Set shop display name and purchased item name
  • Custom Lore - Add descriptive lore lines to items
  • Enchantments - Add/remove enchantments through a visual enchantment picker
  • Potion Effects - Configure potion type, duration, and amplifier via GUI
  • Firework Properties - Set flight duration, explosion shapes, colors, and effects
  • Spawner Mob Type - Select mob type from a visual entity picker
  • Commands - Configure commands to run on purchase
  • Permissions - Set required permissions per item
  • Quantity - Set stack size given on purchase
Item Editor Screenshots

Item Editor Main View

Item Editor

Enchantment Selector

Potion Editor

Potion Editor


Worth Display System

GUIShop includes a powerful worth display feature that shows item sell values directly in the item lore. This uses packet manipulation to display worth client-side only, meaning your actual items are never modified.

Requirements: PacketEvents plugin

Worth Display Configuration (worth.yml)
enabled: true
format: "&7Worth: &a%worth%"
position: BOTTOM
add-blank-line: true
only-show-sellable: true
not-sellable-format: "&7Worth: &cNot sellable"

# Hide worth in specific inventories
blacklisted-inventories:
  - "Auction House"
  - "Crate Preview"

# Hide worth on items with specific names
blacklisted-item-names:
  - "Crate Key"
  - "Vote Token"

# Hide worth on equipped armor
hide-armor-slots: true

Advanced Item Types

Command Items

Sell commands that execute when purchased. Use placeholders like {PLAYER_NAME}, {PLAYER_UUID}, {PLAYER_WORLD}, or any PlaceholderAPI placeholder:

'19':
  type: COMMAND
  id: NETHER_STAR
  shop-name: '&6VIP Rank'
  buy-price: 10000
  sudo: false          # Run as console (default) or as player (true)
  commands:
    - 'lp user {PLAYER_NAME} parent set vip'
    - 'broadcast {PLAYER_NAME} purchased VIP!'

Available Placeholders: | Placeholder | Description | |-------------|-------------| | {PLAYER_NAME} | Player's name | | {PLAYER_UUID} | Player's UUID | | {PLAYER_WORLD} | Player's current world | | {PLAYER_BALANCE} | Player's economy balance |

All placeholders also work in %placeholder% format. PlaceholderAPI placeholders are also supported if PAPI is installed.

Sudo Mode: Set sudo: true to run commands as the player instead of console. Useful for commands that check player permissions or are player-only.

Enchanted Books

'20':
  type: SHOP
  id: ENCHANTED_BOOK
  buy-price: 1000
  enchantments: 'SHARP:5 FIRE_ASPECT:2'

Potions

Configure potions with the potion-info section. Supports regular, splash, and lingering potions.

# Regular Potion (Extended Speed)
'21':
  type: SHOP
  id: POTION
  buy-price: 500
  potion-info:
    type: SPEED
    splash: false
    lingering: false
    extended: true
    upgraded: false

# Splash Potion (Healing II)
'22':
  type: SHOP
  id: SPLASH_POTION
  buy-price: 600
  potion-info:
    type: HEALING
    splash: true
    lingering: false
    extended: false
    upgraded: true

# Lingering Potion
'23':
  type: SHOP
  id: LINGERING_POTION
  buy-price: 700
  potion-info:
    type: POISON
    splash: false
    lingering: true
    extended: true
    upgraded: false

Potion Info Fields: | Field | Description | |-------|-------------| | type | Potion effect (SPEED, HEALING, STRENGTH, POISON, etc.) | | splash | Whether it's a splash potion | | lingering | Whether it's a lingering potion | | extended | Extended duration version | | upgraded | Level II/stronger effect version |

Spawners

Native spawner support with any valid entity type (use /gs parsemob <type> to validate):

'22':
  type: SHOP
  id: SPAWNER
  buy-price: 50000
  mob-type: ZOMBIE
  shop-name: '&6Zombie Spawner'

Fireworks

'23':
  type: SHOP
  id: FIREWORK_ROCKET
  buy-price: 100
  firework-info:
    flight: 2
    explosions:
      - shape: ball_large
        flicker: true
        trail: true
        colors: [11743532, 2437522]
        fade-colors: [1973019, 15790320]

Player Heads

Support for player UUIDs or Base64 skin textures:

# Using player UUID
'24':
  type: SHOP
  id: PLAYER_HEAD
  buy-price: 1000
  skull-uuid: 'player-uuid-here'

# Using Base64 skin texture (from minecraft-heads.com, etc.)
'25':
  type: SHOP
  id: PLAYER_HEAD
  buy-price: 500
  skull-uuid: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWJjMTIzIn19fQ=='

Statistics & PlaceholderAPI

GUIShop tracks player shop statistics and integrates with PlaceholderAPI for use in scoreboards, holograms, and chat.

Tracked Statistics

  • Total money spent (buying from shops)
  • Total money earned (selling items)
  • Total items bought/sold
  • Top 3 most bought items per player
  • Top 3 most sold items per player

Available Placeholders

%guishop_total_spent%           - Money spent (with commas)
%guishop_total_spent_formatted% - Money spent (abbreviated: 1.5M)
%guishop_total_earned%          - Money earned (with commas)
%guishop_total_earned_formatted% - Money earned (abbreviated)
%guishop_items_bought%          - Items purchased count
%guishop_items_bought_formatted% - Items purchased (abbreviated)
%guishop_items_sold%            - Items sold count
%guishop_items_sold_formatted%  - Items sold (abbreviated)
%guishop_top_bought_1%          - #1 most bought item (Material: Qty)
%guishop_top_sold_1%            - #1 most sold item (Material: Qty)

Statistics are stored in SQLite (plugins/GUIShop/Data/player_statistics.db).


Dynamic Pricing System

GUIShop includes a built-in supply/demand economy system that makes item prices fluctuate based on trading activity.

How It Works

  • When items are bought: Supply decreases → prices increase
  • When items are sold: Supply increases → prices decrease
  • Over time: Prices gradually normalize back to base values

Configuration

Enable in config.yml:

dynamic-pricing: true

Configure in dynamicpricing.yml:

price-change-per-item: 0.01    # 1% change per item
max-price-multiplier: 2.0      # Up to 200% of base price
min-price-multiplier: 0.5      # Down to 50% of base price
normalization-rate: 0.001      # How fast prices return to normal
normalization-interval: 300    # Seconds between normalization ticks

Per-Item Overrides

Configure different volatility settings for specific items:

item-overrides:
  DIAMOND:
    price-change-per-item: 0.005  # More stable (0.5% per item)
    max-price-multiplier: 1.5
    min-price-multiplier: 0.75

Linked Pricing

Make items affect other items' prices - perfect for crafting relationships:

item-overrides:
  DIAMOND_BLOCK:
    affects:
      DIAMOND: 9.0           # 1 block = 9 diamonds in crafting
      DIAMOND_ORE: 1.0       # Also affects ore prices

  BREAD:
    affects:
      WHEAT: 3.0             # 1 bread = 3 wheat in crafting

When a player buys 1 DIAMOND_BLOCK, DIAMOND prices change as if 9 diamonds were bought. This creates realistic economic relationships based on crafting recipes!

Per-Item Control

Exempt specific items from dynamic pricing:

'0':
  id: DIAMOND
  buy-price: 100
  sell-price: 50
  dynamic: false  # Uses static pricing

Admin Commands

Command Description
/gs market status View system status
/gs market info <item> Check item's market status
/gs market reset <item> Reset item to base price
/gs market resetall Reset all prices

Developer API

GUIShop provides a comprehensive API for developers to integrate with:

API Examples
// Check if an item can be sold
boolean canSell = GUIShopAPI.canBeSold(itemStack);

// Get buy/sell prices
BigDecimal buyPrice = GUIShopAPI.getBuyPrice(itemStack, quantity);
BigDecimal sellPrice = GUIShopAPI.getSellPrice(itemStack, quantity);

// Sell items programmatically
GUIShopAPI.sellItems(player, SellType.COMMAND, items);

// Worth Display API
BigDecimal worth = GUIShopAPI.getItemWorth(itemStack);
BigDecimal stackWorth = GUIShopAPI.getStackWorth(itemStack);

// Per-player worth toggle
GUIShopAPI.toggleWorthForPlayer(player);
GUIShopAPI.enableWorthForPlayer(player);
GUIShopAPI.disableWorthForPlayer(player);

// Hook for persistent per-player worth settings
GUIShopAPI.setExternalWorthCheck(player -> {
    return myPlugin.hasWorthDisabled(player.getUniqueId());
});

Full API documentation available on the Wiki.


Dependencies

Required:

  • Vault (for economy API)

Optional:

  • Economy Plugin (EssentialsX, CMI, etc.) - OR use GUIShop's built-in economy!
  • PacketEvents (for worth display feature)

Folia Support: GUIShop fully supports Folia - Paper's regionized multithreading fork for improved performance on large servers. No additional configuration required!

  • PlaceholderAPI (for placeholder support)

Note: GUIShop includes its own economy system! Enable it in economy.yml to use GUIShop as your server's economy without needing EssentialsX or similar plugins.


Installation

  1. Download GUIShop and place it in your plugins folder
  2. Install Vault and an economy plugin (EssentialsX, CMI, etc.) - OR enable GUIShop's internal economy
  3. (Optional) Install PacketEvents for worth display
  4. (Optional) Install PlaceholderAPI for placeholder support
  5. Restart your server
  6. Configure shops in plugins/GUIShop/shops.yml
  7. Use /gs reload to apply changes

Support


Developed by pablo67340

If you enjoy GUIShop, please consider leaving a review!

All Versions

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Name Game version Platforms Published Downloads Actions
26.2 26.1.x 1.21.x +8
Bukkit Folia Paper Spigot
1d ago 1
1.21.x 1.20.x 1.19.x +6
Bukkit Folia Paper Spigot
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1.21.x 1.20.x 1.19.x +6
Bukkit Folia Paper Spigot
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Bukkit Folia Paper Spigot
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1.21.x 1.20.x 1.19.x +6
Bukkit Folia Paper Spigot
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1.21.x 1.20.x 1.19.x +6
Bukkit Folia Paper Spigot
1d ago 1
1.21.x 1.20.x 1.19.x +6
Bukkit Folia Paper Spigot
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1.21.x 1.20.x 1.19.x +6
Bukkit Folia Paper Spigot
1d ago 1
1.21.x 1.20.x 1.19.x +6
Bukkit Folia Paper Spigot
1d ago 1
1.21.x 1.20.x 1.19.x +6
Bukkit Folia Paper Spigot
1d ago 1
1.21.x 1.20.x 1.19.x +6
Bukkit Folia Paper Spigot
1d ago 1
1.21.x 1.20.x 1.19.x +6
Bukkit Folia Paper Spigot
1d ago 1
1.21.x 1.20.x 1.19.x +6
Bukkit Folia Paper Spigot
1d ago 1
1.21.x 1.20.x 1.19.x +6
Bukkit Folia Paper Spigot
1d ago 1
1.21.x 1.20.x 1.19.x +6
Bukkit Folia Paper Spigot
1d ago 1
1.21.x 1.20.x 1.19.x +6
Bukkit Paper Spigot
1d ago 1
1.21.x 1.20.x 1.19.x +2
Bukkit Paper Spigot
1d ago 1
[9.4.4] GUIShop 9.4.4 by pablo67340 on Oct 15, 2026
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# GUIShop 9.4.4
### Market Info, /gs open, and Reload Stability

## New Features

  • Admin Open Command** — New /gs open <player> [shop] lets admins and console open a shop, or the main menu, for another player. Includes fuzzy shop-name matching, tab completion for both arguments, permission and disabled-world checks against the target, and Folia-safe scheduling.
  • Market Info Display** — New show-market-info toggle shows the base price alongside the current price with a trend arrow and percent change on shop items. Works with both dynamic and static pricing, and falls back to the plain price line when the price hasn't moved.
  • New Lore Templates** — Adds buy-market, sell-market, trend-up, and trend-down for full control over how market info is rendered.
  • Item Debug Mode** — New /gs iteminfo toggle logs PDC, NBT, and serialized data for your own inventory interactions, and diffs two items when a stack attempt fails.
  • Balance Placeholders** — Adds %guishop_balance% plus _raw, _formatted, and _commas variants.

## Bug Fixes

  • Sell GUI no longer voids items** — Unsellable items were deleted on GUI close if your inventory filled up while it was open. Anything that no longer fits is now dropped as loot instead.
  • Balances no longer reset to $0 on reload** — The Vault provider now resolves the economy singletons on each call instead of caching them, so it keeps working after a reload recreates them. Player caches are also repopulated for already-online players, which covers PlugMan reloads where nobody rejoins.
  • PlaceholderAPI no longer sticks at $0** — The expansion is now explicitly unregistered and re-registered on reload rather than leaving a stale instance behind.
  • No more log spam on PlugMan reload** — Database accessors check availability before querying, and shutdown-related "connection closed" errors are suppressed instead of logged.
  • Tipped arrow support** — TIPPED_ARROW now honours potion-info instead of being re-categorised as a plain potion, so tipped arrows register in the item table, sell correctly, and display worth lore.
  • Worth lore in /sell** — The sell GUI was being caught by the inventory title blacklist and no longer is.
  • True hard reload** — /gs reload now tears down and recreates the plugin's singletons rather than only clearing caches.
  • Help text** — Added missing entries for open, eco, market, and iteminfo, which previously rendered as null.

## Compatibility


## Documentation

  • Tipped arrow configuration documented on the Wiki, Spigot, Modrinth, and DevBukkit pages.

[9.4.3c] GUIShop 9.4.3c by pablo67340 on Oct 15, 2026
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Add support for lingering potions across code and docs, bump version to 9.4.3c, and improve potion handling and logging. Key changes:

  • Introduce lingering field in PotionInfo (constructor, getter/setter) and include it in serialization/PDC.
  • Parse old/new potion config formats (backwards compatible with 4-value PDC) and add config/docs for lingering in dev-bukkit, modrinth, spigot.bbcode, and wiki.
  • Map multiple potion name aliases (e.g. INSTANT_HEAL/HEALTH -> HEALING, INSTANT_DAMAGE/DAMAGE -> HARMING, JUMP_BOOST -> LEAPING, INCREASE_DAMAGE -> STRENGTH) and adapt to 1.20.5+ names.
  • Ensure correct item material selection for potions (POTION, SPLASH_POTION, LINGERING_POTION) and include lingering checks when matching/creating potion ItemStacks.
  • Register sellable items even if out-of-bounds for GUI display (so 'worth' shops can sell without display slots) and fix ITEMTABLE lookup to use the actual material key; add defensive logging for registration and lookup fallbacks.
  • Add extensive debug/logging in Item, Sell, Shop, WorthDisplayManager to aid troubleshooting of potion resolution, matching, registration and finds.
  • Bump Maven version to 9.4.3c.

These changes add lingering potion capability, improve backwards compatibility and alias handling, and make item registration/lookup and troubleshooting more robust.
[9.4.3b] GUIShop 9.4.3b by pablo67340 on Oct 15, 2026
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FIXED:
  • Some base classes from XSeries were missing during the shading process. Found the ones we needed, and shaded those ONLY.
[9.4.3a] GUIShop 9.4.3a by pablo67340 on Oct 15, 2026
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HOT FIXED:
  • Transaction UI not supporting smaller stacks of items, now will intelligently resize automatically.
[9.4.3] GUIShop 9.4.3 by pablo67340 on Oct 15, 2026
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Bump version to 9.4.3 and introduce permission checks and UI/UX improvements. Changes include:

  • pom.xml: version bumped to 9.4.3
  • ItemActionHandler: check guishop.shop.<shop> and guishop.shop.* permissions (with OP bypass) and send no-permission message.
  • Menu & Shop: unify how player-balance display name and lore are selected (prefer 'name' then 'shop-name'; 'lore' then 'shop-lore'), build a proper player head with owning player, set PDC keys for GUI elements and add editor mode hints.
  • Shop: add refreshDynamicPrices() to efficiently update dynamic pricing lore/itemstacks without rebuilding the whole GUI, and openAtPage(player, page) helper to open to a specific page.
  • Quantity & TransactionGui: remember the page the player opened from (returnPage) and, when returning/backing out, refresh dynamic prices and open the shop at the original page instead of a full reload.
  • Fixed PLAYER_BALANCE items not correctly reading the lore or name from configs
[9.4.2] GUIShop 9.4.2 by pablo67340 on Oct 15, 2026
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Introduce a dynamic pricing subsystem and integrate it across configs, UI and docs. Key changes: create dynamicpricing.yml (auto-created on init) and load its enabled flag from ConfigManager; update TransactionGui to refresh prices after transactions; extend ItemType to treat SHOP/ITEM/COMMAND as purchasable and adjust editor/shop deserialization/auto-conversion logic; add market/admin commands/docs and marketplace persistence notes; auto-blacklist GUIShop inventories from worth display; refactor SkullCreator to use URI and remove authlib usage; simplify NBT extraction fallback in GuishopCommand; add paperweight manifest entry and adjust maven-shade settings to avoid Paper PluginRemapper; remove obsolete .mojang-mapped resource and bump project version to 9.4.2; update documentation and examples to include SHOP_SHORTCUT and other new/clarified item types. Fixed bugs hiding the showing of buy/selling lore, and prices not refreshing with dynamic pricing enabled.
[9.4.1] GUIShop 9.4.1 by pablo67340 on Oct 15, 2026
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ADDED:
  • Sell Chest/Sell Inventory capability via GUIShop API
  • Introduce per-item override support for dynamic pricing
  • Introduce ItemType.isPurchasable() as to fix cannot buy and sell lores
[9.4.0] GUIShop 9.4.0 by pablo67340 on Oct 15, 2026
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FIXED:
  • Stack trace when players open regular chests on Folia. Made thread safe.

ADDED:
  • 'rows' config option for each shop.
[9.3.9] GUIShop 9.3.9 by pablo67340 on Oct 15, 2026
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Fix command item placeholders and add sudo mode

  • Fix {PLAYER_NAME}, {PLAYER_UUID}, {PLAYER_WORLD}, {PLAYER_BALANCE} not being replaced in COMMAND items
  • Add sudo: true/false config option to run commands as player instead of console
  • Add sudo toggle button in Item Editor GUI
  • Add PDCUtil.KEY_SUDO for editor state persistence
  • Create Command-Items.md wiki page with full placeholder documentation
  • Update spigot.bbcode, modrinth.md, dev-bukkit.html with command item details
  • Add build-time placeholder processing for docs (target/processed-docs/)
  • Add configurable variables in pom.xml: mc.version.min/max, supported.platforms, etc.
[9.3.8] GUIShop 9.3.8 by pablo67340 on Oct 15, 2026
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FIXES:
  • Item Type "COMMAND" no longer triggering due to new transaction UI
[9.3.7] GUIShop 9.3.7 by pablo67340 on Oct 15, 2026
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Add Built-in Dynamic Pricing System

Dynamic Pricing:
  • Added built-in supply/demand pricing system that works out of the box
  • Prices increase when items are bought (supply decreases)
  • Prices decrease when items are sold (supply increases)
  • Prices gradually normalize back to base values over time
  • External plugins can still override via DynamicPriceProvider API

Configuration:
  • Created dynamicpricing.yml for all dynamic pricing settings
  • Simplified config.yml to just dynamic-pricing: true/false
  • Added per-item dynamic: false config key to exempt specific items

Admin Commands:
  • /gs market status - View dynamic pricing system status
  • /gs market info <item> - Check an item's current market status
  • /gs market reset <item> - Reset an item to base price
  • /gs market resetall - Reset all items to base prices
  • Added tab completion for all market commands

Help and Tab Completion:
  • Added eco and market commands to /gs help output
  • Added tab completion for /gs market subcommands
  • Added material name suggestions for /gs market info/reset

Documentation:
  • Created wiki/Dynamic-Pricing.md with full documentation
  • Updated wiki/Commands-and-Permissions.md with market commands
  • Updated wiki/API-Documentation.md with Dynamic Pricing API
  • Updated spigot.bbcode, modrinth.md, and dev-bukkit.html

Technical:
  • Added DynamicPricingManager class with SQLite persistence
  • Added shouldUseDynamicPricing() convenience method on Item
  • Data stored in plugins/GUIShop/Data/dynamic_pricing.db
  • Added dynamicpricing.yml to pom.xml resources
[9.3.6] GUIShop 9.3.6 by pablo67340 on Oct 15, 2026
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FIXED:

  • No longer will register economy commands if internal-economy is disabled
[9.3.5] GUIShop 9.3.5 by pablo67340 on Oct 15, 2026
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ADDED:
  • New shops folder with each shop broken into its own YML. Supports auto converting old shops.yml
  • Unified Transaction GUI, replaces old Quantity Menu
  • Fully configurable player_balance item type
  • Fully configurable pagination and back buttons
  • Creating new pages using gs edit
  • Tab completion for gs commands
  • Better Default configs
  • /gs edit transaction command to edit transaction UI

FIXES:
  • Better handling of pagination in editor mode
  • Not able to configure balance or pagination buttons
  • Cursor reset when entering a shop
  • Enhanced the global Item Action Handler
  • Adding item with a missing target-shop creates the new target shop config
  • Enhanced Item Editor UI
[9.3.4] GUIShop 9.3.4 by pablo67340 on Oct 15, 2026
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FIXED:
  • Alt Sell menu not working correctly
  • Items not being able to stack on top of each other once purchased

Massive thanks to @JakeWalter for these fixes!
[9.3.3] GUIShop 9.3.3 by pablo67340 on Oct 15, 2026
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ADDED:
  • Folia Support
  • GuiShopAPI and StatisticsManager to retrieve sold and bought items, most sold and bought item types
  • /togglepay Command - Toggle payment notifications
  • Internal Economy option, added economy.yml with various economy settings
  • Cursor rules to help jumpstart newer developers
  • Support for ASCII/Unicode chars in inventory title of worth lore blacklist


Fixed:
  • Alt Sell Menu (thanks to Jake Walter)
  • Artifact output folder
  • WorthDisplay not removing armor lore
[9.3.2] GUIShop 9.3.2 by pablo67340 on Oct 15, 2026
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ADDED:
  • Brand new GUI Based Editor for menu & shops.
  • Worth Lore Blacklist options
  • Packet based inventory refreshing
  • Creative Mode worth lore support
  • GuiShop ItemInfo Command: /gs iteminfo

FIXED:
  • Worth lore not working on all armor indices in the packet
  • Cursor resetting when going back to previous inventory
  • Desynced items spawned by Creative GUI
  • Creator mode showing lore lines in regular shop mode
[9.3.1] GUIShop 9.3.1 by pablo67340 on Oct 15, 2026
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ADDED:
  • Worth Item Lore Display Fix
  • Armor Slot worth blacklist
  • Inventory title worth blacklist
  • Item title worth blacklist
  • Wiki Pages
  • Better Paper Support

FIXED:
  • Not intercepting the packet correctly
  • Stack splitting not updating prices correctly
  • Removed Lang3 from plugin
  • Cleaned up build POM
  • Reloading Command
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