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Guns Without Roses : Expansions

Guns Without Roses : Expansions

by Juitar • Downloads: 0 • Followers: 0
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Guns+ Expansion: Cross-mod Arsenal:

 Vanilla GunsWithoutRoses

Netherite Tier:  

  • Netherite shotgun
  • Nehterite sniper
  • Netherite gatling
  • Unique Ammo:     -Slime (Bounce)      -Netherite (Reusable)     -etc.

 Ice and Fire Integration:

Dragonsteel Weapons  

  • 3 Types: Shotgun/Sniper/Gatling  
  • Elements:  
    • Fire: Ignition + Anti-Ice Dragon
    • Ice: Freeze + Anti-Fire Dragon
    • Lightning: Lightning-bolt
  • Ammo: Elemental-tipped bullets  

 Cataclysm Integration:

Weapon Series:  

  • Cursium Sniper: Auto-tracking 
  • Ignitium Gatling: Health-steal 
  • Lavapower Shotgun: Flame-Jet
  • Special Ammo: Cursed cores/Incendiary cores

Universal Features:

  • Full configs (Damage/Fire rate/Reload)  

Requirements:  

  • Guns Without Roses ≥2.10
  • Ice and Fire ≥2.1.13  (Optional)  
  • Cataclysm ≥2.3.1 (Optional)  

How to Install Guns Without Roses : Expansions (Mod)

Guns Without Roses : Expansions by Juitar is verified for Forge across Minecraft versions 1.20.1 (latest release: 1.2.9, file size: 4.0 MB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.20.1) and platform (Forge).
  2. Make sure you have the compatible loader or environment installed for Forge.
  3. Move the downloaded Guns Without Roses : Expansions file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

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# Guns Without Roses Expansions 1.29

## New Features

  • Added initial KubeJS support for creating custom guns.
  • Added KubeJS builders for:
  • Guns
  • Shotguns
  • Gatling guns
  • Sniper rifles
  • Added configurable KubeJS gun parameters, including damage, fire delay, projectile speed, projectiles per shot, knockback, pierce count, and ammunition preservation chance.
  • Added KubeJS projectile conversion support.
  • Added server-side KubeJS gun skills with item-based cooldowns.
  • Added KubeJS callbacks for:
  • Gun firing
  • Entity hits
  • Headshots
  • Gun skill usage
  • Added new firing and hit event contexts for KubeJS integrations.

## Weapons and Mechanics

  • Added new 3D models, animations, and textures for:
  • Netherite Shotgun
  • Cursium Ballista
  • Super Shotgun
  • Obsidian Launcher
  • Destiny Seven
  • Hellforge Revolver
  • Skullcrusher Pulverizer
  • Improved Super Shotgun shooting feel and feedback.
  • Added and refined the Super Shotgun Meat Hook system.
  • Added additional Super Shotgun hit effects and gameplay mechanics.
  • Improved Hellforge Revolver coin and combo mechanics.
  • Added Hellforge Revolver rotational coin animations.
  • Added new Skullcrusher Pulverizer mechanics, HUD support, sounds, and visual effects.
  • Added new Obsidian Launcher spell interactions and projectile behavior.
  • Added Destiny Seven lottery effects, sounds, animations, and reward mechanics.

## Visual and Resource Updates

  • Updated weapon models, animations, textures, icons, and sound effects.
  • Fixed several model and animation resource paths.
  • Fixed GeoModel resource references for the Netherite Shotgun and Super Shotgun.
  • Netherite Sniper currently uses its 2D icon as a temporary fallback while its 3D artwork is being finalized.

## Compatibility

  • Added optional KubeJS integration.
  • Added support for custom KubeJS gun registrations without requiring extra gun tag scripts.
  • Improved compatibility with Guns Without Roses projectile and bullet systems.
  • Updated mod metadata and dependency information.

## Fixes

  • Fixed various weapon animation and rendering issues.
  • Fixed incorrect model resource references.
  • Improved projectile ownership and callback handling.
  • Improved event handling for KubeJS-created weapons.
  • Fixed several HUD priority and weapon feedback issues.

## Requirements

  • Minecraft 1.20.1
  • Forge 47+
  • Guns Without Roses 1.20.1-2.5.1+
  • Cloth Config 11+ on the client

### Optional KubeJS Support

  • KubeJS Forge 2001.6.5-build.26
  • Rhino 2001.2.3-build.10
  • Architectury API 9.2.14

### Highlights

  • Added a unified **Gun Skill** key. Several weapon abilities now use this key instead of crouch + right-click.
  • Reworked the **Hellforge Revolver**:
  • Rebuilt coin throwing, shooting, ricochet, and chain mechanics.
  • Added coin-chain ranks, Heat, Overheat, strong Overheat rewards, and chain timeout behavior.
  • Added coin-hit feedback, HUD flash, FOV punch, Overheat sounds, and heating music.
  • Added many new config options for coin capacity, recharge speed, chain windows, damage multipliers, fire-rate multipliers, and more.
  • Improved the **Super Shotgun**:
  • Added Meat Hook support through the Gun Skill key.
  • Improved hook speed, control, and overall handling.
  • Added Meat Hook HUD, ready sound, and hook kill reward logic.
  • Reworked the **Obsidian Launcher**:
  • Now instantly fires a returning Obsidian Core.
  • Added Fire, Frost, and Holy spell storage.
  • Storing all three spells allows a 3-second Spell Frenzy.
  • Added dedicated HUD, reload sound, and new config options.
  • Expanded the **Skullcrusher**:
  • Added new mechanics and a dedicated HUD with improved priority.
  • Added idle sound.
  • Added GeckoLib model, animation, and sound assets.
  • Added new BOMD weapon enchantments:
  • Gilded Skull**: Skullcrusher bone scraps can become diamond bullets.
  • Slow-Burning Fury**: adjusts Skullcrusher fire-rate scaling and movement-speed bonuses.
  • Wise Casting**: Obsidian Launcher is more likely to cast missing stored spells.
  • Coin Reserve**: Hellforge Revolver maximum coins +2.

### Tweaks

  • Updated weapon tooltips to show the bound Gun Skill key.
  • Improved Hellforge combo feel, audio, and visual feedback.
  • Improved Meat Hook control and combat flow.
  • Improved multiple HUD layouts, offsets, scaling, and collision handling.
  • Added more client config options for HUDs and visual/audio effects.
  • Expanded gun-specific enchantment librarian trade config from Cataclysm-only enchantments to all gun-specific enchantments.
  • Added GeckoLib as a required dependency.

### Fixes

  • Fixed several HUD priority and layout issues.
  • Fixed outdated weapon descriptions after moving abilities to the Gun Skill key.
  • Fixed Obsidian Launcher tooltip/mechanic mismatches from the old charge-based behavior.

  • Fixed a crash when launching the game without Cataclysm installed.
  • Cataclysm integration is now properly treated as optional.
  • Fixed several optional-mod compatibility edge cases where Cataclysm-related logic could be loaded too early.
  • Improved compatibility handling for Tidal Pistol, Remnant Fangshot, Cursium Sniper, Harbinger Raycaster, and related bullet effects.
  • Improved cross-mod safety for Meet Your Fight, Bosses of Mass Destruction, Ice and Fire, and Cataclysm combinations.
  • No gameplay balance changes in this fix version.
### Added
  • Added and expanded several Cataclysm crossover weapon mechanics:
  • Ceraunus Burst: water, storm, and lightning elemental shots, three-shot element combos, dedicated HUD, and new assets.
  • Harbinger Raycaster: redstone battery bullets, overload system, death laser, homing missiles, and overload HUD.
  • Tidal Pistol: reworked into a tidal energy weapon with orbs, mines, portals, rifts, and water/rain empowerment.
  • Remnant Fangshot: expanded gunblade, rage, awakening, stomp, and sandstorm charge mechanics.
  • Cursium Sniper: added rage, full-rage phantom halberd summon, and follow-up triple shot.
  • Ignitium Gatling: added blue fire empowerment.
  • Added Copper Bullet and Redstone Battery Bullet; redstone bullets emit a short redstone pulse on block impact.
  • Added exclusive Cataclysm weapon enchantments:
  • Elemental Resonance, Abyssal Charge, Cursium Drain, Blue Flame Brink, Remnant Fervor, and Overload Calibration.
  • Added new advancements and triggers:
  • Obtain Ceraunus Burst, Harbinger Raycaster, and Remnant Fangshot.
  • Hit a water-soaked target with lightning.
  • Kill during Harbinger overload.
  • Hit with Remnant sandstorm charge.
  • Kill an Enderman with a tidal portal beam.
  • Added recipes, Leviathan loot table support, new bullet models, item textures, and GUI textures.
  • Added client HUD toggles, offset settings, and HUD collision layout handling.

### Changed
  • Rebalanced Cursium Sniper.
  • Buffed Hellforge.
  • Tuned default values and configuration options for Ceraunus Burst, Tidal Pistol, Remnant Fangshot, Harbinger Raycaster, and related weapons.
  • Destiny Seven now benefits from player Luck, improving Double, Triple, and Jackpot odds.
  • Re-enabled enchantment support for the Super Shotgun.
  • Expanded the config screen with more weapon mechanics, HUD settings, bullet settings, and Destiny Seven pool controls.
  • Updated Cataclysm requirement to 3.15+, updated Curios, and added Sweet Charm O' Mine dependency.
  • Added Mixin configuration support.

### Fixed
  • Fixed a production crash caused by unsafe particle usage.
  • Fixed mismatches between default config values and config screen values.
  • Fixed or improved HUD rendering, projectile hit handling, entity registration, and localization text.
# Guns Without Roses Expansions 1.2.0

Changes since 1.1.2.

## Highlights

  • Added a full Meet Your Fight integration pass with three new themed weapons:
  • Mirecaller Shotgun
  • Duskfall Eclipse Blaster
  • Destiny Seven
  • Added weapon-specific advancements, recipes, models, tooltips, and config entries for the new MYF weapons.
  • Updated the required Guns Without Roses dependency to 1.20.1-2.5.1+.
  • Added optional Meet Your Fight metadata with support for 1.20.1-1.6.0+.

## New Weapons

### Mirecaller Shotgun

  • Added a Swampjaw-themed shotgun.
  • Fires regular GWR shotgun ammunition while tossing a Mirecaller Swamp Mine on each shot.
  • Every third mine readies a short-lived mine burst.
  • The empowered shot deploys mines in an X pattern around the player and gains extra damage and knockback.
  • Uses MYF Swampjaw-inspired sounds.
  • Added configurable mine explosion power.
  • Added GWR shotgun tag support.
  • Added recipe using a Netherite Shotgun and Swampjaw-themed GWR/MYF materials.

### Duskfall Eclipse Blaster

  • Added a Rosalyne-themed burst gun upgraded from Bellringer-style weapon progression.
  • Fires six-shot burst rounds with low base power and configurable piercing.
  • Maintains player-owned Dusk Rose Spirits while held.
  • Dusk Rose Spirits follow the player, can be damaged, use Rose Spirit-style visuals and attacks, and attribute their damage to the owning player.
  • Each active spirit grants configurable damage reduction and a Duskfall Eclipse-only gun damage bonus.
  • Added configurable spirit count, summon interval, health, armor, attack damage, attack cooldown, warning time, targeting range, and target memory.
  • Added a custom Dusk Rose projectile so spirit damage now respects the GWRE config instead of MYF Rosalyne's fixed projectile damage.
  • Added friendly-fire prevention for the owner and same-owner spirits.
  • Added GWR burst gun tag support.
  • Changed firing sound to match Void Spike.
  • Added recipe using a Netherite Gatling path.

### Destiny Seven

  • Added a Dame Fortuna-themed lottery sniper upgraded from Cocktail Shotgun progression.
  • Uses iron, golden, and diamond bullets as lottery tickets.
  • Supports Bust, Double, Triple, and Jackpot outcomes.
  • Jackpot fires seven projectiles by default and can trigger a dedicated challenge advancement.
  • Added pity scaling for non-jackpot shots.
  • Added configurable odds, projectile counts, pity scaling, and weighted bullet pools.
  • Reward pools can include multiple GWRE bullet types and a rare Obsidian Core projectile when available.
  • Added recipe with triple Fortune's Favor slots for the 777 jackpot theme.

## Advancements

  • Added obtain advancements:
  • Minefield Mosh Pit - obtain the Mirecaller Shotgun.
  • Welcome to the Rose Parade - obtain the Duskfall Eclipse Blaster.
  • Place Your Bet - obtain Destiny Seven.
  • Added challenge advancements:
  • This Mine Is Mine - kill
...
Achievement System

Fixed RIP AND TEAR achievement not triggering when completing all required achievements with compatibility mods installed
Added login check as a fallback mechanism to ensure the achievement triggers even if the advancement event is missed
Fixed recursive check issue that could prevent RIP AND TEAR from being properly awarded
Corrected ghost_sniper.json advancement condition where the modid was incorrectly set to Ice and Fire instead of Cataclysm
Crash Fixes

Fixed crash when Cataclysm mod is not installed ( NoClassDefFoundError: Flame_Jet_Entity )
Replaced direct class imports with reflection-based approach for Cataclysm entity references
Added proper mod loading checks before attempting to interact with Cataclysm-specific entities
Improved error handling in ChickenBurnedByFlameJetTrigger to prevent game crashes
🔧 Technical Improvements
Code Quality

Implemented safe mod compatibility patterns using string-based class name checking
Added reflection-based method invocation for cross-mod functionality
Removed unnecessary debug logging statements
Improved null safety checks throughout the advancement system
Compatibility

Enhanced support for mixed mod configurations (Vanilla + any combination of Cataclysm/BOMD/Ice and Fire)
Achievements now properly detect which mods are loaded and adjust requirements accordingly
Better handling of mod integration without hard dependencies
📋 Notes
The RIP AND TEAR achievement now correctly requires completion of ALL achievements from installed compatible mods
When playing with only Vanilla content, only the 6 base achievements are required
When Cataclysm is installed, all 6 Cataclysm achievements must be completed
When BOMD is installed, all 8 BOMD achievements must be completed
When Ice and Fire is installed, the Dragons Bane achievement must be completed
### NEW COMPAT WITH BOMD
  • Four new weapon**
  • Two new type of gun
### ADVANCEMENT
  • Add 10+ advancement
  • Add the way to get super shotgun
### FIX BUG
  • Nehterite Gatling default delay was 1
  • Silver bullets can be made using silver ingots with silver tag

## Fix recipes:
  • Lava Power Bullet
  • Silver Bullet;
## Add Item:
  • Maws of Gluttony
  • Super Shotgun(Only creative mode)
Fix bug that **will broken bullet bag**.

Add **New Weapon** _Tidal Pistol_.

Add **Golden Bullet** Configs.

Changed the default Dragonsteel Shotgun firing delay
Restrictions on the ability to summon Phantom Halberds only with a cursium sniper headshot
  • Fixed the netherite bullet will drop shot by shotgun.
(In the absence of the other two optional mods installed)
# Guns+ Expansion: Cross-mod Arsenal
  • Netherite Tier Guns**  
  • Netherite Shotgun**
  • Netherite Sniper**
  • Netherite Gatling**

## 🔥 Ice and Fire Integration~~~~
  • Dragonsteel Series**  
  • 3 Weapon Types*: Shotgun/Sniper/Gatling  
  • 3 Elements*: Fire (Ignition), Ice (Freeze), Lightning (Chain)  
  • Crafted in **Dragon Forge** using dragon blood  
  • Special Bullets: Dragonsteel-tipped (Elemental effects)  

## ☄️ Cataclysm Tech-weapons  
  • Cursium Sniper**: Auto-tracking bullets (Phases walls)  
  • Ignitium Gatling**: Health-steal 
  • Lavapower Shotgun**: Magma splash (Terrain burning)  
  • Ammo Types: Cursed/Ignited/Molten cores  

## ⚙️ Features  
  • Full configs 

  • Requires**:  

  • Guns Without Roses
  • Ice and Fire ≥2.1.13  (Optional)  
  • Cataclysm ≥2.3.1 (Optional)  

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