Guns+ Expansion: Cross-mod Arsenal:
Vanilla GunsWithoutRoses
Netherite Tier:
- Netherite shotgun
- Nehterite sniper
- Netherite gatling
- Unique Ammo: -Slime (Bounce) -Netherite (Reusable) -etc.
Ice and Fire Integration:
Dragonsteel Weapons
- 3 Types: Shotgun/Sniper/Gatling
- Elements:
- Fire: Ignition + Anti-Ice Dragon
- Ice: Freeze + Anti-Fire Dragon
- Lightning: Lightning-bolt
- Ammo: Elemental-tipped bullets
Cataclysm Integration:
Weapon Series:
- Cursium Sniper: Auto-tracking
- Ignitium Gatling: Health-steal
- Lavapower Shotgun: Flame-Jet
- Special Ammo: Cursed cores/Incendiary cores
Universal Features:
- Full configs (Damage/Fire rate/Reload)
Requirements:
- Guns Without Roses ≥2.10
- Ice and Fire ≥2.1.13 (Optional)
- Cataclysm ≥2.3.1 (Optional)
How to Install Guns Without Roses : Expansions (Mod)
Guns Without Roses : Expansions by Juitar is verified for Forge across Minecraft versions 1.20.1 (latest release: 1.2.9, file size: 4.0 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.20.1) and platform (Forge).
- Make sure you have the compatible loader or environment installed for Forge.
- Move the downloaded Guns Without Roses : Expansions file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
+ Add Version## New Features
- Added initial KubeJS support for creating custom guns.
- Added KubeJS builders for:
- Guns
- Shotguns
- Gatling guns
- Sniper rifles
- Added configurable KubeJS gun parameters, including damage, fire delay, projectile speed, projectiles per shot, knockback, pierce count, and ammunition preservation chance.
- Added KubeJS projectile conversion support.
- Added server-side KubeJS gun skills with item-based cooldowns.
- Added KubeJS callbacks for:
- Gun firing
- Entity hits
- Headshots
- Gun skill usage
- Added new firing and hit event contexts for KubeJS integrations.
## Weapons and Mechanics
- Added new 3D models, animations, and textures for:
- Netherite Shotgun
- Cursium Ballista
- Super Shotgun
- Obsidian Launcher
- Destiny Seven
- Hellforge Revolver
- Skullcrusher Pulverizer
- Improved Super Shotgun shooting feel and feedback.
- Added and refined the Super Shotgun Meat Hook system.
- Added additional Super Shotgun hit effects and gameplay mechanics.
- Improved Hellforge Revolver coin and combo mechanics.
- Added Hellforge Revolver rotational coin animations.
- Added new Skullcrusher Pulverizer mechanics, HUD support, sounds, and visual effects.
- Added new Obsidian Launcher spell interactions and projectile behavior.
- Added Destiny Seven lottery effects, sounds, animations, and reward mechanics.
## Visual and Resource Updates
- Updated weapon models, animations, textures, icons, and sound effects.
- Fixed several model and animation resource paths.
- Fixed GeoModel resource references for the Netherite Shotgun and Super Shotgun.
- Netherite Sniper currently uses its 2D icon as a temporary fallback while its 3D artwork is being finalized.
## Compatibility
- Added optional KubeJS integration.
- Added support for custom KubeJS gun registrations without requiring extra gun tag scripts.
- Improved compatibility with Guns Without Roses projectile and bullet systems.
- Updated mod metadata and dependency information.
## Fixes
- Fixed various weapon animation and rendering issues.
- Fixed incorrect model resource references.
- Improved projectile ownership and callback handling.
- Improved event handling for KubeJS-created weapons.
- Fixed several HUD priority and weapon feedback issues.
## Requirements
- Minecraft 1.20.1
- Forge 47+
- Guns Without Roses 1.20.1-2.5.1+
- Cloth Config 11+ on the client
### Optional KubeJS Support
- KubeJS Forge 2001.6.5-build.26
- Rhino 2001.2.3-build.10
- Architectury API 9.2.14
### Highlights
- Added a unified **Gun Skill** key. Several weapon abilities now use this key instead of crouch + right-click.
- Reworked the **Hellforge Revolver**:
- Rebuilt coin throwing, shooting, ricochet, and chain mechanics.
- Added coin-chain ranks, Heat, Overheat, strong Overheat rewards, and chain timeout behavior.
- Added coin-hit feedback, HUD flash, FOV punch, Overheat sounds, and heating music.
- Added many new config options for coin capacity, recharge speed, chain windows, damage multipliers, fire-rate multipliers, and more.
- Improved the **Super Shotgun**:
- Added Meat Hook support through the Gun Skill key.
- Improved hook speed, control, and overall handling.
- Added Meat Hook HUD, ready sound, and hook kill reward logic.
- Reworked the **Obsidian Launcher**:
- Now instantly fires a returning Obsidian Core.
- Added Fire, Frost, and Holy spell storage.
- Storing all three spells allows a 3-second Spell Frenzy.
- Added dedicated HUD, reload sound, and new config options.
- Expanded the **Skullcrusher**:
- Added new mechanics and a dedicated HUD with improved priority.
- Added idle sound.
- Added GeckoLib model, animation, and sound assets.
- Added new BOMD weapon enchantments:
- Gilded Skull**: Skullcrusher bone scraps can become diamond bullets.
- Slow-Burning Fury**: adjusts Skullcrusher fire-rate scaling and movement-speed bonuses.
- Wise Casting**: Obsidian Launcher is more likely to cast missing stored spells.
- Coin Reserve**: Hellforge Revolver maximum coins +2.
### Tweaks
- Updated weapon tooltips to show the bound Gun Skill key.
- Improved Hellforge combo feel, audio, and visual feedback.
- Improved Meat Hook control and combat flow.
- Improved multiple HUD layouts, offsets, scaling, and collision handling.
- Added more client config options for HUDs and visual/audio effects.
- Expanded gun-specific enchantment librarian trade config from Cataclysm-only enchantments to all gun-specific enchantments.
- Added GeckoLib as a required dependency.
### Fixes
- Fixed several HUD priority and layout issues.
- Fixed outdated weapon descriptions after moving abilities to the Gun Skill key.
- Fixed Obsidian Launcher tooltip/mechanic mismatches from the old charge-based behavior.
- Fixed a crash when launching the game without Cataclysm installed.
- Cataclysm integration is now properly treated as optional.
- Fixed several optional-mod compatibility edge cases where Cataclysm-related logic could be loaded too early.
- Improved compatibility handling for Tidal Pistol, Remnant Fangshot, Cursium Sniper, Harbinger Raycaster, and related bullet effects.
- Improved cross-mod safety for Meet Your Fight, Bosses of Mass Destruction, Ice and Fire, and Cataclysm combinations.
- No gameplay balance changes in this fix version.
- Added and expanded several Cataclysm crossover weapon mechanics:
Ceraunus Burst: water, storm, and lightning elemental shots, three-shot element combos, dedicated HUD, and new assets.Harbinger Raycaster: redstone battery bullets, overload system, death laser, homing missiles, and overload HUD.Tidal Pistol: reworked into a tidal energy weapon with orbs, mines, portals, rifts, and water/rain empowerment.Remnant Fangshot: expanded gunblade, rage, awakening, stomp, and sandstorm charge mechanics.Cursium Sniper: added rage, full-rage phantom halberd summon, and follow-up triple shot.Ignitium Gatling: added blue fire empowerment.- Added
Copper BulletandRedstone Battery Bullet; redstone bullets emit a short redstone pulse on block impact. - Added exclusive Cataclysm weapon enchantments:
- Elemental Resonance, Abyssal Charge, Cursium Drain, Blue Flame Brink, Remnant Fervor, and Overload Calibration.
- Added new advancements and triggers:
- Obtain Ceraunus Burst, Harbinger Raycaster, and Remnant Fangshot.
- Hit a water-soaked target with lightning.
- Kill during Harbinger overload.
- Hit with Remnant sandstorm charge.
- Kill an Enderman with a tidal portal beam.
- Added recipes, Leviathan loot table support, new bullet models, item textures, and GUI textures.
- Added client HUD toggles, offset settings, and HUD collision layout handling.
### Changed
- Rebalanced
Cursium Sniper. - Buffed
Hellforge. - Tuned default values and configuration options for Ceraunus Burst, Tidal Pistol, Remnant Fangshot, Harbinger Raycaster, and related weapons.
Destiny Sevennow benefits from player Luck, improving Double, Triple, and Jackpot odds.- Re-enabled enchantment support for the
Super Shotgun. - Expanded the config screen with more weapon mechanics, HUD settings, bullet settings, and Destiny Seven pool controls.
- Updated Cataclysm requirement to
3.15+, updated Curios, and added Sweet Charm O' Mine dependency. - Added Mixin configuration support.
### Fixed
- Fixed a production crash caused by unsafe particle usage.
- Fixed mismatches between default config values and config screen values.
- Fixed or improved HUD rendering, projectile hit handling, entity registration, and localization text.
Changes since 1.1.2.
## Highlights
- Added a full Meet Your Fight integration pass with three new themed weapons:
- Mirecaller Shotgun
- Duskfall Eclipse Blaster
- Destiny Seven
- Added weapon-specific advancements, recipes, models, tooltips, and config entries for the new MYF weapons.
- Updated the required Guns Without Roses dependency to
1.20.1-2.5.1+. - Added optional Meet Your Fight metadata with support for
1.20.1-1.6.0+.
## New Weapons
### Mirecaller Shotgun
- Added a Swampjaw-themed shotgun.
- Fires regular GWR shotgun ammunition while tossing a Mirecaller Swamp Mine on each shot.
- Every third mine readies a short-lived mine burst.
- The empowered shot deploys mines in an X pattern around the player and gains extra damage and knockback.
- Uses MYF Swampjaw-inspired sounds.
- Added configurable mine explosion power.
- Added GWR shotgun tag support.
- Added recipe using a Netherite Shotgun and Swampjaw-themed GWR/MYF materials.
### Duskfall Eclipse Blaster
- Added a Rosalyne-themed burst gun upgraded from Bellringer-style weapon progression.
- Fires six-shot burst rounds with low base power and configurable piercing.
- Maintains player-owned Dusk Rose Spirits while held.
- Dusk Rose Spirits follow the player, can be damaged, use Rose Spirit-style visuals and attacks, and attribute their damage to the owning player.
- Each active spirit grants configurable damage reduction and a Duskfall Eclipse-only gun damage bonus.
- Added configurable spirit count, summon interval, health, armor, attack damage, attack cooldown, warning time, targeting range, and target memory.
- Added a custom Dusk Rose projectile so spirit damage now respects the GWRE config instead of MYF Rosalyne's fixed projectile damage.
- Added friendly-fire prevention for the owner and same-owner spirits.
- Added GWR burst gun tag support.
- Changed firing sound to match Void Spike.
- Added recipe using a Netherite Gatling path.
### Destiny Seven
- Added a Dame Fortuna-themed lottery sniper upgraded from Cocktail Shotgun progression.
- Uses iron, golden, and diamond bullets as lottery tickets.
- Supports Bust, Double, Triple, and Jackpot outcomes.
- Jackpot fires seven projectiles by default and can trigger a dedicated challenge advancement.
- Added pity scaling for non-jackpot shots.
- Added configurable odds, projectile counts, pity scaling, and weighted bullet pools.
- Reward pools can include multiple GWRE bullet types and a rare Obsidian Core projectile when available.
- Added recipe with triple Fortune's Favor slots for the
777jackpot theme.
## Advancements
- Added obtain advancements:
Minefield Mosh Pit- obtain the Mirecaller Shotgun.Welcome to the Rose Parade- obtain the Duskfall Eclipse Blaster.Place Your Bet- obtain Destiny Seven.- Added challenge advancements:
This Mine Is Mine- kill
Fixed RIP AND TEAR achievement not triggering when completing all required achievements with compatibility mods installed
Added login check as a fallback mechanism to ensure the achievement triggers even if the advancement event is missed
Fixed recursive check issue that could prevent RIP AND TEAR from being properly awarded
Corrected ghost_sniper.json advancement condition where the modid was incorrectly set to Ice and Fire instead of Cataclysm
Crash Fixes
Fixed crash when Cataclysm mod is not installed ( NoClassDefFoundError: Flame_Jet_Entity )
Replaced direct class imports with reflection-based approach for Cataclysm entity references
Added proper mod loading checks before attempting to interact with Cataclysm-specific entities
Improved error handling in ChickenBurnedByFlameJetTrigger to prevent game crashes
🔧 Technical Improvements
Code Quality
Implemented safe mod compatibility patterns using string-based class name checking
Added reflection-based method invocation for cross-mod functionality
Removed unnecessary debug logging statements
Improved null safety checks throughout the advancement system
Compatibility
Enhanced support for mixed mod configurations (Vanilla + any combination of Cataclysm/BOMD/Ice and Fire)
Achievements now properly detect which mods are loaded and adjust requirements accordingly
Better handling of mod integration without hard dependencies
📋 Notes
The RIP AND TEAR achievement now correctly requires completion of ALL achievements from installed compatible mods
When playing with only Vanilla content, only the 6 base achievements are required
When Cataclysm is installed, all 6 Cataclysm achievements must be completed
When BOMD is installed, all 8 BOMD achievements must be completed
When Ice and Fire is installed, the Dragons Bane achievement must be completed
- Four new weapon**
- Two new type of gun
- Add 10+ advancement
- Add the way to get super shotgun
- Nehterite Gatling default delay was 1
- Silver bullets can be made using silver ingots with silver tag
- Lava Power Bullet
- Silver Bullet;
- Maws of Gluttony
- Super Shotgun(Only creative mode)
Add **New Weapon** _Tidal Pistol_.
Add **Golden Bullet** Configs.
Restrictions on the ability to summon Phantom Halberds only with a cursium sniper headshot
- Fixed the netherite bullet will drop shot by shotgun.
- Netherite Tier Guns**
- Netherite Shotgun**
- Netherite Sniper**
- Netherite Gatling**
## 🔥 Ice and Fire Integration~~~~
- Dragonsteel Series**
- 3 Weapon Types*: Shotgun/Sniper/Gatling
- 3 Elements*: Fire (Ignition), Ice (Freeze), Lightning (Chain)
- Crafted in **Dragon Forge** using dragon blood
- Special Bullets: Dragonsteel-tipped (Elemental effects)
## ☄️ Cataclysm Tech-weapons
- Cursium Sniper**: Auto-tracking bullets (Phases walls)
- Ignitium Gatling**: Health-steal
- Lavapower Shotgun**: Magma splash (Terrain burning)
- Ammo Types: Cursed/Ignited/Molten cores
## ⚙️ Features
- Full configs
- Requires**:
- Guns Without Roses
- Ice and Fire ≥2.1.13 (Optional)
- Cataclysm ≥2.3.1 (Optional)