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HBM's NTM Nuclear Tech Reforged

HBM's NTM Nuclear Tech Reforged

by wayfame • Downloads: 0 • Followers: 0
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HBM NTM Reforged is a Minecraft Forge 1.12.2 port of HBM's Nuclear Tech Mod, expanded with selected Extended Edition content, space systems, balance changes, and new mechanics.

This version brings together classic nuclear industry, missiles, reactors, machines, radiation, dangerous materials, and late-game technology into one 1.12.2 mod.

The main idea behind this project is simple: bring the original mod to 1.12.2 and combine it with content from Extended Edition, so players get the best possible experience in one place. I wanted the things I liked from Extended Edition, the things I missed from the original mod, and space content as well, all in a single mod instead of juggling separate forks and editions.

That is what Reforged is aiming for. I am also working on my own additions on top of that, things I personally want to see in the mod that are not in the other versions.

Join the Discord community for bug reports, suggestions, development updates, modded Minecraft discussion, and future public server plans. Join the Discord

Dependencies

Required

  • MixinBooter - required library for Minecraft 1.12.2 mod compatibility.

Optional

Bug reports

bug reports

Found a crash, broken recipe, or visual bug?

Open a GitHub Issue

Please include your mod version, Forge version, steps to reproduce, and latest.log or crash report if possible.

CurseForge

https://www.curseforge.com/minecraft/mc-mods/hbm-ntm-reforged

https://url-shortener.curseforge.com/cLrqu

Credits

This project was inspired by the work of the HBM NTM community and the people behind these mods. Thank you to everyone who built, maintained, and contributed to them.

Main foundation

Also inspired by

Original HBM's Nuclear Tech Mod belongs to its original creators.

How to Install HBM's NTM Nuclear Tech Reforged (Mod)

HBM's NTM Nuclear Tech Reforged by wayfame is verified for Forge across Minecraft versions 1.12.2 (latest release: 1.0.7, file size: 138.6 MB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.12.2) and platform (Forge).
  2. Make sure you have the compatible loader or environment installed for Forge.
  3. Move the downloaded HBM's NTM Nuclear Tech Reforged file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

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Name Game version Platforms Published Downloads Actions
1.12.2
Forge
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1.12.2
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## Fluid tank fixes

  • Added the missing dedicated fluid tank texture and GUI icon for Flue Gas.
  • Repaired the Watz Mud fluid icon.
  • Added the missing Hot Blast Air GUI icon.
  • Fluid tanks now check whether a dedicated tank texture actually exists before trying to render it.
  • Fluids without dedicated tank artwork now use a correctly colored generic tank instead of the black and purple missing texture.
  • Antimatter and highly corrosive fluids use the hazard tank appearance when no dedicated texture exists.
  • The fallback covers Hot Blast Air, antimatter, anti-schrabidium, calcium chloride, calcium solution, chlorocalcite solutions, corium, osmiridium solution, fullerene, pheromones, fusion plasmas, potassium chloride, radioactive water, red mud, schrabidic acid, smoke variants, stellar flux, thorium salt variants, toxic waste, UU-Matter, volcanic lava, and Watz Mud.

## Assembly Machine recipe fixes

  • Assembly Machine and Assembly Factory input slots can now hold up to 64 copies of an ingredient even when that item normally does not stack.
  • This special stacking works only inside assembly input slots. Item stacking in the player inventory and other containers is unchanged.
  • Shift-click and automation can add normally non-stackable items to an existing assembly input stack.
  • Recipes no longer disappear merely because they need more copies of a non-stackable component than the machine has physical input slots.
  • Fixed the Tau Turret recipe so all three Redcoil Capacitors can be supplied in one recipe input.
  • Fixed Backpack Range Upgrade II and III so their required Satellite Chips can be supplied and consumed correctly.
  • Restored the Smuggler Backpack recipe to its intended nine Plastic Bags.
  • Recipe requirements above 64 items are divided across additional inputs only when necessary.
  • Fixed the Sliding Gate recipe. An unavailable welded lead plate ingredient was replaced with an equivalent amount of regular lead plates.
  • Fixed the Flare Grenade recipe. The unavailable cesium plate was replaced with a cesium ingot.
  • Fixed the Backpack Ammo Feeder recipe. The unavailable tungsten plate form was replaced with cast tungsten plates.
  • Invalid recipes are still rejected when their total requirements cannot physically fit even with the assembly input limit.

## Restored material recipes

  • Restored the DESH plate material entry used by Backpack Capacity Upgrade III and Backpack Range Upgrade II.
  • Restored heavy components required by the FWatz Core, AMS Emitter, UU-Matter Gigafactory, and Heavy Duty Element recipes.
  • Restored the missing strontium nugget and ingot inputs for the RBMK Outgasser.
  • Restored the missing actinium nugget, ingot, and powder inputs for the RBMK Outgasser.
  • Removed two unusable RBMK Outgasser variants that required tiny gold or tiny lead dust items which do not exist in the game.
  • Fluid containers are now registered before machine recipes are loaded, preventing valid fluid recipes from being rejected during start
...
## Compatibility

  • Added compatibility for NTM Cursed Addon when the addon is installed separately alongside Reforged. The addon itself is not bundled with Reforged.
  • Added compatibility handling for addon registration, fluids, recipes, JEI entries, particles, item models, modular turbine parts, doors, and legacy assets.
  • Restored many missing addon textures, item names, block names, fluid bottle appearances, break particles, and inventory transforms.
  • Improved Cursed Addon item positioning in inventories and in the player's hands.

## Gameplay and progression

  • Restored production of the fused meteorite sword in the Fusion Breeder. Insert an irradiated meteorite sword and expose it to the required neutron flux.
  • Restored the size 10 ion thruster assembly recipe.
  • Restored RBMK pellet creation and SILEX reprocessing for Berkelium and Curium fuel rods.
  • Restored Weidanium smelting and the Weidanium to Australium cyclotron path.
  • Added missing ore dictionary entries for Weidanium, Unobtainium, Verticium, and Daffergon materials.
  • Station gravity now affects dropped items, snowballs, arrows, ender pearls, and other supported projectiles.

## Fixes

  • Fixed the advanced jetpack glider remaining vertical after switching from hover mode to glide mode.
  • Fixed RBMK crane consoles gradually shaking while left idle.
  • Fixed Deuterium and other native fluids using incorrect GUI colors instead of their original tank textures.
  • Fixed the backpack close key activating while the search field is still active. Clicking outside the search field restores the close key normally.
  • Fixed a radiation update crash caused by modifying an entity list during iteration.
  • Fixed several late-game material processing recipes that were missing from JEI or could not be completed.
  • Fixed the Vulkanite name and description showing raw localization keys.
  • Improved server responsiveness during very large nuclear explosions.
  • Fixed dead mobs sometimes remaining frozen in their red death animation after a large nuclear explosion.
  • Fixed dropped items being pushed repeatedly by the same blast wave, which could leave them hanging in the air or make them difficult to pick up.

  • Fixed a critical bug where players joining a dedicated server would cause an immediate server crash (NoSuchFieldError in backpack synchronization).
  • Fixed a crate duplication exploit where opening a stacked crate item allowed cloning the inventory into all items in the stack.
  • Fixed missing English and Russian translations for colored concrete blocks and waste leaves.
  • Fixed Russian translation for gasoline to read "Бензин" instead of "Газолин" and more.
# HBM NTM Reforged 1.0.4

Version 1.0.4 is one of the largest Reforged updates so far. It adds a complete backpack progression, the modern Chicago Pile, a much larger satellite system, expanded Redstone-over-Radio support, and the modern Pneumatic Storage Network. It also contains many fixes for rockets, recipes, hazards, interfaces, world structures, rendering, and item handling.

## Backpack system

  • Added a dedicated backpack equipment slot to the player inventory.
  • Press X to open the equipped backpack.
  • Added a full HBM-themed backpack progression from early metal packs to late-game storage.
  • Added capacity, magnet, range, automatic sorting, portable workbench, and ammunition feeder upgrades.
  • Added configurable upgrade slot counts for every backpack, from 0 to 10.
  • Added configurable storage size for every backpack.
  • Added optional built-in automatic pickup and automatic sorting.
  • Added configurable energy requirements, energy capacity, and energy cost for built-in pickup.
  • Added optional infinite slot and overstack storage modes.
  • Added safe migration when storage settings are reduced. Items are returned instead of being silently deleted.
  • Added safe handling for extremely large stored quantities without spawning millions of item entities at once.
  • Added server-authoritative virtual storage for large and effectively unlimited inventories.
  • Added search, one-click sorting, filling indicators, pages, and improved layout scaling.
  • Automatic sorting now also applies to successful magnet pickups when enabled.
  • The ammunition feeder can supply both classic HBM weapons and Sedna weapon magazines.
  • Added radiation shielding, material resistance, environmental protection, and other tier-specific backpack properties.
  • Added owner and access management where supported.
  • Added recovery behavior for the Black Box backpack.
  • Prevented backpacks from being placed inside backpacks, including indirect nesting through containers.
  • Fixed creative inventory movement and trash handling for the backpack equipment slot.
  • Added several rare backpacks and unusual discovery paths. Their exact locations and mechanics are intentionally left undocumented.

## Modern Chicago Pile

  • Replaced the old progression entry with the modern Chicago Pile system from current original NTM.
  • Added the connected graphite pile structure and its wooden frame.
  • Added drilling and channel construction for fuel, controls, and ventilation.
  • Added modern fuel loaders, control rods, and ventilation devices.
  • Added the modern pile fuel rod family, including natural uranium, plutonium, neutron sources, breeding and waste-related variants.
  • Added neutron propagation, moderation, heat transfer, fuel depletion, breeding, and failure behavior.
  • Added controllable rod extraction and redstone operation.
  • Added pneumatic cooling through compressed air and ventilation channels.
  • Added temperature, operating state, fuel information, and device HUD data.
  • Added Chicago
...
## Added

  • Added Meteorite Ingot production in the Blast Furnace. Combine a Meteorite Block with a Cobalt Ingot or Cobalt Dust.
  • Restored the missing Napalm Canister recipe in the Blast Furnace.
  • Restored the Cobalt Dust option for alloying the Meteorite Sword.

## Changed

  • Updated meteorite block, meteorite ore, and concrete brick textures with the Extended Edition look.

## Added

  • Restored the Geothermal Generator. It can be crafted again and produces power from nearby heat sources.
  • Added VintageFix weapon rendering compatibility for the Occult Shotgun and Gluon Gun. Both weapons now keep their correct inventory position and full 3D first-person appearance with or without VintageFix.
  • Added the realistic Geiger counter sounds from Extended Edition.

## Changed

  • Wire recipes now consistently use the craftable wire item. Existing worlds that contain the older wire item remain supported.
  • Higher-tier anvils now show every recipe they can process.

## Fixed

  • Fixed wire recipes in the recipe viewer. Press and anvil recipes now show the correct wire material.
  • Removed duplicate wire entries from the recipe viewer.
  • Fixed the Electronium Cladding advancement so it unlocks correctly.
  • Fixed missing textures on several tanks and other rendered objects.
  • Restored the intended animated and glowing effects for toxic fluid, Schrabidium blocks, Hadron coils, and reinforced lights.
  • Stopped incorrect missing-texture warnings for textures that are present and used by 3D models.
  • Fixed a crash involving custom capes while using the ReplayMod camera.

## Performance and stability

  • Improved performance when fancy clouds are visible on celestial worlds. Cloud geometry is now submitted in larger batches, greatly reducing rendering overhead.
  • Reduced unnecessary background data synchronization from active orbital stations while preserving station saves and regular client updates.
  • Reduced world generation log activity during normal play. Detailed structure messages are still available when world generation debugging is enabled.

## World generation

  • Restored the correct furnace block inside desert atomic facilities.
  • Existing worlds remain supported. The structure correction applies when new facilities generate in unexplored chunks.

## Performance and stability

  • Exploring new terrain is noticeably smoother, especially in areas that generate oil deposits or old missile silos.
  • Large underground oil deposits no longer waste time checking huge areas where oil could never appear.
  • Surface oil patches stay within a safe area and no longer force distant chunks to generate unexpectedly.
  • Legacy missile silos now appear in smaller steps while nearby chunks load, reducing long world generation freezes.
  • Reduced unnecessary work and data updates during orbital travel.
  • Fixed a client timing problem that could cause delayed space data, visual jumps, or rare crashes.
  • Dedicated servers can load the space content without touching client-only rendering code.

## Space travel

  • Reworked travel between Earth, orbit, the Moon, and other celestial bodies to make transfers reliable.
  • Rockets no longer remain stuck just above the ground, circle in orbit forever, or jump back toward the planet they already left.
  • A rocket is transferred only once and keeps the same identity, preventing duplicate or abandoned rocket entities.
  • The pilot remains inside the rocket during dimension changes and arrives at the same position as the rocket.
  • Orbital travel no longer rewinds when an older update reaches the client late.
  • Stage separation and capsule travel now follow the intended route without sudden backwards transitions.
  • Rockets remain visible in third-person view throughout launch, orbital travel, separation, and landing.
  • Rocket lighting now reacts to the surrounding day, night, and planetary light while keeping proper shape and shadows in flight.
  • Fixed abrupt lighting changes during launch, stage separation, and touchdown.
  • Rocket exits, capsule pickup, and landing behavior remain reliable after space travel.

## World generation

  • Oil fields keep their original appearance and rarity while generating with safer limits.
  • Oil sand deposits keep their original size, shape, and chance while generating much more efficiently.
  • The original legacy missile silo is preserved with its rooms, launch pad, doors, redstone, containers, loot, and random concrete details.
  • The /hbm gen silo and /hbm gen silo_shaft commands continue to generate the legacy silo for testing or creative building.

## Notes

  • No radiation, weapon, JEI, or rocket flight physics were changed as part of these optimizations.
  • Existing worlds remain supported. New world generation improvements apply when previously unexplored chunks are created.
## Multiblock blast furnace

  • Added the full multiblock Blast Furnace machine with its own GUI, recipes, JEI page, and crafting chain.
  • Blast furnace recipes now use the dedicated NT recipe set (including stainless steel and corrected meteorite steel input).
  • The old single-block Di-Furnace remains as a legacy block but no longer drives the main blast furnace recipe list.
  • Legacy Di-Furnace blocks are hidden in JEI so they do not clutter search while you browse blast furnace recipes.
  • Fixed broken blast furnace model textures and OBJ geometry from the port.
  • Russian and English names, creative tab entry, and manual entry updated so the new furnace is easier to find.

## Rideable rockets and capsules

  • Rideable rockets launch and fly more reliably. They no longer get stuck on launch towers, gantries, or thin blocks during ascent.
  • Rockets waiting on the launch pad are lit correctly in daylight again, not pitch black before liftoff.
  • F5 third-person view during launch and landing is smooth again. The rocket and capsule model no longer jitters up and down in flight.
  • Flight lighting on Earth and the Moon matches daytime conditions. Rockets no longer look pitch black while ascending or descending in daylight.
  • Booster stage separation no longer causes sudden lighting pops or flat shadowless brightness during ascent.
  • Capsules land flush on the surface again instead of hovering a couple of blocks above the ground.
  • The rocket model stays visible when you look around from the pilot seat and in F5 third-person view during flight, with correct world lighting and shadows.
  • Press Shift after landing to leave the capsule. Exit works on the Moon and other planets after touchdown.
  • Fixed a crash when pressing Shift to exit the capsule.
  • Fixed getting stuck in the sitting pose after leaving the capsule or breaking it. Destroying a capsule while you are inside now ejects you instead of leaving you frozen in mid-air.
  • Leaving the capsule now places you on the capsule seat spot above the hatch, without being thrown sideways or launched upward.
  • Landed, tipped, and water-flooded capsules can be picked up or broken with a pickaxe again.
  • During flight or docking, the capsule stays sealed. Hold Shift briefly if you need to force an emergency exit.
## Performance

  • Less network traffic in normal Overworld play. Oxygen, gravity, and space trait data now sync only when values actually change, with a light keepalive in space contexts.
  • Planet trait sync is less frequent when nothing changed, which should help TPS on busy space saves.
  • Rocket flame particles use fewer render passes by default (configurable). Less GPU load near launching rockets.
  • Radiation and item contamination still update every tick, but inventory tooltips and slots refresh only when an item's contamination data really changed. Should feel the same, with less background sync.

## Inventory and radiation

  • Improved inventory stability near radiation sources.
  • Reduced neutron item contamination inventory sync spam.
  • Fixed quick slot desync caused by neutron NBT updates.

## Weapons

  • Fixed Zebra Rifle crash when firing or reloading.
  • Gluon Gun damage tuned for war dimension use against tough radioactive enemies.

## Vault dungeon door

  • New vault dungeons spawn the surface vault door with the number plate facing outward, like Extended Edition.
  • The door uses the default "101" skin on generation.
  • Improved vault dungeon command generation and room placement.

## JEI

  • Fixed ore dictionary recipe display for several machine recipes.
  • JEI recipe transfer now checks machine slot rules before moving items, with clearer errors when a slot cannot accept an item.

## Models and textures

  • Added or fixed missing item and block models where safe, including several guns, machines, and space blocks.
  • Sedna gun inventory icons now point at the correct weapon textures instead of missing placeholder paths.

## Tekto oil

  • Surface oil deposits on Tekto now use the correct depletion chance instead of Earth's rate. Pumping behavior on Duna, Laythe, and Earth is unchanged. Bedrock oil and fracking towers are unchanged.

## Storage crates

  • HBM storage crates can no longer be placed inside other HBM storage crates. Existing nested crates in old worlds can still be removed normally.
## Oil deposits in forests

  • Surface oil spots (stone_cracked) no longer replace tree logs and leaves. Spots skip forest columns instead of carving through trunks.
  • Underground oil bubbles stop spreading when they hit wood or leaf blocks, so pockets no longer appear inside tree canopies.

## Desert power plant worldgen

  • Legacy desert atom structure (03.03_atomSpawn) uses footprint terrain checks across the full pad instead of a single center point.
  • Spawns only on relatively flat ground.
  • Desert hills biomes are excluded via height variation filter, so the plant should not float on steep slopes.
## Vault-Tec bunker dungeon

  • New procedural Vault-Tec bunker dungeon generates underground in the overworld. Config: 03.26.1_vaultDungeonSpawn.
  • Rooms include farm, medical, armory, power, canteen, sleeping quarters, control, and more.
  • Loot chests spawn in the correct places. Floor loot bug fixed where overlapping rooms left items on the ground.
  • Vault loot tables improved. Better chance for schrabidium, euphemium apple, fusion cores, stealth boys, and other high tier finds.
  • Glowing One spawner block added for vault encounters.
  • /hbm gen vault_dungeon spawns the dungeon at your position for testing.

## Silo fix

  • Common legacy missile silo (03.09_siloSpawn) now places a full launch pad multiblock again instead of a single block.

## Corrupted broadcaster

  • Placed corrupted broadcaster uses the green Extended Edition model again.

## HBM Space performance

  • Safer server side ore cave and 3D ore layer generation on celestial bodies. Fixes a position bug in cave strata and reduces per chunk work.
  • Rocket capsule dismount check runs only on players during world tick start, not on every loaded entity.
## Space

  • Celestial bodies with atmosphere can have their own weather. Rain and thunder follow per-body traits.
  • Cloud rendering scales with atmospheric pressure on each body.
  • Worldgen updates for Moon, Moho, Minmus, Dres, Ike, Laythe, and Tekto.
  • Space fluid buckets work with HBM fluid registration.
  • Rocket assembly and atmosphere handler stability fixes.

## Structures and worldgen

  • Expanded legacy block remap for structure NBT (addon structures, colored concrete stairs, block caps, CIWS alias).
  • Structure placement handles legacy beds correctly.
  • Optional compatibility with the ntmdopolnenie (NTMstructure) worldgen addon. Legacy block IDs remap when the addon is installed. Toggle with enableNtmdopolnenieCompat in config.
  • Brick factory structures spawn regular vanilla coal ore on the coal tray instead of oily coal ore.
  • Legacy underground missile silo shaft (03.09_siloSpawn) is wired again. Cross-shaped surface pad with a launch shaft below, separate from the large surface silo complex.

## Commands

  • /hbm gen silo_shaft (alias silo) spawns the legacy silo shaft.
  • /hbm gen silo_component spawns the large silo complex.
  • /hbm gen factory spawns the factory NBT structure.
  • /hbm gen vertibird and /hbm gen vertibird_crashed spawn the jigsaw vertibird structures.
  • /hbm gen relay removed. Use /hbm gen antenna for the phased antenna tower.

## Turrets

  • Ported defensive turret suite from Extended Edition: CIWS, Cheapo, Light, Heavy, Rocket, Flamer, Tau, Spitfire, and Brandon.
  • Working tile entities, 3D models, targeting AI, and client sync packets.
  • Turret ammo items reload the correct turret type with proper magazine sizes.
  • Assembly machine recipes for all ported turrets.

## Rubber boat

  • Craftable rubber boat (rubber ingot recipe).
  • Fixed multipass rendering so the boat no longer leaves ghost duplicates.

## Radiation

  • Radiation pocket rebuilds spread across ticks to reduce micro-freezes near radioactive areas.
  • Immunity checks cleaned up. Config-driven list still applies.

## Machines

  • Machine intake accepts fluids more reliably.
  • Rad water fluid block registration aligned with fluid setup.

## Client

  • Radiation immunity refactored. Mobs in config rad-immune lists still ignore radiation.

## Fixes

  • Fixed crash when stepping on AP landmines in flat and normal worlds.
## compatibility with addon [HBM/NTM structure](https://www.curseforge.com/minecraft/mc-mods/hbm-ntm-structure-1-12-2)

  • Optional compatibility with the ntmdopolnenie (NTMstructure) worldgen addon. Reforged structures and addon structures remap legacy block IDs when the addon JAR is installed.
  • ntmdopolnenie is no longer blocked at startup. You can run both mods together. Toggle compat in config with enableNtmdopolnenieCompat if needed.
  • Structure foundations no longer place filler blocks outside structure bounds.
  • Legacy structure barrels and machines from addon saves resize their inventories correctly instead of crashing on load.

## Worldgen fix
  • Brick factory structures now spawn regular vanilla coal ore on the coal tray instead of oily coal ore. Applies to newly generated factories.

## Radiation
  • Advanced radiation pocket rebuilds are spread across ticks so walking near radioactive areas causes fewer freezes.
  • Radiation spread speed and reach are unchanged from 0.9.3. Same decay and neighbor transfer rules, still about one update per second.
## Weapons
  • The Crucible now deals its full charged damage again (5001), matching original HBM 1.7.10.
  • Gun Brimstone (legendary tier) got a full 3D model and textures from Extended Edition. It no longer shows as a broken or missing icon.
  • Gun Brimstone inventory and JEI icon is centered in the slot and sized correctly.
  • Gun Brimstone in-hand pose matches.

## Machines and crafting
  • Added the UU-Matter Gigafactory multiblock from Extended Edition. It produces IC2-compatible UU-Matter fluid from RF.
  • The gigafactory now renders a proper 3D model in the world and in inventory. Before this it could appear invisible.
  • Assembly Machine recipe for the gigafactory is included.
  • Restored hadron analysis crafting recipes needed for the gigafactory build chain.
  • UU mixer can run the scream upgrade mode from EE (special UU mixing animation and texture).
  • Arc Welder recipe for the heavy duty element now uses 2000 mB UU-Matter and EE-style inputs instead of the old stellar flux recipe.
  • Fixed a world-load crash when UU-Matter fluid IDs shifted on existing saves.

## Fluids and pipes
  • Fluid-filled duct items (ff_fluid_duct) now show a flat 2D pipe icon in inventory and JEI, not a stretched 3D pipe model.
  • The liquid inside the pipe window is tinted to the stored fluid color.
  • Flowing fluids animate inside the duct icon.
  • Placing a filled fluid duct from your hand now places the normal gray fluid duct block, not the darker silver variant.
  • Drainage Pipe (machine_drain) inventory icon is centered in the slot and faces the correct direction, like in 1.7.10.

## Hazards and digamma radiation
  • Digamma radiation now works on EE items that were missing it:
  • paleogenite powder (tiny and normal)
  • impure osmiridium powder
  • digamma ash
  • digamma matter
  • digamma particles
  • osmiridium anvil
  • osmiridium solution fluid (liquid_osmiridium)
  • RBMK DRX digamma output now scales with fuel depletion like in EE, not a flat value.

## Armor
  • Asbestos FSB: fireproof, damage threshold, and full-set stats wired in.
  • Liquidator helmet: blast protection, fireproof, hazard yield, and full-set bonus work again.
  • PAA armor: damage cap, modifier, blast protection, fireproof, and yield restored.
  • T45 power armor: cap, modifier, blast protection, fireproof, fall damage nullification, and yield restored.
  • BJ armor: full hazard protection package (particles, gas, bacteria, nerve agent, monoxide, light, sand) plus radiation resistance.
  • NCRPA and robes armor pieces now copy stats from the correct helmet piece.
  • Powered armor charge tooltip shows colored charge readout like EE.
  • Armor tooltips no longer list the same bonus twice.

## JEI, space, and creative tab
  • Space dimension ore blocks show correct item icons in JEI again.
  • RBMK fuel rod sorting in JEI is fixed (HEP alias removed).
  • Weapons tab order fixed: weapon mod blocks, then Crucible, then other legendaries; railgun plasma sits between Fritz and Brandon turrets.
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