This mod displays other Players and Entities' health above them in the form of a health bar.

Features
This mod displays a highly-configurable health indicator (and optional armor indicator) above all entities that corresponds to their healths. The indicators have the following filters, where you can enable/disable visibility based on:
- Entity Categories (Hostile, Passive, Players, Self)
- Entity Types (eg:
minecraft:pigoraether:aerbunny) - Player Names
- Entities that have been attacked,
- Entities that have been damaged
- Entities that you are looking at
- Entities that are within a certain distance
You can also adjust the
- Size
- Offset
- Indicator Type (Hearts | Number)
- Percentage Based Health
- Text Color
Futher QOL features:
The indicator changes texture and appearance based on the effects the entity has, just like vanilla. The indicator will
- Turn green if the entitiy is Poisoned,
- Black if they are Withering
- Display yellow hearts seperately for Absorption.
- Vibrate if the entity has Regeneration
- Change textures for Hardcore.
All the above can be disabled in the config if you don't like it.
More Details
Mod Keybinds
Note: These are all default keybinds. They can be modified like any other keybind: by going into Options > Controls > Keybinds
- Enable Health Indicator:
Left Arrow - Increase Indicator Offset:
Up Arrow - Decrease Indicator Offset:
Down Arrow - Override Config Filtering:
Right Arrow - Enable Armor Indicator:
Right Shift - Open Config:
I
What attributes can I change in the config?
- Indicator Type: Whether to display a floating health bar (like in the picture) or a numerical value.
- Show Effects: Whether to change the textures of the indicator if the player has poison/wither/regen/freezing effects
- Display offset: The health bar can be raised or lowered in the config. You also have the option to set a keybind to raise/lower it.
- Step size: You can set the step size of the keybind in the config. With this, you can modify the amount the health bar is raised/lowered per click.
- Size of the indicator: The indicator size can be modified in the config.
- Percentage based health: The indicator can display health in percentages instead of a hard value
- Toggle rendering: Health bar rendering can be disabled for specific entity types (Passive, Hostile, Player, Self)
- Indicator can also be toggled to
- Show only after you have hit the entity.
- Show only if you are looking at the entity
- Show only if the entity has been damaged (not at full health)
- Not show for specific mobs/players. This can be set in the blacklist
All Versions
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- Changes:**
- Disabled damage direction indicators on servers
See through wallsmode now requires the player to directly look at the entity, and no longer works on players.
These changes were made to prevent people from abusing this mod and using it as a hack.
- Bug fixes:**
- Fixed indicator icons flickering at large distances.
- Features:**
- Improved the appearance of the damage direction indicator
- Added a
Dynamic Health Thresholdconfig to allow the user to configure the threshold at which the indicator should switch to numbers from hearts, if Dynamic indicator type is selected.
- Bug fixes:**
- Fixed an issue where indicators would render blank for
see through wallsmode
- Bug fixes:**
- Fixed an issue where hearts would render blank for normal mode (still broken for
see through wallsmode) - Fixed an issue where looking at an entity would make all entities of the same type show the same health
- Changes:**
- Moved the
show through wallsoption to theVisibilitytab
- Bug fixes:**
- Fixed a bug where hearts didn't always show up through walls
- Added option to see indicators through walls
- Added option to modify the opacity of the indicators
Fixed bugs:
- Fixed a crash on NeoForge
- Damage Direction Indicator
- Displays an arrow around the player's crosshair when they take damage
- The indicator points in the direction the damage is coming from, helping the player quickly identify the source of the threat
- It is disabled by default, and needs to be enabled via the config
Bug fixes:
- Fixed a crash that happened while walking into an area with an [Easy Mob Farm](https://modrinth.com/mod/easy-mob-farm) farm cube
- Fixed bugs:**
- Fixed a bug where the number indicator would always round to the nearest integer, while still appending a
.0. (example: 17.0 instead of 17.4)
- Added features:**
- There is now an option to set the number of decimal places for the number type indicator.
- Changes**
- Updated to 1.21.2+
- The armor indicator is now disabled by default when launching the mod for the first time
- Bug fixes:**
- Fixed a bug where the armor indicator failed to adjust for players/mobs with multiple rows of hearts, resulting in the second row being permanently obscured.
- Fixed an issue where hitting an entity would automatically cause it to be monitored [(#11)](https://github.com/AdyTech99/HealthIndicators/issues/11)
- Fixed an issue where using the /healthindicator monitor command on NeoForge would cause an error message to be displayed
- Note: The command still worked fine, the problem was with printing the command feedback to chat
Added features:
- Stop monitoring command [(#11)](https://github.com/AdyTech99/HealthIndicators/issues/11)
- Syntax:
/healthindicators stop-monitoring
- Health monitoring command
- Syntax: /healthindicator monitor <entity-name>
- This command allows you to monitor the health of a specific entity by having a GUI display its health.
- The display updates in real time
- Multi-loader jar.
- A single jar file can now be used for both Fabric and NeoForge versions.
- You can now toggle between Whitelist Mode or Blacklist Mode.
- If you choose Blacklist, then the list will prevent displaying health bars over the entered entity types.
- If you choose Whitelist, then Health bars will only display over the entity types listed in the list. Leave the list empty to disable.
Fixed bugs:
- Fixed hearts flickering when holding down the
override all filtersbutton. - Fabric version did not have support for 1.21.0 listed.
- You can now toggle between Whitelist Mode or Blacklist Mode.
- If you choose Blacklist, then the list will prevent displaying health bars over the entered entity types.
- If you choose Whitelist, then Health bars will only display over the entity types listed in the list. Leave the list empty to disable.
Fixed bugs:
- Fixed hearts flickering when holding down the
override all filtersbutton. - Fabric version did not have support for 1.21.0 listed.
- 1.21.1 support
Fixed bugs
- The
within distancetoggle was not connected to theoverride playersanddistanceoptions. - Dependencies were not properly listed in fabric.mod.json.
- 1.21.1 support
Fixed bugs
- The
within distancetoggle was not connected to theoverride playersanddistanceoptions. - Dependancies were not properly listed in fabric.mod.json.
- Dynamic indicator type
- This will change health-type to numbers for entities with more than 100 health points.
- Now using NeoForge's versioning system. The first two numbers (21.0) is the Minecraft version, and the last number (0) is the mod version
- Dynamic indicator type
- This will change health-type to numbers for entities with more than 100 health points.
Changed:
- Now using NeoForge's versioning system. The first two numbers (21.0) is the Minecraft version, and the last number (0) is the mod version
- Mod crashes when trying to open config screen in NeoForged 21.0.110+
- This was caused by NeoForge releasing a breaking change in how the config screen was generated.
- Hearts now change textures based on status effects/conditions.
- Supported textures are
- Hardcore
- Withered
- Poisoned
- Frozen
- Hearts also "jump" if the player has Regeneration
- This is accompanied by a new config option:
show effectswhich toggles the above feature.
- Hearts now change textures based on status effects/conditions.
- Supported textures are
- Hardcore
- Withered
- Poisoned
- Frozen
- Hearts also "jump" if the player has Regeneration
- This is accompanied by a new config option:
show effectswhich toggles the above feature.
- Blacklist now supports player names.
- Blacklist now supports player names.
- Added a blacklist
- You can now block certain mobs from having their health shown.
- Blacklist must be using the official Minecraft ID's for mobs, e.g:
minecraft:sheep`
- Blacklist should also work for mobs from other mods, e.g:
`aether:aerbunny``- Added a blacklist
- You can now block certain mobs from having their health shown.
- Blacklist must be using the official Minecraft ID's for mobs, e.g:
minecraft:sheep`
- Blacklist should also work for mobs from other mods, e.g:
`aether:aerbunny``