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Health Indicators

Health Indicators

by AdyTech99 • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

This mod displays other Players and Entities' health above them in the form of a health bar.

Image of a player with a floating health bar above their head

Features

This mod displays a highly-configurable health indicator (and optional armor indicator) above all entities that corresponds to their healths. The indicators have the following filters, where you can enable/disable visibility based on:

  • Entity Categories (Hostile, Passive, Players, Self)
  • Entity Types (eg: minecraft:pig or aether:aerbunny)
  • Player Names
  • Entities that have been attacked,
  • Entities that have been damaged
  • Entities that you are looking at
  • Entities that are within a certain distance

You can also adjust the

  • Size
  • Offset
  • Indicator Type (Hearts | Number)
  • Percentage Based Health
  • Text Color

Futher QOL features:

The indicator changes texture and appearance based on the effects the entity has, just like vanilla. The indicator will

  • Turn green if the entitiy is Poisoned,
  • Black if they are Withering
  • Display yellow hearts seperately for Absorption.
  • Vibrate if the entity has Regeneration
  • Change textures for Hardcore.

All the above can be disabled in the config if you don't like it.

More Details

Mod Keybinds

Note: These are all default keybinds. They can be modified like any other keybind: by going into Options > Controls > Keybinds

  • Enable Health Indicator: Left Arrow
  • Increase Indicator Offset: Up Arrow
  • Decrease Indicator Offset: Down Arrow
  • Override Config Filtering: Right Arrow
  • Enable Armor Indicator: Right Shift
  • Open Config: I
What attributes can I change in the config?
  • Indicator Type: Whether to display a floating health bar (like in the picture) or a numerical value.
  • Show Effects: Whether to change the textures of the indicator if the player has poison/wither/regen/freezing effects
  • Display offset: The health bar can be raised or lowered in the config. You also have the option to set a keybind to raise/lower it.
    • Step size: You can set the step size of the keybind in the config. With this, you can modify the amount the health bar is raised/lowered per click.
  • Size of the indicator: The indicator size can be modified in the config.
  • Percentage based health: The indicator can display health in percentages instead of a hard value
  • Toggle rendering: Health bar rendering can be disabled for specific entity types (Passive, Hostile, Player, Self)
  • Indicator can also be toggled to
    • Show only after you have hit the entity.
    • Show only if you are looking at the entity
    • Show only if the entity has been damaged (not at full health)
    • Not show for specific mobs/players. This can be set in the blacklist

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.1.x
Neoforge
1d ago 1
26.1.x
Fabric
1d ago 1
1.21.11
Fabric Neoforge
1d ago 1
1.21.11
Fabric Neoforge
1d ago 1
1.21.x
Fabric Neoforge
1d ago 1
1.21.x
Fabric Neoforge
1d ago 1
1.21.x
Fabric Neoforge
1d ago 1
1.21.x
Fabric Neoforge
1d ago 1
1.21.5
Fabric Neoforge
1d ago 1
1.21.5
Fabric Neoforge
1d ago 1
1.21.5
Fabric Neoforge
1d ago 1
1.21.x
Fabric Neoforge
1d ago 1
1.21.x
Fabric Neoforge
1d ago 1
1.21.x
Fabric Neoforge
1d ago 1
1.21.x
Fabric Neoforge
1d ago 1
1.21.x
Fabric Neoforge
1d ago 1
1.21.x
Neoforge
1d ago 1
1.21.x
Fabric
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.x
Fabric
1d ago 1
1.21
Neoforge
1d ago 1
1.21
Fabric
1d ago 1
1.21
Neoforge
1d ago 1
1.21
Neoforge
1d ago 1
1.21
Fabric
1d ago 1
1.21
Neoforge
1d ago 1
1.21
Fabric
1d ago 1
1.21
Neoforge
1d ago 1
1.21
Fabric
1d ago 1
1.21
Neoforge
1d ago 1
1.21
Fabric
1d ago 1
1.21
Fabric
1d ago 1
1.21
Fabric
1d ago 1
1.21
Neoforge
1d ago 1
1.21
Neoforge
1d ago 1
1.21
Fabric
1d ago 1
1.21
Fabric
1d ago 1
1.21
Fabric
1d ago 1
1.21
Fabric
1d ago 1
1.21
Fabric
1d ago 1
1.21
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.20.x
Fabric
1d ago 1
1.20.x
Fabric
1d ago 1
1.20.x
Fabric
1d ago 1
1.20.4
Fabric
1d ago 1
1.20.4
Fabric
1d ago 1
1.20.x
Fabric
1d ago 1
1.20.x
Fabric
1d ago 1
1.20.x
Fabric
1d ago 1
1.20.x
Fabric
1d ago 1
1.20.x
Fabric
1d ago 1
1.20.x
Fabric
1d ago 1
1.20.x
Fabric
1d ago 1
1.20.x
Fabric Quilt
1d ago 1
26.1 update
26.1 update
  • Changes:**
  • Disabled damage direction indicators on servers
  • See through walls mode now requires the player to directly look at the entity, and no longer works on players.

These changes were made to prevent people from abusing this mod and using it as a hack.

  • Bug fixes:**
  • Fixed indicator icons flickering at large distances.

  • Features:**
  • Improved the appearance of the damage direction indicator
  • Added a Dynamic Health Threshold config to allow the user to configure the threshold at which the indicator should switch to numbers from hearts, if Dynamic indicator type is selected.
Updated to 1.21.11
  • Bug fixes:**
  • Fixed an issue where indicators would render blank for see through walls mode
  • Bug fixes:**
  • Fixed an issue where hearts would render blank for normal mode (still broken for see through walls mode)
  • Fixed an issue where looking at an entity would make all entities of the same type show the same health
Updated to Minecraft 21.9.0
Updated to 1.21.6
  • Changes:**
  • Moved the show through walls option to the Visibility tab

  • Bug fixes:**
  • Fixed a bug where hearts didn't always show up through walls
Added features:
  • Added option to see indicators through walls
  • Added option to modify the opacity of the indicators

Fixed bugs:
  • Fixed a crash on NeoForge
Updated to 1.21.5
Added Features:
  • Damage Direction Indicator
  • Displays an arrow around the player's crosshair when they take damage
  • The indicator points in the direction the damage is coming from, helping the player quickly identify the source of the threat
  • It is disabled by default, and needs to be enabled via the config

Bug fixes:
  • Fixed bugs:**
  • Fixed a bug where the number indicator would always round to the nearest integer, while still appending a .0. (example: 17.0 instead of 17.4)

  • Added features:**
  • There is now an option to set the number of decimal places for the number type indicator.
  • Changes**
  • Updated to 1.21.2+
  • The armor indicator is now disabled by default when launching the mod for the first time

  • Bug fixes:**
  • Fixed a bug where the armor indicator failed to adjust for players/mobs with multiple rows of hearts, resulting in the second row being permanently obscured.
Fixed bugs:
  • Fixed an issue where hitting an entity would automatically cause it to be monitored [(#11)](https://github.com/AdyTech99/HealthIndicators/issues/11)
  • Fixed an issue where using the /healthindicator monitor command on NeoForge would cause an error message to be displayed
  • Note: The command still worked fine, the problem was with printing the command feedback to chat

Added features:
Added features:
  • Health monitoring command
  • Syntax: /healthindicator monitor <entity-name>
  • This command allows you to monitor the health of a specific entity by having a GUI display its health.
  • The display updates in real time
  • Multi-loader jar.
  • A single jar file can now be used for both Fabric and NeoForge versions.
Added features:
  • You can now toggle between Whitelist Mode or Blacklist Mode.
  • If you choose Blacklist, then the list will prevent displaying health bars over the entered entity types.
  • If you choose Whitelist, then Health bars will only display over the entity types listed in the list. Leave the list empty to disable.

Fixed bugs:
  • Fixed hearts flickering when holding down the override all filters button.
  • Fabric version did not have support for 1.21.0 listed.
Added features:
  • You can now toggle between Whitelist Mode or Blacklist Mode.
  • If you choose Blacklist, then the list will prevent displaying health bars over the entered entity types.
  • If you choose Whitelist, then Health bars will only display over the entity types listed in the list. Leave the list empty to disable.

Fixed bugs:
  • Fixed hearts flickering when holding down the override all filters button.
  • Fabric version did not have support for 1.21.0 listed.
Added
  • 1.21.1 support

Fixed bugs
  • The within distance toggle was not connected to the override players and distance options.
  • Dependencies were not properly listed in fabric.mod.json.
Added
  • 1.21.1 support

Fixed bugs
  • The within distance toggle was not connected to the override players and distance options.
  • Dependancies were not properly listed in fabric.mod.json.
Added feature:
  • Dynamic indicator type
  • This will change health-type to numbers for entities with more than 100 health points.
Changed:
  • Now using NeoForge's versioning system. The first two numbers (21.0) is the Minecraft version, and the last number (0) is the mod version
Added feature:
  • Dynamic indicator type
  • This will change health-type to numbers for entities with more than 100 health points.

Changed:
  • Now using NeoForge's versioning system. The first two numbers (21.0) is the Minecraft version, and the last number (0) is the mod version
Fixed bugs:
  • Mod crashes when trying to open config screen in NeoForged 21.0.110+
  • This was caused by NeoForge releasing a breaking change in how the config screen was generated.
Added features:
  • Hearts now change textures based on status effects/conditions.
  • Supported textures are
  • Hardcore
  • Withered
  • Poisoned
  • Frozen
  • Hearts also "jump" if the player has Regeneration
  • This is accompanied by a new config option: show effects which toggles the above feature.
Added features:
  • Hearts now change textures based on status effects/conditions.
  • Supported textures are
  • Hardcore
  • Withered
  • Poisoned
  • Frozen
  • Hearts also "jump" if the player has Regeneration
  • This is accompanied by a new config option: show effects which toggles the above feature.
Added features:
  • Blacklist now supports player names.
Added features:
  • Blacklist now supports player names.
Added features:
  • Added a blacklist
  • You can now block certain mobs from having their health shown.
  • Blacklist must be using the official Minecraft ID's for mobs, e.g:
``minecraft:sheep`
  • Blacklist should also work for mobs from other mods, e.g:
`aether:aerbunny``
Added features:
  • Added a blacklist
  • You can now block certain mobs from having their health shown.
  • Blacklist must be using the official Minecraft ID's for mobs, e.g:
``minecraft:sheep`
  • Blacklist should also work for mobs from other mods, e.g:
`aether:aerbunny``

Updated mod-menu descriptions.
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