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Hearth and Harvest

Hearth and Harvest

by AlabasterLeking • Downloads: 0 • Followers: 0
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Hearth and Harvest is a mod that expands upon the farming and cooking system from Farmer's Delight.

It introduces more food into the game, as well as storage blocks, mechanics, crops, decorations, and functional blocks

📖 Highlighted Features:

  • New farmable crops, some with unique mechanics for growing
  • New interactive and unique crafting systems for making food and other resources
  • New worldgen features including dynamic corn mazes and salt caverns
  • Many utilities to make farming and ranching more convenient and rewarding
  • And much more! This mod adds a plethora of new content to explore and discover!

🧩 Check out my other mods!

Crabber's Delight 🦀

Prospect 🪨

Hallmark 🪙

🎮 Discord:

Discord: https://discord.gg/zWfH77sXKz

📝 Credits:

Developed by AlabasterLeking

Thanks to vectorwing for creating Farmer's Delight https://modrinth.com/mod/farmers-delight

Thank you to Wayfarer and Zap for helping with and creating new art for various parts of the mod

Thank you to Hazed for submitting to and winning the vineyard build competition, adding Lilliput Lane to the mod

All Versions

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Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
23h ago 1
1.20.1
Forge
23h ago 1
1.20.1
Forge
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1.21.1
Neoforge
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1.20.1
Forge
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1.21.1
Neoforge
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1.21.1
Neoforge
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1.21.1
Neoforge
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1.20.1
Forge
23h ago 1
1.21.1
Neoforge
23h ago 1
1.21.1
Neoforge
23h ago 1
1.20.1
Forge
23h ago 1
1.21.1
Neoforge
23h ago 1
1.21.1
Neoforge
23h ago 1
1.21.1
Neoforge
23h ago 1
1.21.1
Neoforge
23h ago 1
1.21.1
Neoforge
23h ago 1
1.20.1
Forge
23h ago 1
1.21.1
Neoforge
23h ago 1
1.20.1
Forge
23h ago 1
1.21.1
Neoforge
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1.21.1
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Neoforge
23h ago 1
1.21.1
Neoforge
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1.21.1
Neoforge
23h ago 1
1.21.1
Neoforge
23h ago 1
1.21.1
Neoforge
23h ago 1
1.21.1
Neoforge
23h ago 1
1.21.1
Neoforge
23h ago 1
1.20.1
Forge
23h ago 1
1.21.1
Neoforge
23h ago 1
1.20.1
Forge
23h ago 1
1.20.1
Forge
23h ago 1
1.20.1
Forge
23h ago 1
1.20.1
Forge
23h ago 1
1.21.1
Neoforge
23h ago 1
1.21.1
Neoforge
23h ago 1
1.21.1
Neoforge
23h ago 1
1.21.1
Neoforge
23h ago 1
1.20.1
Forge
23h ago 1
1.21.1
Neoforge
23h ago 1
1.20.1
Forge
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1.20.1
Forge Neoforge
23h ago 1
1.21.1
Neoforge
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1.20.1
Forge
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1.21.1
Neoforge
23h ago 1
1.20.1
Forge
23h ago 1
1.20.1
Forge Neoforge
23h ago 1
1.21.1
Neoforge
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1.20.1
Forge Neoforge
23h ago 1
1.21.1
Neoforge
23h ago 1
[1.4.1] 1.4.1 by AlabasterLeking on Oct 18, 2026
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# **Hearth and Harvest 1.4.1**

  • Changes:**
  • Wine bottles and related drinks are now worth a full 1000mb and have 4 servings each
  • (1.20.1) Updated logo and banner
  • (1.20.1) Grape crops will instantly convert to Trellises now
  • Fixes:**
  • Fixed missing compat recipes for both Create and BnC
  • Fixed face full of chicken when gliding if using anything that remodels chickens
[1.4.1] 1.4.1 by AlabasterLeking on Oct 18, 2026
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# **Hearth and Harvest 1.4.1**

  • Changes:**
  • Wine bottles and related drinks are now worth a full 1000mb and have 4 servings each
  • (1.20.1) Updated logo and banner
  • (1.20.1) Grape crops will instantly convert to Trellises now
  • Fixes:**
  • Fixed missing compat recipes for both Create and BnC
  • Fixed face full of chicken when gliding if using anything that remodels chickens
[1.4.0] 1.4.0 by AlabasterLeking on Oct 18, 2026
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Port 1.21.1 features backwards to 1.20.1
[1.4.0] Hearth and Harvest 1.4.0 by AlabasterLeking on Oct 18, 2026
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# **Hearth and Harvest 1.4.0**

  • Additions:**
  • Foods**
  • Pizzas, in 4 different varieties
  • Cherry Pie
  • Hot Dogs
  • Pancakes
  • Raisin Cookies
  • Chocolate Cake
  • Croissants
  • Hops Salad
  • Pizzas, Cherry Pie, Pancakes, and Chocolate Cake can all be placed. Additionally, Waffles can be stacked too
  • Stacked pancakes and waffles can be drizzled with syrup to restore more food per bite
  • Kegs**
  • Kegs are a new block that handles fermentation, creating a secondary step in between the Stomping Basin and Cask
  • Use their own recipe types, can utilize fluids in crafting. Default recipes include pickling, making cheese, and turning juice into wine
  • Fluids and items inserted are preserved when broken and picked up
  • Hops**
  • New trellis based crop that can be used to make Beer
  • Wild variant can be found in forests
  • Can be used as a leafy green in recipes that call for it
  • Vintage Aging**
  • Putting Wine, Pickles, or Cheeses back into a cask for a long time will produce up to 3 new tiers of the item, each increasing their potency!
  • Each tier gets a unique visual marker on its sprite and even when placed in the world (bottle racks, jars, etc)
  • Fully data driven, any item can be added to the list and can opt in to use the H&H overlays or use a custom one with item predicates
  • Placed cheeses will respect their vintage and give properly aged slices
  • Advancements**
  • Added a large number of advancements
  • The goal of the advancements is to expose the player to all of the content in the mod, and also provide them some challenges to collect items or utilize different systems
  • Chicken Gliding**
  • Click a chicken to pick it up and it will let you glide from place to place
  • Shift to set it down in front of you
  • The chicken is prone to damage, and it dying will cause the player to plummet
  • Feather Bags**
  • Storage block for feathers
  • Break your fall and play a new particle when landed on
  • Feather Particles**
  • These play when you hurt a chicken, glide with a chicken, or land on a Feather Bag
  • Crows**
  • Crows will eat food on the ground to restore HP and are tameable in this way
  • Crows will leave the players shoulder to bring them items
  • Added a number of config options for crows
  • Added entity tag to make crow fleeing data driven - thank you VioletEverbloom!
  • Other Misc Additions**
  • Added Maple trees from Would to the Tappable tag
  • Added the ability for Foxes to harvest and eat blueberry and raspberry bushes. Foxes can also use both berries to breed
  • Added compat to Botany Pots for Mums and Crops
  • Corn, Hops, and Grapes are excluded from this due to their unique growing pattern
  • Added Goat Milk fluid and bucket
  • Goats can also now be milked with buckets
  • Added Brine fluid, bucket, and bottle
  • Made in the keg with salt and water
  • Can also make on a small scale with a single water bottle and salt
  • Used in the pickling process
  • Added config to entirely disable the collision mechanics for Corn Stalks
  • Changes:**
  • Textures and Art**
  • The mods logo and banner have been changed
  • Many items and blocks have had their sprites updated
  • Thank you to Zap and Wayfarer for the new sprites for Blueberry Bushes, Raspberry Bushes, Cotton Crop, and Wild Cotton!
  • Removed a number of old unused textures, models, and other assets
  • Changed the location of the fluid textures to be their own subfolder
  • Renamed the bottle_rack model directory to display
  • Crows**
  • Can now be tamed by hand by holding their tempt items to draw them closer
  • Standing still, crouching draw them close. Sprinting scares them
  • Will now flock a little bit more, and when one is hurt they will all flee
  • Wandering and flying behavior has been massively improved and smoothed
  • Items are now visually held in their mouth
  • World Generation**
  • Salt Caves have been updated to not only generate better, but also be much bigger
  • Placement of salt caves can now be controlled in the config and a tag is now used to determine the biomes they spawn in. By default, dry/desert like biomes and beaches can all have salt caves generate under them. This will result in them being less common
  • Improved the generation and placement of Lilliput Lane and Corn Mazes, as well as added the ability for them to be modified using tags and config
  • Nests generation has been improved and can be tweaked with config
  • Raspberry bushes are about 20-25% less common
  • Nests**
  • Nests are now block entities and can store the items brought to them by Crows and when Chickens lay eggs to them
  • Max of 4 items, can be removed with hoppers and read with comparators
  • Items will render visually in the nest
  • Nests are now part of a tag with Incubation nests added to it by default
  • Chicken navigation goal to lay eggs is now less costly and works more reliably
  • Casks and Stomping Basins**
  • Stomping basins now only hold 1 stack by default. 2x2 Stomping basins can hold 4 total stacks
  • This can be adjusted with config
  • The renderer will always only show 64 items max per stack
  • Casks can now be sealed to make it impossible to remove their ingredient contents to prevent accidental removal while aging. While sealed, casks can be picked up and moved without resetting their progress
  • Sealing a Cask is required before it will start crafting
  • Unsealed and Sealed Casks are denoted with in world model differences
  • Casks will now bubble and make noise as they age
  • Cask comparator output will increase as it gets closer to completing aging
  • Cask GUI has been reworked, including the addition of extra output slots
  • Sprinklers**
  • Sprinklers will now collect water from water underneath them, and from rain to make automating them easier without other mods
  • Redstone can be used to disable a sprinkler
  • Sprinklers now accept input from the sides from Hoppers and fluid pipes such as Create
  • Compat**
  • Fixed a number of compat recipes not using tags for their crafting despite the main recipes doing so
  • Other Misc Changes**
  • Food values have been tweaked for several items
  • Wines have had some buffs to their food values and effects
  • Drunk effect now applies a attack boost and knockback resistance, increasing per level of Drunk
  • Farmer’s Delight Milk bottle has been added as a valid source of Milk
  • Cheeses are now made in the Keg and aged in the Cask
  • Internally, Grape Vines have been renamed to Crop Vines
  • Elote has been renamed to Street Corn
  • Reorganized the creative menu
  • Corn can be clicked with a Pitchfork, or other tagged tool, to make them entirely collision free
  • Fixes:**
  • Turned some sounds into mono - thank you VioletEverbloom!
  • Mobs that are sitting should no longer be affected by Pungent or Tempting effect
  • Lilliput Lane should no longer cutoff trees that generate nearby
  • Lilliput Lane should no longer have invisible rotated jars
  • Salt caves can no longer break bedrock
  • Mulch does not get turned into Podzol by large spruce trees
  • Crows eating crops now respects gamerules
  • Fixed bug with stomping basins with recipes that use stacks of 2 different items
  • Fixed some improperly mapped food values
  • Recipe book icon in the Cask didn’t turn blue when clicked
  • Corn drops are now able to be data driven using their loot table
  • Fixed missing syrup filling recipe from Create
  • Fixed collisions with Corn stalks
  • Fixed higher levels of Tilling and Harvesting being unobtainable from Enchantment Table
[1.0.12c] Hearth and Harvest 1.0.12c by AlabasterLeking on Oct 18, 2026
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Fixed potions not crafting properly
Fixed sausage not being craftable
[1.3.4] Hearth and Harvest 1.3.4 by AlabasterLeking on Oct 18, 2026
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# **Hearth and Harvest 1.3.4**

  • Additions:**
  • Added a plethora of new and existing tags to blocks/items throughout the mod to increase compatibility and fix a few issues. Thank you to VioletEverbloom and Qwerty97475 for the suggestions on the tagging
  • Added Lilliput Lane structure, the winner of the vineyard building contest made by Hazed
  • Can be found in forests
  • Changes:**
  • Fluid handling in the mod has been heavily reworked. Please let me know of any new issue
  • Plucking chickens has a 30 second cooldown
  • Trellis ghosts will no longer appear if you aren’t able to place it (adventure mode, spawn protection, outside of world border)
  • Casks can now be extracted from on the sides
  • Jugs now give proper comparator output range of 0-15
  • Fixes:**
  • Fixed Every Compat (Wood Good) support
  • Fixed missing Melon Wine and Glow Berry Wine models for BnC coasters
  • Fixed empty jugs not stacking
  • Fixed jug fluid duplication
  • Fixed jug deleting waterlogged blocks
  • Fixed jugs being able to pickup fluids in build-protected areas (adventure mode, spawn protection, outside of world border)
  • Fixed stomping basin fluid loss when combining/breaking multiblock
  • Fixed cleavers not counting kills correctly
  • Fixed cleavers charge speed applying while mounted
  • Fixed cleavers damaging the wrong item in offhand
  • Fixed trellis ghosts showing the wrong material in some instances
  • Fixed casks progress bar not scaling with processing speed and un-needed ticking not processing
  • Fixed tilling enchantment not using durability
  • Fixed watering can not being audible to other players
  • Pungent and tempting should be less laggy
  • A number of other small tweaks, changes, and improvements internally
[1.3.3] Hearth and Harvest 1.3.3 by AlabasterLeking on Oct 18, 2026
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# **Hearth and Harvest 1.3.3**

  • Additions:**
  • Added new config options:
  • Disable Pig Litters
  • Disable Rabbit Litters
  • Disable Chicken Plucking
  • Remove Grape Farmland Requirement (this allows grapes to not need farmland underneath them to spread and grow)
  • Changes:**
  • A few flour recipes now are tagged properly
  • Salting food now accepts the salt tag
  • Fixes:**
  • Fixed the corn maze generating config option not actually stopping corn mazes from generating
[1.3.2] Hearth and Harvest 1.3.2 by AlabasterLeking on Oct 18, 2026
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# **Hearth and Harvest 1.3.2**

  • Additions:**
  • Added new tooltips for Watering Can
  • Added a new tag to make multiple items useable for fertilizer in the Watering Can and Sprinkler
  • By default, Bone Meal and Manure can be used in both
  • Changes:**
  • Updated ru_ru
  • Updated uk_ua
  • Items that can be held by a campfire to cook can now be stacked, cooking 1 of themselves at a time from the stack
  • Fixes:**
  • Fixed missing comma in fr_fr translation
  • Fixed some duplicate tagging
  • Fixed missing tag preventing Saplings from being able to be planted on Mulch
  • Fixed missing break particles for Farmer’s Hat
  • Fixed thrown cleavers, horseshoes, and pitchforks thrown in Creative from being picked up while in Survival
[1.0.12b] Hearth and Harvest 1.0.12b by AlabasterLeking on Oct 18, 2026
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  • Made items compostable
  • Fixed BnC compat for cheeses in cask
[1.3.1] Hearth and Harvest 1.3.1 by AlabasterLeking on Oct 18, 2026
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# **Hearth and Harvest 1.3.1**

  • Additions:**
  • Added new config option to disable player pooping mechanics
  • Added Manure Bricks and Polished Manure Bricks to Stonemason villager trade pool
  • Added fr_fr translation - thank you miniminuss!
  • Farmer Villagers now sell Manure, Sprinklers, Pitchforks, and Farmer’s Hats
  • Mason Villagers now sell Manure Brick blocks and Polished Manure Brick blocks
  • Added a new “can_poop” tag that can be assigned to creatures to enable them to drop manure
  • Changes:**
  • Reorganized the config menu to be more sectional
  • Wandering Traders will now give multiple mums per purchase
  • Fixes:**
  • Fixed issue on servers where player pooping could be spammed
  • Fixed lighting on large Stomping Basins
  • Fixed Fertilizer Bag recipe book entry and unlock requirements in the Cask
  • (hopefully) fixed an issue with Slimes interacting with Salt Blocks harming them
  • Fixed animal fart noises being audible from a large distance - now only audible when within 8 blocks of the source
[1.3.0] Hearth and Harvest 1.3.0 by AlabasterLeking on Oct 18, 2026
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# **Hearth and Harvest 1.3.0**

  • Additions:**
  • Manure**
  • Manure is a new item that frequently drops from animals
  • Once an animal eats, whether by hand or from a trough (or for Sheep, eat grass) they will poop 30-60 seconds later (controllable via config)
  • Animals also can poop at random (controllable via config, off by default)
  • The player can produce manure by holding Shift + P (rebindable) at the cost of hunger, and a short cooldown
  • After doing this, flies will follow the player for a short time
  • Can be used as a fertilizer, building material, and furnace fuel
  • Can be thrown at mobs to inflict them with Pungent and Poison, as well as a trail of flies
  • Compatible with Create Potato Cannons as well
  • Blockset**
  • A blockset for manure exists. There is polished manure and manure bricks, with corresponding slabs, stairs, and walls for each
  • A new “flies” particle effect will hover around dropped manure items and from placed manure blocks
  • Can be thrown and will cause effects on entities
  • Fertilizer Bag**
  • A bag of manure and other add-ins that has 8 durability
  • Fertilizer has the benefit of being instant, so a single usage causes plants to grow to their maximum age, trees to grow instantly, and crops like Melon and Pumpkin to instantly give produce
  • Mulch**
  • Block made with wood bark that will hydrate farmland nearby. Not as much as water though
  • Allows hydrating farmland for compact redstone contraptions or for farming in the Nether
  • Works as a activator for converting Organic Compost to Rich Soil
  • Troughs**
  • Troughs can be stocked with food and water animals in a range around them
  • Food will cause animals to automatically breed
  • Water can be inserted by hand, fluids pipes, or by rain and will cause animals nearby to grow up 20% faster than normal
  • Animals fed by the food trough will continue to breed until a certain cap of animals nearby is reached, to prevent overcrowding. Controlled in config
  • Seed Pouch**
  • A new tool made of canvas that can hold up to 8 stacks of a specific type of seed
  • When in the hotbar, or held, it will fill with seeds as they are collected
  • When used on farmland, will plant the seeds inside
  • Can also shift-click to rotate between various planting areas, up to 9x9 at a time
  • Also compatible with Dispensers for automatically planting crops
  • Items can be inserted or removed manually in the inventory, similarly to bundles
  • Sprinkler**
  • A block that will disperse water from where it is placed, extending the reach of what soil can be hydrated. Makes it so a single water source can hydrate up to 7 blocks away for a large 15 block radius
  • Contains a fluid tank inside of it, which makes it so that the Sprinkler can be loaded with water. Water is slowly consumed from the tank per crop over time to keep the farmland wet at 10mb per operation
  • Can be loaded with bonemeal to randomly bonemeal crops in its area
  • Puts out fires and extinguishes lit blocks in the area for 100mb each operation
  • Horseshoes**
  • Once a horse is equipped with a horseshoe it will not take damage from Magma Blocks or other forms of environmental damage, nor get slowed down by things like Soul Sand
  • Can be thrown at variable distances based on charge
  • When hitting a fence, can trigger observers or redstone lamps for feedback to the player
  • Break when hitting a mob, similarly to arrows
  • Pitchfork**
  • A craftable tool/weapon that works similarly to a Trident, with some extra capabilities
  • Can be held, and thrown just like a Trident to do damage. However it is incompatible with the enchantments that are typically available for a Trident
  • When thrown at a mob and hitting it, will cause a “Pinned” effect that causes them to be temporarily stuck in place
  • Has built in capability to strike enemies behind the one attacked when thrown
  • Can be used to quickly break a number of plant based blocks, including Hay Bales, Straw Bales, and more
  • Can be used to break grass and wheat for lots of straw at once, but loses other drops
  • Farmer’s Hat**
  • Crafted hat that when worn will grant XP as you harvest crops
  • Takes durability damage for each harvest operation
  • When using a Hoe with Harvesting, each click of the hoe is 1 harvest operation
  • Can be repaired with Wheat
  • Used in crafting scarecrows
  • Sugar Cubes**
  • New item made with sugar that will give a horse a temporary speed and jump increase of 25% for 3 minutes
  • Players can eat to get a short boost to mining and movement speed
  • Other Blocks/Items**
  • Bag of Flour
  • Sugar Cane Bundle
  • Glistering Melon Crate
  • Enchantments**
  • Tilling**
  • Causes the hoe to till a 3x3 area around the center of original spot
  • Level 2 of the enchant does a 5x5, level 3 7x7
  • Hold shift click to use, making it so you can use the default interaction if desired
  • Harvesting**
  • Causes the hoe to harvest a 3x3 area around the center of original spot
  • Level 2 of the enchant does a 5x5, level 3 7x7
  • Hold shift click to use, making it so you can use the default interaction if desired
  • Changes:**
  • Salt Blocks**
  • Salt blocks can now be licked by players and animals, degrading them to new states over time
  • Waxing the salt blocks will cause them to not degrade, but also no longer be lickable
  • When surpassing the final level of degrading, it will break and drop a single salt
  • Salt items can be used to repair the salt block, even from a dispenser
  • Animals will now herd in a radius around the salt block, and lick it over time
  • Values for range and frequency of licking can be set in the config
  • Now has a JEI tooltip
  • Stick Brush**
  • Now uses sounds of Mangrove Roots
  • Cleavers**
  • Can now be thrown, having no speed penalty when doing so
  • Compatible with Loyalty
  • Tree Tapper**
  • Now a block entity and proper fluid tank to make automation easier, and to give more visual feedback when collecting sap
  • Can be collected using any type of compatible fluid container
  • May have to break and replace existing blocks to make them work again
  • Sink**
  • Now a block entity and proper fluid tank to make automation easier
  • Can be collected using any type of compatible fluid container
  • May have to break and replace existing blocks to make them work again
  • Jug**
  • Can be shift-clicked with an empty hand to pickup
  • Can shift-click on other fluid containers to fill them from the jug
  • Now has a JEI tooltip
  • More items can now be used as furnace fuel
  • Updated Translations
  • uk_ua - thank you Hikaro!
  • Fixes:**
  • Fixed bounding for Stomping Basins to try and prevent items from rendering out of the sides in some cases
  • Fixed problems with Trellises that caused crashing when joining multiplayer games
  • Fixed pixel inconsistency on Stomping Basin fluids
  • Fixed a bug relating to stacked Jugs losing the whole stacks fluid when placed
  • Fixed many tooltips not being translatable
  • Fixed bug where breeding pigs and rabbits would not trigger breeding-related advancements
  • Fixed a crash relating to salt blocks harming slimes
[1.0.12a] Hearth and Harvest 1.0.12a by AlabasterLeking on Oct 18, 2026
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  • Fixed pies
  • Fixed sweet berry wine crate
  • Fixed sweet berry wine giving a long period of instant health
[1.2.2b] Hearth and Harvest 1.2.2b by AlabasterLeking on Oct 18, 2026
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  • Hearth and Harvest 1.2.2b**

  • Changes:**
  • Corn Mazes now generate with different sizes, more ground covering noise, harder generation, guaranteed loot chest in the middle of the maze, and more types of filler like Jack o Lanterns and Pumpkins in the generation
  • Loot tables for Corn Maze chests have also been widely expanded to contain many more H&H related items. The center chest of the maze has more rare loot, while all of the dead end ones have slightly less good loot on average
  • Updated zh\_cn translation
  • Fixes:**
  • Fixed any type of potion being able to fill up Basin blocks with water
  • Fixed Stomping Basin not clearing some tracked data attached to players
  • Fixed sounds for Salt Lamps
  • Fixed a possible naming issue with Crates
  • Fixed WineBottleItems double applying effects
  • Switched RabbitLitters and PigLitters from using Random to RandomSource
  • Fixed Melon Wine having the Cherry Wine texture
  • Various Crow behavior fixes/optimizations
  • Fixed a chunk boundary issue with Corn Mazes
  • Grape growth on trellises will now properly respect the blocked growth property on neighboring trellises

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[1.2.2a] Hearth and Harvest 1.2.2a by AlabasterLeking on Oct 18, 2026
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  • Hearth and Harvest 1.2.2a**

  • Changes:**
  • Updated zh_cn - thanks to **bjhtldy**
  • Modified the sounds for Salt blocks and Bag storage blocks for consistency with Farmer’s Delight
  • Fixes:**
  • Fixed slimes not being harmed by salt
  • A handful of other tweaks/fixes that could impact performance of the mod and cause other issues such as crashes
[1.2.2] Hearth and Harvest 1.2.2 by AlabasterLeking on Oct 18, 2026
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# **Hearth and Harvest 1.2.2**

  • Additions:**
  • Salt
  • Salt can now be used to salt foods. This grants the food an additional amount of food value but lowers the saturation value. The amounts of increase/decrease can be managed in the mod config
  • Salt Blockset
  • Salt will get be able to be made into a new raw block with a polished variant, which can then in turn both be used to make slabs/stairs/walls
  • Salt Lamps, which can be toggled on/off with a simple click or toggled with a redstone pulse
  • Salt Drips, a dripstone like block that can naturally grow when water is above or below a Salt Block. This allows for easy automated farming of Salt
  • Salt Generation
  • Salt will naturally generate in small nodes underground similar to Amethyst Geodes, complete with Salt Blocks and Salt Drips
  • Slimes will take damage when they touch any type of salt blocks
  • Syrup
  • Can now be made by using a Heated mixing recipe in Create
  • Changes:**
  • Salt and Salt Bags have been retextured
  • Modified food values for sausage related items
  • Fixes:**
  • Further fixed fluids and their interop with Create specifically
  • (Hopefully) fixed multiplayer sessions exiting without logs
  • Cleaned up old code, fixed a few possible crashes, and squashed some unfound bugs
[1.2.1a] Hearth and Harvest 1.2.1a by AlabasterLeking on Oct 18, 2026
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# **Hearth and Harvest 1.2.1a**

  • Fixes:**
  • Fixed fluids in stomping basins
[1.2.1] Hearth and Harvest 1.2.1 by AlabasterLeking on Oct 18, 2026
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# **Hearth and Harvest 1.2.1**

  • Additions:**
  • Reworked fluid system
  • Added compatibility for Every Compat (Wood Good) for Half-Cabinets and Bottle Racks
  • Changes:**
  • Updated textures for Blueberry and Raspberry Pips
  • Fixes:**
  • Fixed Crow crop requirement being set to 0 not actually disabling spawning
  • Fixed Create filling recipes using buckets for H&H fluids

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[1.0.12a] Hearth and Harvest 1.0.12a by AlabasterLeking on Oct 18, 2026
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# **Hearth and Harvest 1.0.12a**

  • Fixes:**
  • Fixed syrup not returning bottles when used in recipes
  • Fixed Jar items (pickles and jams) not giving the jar back
  • Fixed Tree Tappers destroying buckets on pickup with a full inventory
  • Fixed missing Syrup Bottle Crate recipe
  • Fixed wines giving level 2 effects
  • Adjusted food values for smores items
  • Fixed Sweet Berry Wine recipe not needing a bottle
  • Fixed missing recipe for Cherry Jam
  • Sap Cauldrons now look for the Farmer’s Delight “heat sources” tag rather than the “lit” state
[1.2.0] Hearth and Harvest 1.2.0 by AlabasterLeking on Oct 18, 2026
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  • Additions:**
  • Trellises
  • New decorative and functional block used for growing grapes
  • Can grow grapes, vines, and roses on them
  • Function as ladders
  • Can be placed in a large variety of configurations, with unique mechanics for placement
  • Placement of Trellises is previewed before placement
  • Trellises can be quickly picked up using shift-click with an empty hand
  • Can be sheared to prevent growth
  • Grapes will grow when there is farmland underneath the trellis and can spread around to continue growing
  • Stomping Basins
  • Allows placing items in to jump on and process into new fluids/items
  • Has a 2x2 multiblock that can be made to quadruple item and fluid capacity, as well as area to jump in
  • Fluids
  • Added new fluids for all juices, including new items for Sweet Berries and Glow Berries juice
  • Glow Berry and Melon Wines
  • Jug Overhaul
  • Jugs now have new interactions, and can be used like a bucket with an inventory to hold items in them directly and fluid can be directly removed using applicable containers
  • Can be emptied of spare fluid by putting it into a crafting table
  • Jar Overhaul
  • Jars can now be mix and matched placed in their blockspace, unlike before when they were only able to be placed with a singular type in a blockspace
  • Jars can be shift-clicked to be picked up from their space
  • Jars are now 3D when held
  • Chocolate Milk
  • Drunk Effect
  • A gradually worsening effect that will occur by drinking different alcoholic drinks
  • Clarity Effect
  • Prevents the player from being inflicted with Blindness and Darkness effects
  • Prickly Effect
  • Inflicts damage to entities that collide with the affected entity
  • Charcoal Block
  • Stick Brush
  • Changes:**
  • Changed Cask recipe to use 1 less copper
  • Modified juice/wine recipes
  • Modified Jug recipe to use 1 more bucket
  • Cleavers are now able to return themselves as an item remainder
  • Cooking oil now has proper recipes and bottle rack model
  • Empty Jars now require 2 fewer glass panes but also 1 canvas
  • A number of items can now be used as furnace fuels
  • Implemented and tagged new items for recipes
  • Tweaked, changed, and fixed a number of textures
  • Wild Crops spawning was tweaked
  • Fixes:**
  • Fixed missing recipes
  • Reduced max scare radius for crows to 64
  • Fixed a handful of subtitles
  • Fixed how H&H crops get injected into villager farms
  • Removals:**
  • Onion Soup
  • Farmer’s Delight adds its own version of this now, and it should get replaced if it exists in game
  • Red and Green Grape Crops
  • Will convert to respective grape trellises automatically, to avoid loss in worlds
  • The feature controlling this will get removed in the next update
  • All forms of half-slab crates except for mushrooms
  • These have been slated for removal, and are officially removed in this update
[1.0.12] Hearth and Harvest 1.0.12 by AlabasterLeking on Oct 18, 2026
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FD 1.3 Compat
[1.1.5] Hearth and Harvest 1.1.5 by AlabasterLeking on Oct 18, 2026
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  • Additions:**
  • Added a new config option to disable milking Cows and Goats with Glass Bottles
  • Note that by enabling this, you will not be able to obtain Goat Milk unless you configure an alternate method to obtain it!
  • Changes:**
  • Added new blockstate for Crates to make them appear supported when they have more Crates stacked above them, helpful when the contents are tall
  • Goat Milk Bottles no longer have a nutrition or saturation value associated with them, parity with Cow Milk Bottles in Farmer’s Delight
  • Fixes:**
  • Fixed a big crash with Crates placed by dispensers
  • Fixed model for Crates having misconfigured UV portions
[1.1.4] Hearth and Harvest 1.1.4 by AlabasterLeking on Oct 18, 2026
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  • Fixes:**
  • Fixed issue with BlockItems not being placeable in Bottle Racks
[1.1.3] Hearth and Harvest 1.1.3 by AlabasterLeking on Oct 18, 2026
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  • Additions:**
  • Crates
  • A new dynamic crate that can hold any combination of bottles, small items, and more
  • Fully datapack compatible to add new items
  • Can be loaded and emptied using Hoppers, placed using Dispensers, and broken with Pistons
  • Can be broken and will retain their contents in your inventory
  • Crates with exact matching contents will stack up to 16 in your hand
  • Crates can be stacked together so long as the bottom slabs contents are not too tall (like a wine bottle)
  • Can be rotated and placed directionally
  • Can be shift-clicked to pickup directly to inventory
  • Tags
  • SHORT_BOTTLES, TALL_BOTTLES, and CRATEABLE_ITEMS have been added
  • SHORT_BOTTLES for items that go in both Crates and Bottle Racks with models that are 8px tall or less (like potion bottles)
  • TALL_BOTTLES for items that go in both Crates and Bottle Racks with models that are 8px or more tall (like wine bottles). Items with this tag on the bottom half of a Crate will prevent stacking
  • CRATEABLE_ITEMS for items that only go in Crates with models that are 8px tall or less (like eggs)
  • Added a number of items to new/existing tags that were missing
  • Straw Rugs
  • New variant of the Hay Rugs using the Straw texture
  • Shapeless Craft Remainder Recipe Type
  • New recipe serializer added to make it possible to return extra items when crafting
  • Added solely to fix tortilla crafting but will maybe be useful to pack makers or for future applications
  • Config
  • Added new config option to make it so that the Water Bottle stacking can be disabled, but is on by default
  • Added new config option to disable Corn Maze spawning
  • Crabbers Delight Compat
  • Added a Palm Half Cabinet and Palm Bottle Rack
  • 3D Bottles
  • Added 3D Splash Potions, Lingering Potions, Dragons Breath, and Experience Bottles for use in the Bottle Racks and Crates
  • Changes:**
  • In a future update, 16 of the Half Slab crate blocks will be removed as their utility is replaced with Crates. Temporary recipes have been added to craft them into filled Crates
  • Slight change to how items sit and render in Bottle Racks
  • Removed the default 3D potion item in hand
  • Nerfed beverage stats and effects to be less powerful overall
  • Most effects strength downgraded, durations cut, and some effects only have a 50% chance to be applied
  • Adjusted crow spawning
  • Tweaked sap texture to be more visible
  • Fixes:**
  • Fixed issue with edible items not returning their containers when consumed
  • Fixed issue with tortilla recipe not returning the glass bottles
  • Made it so corn mazes attempt to spawn better with the terrain and avoid generating in villages
  • Fixed tappable tag not working and breaking tapper functionality
[1.1.2] Hearth and Harvest 1.1.2 by AlabasterLeking on Oct 18, 2026
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# **Hearth and Harvest 1.1.2**

  • Additions:**
  • Added 3D handheld models for potions
  • Increased potion stack size to 16
  • Added proper Water Bottle Crate recipe
  • Glass Bottles, Potions, Honey Bottles, Ominous Bottles, Milk Bottles, Goat Milk Bottles, and Syrup Bottles can all be put into Bottle Racks
  • Changes:**
  • Wine Racks
  • Have been renamed to Bottle Racks
  • Have their own rendering system to replace the old system of relying on the held item model
  • Tag for placing in racks has been renamed to just “Bottles”
  • Model has been changed to only be 8 pixels thick, when they used to be 12

WARNING: I have tested and taken measures to ensure that Wine Racks → Bottle Racks should be a smooth conversion for most players, but please make a backup of your world before using this update just as a precaution! Any existing compat that has been made for Wine Racks will be broken by the mods that add them until they fix it on their end
[1.1.1] Hearth and Harvest 1.1.1 by AlabasterLeking on Oct 18, 2026
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Fixed hopper output for Casks

Fixed missing TwT compat for Root Beer and Hard Cider
[1.1.1] Hearth and Harvest 1.1.1 by AlabasterLeking on Oct 18, 2026
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  • Hearth and Harvest 1.1.1**

  • Additions:**
  • Added many items to even more tags, such as salt and berries for implicit compatibility with other mods
  • Added compat with Thirst Was Taken
  • Gave the Cleaver unique functionality
  • Cleaver has a Butchering effect applied to it, which makes it possible to get 1-2 extra meat drops from mobs. The downside is that no other drops can be obtained
  • This property only affects mobs that are part of the “can_be_butchered” tag to make it easy to add and remove mobs for pack makers
  • Cleavers are incompatible with Backstabbing and Sweeping Edge
  • Made H&H crops spawn in villages
  • New Items:
  • Baked Apple
  • Root Beer
  • Includes a crate block
  • Hard Cider
  • Includes a crate block
  • Butter
  • Tortilla
  • Taco
  • Raspberry Scone
  • Maple Cookie
  • Glazed Carrots
  • New recipes for a number of existing items utilizing butter, flour, and batter
  • Added BoP Pine, Maple and Fir logs to Tappable tag for tree tappers
  • Added Autumnity Maple Logs (including sappy) to Tappable tag
  • Changes:**
  • Crows can now be tamed by dropping shiny items in near them
  • This is more effective than trying to feed them, with a 33% chance to successfully tame them
  • Crows are much less noisy
  • Changes to a few recipes to utilize butter, flour, and batter
  • Gave Crows a proper sitting animation to make it easier to tell when they are sitting
  • Jerky can now be crafted using any types of meat, raw or cooked, instead of just rotten flesh
  • Changed the model for Nest blocks to be more interesting
  • New sprite for the following items:
  • Blueberry Muffins
  • Biscuits and Gravy
  • Caramel
  • Caramel Apple
  • Chicken Pot Pie
  • Cheddar and Goat Cheeses (items and blocks, minor tweak)
  • Fixes:**
  • Fixed Sunflowers returning Sunflower Seeds when bonemealed or right-clicked in creative. Sunflowers Seeds still plant, but Sunflowers are still obtained when bonemealing
  • Fixed Crows spawning too often
  • Fixed missing Serene Seasons tag causing corn mazes to be destroyed at season shifts
[1.1.0] Hearth and Harvest 1.1.0 by AlabasterLeking on Oct 18, 2026
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  • Hearth and Harvest 1.1.0**

  • Additions:**
  • Crows
  • New flying mobs that spawn in plains and forests around nests and crops
  • Crows can be tamed by giving them Corn Kernels. Tamed crows will ride on players shoulders like parrots
  • Tamed crows will retrieve items off the ground and bring them back to their owner
  • Wild crows will destroy crops, pick up shiny objects and carry them to their nests, and watch the player as they wander through forests
  • Scarecrows
  • Scarecrows are a new block that can be crafted to repel crows from your farm. Additionally Carved Pumpkins and Jack-o-Lanterns will do the same thing
  • Crow Feathers
  • Rare drop from Crows
  • Can be brewed into potions of bad omen, which can be inverted into luck potions
  • Nests
  • New block that wild crows will use to drop off shiny items they pick up
  • Chickens will also seek out nests and attempt to lay eggs near them
  • Will naturally generate in the world as a spawn point for Crows
  • Hay Rugs
  • Carpet like block using the colors of hay bales, similar to canvas rugs
  • Corn Stalks
  • New crop that grows corn
  • Has collision like fences when fully grown to allow making really fun corn mazes
  • Use shears on the connecting spaces to stop them from connecting to make secret passages
  • Grow from Corn Kernels planted on any type of dirt or farmland
  • Corn
  • New food item harvested from Corn Stalks, used to make a variety of foods
  • Corn Mazes
  • Structures found in plains biomes that contain a fun maze with some loot chests, scarecrows, and hay blocks
  • Moonshine
  • New alcohol that is made with corn meal, grants high saturation but slows the player down
  • New Campfire Roastable Items
  • Uncooked Corn on the Cob → Cooked Corn on the Cob
  • Raw Skewered Sausage → Skewered Sausage
  • Mums
  • New type of flowers that generate in Meadows, Plains, Forests, and Flower Forests
  • Come in 8 different colored varieties
  • Can be placed in flower pots
  • Extras can be obtained from Wandering Traders
  • Added Serene Seasons compatibility
  • Farmer Villagers will buy all H&H crops, and sell Nests and Scarecrows
  • Water Bottles can now stack to 16, and Water Bottle Crates are now properly craftable because of it
  • Changes:**
  • Sunflower Seeds can be used to plant sunflowers
  • Updated sprites for Blueberries, Cherries, and Cherry Crates
  • New Mod Logo
  • Added Green Grapes and Corn Kernels to Wandering Trader trades
  • Removed ability to buy seeds from Farmer Villagers
  • Casks hopper input changes
  • Top will populate any open slots
  • Sides will all populate a specific slot
  • Bottom will extract from the result slot
  • Removed dedicated config options and resorted to using the FD config to control if villagers and wandering traders have H&H items
  • Most plants and plant-derivative items can now be composted
  • Wines no longer restore hunger or saturation, and are always drinkable
  • Made many crop items compatible horse feeds - thank you StarlitStelle
  • Fixes:**
  • Added missing tags to a number of items, and blocks
  • Added missing cutting recipe to turn Peanut Butter Pie to slices on cutting board
  • Fixed item interactions with Basin - thank you StarlitStelle
  • Fixed long term issue of grape crops not giving drops when right-click harvest mods are used
[1.0.12] Hearth and Harvest 1.0.12 by AlabasterLeking on Oct 18, 2026
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Fixed BnC Sweet Berry Wine recipe
[1.0.12] Hearth and Harvest 1.0.12 by AlabasterLeking on Oct 18, 2026
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  • Hearth and Harvest 1.0.12**

  • Additions:**
  • Added dripping particles to active tree tappers
  • Added config option to increase the speed of tappers random chance
  • Tappers now output a comparator signal between 0-4 depending on the sap level
  • Added Sweet Berry Wine
  • Added Sweet Berry Wine Crate
  • Added Sweet Berry Wine BnC and Create compat recipes
  • Jugs now output a comparator signal for the amount of fluid in them
  • 1 redstone level out output per bucket in the Jug, for a maximum of 8
  • Jugs now have a tooltip showing what is held in them from the inventory
  • Jugs are now portable and can be picked up, retaining the fluid they held
  • Wine Racks will now provide a comparator output depending on the number of filled slots (max of 9)
  • Changes:**
  • There are now 2 creative tabs, one for food/items and another for blocks
  • Improved fluid handling for Jug block filling and draining
  • Sap Buckets are now a proper fluid bucket
  • Speed of Tree Tapper has been increased, at default config it takes between 3-6 minutes to complete at regular random tick speed
  • Fixes:**
  • Fixed bug where Jugs could lose their fluid on world exit and join
  • (1.20.1) Fixed Netherite Cleaver recipe
[1.0.12] Hearth and Harvest 1.0.12 by AlabasterLeking on Oct 18, 2026
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  • Hearth and Harvest 1.0.12**

  • Additions:**
  • Added dripping particles to active tree tappers
  • Added config option to increase the speed of tappers random chance
  • Tappers now output a comparator signal between 0-4 depending on the sap level
  • Added Sweet Berry Wine
  • Added Sweet Berry Wine Crate
  • Added Sweet Berry Wine BnC and Create compat recipes
  • Jugs now output a comparator signal for the amount of fluid in them
  • 1 redstone level out output per bucket in the Jug, for a maximum of 8
  • Jugs now have a tooltip showing what is held in them from the inventory
  • Jugs are now portable and can be picked up, retaining the fluid they held
  • Wine Racks will now provide a comparator output depending on the number of filled slots (max of 9)
  • Changes:**
  • There are now 2 creative tabs, one for food/items and another for blocks
  • Improved fluid handling for Jug block filling and draining
  • Sap Buckets are now a proper fluid bucket
  • Speed of Tree Tapper has been increased, at default config it takes between 3-6 minutes to complete at regular random tick speed
  • Fixes:**
  • Fixed bug where Jugs could lose their fluid on world exit and join
  • (1.20.1) Fixed Netherite Cleaver recipe
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