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Herobrine Data Pack

Herobrine Data Pack

by SirDoomTurtle • Downloads: 0 • Followers: 0
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Add Herobrine to your world in a way that stays true to the legend:

Rare appearances, unsettling moments, and the occasional heart drop when you notice him. The pack is non-griefing and focused entirely on ambience and suspense. It also works nicely in multiplayer: drop it onto a server and everyone can encounter Herobrine without having to download anything separately.

Content:

Spoiler

This data pack adds Herobrine into the game. Herobrine will rarely appear around a player, just staring at them. If he is seen, he will vanish in a puff of smoke. He will NOT grief your world in any way, just stalk you and give your world a spooky vibe.

  • Herobrine must be summoned by sacrificing a crying obsidian on his shrine
  • Herobrine will rarely appear around a player
  • If looked at, he will play a spooky noise and disappear in a puff of smoke
  • Herobrine has a chance to jumpscare the player if looked at
  • Herobrine can be banished by sacrificing a diamond on his shrine
  • For more information, check out the video below!

All Versions

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Name Game version Platforms Published Downloads Actions
26.1.x 1.21.x
Datapack
8h ago 1
1.21.x
Datapack
8h ago 1
1.21.11
Datapack
8h ago 1
1.21.11
Datapack
8h ago 1
1.21.11
Datapack
8h ago 1
1.21.11
Datapack
8h ago 1
1.21.11
Datapack
8h ago 1
1.21.11
Datapack
8h ago 1
1.21.x
Datapack
8h ago 1
1.21.x
Datapack
8h ago 1
1.21.6
Datapack
8h ago 1
1.21.5
Datapack
8h ago 1
1.21.4
Datapack
8h ago 1
1.21.4
Datapack
8h ago 1
1.21.4
Datapack
8h ago 1
1.21.4
Datapack
8h ago 1
[v7.3.4] Herobrine Data Pack 7.3.4 by SirDoomTurtle on Oct 16, 2026
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  • Added support for newer versions 26.1.x
[v7.3.3] Herobrine Data Pack 7.3.3 by SirDoomTurtle on Oct 16, 2026
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  • Fixed a bug related to shrine activation
  • Fixed a bug where players could not fly using a rip tide trident while Herobrine is active
  • Slightly decreased jumpscare probability
[v7.3.2] Herobrine DP 1.21.11 v7.3.2 by SirDoomTurtle on Oct 16, 2026
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  • fixed incorrect pack.mcmeta format
[v7.3.1] Herobrine DP 1.21.11 v7.3.1 by SirDoomTurtle on Oct 16, 2026
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  • fixed bug where chunk 0 0 could become unloaded unintentionally
[v7.3] Herobrine DP 1.21.11 v7.3 by SirDoomTurtle on Oct 16, 2026
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  • fixed a bug where Herobrine would get stuck in unloaded chunks if the player he haunted suddenly teleported away (nether portal, end portal, tp command, etc...)
  • Herobrine's chunk is now ALWAYS forceloaded, when he is looked at/reset, the chunk becomes unloaded again
  • lowered jumpscare room from y=-52 to y=-63
  • encased jumpscare room in bedrock for grief protection
[v7.2] Herobrine DP 1.21.11 v7.2 by SirDoomTurtle on Oct 16, 2026
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  • fixed a multiplayer bug where blindness/sound effects affected wrong player during jumpscare
[v7.1] Herobrine DP 1.21.11 v7.1 by SirDoomTurtle on Oct 16, 2026
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  • Used world storage for teleportation
  • removed marker reliant teleportation
  • removed forceloading during teleportation
  • Player's rotation is respected/saved when being returned from a jumpscare
[v7.0] Herobrine DP 1.21.11 v7.0 by SirDoomTurtle on Oct 16, 2026
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  • replaced Herobrine entity with the new "mannequin" entity
  • added a new type of interaction with Herobrine
  • adjusted jumpscare rate
  • fixed bugs related to initializing and resetting the Herobrine Model
  • made Herobrine chunk loading more robust
  • successfully stress tested repeated spawing and resetting of Herobrine
  • Added support for 1.21.9 and 1.21.10
  • Herobrine now has a 1/3 chance of jumpscaring the player when looked at
  • Basic functionality tested in singleplayer and multiplayer
[v6.3] Herobrine DP 1.21.6 v6.3 by SirDoomTurtle on Oct 16, 2026
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  • changed pack format for 1.21.6
  • tested pack for full functionality
[v6.2] Herobrine DP 1.21.5 v6.2 by SirDoomTurtle on Oct 16, 2026
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  • added support for 1.21.5
  • successfully play-tested in 1.21.5
[v6.1] Herobrine DP 1.21.4 v6.1 by SirDoomTurtle on Oct 16, 2026
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  • Fixed a bug that would sometimes duplicate the main time keeper, causing Herobrine's cooldown to deplete faster.
  • Removed unnecessary function file
[v6.0] Herobrine 1.21.4 DP v6.0 by SirDoomTurtle on Oct 16, 2026
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### **NO MORE RESOURCE PACK NEEDED FOR v6.0+**
  • replaced custom model data with block displays
  • optimized entity selectors for better performance
  • adjusted ray cast system
[v5.4] Herobrine DP 1.21.4 v5.4 by SirDoomTurtle on Oct 16, 2026
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  • removed duplicate Herobrine summon command
[v5.3] Herobrine DP 1.21.4 v5.3 by SirDoomTurtle on Oct 16, 2026
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  • removed #tall_flower check, deprecated
  • migrated from custom model data to item components (1.21.4)
  • decreased Herobrine's trigger range form 12 blocks to 8 blocks
  • migrated project from curseforge to modrinth
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