Add Herobrine to your world in a way that stays true to the legend:
Rare appearances, unsettling moments, and the occasional heart drop when you notice him. The pack is non-griefing and focused entirely on ambience and suspense. It also works nicely in multiplayer: drop it onto a server and everyone can encounter Herobrine without having to download anything separately.
Content:
Spoiler
This data pack adds Herobrine into the game. Herobrine will rarely appear around a player, just staring at them. If he is seen, he will vanish in a puff of smoke. He will NOT grief your world in any way, just stalk you and give your world a spooky vibe.
- Herobrine must be summoned by sacrificing a crying obsidian on his shrine
- Herobrine will rarely appear around a player
- If looked at, he will play a spooky noise and disappear in a puff of smoke
- Herobrine has a chance to jumpscare the player if looked at
- Herobrine can be banished by sacrificing a diamond on his shrine
- For more information, check out the video below!
All Versions
+ Add Version- Added support for newer versions 26.1.x
- Fixed a bug related to shrine activation
- Fixed a bug where players could not fly using a rip tide trident while Herobrine is active
- Slightly decreased jumpscare probability
- fixed incorrect pack.mcmeta format
- fixed bug where chunk 0 0 could become unloaded unintentionally
- fixed a bug where Herobrine would get stuck in unloaded chunks if the player he haunted suddenly teleported away (nether portal, end portal, tp command, etc...)
- Herobrine's chunk is now ALWAYS forceloaded, when he is looked at/reset, the chunk becomes unloaded again
- lowered jumpscare room from y=-52 to y=-63
- encased jumpscare room in bedrock for grief protection
- fixed a multiplayer bug where blindness/sound effects affected wrong player during jumpscare
- Used world storage for teleportation
- removed marker reliant teleportation
- removed forceloading during teleportation
- Player's rotation is respected/saved when being returned from a jumpscare
- replaced Herobrine entity with the new "mannequin" entity
- added a new type of interaction with Herobrine
- adjusted jumpscare rate
- fixed bugs related to initializing and resetting the Herobrine Model
- made Herobrine chunk loading more robust
- successfully stress tested repeated spawing and resetting of Herobrine
- Added support for 1.21.9 and 1.21.10
- Herobrine now has a 1/3 chance of jumpscaring the player when looked at
- Basic functionality tested in singleplayer and multiplayer
- changed pack format for 1.21.6
- tested pack for full functionality
- added support for 1.21.5
- successfully play-tested in 1.21.5
- Fixed a bug that would sometimes duplicate the main time keeper, causing Herobrine's cooldown to deplete faster.
- Removed unnecessary function file
- replaced custom model data with block displays
- optimized entity selectors for better performance
- adjusted ray cast system
- removed duplicate Herobrine summon command
- removed #tall_flower check, deprecated
- migrated from custom model data to item components (1.21.4)
- decreased Herobrine's trigger range form 12 blocks to 8 blocks
- migrated project from curseforge to modrinth