
This mod is an updated and rewritten version of the original Hex Lands mod by superfluke, et. al. It has been rewritten completely for new Minecraft versions.
Features
- Adds two world type presets: "HexLands", and "HexLands (Overworld)". The former which enables hexagonal terrain generation in both the overworld and the nether, the latter which only enables it in the overworld.
- Each hex contains a single biome. Hexes of different types are bordered by walls.
- Automatic compatibility with mods that add biomes to the overworld or other world generation.
- Many options for world customization via data packs.
Configuration (Data Packs - 1.19.x - 1.20.x)
Note: Due to Mojang's changes to world generation, configuration will be different depending on which Minecraft version you are using! See the 1.18.x, 1.17.x, or 1.16.x versions of this documentation instead.
Worlds are now specified by World Presets due to a change from Mojang. HexLands can be customized by adding a new world preset. The default HexLands world presets can be found here, for HexLands, and HexLands (Overworld Only). They both make use of the hexlands:hexlands chunk generator.
In order to use a HexLands world for a specific dimension, you must change the generator field. It must be an object with the following properties:
typeis a string identifying what generator to use. It should behexlands:hexlands.settingsis a Noise Settings used by the dimension.biome_sourceis the biome source, as in vanilla. It can be a known preset, such as"minecraft:overworld", or"minecraft:nether", or it can be a JSON object following the vanilla biome source format.hex_settingsis an object with parameters defining how the hexagonal grid works. It can either be a known preset, which must be one of"hexlands:overworld","hexlands:nether", or"hexlands:the_end", or it can be an object with the following fields:biome_scale(Default: 8) is the scale at which biomes are sampled to create hexes. Higher values create more random biome layouts.hex_size(Default: 40) is the size of an individual hex.hex_border_threshold(Default: 0.92) is a number between0and1representing how much of a hex should be covered by the border. Larger values will lead to thinner borders.top_borderandbottom_borderare both border settings which define how the top and bottom borders of the world are built. The borders between hexes consist of a bottom border, air, and a top border. If not present, this section of the border will consist entirely of air. If present, it must have the following fields:min_height: The minimum height of the border.max_height: The maximum height of the border.state: A block state to generate as the border state. As in vanilla formats, this must be an object with aNameandPropertiesfield. ThePropertiesmust be an object containing all possible block state properties in key-value pairs, and theNamefield must be the name of the block.
Example
Below is an example object which can be used in the generator field of a world preset.
// Below is an example object which can be used in the `generator` field of a world preset.
{
"type": "hexlands:hexlands",
"settings": "minecraft:overworld",
"biome_source": {
"type": "minecraft:multi_noise",
"preset": "minecraft:overworld"
},
"hex_settings": "hexlands:overworld"
} How to Install HexLands (Mod)
HexLands by alcatrazEscapee is verified for Fabric, Forge, Neoforge across Minecraft versions 1.16.5, 1.17.1, 1.18.2, 1.19.2, 1.19.3, 1.20, 1.20.1, 1.21 (latest release: 6.0.0, file size: 76 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.16.5, 1.17.1, 1.18.2, 1.19.2, 1.19.3, 1.20, 1.20.1, 1.21) and platform (Fabric, Forge, Neoforge).
- Make sure you have the compatible loader or environment installed for Fabric, Forge, Neoforge.
- Move the downloaded HexLands file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
+ Add VersionNothing changed of note (Thank Mojang for the first time I can update my mod without rewriting it!).
Nothing changed of note (Thank Mojang for the first time I can update my mod without rewriting it!).
Nothing changed of note.
Nothing changed of note.
As Mojang pulled a fast one on modders, this is unfortunately not compatible with 1.19.3. This will very likely be the only release for 1.19.2 specifically, as I will not be maintaining versions for every minor version of a Minecraft release.
As Mojang pulled a fast one on modders, this is unfortunately not compatible with 1.19.3. This will very likely be the only release for 1.19.2 specifically, as I will not be maintaining versions for every minor version of a Minecraft release.
HexLands is now on both Forge and Fabric, with a unified code base, to allow much more seamless maintenance of both mod loaders. Under the hood there are many changes to how this mod works, due to Mojang rewriting everything... *AGAIN*.
- The overworld and nether both use *similar* styles of hexlands generation. Minecraft's "Biomes don't determine the terrain" philosophy does change how this looks, although the style is still similar to previous versions.
- Height based borders are completely gone - this sort of mechanic just doesn't exist in 1.18 onwards to know what the "average height" of a biome is, since biomes themselves don't determine height directly. Hex borders are now uniformly distributed around sea level.
- Explicit* compatibility with biome mods that modify the overworld, nether, or end has been removed. However, there still should be fairly good *implicit* compatibility, as HexLands was able to switch to some vanilla call paths that should pick up other mods biome generation overhauls.
HexLands is now on both Forge and Fabric, with a unified code base, to allow much more seamless maintenance of both mod loaders. Under the hood there are many changes to how this mod works, due to Mojang rewriting everything... *AGAIN*.
- The overworld and nether both use *similar* styles of hexlands generation. Minecraft's "Biomes don't determine the terrain" philosophy does change how this looks, although the style is still similar to previous versions.
- Height based borders are completely gone - this sort of mechanic just doesn't exist in 1.18 onwards to know what the "average height" of a biome is, since biomes themselves don't determine height directly. Hex borders are now uniformly distributed around sea level.
- Explicit* compatibility with biome mods that modify the overworld, nether, or end has been removed. However, there still should be fairly good *implicit* compatibility, as HexLands was able to switch to some vanilla call paths that should pick up other mods biome generation overhauls.
- Add a config option,
addEndSpikesToEndBiomes, which enables adding automatically adding theminecraft:end_spikefeature to all End-type biomes. - This, when used with
preserveMainEndIsland = false, provides an alternative method of still generating end spikes, while having the End consist entirely of hexagons.