This addon allows you to embed extracted villager minds into yourself to make conditional hexes, or into other villagers to merge and upgrade them. Inspired by a certain concept from the Foundryside trilogy.
Insert minds into yourself by laying on an Imbuement Bed and flaying an apprentice-level villager into the bed block. You can then configure the minds to cast hexes for you based on various trigger conditions (when I take damage, when I break a block, etc). With enough minds, you can have an automated reponse set up for any eventuality!
Insert allay minds into yourself via the same process as above, but with an allay rather than a villager. Rather than providing automated casting, this grants a temporary status effect that significantly reduces the amount of media you spend on all your spells. It may also have some interesting effects on your perception of the world...
Insert minds into a villager by letting it sleep on the Imbuement Bed and flaying any other villager into the bed block. The sleeping villager's level will be increased by one tier, and all the trade offers from the flayed villager will be transferred into the sleeping one. You can use this to easily upgrade villagers for other flay recipes, or to merge entire trading halls into a single villager!
Full documentation can be found here.
How to Install Hierophantics (Mod)
Hierophantics by Robotgiggle is verified for Fabric, Forge across Minecraft versions 1.20.1 (latest release: 1.4.0, file size: 525 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.20.1) and platform (Fabric, Forge).
- Make sure you have the compatible loader or environment installed for Fabric, Forge.
- Move the downloaded Hierophantics file into your Minecraft
.minecraft/modsfolder and launch the game.
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- Updated Hex Casting dependency to 0.11.4
- The media discount from Manifold Mind is now implemented using the
media_consumptionattribute from the base mod - The pattern config blacklist has been removed, since blacklisting is now handled using the base
cannot_modify_costtag - Changing the config value for the cost multiplier now requires a server restart
- The increased rate of side effects after triggering an embedded mind now scales with the media cost of the triggered hex, so cheap hexes won't have as much impact
- Overcasting (even with something other than an embedded mind) now causes a slight increase in embedded mind side effects for a short time
- Added the
bypasses_damage_triggertag for damage types that should not fire 'When damaged' and 'When damaged by' triggers - 'When damaged' and 'When damaged by' triggers now fire even if incoming damage was fully blocked by absorption (thanks pythonmcpi!)
- The flay recipes used to activate the Imbuement Bed are now hidden from EMI, as they don't properly convey how the bed works
- Removed the internal MishapThrower iota type (previously used for the minds-are-disabled mishap)
- Updated Hex Casting dependency to 0.11.4
- The media discount from Manifold Mind is now implemented using the
media_consumptionattribute from the base mod - The pattern config blacklist has been removed, since blacklisting is now handled using the base
cannot_modify_costtag - Changing the config value for the cost multiplier now requires a server restart
- The increased rate of side effects after triggering an embedded mind now scales with the media cost of the triggered hex, so cheap hexes won't have as much impact
- Overcasting (even with something other than an embedded mind) now causes a slight increase in embedded mind side effects for a short time
- Added the
bypasses_damage_triggertag for damage types that should not fire 'When damaged' and 'When damaged by' triggers - 'When damaged' and 'When damaged by' triggers now fire even if incoming damage was fully blocked by absorption (thanks pythonmcpi!)
- The flay recipes used to activate the Imbuement Bed are now hidden from EMI, as they don't properly convey how the bed works
- Removed the internal MishapThrower iota type (previously used for the minds-are-disabled mishap)
- 'When entity struck' trigger now pushes a reference to the main Ender Dragon entity even if what you hit was actually one of its sub-entities
- 'When health drops below X' trigger now fires even if the health drop was fatal (this can't save you from death, but it can use the media in your inventory before it drops)
- Threshold-based triggers no longer try to fire if the threshold was passed as a result of respawning
- 'When entity struck' trigger now pushes a reference to the main Ender Dragon entity even if what you hit was actually one of its sub-entities
- 'When health drops below X' trigger now fires even if the health drop was fatal (this can't save you from death, but it can use the media in your inventory before it drops)
- Threshold-based triggers no longer try to fire if the threshold was passed as a result of respawning
- Added ru_ru translations (thanks Dewered!)
- The scaled-down rate for embedded mind side effects when you haven't recently added or triggered a mind is now slightly lower
- Lots of internal cleanup
- Added ru_ru translations (thanks Dewered!)
- The scaled-down rate for embedded mind side effects when you haven't recently added or triggered a mind is now slightly lower
- Lots of internal cleanup
- Reworked embedded mind side effects: the base rate has been significantly reduced, but it will increase sharply for a short duration after adding a new mind or triggering an existing one
- Added a config blacklist for patterns that should not be affected by the media discount from Manifold Mind
- Added a config toggle to control whether damage-triggered minds cast their hex before or after the damage is applied (default is after; before allows behavior some might consider overpowered)
- Creating an embedded mind now requires only an Apprentice villager rather than a Master
- The effect of Induce Exhaustion on villagers now lasts twice as long
- The comparator behavior added in 1.3.4 is now documented
- Updated zh_cn translations (thanks ChuijkYahus!)
- Reworked embedded mind side effects: the base rate has been significantly reduced, but it will increase sharply for a short duration after adding a new mind or triggering an existing one
- Added a config blacklist for patterns that should not be affected by the media discount from Manifold Mind
- Added a config toggle to control whether damage-triggered minds cast their hex before or after the damage is applied (default is after; before allows behavior some might consider overpowered)
- Creating an embedded mind now requires only an Apprentice villager rather than a Master
- The effect of Induce Exhaustion on villagers now lasts twice as long
- The comparator behavior added in 1.3.4 is now documented
- Updated zh_cn translations (thanks ChuijkYahus!)
- The Imbuement Bed now outputs a comparator signal depending on what's currently lying on it (15 for player, 7 for villager, 0 otherwise)
- Trying to merge a villager into itself will now do nothing and trigger a new hidden advancement, rather than simultaneously upgrading and flaying it
- Reworked the internal registration system to use a HexDummy-style registrar, this should hopefully resolve load-order issues when depending on the mod in a dev environment
- Published the mod to the Hexxy Maven (https://maven.hexxy.media/)
- The Imbuement Bed now outputs a comparator signal depending on what's currently lying on it (15 for player, 7 for villager, 0 otherwise)
- Trying to merge a villager into itself will now do nothing and trigger a new hidden advancement, rather than simultaneously upgrading and flaying it
- Reworked the internal registration system to use a HexDummy-style registrar, this should hopefully resolve load-order issues when depending on the mod in a dev environment
- Published the mod to the Hexxy Maven (https://maven.hexxy.media/)
- Added a new pattern to invert the direction of threshold-based triggers (for example, 'When velocity exceeds X' will become 'When velocity drops below X')
- Side effects from embedded minds are now documented
- Slightly tweaked the default rates for embedded mind side effects
- If your config file already exists, this change will have no effect
- Updated zh_cn translations (thanks ChuijkYahus!)
- Added a new pattern to invert the direction of threshold-based triggers (for example, 'When velocity exceeds X' will become 'When velocity drops below X')
- Side effects from embedded minds are now documented
- Slightly tweaked the default rates for embedded mind side effects
- If your config file already exists, this change will have no effect
- Updated zh_cn translations (thanks ChuijkYahus!)
- The media discount from Manifold Mind now applies only to your own personal casting (spell circles and other proxy casters will no longer recieve the discount)
- Fixed a mod-interaction issue that caused certain item renders to rapidly flicker
- The media discount from Manifold Mind now applies only to your own personal casting (spell circles and other proxy casters will no longer recieve the discount)
- Fixed a mod-interaction issue that caused certain item renders to rapidly flicker
- Added a lot of new config options
- Side effect rates from embedded minds and Manifold Mind can now be individually modified
- The media discount from Manifold Mind can now be modified
- A certain hidden feature of the Induce Exhaustion spell can now be disabled
- When merging villagers, two instances of the exact same trade offer will now be merged into a single instance with twice as much in stock
- The Edified Workstation now drops when broken, and can be mined efficiently with an axe
- Added a proper texture for zombified Quiltminds, and prevented them from spawning naturally
- Fixed a bug that could trigger embedded mind side effects without having any minds
- Updated zh_cn translations (thanks ChuijkYahus!)