Hold My Items
Hold My Items is a mod that allows your hands to be visible in first person, meaning you can actually hold your items instead of using your psychic levitation powers! It comes with many custom animations, which are able to be changed or modified through resource packs!
WARNING!! THIS MOD DOESN'T SUPPORT JAVA 22 USE JAVA 21

This mod has a plethora of hand-coded animations, which includes things like sword swinging, pickaxe mining, lantern physics, and more! If you'd like to check out more of these animations, you can head over to the gallery tab!

Showcase of update 5.0
If you found any bugs, make sure to pop over to the discord and report it in our bug reports channel (say hi to cubert :D)
Please credit me if you wanna include this mod somewhere and don't distribute this mod as yours
Credits
Spoiler
- Thesapling - Lead developer/coder
- Cubert1 - Project/discord manager
- Cyberia - Texture artist
- Radiati0nal - Graphic designer
- _Hellay - Chillest dude i know
Enjoy :)
Upmpum
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- Added the ability to turn off model part animations for resourcepack creators
- Added the ability to turn off model part animations for addon devs
- A lot of stuff
- A lot of stuff
- Ominous bottle crash
- Particle custom tick functions now execute properly
- Block items usch as redstone, string, and resin clump and many others now positioned properly
Additions:
- Added flag that indicates wether the item should be translated with custom HMI pose or wether it should use a default 3rd person
translateItem:put(id, true) -- put item into translate registry
I:isCustomTranslate(item) -- check translate
``- Ominous bottle crash
- Particle custom tick functions now execute properly
- Block items usch as redstone, string, and resin clump and many others now positioned properly
Additions:
- Added flag that indicates wether the item should be translated with custom HMI pose or wether it should use a default 3rd person
translateItem:put(id, true) -- put item into translate registry
I:isCustomTranslate(item) -- check translate
``- Added I:getComponents(item) function
- Added I:isEnchanted(item) function that checks if item has an enchantment glint on it.
- Added I:getComponents(item) function
- Added I:isEnchanted(item) function that checks if item has an enchantment glint on it.
- Fixes example animations pack issue (sorry :P)
- Physics items now react to swimming and item switching
- Fixed issue with item components rendering
- Vulnerability fix
- Huge performance boost
- LUA scripting language instead of JS
- Vulnerability fix
- Huge performance changes
- LUA scripting language instead of JS
- Fish buckets
- Vegetation physics
- Reworked old animations
- Item swith animation
- Blacklist
- Item inspection
- New swinging animations
- MB-3D items support
- Config menu
- New swinging animations
- MB-3D items support
- Config menu
- New swinging animations
- MB-3D items support
- Config menu
- New swinging animations
- MB-3D items support
- Config menu
- New swinging animations
- MB-3D items support
- Config menu
- Fixed crossbow crash
- Fixed shader bug
- Fixed animation speed bug
- New crawling
- More physics
- Fixed swimming and ladder chopiness
- Fixed shader bug
- Fixed animation speed bug
- New crawling
- More physics
- Fixed swimming and ladder chopiness
- Fixed shader bug
- Fixed animation speed bug
- New crawling
- More physics
- Fixed swimming and ladder chopiness
- Fixed shader bug
- Fixed animation speed bug
- New crawling
- More physics
- Fixed swimming and ladder chopiness
- Fixed shader bug
- Fixed animation speed bug
- New crawling
- More physics
- Fixed swimming and ladder chopiness
- Fixed shader bug
- Fixed animation speed bug
- New crawling
- More physics
- Fixed swimming and ladder chopiness
2. Bugfixes
3. Better item placing
- Better compatibility
- Lots of new animations
- Better item placement (especially food items)
- Proper torch placement
- Reduced block size so it won't cover the screen and clip in the hand
- Added ladder climbing animation
- Code was compacted and optimized
Changelog:
- Fixed viewmodel bobbing, it works even better now
- Fixed unnecessary viewmodel rotations (better optimization and compatibility)
- Fixed attacking and breaking animations
- Fixed left hand animations
- Fixed block placing animations
