
Welcome To Hospitals!
This minecraft mod has over 200 unique blocks and items, blood types, medications, and much more to come!
What's Included
- Over 200+ Detailed Realistic Medical Blocks (Everything from The Original Hospital Mod)
- Small & Large First Aid Kit
- 44 Unique Pills Which Come With Their Own Pill Bottle
- A Pharmacist Villager Who Has Trades For Every Single Pill
- A Pharmacy Building (Structure) Which Spawns In Plains And Snowy Plains Biomes
- Wearable Scrubs & Mask
- RP Items
- Surgical Tools
- ID Cards
- Tons of Hospital Building Blocks
- Crafting recipes for everything! (list can be found here!)
- Spawnable Nurse & Doctor NPCs That Respond To The Environment
- Blood Types
- Blood Transfusions that heal you with effects
- Blood Collections
- Blood Processing
- 22 page descriptive wiki
- & More Coming Soon In The Future!
The mod JEI is recommended to make finding crafting recipes easier, but it is not required, nor does it change gameplay. All crafting recipes are given on join, this way you can find them in the recipe book. When using survival mode, I would recommend crafting the “Hospital Chemistry: Fundamentals” book to get a good start to progressing.
Choose A Version
NOTE: Please download the latest version, not the most downloaded version, as newer content and more stable builds will be released in higher versions.
1.21.5+ - In Progress!
1.21.1 - NeoForge - Latest v4.0.0
1.20.6 - NeoForge - Latest v4.0.0
1.20.4 - NeoForge - Latest v4.0.0
1.20.1 - Forge - Latest v4.0.0 (Recommended) If you are having an issue with 1.20.1, make sure you are using Forge 47.4.10, as that is the Forge version the main release of this mod is made on. If you can get it working on another Forge version on 1.20.1, then you should be fine. Compatibility for 47.4.28+ will be added in the future.
1.19.4 - Forge - Latest v4.0.0
1.19.2 - Forge - Latest v4.0.0
(This mod will not be developed below 1.19.2, so please don't ask for it. for older versions, use the original mod!)
1.15.2, 1.14.4, 1.12.2 - (This Is The Original Mod) - Latest Mod Version: Original Mod Only (No new Items)
Suggestions & Help
Join the discord to get notified on updates, make suggestions, or for mod help!
https://discord.com/invite/JFR7e4Thrk
If you have a suggestion or need help with something, but can't join the discord, feel free to use this google form, make a github issue, or leave a curseforge comment!
You can find a full guide on how to play with this mod on the wiki!
Legal Info
Parts of this mod were originally made by Leon90 under the MIT License, meaning that you can copy, edit, and publish the original mod without limitations. This mod will be under the same license, so feel free to do anything with it. It is encouraged that this mod is only dowloaded on curseforge or modrinth, but cannot be legally enforced. Read the license here.
How to Install Hospitals - Medical Blocks & Items (Mod)
Hospitals - Medical Blocks & Items by DerpyMeow is verified for Forge, Neoforge across Minecraft versions 1.19.2, 1.19.4, 1.20.1, 1.20.4, 1.20.6, 1.21.1 (latest release: 4.0.0, file size: 21.4 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.19.2, 1.19.4, 1.20.1, 1.20.4, 1.20.6, 1.21.1) and platform (Forge, Neoforge).
- Make sure you have the compatible loader or environment installed for Forge, Neoforge.
- Move the downloaded Hospitals - Medical Blocks & Items file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
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Large Number of Texture Changes
Touched up some floor and wall blocks to be less sharp
Touched up some decoration blocks, like the light block and warning block
Touched up some of the RP items, such as the calendar and the phone/tablet
Touched up steel items and steel block
Changed Steel Progression
Added the ability to turn steel blocks back into steel ingots
Item Tooltip Changes
Removed unwanted and potentially offensive item tooltips on certain items
Kept helpful tooltips
In-Game Documentation Update
Added 3 new in-game books for a total of 5 books
All 5 books are named "Hospital Chemistry: ___"
The book "Hospital Chemistry: Fundamentals" shows the recipes for the other 4 books
Wiki Update
Removed the website wiki and created an entirely new wiki PDF document that includes everything and is more structured
The link to the wiki can be found on the homepage of the website
Mod Download Page Overhaul
The Curseforge and Modrinth download pages have been overhauled to be cleaner and encourage more downloads
Large Number of Texture Changes
Touched up some floor and wall blocks to be less sharp
Touched up some decoration blocks, like the light block and warning block
Touched up some of the RP items, such as the calendar and the phone/tablet
Touched up steel items and steel block
Changed Steel Progression
Added the ability to turn steel blocks back into steel ingots
Item Tooltip Changes
Removed unwanted and potentially offensive item tooltips on certain items
Kept helpful tooltips
In-Game Documentation Update
Added 3 new in-game books for a total of 5 books
All 5 books are named "Hospital Chemistry: ___"
The book "Hospital Chemistry: Fundamentals" shows the recipes for the other 4 books
Wiki Update
Removed the website wiki and created an entirely new wiki PDF document that includes everything and is more structured
The link to the wiki can be found on the homepage of the website
Mod Download Page Overhaul
The Curseforge and Modrinth download pages have been overhauled to be cleaner and encourage more downloads
Large Number of Texture Changes
Touched up some floor and wall blocks to be less sharp
Touched up some decoration blocks, like the light block and warning block
Touched up some of the RP items, such as the calendar and the phone/tablet
Touched up steel items and steel block
Changed Steel Progression
Added the ability to turn steel blocks back into steel ingots
Item Tooltip Changes
Removed unwanted and potentially offensive item tooltips on certain items
Kept helpful tooltips
In-Game Documentation Update
Added 3 new in-game books for a total of 5 books
All 5 books are named "Hospital Chemistry: ___"
The book "Hospital Chemistry: Fundamentals" shows the recipes for the other 4 books
Wiki Update
Removed the website wiki and created an entirely new wiki PDF document that includes everything and is more structured
The link to the wiki can be found on the homepage of the website
Mod Download Page Overhaul
The Curseforge and Modrinth download pages have been overhauled to be cleaner and encourage more downloads
Large Number of Texture Changes
Touched up some floor and wall blocks to be less sharp
Touched up some decoration blocks, like the light block and warning block
Touched up some of the RP items, such as the calendar and the phone/tablet
Touched up steel items and steel block
Changed Steel Progression
Added the ability to turn steel blocks back into steel ingots
Item Tooltip Changes
Removed unwanted and potentially offensive item tooltips on certain items
Kept helpful tooltips
In-Game Documentation Update
Added 3 new in-game books for a total of 5 books
All 5 books are named "Hospital Chemistry: ___"
The book "Hospital Chemistry: Fundamentals" shows the recipes for the other 4 books
Wiki Update
Removed the website wiki and created an entirely new wiki PDF document that includes everything and is more structured
The link to the wiki can be found on the homepage of the website
Mod Download Page Overhaul
The Curseforge and Modrinth download pages have been overhauled to be cleaner and encourage more downloads
Large Number of Texture Changes
Touched up some floor and wall blocks to be less sharp
Touched up some decoration blocks, like the light block and warning block
Touched up some of the RP items, such as the calendar and the phone/tablet
Touched up steel items and steel block
Changed Steel Progression
Added the ability to turn steel blocks back into steel ingots
Item Tooltip Changes
Removed unwanted and potentially offensive item tooltips on certain items
Kept helpful tooltips
In-Game Documentation Update
Added 3 new in-game books for a total of 5 books
All 5 books are named "Hospital Chemistry: ___"
The book "Hospital Chemistry: Fundamentals" shows the recipes for the other 4 books
Wiki Update
Removed the website wiki and created an entirely new wiki PDF document that includes everything and is more structured
The link to the wiki can be found on the homepage of the website
Mod Download Page Overhaul
The Curseforge and Modrinth download pages have been overhauled to be cleaner and encourage more downloads
Large Number of Texture Changes
Touched up some floor and wall blocks to be less sharp
Touched up some decoration blocks, like the light block and warning block
Touched up some of the RP items, such as the calendar and the phone/tablet
Touched up steel items and steel block
Changed Steel Progression
Added the ability to turn steel blocks back into steel ingots
Item Tooltip Changes
Removed unwanted and potentially offensive item tooltips on certain items
Kept helpful tooltips
In-Game Documentation Update
Added 3 new in-game books for a total of 5 books
All 5 books are named "Hospital Chemistry: ___"
The book "Hospital Chemistry: Fundamentals" shows the recipes for the other 4 books
Wiki Update
Removed the website wiki and created an entirely new wiki PDF document that includes everything and is more structured
The link to the wiki can be found on the homepage of the website
Mod Download Page Overhaul
The Curseforge and Modrinth download pages have been overhauled to be cleaner and encourage more downloads
### 🪪 Added — Identity & Access
- Added **Hospital ID Card system**
- Added **Hospital ID Card** items with **three cosmetic variants**
- All ID card variants are functionally identical
- Variants exist for visual diversity only and do not affect gameplay
- ID cards are used as access credentials for scanner blocks
- Added **ID Card Scanner** block
- Right-click interaction only
- Requires the player to be holding a valid Hospital ID Card
- Emits a short redstone pulse when activated (button-like behavior)
- Automatically resets after a short delay
- Provides feedback when an invalid item is scanned
- No GUI, no inventory, no stored state
- Designed for simple access control use cases (doors, redstone systems)
### 🏷️ Added — Wearables
- Added **Patient Wristband**
- Wearable in the **offhand**
- Uses a custom 3D model
- Visible in third-person view
- Does not obstruct first-person view
- Non-placeable
- Intended as a visual indicator of patient identity
- Does not provide gameplay effects
### 🛠️ Added — Surgical & Medical Tools
- Added **Scalpel**
- Configured as a high-damage melee tool
- Very slow attack speed
- Intended to represent precision rather than sustained combat
- Added **Forceps** *(visual-only)*
- Added **Surgical Scissors** *(visual-only)*
- Added **Retractors** *(visual-only)*
- Added **Surgical Marker** *(visual-only)*
- Added **Percussion Hammer** *(visual-only)*
- Added **Tourniquet** *(visual-only)*
### 🧾 Crafting
- Added crafting recipes for all new items and blocks
- ID card variants are crafted using distinct ingredient combinations
- All ID card variants share the same functionality and access permissions
### ⚙️ Technical Notes
- ID card validity is handled using item tags to allow future expansion
- Scanner logic is intentionally stateless and localized to nearby interactions
- All visual-only items are cosmetic and do not introduce new mechanics
- No new decorative blocks or crafting systems were introduced in this update
- Full Changelog**: https://github.com/DerpyMeow/Hospitals/compare/3.7.0...3.8.0
### 🪪 Added — Identity & Access
- Added **Hospital ID Card system**
- Added **Hospital ID Card** items with **three cosmetic variants**
- All ID card variants are functionally identical
- Variants exist for visual diversity only and do not affect gameplay
- ID cards are used as access credentials for scanner blocks
- Added **ID Card Scanner** block
- Right-click interaction only
- Requires the player to be holding a valid Hospital ID Card
- Emits a short redstone pulse when activated (button-like behavior)
- Automatically resets after a short delay
- Provides feedback when an invalid item is scanned
- No GUI, no inventory, no stored state
- Designed for simple access control use cases (doors, redstone systems)
### 🏷️ Added — Wearables
- Added **Patient Wristband**
- Wearable in the **offhand**
- Uses a custom 3D model
- Visible in third-person view
- Does not obstruct first-person view
- Non-placeable
- Intended as a visual indicator of patient identity
- Does not provide gameplay effects
### 🛠️ Added — Surgical & Medical Tools
- Added **Scalpel**
- Configured as a high-damage melee tool
- Very slow attack speed
- Intended to represent precision rather than sustained combat
- Added **Forceps** *(visual-only)*
- Added **Surgical Scissors** *(visual-only)*
- Added **Retractors** *(visual-only)*
- Added **Surgical Marker** *(visual-only)*
- Added **Percussion Hammer** *(visual-only)*
- Added **Tourniquet** *(visual-only)*
### 🧾 Crafting
- Added crafting recipes for all new items and blocks
- ID card variants are crafted using distinct ingredient combinations
- All ID card variants share the same functionality and access permissions
### ⚙️ Technical Notes
- ID card validity is handled using item tags to allow future expansion
- Scanner logic is intentionally stateless and localized to nearby interactions
- All visual-only items are cosmetic and do not introduce new mechanics
- No new decorative blocks or crafting systems were introduced in this update
- Full Changelog**: https://github.com/DerpyMeow/Hospitals/compare/3.7.0...3.8.0
### 🪪 Added — Identity & Access
- Added **Hospital ID Card system**
- Added **Hospital ID Card** items with **three cosmetic variants**
- All ID card variants are functionally identical
- Variants exist for visual diversity only and do not affect gameplay
- ID cards are used as access credentials for scanner blocks
- Added **ID Card Scanner** block
- Right-click interaction only
- Requires the player to be holding a valid Hospital ID Card
- Emits a short redstone pulse when activated (button-like behavior)
- Automatically resets after a short delay
- Provides feedback when an invalid item is scanned
- No GUI, no inventory, no stored state
- Designed for simple access control use cases (doors, redstone systems)
### 🏷️ Added — Wearables
- Added **Patient Wristband**
- Wearable in the **offhand**
- Uses a custom 3D model
- Visible in third-person view
- Does not obstruct first-person view
- Non-placeable
- Intended as a visual indicator of patient identity
- Does not provide gameplay effects
### 🛠️ Added — Surgical & Medical Tools
- Added **Scalpel**
- Configured as a high-damage melee tool
- Very slow attack speed
- Intended to represent precision rather than sustained combat
- Added **Forceps** *(visual-only)*
- Added **Surgical Scissors** *(visual-only)*
- Added **Retractors** *(visual-only)*
- Added **Surgical Marker** *(visual-only)*
- Added **Percussion Hammer** *(visual-only)*
- Added **Tourniquet** *(visual-only)*
### 🧾 Crafting
- Added crafting recipes for all new items and blocks
- ID card variants are crafted using distinct ingredient combinations
- All ID card variants share the same functionality and access permissions
### ⚙️ Technical Notes
- ID card validity is handled using item tags to allow future expansion
- Scanner logic is intentionally stateless and localized to nearby interactions
- All visual-only items are cosmetic and do not introduce new mechanics
- No new decorative blocks or crafting systems were introduced in this update
- Full Changelog**: https://github.com/DerpyMeow/Hospitals/compare/3.7.0...3.8.0
### 🪪 Added — Identity & Access
- Added **Hospital ID Card system**
- Added **Hospital ID Card** items with **three cosmetic variants**
- All ID card variants are functionally identical
- Variants exist for visual diversity only and do not affect gameplay
- ID cards are used as access credentials for scanner blocks
- Added **ID Card Scanner** block
- Right-click interaction only
- Requires the player to be holding a valid Hospital ID Card
- Emits a short redstone pulse when activated (button-like behavior)
- Automatically resets after a short delay
- Provides feedback when an invalid item is scanned
- No GUI, no inventory, no stored state
- Designed for simple access control use cases (doors, redstone systems)
### 🏷️ Added — Wearables
- Added **Patient Wristband**
- Wearable in the **offhand**
- Uses a custom 3D model
- Visible in third-person view
- Does not obstruct first-person view
- Non-placeable
- Intended as a visual indicator of patient identity
- Does not provide gameplay effects
### 🛠️ Added — Surgical & Medical Tools
- Added **Scalpel**
- Configured as a high-damage melee tool
- Very slow attack speed
- Intended to represent precision rather than sustained combat
- Added **Forceps** *(visual-only)*
- Added **Surgical Scissors** *(visual-only)*
- Added **Retractors** *(visual-only)*
- Added **Surgical Marker** *(visual-only)*
- Added **Percussion Hammer** *(visual-only)*
- Added **Tourniquet** *(visual-only)*
### 🧾 Crafting
- Added crafting recipes for all new items and blocks
- ID card variants are crafted using distinct ingredient combinations
- All ID card variants share the same functionality and access permissions
### ⚙️ Technical Notes
- ID card validity is handled using item tags to allow future expansion
- Scanner logic is intentionally stateless and localized to nearby interactions
- All visual-only items are cosmetic and do not introduce new mechanics
- No new decorative blocks or crafting systems were introduced in this update
- Full Changelog**: https://github.com/DerpyMeow/Hospitals/compare/3.7.0...3.8.0
### 🪪 Added — Identity & Access
- Added **Hospital ID Card system**
- Added **Hospital ID Card** items with **three cosmetic variants**
- All ID card variants are functionally identical
- Variants exist for visual diversity only and do not affect gameplay
- ID cards are used as access credentials for scanner blocks
- Added **ID Card Scanner** block
- Right-click interaction only
- Requires the player to be holding a valid Hospital ID Card
- Emits a short redstone pulse when activated (button-like behavior)
- Automatically resets after a short delay
- Provides feedback when an invalid item is scanned
- No GUI, no inventory, no stored state
- Designed for simple access control use cases (doors, redstone systems)
### 🏷️ Added — Wearables
- Added **Patient Wristband**
- Wearable in the **offhand**
- Uses a custom 3D model
- Visible in third-person view
- Does not obstruct first-person view
- Non-placeable
- Intended as a visual indicator of patient identity
- Does not provide gameplay effects
### 🛠️ Added — Surgical & Medical Tools
- Added **Scalpel**
- Configured as a high-damage melee tool
- Very slow attack speed
- Intended to represent precision rather than sustained combat
- Added **Forceps** *(visual-only)*
- Added **Surgical Scissors** *(visual-only)*
- Added **Retractors** *(visual-only)*
- Added **Surgical Marker** *(visual-only)*
- Added **Percussion Hammer** *(visual-only)*
- Added **Tourniquet** *(visual-only)*
### 🧾 Crafting
- Added crafting recipes for all new items and blocks
- ID card variants are crafted using distinct ingredient combinations
- All ID card variants share the same functionality and access permissions
### ⚙️ Technical Notes
- ID card validity is handled using item tags to allow future expansion
- Scanner logic is intentionally stateless and localized to nearby interactions
- All visual-only items are cosmetic and do not introduce new mechanics
- No new decorative blocks or crafting systems were introduced in this update
- Full Changelog**: https://github.com/DerpyMeow/Hospitals/compare/3.7.0...3.8.0
### 🪪 Added — Identity & Access
- Added **Hospital ID Card system**
- Added **Hospital ID Card** items with **three cosmetic variants**
- All ID card variants are functionally identical
- Variants exist for visual diversity only and do not affect gameplay
- ID cards are used as access credentials for scanner blocks
- Added **ID Card Scanner** block
- Right-click interaction only
- Requires the player to be holding a valid Hospital ID Card
- Emits a short redstone pulse when activated (button-like behavior)
- Automatically resets after a short delay
- Provides feedback when an invalid item is scanned
- No GUI, no inventory, no stored state
- Designed for simple access control use cases (doors, redstone systems)
### 🏷️ Added — Wearables
- Added **Patient Wristband**
- Wearable in the **offhand**
- Uses a custom 3D model
- Visible in third-person view
- Does not obstruct first-person view
- Non-placeable
- Intended as a visual indicator of patient identity
- Does not provide gameplay effects
### 🛠️ Added — Surgical & Medical Tools
- Added **Scalpel**
- Configured as a high-damage melee tool
- Very slow attack speed
- Intended to represent precision rather than sustained combat
- Added **Forceps** *(visual-only)*
- Added **Surgical Scissors** *(visual-only)*
- Added **Retractors** *(visual-only)*
- Added **Surgical Marker** *(visual-only)*
- Added **Percussion Hammer** *(visual-only)*
- Added **Tourniquet** *(visual-only)*
### 🧾 Crafting
- Added crafting recipes for all new items and blocks
- ID card variants are crafted using distinct ingredient combinations
- All ID card variants share the same functionality and access permissions
### ⚙️ Technical Notes
- ID card validity is handled using item tags to allow future expansion
- Scanner logic is intentionally stateless and localized to nearby interactions
- All visual-only items are cosmetic and do not introduce new mechanics
- No new decorative blocks or crafting systems were introduced in this update
- Full Changelog**: https://github.com/DerpyMeow/Hospitals/compare/3.7.0...3.8.0
> Thank you guys so much for all the support!!!! I hope to keep updating this mod whenever I get the chance to! If you have any questions/comments/issues PLEASE feel free to join my [Discord](https://discord.com/invite/5fP6zsbccb) or fill out this [form](https://docs.google.com/forms/d/e/1FAIpQLSfUeeZsgpBslSjxjC42QPYpR61DRAhgm-mVPlOaEGrhVl_Tlg/viewform)!
- 📋 Added 10 RP items:**
- Clipboard
- Pen
- Folder
- Sticky Note
- Calendar
- Phone
- Tablet
- Mug
- Bed Pan
- Stethoscope
- 🏗️Added 8 New Foundational Building Blocks (Floors/Walls):**
- Boring Flooring
- Classic Tile
- Baby Blue X-Shaped Tile
- High Gloss Flooring
- Institutional Tile
- Shattered Wall Tiles
- Stripped Oak Plank Wall Panels
- Stipped Spruce Plank Wall Panels
- 🪧 Added 5 new decoration blocks:**
- Room Sign
- Do Not Enter Sign
- Chair
- Paper Stack
- Room Flags (Interactive)
- 📝 Other Changes / Fixed:**
- Fixed Duplicate Java Class Files (Did not affect gameplay)
- Rearranged some items in the "Hospitals" tab
- Added New Recipes for Crafting
Derpymeow v3.7.0 - With Love
- Full Changelog**: https://github.com/DerpyMeow/Hospitals/compare/3.6.0...3.7.0
> Thank you guys so much for all the support!!!! I hope to keep updating this mod whenever I get the chance to! If you have any questions/comments/issues PLEASE feel free to join my [Discord](https://discord.com/invite/5fP6zsbccb) or fill out this [form](https://docs.google.com/forms/d/e/1FAIpQLSfUeeZsgpBslSjxjC42QPYpR61DRAhgm-mVPlOaEGrhVl_Tlg/viewform)!
- 📋 Added 10 RP items:**
- Clipboard
- Pen
- Folder
- Sticky Note
- Calendar
- Phone
- Tablet
- Mug
- Bed Pan
- Stethoscope
- 🏗️Added 8 New Foundational Building Blocks (Floors/Walls):**
- Boring Flooring
- Classic Tile
- Baby Blue X-Shaped Tile
- High Gloss Flooring
- Institutional Tile
- Shattered Wall Tiles
- Stripped Oak Plank Wall Panels
- Stipped Spruce Plank Wall Panels
- 🪧 Added 5 new decoration blocks:**
- Room Sign
- Do Not Enter Sign
- Chair
- Paper Stack
- Room Flags (Interactive)
- 📝 Other Changes / Fixed:**
- Fixed Duplicate Java Class Files (Did not affect gameplay)
- Rearranged some items in the "Hospitals" tab
- Added New Recipes for Crafting
Derpymeow v3.7.0 - With Love
- Full Changelog**: https://github.com/DerpyMeow/Hospitals/compare/3.6.0...3.7.0
> Thank you guys so much for all the support!!!! I hope to keep updating this mod whenever I get the chance to! If you have any questions/comments/issues PLEASE feel free to join my [Discord](https://discord.com/invite/5fP6zsbccb) or fill out this [form](https://docs.google.com/forms/d/e/1FAIpQLSfUeeZsgpBslSjxjC42QPYpR61DRAhgm-mVPlOaEGrhVl_Tlg/viewform)!
- 📋 Added 10 RP items:**
- Clipboard
- Pen
- Folder
- Sticky Note
- Calendar
- Phone
- Tablet
- Mug
- Bed Pan
- Stethoscope
- 🏗️Added 8 New Foundational Building Blocks (Floors/Walls):**
- Boring Flooring
- Classic Tile
- Baby Blue X-Shaped Tile
- High Gloss Flooring
- Institutional Tile
- Shattered Wall Tiles
- Stripped Oak Plank Wall Panels
- Stipped Spruce Plank Wall Panels
- 🪧 Added 5 new decoration blocks:**
- Room Sign
- Do Not Enter Sign
- Chair
- Paper Stack
- Room Flags (Interactive)
- 📝 Other Changes / Fixed:**
- Fixed Duplicate Java Class Files (Did not affect gameplay)
- Rearranged some items in the "Hospitals" tab
- Added New Recipes for Crafting
Derpymeow v3.7.0 - With Love
- Full Changelog**: https://github.com/DerpyMeow/Hospitals/compare/3.6.0...3.7.0


