Hostile Mobs Improve Over Time
Hostile mobs get stronger the longer you play. The difficulty is per player, players who have played for a long time will have stronger monsters while new players start with unbuffed monsters.
Can be downloaded either as a datapack or a mod. Mod is only required on the server side.
Each mob is improving differently, if you wish to know how they are getting stronger/which abilities they may have, find the datapack for that mob on my profile page. Documentation sheet can be found on my discord server.
Currently, this datapack affects these mobs:
- Zombies
- Skeletons
- Spiders
- Creepers
- Pillagers
- Vindicators
- Witches
- Drowned
- Endermites
- Cave spiders
- Strays
- Zombified Piglins
- Guardians
- Hoglins
- Ravagers
- Silverfish
- Husks
- Wither skeletons
- Zoglins
- Piglins
Details
Mobs in a 32 block radius get improved based on the players score in the HostileMobs scoreboard. The score defines how much will the mob be buffed. This score increases every 20 minutes (configurable).
The improvements for each level are specified in one of 100 function files for each mob.
The mobs get improved based on the nearest player to that monster.
You can snipe a monster before it is buffed by staying 32 blocks away from that monster. This also means this datapack does not break afkable farms where the player doesnt need to be close/kill the mobs.
Commands
Config menu can be opened by using /function hostilemobs:config. There are settings for setting difficulty, toggleing some mob features, difficulty cap settings and death relief settings.
Difficulty cap can be configured to not allow mobs to be stronger past the set value. Negative cap is used when you are using death relief or to make players start at a certain difficulty.
Death relief is a feature toggled off by default. Enabling it will drop difficulty for players who die by the set amount.
Mob toggles can be used to change which mobs should be improved by the datapack. Turn off mobs which you don't like/are too strong.
The level/difficulty of mobs is tracked by the HostileMobs scoreboard, set the value yourself/players to smth and it will change the difficulty. It increments every 20 minutes. Difficulty (or days) go from 1-100, after 100 mobs stay the same as 100 ones.
Timer can be modified using the config menu
Level Shattering
A feature which enables mobs to rarely drop special shards, which can decrease monster levels. By default, it is enabled ON, and each shard decreases the level by 1. All these settings can be configured in the config menu.
Using shards has a variety of side effects, so better be prepared. Side effects can be toggled on/off.
If you wish to change the drop chances, loot tables for each mob are located in data/hostilemobs/loot_tables/
This feature is now compatible with datapacks that modify loot tables (since V1.8)
There are multiple settings for this feature in the config menu, with more along the way.
How to use level shatter shards? You should be able to figure it out yourself using the hints in the item description and advancements, but if you can't figure it out, its down below.
!SPOILER! How to use level shatter shards
UP TO VERSION 1.8 OF THE DATAPACK: You throw the item on top of a sculk catalyst.The hints were "when in contact with otherworldly technologies", and the advancement image was sculk catalyst. VERSION 1.9 AND ABOVE: You consume the shard. The description says it.
To catalyse the shard to make side effects less extreme, stand on a sculk catalyst while you eat it.
Well, at least you tried :)
Future Plans
my to-do list:
- add missing mobs
- add more settings to config menu
- more advancements
Documentation
Documentation spreadsheet can be found on my discord server. It has all the details about stats of each mob at each level and all the new abilities of monsters.
Disclaimer
This datapack buffs the explosion of creepers, so use it at your own risk, as creeper accidents cause even more damage if they explode next to your builds/terrain.
This datapack also adds a new ability to zoglins to change nearby blocks to their nether counterparts, this can be extremely destructive to player's builds and terrain, and is really hard to revert back.
This datapack can also potentionally break raid farms (needs testing).
Other
If you have any questions, suggestions, bug reports, feel free to join my discord server, link in external sources.
License
By downloading the datapack, you agree with the following:You are not allowed to redistribute this datapack in any way
You may modify this datapack, but distributing modified versions is not allowed
You can use this datapack in videos and other, but provide a link to this page in the description
You cannot take credit for the making of this datapack
You may download this datapack only from official sources - currently it is only on planet minecraft and modrinth
All Versions
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2.3
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2.3
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2.3
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2.3
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2.2
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2.2
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2.1
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2.1
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2.0
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2.0
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V1.11.3
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V1.11.3
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1.10.1b
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1.10.1b
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V1.11.2b
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V1.11.2b
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V1.11.1b
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V1.11.1b
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V1.11.2
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V1.11.2
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V1.11.1
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V1.11.1
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V1.11
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V1.11
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V1.10.1
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V1.9
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V1.8
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- Updated to 26.3
- All changes from update 2.3 for mc version 26.2
- Settings now show their currently used values instead of static defaults
- Numeric sliders adjust their range to include custom scoreboard values
- Invalid minimum/maximum level combinations are rejected before saving
- Fixed several settings not saving correctly, including death adjustment and level caps
- Fixed the minimum level cap being overwritten when reloading the datapack
- Resetting settings now also restores the death adjustment cooldown
- Previous dialog menu is kept in legacy_config
- Added fallbacks to levels above 100 and below 0
- Fixed skeleton weapon switching
- Fixed witch potion replacement
- Fixed knockback resistance scaling
- Fixed drowned modification failing because of a missing macro parameter
- Added the missing 0% chance predicate
- Fixed endermites removing silverfish ability tags instead of their own
- Fixed the first silverfish teleport tier running from the wrong position
- Fixed the zoglin advancement being unobtainable
- Updated equipment data for vexes spawned by level shattering
- Settings now show their currently used values instead of static defaults
- Numeric sliders adjust their range to include custom scoreboard values
- Invalid minimum/maximum level combinations are rejected before saving
- Fixed several settings not saving correctly, including death adjustment and level caps
- Fixed the minimum level cap being overwritten when reloading the datapack
- Resetting settings now also restores the death adjustment cooldown
- Previous dialog menu is kept in legacy_config
- Added fallbacks to levels above 100 and below 0
- Fixed skeleton weapon switching
- Fixed witch potion replacement
- Fixed knockback resistance scaling
- Fixed drowned modification failing because of a missing macro parameter
- Added the missing 0% chance predicate
- Fixed endermites removing silverfish ability tags instead of their own
- Fixed the first silverfish teleport tier running from the wrong position
- Fixed the zoglin advancement being unobtainable
- Updated equipment data for vexes spawned by level shattering
- Fixed some advancements and loot tables not working
- Fixed some advancements not working at all or having broken criterias
- Fixed one config menu option not working
- Fixed drowneds not working because of a typo in storages
- Fixed multiple mobs not being able to drop level shatter shards
- Bogged balance change - infested duration cut in half at all levels
- Fixed some advancements not working at all or having broken criterias
- Fixed one config menu option not working
- Fixed drowneds not working because of a typo in storages
- Fixed multiple mobs not being able to drop level shatter shards
- Bogged balance change - infested duration cut in half at all levels
- This version is a beta - there might be bugs and oversights, please report any on my discord: https://discord.com/invite/PQFMab5ySp
- Folder cleanup
- folders now named appropriately instead of just random letters
- Major rewrite of how monsters are handled
- Basically every monster is now buffed differently than previously, in most cases a nerf from previous version.
- Instead of having one function file equal one data of a mob, now (almost) everything is stored inside data storages
- you can reach and modify them using /data merge storage ; using knize:<mob_name>.<number> (example: knize:bogged.0 , knize:wither_skeleton.89)
- Modify functions are run using macros and storages
- Range at which mobs get modified can now be changed (currently not part of config menu), value stored in knize:hmiot.other range:<value> ; default 32
- instead of overwriting data using /data merge entity, now it uses /attribute, /item, /effect, /tag commands, data merge only when needed for specifics
- attributes are not overwritten, but are modifiers
- most attributes use add_multiplied_base except armor and armor_toughness
- this should improve compatibility with other datapacks that for example add monster variants
- vindicators/wither skeletons/piglins no longer get their weapons overwritten, piglins can have crossbows or spears
- some mobs lost their status effects they had
- guardians no longer have extra thorns
- some mobs utilize "new" attributes like safe fall distance or burning time
- hoglins no longer get fire resistance
- Some abilities of mobs have been removed (witch teleport, zombie rage) and some will be reintroduced later (silent creepers, more baby zombies, ravager stun)
- While it was nowhere mentioned, spiders had the ability to trample crops. this can now be toggled on/off.
- Brand new dialog config menu
- First iteration, feedback is welcome on what to improve
- Has all the previous settings from the old config menu
- old config menu still exists, but should not be used (some pages work, some dont) because of renaming of a lot of scores
- Added new page for links
- Added bogged to the monster pool
- Bogged have a new camo ability at higher levels
- Fixed some advancements
- This version is a beta - there might be bugs and oversights, please report any on my discord: https://discord.com/invite/PQFMab5ySp
- Folder cleanup
- folders now named appropriately instead of just random letters
- Major rewrite of how monsters are handled
- Basically every monster is now buffed differently than previously, in most cases a nerf from previous version.
- Instead of having one function file equal one data of a mob, now (almost) everything is stored inside data storages
- you can reach and modify them using /data merge storage ; using knize:<mob_name>.<number> (example: knize:bogged.0 , knize:wither_skeleton.89)
- Modify functions are run using macros and storages
- Range at which mobs get modified can now be changed (currently not part of config menu), value stored in knize:hmiot.other range:<value> ; default 32
- instead of overwriting data using /data merge entity, now it uses /attribute, /item, /effect, /tag commands, data merge only when needed for specifics
- attributes are not overwritten, but are modifiers
- most attributes use add_multiplied_base except armor and armor_toughness
- this should improve compatibility with other datapacks that for example add monster variants
- vindicators/wither skeletons/piglins no longer get their weapons overwritten, piglins can have crossbows or spears
- some mobs lost their status effects they had
- guardians no longer have extra thorns
- some mobs utilize "new" attributes like safe fall distance or burning time
- hoglins no longer get fire resistance
- Some abilities of mobs have been removed (witch teleport, zombie rage) and some will be reintroduced later (silent creepers, more baby zombies, ravager stun)
- While it was nowhere mentioned, spiders had the ability to trample crops. this can now be toggled on/off.
- Brand new dialog config menu
- First iteration, feedback is welcome on what to improve
- Has all the previous settings from the old config menu
- old config menu still exists, but should not be used (some pages work, some dont) because of renaming of a lot of scores
- Added new page for links
- Added bogged to the monster pool
- Bogged have a new camo ability at higher levels
- Fixed some advancements
- Fixed silverfish loot table causing console error
- Fixed console warnings from zombie and husks being modified
- Added baby variants settings (affects zombies, husks, drowned)
- 3 options:
- yes - 50 lvl+ have bonus chance to be baby (default)
- natural only - no bonus rolls
- no - force all to be adult
- Fixed silverfish loot table causing console error
- Fixed console warnings from zombie and husks being modified
- Added baby variants settings (affects zombies, husks, drowned)
- 3 options:
- yes - 50 lvl+ have bonus chance to be baby (default)
- natural only - no bonus rolls
- no - force all to be adult
- Baby variants settings has also been backported to 1.21.1
- Fixed a console error caused by missing predicate
- Baby variants settings has also been backported to 1.21.1
- Fixed a console error caused by missing predicate
- Fixed config menu not working at all
- Fixed "Shard of reality" advancement triggering with any prismarine shard
- Shard eat seconds decreased slightly
- Fixed some shard side effects
- Shard "Shuffle" side effect has been reworked - now more impactful but no longer deletes items in a specific inventory slot
- Fixed config menu not working at all
- Fixed "Shard of reality" advancement triggering with any prismarine shard
- Shard eat seconds decreased slightly
- Fixed some shard side effects
- Shard "Shuffle" side effect has been reworked - now more impactful but no longer deletes items in a specific inventory slot
- Fixed shard side effects not being able to be turned off
- Fixed shard side effects not being able to be turned off
- Fixed shard side effects not being able to be turned off
- Fixed shard side effects not being able to be turned off
- Updated for 1.21.5
- Fixed ominous banners on upgraded raid mobs
- Fixed weapons and offhand items not working
- Major changes with mob armor
- currently most armor that mobs used to have will not be used, and mobs will be rebalanced accordingly in the next few updates to catch up in difficulty
- this should help with compatibility with other datapacks and ominous trial chambers
- Pillagers, ravagers, vindicators now have extreme blast protection from level 10
- Slight nerfs to angrier zombified piglins option
- Fixed advancements background
- Updated for 1.21.5
- Fixed ominous banners on upgraded raid mobs
- Fixed weapons and offhand items not working
- Major changes with mob armor
- currently most armor that mobs used to have will not be used, and mobs will be rebalanced accordingly in the next few updates to catch up in difficulty
- this should help with compatibility with other datapacks and ominous trial chambers
- Pillagers, ravagers, vindicators now have extreme blast protection from level 10
- Slight nerfs to angrier zombified piglins option
- Fixed advancements background
- Updated for 1.21.4
- Minor bug fixes
- Updated for 1.21.4
- Minor bug fixes
- Updated for 1.21.2 and 1.21.3
- Fixed level shards for these versions
- Fixed attributes for these versions
- Updated for 1.21.2 and 1.21.3
- Fixed level shards for these versions
- Fixed attributes for these versions
- Fixed mob attributes not working at all
- Fixed errors that might appear in server consoles
- Fixed mob attributes not working at all
- Fixed errors that might appear in server consoles
- All updates brought to MC versions 1.20.3-1.20.4 (refer to previous update logs for details)
- All updates up to v1.9.1 brought for versions 1.20-1.20.2 (refer to previous update logs for details)