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About:
Shaders typically fall into one of two camps: completely overhauling minecraft's style or completely copying it. This shader aims to overhaul the graphics while making it feel like nothing has changed. It's the same style as vanilla minecraft but built for my own preferences, which are:
- Beautiful and Pleasant
- Unobtrusive
- Sharp AA
- Gameplay-Oriented
- Interesting and Exciting
- Performant
Supports Voxy, Distant Horizons, Colorwheel, and more!
Note: Optifine is only partially supported. If you think it should be more supported, you can always let me know
How to install:
- 1: Install either Fabulously Optimized (full modpack, preferred) or Iris/Occulus (single mod, can be added anywhere)
- 2: Download the latest version of this shader
- (If you want to see the values used by each style, you can download a style-specific version)
- 3: Launch minecraft, go to the shaderpacks menu, and click the 'Open Shader Packs Folder' button
- 4: Put the downloaded shader zip into the shaderpacks folder
- 5: Select the shader within the shaderpacks menu
Performance Comparisons:
I'm not sure how trustworthy these results are, but it should give you a rough idea of the performance between shaders. Also, you can compare your graphics card to mine here. Tests:
- No Shaders: >250 fps
- Makeup UltraFast: 170 fps
- RenderPearl: 133 fps
- I Like Vanilla: 120 fps (Vanilla style)
- BSL: 106 fps
- I Like Vanilla: 93 fps (Fantasy style)
- Photon: 90 fps
- Complementary Reimagined: 76 fps
More Tests
shader: fps | shader settings
-------------------------------+-------------------
No Shaders: >250 |
Makeup UltraFast: 235 | No Effects
I Like Vanilla: 225 | Vanilla, Potato
I Like Vanilla: 210 | Fantasy, Potato
I Like Vanilla: 195 | Vanilla, Very Low
I Like Vanilla: 179 | Fantasy, Very Low
Makeup UltraFast: 173 | Low
Makeup UltraFast: 170 | Medium
RenderPearl: 167 | Lowest
Makeup UltraFast: 163 | High
RenderPearl: 156 | Low
BSL: 147 | Minimum
RenderPearl: 146 | Medium
Makeup UltraFast: 137 | Extreme
I Like Vanilla: 137 | Vanilla, Low
Complementary Reimagined: 136 | Potato
BSL: 135 | Low
RenderPearl: 133 | High
Complementary Reimagined: 127 | Very Low
BSL: 120 | Medium
I Like Vanilla: 120 | Vanilla, Medium
I Like Vanilla: 117 | Fantasy, Low
Photon: 112 | Low
BSL: 106 | High
Sildurs Vibrant Extreme: 105 | Default
BSL: 104 | Ultra
RenderPearl: 104 | Ultra
Complementary Reimagined: 98 | Low
Photon: 96 | Medium
I Like Vanilla: 93 | Fantasy, Medium
I Like Vanilla: 92 | Vanilla, High
Photon: 90 | High
Complementary Reimagined: 86 | Medium
I Like Vanilla: 79 | Vanilla, Ultra
Complementary Reimagined: 76 | High
Photon: 70 | Ultra
RenderPearl: 67 | Extreme
I Like Vanilla: 63 | Fantasy, High
SUES PTGI: 56 | Default
Complementary Reimagined: 54 | Very High
I Like Vanilla: 46 | Fantasy, Ultra
Complementary Reimagined: 41 | Ultra
All of these tests were done with a GTX 1070 + 16 Chunks + 1080p + Distant Horizons + Fabulously Optimized + Linux + default shader settings.

Credits:
- Complementary Reimagined: Noise textures
- Ian McEwan, Ashima Arts: Simplex noise implementation
- Vildravn: Colorblindness correction filters
- Simon Rodriguez: FXAA implementation
- Nathan Reed: Easy hashing function
- Stephen Hill: ACES tonemapper implementation
License Overview:
This is not exact or binding in any way.
You can (with restrictions):
- Use this for gameplay, screenshots, videos, etc
- Use this in modpacks
- Create public and/or private modifications
- Reuse shader code
You cannot (without any exceptions):
- Redistribute this shader with little to no modifications
- Create shortened / indirect links to this shader
You can read the full license Here.
Note: this shader has very limited testing and is very likely to break in niche cases, but I'm very open to fixing any and all bugs that are reported
Please visit your local church
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- Doubled all emissive texture glowing amounts and increased max glowing ores strength
- Fixed shader failing to load if the Style is not set to Vanilla or if Sharpening is disabled
- Improved vanilla ao on distant LOD terrain
- Added setting 'Reflections Render Scale' (default is x0.6)
- Increased 'Reflection Iterations' from 45 to 60
- Changed default 'Shadow Map Distance Cutoff' value from x2.0 to x1.0
- Performance compared to last version can be up to 7-9% better (with 16 chunks render distance + voxy + 1080p)
- Improved bloom rendering (now more cartoonish, has faster falloff)
- Added fake shadows to LOD terrain
- Added setting 'Particles Brightness'
- Added settings 'Leaves Side Shading' and 'Leaves Ao Amount'
- Added settings 'End Sky Brightness' and 'End Static Brightness'
- Improved realistic cloud rendering when inside clouds
- Reworked cloud settings:
- Added setting 'Clouds Type'
- Added new clouds type "Volumetric Vanilla"
- Removed settings 'Story Mode Clouds Enabled' and 'Realistic Clouds Enabled' (merged into 'Clouds Type' setting)
- Updated setting 'Temporal Extra Depth Check' to have a 'Full' option
- Improved support for latest versions of Distant Horizons
- Improved end clouds
- Added setting 'Sky Object Reflections Brightness'
- The setting 'Reflections Brightness' now also affects transparent objects (such as clouds)
- Removed setting 'Bloom Render Scale'
- Fixed bug causing pbr materials to be too reflective
- Slightly tweaked settings and lighting
- Passed 3 million downloads!
- Added support (added block ids) for many modded blocks from many mods
- Added setting 'Water Caustics Type', with 'Texture-Based' being the new default
- Tweaked lighting and colors
- Fixed performance bug with ssao when very close to objects
- Fixed waving blocks not working
- Fixed enchantment glints not appearing on entities
- Improved mod compatibility
- Fixed several bugs
- Passed 2 million downloads!
- Added 'Low Light' features (all configurable):
- 'Low Light Desaturation'
- 'Low Light Contrast'
- 'Low Light Static' (disabled by default)
- Added setting 'Entity Flash Glowing Strength'
- Fixed values for 'Handheld Light Realism'
- Fixed 'Entity Flash Strength'
- Added settings 'Hide Opaque/Transparent Hand'
- Fixed realistic clouds
- Renamed 'Vanilla Clouds Height' to 'Detected Clouds Height' and added more values for it
- Added settings 'Vanilla Clouds Scale (Horizontal/Vertical)'
- Added setting 'Clouds Height Offset' (which may be broken for all users)
- Added support for the modded Biomes O Plenty blocks
- Fixed Blindness and Darkness effects
- Fixed jittering water with 'Extra Depth Check' enabled
- Fixed Distant Horizon terrain being visible close up
- Added distance fade-off to realistic style clouds (based on atmospheric fog settings)
- Added setting 'Edge Highlight On Entities' and improved edge highlight quality
- Improved temporal filtering (with CatmullRom sampling)
- Added setting 'Extra Depth Check' for temporal filtering
- Added options to only apply fxaa on entities and taa + temporal filter on everything else (enabled by default)
- Added edge highlights (similar to MC Dungeons)
- Added 'Emissives Bloom' feature (configurable, adds extra bloom to emissive pixels, disabled by default)
- Added 'Bloom Final Tint Red/Green/Blue' settings
- Added 'Atmospheric Fog Density (Sunrise/Sunset)' settings (and renamed 'ATMOSPHERIC_FOG_DENSITY' value to 'DAY_ATMOSPHERIC_FOG_DENSITY')
- Swapped handheld object side shading axis
- Tweaked emissive textures effect
- Added emissive glow to sculk blocks
- Adjusted sunrise/sunset timings
- Fixed falling rain/snow textures being too dark
- Fixed volumetric sunrays brightness jump at sunrise/sunset
- Added setting 'Bloom Levels'
- Reworked block lighting calculations
- Added setting 'Water Texture Influence'
- Replaced settings 'Water Fog Red/Green/Blue' with 'Water Fog Base Red/Green/Blue', 'Water Vanilla Fog Influence', 'Water Vanilla Fog Saturation', and 'Water Fog Red/Green/Blue Tint'
- Added setting 'Vanilla Clouds Height'
- Fixed 'Water Caustics Bright/Dark Brightness' settings
- Fixed bloom being off-center
- Fixed bug with transparent entities
- Tweaked settings
- Replaced settings 'Shadows Enabled (Overworld/End)' with 'Shadows Type (Overworld/End)'
- Disabled 'Fog Ignores Transparents' by default due to unexpected bugs
- Improved the color and shape of water caustics
- Added Story-Mode-like clouds (configurable)
- Added new 'Vertical' end clouds type
- Enabled border fog for Voxy
- Added setting 'Voxy Border Fog Dist Mult'
- Improved nether effects (Nether Clouds and Border Fog)
- Added fake shadows for when real-time shadows are disabled
- Added settings 'Nether Sky Tint Red/Green/Blue'
- Added settings 'Nether Clouds Tint Red/Green/Blue'
- Added settings 'Sunrise/Sunset Top Height' and 'Sunrise/Sunset Bottom Height'
- Added setting 'Water Foam Size'
- Fixed shader not loading with Distant Horizons enabled
- Fixed vanilla rain appearing and disappearing instantly
- Fixed particle rain looking broken against distant terrain (configurable with new 'Fog Ignores Transparents' setting)
- Fixed compiler warnings
- Tweaked many settings and effects
- Fixed shader not loading on amd gpus
- Added water caustics (configurable)
- Added additional vanilla-like end portal effects
- Introduced fix for all randomly un-shaded / double-shaded objects
- Significantly improved end clouds, end portal, and end sky
- Improved nether clouds
- Added settings 'End Fog Red/Green/Blue'
- Fixed bugs
- Now over 500 settings
- Improved reflections
- Tweaked side shading
- Tweaked the default green effect of night vision
- Tweaked many settings and effects
- Fixed many bugs
- Added setting 'Reflections Brightness'
- Added settings 'Water Tint (Shallow) Brightness' and 'Water Tint (Deep) Brightness'
- Added settings 'Bloom Detect Tint Red/Green/Blue'
- Split blocklight colors into dark and bright variants
- Split setting 'Weather Brightness Mult' into day and night variants
- Renamed setting 'Bright Block Decrease' to 'Brightness Tweaks Strength'
- Added setting 'Mixed Particle Rendering'
- Reworked block brightness tweaks
- Reworked lighting calculations
- Reworked many default setting values
- Fixed full-bright bugs in mc 26.1
- Passed 1 million downloads!
- Added colored shadows
- Significantly improved bloom processing
- Added fancy end portals (configurable)
- Split setting 'Lava Noise Amount' into overworld, nether, and end variants
- Added setting 'Underground Fog Color Type'
- Renamed setting 'Water Saturation' to 'Water Biome Influence'
- Fixed bugs that caused the shader to not load
- Improved bloom processing
- Improved volumetric sunrays
- Added setting 'Night Atmospheric Fog Density'
- Added setting 'Sun/Moon Weather Opacity Decrease'
- Added setting 'Enchantment Glint Strength'
- Added setting 'Matrix Compatibility'
- Reworked water color settings
- Fixed fast leaves
- Fixed more bugs
- Tweaked default settings and effects
- Fixed more bugs
- Fixed several bugs
- Added setting 'Horizon Fade Strength'
- Added setting 'Entity Flash Strength'
- Split setting 'Shadow Distance' into 'Shadow Map Scale' and 'Shadow Map Distance Cutoff'
- Added Panini projection (configurable)
- Fixed reflections regression
- Tweaked effects
- Replaced bloom implementation
- Added settings 'Bloom Style' and 'Bloom Render Scale'
- Added settings for moon phase brightness multipliers
- Added settings for the brightnesses of each glowing ore
- Split the setting 'Glowing Ores Strength' into overworld, nether, and end variants
- Split setting 'Cloud Weather Darken' into 'Cloud Weather Tint Red/Green/Blue'
- Tweaked underground fog and added setting 'Underground Fog Condition'
- Tweaked settings and effects for Fantasy and Realistic styles
- Improved glowing ores support
- Fixed bugs
- Partially discontinued OptiFine support
- Added foliage and lava noise/variation (configurable)
- Split setting 'AO Amount' into lit and shaded variants
- Split setting 'Shadows Enabled' into overworld and end variants
- Added setting 'TAA Jitter Strength'
- Added settings 'Cloud Fog Start' and 'Cloud Fog Curve'
- Split settings 'Border Fog Start' and 'Border Fog Curve' into overworld, nether, and end variants
- Added setting 'Sky Weather Desaturation'
- Added setting 'Underground Fog Altitude Impact'
- Improved custom skybox support
- Added vanilla-like AO to distant horizons terrain (same as the AO for voxy terrain)
- Fixed 1.17 support
- Many more fixes and tweaks
- Now includes well over 400 settings
- Added settings for end sky colors, end clouds colors, nether sky colors, and nether clouds colors
- Added settings for height-based desaturation
- Added settings for sun and moon opacity
- Many tweaks and bug fixes
- Added water foam (configurable)
- Added custom skybox support
- Added settings 'End Sky Brightness' and 'End Static Brightness'
- Added settings for the temporal filter
- Removed setting 'Depth-Based Transparency' (for water)
- Fixed bugs, tweaked setting and effects, etc
- Added more emissives
- Fixed bugs
- Fixed many bugs
- v1.2.0 (25/12/22)
- Added settings:
- 'PBR Type'
- 'POM Enabled'
- 'PBR Normals Amount'
- 'Emissive Textures Enabled'
- 'Glowing Stems Strength'
- Removed setting 'Glowing Ores Enabled'
- Fixed misc bugs
- Added Voxy compatibility
- Added end clouds (configurable) and replaced end sky
- Added colorwheel support
- Split setting 'Brightness' into overworld, nether, and end variants
- Fixed motion blur
- Fixed misc bugs
- Added lightning flashes (configurable)
- Added setting 'DOF Min Blur Strength'
- Added settings for in-liquid fog densities
- Removed setting 'Vignette Noise Enabled'
- Improved auto exposure
- Fixed in-lava and in-powdered-snow fogs
- Fixed blocks sometimes being registered incorrectly